Dynamic naming for Wales looks INCREDIBLE!

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  • čas přidán 15. 06. 2024
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Komentáře • 92

  • @byhy1111
    @byhy1111 Před 9 dny +97

    I don't know how people could think unique flavour is bad. Just play a no mission tree game see how much fun you will have. The reason anbennar is so good is their mission trees

    • @byhy1111
      @byhy1111 Před 9 dny +17

      I have played tons of early access mods with no flavour there is NO replayability.

    • @ondrejlukas1121
      @ondrejlukas1121 Před 9 dny +9

      I will admit, EU IV without mission trees is boring. But that's mostly because the core gameplay of the EU IV at this point is interaction with mission trees.
      It's kinda like telling someone who dislikes RNG to play ludo without dice in order to see how boring it is.

    • @SlavYuriy
      @SlavYuriy Před 9 dny +8

      Before mission trees my flavour was basically going for achievments... but for example Gothic invasion with and without the mission tree is incomparable.

    • @arcanetactician8997
      @arcanetactician8997 Před 9 dny +1

      Could not agree more.

    • @InnsannaStories
      @InnsannaStories Před 9 dny +1

      They have not played Imperator, either.

  • @Bayonet1809
    @Bayonet1809 Před 9 dny +11

    Politicians do lots of things without being asked to, just usually not things you want them to do.

  • @tiredidealist
    @tiredidealist Před 9 dny +16

    "You'll learn to hate the nobles soon enough."
    Very glad to hear that. I don't mind the estate system in EU4, but it definitely doesn't model the process of centralization and its importance very well. I'm excited to struggle against the estates until finally achieving the wonders of enlightened absolutism - or maybe revolution.

    • @johnnygreenface4195
      @johnnygreenface4195 Před 9 dny +1

      I am so ready to lead the glorious revolution as a peasant republic. Lol

  • @tonyjc1575
    @tonyjc1575 Před 9 dny +7

    Literally one of the biggest reasons Stellaris is a success is because you can make your tag have unique mechanics and modifiers. Replayability is one of the big core selling points of Paradox games, and tag-specific mechanics are a huge contributor to that

  • @Scarelian
    @Scarelian Před 9 dny +9

    I’ve studied the linguistic history of English in England for over 5 years. In 1337, Middle English was divided into five main dialects. Southern (Devon to Sussex, Isle of Wight to Gloucester) Kentish (Basically just Kent and parts of Sussex and Surrey) West Midland (Welsh Marshes and Lancashire) East Midlands (South of the Humber to London, East Anglia to Leeds) and Northern (North of the Humber and Lancashire up to the Scottish border). I feel this sort of split would be a lot more historically accurate and engaging in terms of gameplay. I do feel that the various dialects should be able to unify at some point though. Also dialectal cultures need to coalesce into a more homogeneous culture in the colonies I feel.

    • @Lord_Lambert
      @Lord_Lambert  Před 9 dny +5

      Ooooh I would love it if you would post on the forums with some sources and such. That would be awesome

  • @TheAnalyticalEngine
    @TheAnalyticalEngine Před 9 dny +28

    Yr Hen Ogledd (The Old North) is basically northern England plus southern Scotland

    • @Lord_Lambert
      @Lord_Lambert  Před 9 dny +9

      Based. I am now a fan.

    • @kyletheberge
      @kyletheberge Před 9 dny +3

      Strathclyde and Cumbria mainly, and the Welsh presence is why the area has the name Cumbria at all, from Cymry

    • @McHobotheBobo
      @McHobotheBobo Před 9 dny +1

      It's absolutely nuts to me to have Yr Hen Ogledd as a formable and no cumbric culture....

    • @McHobotheBobo
      @McHobotheBobo Před 9 dny

      Old king Cole, was a merry 'Ole soul! (Kind Coel Hen of Yr Hen Ogledd)

    • @TheAnalyticalEngine
      @TheAnalyticalEngine Před 9 dny +1

      @@McHobotheBobo The language might be dead, but they do still have their own peculiarities - e.g. the traditional counting system (yan tan tethera)

  • @theodorepinnock1517
    @theodorepinnock1517 Před 9 dny +7

    I think it does make sense for larger countries to have bigger cabinets - larger countries naturally produce larger bureacracies and administrative structures, which would produce more of the positions which cabinet slots exist to represent.

    • @hiruharii
      @hiruharii Před 9 dny +1

      I think its important to divide internal affairs and external affairs. IE bureaucrats vs diplomats

  • @dionisiosdiamantis5971
    @dionisiosdiamantis5971 Před 9 dny +15

    I got a feeling eu5 (sorry project Caesar) will avoid most the problems of ck3 Vic 3 and cities skylines 2 on release im just keeping expectations low just in case but I’m so excited!

    • @Lord_Lambert
      @Lord_Lambert  Před 9 dny +7

      I mean, all 3 of those had different problems.
      CK3 had a decent release but its problem was the snails pace of development
      Vic3 had the problem of being atrociously designed
      CS2 had the problem of being released a year at least too early

  • @David-qm2qj
    @David-qm2qj Před 9 dny +9

    I get the feeling this feature exists because there is a very motivated welsh ultranationalist in the dev team.

  • @Ericshadowblade
    @Ericshadowblade Před 9 dny +6

    English definently needs to be split in at least two maybe three culture of similar shading

  • @MattFerr100
    @MattFerr100 Před 9 dny +5

    16:25 that is true but Dublin is closer to London by sea

  • @jayjayjumper1026
    @jayjayjumper1026 Před 8 dny +1

    Your webcam frame looks awesome and 10x better than the proposed UI of this game

    • @Lord_Lambert
      @Lord_Lambert  Před 8 dny +2

      heh, all the graphics for the webcam frame was taken from the EU4 files :P

  • @williamdowsett3350
    @williamdowsett3350 Před 9 dny +1

    I want Prydain to be formable so bad! that would be a fun campaign.

  • @ConstantijnII
    @ConstantijnII Před 9 dny +4

    If Flemish and Dutch are split in two, then English shouldn't be monolithic either.
    Flemish, Dutch and the Northern German dialects were mutually intelligible for most of the Middle Ages. Might as well just call them all Low German...
    So yeah, the argument of English being a single language doesn't make a single bit of sense in light of what they did to the Low Countries and France.

    • @Thorum0
      @Thorum0 Před 9 dny

      And large majority of Flemish/Dutch input was that they shouldn't be split, so that split was undone

  • @FireDrage
    @FireDrage Před 9 dny +2

    14:14 I mean we do have that more culture names or what it's called mod in ck3 so that mod could probably change it a more appropriate orthography in project ceaser for the people who want that. Like they'd probably be a mod for that anyway.

  • @McHobotheBobo
    @McHobotheBobo Před 9 dny

    Lambert, fun fact, the name "Ian" is also a form of the name "John" there are lots and lots of versions of the name "John" and the letters Y I and J are often used fairly interchangeably historically

  • @RibPullRick
    @RibPullRick Před 9 dny

    I think paradox should create another map showing the trade node in Scotland and have a vote on which map is better.

  • @MegaVictor1129
    @MegaVictor1129 Před 9 dny +4

    I like the idea of order of built getting priority; so if for some reason some dumbass noble constructs something that uses Stone... but then we don't have enouth stone in the market it won't break the rest of the buildings/economy that was constructed before.... only the new building will suffer a shortage.
    and market access ranking locations seens fine to me, makes sense.

  • @nuxx_1383
    @nuxx_1383 Před 8 dny +1

    Unique Flavour universally (nice pun) is the thing that keeps me playing and replaying different Nations. (otherwise it gets boring)
    France, Japan, Bengal and Muscovy shound'nt play the same!
    Thats why we have Religion mechanics, Mission trees, National ideas, Flavour Events, Special Estates, Special Governments, Government Reforms, Nationspecific Disasters and more in EU4.
    In EU5 thats just getting expanded beven more with Laws, Buildings, International Organisations, Cabinet actions, [REDACTED] and Hopefully some sort of National Idea and Mission system.
    (does not need to be the same but if those two are fully gone im gonna be missing soo much Flavour and i dont want a Vic3-moment happening to EU5 where all the good stuff gets abandoned.)

  • @ChazzenHD
    @ChazzenHD Před 9 dny +3

    Hate the UI and I am disappointed to hear they aren't going to change it. I haven't mentioned because I assumed it would change. It feels like a bastardized version of V3 and CK3 combined.
    Otherwise, I did find the "CK3 is not canon" comment rather funny.
    Looking forward to seeing your video on Characters.
    Edit: Also, hating on the Tories is something that both the right and left seem to agree on, so I'm not sure you'll get much backlash for that "hot take" lol.

  • @goosegod6
    @goosegod6 Před 9 dny +12

    First :D I know cringe but I had to do it. Sorry Lambert

    • @Einulf_
      @Einulf_ Před 9 dny +4

      First to comment on the first comment :D I know cringe but I had to do it. Sorry goosegod6

    • @Lord_Lambert
      @Lord_Lambert  Před 9 dny +1

      Hey I'm not complaining :)

    • @martinhorvath4117
      @martinhorvath4117 Před 9 dny +2

      @@Einulf_ First to comment on the first comment to the first comment :D I know cringe but I had to do it. Sorry Einulf_

  • @combrade-t
    @combrade-t Před 9 dny +1

    Oo Welsh names Wales campaign gunna go even harder. Also Yeah Hen Ogledd being a formable is odd, since from my understanding that more refers to the "Welsh" (As in Brythonic Celtic) Population that persisted in Northern England (ish) for quite a long time as a somewhat seperate Identity from those who held on in Wales itself. I believe some of the weirdness with Northern Accents etc can also be attributed to a stronger Brythonic Influence from this population as they integrated and dissapeared over time.
    If anything I would argue it'd make more sense to be a unique releaseable either as just a rename of what is essentially EU4's Northumbria or something to that effect. Could be a cool game, just gradually and painfully conquering a population so much larger than yourself and then dividing up the country between P-Celtic stylised countrys :p.
    42:25 Tbf CK3 also calls it Development and its somewhat similar to CK3's Development system, although that one isn't particularly well configured imo. Perfectly fitting to call it development, just because a word means something different in EU4 doesnt mean it should be avoided. EU4 uses a lot of words for different modifiers, half of which don't make sense. "Development Efficiency" and "Development cost modifier" are the same whilst "Development cost" is different.

  • @luckylmj
    @luckylmj Před 8 dny

    I don't mind tag specific mechanics but I think the reason people don't like them is that they feel like they could spend more time on getting lots of culture/government/etc specific mechanics, and for a given development time helps make more countries more fun to play.
    I don't think that argument actually works because it just makes every country in a region feel the same, but I've seen this argument many times

  • @ondrejlukas1121
    @ondrejlukas1121 Před 9 dny +2

    When it comes to tag specific mechanics:
    Obviously, there is a good argument that they help making the countries not-samey.
    Though, I do think they are a bit "too cheap" and often various tag specific mechanics feel like they could easily be a more generic mechanics applicable to many more tags.
    For comparison, let's take my favourite Paradox games: Crusade Kings 2. Which I easily consider the peak paradox sandbox experience.
    The CK2 has few (if any) 'TAG'-specific events. From my own head I can only remember the Charlemagne campaign.
    Despite that, tags felt different. Their uniqueness came from a combination of mainly these four factors:
    - Culture
    - Religion
    - Government type
    -Starting geography/geopolitics
    And first three factors could be changed/shifted to some extent in a rather open way.

    • @felmaci3910
      @felmaci3910 Před 9 dny +1

      There was a mod I loved for CK2 called magnate lords. It made resources a thing and every province could have up to 4 or 5 raw resources and have chains of production by transforming them into more finished goods.
      It added an insane amount of flavour to the game and it was mostly due to how many resources there were and how impactful they felt and that you could combine different resources for different finished goods. Having an iron producing settlement or cattle or wax was so much fun and made you feel so different than your neighbour.
      This shows flavour and uniqueness can be done without tag specific mechanics.

    • @ondrejlukas1121
      @ondrejlukas1121 Před 9 dny

      @@felmaci3910 honestly, sounds like something I should try

    • @felmaci3910
      @felmaci3910 Před 9 dny +1

      @@ondrejlukas1121 if you love CK2, you will probably like it as well. Shame it dropped support somewhat early in the games life but at least the last version was after the most important DLCs, I think was version was a while after the DLC that added republics at least. Playing Magnate Lords with republics was a blast.
      It is a bit hard to find it currently but on the forums you can for sure find some version of it.
      You could even sponsor a survey of the land to find new raw goods like metals or introduce animals.
      I am still very disappointed CK3 does not have any sort of resource and meaningful management / economy or event a decent buildings playing tall gameplay. It is still way worse than what CK2 was, everything they do seems to be on silly event chains with stupid cost escalation, I always hated that about CK.

  • @binnsi2251
    @binnsi2251 Před 9 dny +1

    Loved hearing you pronounce Ísafjörður and that Johann selected location to compare with Venice. Indcates wast improvment to location in Iceland over its current EU4 form.

    • @Lord_Lambert
      @Lord_Lambert  Před 9 dny

      How close was I, fish thief? :P

    • @binnsi2251
      @binnsi2251 Před 9 dny

      @@Lord_Lambert Idk if you did many practice takes, but that one was pretty good.

  • @piper51786
    @piper51786 Před 9 dny +6

    08:00 Hen Ogledd means "The Old North" Basically the old Kingdom of Strathclyde. Sorta Glasgow to the Northern Yorkshire

  • @idealst
    @idealst Před 9 dny +1

    I don't know wtf is Stockton but I do know Middlesbrough because Middlesbrough FC!

  • @Speedster___
    @Speedster___ Před 9 dny +1

    5:19
    Can you link that please or what the name is?

    • @Lord_Lambert
      @Lord_Lambert  Před 9 dny +1

      forum.paradoxplaza.com/forum/threads/early-feedback-for-the-map-of-anatolia.1683945/

    • @Speedster___
      @Speedster___ Před 9 dny

      @@Lord_Lambertthanks

  • @ResandOuies
    @ResandOuies Před 9 dny

    Prosperity is a thing also then?
    Any info on what it is?

    • @Lord_Lambert
      @Lord_Lambert  Před 9 dny

      None yet. I believe this is the first mention

  • @Abd121
    @Abd121 Před 9 dny +13

    IMO the appeal of Vicky's premise is that you "wouldn't need" specially country ideas and culture stuff, the base mechanics "could" theoratically be complex enough that they manage to represent all uniqueness of diffrent countries and societies though the simulation itself. "Scotland" "took" the "English" crown and just become English-first Britain anyway because the underlying system such as population and wealth and econamy and all of that meant that power was always going to be based out of london. and English needs and whims will dominate such a state.
    Imagine an EU4 run as scotland, you took the crown over england and and now your new empire is made of hills-loving highlanders and your entire identity is Scottish entirely ignoring the wealthier English part with 10x your population, their society and econamy etc all got subsumed into Scotland. it would feel very stupid if you think of your game as a history simulator wouldn't it? I am not saying unique modifiers are bad, I think they help a lot picking up the slack because it's almost impossable to represrnt the entire world's complexity with game mechanics. But I will ALWAYS advocate for an EU5 where Ottomans will be strong because the game is able to model their land being a heavan of stability attracting migrants and skilled people leading to explosion in their state's manpower pool and productivity as opposed to EU4's "Ottomans have +15% more discipline and 20% siege power so they'll always brute force beat everyone"

  • @alexisdespland4939
    @alexisdespland4939 Před 8 dny

    the orthography of a counyry sould not only be based on what the rilers say like it is for france and spanish in e in most other places it should be based on where the first large printing indusry is.

    • @alexisdespland4939
      @alexisdespland4939 Před 8 dny

      soory must retype the orthagraphy standardazization should not only be based on the language of the rulers but where the printing industry is first excepted and based.

  • @CherriPicking
    @CherriPicking Před 9 dny

    I feel I should specify - I am alright with mechanics that are specific to things like Culture, Religion, geographic location, event, etc etc etc. It's specifically tag-related mechanics that bother me. It's weird that, for example, only Russia gets Siberian frontiers!

  • @McHobotheBobo
    @McHobotheBobo Před 9 dny

    Hard agree that the Northern/Southern English split should exist, it persists to today dammit! Plus being such a monolithic culture makes England way stronger than neighbors it already is more centralized than

  • @hiruharii
    @hiruharii Před 9 dny

    27:45 im fine with the style i just think it needs a bit of organization

  • @felmaci3910
    @felmaci3910 Před 9 dny

    I think of the whole discussion about flavour and tag flavour can be very silly right now because people mean different things by those 2.
    I consider myself anti-tag locked mechanics and modifiers but that does not mean I am 100% agaisnt those things, only against the implementations I think are weak and senseless restricting, which is the recent trend in EU4 and is how games like HOI4 work.
    I am for tag specific events. Having Austria get shenanigans events with Bohemia and Hungary is desirable by me. EU2 and especially For the glroy had insane tag flavour through events, way more than Eu4 has through all mechanics, while not having tag mechanics and bonuses at all which shows events can add a lot of flavour and uniqueness to tags by themselves.
    I am also in favour of tag mechanics such as the ones shown in situations (100 years war, china collapse), I think they add depth to historical situations that pure simulations cannot replicate. I like them a ton.
    What I dislike in temrs of "tag flavour" is the recent trend in EU4 of specific strong bonuses for tags just because they are those tags, usually through missions but not only. If I play as a released Porto and conquer the whole of Portugal, I should be very similar to what Portugal was, same culture same land same people, but why would Portugal have +20% colonization range but I would not ever be able to get this? Artificially restricting. Portugal was in part a naval superpower in part of skills and academies and people that are still there. It feels stupid for me to have to become the portuguese tag to get such bonuses.
    The same effect could happen with a monument in Lisbon thst gives +20% colonization range if fully upgradable abd for you to use it you would have to be a Iberic culture and exploration ideas. That is fine and I like it, it means portugal would always be able to use it (and have to work a little bit toeards it by saving the cash) while other Iberic powers would also have access if they owned the location nad had similar exploration interests / priorities.
    Why does this matter? It matters a lot because in Project Ceaser they chose 1337 which had a more fragmented Europe in many regions with multiple countries that could come up on top.o That is great in itself and if I go for a Smolenks russia I do not want my experience to be worse and for my country to be much weaker just because Smolenks is not Muscovy and Muscovy had free manpower one click buttons while I get nothing, or they get op unique units and I get generic ones.
    I want to be able to create my history of Russian unification and for it to result in a different country depending on who unified it, not for it to result in a bland and weaker country depending on who unified it. I dont want to be forced to play as Muscovy or Novgorod to have a decent experience and that is current EU4 approach.
    That is why I am also less against types of tag content that I dislike (bonuses, unique units) if they are behind formables. It serves as a reward and allow for different paths to still reach them. I would prefer it still not to require a formable tag (I still like some sort of rewards for formables) so that you do not have to change tags if you really enjoy your original name, map colour or flag. If you could become a formable but still keep name, colour or flag then this could be great indeed and I would be all for it.
    As you can see, there is a lot of nuance on a person's opinion and a lot of pro or against depends on implementation. Even things I generally dislike can be implemented in a way that is ok and enjoyable and for most things I am willing to give them the benefit of the doubt to see how they do it.

  • @l.e.a.d.761
    @l.e.a.d.761 Před 9 dny

    i miss the gameplay

  • @Iamawesomenorly
    @Iamawesomenorly Před 9 dny +2

    just call the english north/south split cultures "anglo-saxon" and "anglo-norman"

  • @georgecatton
    @georgecatton Před 9 dny +8

    I'm not overly for tag specifically modifiers, I think they should tie to locations, peoples, religion and events. I understand why they're probably necessary for gameplay reasons (as johan said people want to play out a version of our history, not any history that could have been) but they've always felt slightly over the line of gamey to me.
    That said it is a game and I'd rather have them with plenty of flavour, than have a system that tries to model everything and fails because that's impossible

  • @theodorepinnock1517
    @theodorepinnock1517 Před 9 dny +2

    Livestock could represent sheep as well as cows and pigs, but it would refer to sheep kept for mutton rather than wool.

    • @ResandOuies
      @ResandOuies Před 9 dny +2

      Wool is under "food" in the list of resources, so I expect that mutton vs wool is simply a production method on the "farming" building

  • @DDodo280
    @DDodo280 Před 9 dny +4

    I think they're basing culture too much on Linguistics and not other factors. If Northumbrian doesn't get to be a culture, then why should US American or Spanish American groups get to be distinct cultures?

    • @-.blake.-
      @-.blake.- Před 9 dny

      Its not based on linguistics
      Mercian and Northumbrian languages were still spoken widely at start date
      There were just no real differences in the English nations as they were basically united

  • @PEliaz1
    @PEliaz1 Před 9 dny

    Hello!

  • @VertFirstQuestion
    @VertFirstQuestion Před 9 dny +2

    It baffles me that some people unironically do not want flavor in the game. All i can hope is devs do not listen to crazy ppl

  • @TheCalantyr
    @TheCalantyr Před 9 dny +1

    The EU series lost some flavour after EU2. Each country had dozens of unique events, and trying to get them all encouraged a lot of replayability. EU3 did away with a lot of them in order to get more generalised events that could trigger for anyone (who fit the prerequisites).
    Getting rid of tag unique events and missions all-together sounds unthathomably bad. That would be cutting the soul out of the game. I am glad to see that Tinto are resisting this insane proposal.
    But to play devil's advocate, I think the reason why some people ask for it is the *theoretical* possibility that they could play any country, and have a chance of getting them. But, again, that destroys replayability.

  • @LindaMaricas
    @LindaMaricas Před 9 dny +2

    2nd

  • @paulfoubet7214
    @paulfoubet7214 Před 9 dny

    ironic for an Englishman who hates the French to have a typically French name, you are in denial of your origins 😘

    • @Lord_Lambert
      @Lord_Lambert  Před 9 dny

      afaik the name Lambert comes from Scotland :S (also I dont truly hate the french, just serving the meme)

  • @01296501923654
    @01296501923654 Před 9 dny +1

    Have they mentioned Culture Groups or a similar concept to model similar or related cultures? Would be cool to have something like evolving, merging and diverging cultures like CK3 does - but maybe this isn't the game for that.
    On another note, politicians do many things without being forced to, like personally profiting from their position, and promoting the interests of their family and estate. Now, perhaps this isn't a distinct action as it is what's always going on in the background, at a degree determined by how much pressure the head of government is putting on cabinet members to do their jobs.

    • @Bayonet1809
      @Bayonet1809 Před 9 dny

      Yes, it would be interesting that if you didn't give the cabinet specific tasks they just did whatever their traits inclined them to do.