Easily Connect Multiple Spline Points to Multiple Objects via Xpresso [Cinema 4D]
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- čas přidán 13. 09. 2024
- SKIP to the good part: 4:06
Simple Xpresso technique to connect multiple spline points to multiple objects.
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Very helpful
A really good one! And I also saw that tutorial... Thank you!
wow thanks!
thanks for sharing!
Thank you!!!
You're welcome! More to come!
Thanks, for sharing, is really helpful. PLS if you go more deeply share with us
Awesome tutorial. Is there a way to connect one object to a grid or multiple objects each with different splines?Thanks
You've saved my life :)
my pleasure!
Helpful. : ) Thanks.
If you want to know anything else about xpresso, drop me ideas :)
thank you for the tutorial!
one question, why is the null red?
There's nothing wrong with the nulls, you can colourize them however you want via Attribute managers Basic>Use Color>Display Color. I made them red so you can see them easier :)
now I see why its called xpresso. Gonna need coffee for this shit lol
PLEASE TELL ME HOW TO USE CLONED NULLS/OBJECTS INSTEAD OF INDIVIDUAL NULLS?
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cool
Awesome tutorial! ...but if I want to make the spines dynamic afterward, I need to add subdivisions between each of the connecting points. But I can't seem to subdivide between each of the connecting points if the subdivisions are used as connectors. Does this make sense? How would you suggest making this spline dynamic after using this method?
This method will not work with dynamics tho, you gonna have to use a bunch of spline coinstrains and attach each point separately :/ There is a few plugins that do that tho, i think you can check out Topowire by Merk Vilson
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Please I need to know how to do this with the mograph cloner :( Awesome tutorial!
Tracer object!
Like!
Thank you, i hope it helped :)
Thanks for an awesome tutorial! Is there a way to ignore some of the points in the list, so only the first and the last spline point is connected to two separate objects? :D
yep, just make another Point Node, connect your spline to it, then grab point count output and math substract 1. So your first spline Index will be always 0, and the last is gonna be point count minus 1 (because we're substracting the first point of the spline). Have fun xpressoing
Can this work with curves or does the spline have to be straight lines?
It should work with curves! If you want to control tangents you can do it via spine IK, check it out!
hello, friend, I just want to ask a question how to use the Xpresso to control the rigged hand which have controlled by Xpresso closing and opening ? I really need it ,I have found the method long time.But no one can solve it.
Really depends on the hand, you can do it without xpresso by using posemorph tag with rotation.
One question - why not Tracer?
Obviously, the only reason is that the xpresso is an expression and not a generator so it may help to avoid some hierarchy issues. I will revisit this tutorial in the future to make the setup more procedural using tracer. :)
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