Easily Connect Multiple Spline Points to Multiple Objects via Xpresso [Cinema 4D]

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  • čas přidán 13. 09. 2024
  • SKIP to the good part: 4:06
    Simple Xpresso technique to connect multiple spline points to multiple objects.
    If I helped you, consider dropping couple bucks for me to buy food and continue on making these videos: www.buymeacoff...

Komentáře • 34

  • @yoyod9535
    @yoyod9535 Před 4 lety +1

    Very helpful

  • @zunchomultimedia
    @zunchomultimedia Před 5 lety

    A really good one! And I also saw that tutorial... Thank you!

  • @evmlionel
    @evmlionel Před 5 lety +1

    wow thanks!

  • @povilasdonela7426
    @povilasdonela7426 Před 6 lety

    thanks for sharing!

  • @danielshevchuk4818
    @danielshevchuk4818 Před 5 lety

    Thank you!!!

    • @Ignash
      @Ignash  Před 5 lety

      You're welcome! More to come!

  • @kamranso
    @kamranso Před 6 lety

    Thanks, for sharing, is really helpful. PLS if you go more deeply share with us

  • @mathewspendlove5517
    @mathewspendlove5517 Před 3 lety

    Awesome tutorial. Is there a way to connect one object to a grid or multiple objects each with different splines?Thanks

  • @MaksimZiabkin
    @MaksimZiabkin Před 4 lety

    You've saved my life :)

  • @esajunttila59
    @esajunttila59 Před 5 lety

    Helpful. : ) Thanks.

    • @Ignash
      @Ignash  Před 5 lety

      If you want to know anything else about xpresso, drop me ideas :)

  • @user-yx8rl2py2j
    @user-yx8rl2py2j Před 5 lety +2

    thank you for the tutorial!
    one question, why is the null red?

    • @Ignash
      @Ignash  Před 5 lety +2

      There's nothing wrong with the nulls, you can colourize them however you want via Attribute managers Basic>Use Color>Display Color. I made them red so you can see them easier :)

  • @LegitDLogic
    @LegitDLogic Před 6 lety

    now I see why its called xpresso. Gonna need coffee for this shit lol

  • @NaniParlapalli
    @NaniParlapalli Před 3 lety +1

    PLEASE TELL ME HOW TO USE CLONED NULLS/OBJECTS INSTEAD OF INDIVIDUAL NULLS?

    • @NaniParlapalli
      @NaniParlapalli Před 3 lety

      czcams.com/video/V0ZsxT_tjBw/video.html&ab_channel=helloluxxhelloluxx

  • @Tom.2605
    @Tom.2605 Před 3 lety

    cool

  • @maxstrebel8151
    @maxstrebel8151 Před 5 lety +1

    Awesome tutorial! ...but if I want to make the spines dynamic afterward, I need to add subdivisions between each of the connecting points. But I can't seem to subdivide between each of the connecting points if the subdivisions are used as connectors. Does this make sense? How would you suggest making this spline dynamic after using this method?

    • @Ignash
      @Ignash  Před 5 lety

      This method will not work with dynamics tho, you gonna have to use a bunch of spline coinstrains and attach each point separately :/ There is a few plugins that do that tho, i think you can check out Topowire by Merk Vilson

    • @Ignash
      @Ignash  Před 5 lety

      czcams.com/video/xui3g2Qj6Y0/video.html

  • @specsarena1124
    @specsarena1124 Před 3 lety

    Please I need to know how to do this with the mograph cloner :( Awesome tutorial!

  • @NickBoy3d
    @NickBoy3d Před 5 lety +1

    Like!

    • @Ignash
      @Ignash  Před 5 lety

      Thank you, i hope it helped :)

  • @Casperlajensencom
    @Casperlajensencom Před 5 lety

    Thanks for an awesome tutorial! Is there a way to ignore some of the points in the list, so only the first and the last spline point is connected to two separate objects? :D

    • @Ignash
      @Ignash  Před 5 lety +2

      yep, just make another Point Node, connect your spline to it, then grab point count output and math substract 1. So your first spline Index will be always 0, and the last is gonna be point count minus 1 (because we're substracting the first point of the spline). Have fun xpressoing

  • @gazt100
    @gazt100 Před 3 lety

    Can this work with curves or does the spline have to be straight lines?

    • @Ignash
      @Ignash  Před 3 lety

      It should work with curves! If you want to control tangents you can do it via spine IK, check it out!

  • @miaowu9708
    @miaowu9708 Před 5 lety

    hello, friend, I just want to ask a question how to use the Xpresso to control the rigged hand which have controlled by Xpresso closing and opening ? I really need it ,I have found the method long time.But no one can solve it.

    • @Ignash
      @Ignash  Před 5 lety

      Really depends on the hand, you can do it without xpresso by using posemorph tag with rotation.

  • @DimaNaraikin
    @DimaNaraikin Před 4 lety

    One question - why not Tracer?

    • @Ignash
      @Ignash  Před 4 lety +2

      Obviously, the only reason is that the xpresso is an expression and not a generator so it may help to avoid some hierarchy issues. I will revisit this tutorial in the future to make the setup more procedural using tracer. :)

  • @christianzschunke4092
    @christianzschunke4092 Před 6 lety

    great tutorial, please check out my portfolio.