How Many Cannons Do I Need To Break The Sound Barrier? [Trailmakers]
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- čas přidán 5. 01. 2023
- Welcome to another episode of Trailmakers! Today I am trying to break the sound barrier using nothing but the power of cannon recoil! Is it even possible?
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers - Hry
8:26 the problem is that because the projectiles of the cannons get fired at 120 relative to you once you reach 120 the projectiles move towards you relative to the map, not away from you so the game thinks you‘ve been hit by the projectiles
Was going to say the same thing. It reminded me of the myth busters episode where they shot a cannon of the back of a truck and it just plopped out.
New buff to trailmakers should make projectiles add the vehicle's momentum
Was literally thinking this its hes basically hitting his own bombs
I thought the same once you reach a curtain speed the bullets don’t have time to go out so the bullets go boom 💥💣🧨
yep. and by aiming cannons more to the side you can get more max. speed, but less acceleration. I have a glitchless vehicle with logic gates to turn cannons just right so they don't explode, reaches 240.
At the beginning of the video, the explosions kept getting closer to the car. The cannon shoots the ball at the same speed every time. Then, as the car reaches that speed, both car and the ball go the same speed(the forward speed of the car cancels out the backwards speed of the ball) so the ball stays close to the car and hits behind it making it explode. Action Lab made a video explaining this phenomenon. It’s a great video everyone should watch it.
what's the name of the video? or can you give me a link? im kinda interested
@@kyler3835 same
that should only be the case from the perspective of the ground, from the perspective of the car nothing should be substantially different
@@kyler3835 czcams.com/video/436i_cTdtVo/video.html
This is the video
@@RzExfeL here czcams.com/video/436i_cTdtVo/video.html
The forward component of the cannon velocity with the cannons set to 45 degrees was 120 (170*sin(45)=120) so that's your hard limit. In order to hit 700 you need an angle of about 10 degrees (700*sin(10)=120). A setup where the canons adjusted their angle based on current velocity might get you there but you'll be getting diminishing returns for sure.
I'm not far enough in school to understand that
@@SAIHTAM20Y dont worry i did this crap in college and that was still over my head LOL
Just to add a note to make sense for anyone reading this formula: 45 degrees in this formula refers to its distance from completely perpendicular to the body.
10 degrees is not a super acute angle in parallel with the body of the craft, its 10 degrees away from being perfectly perpendicular. However this means that as the cannon angle gets closer to perpendicular, the power is significantly reduced by an exponential factor, requiring a huge increase in cannons to then be able to overcome air resistance at the target speeds.
I couldn't replicate the blowing self up bit, but it didn't matter.
Cannon diminishing returns cap you at like 180. I added a ton in different orientations and lowered by weight, didn't matter.
And I don't think going over the complexity limit would help either.
Didn't believe to find math here but i am so happy about it
As stated by others, the reason for the exploding is that Trailmakers doesn't account for vehicle momentum when shooting the cannon.
The cannon has an initial projectile speed of 120mph, so if the cannon is pointing in the opposite direction to motion, the bullet will collide with you when you go 120mph.
In your second design, the cannons were tilted at about 45deg.
Your new max speed is 120/cos(45), or ~170mph.
The more perpendicular the cannons are to your vehicle's movement, the higher this limit.
Edit:
Smart idea by @bryanlandwehr7422 -
_"120/cos(81) ~761mph_
_In theory, you could adjust the angle of the cannons based on the speed. Set them to 45deg as you start up, and slowly move them towards 82deg."_
Basically, there's no relativity in Trailmakers. Or it's some very mangled version of it.
This is the most accurate description so far.
This seems like the best explanation so far. And, if it's correct then Scrapman's vehicle could still be possible as long as the cannons were at about 81deg (almost perpendicular to the direction of travel). 120/cos(81) ~761mph
With any amount of cannons, it would probably take a long time to get up to speed since the component of recoil along the direction of travel is so small.
In theory, you could adjust the angle of the cannons based on the speed. Set them to 45deg as you start up, and slowly move them towards 82deg.
@@bryanlandwehr7422 I believe this is wrong since that would mean that you would hit yourself when going FORWARD, not BACKWARDS
Bro did his homework
I did not expect canon shots to maintain momentum from the vehicle, this is what makes them fly backwards. It's like you jumping away from the train but you still get dragged in the trains direction for a bit.
You're looking at it from the wrong perspective for this problem. Relative to the ground, yeah, the cannonballs get less backwards speed as the vehicle gets more forward speed. Relative to the car though, the cannonballs should always be flying away at the same speed. Since they're getting closer and closer to the car, that means the physics in the game aren't reflective of what would happen in the same scenario irl.
In your jumping from a train scenario, if you're in the train and do a running long jump towards the back of the train, you should get roughly as much distance in your jump relative to the train as you would if you did a running long jump on the ground. The problem Scrapman is having would be equivalent to you jumping towards the back of the train and ending up closer to the front of the train than when your feet left the ground.
@@DianaTheLance Ok maybe I got it wrong but let's just say that the cannon ball gets shot forwards with a max speed of +120mph but the cannon is moving at -130mph (opposite direction from the shot) doesn't that make it go -10mph (back into the vehicle)? Talking about the game physics not irl.
@@danser_theplayer01 From looking at other comments, I think the cannons hit themselves is because the game does the math, gets the velocity, and then checks if it should hit anything. The problem seems to be that it ignores the velocity of the object it might be hitting, so in this video, the vehicle matches and exceeds the cannon's projectile speed, and the game then sees the cannon's projectile going towards the location of the vehicle, but it ignores the fact that the vehicle is moving away from that point and decides it got hit anyway. This is probably not super hard to fix though, it's just interesting that this doesn't show up much as cannons usually shoot forwards.
@@DianaTheLance if you shoot a nerf gun aimed behind you that shoots at 60mph and your car is going 69mph the moment the dart exits the barrel it just drops because the 2 forces cancel out same with the cannon the faster he went the closer it got because of was reducing the actual velocity of the shot after exiting
Scrapman: "TODAY WE WILL FIND OUT HOW MANY OF MY FRIENDS WE NEED TO BREAK THE SOUND BARRIER!"
That sounds more like Mr. Beast to me
@@AgemoMath yes it really does sound like mr. Beast
Yeah
@@AgemoMath yeah
@@AgemoMath Yup, that doesn't sound like ScrapMan anymore;
it's mostly become Mr. Beast's style of dialogue now.
I think I know what happened. Cannonball as created get velocity up to 120 mph. When your vehicle hit 120 mph, from cannon perspective bullet has initial backwards velocity -120mph and cannonball had +120mph cannonball was expoding in innitial point.
Only in trailmakers physics :)
@@datbubby czcams.com/video/BLuI118nhzc/video.html Trailmakers has correct, real world physics. The link is a MythBusters video proving it.
@@datbubbynot only trail makers. Real life too
the canon and gun in trailmakers are made to point forward, and to keep you for shooting your self when going fast forward the bullets spawn further ahead, but they keep doing that even when they point backwards, so the faster you go the faster you blow your self up
I commented a great theory but this is great too
@@williamwalkertaylor9075 yeah tested this long a go, if your in a plane with gun pointing backward and shoot, the bullets catch up around 700kph if im not mistaken
Scrapman: The one person who has a predilection for sonic booms by ANY means necessary. Keep up the great work!
ey where da multiplayer trailmakers stuff at? kinda missing that
he is moving house so its probably hard to organise
Glad to see you doing these experimental videos again.
Look forward to the classic creative vids 😉
This reminds me of the orion drive. Which of course means it is best to add a suspension system to space out the accelerations caused by massive explosions into something a bit more uniform.
its because the game (probably) has code that makes the cannonball keep some of the speed of your car, i only know because of how much techno hated when the devs added this to ender pearls and snowballs.
honestly i have no idea what you guys are talking about but im loving it xd no but fr i used to watch scrape back in the day of when they used to play golf
The maximum speed of the cannonballs is set hard in the game. If they surpass 120, they explode (collision assumption by the devs maybe?). When angling the cannons, due to the angular offset it takes more forward speed (in this case about 170) for the cannonballs to gain a speed of 120 in their fired vector.
Hard trigger to explode at >120 MPH. Not much you can do there.
I don't know why but him saying: "please don't kill yourself" Is the funniest thing I've ever heard
this is just the thing i needed ty
I think what's happening is when you get faster the speed of the can't projectile gets slower because it stars leaving the canon at the same speed of the car, eventually it just drops and blows up next to you.
Thanks for another Trail Makers Vid! I really enjoy them and was worried that you had switched to tear down until you beat the game
teardown is also great tho :)
Would love to see a race or derby of this kind of concept. Might have been done before idk but would be really cool
I don't have Trailmakers but I gots an idea. You remember the kinetic drop with the gimbels? Stay below max speed when the cannons are firing, and when you reach a sufficient altitude, nose dive. I know I'm using semantics, but you have to start somewhere.
We really need more of this sort videos!
i've tried to strap every type of cannon on a rocket firing straight down, but every time the result was the blow up themselfs from tank cannon to tiny cannon way before the barrier.
And the dispensers don't really have much to begin with.
But hey, keep making the awesome content.
This is one of my favorite series you do lol
I missed these series so much! :)
I remember hearing about an experimental type of engine called a pulse detonation engine. Not sure if this should qualify but I'd like it to.
Do you mean Project Orion?
en.wikipedia.org/wiki/Project_Orion_(nuclear_propulsion)
@@Pystro Well.... Um, I guess that answers my question. Forgot about that, despite it being a wildly extreme example.
@@Chris-ok4zo All sufficiently powerful methods of spacecraft propulsion are seriously wild. Even the good old chemical rockets, if you go sufficiently deep into the details.
@@Pystro Yeah, seeing videos of rockets taking off up close, it feels like they're screaming at the ground so hard it pushes them up at hypersonic speeds.
I'm positive denonation means supersonic.
You should check the rotational version of it, someone build a tiny version of it and it can run for very little time before melting
The fact that you could even take off with cannons is just crazy good job man
I believe the reason for the self destruction is the cannon ball spawns inside the cannon and if the speed is equal to the velocity the first impact calulation is still inside the vehicle
bro its been so long since ive watched scrap man. like 2 years. im so happy he popped up
Man, I was watching some of your old Dethrone videos and I wish you guys would do some more multiplayer dethrone. There's all kinds of fun things you could do, like helicopter dethrone (probably prebuilt helicopters obviously) or hot air balloon dethrone with gimbal jets or w/e, big rig dethrone where your vehicle needs to be at least a certain size or weight, etc.
15:50 the reason why it exploded itself was that your plane/can was moving faster than the bullets,this caused the cannon behind to explode since the bullet hit it
Maybe a sort of triangle with the back open, cannons facing backwards, on the inside and outside, should help with air resistance, deal with the exploding, and go fast
The legend is true
Trail makers will return
@scrapman, I’ll give this a try. I feel staggering your fire rate and distance from the cannons will work.
The reason why the cannon fire kept getting closer as you were getting faster is the Cannons fire with a constant velocity has you are speeding up and the your velocity approaches the velocity of the cannon fire the cannon fire won't be able to go anywhere like how you can run off the back of a moving car and if you're moving at just the right speed you'll hit the ground with the no net force
i instaled this game on my xbox and my Xbox account is not linked to my main account, so how am I getting so many trailmaker videos without even searching for the video!?! good vid btw
I actually tried that idea in a way, in a game called simple planes, I used recoil from some cannons to make a flying plane
Please keep uploading trailmakers i miss you playing it and racing with others
Was thinking about you the other day and got recommended this
Could you maybe stream something like this video on CZcams in the future? I feel like it would be very interesting.
Very cool Video!
I think it is because you normally put the cannons on front but they shoot out at 120 so if you go that fast they collide with you, so the devs made it so that if you go higher than 120 it adds to the speed of the cannon projectile in the direction of your vehicle.
At least thats what i THINK.
At the start when you made 4 cannons I was like “MAKE THE FRONT HEAVIER” due to the weight distribution being off by a lot.
the projectiles inherit the vehicle's speed. Their muzzle velocity is 120, so when you reach 120, you cancel out the projectile's velocity from the cannon and the projectiles instantly hit the cannons, blowing them up
Yay for Realism!I love when these things are in games to make them more realistic.
The cannon balls would never explode in contact with the cannon itself, the difference in speed between the cannonand the projectiles is always the same, they'd need to hit an external target.
It's just bad coding, nothing more
the problem on land is that the front wasn't heavy enough so then the cannon recoil tips it up which makes the whole thind do a wheelie causing the cannons to shoot closer to you as you speed up because of the increase of the angle
I think what's happening with the car exploding is the cannons fire at a speed of 120mph, so if your vehicle moves at exactly 120mph as well it hits your vehicle the same frame, causing an explosion
With everyones answers about the canons projectile drag, implementing a delta wing or just a v shape with the canons mounted so they wont hit the colliders of the canons around them once you hit current max speed
I know I'm a bit late, and you might not read this, but I have a cool trailmakers video idea:
have the normal copmetition with the three of you, make a car that can drive the longest distance you can manage, no help with ski's or other parts, you can use pistons to help you off the ground initially though
you could add your own restrictions aswell, and some other challenges. like driving as many circles as you can, or making jumps!
PS: Keep up the good work, your videos always entertain me, and are what got me into Trailmakers myself!
The explosions get closer and closer to the car as you get faster due to the 120 relative and you start going faster than that so unless you change the hit boxes or use a million glitches it’s impossible
Just broke with with gf of 8 months and I’ve been having family issues
But scrapman uploading a new video definitely made my day
His vids are always bangers I’ve been watching for years
lol banngers becase hes using recoil from explosions lol best of luck any how
y'all get gfs ?
bro i agree
So is your ex still single?
@@lonelee5353 lmao just a tip don’t try to be a nice guy
They always get left behind
*stay toxic*
The reason why they explode is because the cannon shot gets a +120 mph on how fast your moving to determine its velocity, so if your moving 120 and you fire the cannons directly back it will make the cannon shot not move and hit your craft cause it’s spawn is inside the muzzle of the cannon, also why you can’t stack them. Most games have the shot spawn right outside of the character hit box to prevent the ‘exploding’ from happening.
hey Scrapman, I just want to say that your videos are awesome, and i wanted to ask if you could try to make a design like the gatling gun plane to try to break the sound barrier.
im pretty sure the cannon projectiles are flipping around in the middle of their path because their velocity is either a) relative to the map or b) because they have actually have a net forward velocity (because youre moving faster than the cannon muzzle velocity) meaning theyre spawned in backwards and maybe since its the front of the projectile they connect and explode?
edit: hypothesis 2: Having seen the 180 limit at 14:20 i think its because the vehicle is slowing down just enough to collide with the cannons that dont have aerodynamics
basically, once the cannon reaches a certain velocity (120 in this game(its like this in others similar too)) the cannon will fire, but the cannonball or projectile causes an error and seeing as it detects too fast for it, the game think you got shot
This just hits home
I miss trailmakers
The reason why this creation won't work is be cause when you angled the cannons when you reached the speed when they blew you up you were goning so fast that the projectiles didn't move far enough away from the cannon behind it so it hit the cannon behind it a solution might be to make the craft really wide in the front and have it get thinner towards the back.
I did this once. I also glitched out the game with the exact same creation. Funnily enough, using only one rotating servo and a lot of cannons can do a lot to the game.
YESSS TRAILMAKERS AFTER ALL THESE YEARSSSSSSS
What you need to do is time the cannons so they fire a different rate so the speed is continued through the shots. That might make the "car" faster and maybe not blow it up
Honestly, I think you're idea would work in theory, but doesn't ONLY because of the explosions. I think what I'm seeing happen has to do with the way the cannons spawn the projectile. If you try putting a cannon on another vehicle that can break the sound barrier facing forward and fire it then, you might see the projectile work correctly? I am honestly not sure, but it seems the projectile wants to move the direction the vehicle is moving, and so, when you hit that term. velocity, the projectile catches up with the vehicle's velocity. I rarely play trailmakers though. I wish you luck figuring this out. Would be really neat to see it actually work.
You made me get both scrap mechanic and tailmakers and I don’t regret it
love ur vid bro keep it up
*reads title and puts hands together thoughtfully* you have my attention.
This vehicle looks really cool and those cannon flaps somehow remind me of sinanju suit from gundam uc
i dont know for sure but i think as a ground viecle or a airvechail taking off it dont help matters that theres no suspsetion to deal with the recoil like the cannons produce alot of energy and its important to direct that enery in the approate areas i also think there shoudl be a mix of both staggered and non staggered so then soem how ur gerrinteed to have somthing good to help you with the speed acceleration
My theory is, the faster you go, the closer the explosion. It's either because the projectiles are colliding, or the more plausible answer, is because;
the projectile appears in front of the direction you're going depending on your speed, then it has a fixed time of when the projectile arms itself (armed: colliding with anything, it will explode) timed when it should clear the cannon's tip, with this regard, the faster you go, the more 'in front' the projectile appears, and since you slow down after reaching a higher speed, the projectile arms itself before it has cleared the cannon, causing it to self-destruct at higher speeds.
Yoooooo trail makers is back 😲😲😲
Love these videos
here is an idea to get more cannons:
at the spike connectors to the back and make a seperate part that has it on both, that will allow you to make infinite amounts of cannons
Im back. Your trailmakers vids Are the best
I couldnt even get up to 170 myself Scrap, and I was trying some weird things, including rotating cannons like a propeller to see if the rotation would cause the shots to spawn after the cannon has moved on.. didnt work very well
Good luck with your new house!
By the way, I just wanted to let you know that terminal velocity is not regarding any movement versus drag, it is the pull of gravity versus drag, I have heard you use it in the first way, now and before, as well as others so I just wanted to clear that up.
The problem is that the cannonballs are being shot at a specific speed and then when you break that speed you move so fast that before they can move out the way they`re hit by the cannon and other things behind it.
it seems like the bombs just explodes when their speed is 0. so as soon as you reach the speed the cannon ball is flying at they explode.
I have an MM idea. Trailmakers chase but the chasers weapons are your sticky mines and the fugitives is the explosive spike strip. Chasers use your vehicle's, fugitive builds their own vehicle.
6:00 Game dev here, most of the other comments are wrong regarding why you were hitting yourself. This happened in my own game. They are correcting the bullet speed deppending on your vehicle's speed, as to avoid shooting yourself when flying faster than your own bullets when they are fired forward. Somehow, they made it so that the frame you shoot the cannonball, it materializes inside or in front of the modules of your vehicle, making it detect the collision with yourself.
This is most likely because they are handling the input or cannons shooting in the Update() function of Unity monobehaviours which happens in every frame, and the cannonball is working in the FixedUpdate() because it uses a rigid body with physics, which happens at a different frame rate at fixed intervals. It can also happen between two separate game objects that work in the same update method and still have the issue of overcorrecting for the object's speed to avoid hitting yourself when you are flying and shooting forward.
Edit: if you want to make this easier, I would consider asking the developers to fix the self destruction issue to begin with.
This is following real world physics, just the cannonball explodes on contact, and it contacts the barrel of the cannon. czcams.com/video/BLuI118nhzc/video.html This video by mythbusters showcases this effect
@@grimdagoblinmain This effect is correct, but it's not meant to register a collision with the vehicle itself. If something, it would still take about a second for the projectile to hit the ground since the vertical velocity starts as 0 and it's quite some distance from the ground.
As far as I can tell, the problem with the first vehicle is that the front was lifting up and tilting the cannons down ever so slightly, causing the shots to land closer
you could put armor plates between the cannons since the armor plate counts as a full block. if they are as tight as they can the armor plate acts like theres no gaps between the cannons
I haven’t seen this guy in SO LONG
I think what happens is the faster you go the less accurate the canons get, so eventually they get so inaccurate that it somehow shoots sideways/ backwards
Around 3:20 looks like an actual vehicle.
Someone built using a type of pulse jet “can’t remember the exact name”.
Aright I have questions?: 1 does it have to be a tank cannon; 2 does it have to be on land; 3 can we use the piston cannon stack thing; 4 can we use the piston projectile accelerator?
I WANT HIGH QUALITY VIDEOS (you always make high quality videos)
Try to gradually move the cannons from the end one more block out than the one behind it like an upside down tri angle to stop collisions!
Almost the same idea as nuke propulsion lol great idea in thinking on recoil
The issue here can be tested by creating a engine powered vehicle with a canon facing backwards. Once the vehicle reaches 120 mph, fire the canon. If you blow up, then you know it's impossible.
Maybe if you had a big enough platform of down facing cannons on long stilts attached with detachable blocks set to turn the stilts to scrap, you could detach them so you are unsupported in the air and then fire the cannons and if you have enough the impulse of that single shot will momentarily make you break the sound barrier. As long as the stilts are high enough the explosion on the ground wouldn't affect you. Still this would be just a momentary shock wave, not a sustained speed over the speed of sound, so it's debatable if this would really count.
Scrapman: "Please dont kill yourself."
goin in the quotes text file
the recoil movement is similar to the explosion thrusters where an explosive element would be launch behind a spacecraft and when it detonates the force would push the craft in the given direction... unfortunately as most of us know anything that involves explosives is 1. unreliable and 2. unpredictable attach such a device to a space craft costing billions and you've got a very dangerous and expensive firework... if you wish to create a vehicle that can travel at the rate of sound then i would suggest more conventional methods... but in the case of experimenting this is where sandbox games come in handy... as you can blow things up in a virtual world without the worry of accidentally destroying real objects
Bullets probably come out at around 120mph in relation to the platform it's firing, and you going faster then the bullets come out probably results in a negative absolute velocity thus ending up in the cannon it was shot by before the craft received a momentum boost
"This shouldn't happen" he says to something that absolutely should happen in real life physics.
Scrapman: "I gotta make the vehicle taller"
Me screaming at my phone with futility: "just lower your rear wheels!!!!!!!"
Also me after reading the comments "this is kind of hard to watch him suffer through this"
The reason you get hit by the explosions is because when you move faster the bullets go behind you fasten and when you hit a certain speed they can’t get out of the way of the other cannons in time
The taw of inertia, the car is moving faster, but the cannon balls are moving at the same speed in the opposite direction, or something like that.
İ think this explosion of cannons is because of the momentum of projectiles you can see this by firing to the side while going forwards the projectile will go to the side you fired it to but it will have a little forward speed and i think the issue here is when you shoot because of this projectile slows down and the timer wich makes it dont explode in the cannon runs out so the cannon hits itself and boom that is what i think is happening
Ah physics, with explosive rounds, about the same thing would happen in real life.
Since there are a lot of comments about the speed the cannons launch their balls vs vehicle speed I tried running the whole machine in reverse, thinking that the balls might accellerate away if it were traveling backwards. Nope, they close in just the same when the vehicle is traveling backwards.
@4:26 I think it's a question of inertia. The explosions are propelling the car forward, however, they are also pitching the car's nose upwards, leading to the closer explosions.
So, it could be back heavy or not enough down force.
Yeah, and then @5:38 pitching them up is causing a rotational force pushing the nose even more upwards.
@16:16 are the projectiles being shot at a speed lower than the vehicle and then hitting themselves? Can you try without projectiles?
Nevermind, saved by the comment section:
DatBubby pointed this out:
4 days ago (edited)
As stated by others, the reason for the exploding is that Trailmakers doesn't account for vehicle momentum when shooting the cannon.
The cannon has an initial projectile speed of 120mph, so if the cannon is pointing in the opposite direction to motion, the bullet will collide with you when you go 120mph.
In your second design, the cannons were tilted at about 45deg.
Your new max speed is 120/cos(45), or ~170mph.
The more perpendicular the cannons are to your vehicle's movement, the higher this limit.
Edit:
Smart idea by @bryanlandwehr7422 -
"120/cos(81) ~761mph
In theory, you could adjust the angle of the cannons based on the speed. Set them to 45deg as you start up, and slowly move them towards 82deg."
You should try what you have but with the canons all pointing up!
The reason it blows itself up in the start is just because of the way the game is made u see trailmakers cannons and guns wanna get the projectile exactly where they need to be so if u go faster it needs to spawn the bullet a bit infront of the way they are going and the explotions therfor get closer and closer wich also answears why its always the same speed that it blows up on