This video was inspired by various rulings from the Montu's Multiplayer Madness Stellaris Tournament. The latest installment held this weekend decidedly chose to not ban virtual empires.
@@HellsingRulerIt's strong as shit. I don't remember in fact anything ever even half as good as this in the game. How the hell anyone thought it would be good idea to add something like this is beyond me.
@@kolczak6964 i really have only tried to rush virtuality once and feel like I still lack something for after I did the unity push. Dont get me wrong all colonies are ascended to tier 10 is funny. But besides the Lathe i have not found my way forward. Also I am trying to enjoy recreate the grey goo scenario using the nanite ascension more.
@@HellsingRuler out of this world overpowered, and also defeats the purpose of all optimizations done. Reducing calculations to make the game run faster followed by introducing unlimited pops is quite... interesting.
@@HellsingRulernanite ascension is better, dont listen to the talltards who think virtuality and ascended clone army is meta, in multiplayer and any one playing with non idiots, having less populations in the long run is horrible, and it also prevents you from building ground armies fast enough to expand your empire and secure excavation and astral rift sites, wide is king and will always be, those that turtle and stay isolationists will lose
@@Alberto-sv1ou Google defines "Rare" as 'not found in large numbers and so of interest or value'. It fits for Dark Matter, as it is a valuable resource but not found in very large numbers in comparison to Minerals and Energy. And you can't tell Me it isn't something rarely obtained until Mid-Endgame. (Unless you're a Void Hive that doesn't care about limitations like Resource Exploitation.)
@@PurpleHeartE54 a single black hole can power 100 pops at minimum with that trait, the increase in energy from technicians alone will have you not even noticing the cost of buying dark matter monthly. it's absolutely cracked
With the new DLC, The Machine Age, (that you should purchase, it gives A LOT OF THINGS) you have the option of playing individualistic Robots! And if you did not purchase Utopia or Synthetic Dawn, it also unlocks two of the four paths of ascension. Also a new origin for machine empires, which is similar to rogue servitors in fluff, but specializing in pre-sapients. Also a new crisis path and another origin that are blatantly overpowered. What do you want to poop, science or alloys? Or both since they’re two different things. (Everybody believes they will both receive a nerf in the incoming months, because they’re *that* good).
It's a pity.....2 things why I sometimes loose joy in playing Stellaris. 1. Changing mechanics every bigger release 2. Such strong disbalance in Perks, Traditions, Ascension Paths etc.
I picked Stellaris back up recently after not playing for a couple years, and yeah this is exactly why I have not bought the DLC. It looks so stupidly broken that it just doesn't appeal to me.
Let them fight.
Unleash the beast.
New machine paths making ascended clone army look like the gateway origin
Gateway was meta for a short period of time
@@rtasdsasfrt7671
Machine weaboos: just like clone army
Machine Intelligence.
Arc Welders Origin.
Astro-Mining Drone Civic.
Beyond Alloys Economy.
Ah ah, also add Tactical Algorithms on top of it so you can penetrate enemy shields and armor with plasma just as fine as with disruptors.
I've been enjoying this build lately as well
Yeah I’ve been doing arc welder machine it’s so cool
Everybody gangsta until technological acquisition successful
x50
Even though virtuality is literally a joke of powercreep for MP, this edit is absolutely GODLIKE, holy.
Joke do you mean as in weak or joke as in silly how powerful it is?
@@HellsingRulerIt's strong as shit. I don't remember in fact anything ever even half as good as this in the game. How the hell anyone thought it would be good idea to add something like this is beyond me.
@@kolczak6964 i really have only tried to rush virtuality once and feel like I still lack something for after I did the unity push. Dont get me wrong all colonies are ascended to tier 10 is funny. But besides the Lathe i have not found my way forward.
Also I am trying to enjoy recreate the grey goo scenario using the nanite ascension more.
@@HellsingRuler out of this world overpowered, and also defeats the purpose of all optimizations done. Reducing calculations to make the game run faster followed by introducing unlimited pops is quite... interesting.
@@HellsingRulernanite ascension is better, dont listen to the talltards who think virtuality and ascended clone army is meta, in multiplayer and any one playing with non idiots, having less populations in the long run is horrible, and it also prevents you from building ground armies fast enough to expand your empire and secure excavation and astral rift sites, wide is king and will always be, those that turtle and stay isolationists will lose
And this is why I don't play competitively lol.
Same, is more fun play coop with my friends trying to make the most mad federation
And choosing civics for fun not for wiping ass of other players
When orbital habitats start speaking binary
Void dwellers and trade empires got a nerf but apparently a species with infinite lifespan leaders and no food or consumer good upkeep is fine 😂
Stellar editing yo~
underrated
Nice, keep 'em coming mate!
Someone blessed by Para... By Animator Of Clay I mean.
Absolutely cracked that i can get plus 60 percent resources with dark matter engines and all it cost is .001 dark matter upkeep per pop
It's absolutely mad, but makes sense.
Dark Matter is a rare resource, and using it to power your drones sounds strong in context.
@@PurpleHeartE54its not a rare resource you can buy tons of it on the galactic market
@@Alberto-sv1ou Google defines "Rare" as 'not found in large numbers and so of interest or value'. It fits for Dark Matter, as it is a valuable resource but not found in very large numbers in comparison to Minerals and Energy.
And you can't tell Me it isn't something rarely obtained until Mid-Endgame. (Unless you're a Void Hive that doesn't care about limitations like Resource Exploitation.)
@@PurpleHeartE54 a single black hole can power 100 pops at minimum with that trait, the increase in energy from technicians alone will have you not even noticing the cost of buying dark matter monthly. it's absolutely cracked
@@mango4554 True, especially if the hundreds become thousands. Paradox could balance it by upping the upkeep cost xd
I'm new to Stellaris and I loved robots. Any thing I should know to stop unfinishing my games?
With the new DLC, The Machine Age, (that you should purchase, it gives A LOT OF THINGS) you have the option of playing individualistic Robots! And if you did not purchase Utopia or Synthetic Dawn, it also unlocks two of the four paths of ascension. Also a new origin for machine empires, which is similar to rogue servitors in fluff, but specializing in pre-sapients.
Also a new crisis path and another origin that are blatantly overpowered. What do you want to poop, science or alloys? Or both since they’re two different things. (Everybody believes they will both receive a nerf in the incoming months, because they’re *that* good).
I don't understand anything that's going on here can somebody explain
This seems accurate yes, i see no wrong here. 😁
Супер !!!
22 Subscribers. Now 23.
10/10
It's a pity.....2 things why I sometimes loose joy in playing Stellaris.
1. Changing mechanics every bigger release
2. Such strong disbalance in Perks, Traditions, Ascension Paths etc.
I picked Stellaris back up recently after not playing for a couple years, and yeah this is exactly why I have not bought the DLC. It looks so stupidly broken that it just doesn't appeal to me.