100 of EVERY WEAPON vs Armored Tank!

Sdílet
Vložit
  • čas přidán 11. 12. 2023
  • Welcome to another episode of Trailmakers! Today I want to explore the power of weapons in numbers. I want to stack a wall of 100 of every weapon type, and fire them at a few different targets to see how the results differ!
    Tons More Trailmakers: • Is the World Ready for...
    My Most Popular Videos (for whatever reason): • ScrapMan's Most Popular!
    -----------------------------------------------------------------------------
    Want to support or interact with the channel more?
    ♦ Join the Discord: / discord
    ♦ Merch: scrapman.store
    ♦ Like my Tweets: / scrapmanyt
    ♦ My Doggos on Instagram: / scrap.dogs
    ♦ My CZcamsr Setup: www.amazon.com/shop/scrapman
    ♦ I Make Metal Music: / catarinth
    -----------------------------------------------------------------------------
    About Trailmakers:
    In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
    Welcome to the Ultimate Expedition!
    Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
    Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
    Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
    Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
    Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
    Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers
  • Hry

Komentáře • 286

  • @Sque_ze
    @Sque_ze Před 7 měsíci +109

    It seems like the only reason the guns lagged sometimes was because of all the smoke being made. If you can find a way to turn off the smoke, it’d run much better.

    • @StephenHall-zz2ym
      @StephenHall-zz2ym Před 7 měsíci +1

      What would happen with Bombay's?

    • @Adrian-3
      @Adrian-3 Před 7 měsíci

      Bombbays?
      @@StephenHall-zz2ym

    • @zathegame
      @zathegame Před 7 měsíci

      ​@@Adrian-3maybe like, (think about it), add a single space in the middle of the word
      Trust me

    • @semajniomet981
      @semajniomet981 Před 7 měsíci +1

      @@StephenHall-zz2ym The Tank Cannon's projectile is essentially just a Bomb that has been given initial momentum.

    • @komilover1
      @komilover1 Před 7 měsíci

      it is that if u look at the projectile it lauches its the same as the bomb bays
      @@semajniomet981

  • @llawliet1522
    @llawliet1522 Před 7 měsíci +21

    Hi Scrap! I have a hypothesis for the weird damage-aftershock effect on the rockets. Basically what I think is going on is that the game originally treats them as physical moving bodies (presumably for collision calculations) so the impact with the target (in this case the cube) deals kinetic damage, and then after impact the explosion is simulated which creates the secondary more powerful blast. In normal operations, you wouldn't see the post-impact pre-explosion damage because the explosions would be calculated almost instantly, but with so many hitting at once it takes much more time for the explosions to be calculated so you have time to appreciate the initial damage, which is rendered in an earlier physics cycle.

  • @celestialpie3712
    @celestialpie3712 Před 7 měsíci +62

    the question is now: can you make something break the sound barrier by hitting it with emp blasts?

  • @i_am_copper3384
    @i_am_copper3384 Před 7 měsíci +21

    In a workshop's discarded heap, metal and spare parts spontaneously formed a sentient being-the scrap man, Reclaim. Crafted from seemingly worthless scraps, Reclaim embodies the transformative power of innovation, a living testament to the extraordinary potential hidden within

    • @JinHeric
      @JinHeric Před 7 měsíci

      Whoa that's actually good tho 😮

  • @phantomsrage6523
    @phantomsrage6523 Před 7 měsíci +28

    The lasers were only less laggy because there was no bullet drop the lag mostly comes from the bullets hitting the ground and making smoke

    • @upisaurus
      @upisaurus Před 7 měsíci +5

      where lazer armor square

  • @michaelk__
    @michaelk__ Před 7 měsíci +9

    I'd love to see some experimenting on how to best protect yourself against the different types of damage once your shield generator failed.
    Maybe having a lot of hollow cubes to keep explosives as far away from the vital controls as possible could be the best for that, but trying that against projetiles would end up just getting shredded 🤔
    Could also be interesting to see with a limit of e.g. 100 blocks for defense, so that the different defenses can be compared with.
    And obviously afterwards shoot it with the relevant 100* Weapons to see whether optimized armor is enough ... it probably won't be, but we do like destructions! 😄

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning Před 7 měsíci +1

      For the 100 Weapon Test, maybe that Defense Strategy is a win if it does not have 100% Block Loss...?

  • @GoldenRedder
    @GoldenRedder Před 7 měsíci +4

    The emp gives me an idea.
    Pinyata where you hit the cube with emp in turns, whoever crackes it open to the middle wins.

  • @lousilver3646
    @lousilver3646 Před 7 měsíci +7

    dear scrapman, in session settings there is a new feature which allows you to change the gravity between 0 and 2, please try this out

    • @EpsilonRosePersonal
      @EpsilonRosePersonal Před 7 měsíci +1

      Ooh. An aerial battle under 2× gravity might be interesting

  • @anteshell
    @anteshell Před 7 měsíci +5

    10:20 I hazard to guess this is because laser completely ignores the gravity and goes on linear path. That is in multiple orders of magnitude faster to calculate each frame.

    • @tuluppampam
      @tuluppampam Před 7 měsíci

      The lag comes mostly from particle, while gravity is already calculated very quickly for projectiles
      Particles, on the other hand, are a nightmare for the GPU

    • @anteshell
      @anteshell Před 7 měsíci

      @@tuluppampam This game has absolutely nothing on GPUs while being very heavy on CPU. In this regard, this game is very similar as Scrap Mechanic; very demanding on CPU. Calculating physics is always harder than particle effects, unless you specifically try to make particles the most inefficient way possible.

    • @tuluppampam
      @tuluppampam Před 7 měsíci

      @@anteshell the problem with having 160 guns is that you won't be drawing 10 particles, you'll be drawing a lot more
      That's the problem: there's too many of them (more than is supposed to be)

    • @anteshell
      @anteshell Před 7 měsíci

      @@tuluppampam Yeah. The problem with 160 guns is that you're not calculating physics for a single shot. You're calculating them for all of the shots individually. Every single frame.
      If the particles were the problem, it would necessarily show with the lasers too, but that is not happening.

    • @Ekipsogel
      @Ekipsogel Před 7 měsíci

      I assumed it was the collisions with the ground since the lasers weren’t hitting it as much

  • @DonSeldum
    @DonSeldum Před 7 měsíci +8

    Could be fun to build a moving target - envision a "shooting tent" type, where stuff moves on like a conveyer belt, and test the accuracy of each type of gun in terms of autoaim.

    • @zach369
      @zach369 Před 7 měsíci

      Yes

    • @darkstar_sierra1588
      @darkstar_sierra1588 Před 7 měsíci

      Well i have seen each weapon in action so the best weapons for accuracy are the smart cannons and Laser Blasters. Yes i know the miniguns have very high damage (Slightly less then Laser Blasters) but there accuracy isn't that good unless you have LOS "Line Of Sight" on your target since the miniguns only have my guess is between 10° and 15° angle of aim. where with Smart cannons and Laser blasters there between 25° and 30° angle of aim but again that is my guess but correct me if i'm wrong on that.

  • @toxicwarcat7739
    @toxicwarcat7739 Před 7 měsíci +6

    I have an intriguing question does angling armoured plates make them more durable against bullets?

    • @darkstar_sierra1588
      @darkstar_sierra1588 Před 7 měsíci

      I have already tested that and no it doesn't since every block has it's own Health Points so it doesn't matter which angle you put them at it will still take the same amount of damage regardless if it's angled or not.

  • @presidentmichael3349
    @presidentmichael3349 Před 7 měsíci +3

    Something to try to figure out. How few EMPs are needed to cause damage/ force to the cube? If it can be lowered to a reasonable amount it might be fun to have a emp battle with the boys.

  • @YHZ908
    @YHZ908 Před 7 měsíci +6

    I think the emp does damage because it cannot be set to 0 so the devs just typed in a extremely small value, but will do damage if they are stacked

    • @yurichtjuatjawidjaja4133
      @yurichtjuatjawidjaja4133 Před 7 měsíci +1

      No, I think it's because the emp's recoil just hits it into the ground

    • @theminerboy5694
      @theminerboy5694 Před 7 měsíci +1

      Yeah I think it has 0 damage but a tiny bit of knockback.

  • @MechMaster-
    @MechMaster- Před 7 měsíci +4

    "7x7x7? That sounds less than 700" 😂

  • @gavinsmith764
    @gavinsmith764 Před 7 měsíci +3

    I loved the part when the blasters shot the cube 🙃

  • @Diarmuid056
    @Diarmuid056 Před 7 měsíci +5

    You should do an emp only battle, I feel like this would make every round absolute chaos
    Meaning that you have so many emps being pinned at eachother that it does damage

    • @DigitalJedi
      @DigitalJedi Před 7 měsíci +1

      I think adding a single mini cannon to this would be a good idea. This lets some natural damage happen, but it also gives the EMPs a potentially dangerous thing to set off every time you hit somebody.

  • @steeljawX
    @steeljawX Před 7 měsíci +1

    I think you may have created a new game for multiplayer. remove some of the armor blocks on 4 of the sides of the cube. Everyone puts down an armored seat on one of the unarmored surfaces of the cube, armor is replaced on the surface of the cube, everyone gets in their seats, the 160 cannon wall is remotely fired at the fully armored side that has no seats on it. Who ever survives on the largest remaining piece of the block wins. I think it'd be fun.

  • @ultimatetybreaker3467
    @ultimatetybreaker3467 Před 7 měsíci +4

    For your next multiplayer challenge, you should see how many cannons it takes to become an effective anti-aircraft system!

  • @SsTzRn
    @SsTzRn Před 7 měsíci +1

    24:02 "Man these edibles aint shi-" *Lego breaking sfx*

  • @JusJoshinYuh
    @JusJoshinYuh Před 7 měsíci +1

    the cube bits that survived the cannon was likely the explosion from that many cannon shots causing a part of the cube to breach the sound barrier

  • @nathanobzanski8807
    @nathanobzanski8807 Před 7 měsíci +1

    You should make a challenge where you and your friends battle but using lots of weapons and on each round a different vehicle is used(planes, boats, cars, spaceships, hovercrafts, and more) this would also make a good series.

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning Před 7 měsíci

    This is the most fun Vid to watch in ages... ^_^
    Even in the age of Lasers, Tank Cannons can still be fun to run. ^_^

  • @Martysama11
    @Martysama11 Před 7 měsíci +1

    That stutter you get when destroying something is from when you destroy the seat. At that point, the game recalculates the blueprint as a seatless object, and if it is a more complex vehicle, it takes more time, and you get a lag spike.

  • @user-po2ww6gc9s
    @user-po2ww6gc9s Před 7 měsíci +3

    How about using the knockback fron the emps to launch a projectile like a bomb? Or try to launch a seat using that?

  • @rogelynroldan9889
    @rogelynroldan9889 Před 7 měsíci +1

    Auto cannon: Mostly destroys and pushes back tank. Mostly defendable and got pushed back alot was the cube.
    Minigun: Delayed Annihilation on the tank. The cube got pushed back alot and damage caused was medium and got cut in half.

  • @Tauramehtar
    @Tauramehtar Před 7 měsíci

    *MULTIPLAYER IDEA*
    From those pieces flying high in the air, I was inspired.
    You just have to have a catapult you build (or use the in game catapult) to lauch objects in the air. The competition would be to make a turret to essentially "skeet shoot" the targets out of the air.
    In addition to the fast catapult targets, you could include some slower by building a balloon rig you launch, do a countdown as it gets to height, then open fire.

  • @moroblizniak4457
    @moroblizniak4457 Před 7 měsíci +1

    6:37 9:22 All the hinges and thier floppiness, server needs to calculate all of these getting tumbled around from impacts and after milisecond, there comes another 100 rounds! Better count up!!!
    Thats why its so much laggier than the plain cube of static objects.

  • @dominiktripp6255
    @dominiktripp6255 Před 7 měsíci +1

    Love the videos continue the amazing work

  • @SsTzRn
    @SsTzRn Před 7 měsíci +1

    15:48 "Man these edibles aint shi-"

  • @Gadget-Tree
    @Gadget-Tree Před 7 měsíci

    Now you know what you must do! Build a tank out of cubes.
    Where are the wheels are cubes and the body is a cube and all the internals are hidden by layers of cube.

  • @zwxyer
    @zwxyer Před 7 měsíci +2

    Maybe blasters have no gravity making it less laggy?

  • @SteinGauslaaStrindhaug
    @SteinGauslaaStrindhaug Před 7 měsíci

    Maybe the EMP's are supposed to have "no damage" but to be able to reuse the code for calculating weapon impacts they probably need to have some damage, maybe it needs to be non-zero to avoid division by zero. So maybe each EMP have like 0.1 damage just to satisfy the calculations and all pieces can resist like 1 damage or something like that (so that they can gently bump into things while driving without damage), but when you stack up more than 10 of them they accumulate to damage above the minimum threshold.
    Edit: maybe it only applies the damage to pieces with inputs. Maybe they made the other blocks transparent to the EMP, but it delivers 0.1 damage to the pieces with controls inputs?

  • @ShadowMajick
    @ShadowMajick Před 7 měsíci

    I thought Q*Bert right before you said it. Made me crack up. Immediately followed by the realization that Q*Bert was one of the first games I played as a kid....now I feel old. 😕

  • @chkball1
    @chkball1 Před 7 měsíci +1

    This is probably really hard to test, but could an explosion (tnt) alter the course of slower projectiles like the gunpowder cannon?

  • @moroblizniak4457
    @moroblizniak4457 Před 7 měsíci

    10:21 I belive its becouse server dont calculate this much balistic since they are not effected by gravity. And becouse of it, there is much less ground impact, thay just fade away in the air.

  • @Hlebuw3k
    @Hlebuw3k Před 6 měsíci

    The cube actually broke the sound barrier when it got launched by the cannons! Thats insane.

  • @hectoris919
    @hectoris919 Před 7 měsíci +1

    Because EMPs can launch blocks with virtually no damage, what if you used that to launch a plane or kinetic missile?

  • @DeathmetalChad
    @DeathmetalChad Před 7 měsíci

    Suggestion: My Return to Sprockets After A Long time! I Make a Duel Barrel Autocannons (specifically in sprockets)
    Also, yes you can now make multi barrel turrets in the new updates

  • @adamarcher1814
    @adamarcher1814 Před 7 měsíci

    The emps game me a great idea. Do like a catapult challenge but you have to use emps as the way to launch your projectile

  • @LordLaberstein
    @LordLaberstein Před 7 měsíci

    Really liking the music Scrap uses in the background. I think I heard Up Higher for example, am I right?

  • @ShadowWolf2508plays
    @ShadowWolf2508plays Před 7 měsíci +1

    The projectiles aren't laggy, the projectile impacts are. I bet in the space map it wouldn't lag

  • @mariaminard2063
    @mariaminard2063 Před 7 měsíci +1

    Scrap, I need your help, I'm trying to replicate your hover mechanism thing in one of your previous videos and I can't, so if you could make a tutorial for it that it would be greatly appreciated 😊

  • @lx-lzzzinbadsport-xl8988
    @lx-lzzzinbadsport-xl8988 Před 7 měsíci

    Fps limit warning at 1:30 was a paid actor.

  • @kyomonakaga3989
    @kyomonakaga3989 Před 7 měsíci

    Idea for a multiplayer vid: Overpowered Anti air ENPs vs underpowered plains (a machine with fifty emps on it vs small planes each with one smart cannon)

  • @justinpatterson5291
    @justinpatterson5291 Před 7 měsíci +1

    We need an overpowered tank vs mini swarm. But the mini's get shields.

  • @fennixshark2584
    @fennixshark2584 Před 7 měsíci

    You just cut a cube in half! This could be an add for flextape :D

  • @barefootalien
    @barefootalien Před 6 měsíci

    I think I might be losing my mind...
    I swear you never tested the blasters against the cube. But I've also read dozens of comments, and _nobody else noticed it!?_

  • @Burrito_Legend
    @Burrito_Legend Před 7 měsíci +2

    100 of every weapon is basically a new player's "destructive" weapon

  • @MrCavespider11
    @MrCavespider11 Před 7 měsíci +1

    Do a motorcycle race around airborne or a low gravity race.For the motorcyle race would say 2 dragon engines and a space truster with a top speed of 70 MPH with the spacethuster and for the low gravity race do around 0.15 G but no downwards thust and downforce, you can have gyro assisted roll but no pitch and disable air controls on your seat.

  • @deon5729
    @deon5729 Před 7 měsíci

    i think the reason rockets were so powerful is not because theyre stronger then large canons but rather becaus they have two types of dmg one is kinetic which was the first stage of cube destruction and second was explosion which happened from the middle of the of the cube which is probably why it was fully destroyed i might be wrong but thats what it looked like for me

  • @SGWlYT
    @SGWlYT Před 7 měsíci +1

    My guess for the emp doing damage to the tank was the emp activating the guns on the tank and the tank guns firing and destroyed itself

  • @--cook--
    @--cook-- Před 7 měsíci

    call this a crackpot theory, but i think the 'delayed annihilation' we see is not a result of graphical strain, but instead the processing/computation an unconfirmed mechanic i believe to be in trailmakers.
    when multiple explosions happen within the same area at the same time, (in this case, lets think about rockets because they auto-aim), the *_blast radius_* of this explosion grows based on how many explosions there were. the delay comes from this: as the number of explosive sources increases, the game must first count how many explosions are hitting on the same tick, and then determine how large the blast radius of the explosion will be. the number of blocks the game has to factor into the damage calculation increases with the size of that blast radius.
    with scrapman's cube, in the test at 17:00, all the rockets hit in one spot, resulting in a large enough blast radius to contain the *_entire_* cube, and the game is trying to quickly determine how much damage *_every single block of the cube_* will receive before we see the resulting explosion = a detonation powerful enough to destroy every block, evidently.
    i would personally love to see this hypothesis tested more!

  • @Z.DeAllen
    @Z.DeAllen Před 7 měsíci

    What about damage vs hit %. The rockets might pack the most punch, but against a moving target relative to its speed, bullets are probably the best option.

  • @datuscorbin7296
    @datuscorbin7296 Před 7 měsíci

    Another one for the overpowered video thought. Planes vs Overpowered EMP Turret

  • @kaptainkaoz6656
    @kaptainkaoz6656 Před 7 měsíci +1

    Scrapman forgot to use the laser turrets on the cube

  • @pranjalidande8651
    @pranjalidande8651 Před 7 měsíci

    also imagine using the ONE PUUUUUUUUUUUUUUUNCHHHHHHHHHHHHH music for everytime the cube got YEETED

  • @alexlucan-arjoca4382
    @alexlucan-arjoca4382 Před 7 měsíci

    19:06 The tank broke because you used hinges for the angaled armor and it started coliding with other parts and it blew up, i think

  • @walterwright9418
    @walterwright9418 Před 7 měsíci

    Time to redo the auto sentry turret build.
    In fact it should be a MPM challenge to see who can build the best one.

  • @CoderBoi_YT
    @CoderBoi_YT Před 7 měsíci

    I want ScrapMan to do a multiplayer monday with EMP launchers, turning off your own vehicle and the chance of others.
    (Think of a square base with 9 EMPs spaced throughout)

  • @VroomNDoom2602
    @VroomNDoom2602 Před 7 měsíci +1

    This video would have been a different story had it been an armored wedge rather than an armored cube.

  • @notthatbad42
    @notthatbad42 Před 7 měsíci +2

    What happened to blasters vs armoured cube?

  • @ethanhughes3515
    @ethanhughes3515 Před 7 měsíci

    Can you have an armored cube battle? Maybe it’s fortified with some hidden weapons and time trial distraction

  • @ennardyt9130
    @ennardyt9130 Před 7 měsíci

    Thats what i call a boombastic video

  • @REIDrick-yh6sm
    @REIDrick-yh6sm Před 13 dny

    “If you don’t want to be shredded… become armored cube.”

  • @RobertJackson-vc9rk
    @RobertJackson-vc9rk Před 7 měsíci

    Scrapman, I noticed you was a little confused towards the end, you got the black powder cannon confused with the tank cannon when you shot the vehicle, you said tank cannon vs. vehicle but you was using black powder cannon

  • @aarushalleear2420
    @aarushalleear2420 Před 7 měsíci

    you did not shoot the cube with the blasters. Love your video btw👍

  • @calebpeterson47
    @calebpeterson47 Před 7 měsíci

    You should use the wall of EMP’s in a multiplayer vid. And see who can survive the longest

  • @theonetralewolf
    @theonetralewolf Před 7 měsíci

    "Stages of Annihilation" new band name 15:50

  • @zwxyer
    @zwxyer Před 7 měsíci

    Video idea: Cannon powered thrust?

  • @gawinmcelhiney2534
    @gawinmcelhiney2534 Před 7 měsíci

    20:59 my mind instantly went to Q-Bert before he said it

  • @_plubber
    @_plubber Před 7 měsíci

    heres a suggestion, make the Ansaldo Mias the worlds smallest tank (if you would call it that)

  • @Thirty_Five
    @Thirty_Five Před 7 měsíci +1

    How come you didn't test the lasers against the armored cube?

  • @CalcipherD
    @CalcipherD Před 7 měsíci

    I feel like evolution vehicles should make a comeback.
    Evolution spaceship dog-fighting?
    Evolution motorbikes?

  • @DanyF02
    @DanyF02 Před 7 měsíci

    Kinda wish the cube was anchored to the floor for some tests.

  • @DanielleWhite
    @DanielleWhite Před 7 měsíci

    Q*bert was exactly what I thought when I saw the back side of that cube.

  • @kawaiipotato154
    @kawaiipotato154 Před 7 měsíci

    What button do you press to select all of one block?

    • @darkstar_sierra1588
      @darkstar_sierra1588 Před 7 měsíci

      If your on PC you press CTRL+A. For Consoles you hold A (Xbox) or X (Playstation) on the block you want to select all on.

  • @General_NotTaha
    @General_NotTaha Před 7 měsíci +1

    He put the tank in a real toest😂 NO ESCAPE!!?

  • @carlosfernandes1719
    @carlosfernandes1719 Před 7 měsíci

    I dont know if this is doable because of the lag
    But what about a fight with this many guns?
    Like the least amount of guns would be around 20 - 50

  • @Berilaco
    @Berilaco Před 7 měsíci

    Still asking you to make spaceships with the boys and then fight them in either free for alls or TDMs or both
    No limitations other than "dont go crazy on the weapons and shields"

  • @DFSquads
    @DFSquads Před 7 měsíci

    The missles be lookin like acorns the squirrels are attacking

  • @michaelmatarazzo4579
    @michaelmatarazzo4579 Před 7 měsíci +2

    Day 7 of asking Scrapman to do another trailmakers best creations video

  • @irikuchitharnaby1219
    @irikuchitharnaby1219 Před měsícem

    idea for multiplayer Mondays grab a "jet v1" and do an evolution challenge

  • @minielektricar247
    @minielektricar247 Před 7 měsíci +1

    make a wall with maximum complexity with weapons

  • @thesunnynationg
    @thesunnynationg Před 7 měsíci

    the EMPs ar like a force field.
    now we need to know how many EMPs are needed to push things.

  • @RealPanzer999
    @RealPanzer999 Před 7 měsíci

    Imagine if the final shots would've despawned just a millisecond or so before hitting the ground...

  • @recoilgaming4123
    @recoilgaming4123 Před 7 měsíci

    Can you do the cannons and make SAM surface to air missles that lock onto planes and possibly do a challenge with it?

  • @404astronaut
    @404astronaut Před 7 měsíci

    19:09 reminds me of the seismic charge from starwars

  • @bbittercoffee
    @bbittercoffee Před 7 měsíci

    12:52 Scrapman is sidestepping "DELAYED ANNIHILATION" *GUITAR RIFF*!!!!!!! I am so upset >:(

  • @Chexmix6
    @Chexmix6 Před 7 měsíci

    I think the lasers produce less lag because they don't calculate gravity.

  • @Mark0123
    @Mark0123 Před 7 měsíci

    Hey @scrapman you didn't do blasters on the cube... 😢 10:00

  • @mayezrhem
    @mayezrhem Před 7 měsíci

    Ah yes, Armored Cube fires of scrapman

  • @Jesse-zk9ge
    @Jesse-zk9ge Před 7 měsíci

    🤨 You think that wall is what David Copperfield use to make his elephants disappear?

  • @Magnus_____
    @Magnus_____ Před 7 měsíci

    Can you test how fast the emp is

  • @adityaghosh6154
    @adityaghosh6154 Před 7 měsíci

    What video is the tank from

  • @daniel_77.
    @daniel_77. Před 7 měsíci

    build a machine that pushes one building into another, creating a domino effect, in instruments of destruction

  • @Hoi_im_Temmie321
    @Hoi_im_Temmie321 Před 7 měsíci

    Idea: Golf but you use the emp's knockback to hit the ball.

  • @JinHeric
    @JinHeric Před 7 měsíci +1

    He forgot to shoot the cube with the blasters...?

  • @steepercreve
    @steepercreve Před 7 měsíci

    49 minute gang 😊😊 also, love you scrap man!!!

  • @i_am_copper3384
    @i_am_copper3384 Před 7 měsíci +341

    Day 908 of lying

  • @jakovartx2240
    @jakovartx2240 Před 7 měsíci

    how about you guys try to do a battle no aim assist EMP s ( more than 1 of it to be able to push the other ) and you try to do the same as you did to the cube or the tank...