Why Nobody Uses This 3D Software Now | Mudbox

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  • čas přidán 6. 04. 2023
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    Mudbox is a powerful 3D digital sculpting and painting software designed for artists, designers, and creative professionals. So why does nobody use it anymore? let's find out in this video.
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Komentáře • 191

  • @kenzorman
    @kenzorman Před rokem +179

    Mudbox had everything to become the industry standard . Autodesk killed it dead with neglect

    • @Glitch-Gremlin
      @Glitch-Gremlin Před rokem +2

      Yep, and Maxon is in the process of doing the EXACT SAME THING to Zbrush.

    • @SupaPoopaScoopa
      @SupaPoopaScoopa Před rokem +4

      It also had stiff competition.
      In my mind Zbrush has always been the industry standard.

    • @channelofstuff6662
      @channelofstuff6662 Před rokem +2

      nomad sculpt is like a better version of mudbox.

    • @MangaGamified
      @MangaGamified Před rokem +8

      They're basically a holdings company buying out to monopolize

    • @juancarlosgzrz
      @juancarlosgzrz Před rokem

      this

  • @nubnubbud
    @nubnubbud Před rokem +85

    "In 2007, Autodesk acquired Mudbox."
    You can stop it there. That's like saying "in 2007, all core development and support improvement halted".

  • @ghost2031
    @ghost2031 Před rokem +59

    I wish Autodesk would have never bought Mudbox. The program would be far more advanced by now.

    • @dnashj33
      @dnashj33 Před rokem +2

      That's the truth. I think it was some crazy impulse buy on their part. They bought it without putting any real thought to it. They presumed that their monopoly in the 3D application market would instantly make ZBrush users leave for Mudbox...just because it was owned by company that makes their major 3D application. That didn't happen and then they had an "Oh Crap...that was a stupid idea" moment. The moment they jettisoned the creators of the app, was the moment they threw in the towel on Mudbox.

    • @hazemmahmoud5774
      @hazemmahmoud5774 Před 4 měsíci

      @@dnashj33 Well Said, brothers. Sadly Mudbox is not the only victim of Autodesk, you know how many programs they bought & freezed or they almost killed !

  • @ZigUncut
    @ZigUncut Před rokem +56

    Mudbox was so much easier to learn than zbrush.

  • @lachlanseddon8005
    @lachlanseddon8005 Před rokem +93

    After leaving high school, I started studying 3D. At that time, Blender was just beginning to build its community, and Blender Guru was not yet a standout. By the time I started at TAFE, I was already pretty good with Blender. However, my lecturer, a veteran who had worked on several major movies, had us using 3DS MAX. I really didn't like that program, and for half of the assessments, I used Blender and exported to MAX.
    By the time I left TAFE, it became very apparent that MAX was out, and MAYA was in. And now, here we are today, with Blender challenging the industry, and Unreal Engine being used for movies.

    • @nuke2625
      @nuke2625 Před rokem

      Yea Max sucks.

    • @Prajwal____
      @Prajwal____ Před rokem +8

      @@ashdalat. maybe you are not pitching right companies , assuming you are good at blender

    • @AdolfHitler-lk4vo
      @AdolfHitler-lk4vo Před rokem +4

      @@ashdalat.sure, keep shilling, theres plenty of jobs for blender

    • @marsmotion
      @marsmotion Před rokem +10

      @@ashdalat. i work for a major game company as a principal envy artist. no one cares what you use as long as the job gets done. we use max maya blender houdini and modo for var things and blender is gaining because of its plugins like decal machine. its not the software that counts its your work. keep working every day and you will get there. high quality artists are always in demand and will be trained if they need to be.

    • @ashdalat.
      @ashdalat. Před rokem

      @@marsmotion I got 20-30 rejections @@, 2 years blender and zbrush and substance painter learn from membership of cg fast-track I think I am good enough for the job but these companies don't even bother about my portfolio, I have been searching for a job for about a month now and still no job, I think I should do other job and turn 3d into a hobby as free time

  • @metamesh1
    @metamesh1 Před rokem +29

    fun fact, i used mudbox to sculpt the kraken from Aquaman in 2019, along with a couple of other creatures! although the kraken was split on different parts and some other people used zbrush for that!

    • @metamesh1
      @metamesh1 Před rokem

      @@danialhamza551 i don't. Development for it has stopped and also I'm not using Linux anymore,which was one of the reasons why I would hot into mudbox more often than not. At ilm Linux machines are used and every time I had to sculpt I had to export obj frommaya , switch to my windows box to use zb etc, at the end it was faster to use mudbox as I could send from/to maya with a single click

  • @msimon1984
    @msimon1984 Před rokem +60

    I hate subscription models. You'll wind up paying more than what the program cost. Think about pay to win games

    • @NaderVaderYT
      @NaderVaderYT Před rokem +1

      Ikr 😢

    • @DodaGarcia
      @DodaGarcia Před rokem +1

      That depends a lot, especially with how frequent you expect updates to the software to happen.

    • @digital0785
      @digital0785 Před rokem +3

      @@DodaGarcia i expect useful/ meaningful updates periodically. most companies pitch it as more frequent updates but gone are the days of actual quality updates with new features / nm actually testing the updates.. now they blast stuff out every week that are bug fixes because they didnt do it right to begin with

    • @ZigUncut
      @ZigUncut Před rokem +4

      Yeah just look at how stagnant maya is and what they did to Softimage (rip)

    • @thronosstudios
      @thronosstudios Před rokem

      I always look for ways to buy a one-time-payment license and download. That way, if the software maker flops (with their subscriptions and whatnot) but I like the tool they made, I can always have that version to fall back to.

  • @its_just_ray1110
    @its_just_ray1110 Před rokem +20

    Mari didn't originate from the Foundry. It was a WETA in-house tool first before being acquired by the Foundry which then released it in 2010.

  • @Stillenacht3D
    @Stillenacht3D Před rokem +28

    I still prefer Mudbox's layer system over Zbrush's. Other than that, it's fallen far behind unfortunately.

    • @Stillenacht3D
      @Stillenacht3D Před rokem +1

      @@gaboherrera Yes, that is true and is kind of annoying but I love the layer mask per layer. It's like having multiple morph targets

  • @christianlee1423
    @christianlee1423 Před rokem +15

    I still use mudbox. I hope autodesk improves it.

  • @JoseJimenez-il5vs
    @JoseJimenez-il5vs Před rokem +15

    TL;DR: Autodesk ruined yet another product, like they did with Softimage.

  • @Zeffyras
    @Zeffyras Před rokem +15

    After watching this, I think Zbrush might face similar fate after acquisition by Maxon. I hope I am wrong.

    • @Brukner841
      @Brukner841 Před rokem +5

      I think Maxon were lacking in their modelling department, whereas Autodesk already had Max and Maya for that, and bought Mudbox in order to kill it.

  • @vikgra6303
    @vikgra6303 Před rokem +16

    They might have implemented it into Maya, like cinemad 4d. There was already ZBrush for sculpting. Only the big advantage in Mudbux was, if I'm wrong, that you could paint directly on the texture (UVs), like in Mari. Zbrush is still limited to Vertext-Painting.

    • @Shinobubu
      @Shinobubu Před rokem

      Mudbux brought PTEX texturing to the industry but that's really it. Substance Painter supports PTEX as well

    • @zurt20
      @zurt20 Před 4 měsíci

      @@Shinobubu mari supports ptex long ago

  • @ChaosWolfNinja
    @ChaosWolfNinja Před rokem +23

    It's sad.... I really loved Mudbox. I still use it here and there.

    • @WaspMedia3D
      @WaspMedia3D Před rokem +7

      I still use it. I do blocking out in max, import to MB, sculpt, rturn to max, retopo and UVW unwrap, rig, tyhen back to MB for textures. Its a pretty solid workflow actually.

    • @ChaosWolfNinja
      @ChaosWolfNinja Před rokem +1

      @@WaspMedia3D Nice!!!!

  • @joshuaedley5191
    @joshuaedley5191 Před rokem +4

    A software that was once industry standard only for fall into obscurity through neglect and other rise of other 3d softwares. interesting to learn about.

  • @chomsky72
    @chomsky72 Před rokem +12

    For 10 bucks a month you have to deal with Autodesk's bloated app management and license software. It's not even the price but the headache of installing and running the license.

    • @nubnubbud
      @nubnubbud Před rokem

      man, they'd have to pay me *at least* $50 a month to put up with all of that bogging me down.

  • @man8usk414
    @man8usk414 Před rokem +5

    Hoping Autodesk revives Mudbox to its former glory.

  • @johnathonvought7407
    @johnathonvought7407 Před rokem +19

    I have been doing 3d for 30 years. And I've used Max since the dos days and Mudbox since it was commercially available. I liked the UI and clean, easy feel of Mudbox *LOADS* more than zb and during those early to mid 2010s thats what I used. The one guy was right about getting good in Mudbox in just a couple months. I still have my zbrush I bought in like, 2006 as well. At some point along the way they changed the UI and made it nuttier if you can believe that. I had got used to the old nutty way so I didn't transition well. I can only just now use it for something again now. Mostly for fast retop/uv, speaking of.... I noticed he waited to close on 3d coat. I want to say that 3dcoat has the best retopology, uv, and sculpting tools imho. Best in that you can do an easy fast button press result that is about 90% there, but also the long slow way where you can draw splines where you want the edge flows or UV islands. Especially if you have to fix someone else's(nearly ready) model or scan for retop/uv. For example, you can adjust the UV islands and scale in 3dcoat and the texture goes along with it. You don't have to to a bunch of baking back and forth, it keeps them together for you with no effort. IF you go with the voxel sculpting, you can just do whatever you want and autoretop/uv it later. Literally just minutes to make it ready for texturing in substance painter.
    I really enjoyed Sculptris and can still recommend it if you have a nice retop/uv tool to supplement that tool. I used it for free even though I had a zbrush license. I just wanted to get in and sculpt something and it was nice, clean, and fun.

    • @bobcockwood
      @bobcockwood Před rokem +4

      After trying (and successfully making my first ever sculpt for a game) Zbrush for the first time, I was wondering how are people ok with this way of creating things as I've been doing hardsurface modeling for a decade or longer and I never thought anything could be this bad UI wise. I've never had to use shortcuts exclusively within first 5 mins of learning a program just to achieve what I want to do in it.
      I still haven't figured out how to save things properly, I had to use autosave files to recover my work as well..

    • @johnathonvought7407
      @johnathonvought7407 Před rokem +4

      @@bobcockwood The greatest sin Zbrush commits is that you can't just open it and sculpt, the default is to work in whatever that stupid shit is you start in Zbrush. 2.5d mode I think it's called? Worse than the worthlessness of 2.5d mode, it calls 3d models: tools and you gotta hit the S which we can assume is the "sculpt tool" Why? Stupid, thats why. Zbrush, you would think, would already consider itself a sculpt tool. most people appear to be using it for that. But that isn't how it starts. I bet most users would like to just never have that other mode and be started in "sculpt" mode by default. But every user has to switch modes every time they want to use it if they wish to scuplt. Conversely a tool like Max or Blender you just open it, start doing 3d. Wanna animate, go ahead, wanna sculpt, go ahead. If I had to engage "3d mode" to get out of 2d flipbook mode to start doing 3d in 3dsmax every time I opened the damn thing, I would have picked something else right away. The 2nd great sin zbrush commits is save isn't saving. You're in the wrong mode again and that time you thought you were saving, you really weren't. haha.

  • @deuswulf6193
    @deuswulf6193 Před měsícem

    5:34 Worth pointing out that Mari was also from WETA, and Foundry acquired it much like how Autodesk got their hand's on Mudbox.

  •  Před rokem +3

    Woaw, King KOng was composed in Shake !!! Long time ago software but was great.

    • @miriades
      @miriades Před 10 měsíci

      And Apple killed it :(
      All those companies are evil to great softwares.

  • @TheNaughtyLlamaxXx
    @TheNaughtyLlamaxXx Před rokem +1

    Does anyone know what movie or video game that the blue girl 3d model at 8:29 is from?

  • @trence5
    @trence5 Před rokem +2

    Mudbox - that's a name I haven't heard in a while. I really thought they killed it.

  • @HamdyElnagar
    @HamdyElnagar Před 9 měsíci

    thank you but in this time 7:38 What's this program called

  • @RomboutVersluijs
    @RomboutVersluijs Před rokem +5

    I'm keep being baffled how zbrush, what that insane shitty GUI, has such dominance. That GUI is so bad. For years, has not changed and keeps being horrible. I can not understand why user have not boycotted them because of this. It feels so bad

  • @phoenix2gaming346
    @phoenix2gaming346 Před rokem +2

    We use maya, max ,UE5 and zbrush substance painter, designer for clothes, blender, and nuke, Houdini...

  • @marxxcomics
    @marxxcomics Před rokem +5

    I've lost track of how many 3D art-related job postings I see that mention Mudbox in their description. Mudbox, ZBrush, etc. Maya, Max, etc.
    I worked on Avatar 2, and they literally don't care what program you model or texture in - as long as the model can be published from Maya, and as long as the textures are TIF.
    Mudbox could be so much better now, but....honestly, it is still perfectly usable as-is.
    I still use it, if only because I like being different.

  • @TheKevphil
    @TheKevphil Před rokem +1

    How do Maya's own built-in sculpting tools stack up? Or does it still offer them?

    • @3dduff
      @3dduff Před rokem +2

      Autodesk did boost Mayas Sculpting tools, and they work pretty good. But Mudbox had a fantastic display and Screen drawing method that could draw 10s of millions of polygons on the screen with very little overhead in performance. That's something that still brings Maya to its knees.

    • @LucasTbooker
      @LucasTbooker Před 7 měsíci

      Maya can't deal with dozens of millions of polygons

  • @stephencurah1059
    @stephencurah1059 Před rokem +9

    Autodesk vaccumed up lots of products, toom what they needed and gave them the axe....rip softimage

    • @NeoElix
      @NeoElix Před rokem +4

      softimage's fate still breaks my heart

    • @juancarlosgzrz
      @juancarlosgzrz Před rokem

      @@NeoElix only to make the bugged and ugly maya. Softimage, mudbox and 3ds max would have been great products if it wasn't for the stupid people who made the choice to kill those softwares and give priority to maya

  • @enjon9873
    @enjon9873 Před rokem +3

    It's used in MPC. I can vouch for that at least

  • @michaelalvarez6019
    @michaelalvarez6019 Před rokem +1

    I am still using mudbox, its still good for portrait sculpting.

  • @stephencurah1059
    @stephencurah1059 Před rokem +3

    You mentioned sculptris from pixologic but left out zbrush core.

  • @i_am_a_real_cat1443
    @i_am_a_real_cat1443 Před rokem +4

    i loved to use mudbox :(

  • @gstocker3097
    @gstocker3097 Před rokem +4

    I still use it. I like the interface and feel better than Zbrush. The painting tools surpass Blender's (at this time). Autodesk should add PBR materials capabilities to Mudbox. Wishful thinking.

    • @LucasTbooker
      @LucasTbooker Před 7 měsíci

      For me, the problem is, in Mudbox you can't really customize brushes

  • @InspirationTuts
    @InspirationTuts  Před rokem +5

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  • @meshybonehead7027
    @meshybonehead7027 Před rokem +2

    "..animals and other stuff..." lol

  • @TR-707
    @TR-707 Před rokem +1

    *used for painting textures - I thought that was MARI

  • @IriaChannel
    @IriaChannel Před 8 měsíci

    It seems that if autodesk picked up dev for mudbox again they could easily make it relevant again.. it had such a good base. wonder what they're doing with all that subscription money...

  • @greyareaRK1
    @greyareaRK1 Před rokem +2

    Autodesk failed a lot of the products it acquired.

  • @xevious2501
    @xevious2501 Před 9 měsíci

    In terms of organic creature modeling i still use Mudbox altough im pretty sure zbrush has it licked. Thing is Mudbox is very simple. but does fall short in features. some basic tools it should have could vastly improve it. but one of its major downfalls is its inability to not be so nitpicky. Bringing in a model from another application is very VERY difficult, as Mudbox will complain on many things if the model isnt perfect to its liking. And despite you beliving yourself to have a ready clean model, it still will complain about something. and though such fixes may prove to be beneficial in the longterm.. in the short term all you want and need to do, is have a finished product to use, and mudbox can get in the way of that happening.

  • @stephencurah1059
    @stephencurah1059 Před rokem +3

    Funny, i remember when ptex was the new big thing

  • @SagunManandhar
    @SagunManandhar Před rokem +2

    did zbrush not exits from 1999 and was not as good or better than mudbox ?

    • @nubnubbud
      @nubnubbud Před rokem +5

      Zbrush was not, and technically never has been a 3D program. it's 2.5D, and 90% of its suite was just 2.5D illustration for a good while. think of adobe after effects' 3D support. only technical support. The sculpting workflow is so weird, because all of it, is just options within a single tool. Think of it like entering "transform and warp mode" in photoshop. Originally, you went into the mode, sculpted a thing, and exited, and the object lost its editability, so you could position it in 2.5D. That's why it's so fast, it's not true 3D, but a representation that can be exported.

  • @Itsyesfahad
    @Itsyesfahad Před 3 měsíci

    It has the best UI ever for sculpting software imo.

  • @googleslocik
    @googleslocik Před rokem +1

    Why? Since when Autodesk bought it they fired every single person working on it and stopped developing it.
    This is why it didnt see any updates, the idea was to merge its feature set into max or maya, but when they lost all engineers working on it there was nobody to do it, they were left with a trademark to a software they didnt know how to update and needed years to find people to figure it out.
    Meantime zbrush that almost sees no updates and is a stagnated dated turd somehow menaged to catch up a bit ( but only a bit, it still lacks even the most basic features).

  • @ErnieZ3D
    @ErnieZ3D Před rokem +1

    15 years from now there might be a video just like this for Maya

  • @3dblam
    @3dblam Před 8 měsíci

    It bakes maps cleaner than zbrush and I use it in production still

  • @marc3dartist601
    @marc3dartist601 Před rokem +9

    Typical Autodesk.
    They buy a software, technology, and stop really developping it...
    Like killing Softimage, transfering the awesome CAT animation system to 3dsMax. Now CAT is frozen in time, 15 years ago.

  • @contactsan12
    @contactsan12 Před rokem +1

    uhhh Z-Brush came before Mudbox much before and you could sculpt well in that

    • @Smulenify
      @Smulenify Před rokem +1

      Mudbox started as an alternative to Z-Brush, with a better interface and easy to use in comparison to Z-Brush. If Autodesk hadn't gotten it's grubby hands on Mudbox in 2007 it likely could have competed with Z-Brush in being industry standard-- which would have forced Z-Brush to actually improve their GUI.
      I use and like Z-Brush, but it definitely could benefit from some competition.

    • @contactsan12
      @contactsan12 Před rokem

      @@Smulenify So ?? do you know about a thing called Blen........ in few years its gono take up the Small Industries

  • @Zuranthus
    @Zuranthus Před rokem +3

    autodesk killed all my favorite software

  • @keithartworker
    @keithartworker Před rokem +2

    Do you know if there is virtual reality sculpting? It would seem like a no-brainer

    • @xalener
      @xalener Před rokem +3

      Yeah actually. There's adobe medium, shapelab, kodon, gravity sketch, and it just kinda keeps going. There's tons!

    • @keithartworker
      @keithartworker Před rokem

      @@xalener thank you! I am guessing they output to interchangeable formats. Our little studio has used Lightwave for 25 years but the writing is the wall for that software. I'm an illustrator so I am always looking over shoulder at what the 3D department is up to and making excuses why I don't use 3D. ,😅

    • @Gichanasa
      @Gichanasa Před rokem +2

      It's a long list... in addition to the popular titles like Tilt Brush, Gravity Sketch, Maya and Alias have the fully integrated CreateVR.

    • @nubnubbud
      @nubnubbud Před rokem +2

      there's a long list of them! even blender has VR support, though it could get better with a dedicated developer!

  • @ThomasJohannSculptor
    @ThomasJohannSculptor Před 3 měsíci

    Mudbox can still handle a single model with 500 million+ easily, ram is the only limit. Zbrush starts to fail post 100 million in any important tasks like baking maps unless you break every thing down to seperate subtool.

  • @24enyo
    @24enyo Před rokem +2

    Mudbox is still good,everybody know Who is Ian Spriggs...He is only using Mudbox for sculpting and texture too.. and the result is God-like..Mudbox is software but,it is very important who uses it.Skill,experience and so much more.We are hoping Autodesk wakes up and develops again. very easy to use and Ui is still the best...

  • @kevinbillington9773
    @kevinbillington9773 Před rokem +1

    Watch the Substance programs go down the pan now Adobe has got them.

  • @roberthintz4017
    @roberthintz4017 Před rokem

    I don't where you got this but Mudbox was not used to create hair and fur.

  • @ValeGoG
    @ValeGoG Před rokem +1

    10/10

  • @TheTimeProphet
    @TheTimeProphet Před rokem +3

    Mudbox is still used by a lot of people. Zbrush has a horrible interface, whereas Mudbox has a great interface. I do a lot of work in mudbox. The guy who designed the Zbrush interface wants shooting.

    • @xd1845
      @xd1845 Před rokem

      i know zbrush interface is lot wiereder but, the functionality is great, it took me like a week to get used to it, but still default controls are just bad.

  • @asifcra7839
    @asifcra7839 Před 2 měsíci

    Lol, i never knew Mud box existed before watching THIS video.
    HARD to imagine autodesk owns. Autodesk successfully marketed maya, max & autocad.

  • @aryankulkarni6066
    @aryankulkarni6066 Před rokem +5

    Well if Autodesk neglected the development of Mudbox until Foundry caught up and surpassed it with Zbrush, would Blender catching up to and surpassing Maya/Max in a couple of years be a possibility?
    To me, Autodesk seems to be interested in buying as many products as possible, rather than being focused on keeping the products they have up to the industry standards.

    • @Alexander_S_K
      @Alexander_S_K Před rokem +5

      Just a heads up: ZBrush was Pixologix's not foundry's.
      In the opinion of many artists, Blender has already surpassed Maya as far as modelling is concerned. What "saves" maya is the Arnold renderer and of course the far superior animating/rigging tools. It's basically a rigging/animation software at this point.

    • @Ab19647
      @Ab19647 Před rokem +1

      Foundry would have messed up Mudbox too

    • @nubnubbud
      @nubnubbud Před rokem +1

      yes. just like Adobe, who acquired photoshop, even.

    • @_S_P_A_C_E_M_A_N_
      @_S_P_A_C_E_M_A_N_ Před rokem +2

      It's unlikely for blender to ever become a default within the industry. Its support just isn't able to keep up. On top of that, everything that blender does, a dedicated software does better. Blender can't be the best while also doing everything. You have to choose one or the other.

    • @nubnubbud
      @nubnubbud Před rokem +2

      @@_S_P_A_C_E_M_A_N_ I disagree. after all, its development is far faster than these other programs. next month it should be the first to be able to use native hardware raytracing from AMD and intel cards, and is popular enough that substance, unreal engine, unity, and sketchfab all support it directly or via 1st party addons. sure, it may not be houdini till they get an in-house simulations developer, but tools rarely limit an effective artist, and at this point I find it's largely a personal choice between maya, blender, and C4D, with a recent explosion of people using UE4 as a realtime renderer.

  • @theman3282
    @theman3282 Před rokem +1

    in the hand of autodesk, mudbox is doomed although its UI is familiar for most people compared to zbrush

  • @JasonAdank
    @JasonAdank Před rokem +1

    lets get real here. Any time autodesk 'aquires' a software, the likelihood it becomes abandonware increases dramatically. Beyond 3ds max, Autodesk doesnt innovate on their products much. Ive been watching this happen with Maya every since the 2008 acquisition from Alias|Wavefront.

  • @julianking4793
    @julianking4793 Před rokem +2

    Lots of the usual garbage in the comments about which software is best, as if 3D art was a sport and everyone had to pick their team to support. 3DMax, Maya, and Blender, all do much the same thing and all are equally useful and are used by artists for different reasons. The video is about Mudbox which was killed by ZBrush. If Autodesk made Mudbox into a full PBR painting and sculpting programme it would be very useful.

  • @responmedia
    @responmedia Před rokem

    who version android

  • @dnashj33
    @dnashj33 Před rokem +1

    That's "why" in a nutshell. It's abandonware. Autodesk is a software version of the "Borg," from the Star Trek series. Mudbox was too much of a niche application (not enough $$$ to be made) for the corporate executives to commit to its future development. They bought it and killed it, like a lot of plugins they bought for 3ds Max (CAT, Particle Flow, ClothFX, etc.).

  • @M_k-zi3tn
    @M_k-zi3tn Před rokem

    Umm people still use mudbox. Its a great alternative when it comes to using things like 16k displacement maps for texturing.

  • @iiandreio4228
    @iiandreio4228 Před rokem

    We can only hope follows the same path. Let Autodesk stick to cad.

  • @merlinoner
    @merlinoner Před rokem

    I think this story might repeat itself for other Autodesk products...

  • @wernerziemerink
    @wernerziemerink Před rokem +1

    Anything autodesk touches turns to s@#$

  • @BrianLockett
    @BrianLockett Před rokem +1

    Autodesk bought it.
    There. That's the whole reason.

  • @ferencszabo3504
    @ferencszabo3504 Před rokem +1

    Softimage, TrueSpace flashback anyone?

  • @bakyt-3d
    @bakyt-3d Před rokem +1

    Autodesk and Adobe are giant software killers

    • @slome815
      @slome815 Před 9 měsíci

      Not for Inventor at least. It's still the most affordable proper industrial CAD tool, and it's basic FEA and simulation stuff is not bad either, neither is it's Autodesk CAM plugin. Compared to the capability of Solidworks, and the dumb user interface, and very high price of Creo, Catia or NX, it's still one of the best for general industrial design work.
      And if that's too expensive, There's Fusion, which I've never used but I've heard is very good for one man companies and even more serious hobbyists needing cheaper CAD software.

  • @marsmotion
    @marsmotion Před rokem

    its way less about interop as everyone uses fbx. its about features and a lively dev of the soft. autodesk let it go stale. why i dont know. curr im using coat and its revolutionary application of pbr to voxel volumes directly. i got tired of zb interface it just sucks and coat does more in the box for video game production than zb and i like i can do retop and uvs there if i want to and even paint stuff. its amazing.

  • @activemotionpictures
    @activemotionpictures Před rokem +7

    14:37 - Lesser known? 3Dcoat brought the first really revolutionary UV packing algos, uv topology with curves (again revolutionary in 2011), udim support immediately after ptex,ptex support (2010); Ukranian developer, heavily used software in Japan, etc.
    Just because American studios look at 3DCoat "down" because its economic pricing, doesn't mean it is a less used software.
    All 3DCoat painintg and pbr materials have literally shaped 10+ years of the vfx industry. Sculptris was the experimental branch for 3D coat voxels. People, do your research.

  • @Roy_21y
    @Roy_21y Před rokem +2

    Ian Spriggs uses Mudbox ..
    N his portraits are the realest ...

  • @nikAn-oo5ck
    @nikAn-oo5ck Před rokem +1

    Because autodesk, having bought the program, always sits in no way and does not really develop anything. And how many programs have buried Autodesk

  • @bertcabana5563
    @bertcabana5563 Před 9 měsíci

    3dCrash,..er I mean 3dCoat...

  • @JTW3D
    @JTW3D Před rokem +1

    Summary of the video: Mudbox stopped getting updates and new tools. Other software kept developing and updating.

  • @ebelesaurus2
    @ebelesaurus2 Před rokem +10

    Autodesk is a joke if you’re not an architect or an engineer.

  • @xmatobujnakx
    @xmatobujnakx Před 29 dny

    acquired by Autodesk....

  • @d1namis
    @d1namis Před rokem +1

    3D Coat > Mudbox

    • @Alexander-mk4qf
      @Alexander-mk4qf Před rokem

      😂😂😂😂 if you are sculpting weird stylized things for sure

  • @insanepolygon
    @insanepolygon Před 8 měsíci

    One word- Autodesk. Mudbox died the day Autodesk acquired it. For a short time, it was a worthy competitor to Zbrush until Autodesk bought it and stopped developing it. Since then Zbrush has left it behind in the dust. Autodesk is an innovation killer, the only reason Maya and 3ds max is still alive is because a lot of studios has their pipelines built around it.

  • @flonkplonk1649
    @flonkplonk1649 Před rokem +2

    Please change your accent! 😆😉

  • @maddiehad
    @maddiehad Před rokem +1

    bruh do you even lift ?

  • @yasaipicles6295
    @yasaipicles6295 Před rokem +1

    autodesk did what it does best, abandon software even though they are a software company.

  • @4per8
    @4per8 Před rokem +1

    please stop rocking back and forth on your chair while recording the audio, the volume levels keep fluctuate and its hard to listen too

  • @jaromor8808
    @jaromor8808 Před rokem

    tldr: the AutoDesk curse

  • @Toughbeard
    @Toughbeard Před rokem

    No need for a lenghty explanation to "what happened to Mudbox?" the answer is simple: "Autodesk"

  • @kevinbillington9773
    @kevinbillington9773 Před rokem

    That's what happens when you sell to autodesk 😊

  • @faizalski
    @faizalski Před rokem

    Softimaaajsh

  • @prettyone68
    @prettyone68 Před 6 měsíci

    STOP PLACING THE ADS IN THE MIDDLE OF THE VIDEOS ....

  • @eeveemikat
    @eeveemikat Před rokem

    Laughs at go z it almost never works

    • @ashdalat.
      @ashdalat. Před rokem +1

      It work with blender, tried with Maya but not work 😔

  • @PeterSatera
    @PeterSatera Před rokem

    It's such an absolute waste, autodesk made a right mess of their potential ecosystem...look at substance, that integration done right. I updated mudbox to 2024, it has NOT one, update (,unlike 2023). I'm calling ceased development this year on for it.
    Maya and Max are eventually going to be punished if autodesk do not get their act together. Blender is redoing their animation pipeline over the next 3 years. The wave is changing again, I say this as someone that was a very focused Lightwave user that uses Maya.
    Maxon aren't out of the shadows either, blenders acceleration rate is astonishing, and zbrush need to keep putting out pipeline defining features that make the Payment worth.

    • @WaspMedia3D
      @WaspMedia3D Před rokem

      Max has been getting some love the last few years and apparently has a lot of updates in the pipeline. Its still needs polish and more updating on some of the critical tools, but its a far cry from where it was 7 years ago. I think we can thank Blender for this.
      I don't use Maya but I heard many users complaining that Max is getting all the attention now and Maya is getting table scraps for updates.

  • @crisvis8905
    @crisvis8905 Před 8 měsíci

    They raised the price on this since this video was made 😂 No new features and no development at all. Yet they want to make more money from it.

  • @riobaldo79
    @riobaldo79 Před rokem

    Blender. Next...

  • @3DeeFanatic
    @3DeeFanatic Před rokem +4

    Autodesk, the graveyard of 3D applications.

  • @c3d266
    @c3d266 Před rokem +1

    Nobody? lol

  • @doillo
    @doillo Před rokem +1

    The real reasson why mudbox died is cos it can't handle millions of polys flowly like zbrush. And it is because Zbrush is CPU based soft and mudbox is GPU soft based...

    • @lastone032085
      @lastone032085 Před rokem +3

      Stop the lies. I could sculpt a 60 million polygon model on a gtx 9800 in mudbox back in the day where zbrush degraded the farther you went beyond 10 million. Mudbox had performance, UI and the texture painting was light years beyond zbrush. Autodesk simply dropped the ball just like they did with XSI.

  • @RomboutVersluijs
    @RomboutVersluijs Před rokem +3

    What country are you from, your method of talking is so weird. So to say do

    • @RomboutVersluijs
      @RomboutVersluijs Před rokem

      Sorry but i just can't fully vire your vidoes. Your voice and method of pronounce is so annoying

    • @flonkplonk1649
      @flonkplonk1649 Před rokem

      Absolutely! Horrible...

  • @ThomasJohannSculptor
    @ThomasJohannSculptor Před 3 měsíci

    Zbrush has become laggy and buggy, I'm already using mudbox for work and it was always a better program. Autodesk should not have stopped development. What a bunch of losers they are.

  • @user-cx7ss2rf5p
    @user-cx7ss2rf5p Před 9 měsíci

    Autodesk is a cancer on the 3D industry. It acquired and killed its strongest acquisitions. Softimage XSI and Mudbox should be the backbone of 3D game and entertainment development. Instead we have tired bloated pigs like Maya and Zbrush with its awful user experience and interface.

  • @europetruck5879
    @europetruck5879 Před rokem +2

    what ever tuchs autodesk they die

  • @Alexander-mk4qf
    @Alexander-mk4qf Před rokem

    Nobody use... Artstation realistic artists 😂😂😂😂 wtf