Using Substance in Architecture - 01 - Material Creation From Photography | Adobe Substance 3D

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  • čas přidán 29. 08. 2024

Komentáře • 12

  • @lawrencelawine9082
    @lawrencelawine9082 Před 2 lety +2

    "this isnt perfect or great by any means" looks already better than my edited result

  • @onlybooleans
    @onlybooleans Před 4 lety +6

    Thank you so much for all these tutorial guys.

  • @pd5156
    @pd5156 Před 4 lety +9

    I want Blender plugin now.

  • @attilakovacs8329
    @attilakovacs8329 Před 3 lety

    Alchemist is very very powerfull

  • @hangruan4002
    @hangruan4002 Před 4 lety +1

    Great job!Where's the orginal stack stone image?I can't find it in the files.

    • @pixelwave
      @pixelwave Před 3 lety +1

      You can download the project files here - academy.substance3d.com/courses/Using-Substance-in-Architecture-Visualizations/youtube-u74QVwBpHWk - or send me an email at info@pixelwavedesigns.com and I'll send you the base images used in the scene :) I hope you were able to learn something!

  • @acadgatsu
    @acadgatsu Před 4 lety +1

    I can't find the 3DS Max Substance plugin mentioned and used in the video. Where on the Adobe website can I download it?

    • @acadgatsu
      @acadgatsu Před 4 lety +3

      Just found it here in case anyone else is interested: www.substance3d.com/ecosystem-plug-ins/

  • @alessandrogalimberti475

    what if I don't have the delighter?
    I have the version 2020.1.0

  • @jurandfantom
    @jurandfantom Před 3 lety

    Soo, just load RAW then (that will be most pure as much information as possible) :hmm:

  • @Rinka17
    @Rinka17 Před 4 lety

    not found Delighter

  • @eduardoromero1461
    @eduardoromero1461 Před 4 lety

    No puedo abrir el programa.