Mostly the AI has a reasonable pace in the wet, sometimes they are really slow and sometimes too fast. At this point the AI has very little in common with the AI in PC2.
The AI doesn't have the same dry physics either. Can't think of a single sim that has the AI running the same physics as the player as its too resource hungry.
I'm brazilian, and your pronunciation of our cities and track names are really goog! Trust me! And, by the way, it's pretty cool to see our tracks and cars bringing fun to people all over the world. As you said you like more elevation changes, you will like the velocitta track that you commented. It's has shorter straights, but the elevation changes are crazy. And stock car use to have races there as well.
To the folks out there that wonder what it's like to drive in the rain in the lower mainland of British Columbia going into Vancouver, well Mike just made a pretty accurate depiction in this video. Well done!!
nice race as always!! just a few things to take in consideration for those ultra wet races... some of the tracks and categories in real life would not keep the race going on those "extreme" conditions.. I wish we had a option for scheduled safety car to join for a few laps when the track is flooded...again, some of the tracks don't have a proper drain system to fastly deal with that high level of water on track..and some of the cars don't have enough grip even on wet tires it is not the case for goiania or the stockcars, but the SC would be really fun!
That would be really awesome - SC when the track becomes too wet, and different tracks will have different thresholds. Have you suggested it on the Reiza forums?
I seriously thought I was the only one only one struggling with rain in this game. I first tried mount Panorama and just gave up on rain in the entire game.
I ran some laps in these stock cars. Really fun car. Would be even better if I could get my Force feedback dialed in this title. I struggle with a consistent setting that feels good.
Hey Mike, have you tried the Full Force Custom FFB for AMS2? It's actually insane how good it is. Anyone's that ever thought AMS was slidey feeling needs this file. In fact, it should just become the default FFB
I really didn't like my experience with wet weather this we in AMS2. I raced Bathurst and it started raining in the middle of the race and I was all over the track while the AI was just passing me without even pitting for wet tires.
I really struggle with getting a good feedback setting for ams2. I really want to play this game more but i just fell disconnected when i play it. Any suggestions?
Yeah, I did a video about 2 months back on exactly this topic. Feel free to check it out. There are a few simple steps I took to feel more connected to the cars in this title.
Not sure why you're complimenting this AI so much. I have to raise its level 8-9 points for wet conditions and this just shows how immersion breaking in race transitions are. "Gaining a bunch of time in one lap" has never been a good thing.
Most of the people hating on iRacing either haven't played it in the past few years if they've even played it at all. People just repeat what they hear other people say online (who they themselves might not even have any experience).
@@nuztuz903 I'm sorry, where did I say it didn't have shortcomings? I'm challenging people who level criticism of the sim in a manner that makes it sound like they haven't played any recent iteration of the sim. Anyone tossing around terms like "ice racing," as an example, has just telegraphed to anyone who spends times playing ALL the PC sims that they are just parroting forums debates from well before COVID. Whatever little debate that circles around whether iRacing should be putting more or less emphasis on canned FFB effects, or tire model behavior at more extreme slip angles (AMS2 being the widest window, iRacing probably being on the other end of the spectrum certainly, with a narrow window) are quite frankly irrelevant to my point. Rain in AMS2 is a waste of time if you're looking for a simulation experience and not just an atmospheric one. It simply doesn't model aspects of a wet track that actually make rain races interesting. Rain isn't interesting just because traction around the course has been lowered to 75%. Rain races are interesting because a wet track forces drivers to take more creative and varied lines as traction around the lap is always shifting position. Truly great wet weather drivers aren't great just because they are better at handling a slippier car, you know? AMS2 Rain is great for aesthetics, but it isn't actually providing a "wet" driving experience. And if we will criticize the "lesser" sims for being "simcade" because they aren't accurately modeling reality, then it's only fair to call it out here.
@@opmike343 yes yes we all agree that iracing is the pinnacle of wet driving, I don't think anyone will contest that. however for the price I don't consider Iracing's overall package competitive within the larger simracing market and many of the "iceracing" arguments are still there to be made. while I can't comment as I haven't played in the last year people like Daniel morad (IMSA GT3 Driver) and Moritz Lohner (Esports Driver) have criticised how the game handles slip angle. I'll grant you FFB is very subjective and most "sims" have a pretty good baseline including iracing. and yes all of the other sims have their issue but Iracing comes under higher scrutiny due to the absurd price. it should be industry leading in every area when the price end's up being 5 to 10x to what you would pay for some of the competition.
I love AMS2 as an offline sim, but its AI is very inconsistent, sometimes great, sometimes absolutely awful; depending on class/track/weather. But for a quick offline race, I’ll still play AMS2 now and then.
Love AMS2s overall fixes from the day it came out. Wanted to ask if you've seen and heard about CR Formula's new car the silver arrow 99 based on the 1999 F1 season McLaren MP4/14. Would love to see a review and first dive into what your thoughts are. I personally bought and I enjoy it so far.
I really hope Reiza can remove the "AI not having the same wet physics" thing that AMS2 inherited from PC2.
Mostly the AI has a reasonable pace in the wet, sometimes they are really slow and sometimes too fast. At this point the AI has very little in common with the AI in PC2.
It's still Project Cars 2.5 unfortunately
The AI doesn't have the same dry physics either. Can't think of a single sim that has the AI running the same physics as the player as its too resource hungry.
I definitely remember this on Project Cars 2. I would lower the AI for wet races to compensate.
I'm brazilian, and your pronunciation of our cities and track names are really goog! Trust me! And, by the way, it's pretty cool to see our tracks and cars bringing fun to people all over the world.
As you said you like more elevation changes, you will like the velocitta track that you commented. It's has shorter straights, but the elevation changes are crazy. And stock car use to have races there as well.
To the folks out there that wonder what it's like to drive in the rain in the lower mainland of British Columbia going into Vancouver, well Mike just made a pretty accurate depiction in this video. Well done!!
The race is never over till that generously proportioned lady starts singing
nice race as always!!
just a few things to take in consideration for those ultra wet races...
some of the tracks and categories in real life would not keep the race going on those "extreme" conditions.. I wish we had a option for scheduled safety car to join for a few laps when the track is flooded...again, some of the tracks don't have a proper drain system to fastly deal with that high level of water on track..and some of the cars don't have enough grip even on wet tires
it is not the case for goiania or the stockcars, but the SC would be really fun!
That would be really awesome - SC when the track becomes too wet, and different tracks will have different thresholds. Have you suggested it on the Reiza forums?
@@jonasclementdk not yet! but I actually will! =D
I'd love to see NASCAR style stock cars represented in AMS2, if for no other reason than completeness. AMS2 seems to be doing a LOT very well.
I seriously thought I was the only one only one struggling with rain in this game. I first tried mount Panorama and just gave up on rain in the entire game.
Thanks, excellent video. I'll give rain a try 😀🌧
These cars are real fun to drive , I'm going to set up a championship with some of my favourite tracks
I ran some laps in these stock cars. Really fun car. Would be even better if I could get my Force feedback dialed in this title. I struggle with a consistent setting that feels good.
Hey Mike, have you tried the Full Force Custom FFB for AMS2? It's actually insane how good it is. Anyone's that ever thought AMS was slidey feeling needs this file. In fact, it should just become the default FFB
Where can I download that?
Link?
I really didn't like my experience with wet weather this we in AMS2. I raced Bathurst and it started raining in the middle of the race and I was all over the track while the AI was just passing me without even pitting for wet tires.
What spotter voice are you using Mike?
Comment @ 3:17 "he's 2 lengths back"... did you hire a horse racing commentator today, to do you spotting Mr SimRacing604?, hahahaha
You should make a video on the new AC CSP update! It has new curb physics
Lol I saw the title of the video out of the corner of my eye and thought the title was "surviving Diddy" LMFAO
Can't change tyres on the 24 stock cars, this a bug or my end? 23s etc no problem.
Strange issue for me, running this car in default championship mode as provided by Reiza and there was only one tire to choose from, no wets?
I really struggle with getting a good feedback setting for ams2. I really want to play this game more but i just fell disconnected when i play it. Any suggestions?
Yeah, I did a video about 2 months back on exactly this topic. Feel free to check it out. There are a few simple steps I took to feel more connected to the cars in this title.
AI smokes me in the wet and dry lmao.
Hey dude hit me up, are you from Vancouver? :D
Not sure why you're complimenting this AI so much. I have to raise its level 8-9 points for wet conditions and this just shows how immersion breaking in race transitions are. "Gaining a bunch of time in one lap" has never been a good thing.
I enjoyed the race
Bro with all respect iR is a king and big king! I was iR hater few years ago, big hater !!!
Most of the people hating on iRacing either haven't played it in the past few years if they've even played it at all. People just repeat what they hear other people say online (who they themselves might not even have any experience).
@@opmike343 weird most seem to agree that ffb and slip angle are the sims short comings when compared to something like LMU or AC
@@nuztuz903 I'm sorry, where did I say it didn't have shortcomings? I'm challenging people who level criticism of the sim in a manner that makes it sound like they haven't played any recent iteration of the sim. Anyone tossing around terms like "ice racing," as an example, has just telegraphed to anyone who spends times playing ALL the PC sims that they are just parroting forums debates from well before COVID.
Whatever little debate that circles around whether iRacing should be putting more or less emphasis on canned FFB effects, or tire model behavior at more extreme slip angles (AMS2 being the widest window, iRacing probably being on the other end of the spectrum certainly, with a narrow window) are quite frankly irrelevant to my point.
Rain in AMS2 is a waste of time if you're looking for a simulation experience and not just an atmospheric one. It simply doesn't model aspects of a wet track that actually make rain races interesting. Rain isn't interesting just because traction around the course has been lowered to 75%. Rain races are interesting because a wet track forces drivers to take more creative and varied lines as traction around the lap is always shifting position. Truly great wet weather drivers aren't great just because they are better at handling a slippier car, you know? AMS2 Rain is great for aesthetics, but it isn't actually providing a "wet" driving experience. And if we will criticize the "lesser" sims for being "simcade" because they aren't accurately modeling reality, then it's only fair to call it out here.
@@opmike343 yes yes we all agree that iracing is the pinnacle of wet driving, I don't think anyone will contest that. however for the price I don't consider Iracing's overall package competitive within the larger simracing market and many of the "iceracing" arguments are still there to be made. while I can't comment as I haven't played in the last year people like Daniel morad (IMSA GT3 Driver) and Moritz Lohner (Esports Driver) have criticised how the game handles slip angle. I'll grant you FFB is very subjective and most "sims" have a pretty good baseline including iracing. and yes all of the other sims have their issue but Iracing comes under higher scrutiny due to the absurd price. it should be industry leading in every area when the price end's up being 5 to 10x to what you would pay for some of the competition.
I love AMS2 as an offline sim, but its AI is very inconsistent, sometimes great, sometimes absolutely awful; depending on class/track/weather. But for a quick offline race, I’ll still play AMS2 now and then.
Love AMS2s overall fixes from the day it came out. Wanted to ask if you've seen and heard about CR Formula's new car the silver arrow 99 based on the 1999 F1 season McLaren MP4/14. Would love to see a review and first dive into what your thoughts are. I personally bought and I enjoy it so far.
Great race!