Clean surfaces are the cause of many renders looking fake. Since we couldn't find any good texture maps we created them: www.poliigon.c... Join Poliigon: www.poliigon.com?.com&
The glass ones you've shown in the video makes the table look super grody and dirty. It's there anything you have that makes it look only a little written by an almost miniscule amount? For example: I only want, like, two coffee cup spots on a table.
please make a video on how to apply pbr textures in maya 2017 with arnond i brought a 1 month package and i am new to maya and texturing plz make a tutorial on this it will help me alot
But why can't this just be baked into the different textures (roughness, diffuse, normal, etc). What is the purpose of an entirely seperate texture? Even here you use it as a roughness map. If you paint out areas you don't need, maybe you can justify it, but that's still part of the roughness output in the end. Don't get me wrong, distributing these separately is a great idea, just not a new one.
They interact dynamically with the lighting. If it were baked it would look the same no matter which angle you were looking at it and no matter how the lighting was set up around the object.
its plugged into the roughness node. Light reflects differently off of different parts of the mesh depending on the white and black of the map. Similar to displacement maps. You can't bake that into diffused/albedo textures.
I appreciate the realism But, that perfect, straight line, brand new look to the materials is what I like about graphics You want a balance between realism and brand new Sometimes you don't like it looking realistic, you just want it to look clean and hd
bro there are many free available on internet if you want texture than reply me i have 1000 texture + others being indian parents do not support buying these so i got soe from pirtate websites and some for free they work well
This is just a collection of textures and texture maps, not a damn modeling software bro. You can't just add a texture and have your actual object change. Although, that would be cool, hint hint anybody who makes 3d modeling software.
Oh wow I'm retarded, I never heard about displacement maps. I'm not actually into 3D modeling or anything, this is just in my recommended. Thanks for pointing that out guys.
It's perfect, I mean, Imperfect.
irl you cleaned up those "imperfections". In 3D renders you try to add them.
poliigon is seriously awesome..found great textures,misc.etc..just love it
as soon as I have a solid income I'll imidiately get poliigon :o
Update?
Update or riot
OP last seen stripping in vegas
Jordan Franck u serious 😱😨
@@jordanfranck xd
That glass table looked nasty. WINDEX
I'm not a game developer but I enjoy watching these
too :d
lurk Actually this isn't game making
i'm pretty sure these aren't used in games.
@@ShaggyAMV they definitely are used bro
@@cooldragoncool3046 Yes. 3 yrs ago I wasn't aware that games use PBR rendering which includes maps.
1:59 O_O
Same reaction
money shot.
Great work Poliigon! Haha the scroll down on the Google Images of "grunge texture" cracked me up because I recognized them all.
Wow, those look great! Amazing job, you are really helping the CG community improve with your products :)
i knew blender could make some insane things, but now that i got into it myself and started watching stuff like this, it just blows my mind honestly.
we need perfection in modeling
and imperfections in texturing
haha nice combination
i have all of it and i LOVE IT !
this libary is HUGE and so powerfull !
i use these with substance and unrealengine
I can't wait for animated textures (especially of water on glass) be added.
Andrew, any idea when this will happen? Thanks
I once had a cleaning lady that was doing what computers do. Too bad she retired :(
Awesome! And lots of very valuable information here as well
Awesome, thanks Mr. A.P.
Love Poliigon!! Thank you!
The glass ones you've shown in the video makes the table look super grody and dirty.
It's there anything you have that makes it look only a little written by an almost miniscule amount?
For example: I only want, like, two coffee cup spots on a table.
you can easily modify the textures in your respective 3d creation suite
If U have found a Solution pls write it here
HOW TO FIX THE SCALE OF AN IMPERFECTION MAP SO IT DOESNT LOOK ALL SMALL REPEATING LIKE A PATTERN IN A BIG MESH?
Thanks.
Awesome ..
Is there any tutorial on how we can use those imperfections? Like adding fingerprints to a phone, or knife marks at a cutting board.
Thankss
thank you i will try it
thank you very much for your help
Thank you!
what about automobile texture
Wow, just great !!
Wow those fingerprints look nasty, definetly need to clean the table a bit XD
please make a video on how to apply pbr textures in maya 2017 with arnond
i brought a 1 month package and i am new to maya and texturing plz make a tutorial on this it will help me alot
shouldn't have bought it if you're new
1:55 how did you guys make this dispersion??
Thank u so much
How to add imperfections throught Photoshop in Lumion?, please?
Wow looks realy nice
Those last 2 were 3d renders right? They looked so real!
nice
Love it!
How about using them in Redshift for C4D?
Perfect the imperfection
ehhh what about the straight line problem you raised, how do we solve that bro??
afro symphony displacement maybe?
You are blender guru. i am very much sure.
So Poliigon is created by Blender Guru?
Can't afford the pricing plans
Can someone please help me how to Add imperfections to unreal engine workflow?
Can u use this for game development
Maybe Arnold next?
anyone knows a free imperfection maps gallery?
How do I use this in archicad 21??
man those things are too smudgy, if i saw that in game id want to equip windex
1:55 That is a bit unrealistic since who didn't clean their coffee table when it is that dirty
its not dust its moist
you can control imperfection level too
At 2:00.... wow.... That's a render?!
has to be! there is no school on earth that clean
But why can't this just be baked into the different textures (roughness, diffuse, normal, etc). What is the purpose of an entirely seperate texture? Even here you use it as a roughness map. If you paint out areas you don't need, maybe you can justify it, but that's still part of the roughness output in the end. Don't get me wrong, distributing these separately is a great idea, just not a new one.
They interact dynamically with the lighting. If it were baked it would look the same no matter which angle you were looking at it and no matter how the lighting was set up around the object.
What does that mean? What physical property does it actually change?
its plugged into the roughness node. Light reflects differently off of different parts of the mesh depending on the white and black of the map. Similar to displacement maps. You can't bake that into diffused/albedo textures.
Never watch Poliigon videos on CG, they're just ads
No, the reality is that there is a 99.99% clean surface. It is almost absolutely clean.
You can watch youtube: nGyvXnSYDF4
whattt, this guy voice is similar like blender guru
Man I beg you to make booger too I saw alot of boogers under my table lol.
I appreciate the realism
But, that perfect, straight line, brand new look to the materials is what I like about graphics
You want a balance between realism and brand new
Sometimes you don't like it looking realistic, you just want it to look clean and hd
This guy sounds a lot like Andrew price
Kreygasm
Is this free??
Hope one day, I'll be financially self-supportable to afford these.. 😍
bro there are many free available on internet
if you want texture than reply me
i have 1000 texture + others
being indian parents do not support buying these so i got soe from pirtate websites and some for free
they work well
@@saumilsunilshah5663 Can i have thoses plz? :D i m like you a poor algerian xD
@@USEFization i could share link
Becuz i deleted them
@@USEFization search for wolf 3d
And goto his websites he has texture pack
CLAP CLAP CLAP CLAP CLAP!!!!
grunge maps!
I don't know how I got here.
What about the perfectly straight lines. Yeah didn't think of that one did you? No.
#burned?
This is just a collection of textures and texture maps, not a damn modeling software bro. You can't just add a texture and have your actual object change. Although, that would be cool, hint hint anybody who makes 3d modeling software.
Autiismo Add the right bump/normal to your, lets say, wall and the edges wont look razor sharp anymore, but rough and natural ^^
You can use displacement maps after tesselation.
Autiismo Ever heard of displacement maps??
Oh wow I'm retarded, I never heard about displacement maps. I'm not actually into 3D modeling or anything, this is just in my recommended. Thanks for pointing that out guys.