Want to abuse Mage Hand while still doing huge damage? Three-Handed Storm Wizard - Baldur's Gate 3

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  • čas přidán 27. 06. 2024
  • A guide featuring information on levels 4, 6, 8, 10, and 12 for a Storm Sorc 1 / Arcane Trickster 3 / Tempest Cleric 2 / Evocation Wizard 6 - A complicated mostly-caster build that ends up able to shoot Chain Lightning for 735+ Damage. WARNING: There are risky aspects to this build, it is not for those who are afraid of losing items, or reloading save files.
    Following is a summary of how to go about building from the start -
    Starting Stats:
    Str 8
    Dex 16
    Con 16
    Int 14
    Wis 12
    Cha 8
    Feats:
    Dual Wielder
    Spoiler Hair:
    Unnecessary
    You start out taking Sorcerer 1, but since you dump Charisma, you have to be sure to not pick spells that require it. Pick only utility cantrips, not attack ones, and pick Shield and Mage Armor. Then you take Rogue for the next 3 levels so you can unlock Arcane Trickster and Mage Hand without turn duration as early as possible. After this you take 1 level of Cleric, so by level 5 you can do Mage Hand + Phalar + Sanctuary. Next you take Wizard, and level it up as many times as you want to get the spells you need, either through that or by scrolls along the way, and then finally take your final level of Cleric, followed by the end of Wizard. I took this second Cleric level at lvl 9, because I didn't really need Dual Wielder until 10 when I was about to get Markoheshkir. But you can wait to take it until 8 if you wish as well. Int will be your main caster stat, so the spells you take with Arcane Trickster and Wizard levels, or the ones you learn with scrolls, will be the ones you use to do damage. Before you have adequate spellcasting, you will fight more like a Rogue, at either melee or ranged, your choice.
    Here is the order I used shown without all the words:
    Storm Sorcerer 1
    Arcane Trickster 3
    Tempest Cleric 1
    Evocation Wizard 3
    Tempest Cleric 2
    Evocation Wizard 6
    You end up getting near full casting power and obviously enough damage to finish entire encounters. Lightning + Wet is a strong combination, combined with other powerful things it only gets stronger and stronger. Because of Evo 6 you avoid hurting allies with giant AoEs as well as make sure that even when using Cantrps, enemies take damage every time you act. Casters already love Dual Wielder as a Feat, think of taking the levels in Arcane Trickster as getting a Third Hand to wield a very useful weapon with - thus the name, Three-Handed Storm Rogue.
    I hope you enjoyed the video, this one was an important one for me because I love the Arcane Trickster class and want everyone to recognize the potential it has! Besides the things I showed in the video, which I believe are some of the strongest items to use with Mage Hand, I also have a list I have made of all the items I have found so far that it can wield. They are as follows (Better ones near the top):
    Phalar Aluve
    Sword of Justice
    Staff of Arcane Blessings
    Club of Hill Giant Strength
    Mourning Frost
    Hamarhraft
    Dragon's Grasp
    Ritual Axe
    Harold
    Crossbow of Arcane Force
    Xyanyde
    Soulbreaker Greatsword
    Shattered Flail
    Everburn Blade
    Skybreaker
    Ritual Dagger
    Intransigent Warhammer
    Speedy Reply
    Blooded Greataxe
    Exterminator's Axe
    Corellon's Grace
    Adamantine Longsword
    Sword of Screams
    Hoppy
    Spellsparkler
    Larethian's Wrath
    Loviatar's Scourge
    Mage Hand is also immune to Madness, Psychic damage, and Blindness. It cannot slip or be effected by things on the ground, so with all of that in mind I encourage you to find even more items it can use! And find even more ways to use them. My version of the character was one I found fun, but Arcane Trickster has a ton of possibilities for anyone with an open mind.
    One final fun interaction with Mage Hand for those who want to set it up and be even safer with it - this is a reward for reading so far through my Description! - If you Short Rest, you actually make the Mage Hand go invisible, and you refresh your Phalar Shriek at the same time. So if you use the Shriek, then immediately Short Rest, your Mage Hand will be invisible, and the Shriek will not break it out. You can move it around at your leisure, but I still suggest you Sanctuary it to keep it extra safe. Also, be careful, if you have invisible familiars or Mage Hands with buffs on them, but they haven't entered Combat yet because they are invisible? The buffs will fall off at a real time pace, rather than a turn-based one. So even 10 turns will be gone in a minute.
    Let me know in the comments what you liked/disliked about the video, and what you would like to see for builds in the future! Here are a few others I have already made and considered making videos for if you don't have any thoughts!
    Gas Cloud Wizard
    The Underzealot
    Clown Hammer 40k
    Way of the Sneaky Snake
    Each can do hundreds of damage a round, apply crazy effects, and have fun gimmicks.
    0:00 A Preview
    1:28 The Build Begins (4)
    6:42 End of Act 1 (6)
    16:48 Act 2 (8)
    20:12 Start of Act 3 (10)
    27:50 End of Act 3 (12)
    31:39 Final Thoughts
    37:44 Mage Hand Bonus Round
  • Hry

Komentáře • 11

  • @bjohnston91
    @bjohnston91 Před 5 měsíci +1

    Your builds are amazing! I'm happy to see that you're subs are growing! I saw your post on reddit yesterday and you were sitting at 73. Look at you go!

    • @robertplaysvideogames
      @robertplaysvideogames  Před 5 měsíci +1

      I am pretty happy about it too ngl, thanks for the kind words!

    • @bjohnston91
      @bjohnston91 Před 5 měsíci +1

      @@robertplaysvideogames just keep hustling and we’ll keep watching

  • @JapanBard
    @JapanBard Před 7 měsíci +1

    Another sick build - Ty for the deets ❤

  • @aydenprehot9947
    @aydenprehot9947 Před 7 měsíci

    so you effectively can only buff using mage hand for as many long rests before you run out of unique weapons to swap it with?

    • @robertplaysvideogames
      @robertplaysvideogames  Před 7 měsíci +1

      So, luckily, the weapons you put on it will stay on it past your Long Rest! And your Mage Hand will stay alive across the rest, as well. So you don't have to worry about Long Resting - just need to avoid letting the Mage Hand die while it is holding good weapons. :)

    • @aydenprehot9947
      @aydenprehot9947 Před 7 měsíci

      @@robertplaysvideogames nice thanks

  • @aydenprehot9947
    @aydenprehot9947 Před 7 měsíci

    have you tried casting heat metal on the mage hand to see if it drops the item?

    • @robertplaysvideogames
      @robertplaysvideogames  Před 7 měsíci +1

      So! Heat Metal CAN work, but there are two problems: The first is that the Mage Hand has to Survive, as it does 2d8 Fire Damage, and the second is that it has to fail the save, otherwise it doesn't get disarmed. But! It is definitely another way to recover your stuff. If you combine it with the Heroism + Abyss Beckoners thing I mention early on, you might be able to make use of it in dire circumstances!

    • @aydenprehot9947
      @aydenprehot9947 Před 7 měsíci

      @@robertplaysvideogames you could try throwing a fire resistance elixir at the mage hand to minimize damage lol, it would still take some save scumming to probably not kill it, but maybe false life? lol by this points it likely too much work to try this though.

  • @williamf7052
    @williamf7052 Před 6 měsíci

    Promo SM