3D Art Creation Full Workflow Process Using Maya, Zbrush and Substance Painter
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- čas přidán 29. 03. 2021
- I had a lot of fun creating this 3D design using a Maya, Zbrush and Substance Painter work flow. I want to share the creation process with you!
I hope this will help you for your own projects somehow! :D
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its cool,thinks you work.
Let's name her : everlasting Garden Queen...beautiful art. thank you for the tutorial
Nice name! 😁
Everytime I visit your channel I always learn something new.... thank you soo much for making such amazing and helpful tutorials, god bless u...
Really wonderful display of workflow. Thank you for putting this together!
Thanks for checking it out!
One of the best things I ever seen. Awesome, stunning!
Love your channel and works . I like you dont show buttonpushing and you focus on the thinking process. Thank you for sharing and inspiring.
AWESOME!!!
So update it's been 3 months I am confident with Substance Painter with my models ....the next step is to learn zbrush and Mari hopefully it's gonna go just fine and hopefully by the end of this year I will have something...I love this channel, I love the motivation and hopefully whatever you guys are doing you come out successful on the other side.
If I can do it you can do it too
It's just been a year since I started 3D so I am new to this too 😊
- to all my intermediate and beginner 3D artists out there ❤️
If you are reading this
Thank you so much for this channel and your videos it's really helpful ❤️
I'm guessing you're demanding more Mari videos on this channel....since there are not too many on youtube...😄😄😄
@@man2596 yes sir...... Also I really like her approach to problem solving....the concept bra video was really helpful with the management of UVs and overall problem solving
Please Chun Chun if you are reading this please more Mari videos 😊❤️
@@slade6257 you're not alone...😄😄😄
@@man2596 I know right...
I mean I have heard from so many people that Mari is hard but I really want to do it....also be of college and everything I don't have enough money to buy a paid course so if my anyway she could do it it would have been great...... I can understand that it might not get much views and I don't know a paid course is good for business and everything but still if possible 😕
@@slade6257 I'm not sure if it has to do with its difficulty. Houdini is considered to be hard as well, but on youtube, you can find many videos. I guess maybe "not used by many people" is the answer...
Thank you so much!
Wow, looks really cool! Thanks for sharing with us :)
thanks for the video
beautiful render
This is sooo coool, thank you for sharing your process, that was very valuable content 💎
Minute 8:35 , you can use mesh > conform to snap the ornament to de magnet geo and avoid finicky snapping with quadraw 👍
Thanks for the tip!
It was so interesting, impressive and I think you're gonna have a new subscriver :)
Brilliant!
Thank you for the tutorial
hi,
I wanna know how do you model hairs?
your content is amazing. Keep creating awesome content :)
Awesome results!
Hi Chun Chun! Could you make a video tutorial about how to tackle big assets like, a Castel, or any sort of big think you can think of? Would be really interesting understanding the process :) Thanks!
Your just amazing... Really love your video.. 😁
I really wish there is a real-time versions of this. Speed ups are nice but it's hard for beginners to follow and what's happening. Nice work :)
I didn't record everything, it would be hours of video. This is the type of video that is workflow focused not beginners step by step.
Trust me, the way you learn is not by watching a full on guide which makes all the decisions for you and all you do is mindlessly follow which confuses you more and more instead of utilizing learned functions to suit your needs by way of thinking yourself and developing your skills.
The way to learn as a beginner is to follow a beginners guide, learn the subject and understand the reasons behind decisions. Then you head into the jungle with a shitty spear, get fucked up by the animals, gather yourself & look up a solution for your problem and head back!
The learning curve is more of a swinging whip(and feels just like it), there´s no way of straight lining you into the 3d world. Embrace this thought and things will get better :)
merci pour les tutoriels
Awesome
this is just amazing
Thank you!
hey your work is really great , how u have just unwrapped the model by auto unwrapping or unwrapped in maya
Hi! really enjoyed the video, you're a beast at texturing as always ahah! I was wondering, could you show how you usually combine the maps from substance back in maya for arnold? that and combining the displacement from zbrush for the final render always confuses me...
very useful~! Thank U~
Thanks.
Hi! Sorry to bother but when I try to merge More than two meshes with UV enabled all these uvs get overlaped, so then in substance it Is imposible to work with. Any suggestion? Thx!!
very cool
Thanks!
Amazing work!
Your tutorials is so great!
I can learn a lot of skills and knowledge, Thanks for sharing with us !
Will you release some Alien skin (Like Xenomorph) tutorials in the future?
I also bought your tutorials in Gumroad !
Looking forward to your new teaching video .
Merging visible has overlapped all my uvs and makes texturing impossible in substance. Not sure what I missed
amazing
I'm guessing you smoothed the normals(soften edges in maya) before importing into substance painter?
I exported the mesh from zbrush and no need to smooth anything.
ur amazing
You are too sweet!!
I imagine that you already know it but when you apli the ornament alphas in zbrush if youu put the focal shift to 0 you dont have the feather on the edges
I actually don't!! Thanks for the tip!
Hey Chun Chun, I have watched and love all your videos! I am currently texturing a shark and wondered if you have any tips for organic modeling when the thing itself is very smooth. I'm using Substance Painter and suppose they way to go is painting most of the masks and using layered image textures?
Thank you for making these videos!! I am just starting Substance Painter and seeing how you work in it is really enlightening.
I have a question though. Around 16:30 you added another layer of the gold copy to achieve some color variation. Doesn't adding two of the same layer affect the final color? I mean when I add a copy on the layer stack, the colors change even though it's the copy of an older material.
It shouldn't if the layer settings is normal not some kind of mix.
Hey how your computer handle wıth 23 million total points in zbrush mine points is 2 million and ı saw expoert as obj the file size 500 mb :((
不是有个吸附工具吗为什么要一个点一个点去挪
did you use GoZ in zbrush for going back and forth?
Amazing!!😍 Great video! 😙 I was wondering; what type of program do you use for the final picture/render?
It was in substance painter.
@@ArtruismDigital wow haha, have tried to render a good picture from substance, never really got the hang of it 😅
Please give free course of zbursh please🥺🥺 thank you
There are some tutorials on Zbrush on this channel.
@@ArtruismDigital ok thanks you so much 🥰🥰🥰🥰😘
@@ArtruismDigital love you 😘😘😘😘❤️❤️ please bring more content on this channel
:) nice se
how many udims do you usually have for a complete character
That really depends how close to the camera you wanna get and how hi resolution you wanna go.
And how do you export the mesh from zbrush with the UDIMS to work in substance?
And congrats for your amazing work And art.
Can you do this vibe in Blender?
it looks like an NFT art
Time to make millions 🤣