@@MrJonathansb There are similar ways of working for many situations where you have controls you can click on. It's the event driven programming paradigm.
If the palette has been closed for some reason you should be able to get it to appear again by using the menu, Windows->Palette. If it has been "docked" that should also open it, but when it loses focus it will hide again. If you want to undock a window, find it (if it is not obvious use the Windows menu again) - then right-click on the tab that has its name on and choose "undock". I hope that helps.
@@dansgamedevchannel6297 Hey man, i very much appreciate your help and dont you worry about insulting me ^^ i am simply thankful for your help. No, i am not in the Editor for Widget Blueprint. Will check later, i am kinda busy atm, thank you very much again
So this is for creating game menus?
This is a lot like web design...
Yes, and HUDs and similar things.
@@MrJonathansb There are similar ways of working for many situations where you have controls you can click on. It's the event driven programming paradigm.
I struggle to even find the "Palette" Window. Maybe you could start by opening it?
If the palette has been closed for some reason you should be able to get it to appear again by using the menu, Windows->Palette. If it has been "docked" that should also open it, but when it loses focus it will hide again. If you want to undock a window, find it (if it is not obvious use the Windows menu again) - then right-click on the tab that has its name on and choose "undock". I hope that helps.
@@dansgamedevchannel6297 That was the first place i looked, but there is no "palette" in window
@@masterbruce7592 I'm sorry if this seems like an insulting question, but are you in the editor for a Widget Blueprint?
@@dansgamedevchannel6297 Hey man, i very much appreciate your help and dont you worry about insulting me ^^ i am simply thankful for your help. No, i am not in the Editor for Widget Blueprint. Will check later, i am kinda busy atm, thank you very much again