This Is AI Cheating
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- čas přidán 7. 09. 2024
- At a time when the cheating epidemic seems like it can’t get any worse, there is a growing concern that we are on the cusp of something that could set us back in a major way: AI cheats.
All while Valve and other devs are supposedly behind the scenes working on AI detection models, hackers are doing the very same thing to better disguise themselves.
These AI cheats are harder to direct, whether it's being looked at by a machine or the human eye, forcing devs to fight fire with fire - initiating an AI arms race.
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remember when screen peaking was the cheats we had to worry about goldeneye
Blanket and duct tape was the best anticheat
@@CronaTheAwperWhat if you are playing on 1 screen?
It's so simple to stop cheating.
Make it so you have to link your personal ID to one and only one steam account for life.
If you get caught cheating, you're permanently banned for life on the steam platform.
Problem solved.
@@turkeyleg72 That was exactly the solution to playing on one screen though. Hide it right down the middle of the line.
@@norrecvizharan1177 Ok but I mean if you are playing on a TV siting far away from the screen
this is like college students using ai to do work while professors using ai to see if students are using ai or not
I miss being able to play CS. Half of the games are cheaters and the other half are people who are clueless
that very much does sound like CS to me though.
@@TomJakobWactual zoomer
@@delroku the translation tho x'D
Well, try faceit
@@horyss5496 I tried playing faceit in SEA and I had 90 ping, legit unplayable for me. Ranked ladder was so so fun until 20k where cheaters were rampant that you don't even have to play the game to win, it's just 8-9 guys running around with scout and spinning on each other.
The internet really has crippled one of the best anti-cheats in the history of mankind; the fist.
I remember going to a League of Legends internet cafe tournament for fun, but some dweeb literally couldn't contain his anger by the second match. I think he forgot where he was for a second because after a couple of matches of raging I stood up, walked to his chair and put my hand on his shoulder. I asked him "do you need to take a break, or are you going to leave the cafe?" and his eyes were wide as he turned to me and said "... Nah, it's fine...". Thankfully he was completely silent the rest of the tournament, but damn, do I often remember that and wish I could reach my hand through the screen at ragers and cheaters... Lots of people need real world consequences to actually give a fuck, sadly.
@@JoyThiefTheBand until the rager is bigger than you and you got to step back lol
you can still use that if you get the ip ;)
ai cheats have already been a thing for years, there is aimbots that learn how you aim whilst playing and try to imitate it so it doesnt look like just any aimbot algorithm
Call of duty mobile has that ‘feature’
@@negritotenfold how so, could you explain further
I think that would still be obvious, though. The people that use cheats are so bad, the AI prob wouldn't be able to make it look legit. It's still going to snap the reticle to the player.
@@nyssaalghoul5872 these bots are sliding around, weapon switching, quickscoping, planting bombs and executing. stuff ive never seen in previous seasons
@@hhaste in call of duty mobile people will automate their account. they can leave their account unattended for 72 hours and come back with diamond camos and a 6.00 kd
"it may reach a point when we will not know if the player we are playing against is cheating or not" another thing to add to that is companies using AI powered bots to pad a low playerbase or to work with the SBMM system.
I hate it when games put bots into your matches and pretend to be real players. I'd still hate it if those were AI bots, but understanding how this tries to solve the issue of low player counts, that could be a good solution to keep dead multiplayer games alive for people who want to stick around.
@@Zure619 Is it worth it if the "player" youre playing against isnt even real? The main joy I get from multiplayer games is that I know I beat a real player, or played with a real person. Thats what makes me "believe" I am better than real people. But if I play against bots, it would be the same as when I was a child and thought I was better than the computer when I was playing NBA Live 97 on SNES.
That's true. It won't be for everyone. But if the tech gets far enough so that the AI actually plays reasonable, can simulate different elos and it's easy to implement, it might be worth it considering. Gives players a playground to train in without pressure and it can keep a dead multiplayer game playable.
It's probably not a good fit for games like CS which require voice chat. But I think it could work well in arcade-like games like Star Wars Battlefront or other games which have a high player count per match. Or even RTS games and the AI could be set to play a specific playstyle so you can train your weak spots. Imo it has huge potential if it's applied correctly and not forced upon the players, but instead it's a feature you opt into.
Unless valve program bots to be racist and filled with hate, I'm pretty sure my opponents are real 😂
I literally don't play shooters anymore because of the cheaters
@MethFace same, I quit eating and drinking water because if cheaters.
@@MethFace Ironically, they're doing you a favour
Didn't think I'd see a hot mulligan fit on TheScore
HELL YEAH!
HELL YEAH!
HELL YEAH!
HELL YEAH!
Microsoft is planning to restrict access to Windows kernel, so no more kernel level anti cheats
but at what cost
the same goes for cheats, right? ---- right?!!
*rejects windows update*
@@kishi8774after a quick search, kernel level access is needed to read ram data, so hypothetically it would make it hard for traditional cheats to work. But if it was something like a hardware cheat it’s not going to help because ram access is not needed
They will just workaround it to cheat meanwhile the anti cheat becomes useless @@kishi8774
i can't even bother playing competitive multiplayer fps games right now. incessant microtransactions and horrible cheating problems have been plaguing this genre for years and its gotten to the point where i just cannot stand it anymore
Indie games are the answer. I hope I'll bring my own to the table before the world ends.
@@unfa00 if i still had the patience id be playing them but tbh im probably just gonna sell my pc and buy a nice sound system for my car 😭
The main problem with ai is the fact that it is so much more expensive to train a sophisticated model than it is to use a model that’s already been trained. So we can just go to the models and design an anti cheat based on the way the models were trained. Simple. Maybe not easy, but simple.
That will work at first but as cheat devs get used to using AI, they can just keep on developing and training new cheats that require more time to discover. This situation will continue to grow
@@muchluck7981 of course it’ll grow but right now it cost OpenAi $100 million usd to train gpt 4. GPT 3 was around 5 million. Following that trend, gpt 5 (if such a thing will ever exist) would cost like a billion usd just to train the model on a dataset. That’s disregarding the costs of turning the model into an application (chat bot in the case of gpt 3 and 4). And then they also have to host servers capable enough of handling the model and large amounts of traffic.
expensive? It's not. I made an ai cheat like this with only 900 images labeled by hand. Only to proof the concept, not using it.
wanted to add. the 900 images it's only for one game.
It's so simple to stop cheating.
Make it so you have to link your personal ID to one and only one steam account for life.
If you get caught cheating, you're permanently banned for life on the steam platform.
Problem solved.
This guy is one-dimensional, he had an even better example of how poorly VAC was working if he only mentioned Team Fortress 2's bot problem. No, just CS2 lol
I've almost exclusively played Competitive FPS since Quake 1. As much as it pains me to consider, we may wanna spend our time doing something more productive at this point rather than playing games that are 30%+ cheaters.
It’s quite pathetic 25 years of experience down the loo
It sucks. But a little less when you realize It was a once-in-humanity era, and we got to experience it.
We gonna get drafted soon and back to our main quest as human, enjoy this peaceful era while it lasts
I still play quake for the rofls... pummels... haha... All score and no skill... all headshots and no combos... which ratio is best? The gauntlet! bwahahaha and Team assists sure... and flag caps... All the variables being added to the equation only increases the odds of another error. It really was best when it was simple.
@@vonxoliver Then we'll play FPS IRL.. just without respawns. Hardcore server vibes.
has literally anyone been invited to overwatch? the devs said they brought it back but not a single person has shown proof they've been part of it
We’re an exclusive club - and you’re not in it
Best thing to counter this is to go after cheat sellers/get selling cheats banned by law.
That way, rather than being in a never-ending arms race, the source is taken care of, mostly solving the issue.
As if it was not possible le to sell/buy illegal good on the internet...
Making something illegal does not make it impossible. It barely matters if the law is unenforcable, or if the cost of enforcing it is too high.
Great, more laws that are impossible to enforce and only make the one implementing the law gain some attention so they can further their own agendas.
The cheat providers will just make a new account on another site and keep spreading the cheats.
The only way to stop it is jail time/heavy fines for cheat developers making millions off of killing our hobby..
this turning into the war against drugs
Korea has people sign up for games using a government account tied to their SSN. If you get caught cheating, you will be banned from all games using that login system. I believe there are also some cases where getting caught cheating could see you fined or even jailed if you tried to fraudulently win a competition. I would love to see this implemented elsewhere, but it seems near impossible for some countries to implement such a system. Sad, because it seems very effective.
Cool, just gotta sideload a false positive on your opponents' computer to eliminate them forever.
surveillance is not the solution.
It's so simple to stop cheating.
Make it so you have to link your personal ID to one and only one steam account for life.
If you get caught cheating, you're permanently banned for life on the steam platform.
Problem solved.
@thekatdev6007 Yea, but it does work and does limit a ton of stuff. There isnt going to be a perfect method to catch cheaters and keep them out thats going to work for everyone and every game. Thats the problem. Either tie it to something a bit more dear like your SSN. People willing to try to cheat with 3rd party applications will then be limited to SSN that they have access to - thus a few bans later they would be force to stop. While again still possible to get more SSN - you would at least slow down the cheaters ability to keep trying new accounts. Or tie it to some type of value - like having to purchase new accounts for x amount of money. Riot also did it with phone numbers - and while again - people do have access to more than one number, it did slow down the amount of accounts that were able to play in some of their more strick game play modes.
You can make it illegal without the surveillance. Cheat developers and hackers should be considered national economic threats. Games are the most lucrative part of the entertainment industry and symbiotically fuel the tech industry, allowing rampant cheating that is leading to a market crash is a national economic threat. If cheating doesn't get fixed eventually you wont be able to find a match without a cheater in any game which will lead people to quit gaming or cheat themselves. But because entertainment isn't holding up the economy the elites don't care they just like that they can make a lot of money from it. Also the games that make the most money are things like candy crush where cheating isn't an issue. Look at the state of wow and warzone which are filled with cheaters meanwhile microsoft buys activisionblizzard for candy crush and ignores the cheating in halo.
It is absolutely bonkers that we are talking about AI cheats when cheaters are permanently avoiding cheat detection by using a 5 dollar arduino. Valve anti cheating effort is negligent at best, non-existing at worst - but it is definitely not a race
The frustration about cheating finally got me as well.
I used to play level10 Faceit, played in ESL and German League (99dmg) for years. I am inactive now but like to play every now and then. In Matchmaking and Wingman the Game has put me in such a low rank, way beneath my skill range so almost every enemy is reporting me for cheating (I can't blame them). My trust factor got so incredibly low that now I ONLY get queued against and with Cheaters. But its not like these people even try to hide it no. It is only like getting through all the walls possible with revolver and scout. In the last 15 Games I had at least 1-2 Cheaters in 13 Games.
So that's where I am now Valve. Thank you that because of your inability to work good enough on your game and anticheat, people like me who love the game and spent thousands of thousands of hours are getting punished.
What is still a mystery to me - with a statistical analysis of the Stats (K/D Rate, ADR ...) gives you a good hint on Cheats on about 90% of players. Add them automatically to Overwatch - or if the stats are ridiculous just ban them for 7 Days.... and if they end up in the stat analysis again - ban them for life. What is so difficult about this?
because this will 100% get many many many innocent players banned lmao... especially higher rank players to professionals. auto banning good players is stupid
@@Ke.442i think he moreso means an automatic statistical analysis of the account ADR and performance, which could actually be pretty effective. Companies like Valve have so much data and this is already an EXTREMELY trained field (think even prediciting an individuals trajectories in interests in social media), that they could probably make a pretty robust system to add suspicious accounts into Overwatch. Then, its up to human discretion
@@alvinbontuyan8083 thats what i ment yes
@Ke.442 - I didn't mean to ban people for a dirty-Bomb - but if someone has an ADR of lets say 300 or KPD of 5+ - add it to Overwatch and let a human decide...
"TURBO LOSERS!",...i LOVE that!! 🤣🤣
the idiocy of cheat software developers is insane. If a cheat software/hardware is too good. It WILL kill multiplayer gaming in competitive games. Which will eventually kill the demand for cheats....
I mean, they still make millions of dollars until that happens
"Impossible for devs to keep up with" is complete and utter bullshit, but if you ignore a problem for 20 years, it's not going to get easier to get rid of. Valve and CSGO/CS2 Dev has ignored a growing problem for far too long.
As far as what's actually happening in game, VAC = Valve Allows Cheats
As a gamer of average skill, I thank SBMM for keeping cheaters out of my games.
I think it's adorably you think people who are just as bad as you and me aren't using cheats in silver ranked games.
@@PhoenixDog2160i think its pathetic that you think there are cheaters in low elo lobbies.
I have seen maybe 10-15 actual cheaters in my 6-7k hours on competitive games even around mid elo.
There are a shit ton of smurf but not many actual cheaters
@@PhoenixDog2160 if people are in the same lobbies as me and not moving up to high skill lobbies, even with cheats, then more power to them. Lord knows they need the help 😂😂
I think as I get older I will move away from competitive multiplayers towards co-op and single player games. Competitive integrity of online gaming is dropping by the day and has been for 15+ years, but these latest breakthroughs with DRM and A.I along with it being so cheap and accessible for people with no real tech knowledge really are the nails in the coffin.
Basically Homeless did a great video on this topic about a year ago too. Def encourage people to check that out tol
For the gamers themselves, just giving the 2 cents from the devs perspective : doing an anticheat is inherently always being behind the hackers : you almost never have a breakthrough that plugs up a hole in your engine to blanket suppress entire cheats. You can't effectively use something like VACNET yet because the false positives haven't been ironned out at all (everyone can reproduce a spinbot with their hand and get banned instantly under VACNET without any cheat). So you do as EVERY SINGLE CURRENT ANTICHEAT does : you scan memory for known cheat signatures, like variable or function names, or heuristics. Which means you have to know those. Which means new ones will always be unknown. Which means subscription cheats that update their sig everyday have already won.
No dev, even the Tarkov devs, actually want cheaters on their game. That is an idiotic statement. No dev is willingly being lazy on this. Cheating is just way too easy. So unless something is done by microsoft themselves, which would undermine the "Personal" in "Personal Computer" and lose them more market shares to apple, the cheating will stay as is. Even if a miraculous AI server side comes in and bumps into the same statistical problem as VACNET. IMO, it should be made illegal at a state level.
C U @ LAN.
If by illegal you mean the cheating, wouldn't that require a SIGNIFICANT amount of surveillance in order to actually punish offenders?
@@Nintega2K it wouldn't recquire more detection tools, just using the existing inefficient ones, but the people caught cheating being punished would deter way more casual cheaters and effectively reduce the population of kids that cheat. There will still be hardcore cheaters that can't be caught, but at least it wouldn't be something casual.
Pretty sure companies will win this AI race. Most servers are way more powerful than peoples computers plus devs can just save the input users make and give AI as much time as it needs to determine if a person is a cheater vs AI cheats where it needs to make pretty quick choices leading to less realistic movement. Feel free to correct me if you think otherwise I'm always happy to learn more about these kinds of things.
Then the cheaters trains the AI to reproduce the inputs perfectly again, and you got another VACNET false positive banwave incident. Only LANs can save us, and we've known that sinc Punkbuster. It is also the reason anticheats don't do statistical detection and usually just scan for the memory for known cheat signatures : even a human can reproduce a raging spinbot for 2 seconds with enough luck.
The main problem is, that "legit" wallhacking isnt detectable without intrusive anticheat.
I think the only real way to combat cheating is to reduce the incentive for cheating.
This however will most likely also reduce the incentive for legit players to play in the first place.
I'd argue if the cheats have to be so subtle that I won't be able to tell - does it still ruin my fun playing? Well, if I have a stake in the game then probably yes. But if I play casually - I might not care. If the game can matchmake and put players together based on their performance - wouldn't a cheater bubble up to play with better and better players until all that they have left are obvious rage cheats?
Isn't the fun of cheating in steamrolling others effortlessly? If cheats are undetectable, then it isn't going to affect legit players in a rage-unducing mannet, or it'd have to be obvious enough for the AC to kick in, right?
I think this is going to achieve an equilibrium where the AC is so good it will detect anything that isn't super sneaky, and then - unless there is a monetary incentive to use cheats - the fun in cheating would be gone.
Oh wait... but the game is 50% about who will loose more money gambling or paying for a texture to put on their weapon model...
CS is doomed, lol.
We need to go back to the business model of making games that are just fun to play and people will pay money to enjoy playing them, as opposed to people playing the game to collect/buy/gamble digital items, and/or doing shady business in that market.
Once again - I think the future of games is indie.
Even if AI detection only caught obvious cheaters, that alone would be a huge win. If cheating just turned cheaters into decently skilled regular players, that would still be bad but it wouldn't ruin regular matches to the same extent. If matchmaking works, just the top ranks and very likely e-sports.
The AI WARS BEGIN ... well have AI's competing at the end ..
“You need to have Vanguard running to play”
Valve: "Talking about VAC would make it less effective..." -> it never worked wtf 🤣
We need more games with dedicated servers that fans can run themselves. That way, moderators can kick and ban cheaters and hackers.
If the anticheat could detect wh/radar it would already be much better to play. You may not win the aim-duel, but you can at least outsmart the cheater.
wow we have trending AI Cheats and 0 anti cheat companies using AI in their anticheat
Unfortunately valves anti cheat is not even close to being able to keep up with cheaters, not to mention the fact that’s it’s false banned a substantial amount of people just for turning their dpi up.
I’m one of those people.
While I understand the importance of keeping the inner workings of VAC a secret, when stuff that wouldn’t get you banned in csgo suddenly becomes bannable however, there needs to be an update to the TOS/Fair play guidelines stating such changes.
I got banned for pretending to cheat… imagine that.
By pretending to cheat I mean throwing my mouse across my desk and spinning ridiculously fast in spawn
valve did the bare minimum, they didn;t even try seriously
@@ragtag0 did they ever remove the ban?
Need to start giving cheats prison time. It wont be long now, all they have to do is prove to a court that the cheaters are costing them money.
Which isn't something they can do, most cheater accounts in paid games are bought after the game is purchased on sale legitimately, and in these scenarios they've already made their money. Selling the account with a paid for licence to a cheater to use does not lose the company out of the second sale, and they already have profited off of the product they've chosen to sell.
@@Clarkzer0 I guess you could try to argue that in court but i dont know if it would hold up. They dont lock up the gun shop owner if one of his guns gets used by a customer. China think differently about it.
it should be fraud if they stream! making money of hacking is insane. twitch needs to crack down on it even though that must be awfully hard for them
And how did you plan to force Russia to hand out their hackers that does a good job making Americans upset?
tbh an anticheat in a game like csgo is supposed to filter out obvious cheaters. Players wont get upset about cheaters that play 99% human.
Imagine this, you ace against the enemy team and you get a pop up, "Please click on all the images containing traffic lights"
this is why i stopped cheating in cs too many tryhards
Hot take:Just pass a Bill that makes cheating in video games illegal give them some real life consequences because if they're willing to cheat in a video game they will cheat in other aspects of life
I never thought I would say this 5 years ago I think cheating in online video game should be some kind of crime it is destroying the experience of others I’m not talking jail time but a decent fine
"we don't talk about VAC because it makes it less effective" LOL
We back in the Punkbuster days where only LAN can be taken into account to measure skill. C U @ LAN Aceu
Cheats have come full circle now. They just blend in with normal terrible players.
Yes, I've been using DMA cheats for about seven months without receiving a ban in faceit, it just a classic wall hack + aim assist. it's very difficult to detect them now.
Lowkey, if all goes bad, one day physical sports would become more alluring than online games.
We just need a KYC system. So we can identify the cheaters by their legal government name and punish them.
At this point. I feel like Microsoft is the only company who could actually stop cheating. But it may seem invasive. But if they dont do it. No one will probably stop them.
Hackers will always win. They work on cheats with passion. People working on anticheats work for a salary.
Maybe win at making hacks to cheat the game that they play with people who just play the game and win or lose, have fun ... Because you know and they know
Honestly I prefer raging spinshootas over walling silver actorbots.. it’s so much better to get 13-0’d in 10mins flat than lose 11-13 to a team of literal silver 1s with the forbidden DLC
Sometimes things are dying. Online Games will die out. Its sad, but it is how it is.
Yeah, this means that the future of fps competitive games is over, once AI cheats take over, anyone can and will be a 'pro'. They'll be no reason to have tournaments or competitions anymore because anyone could load AI cheats for both online and offline tournaments.
Well, if Valve wanted to get rid of most of the cheaters, they would just make CS "expensive" and not free to play...
about 80% of people in the gaming cafe i go to used to play only CS. now it's rarely to see one play CS here. we all in this gaming cafe are victims of cheating in CS. and most cheaters don't even hide it, the even flex it most of the time.
cs2 always had cheater problems.
Even those "heroes" that turn his cheats ON when there's a cheater on the enemy team.
I lost count how many times i was playing on a good day, hitting headshots and sprays and enemy team called me a cheater, 1 player log out, and logback full rage claiming that if i'm cheating he should be allowed to cheat too.
You can't even be a good player in that game that other calls you a cheater and start to spin bc he's bad at the game!
We need to make hand cams standard and demand them from every FPS streamer and tournament player.
even if every developer forms a super coalition to form the perfect anticheat, the cheaters will create their very own "league of villians" just to counter it
its a never ending cycle
I know right. and all the devs know that there is no fullproof anticheat. if it runs in 1010101, it can be bypassed xD
Life is indeed magical
ngl i thought there would be people calling that communism and that its bad, but when its about cheaters in their videogames those fools are silent. thats actually even funnier
This is just silly and sounds like an argument that the cheaters themselves would use
@@ssj2_snake it's not silly or anything. It is what happening right now in real-world gaming. The more secure your game the more sophisticated the cheating software would be. The cheat devs would put time into developing it because of the demand. If there's a demand, there'll be cheat software. The op stated fact, it's a never-ending cycle. But atleast the game devs are trying their best to combat the cheat devs to make their life harder developing this cheat software.
Cheating is still absolutely rampant in CS2, they have not fixed anything so far.
If it's THAT hard to tell I hope that means the fight is more fair than it sounds
At this point i just dont understand anymore: the ammount of time and effort people put into cheating, they could have done so much better things. Actually playing the game, getting employed with the skills the developed cheating etc. Why waste your time in such an unfullfilling way
wow so, this is the end of the fps era. No legit player can log in to any fps game and feel confident that they aren’t gonna get pubstompped but cheaters.
Time to get into single player games exclusively then.
Problem is, an ai can only reach full capacity if it has 0 shackles hindering it. Problem for valve is their entire pro and streamer scene is overflowing with cheaters aswell as all their 3rd party match making services and premier. I guess they are not letting the A.I go full rampage in pattern detection due to not wanting the biggest PR distaster in Esports history if their whole scene gets banned pretty much by their own anti-cheat considering how long they have ignored people exposing them.
Cheats will come in all shapes and forms but there's something that always remains.... THE SCORE AND DATA
High kill number and no rank? Suspicious -> probably a cheater or smurf
Firing all bullets in one second? Suspicious -> blatant cheater
Multiple collaterals in one single game or between games? Suspicious -> blatant cheater
Is your aiming axis spotting the enemy through walls every time? Suspicious -> probably walling
Are you winning 99% of your duels? Suspicious -> probably aimlock
Are you moving with your knife in certain areas where you are supposed to be with gun frequently? (Mid, A or B site) Suspicious -> probably wall
Are you moving too fast too often? Suspicious -> probably bunny hop
The idea is to use the user data correctly, not chasing the programs installed or anything. Use the crumbs they leave behind.
Will this stop the cheating spread? NO. But at least they'll try harder to hide it.
And a scary cheater is a cheater you can win :-)
Yeah, so Riot has put more money into anti-cheat than any other game company, and the result is that now the cheats running in Valorant is so sophisticated that people literally get praise in the game for being really good at the game. And the result of cheats getting more sophisticated in Valorant will also spill over to other games like counter-strike, so thanks Riot, thanks for making a counter-strike competitor, thanks for going full ham on the anti-cheat and forcing cheat developers to to become so good at creating cheats that we will soon not even be able to tell that anyone is cheating in any fps-game. The future of gaming truly seems bright nowadays.
idk if this makes sense, but this is how we all get bots to video games nowadays, well for 5 years now. 🤔🤔
anti-cheat in 2050 are going to be ais that search all your files and check what they are before booting up the game or you will need to have this specific screen recorder live-streamed to somewhere not just a demo view. The second one makes some sense but fps would be a problem for some people
The first one is something they already do. Thats the idea behind the current anti-cheat. It scans in memory changes and applications. The other issue is most of these cheaters also know that and started to move the software off their computers and onto 3rd party system that does all the work anyways and taps into the mouse/keyboard to perform the actions. Though, in theory, they could force you to live-stream your hands keyboard/mouse and try to figure it out that way, but at that stage it would be pretty much be a game stopper there for the normal player. This would only work with pro+players who already are kind of doing that anyways.
By 2050 people will probably be controlling their mouse movements via neurolinks anyways
I just went outside and played IRL games when my friend got too salty on the screen peeking in Perfect Dark (or Twisted Metal) multiplayer... Online is a different beast though... I think it's just fine to avoid cheaters or ridicule them. Definition of a poser when we get our suspicions in game: speak of it. If they aren't yet, cheating they'll take it as a compliment... And if they are: well for tournaments make them get to bring nothing but their beverage of choice and their clothes in, to the already provided equipment to play. W8, soon they'll make wireless hacks for being better than you are at Vidya AND gamer
Volve is like a country with 30 soldiers where all 30 are corrupt.
this is literally the first thing i thought of when valve said they're gonna make AI anticheat.
We got AI cheats before GTA 6!!!
To be honest I wish they could make a tool that outlines enemies
Several of my friends who play cs2 just want vanguard for the game now... And I agree with them.
I think Valve already tested their AI model on TF2
Competetive multiplayer gaming is going to be completely dead in just a few years if this keeps up.
AI will be able to fake how a person aims, soo it ultimately will end up like a person. And a person miss a lot of shots
I might be biased but i dont think AI-Anti cheat is something that will be the next big thing. Mainly because its easily countered by ai cheats, which will lead to a point where a cheat is playing just as good as an pro and the anticheat cant detect anything without huge false positives. Do u wanna know what can differenciate between a pro and someone just "playing" like a pro? The anticheats we currently have (or their future versions). Not everything can be upgraded with AI.... I think at some point u have to choose between privacy and fairness, as cheat devs and most cheaters dont care about if the cheat is invasive or not.
cs needs intrusive anticheat, so it can ban you for having ai monitor etc.
going back to lan parties may soon become the only solution
I don't think AI anticheat failed - I think it works perfectly but it shows that pros also cheat. Think how much PR damage Valve would suffer, as well as potential lawsuits around pickems, betting and sponsorships if that information got out. They absolutely cannot afford the cash cow to end.
For the foreseeable future, it's single player only games for me. Fortunately, there are a lot to choose from.
If the anti cheat system is playing catch up, it won't catch up
In a way this sets a skillcap for cheats, which is still an improvement. Changes to gameplay itself could net even better results to resist AI, basically poison the model or require toggling of models and such to make operating cheat software harder and less fun than just playing. You'd still have diehards that want to develop cheats for the fun of "solving the puzzle" like any sort of hack, but it'd make it very hard to sell to folks that want to pay for an edge. Heck, put that pay-to-win crap in the game itself, much like all these "character abilities" but have some level of monkey-paw to it. Just gotta balance that enough to keep the whales feeding the game devs instead of the cheat devs
I am grateful for the support of my CZcams channel that I have dedicated to honor the memory of my twin brother. Thank you so much.
It is always this ONE Clip from GDC 2018 where this guy talks about VAC and it's been 6 years and honestly, not only did they not talk about VAC ever since, they apparently also stopped working on it entirely... Maybe that's why they don't talk about it...
Thank you for wearing a hat now. No one deserves to be subjected to that hair
Cheats will always be part of competitive. The same way steroids are in sports.
Today, there are a bunch of (if not all) pros using aim assist.
If one team is using, the others must use to compete.
The solution is to not have centralized matchmaking. Cheats have existed since the dawn of time but community run servers had better-- human-- moderation. Bring back the dedicated servers, it is after all how TF2 is surviving despite the bot epidemic. In the end AI anticheat cannot be held accountable for a false positive, which there will be many of. And even more as mentioned in the video, when AI cheats become indistinguishable.
Sounds like a "fair play act" where you cheat in one game an your banned from them all. Kind of like a casino. Making it all the more risky.
as long as their will be competition people will cheat, as long as people cheat others will develop said cheats.
If there was no market for the cheats they would be gone, but sadly we live in a world where people want to be better than they are for some reasons
Imagine if volvo makes the perfect ai anticheat and then drops a video were glados mocks all of the banned cheaters. Wouldn't that be cool?
I'm praying for AI driven anti cheat. I'm also fine with associating my government ID as my online core identify so if I'm banned from one online game you can ban me from all of them. The risk would be too high to risk it if it travels with you.
That's what happens in Korea and China and if I am not mistaken, cheating still happens there. There are workarounds to a lot of this stuff. Cheating is an ongoing war. there is no complete victory
Fake id's 🤷♂
It's so simple to stop cheating.
Make it so you have to link your personal ID to one and only one steam account for life.
If you get caught cheating, you're permanently banned for life on the steam platform.
Problem solved.
I would definitely not be fine with that even though I don't cheat.
@@burgerbait sure but it still slows down the process, I feel like you wouldn't be able to make an official government ID that wouldn't get denied tbh
I hate how a lot of things are repeated in this video like fact, when it's wholly untrue or we just know better. For example, while Overwatch was technically "re-enabled" for CS2 almost nobody has the feature actually on their account (source: WarOwl video where he mentions this). We also do have some idea of why they disabled VAC-net: It was banning innocent players because of its extremely shitty spinbot detection, which detected very high dpi changes as spinbotting. Theres tons of YT videos on this where you can see people getting falsely banned. Is anyone even doing journalism anymore, can you guys hold more than 2 thoughts at the same time while making a video?
Severely disappointed, I learned nothing here.
The conclusion is also ridiculous. The supposed AI arms race is not gonna happen because the "good" AIs will not be able to perform accurately, meaning false positive bans. This is true until something fundamental changes in the way they work. This discourages play even more than not knowing if the opponent is cheating. The answer is (unfortunately) already buried in the video: deep access to the players PC to convict cheaters with 100% certainty. Riot showed how it works and gaming companies are pissy they have to spend the dough now. BTW your rant at the end about an AC that works for all games? That's EasyAntiCheat it already exists and is on par with VAC at least.
There is literally a cheating live stream in my recommendations for this video...
Watch this turn into such a norm that years from now people are debating over the internet if some has “natty” aim or not lmaoooo it’s the gym all over again
i am worried about the innocent players who are gonna get caught in the crossfire, ai theft detection at wal-mart already arrested countless innocent people as is.
This aged quiet bad with VacNet 3.0 being announced.
what vacnet 3.0 do anyway? for working like for 3 day.and cheater rampant again?
I don't understand why people would want to spend $1000's into cheating. What a waste of money.
As a cs fan I wish we had something like Vanguard Anti Cheat ...