Melee's "Glitches" (that aren't really glitches)

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  • čas přidán 11. 03. 2022
  • Sometimes it really is just meant to be that way. Sometimes.
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Komentáře • 1,2K

  • @turndownforwalt
    @turndownforwalt Před 2 lety +3694

    ASUMWALT
    Thanks for having me on friend!

  • @PracticalTAS
    @PracticalTAS Před 2 lety +5720

    Fun fact, melee nerds call the nameless in-game unit "Melee-meters" or Mm, and 1 Mm is equivalent to 0.1 meters (1 decimeter) as displayed in home run contest. So a phantom hit is an overlap of less than 1 millimeter.

    • @You-fools
      @You-fools Před 2 lety +639

      1 millimeleemeter

    • @Eon_TAS
      @Eon_TAS Před 2 lety +297

      @@You-fools no, 1 centimeleemeter

    • @Jotari
      @Jotari Před 2 lety +48

      Hold on, wouldnt 0.1 meters be 10 centimeters?

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts Před 2 lety +182

      @@Jotari 10 centimetres is a decimeter.

    • @cetitanenthusiast776
      @cetitanenthusiast776 Před 2 lety +75

      @@You-fools If a melee meter is Mm, and millimeter is mm, then mMm?

  • @tysonfontanez
    @tysonfontanez Před 2 lety +3218

    I think if we as a community actually called the mechanics "smooth landing" and "glancing blows", less people would think that they're glitches

    • @dougiejones5719
      @dougiejones5719 Před 2 lety +419

      My friend doesn't L-cancel because he doesn't want to win "using glitches" lol... let 'em think whatever they want, I say!

    • @violetchan6402
      @violetchan6402 Před 2 lety +132

      I hate that you're right

    • @leaffinite3828
      @leaffinite3828 Před 2 lety +198

      Those names are so "video gamey" that yeah i think so

    • @bageltoo
      @bageltoo Před 2 lety +234

      In name alone, “Phantom hits” definitely sounds like a glitch

    • @Guitar-Dog
      @Guitar-Dog Před 2 lety +139

      @@dougiejones5719 imagine your friend played chess and didn't use his Queen becuase QWEEN OP!

  • @mxcascade
    @mxcascade Před 2 lety +2784

    I reckon V Cancelling is the devs throwing a bone for trying to airdodge but not making the input in time. Especially when you consider every requirement for it to come through making it closer to airdodges more than techs

    • @flamingpaper7751
      @flamingpaper7751 Před 2 lety +151

      That was exactly my guess, too. Smooth Landing/L-Cancelling is confirmed to have been added to make landing and shielding easier (since there was effectively no buffer system until Brawl)

    • @bonzjoe
      @bonzjoe Před 2 lety +38

      @@flamingpaper7751 That's just an assumption people make with l cancelling, It was just meant as a general lowering of landing lag

    • @flamingpaper7751
      @flamingpaper7751 Před 2 lety +79

      @@bonzjoe A lot of weird mechanics exist to make actions easier. Like Kara Cancelling from Street Fighter being added in SF2 to create more leeway for special moves, which were notoriously really hard to do in SF1. Or Attack Cancelling in Smash Ultimate being added to make more leeway for the Short Hop Aerial macro mechanic.

    • @someeggplant
      @someeggplant Před 2 lety +8

      Bayonetta bat dodge sounds similar but more broken, cause sm4sh Bayonetta.

    • @bonzjoe
      @bonzjoe Před 2 lety +2

      ​@@flamingpaper7751 l cancelling wasn't added to make shielding easier. why are you bringing those up. also they would not have to reduce the endlag that nearly that much for just that

  • @SimpleFlips
    @SimpleFlips Před 2 lety +2052

    I feel like you phantom hit me when you left and never called again...

    • @lambchu6459
      @lambchu6459 Před 2 lety +35

      🥺

    • @Reece8u
      @Reece8u Před 2 lety +120

      So you only took half damage, and it barely touched you at all? Glad to hear you are getting along fine!

    • @St1ckyGrape
      @St1ckyGrape Před 2 lety +19

      Bars??

    • @stephendonovan9084
      @stephendonovan9084 Před 2 lety +40

      @@Reece8u I think he means he couldn't process it at first but left him stunned and confused, with thoughts and arguments far exceeding the scope of the interaction

    • @Iinneus
      @Iinneus Před 2 lety +23

      This sounds like you're about to drop the fattest verse of 2022.

  • @MishKoz
    @MishKoz Před 2 lety +737

    6:13 I've heard a theory that it was mainly meant to be used by computer opponents. Like on higher difficulties they'd just automatically V-cancel wherever possible.

    • @icegod4849
      @icegod4849 Před 2 lety +106

      While I like the idea, I think the devs would have made the input window 1 or 2 frames instead of 3, as CPUs theoretically should be able to do one frame inputs. I could see that being the initial idea, however

    • @lounowell4171
      @lounowell4171 Před 2 lety +29

      Do high level CPUs v-cancel a lot though?

    • @MishKoz
      @MishKoz Před 2 lety +68

      @@lounowell4171 I don't actually know, and it'd be hard to tell for a casual like me when playing normally against CPUs (which like, how often do people really do that in current year?). But I'm sure somebody who knows their way around debug mode and stuff like that would be able to answer that question definitively.

    • @ahorsewhocandrive
      @ahorsewhocandrive Před 2 lety +177

      @@lounowell4171 yep, level 9s v-cancel consistently. Which makes them awkward to practice your combos with

    • @deathblowringo4168
      @deathblowringo4168 Před 2 lety +2

      The Reason is that they are actually trying to attempt shielding an Attack Hitbox and mostly Projectiles.

  • @DSmittie
    @DSmittie Před 2 lety +475

    Petition to change L-canceling to smooth landing. It would be hilarious

    • @astolfostrikesback4073
      @astolfostrikesback4073 Před 2 lety +42

      Tbh it sounds cooler

    • @Lampaluile
      @Lampaluile Před 2 lety +39

      @@astolfostrikesback4073 true smooth landing and wavedashing sounds casual enough

    • @nicocchi
      @nicocchi Před 2 lety +67

      If you wanna be pedantic, it's already called Smooth Landing. But in the same way that it's not Shine, but Reflector. It's not Tilt Attacks, but Strong Attacks. And for another example in the video, is not Phantom Hit, but Glancing Blow.
      And so on and so forth.
      Nintendo just uses its own terminology that doesn't necessarily align with the community's, which makes reading for Ultimate's patch notes a bit confusing. What we call "Hitlag" (or Freeze Frames, the small period of time where you hit an opponent and the animation gets stuck to sell the impact, most notably on strong or electric moves) they call "Hitstun" (what we normally call, y'know, when you've been sent flying from a hit and you can't act)

    • @Deadgye
      @Deadgye Před 2 lety +7

      Hop Short, Fall Fast, and Cancel your L's.

    • @heyzeuscreestow9394
      @heyzeuscreestow9394 Před 2 lety +42

      @@MiiK_ ratio

  • @TheBlakeGG
    @TheBlakeGG Před 2 lety +2363

    AsumSaus is the GOAT of melee content and it is not even close

    • @lucalyons-sosa9843
      @lucalyons-sosa9843 Před 2 lety +64

      Bruh fr top players upload 2 minute clips of themselves reacting to Mang0 commenting in their chat and wonder why they get no views.

    • @Lujeca
      @Lujeca Před 2 lety +46

      Turn down for Walt is pretty close imo

    • @MrLachapell
      @MrLachapell Před 2 lety +1

      Is not close to what ?

    • @pedrobraga5153
      @pedrobraga5153 Před 2 lety +26

      The 2 best melee content creators are in this video

    • @faragaroruga3229
      @faragaroruga3229 Před 2 lety +5

      What about scrumpy :(

  • @mattchu2219
    @mattchu2219 Před 2 lety +2004

    Hi AsumSaus

  • @ThePi314Man
    @ThePi314Man Před 2 lety +437

    I actually really like phantom hits in any context other than competitive play. I remember finding a strat on the Japanese language home run context with peach way back in the day that let you get multiple consecutive phantom hits with her down smash, racking up a shit ton of damage without ever sending the bag flying. For years before I learned how to bat drop, it was my highest score in the game.

    • @Hithere-uz6wd
      @Hithere-uz6wd Před 2 lety +23

      I dont think a bad game mechanic becomes good because of one random scenario

    • @Ridlay_
      @Ridlay_ Před 2 lety

      Nice!

    • @SSJPENGUIN
      @SSJPENGUIN Před 2 lety +44

      @@Hithere-uz6wd There can be good aspects & bad aspects, without it outright being one or the other :)

    • @Hithere-uz6wd
      @Hithere-uz6wd Před 2 lety +9

      @@SSJPENGUIN Yeah but i dont know any good aspects of it :(

    • @quibbloboy
      @quibbloboy Před 2 lety +6

      Do you have a link to that Peach strat? I've never heard of it - sounds really interesting!

  • @whoisanarnb
    @whoisanarnb Před 2 lety +510

    Ice Climbers phasing within each other about to ascend beyond the mortal plain while AsumSaus calmly talks in the intro kills me

    • @whoisanarnb
      @whoisanarnb Před 2 lety +13

      @wow no, stop promoting

    • @hockeyfreak896890
      @hockeyfreak896890 Před 2 lety +10

      Dr. Mario stepping outside and immediately getting yeeted with no warning took me tf out hahha

    • @NeatNit
      @NeatNit Před 2 lety +3

      @@whoisanarnb Just report it and move on, I've noticed that almost everyone in the comments just doesn't reply to this sort of spam.

    • @whoisanarnb
      @whoisanarnb Před 2 lety +1

      @@NeatNit yeah I did that

  • @coachmcguirk6297
    @coachmcguirk6297 Před 2 lety +141

    I just feel bad for that fully depressed shoulder button. I'm here for it if it needs to talk to someone.

  • @RoyalPear
    @RoyalPear Před 2 lety +206

    the editing IS JUST SO GOOD

    • @TrueBruceTube
      @TrueBruceTube Před 9 měsíci +3

      R.I.P RoyalMelon

    • @Daft0Cean968
      @Daft0Cean968 Před 9 měsíci

      1m subs and only 34 likes 😂 that's new

    • @Sadahiko312
      @Sadahiko312 Před 9 měsíci +1

      I’m not even that much into Smash anymore, but his editing skills are incredibly engaging and fun to watch

    • @subtolyubthepro
      @subtolyubthepro Před 5 měsíci

      Here before this blows up

    • @pimink
      @pimink Před 5 měsíci

      Bro get out

  • @Yahiamice
    @Yahiamice Před 2 lety +629

    so... could you call a V-cancelling... a V-TEC?

  • @Feliloler750
    @Feliloler750 Před 2 lety +321

    You know the day becomes blessed when AsumSaus uploads a video

  • @BrotherManBilliam
    @BrotherManBilliam Před 2 lety +64

    2:30 love how fox gets rested and jiggly still loses a stock lol

    • @sleepytf2
      @sleepytf2 Před 2 lety +27

      fox privilage at its finest

    • @funnygamer.692
      @funnygamer.692 Před 2 lety +7

      LITERALLY the entire reason fox is so broken smh melee is such a glitchy game

  • @IronPineapple
    @IronPineapple Před 2 lety +284

    I love these videos so much

    • @mattguy1773
      @mattguy1773 Před 2 lety +6

      I love that you love them so much

    • @Jadinass
      @Jadinass Před 2 lety +2

      ohboy what a crossover

    • @shten22
      @shten22 Před 2 lety +1

      Oh its Iron Pinapple! Didn't think I'd find you here, pleasant surprise

  • @tbtb66
    @tbtb66 Před 2 lety +85

    The fun thing about phantom hits/glancing blows is that is how the former seems more like a glitch because of the community name and visual effects
    The small sparks added Brawl onwards describe the situation of barely missing better than in Melee

    • @MakoShiruba
      @MakoShiruba Před 2 lety +17

      Well, Phantom Hits seem like a glitch because they apply half damage but not knockback, vs Glancing blows which do basically nothing besides the sparks.

    • @adamspeiser6449
      @adamspeiser6449 Před 2 lety +7

      The effects part is the weirdest. Also it seems like elements don't seem to register in a phantom hit either since jigglypuff's rest usually sets opponents on fire. The fact that it does a small freeze on the player getting hit is kind of weird too. There are many things about a phantom hit in melee compared to future games' glancing blows that show it as being unintentional, but we can never be 100% sure, at least not me.

    • @Brawltendo
      @Brawltendo Před 2 lety +11

      @@MakoShiruba the fact that it applies half damage just makes it seem like even less of a glitch imo. At most that property could’ve been some debug code that they forgot to remove from when they were testing phantom hits’ functionality. The rest of the mechanic definitely seems 100% intentional though considering it’s returned in every subsequent game (and with an official name as well), minus the half damage property. Its behavior is way too specific and consistent for it to be a glitch that they thought would be a cool random thing to carry over to the next game.

  • @Tom-jw7ii
    @Tom-jw7ii Před 2 lety +356

    I never understood how people considered L-cancelling a glitch. How could “hit shield just before landing to recover faster” not be intentional? Especially when that’s basically how the fall-break mechanic works as well.

    • @ThePortalDark
      @ThePortalDark Před 2 lety +53

      Afaik, L-Cancel was inplemented to make the process of shielding after landing a "seemless experience"
      They were 100% aware of it since jt is 50% less landing lag compared to Smash 64. They even implemented it on smash 4 as a skill on custom smash

    • @JAMllostthegame
      @JAMllostthegame Před 2 lety +36

      It's because it's not "officially mentioned" despite there obviously being proof that it has been on multiple occasions,

    • @Hobokip
      @Hobokip Před 2 lety +48

      Probably just because it’s such a strange mechanic. Why have the player time an input to reduce landing lag rather than just making landing lag shorter overall? Why not ever explain this extremely useful mechanic to the player?

    • @Tom-jw7ii
      @Tom-jw7ii Před 2 lety +14

      @@Hobokip Timing a button press makes it take skill to do. And you can’t just count on always having reduced recovery time (unless you’re really good). Perhaps it’s not mentioned in the manual because it’s really not that useful unless both you and your opponent are very good at the game.

    • @louismalardon3363
      @louismalardon3363 Před 2 lety

      Because it is,dumbass -_-
      Don't take serious the "dumbass" of my comment,just it is man,a Glitch,Melee is fucking broken dude.

  • @Odima16
    @Odima16 Před 2 lety +234

    Thank you for addressing the whole "pixels" thing. As a game developer, it triggers me so much when people talk about pixels in 3D games like they're equivalent to units.

    • @dougiejones5719
      @dougiejones5719 Před 2 lety +17

      Seems like people weren't wrong about phantoms, just describing it with a less than perfectly accurate term. So we swap out the word "pixel" for "unit" in our vocabulary, but our understanding of the mechanic is unchanged.

    • @trueblueryu5713
      @trueblueryu5713 Před 2 lety +41

      Y’all remember when the whole internet used to use the phrase “pixel perfect” for basically every tricky movement in gaming and now basically nobody uses that phrase? The Wild West

    • @NeatNit
      @NeatNit Před 2 lety +2

      @@trueblueryu5713 What do people call it now?

    • @nahometesfay1112
      @nahometesfay1112 Před 2 lety +9

      @@dougiejones5719 as mentioned in the video, many people think phantoms occur when the boxes are tangential which isn't true, they have to overlap. So there is a misconception, but you don't need to know about Melee units to understand how phantom hits work

    • @trueblueryu5713
      @trueblueryu5713 Před 2 lety +26

      @@NeatNit most people now just say “frame perfect”, which is more technically correct given the way hitboxes and animations work

  • @DeadweightLKS
    @DeadweightLKS Před 2 lety +73

    Hey, I've been really struggling with depression lately and feeling a lack of passion for most things, but rewatching a lot of these videos has been almost like an oasis to me. I love the weird obscure details of this game, even if I've only ever played it casually and watched tournaments online. Thank you for every one of these

  • @DetectiveJones
    @DetectiveJones Před 2 lety +95

    Its always surprising how crazy good editing for a video can be when talking about weird half bugs from a over 20 year old game

  • @ZoYatic
    @ZoYatic Před 2 lety +6

    9:55
    STANDING HERE
    I REALISE
    YOU WERE JUST LIKE ME
    TRYING TO MAKE HISTORY

  • @eatfruitsalad345
    @eatfruitsalad345 Před 2 lety +75

    as glitchy as melee is, i find tidbits like v canceling pretty indicative of how trailblazing this style of fighting games was. seems like sakurai and team introduced/tested a lot of novel ideas and features just to see what would work for the game

  • @TheLemonyBard
    @TheLemonyBard Před 2 lety +31

    Actually, I think L-Cancelling gave you one of those adventure mode achievements (also called “Smooth Landing”) in Melee, but I could be wrong

    • @plumebrisee6206
      @plumebrisee6206 Před 2 lety +11

      Yeah you get it if you L-Cancelled everytime you landed with an aerial .
      Edit :And it's also in SSB64

    • @LinkNinjaMaster
      @LinkNinjaMaster Před rokem +4

      Oh so THAT'S what it meant. I've never played Melee competitively but I clearly did L-canceling unintentionally a few times because I remember that bonus but never knowing what caused it to be awarded to me.

  • @GamersAtFault
    @GamersAtFault Před 2 lety +17

    wow, the editing in this one was even more insane then other times. the part that REALLY caught me off guard was that intro, nice job asumsaus!

  • @Acquiescense
    @Acquiescense Před 2 lety +13

    this man can talk about melee untill the end of time.

  • @ShiNoNaiHasu
    @ShiNoNaiHasu Před rokem +3

    CZcams knows that I will click and rewatch your videos over and over, I always get your videos in my recommendation.
    I've probably watched this video 4 times in 2 week

  • @Ludvix
    @Ludvix Před 2 lety +12

    Dude that thumbnail is DANK

  • @vortex5405
    @vortex5405 Před 2 lety +14

    When i tought there was nothing else to be discovered about meele,you come and surprise me with your videos

  • @jaylenc6513
    @jaylenc6513 Před 2 lety +6

    Thank you for giving Walt the spotlight. I wanted more channels like yours and he is exactly what I was looking for

  • @ikeneats
    @ikeneats Před 2 lety +6

    Just wanted to say your incorporation of the Dragon Quest soundtrack in your videos is amazing! Thanks for the interesting content, and keep up the good work!

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 Před 2 lety +83

    On the topic of things that people think are glitches but aren't: starting in Brawl certain up specials were introduced which are programmed so they can only be used once in the air, but don't cause freefall (fallspecial). These can be refreshed by landing, or by being hit by an attack that causes hitstun. This leads to an interesting interaction when players are grabbed at the edge, such that their feet don't touch the ground, and they are air released without being pummelled. Because they never landed, and were never hit by an attack that causes hitstun, the game doesn't give them their up special back. This has been interpreted by some as a glitch, and even SmashWiki calls it a glitch ("Grab release glitch"), but in reality this is simply how those up specials are programmed to work. They don't get refreshed by the user being grabbed.

    • @esthersmith3056
      @esthersmith3056 Před 2 lety +33

      eh, not really, but this is complicated. literally everything in any game operates "how it was programmed to work", they dont have a mind of their own. when we describe something as a glitch, we're really making an assumption about intent, we're saying "the code unintentionally describes behaviours which the developer would consider 'wrong' in some abstract way". the question here is, if you asked the developer what the behaviour should be when a character is air-released unpummelled, what answer do we think they would give -- how do you think they would want it to work, if the question were consciously brought to their attention? it intuitively seems pretty clear that it 'should' refresh here, which is why it's often called a glitch; and, we cant actually prove this without a developer weighing in (and it is often impossible to truly prove that anything is a glitch), but the categorization seems reasonable in this case.

    • @TheLobsterCopter5000
      @TheLobsterCopter5000 Před 2 lety +17

      @@esthersmith3056 Everything in the game is behaving as it should when this happens. These up specials are only designed to be replenished by landing or being hit. Neither of these things occurred, so the move is not replenished. At no point has a glitch occurred.
      Calling it "unintuitive" doesn't suddenly make it unintended. Diddy Kong's Side B kick preventing him from using any special moves until he lands, despite not putting him in freefall or preventing him from using aerials is unintuitive, but this is how he is intended to work. Grabs themselves are not intended to replenish special moves.

    • @TheLobsterCopter5000
      @TheLobsterCopter5000 Před 2 lety +6

      @@esthersmith3056 It's also worth noting that even if a specific interaction wasn't intentionally allowed to happen in a game, that doesn't make it a glitch, if all the mechanics involved in the interaction are behaving as intended. For example, in Melee, going from a grounded to an aerial state is intended to eliminate any lag the player might be in. Moving towards a ledge with momentum other than while sliding to a stop after walking or running is intended to cause players to go from a grounded to an aerial state. Landing with horizontal momentum is intended to transfer that momentum into the grounded state.
      However, edge cancelling was almost certainly NOT an intended interaction by the developers. They most likely never intended for players to be able to cancel landing lag by landing right next to a ledge and sliding off it, as evidenced by their quiet addition of extra rules that determine whether a character will slide off a ledge or not in later games. Does this make edge cancelling a glitch? Most Melee players would say it doesn't, because every mechanic that results in such interactions is behaving as intended, even if the overall outcome isn't intended.

    • @lounowell4171
      @lounowell4171 Před 2 lety +5

      It's strange to hear it being called a glitch, I don't think it was seen as such by the competitive Brawl community at the time - not that I remember. As you say, it was just an interesting interaction.

    • @esthersmith3056
      @esthersmith3056 Před 2 lety +20

      @@TheLobsterCopter5000 do you actually have any reason to believe that "everything in the game is behaving as it should"? because it sounds like youre just making the circular argument that because it was coded that way, it must have been intended (and by this standard, there is literally no such thing as a glitch, because i re-iterate, literally all behaviour in all games works according to how it was coded).
      ofc unintuitive behaviour can be intended, but it's nonetheless one of many factors we use when determining developer intent. the only reason we're able to call even the most blatant examples of glitches (e.g., arbitrary code execution in pokemon blue) a "glitch" is because of our commonsense notion that no developer would ever want this for their game. the questions when looking at an unintuitive behaviour is "why might someone want this?" and "how easy would it be for someone to implement it this way by mistake?". i think that latter point is especially compelling here, the expected case for a grab is that someone is thrown, or mashes out of being pummelled, not an unpummelled release; i find it very easy to imagine that this latter case was overlooked.
      ledge-cancelling is a great example of where this gets complicated, sure, but i think we agree a little more than you think. to me, the fact that the outcome is unintended doesnt change the fact that the component mechanics are intended. the difficulty here is that defining the "component mechanics" of a complex interaction can become subjective, but i think it's relatively clear in this case.

  • @DaScruffy0ne
    @DaScruffy0ne Před 2 lety +6

    the pog at 9:38 killed me

  • @purtnellus
    @purtnellus Před 2 lety +6

    The thing that is so impressive to me about the melee community is the analysis being made to break down small moments like Walt and AsumSaus do in a way that makes sense to smoothbrained viewers such as myself. Seriously quality content, well done.

  • @lf3boss
    @lf3boss Před 2 lety +48

    The only content creator I know of who has never ever missed one time in their life. Another instant classic. You're the melee content goat Saus.

  • @8bitvelociraptor
    @8bitvelociraptor Před 2 lety +5

    Absolutely fantastic. I love learning this kind of stuff about Melee.

  • @Mahagion
    @Mahagion Před 2 lety +5

    Very well edited and entertaining video. You rock!

  • @zoeyamon935
    @zoeyamon935 Před 2 lety

    Your vids are always so perfectly paced I'm wrapped into watching it from start to end.

  • @bartholomewthundercatiii3484

    Your editing just gets better with every video. Such small touches really elevate them and make it all the more entertaining. Keep it up!

  • @Shad0wed
    @Shad0wed Před 2 lety +34

    Its nice to see that saus is back to uploading on a regular basis.

  • @locke5078
    @locke5078 Před 2 lety +5

    I am really appreciating the DQ music lately, these themes are severely under used! Also amazing video as always

  • @RobertNobert97
    @RobertNobert97 Před 2 lety +1

    This is definitely among the highest quality melee content out there right now. Can’t wait to see more stuff from you.

  • @homecomin
    @homecomin Před 2 lety +2

    Hey, just wanted to say that - even if I have never played a game of Melee - I really enjoy and appreciate your videos!

  • @ohlord1514
    @ohlord1514 Před 9 měsíci +3

    Standing here, I realize

  • @michaelmamba1578
    @michaelmamba1578 Před 4 měsíci +5

    Wait no cap i used to do vcancels as a kid against my friends and family because i noticed it helped. Didn’t know it was an actual thing. I just got in to the melee scene cuz I got a wii and still have my original melee copy and im watching tons of vids rn. Another reason why I beat everyone as a kid lol

  • @shoggin
    @shoggin Před 2 lety +1

    Your editing style is so strangely entertaining, I love every second of it.

  • @flaviusarcadiusvibes
    @flaviusarcadiusvibes Před 2 lety +2

    This is a life saving upload. Thank you AsumSaus. Seriously, thank you

  • @krunkusmunkus1681
    @krunkusmunkus1681 Před 2 lety +5

    I know this is gonna sound weird but, this video started me on the path to being sober. I went to the fridge and grabbed a six pack of beer. Fully intending on drinking all of it within the hour. (probably the half hour) i put the six pack on the ground and checked my phone and saw you had posted a video. I knew i wouldnt enjoy the video if i were drinking beer the whole time. So i threw the beer away. I knew i had a problem so i addressed it. I know this sounds weird but, thank you AsumSaus.
    UPDATE: I'm gonna go to an AA meeting this Tuesday!

  • @Artzaint
    @Artzaint Před 2 lety +7

    Im not interested in competitive Melee, however, i find your videos really interesting.
    Keep it up!

  • @flipdip2133
    @flipdip2133 Před 2 lety

    I get genuinely excited when you upload. Ngl

  • @archivelibrarian6818
    @archivelibrarian6818 Před 2 lety +1

    always a treat to wake up in the morning, check my phone and see that youve posted. i dont even play melee anymore, but these videos are still so great

  • @hypersnake7904
    @hypersnake7904 Před 2 lety +3

    It's a good day when asumsaus drops a 10 minute video

  • @goodasdead4303
    @goodasdead4303 Před rokem +3

    Whats funny is V Canceling is what has kept me in games of smash with friends. If I knew more techniques like they did I'd probably still be friends with them.

  • @Mikalwatchingyt
    @Mikalwatchingyt Před rokem

    Your videos are sooo underrated, amazing quality. Fun and educational. Keep it up dawg

  • @ThatEpic1
    @ThatEpic1 Před 2 lety

    I love this channel so much. Ive watched every video from start to finish and dont regret a single second of it

  • @thisisfyne
    @thisisfyne Před 2 lety +7

    Today I learned that phantom hits were intentional, and not gonna lie, it kinda blew my mind.
    I always thought it was indeed a "glitch" of something that should've hit properly but didn't due to Melee being Melee.

    • @christopherjobin-official7440
      @christopherjobin-official7440 Před 2 lety +1

      Its kinda hard for a lot of things to be a glitch if you can pull it off consistently. Especially if it has something universal attached to it.

    • @thisisfyne
      @thisisfyne Před 2 lety

      @@christopherjobin-official7440 I mean, considering how speedrunners abuse games when discovering+using their strats, aren't some (if not most) glitches inherently feasible to exploit consistently? Take wrong warping in OoT for example, or the flagpole gltch in SMB1. Consistent for many years now, but definitely unintended mess ups from the games' code turned into an advantage. Depends on your definition of "glitch" I guess..

    • @christopherjobin-official7440
      @christopherjobin-official7440 Před 2 lety

      @@thisisfyne I meant as in Phantom hits had a universal value attached to them, 0.01 mUnits. It had to be programmed that way

    • @thisisfyne
      @thisisfyne Před 2 lety +1

      @@christopherjobin-official7440 Oh yeah, that for sure! That's what surprised me actually!

  • @sayainwilly240
    @sayainwilly240 Před 2 lety +3

    The goat of melee content is finally back

  • @yohanbosu
    @yohanbosu Před 2 lety +2

    I didn't expect another video so soon but I am very happy about it

  • @mineland8220
    @mineland8220 Před 2 lety

    And my day is now officially vetter by this upload. This editing style is one of my favorites

  • @cise3895
    @cise3895 Před 2 lety +13

    Damn, I was actually totally cool with phantom hits until this video. I’d only been given the “1 pixel off” explanation, so I’d always thought of it as the game giving you a freebie when you had technically missed.

    • @somerandombub
      @somerandombub Před 2 lety +10

      It's true that phantoms aren't giving you a freebie, but something to keep in mind is that nearly every single hurtbox in melee is significantly larger than the actual visual attack, meaning you typically "shouldn't" really have gotten the hit when it phantoms. So it sort of balances out

    • @yannilibbes8219
      @yannilibbes8219 Před 2 lety +10

      @@somerandombub i kinda always viewed it as melee admitting "that shouldn't have hit" tbh

    • @Skulll9000
      @Skulll9000 Před 2 lety +1

      IDK what you were expecting so I'm just guessing here; but if a game is checking that two hitboxes are within 0.01 units of each other, instead of overlapping by 0.01, that's the essentially same thing. You've basically just created a larger hitbox. There's not really any other convenient way to program glancing blows as far as I know.

  • @burntcheeseproductions6573

    Just when I think he's found it all in melee, there's more, this game is deep

  • @JesusMowsMaLawn
    @JesusMowsMaLawn Před 2 lety

    Time to go binge every AsumSaus video again. Thanks for the amazing content

  • @jipufix
    @jipufix Před 2 lety

    dude, the production on these videos are absolutely insane!

  • @juanletsplay1550
    @juanletsplay1550 Před 2 lety +4

    You forgot the glitch where the game functions, being a real life glitch, since the code for melee does not allow it to work, but it does in spite of this.

  • @StopItRuss
    @StopItRuss Před 2 lety +9

    smash brothers melee

  • @RW-Navigator
    @RW-Navigator Před 2 lety +1

    i am pretty impressed how polished the editing is on your videos

  • @keviniraheta5085
    @keviniraheta5085 Před 2 lety +1

    Amazing content! Always glad to see you upload

  • @fhuckgoogle4171
    @fhuckgoogle4171 Před 2 lety +10

    I think phantom hits are kind of okay, because if you imagine punching someone but your fist barely makes contact with the person it isn't going to hurt them as much as a proper punch. It's almost like the game is penalising the player for not making a proper contact move, and I think that's fine.

    • @turmspitzewerk
      @turmspitzewerk Před 2 lety +2

      that's generally what weak hurtboxes are for though are they not

    • @fhuckgoogle4171
      @fhuckgoogle4171 Před 2 lety +3

      @@turmspitzewerk But it's like using a powerful punch except you barely make contact. If you barely make contact, it's barely going to do anything.

    • @jubeat4451
      @jubeat4451 Před 9 měsíci

      ​@@turmspitzewerkmaybe both can represent that. Weak hits still make clear contact, so they cause hitstun and knockback. Getting hit with the hilt of Marth's sword would still hurt a lot, but being hit by the last 1 millimeter of the sword tip would just give you a tiny cut.

  • @gatorssbm
    @gatorssbm Před 2 lety +4

    There was also custom equipment in Smash 4 named smooth lander that did the same effect as L cancelling only it was automatic so yeah even more to drop on top of it being intentional

  • @coleton8953
    @coleton8953 Před 2 lety

    shout outs to the production value, the editing and animation stuff is CLEAN!

  • @JAMllostthegame
    @JAMllostthegame Před 2 lety +2

    Talk of glitches always reminds me that most people who talk down on anything don't actually know what they are talking about in the first place. They talk about this stuff being "unintended" but don't realize that if it weren't for these things, the game would actually be broken to be unplayable. I'll always bring it up as an example, but wavedashing is legitimately the physics of the game working as intended. Otherwise, we'd probably be clipping through the stages or even getting stuck if there weren't a proper result of airdodging towards a surface.

  • @kirbyhm
    @kirbyhm Před 2 lety +7

    I would love to see something on the dynamics of power shielding projectiles. What makes something reflect vs deflect at an angle?

  • @oasissharp
    @oasissharp Před 2 lety +4

    given that the phantom is far from a random mechanic, and can lead to some pretty hype/funny situations i think its actually a great inclusion into the game honestly

  • @gregoryrothemich6844
    @gregoryrothemich6844 Před 2 lety

    Oh happy day, a new AsumSaus video!

  • @potushky
    @potushky Před 2 lety

    ofc you upload as im binge watching your channel
    thank you asumsaus

  • @Shaeffen_
    @Shaeffen_ Před 2 lety +4

    11 minutes of unwatched AsumSaus content. This is a good day.

  • @gunrugger
    @gunrugger Před 2 lety +6

    I like phantom hits. They aren't rng and add hype moments to the game. It would be more stale without em.

  • @NeichoKijimura
    @NeichoKijimura Před 2 lety

    I love that you came back and started uploading again.

  • @mikeag5662
    @mikeag5662 Před 2 lety

    Nice! New vid! Your videos are allways so well put together!

  • @celastik
    @celastik Před 2 lety +3

    I once heard a commentator saying (I don't remember who was but it was someone known, like Toph or HMW) saying that V-cancelling was a mechanic added to make CPU Lv 9 live longer and be harder to kill. CPUs should be (in theory) the only ones to always get that 3 frames windows, or at least that's what the devs thought back then.

  • @Telcontar86
    @Telcontar86 Před 2 lety +2

    Phantom hits literally cost me a few games back when I was competitive. Not often, but as a Marth main it still happened quite a bit while spacing. This sounds unreasonable, but it was one of the top reasons I dropped Melee entirely, with the main reason being hand pain. I got tired of being punished for spacing too well sometimes lol.
    _Definitely_ V-Cancelled on accident more than once, and have seen others do it. Actually recognized the different knockback angle, but the guys in the crew always thought it was akin to the invisible ceiling glitch. Cool to know you can do it on purpose
    EDIT - guess I should've watched the whole video before commenting lol. That explanation for Phantoms is way more interesting than what I was told back in the day

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts Před 2 lety +7

      Except you weren't spacing too well. If you were spacing properly you would hit full blows. Cope

    • @Brawltendo
      @Brawltendo Před 2 lety +3

      @@Ten_Thousand_Locusts I never got why people hate phantom hits so much when they’re basically like a learning experience telling you to space your moves a bit better. At least in Melee they give you half damage for missing to make it more obvious that you missed. Now they just taunt you with some sparks that you can barely even see (ESPECIALLY Ult with its microscopic hitboxes and particle effect diarrhea covering everything up).

    • @Telcontar86
      @Telcontar86 Před rokem

      @@Ten_Thousand_Locusts I did cope
      I started playing traditional fighters where learning combos and mixups is rewarded. Unfortunately my favorite fighting games in that style had some hilarious hitboxes and really bad matchups. Injustice is fun but sometimes it was way less balanced in its MUs than any smash game haha
      Also, as the edit implies, I was wrong in my thinking of Phantom Hits. But I think I kept the original complaint to show I was wrong, it's been 4 months I dk lol

    • @Telcontar86
      @Telcontar86 Před rokem

      @@Brawltendo so, you're playing a set as Marth against a Sheik on Battlefield. The person you're playing against is the best in your immediate region, but for once you're doing pretty good against them. You read that the sheik is going to drop through one of the side platforms that you've found yourself under, so you f-tilt to cover yourself so you can swing the situation back in your favor. Except, despite having the meaty tipper sfx and the visual cue, it's a phantom hit, and the sheik f-airs you in Marth's arm during the cool down of the tilt, costing you the match because of the awkward angle you get knocked into offstage.
      Sure, it phantomed because it was mis-spaced so the hitbox and hurtbox only barely touched, but in the heat of the moment the frustration is very real.
      As I mentioned in the reply above this one, this video lead me to realize that phantoms were my fault for missing some microspacing. But I don't have to now look back fondly on them lol

  • @frogmeister2407
    @frogmeister2407 Před 2 lety

    Bro keep making mad melee content. All these years later and even tho I dont play melee anymore, I can watch all these videos like a historian. Its always interesting. Good work man.

  • @point6597
    @point6597 Před 2 lety +2

    My day becomes 10x better when AsumSaus drops a video.

  • @b4st1on
    @b4st1on Před 2 lety +21

    What’s hilarious is that I used to v-cancel as a kid accidentally, when I missed an air dodge and got hit, but still lived. I never named it or quite understood how it only sometimes worked, but I used it to stay alive for a longer time as my Kirby, down-b’ing my friends falco repeatedly until he called me cheap.

    • @Eddie2P
      @Eddie2P Před 2 lety

      yes me too, i guess many people noticed it but the mechanics behind it werent exactly known until 2015 i guess

  • @tarabelle7716
    @tarabelle7716 Před 2 lety +3

    I've * felt * a v cancel but had no idea why I was slowing down sometimes, would just have a nagging feeling I shouldn't have lived a hit.

    • @Putnam3145
      @Putnam3145 Před 2 lety +3

      Oh, yeah, the feel is real. Notice how in the SFAT/Axe clip, the commentators were completely baffled.

    • @tarabelle7716
      @tarabelle7716 Před 2 lety

      @@Putnam3145 It is really subtle

  • @sticksterstickme986
    @sticksterstickme986 Před 2 lety

    You just knew I was binging your videos this week

  • @calivali2876
    @calivali2876 Před 2 lety

    Asum such a unique voice and attitude…
    And amazing editing.
    Want more of this dude

  • @PotofGlue
    @PotofGlue Před 2 lety +17

    Who tf thinks L-canceling is a glitch? How on earth would you add that accidentally

    • @ori.g4mi
      @ori.g4mi Před 2 lety +7

      Ultimate players keep saying it is

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 2 lety +2

      Pretty easily actually, lets say you design the game and find that the shield animation was too slow so you buffed everyone to 1.5x shield speed by adding a value in the code.
      When Link is in midair pressing L does nothing as you're locked in an animation so all player action other then movement/pause is locked.
      When Link hits the ground there needs to be a check for if Link has landing lag from an attack or just a normal landing.
      The problem is Link needs to transfer from Locked state to a different state. So if the player makes an input at the right time it can go through as that input comes in before the 2nd state starts.
      So the 1.5x speed at the start of the shield animation would trigger but since there is no speed check and the new locked state is forced on the player you are forced into your landing animation for the attack but at 1.5x speed and since the 1.5x modifier was programmed to be only for the next animation it reverts to normal.
      This would result in it happening.
      It is entirely based on how they code it and if they sequence things and allow overrides.

    • @mattrocde
      @mattrocde Před 2 lety +1

      This is the same game where LInk's neutral air doesn't remove its hitbox until the end of the animation because of a missing flag, and Mr G&W's entire character exists. From a purely outsider perspective combined wit hthe other famous jank of the game I'm not at all surprised people naturally assume it's a glitch, if there's something fucky sounding in Melee it's a pretty sure bet it was an oversight or outright mistake by the developers.

    • @Eddie2P
      @Eddie2P Před 2 lety +1

      @@Buglin_Burger7878 @Dragoonsoul7878 thats all fine and dandy but the fact they let it into the game is why you know its intended , like htf would that go past testers
      for a fighting game

  • @lamergamer8211
    @lamergamer8211 Před 2 lety +5

    My theory on how these got into the game is during crunch time they did the classic “it’s not a glitch it’s a feature”

  • @Swappington
    @Swappington Před 2 lety

    Love it when I see a new AsumSaus video in my recommended

  • @Malenrick
    @Malenrick Před 2 lety +2

    I always wondered why people didn't like Phantom Hits due to the explanation given before. I always though "well you missed, at least you got SOMETHING out of it, without Phantom Hits you'd just miss and do nothing" but hearing that it's actually just barely hitting that causes it, meaning without it, every attack would have the slightest extra range, makes me understand why people would rather it just hits normally.
    I mean, in the end if they didn't have it, I wonder if they would have just reduced the range on all the attacks by that slight amount, if that's even possible. Either way, great video, always interesting to see the little minor mechanics that fighting games have, especially hearing the reason why they might have been added in.

  • @smchni
    @smchni Před 2 lety +3

    ok

  • @TheCubicalGuy
    @TheCubicalGuy Před 2 lety +4

    I agree, removing phantoms from the game would be pretty good for the game imo.

    • @equinox3861
      @equinox3861 Před 2 lety +11

      It would mean absolutely nothing lmao.

    • @lounowell4171
      @lounowell4171 Před 2 lety +7

      @@equinox3861 ikr the only people ive ever known to complain about phantoms are people who thought it was random
      no idea why saus even brought that up

    • @Brawltendo
      @Brawltendo Před 2 lety

      @@equinox3861 yeah like just play Ult and it’s the exact same thing except lamer because the game taunts you with some shitty sparks for your microscopic hitbox missing since you got pushed back by the opponent thanks to the stupid ass changes they made to jostling (entity vs entity collision) lmao

  • @JacktheRacoon
    @JacktheRacoon Před 2 lety +1

    Yeah… I used to wonder how they tested for tangent lines for phantom hits! Pretty cool! Thanks for another banger vid AsumSaus!!

    • @lounowell4171
      @lounowell4171 Před 2 lety

      Same lol, I assumed the engine by default was tracking near-misses as part of how it tracked collisions, and the devs added phantom hits just as a fun way to take advantage of their quirky engine.
      Instead it's more like they went out of their way to add it?
      A 0.1 overlap and a tangent might as well be the same in this case for all practical purposes, but they say quite different things about the development process!

  • @peenywallie
    @peenywallie Před 2 lety +1

    I was just rewatching all of these vids yesterday.

  • @tristancampbell4941
    @tristancampbell4941 Před 2 lety +5

    This guys' Smash content is the best👌🏾

  • @paolosworld99
    @paolosworld99 Před 2 lety +3

    For some reason these videos remind me of the band Weezer
    I don't know why. It's just, like, smooth but kind of ganky? You know?

    • @paolosworld99
      @paolosworld99 Před rokem

      i've been thinking... I don't think smooth and ganky is a good way to put it.
      It's more like, groovy and polished, but also awkward and nerdy.
      Ganky makes it sound like the production quality is bad, which it isn't here, but it's definitely awkward

  • @sagacious03
    @sagacious03 Před 2 lety +1

    Neat analysis video! Thanks for uploading!

  • @zgiffish
    @zgiffish Před 2 lety

    so soon after the last video, i’m so happy!!!! i was just thinking about you yesterday, i hope you’re doing well AsumSaus