SFIII 3rd Strike: Alex Max Damage SA2 Starter
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- čas přidán 27. 08. 2024
- EDIT - I've since released a video that talks about this in more detail, but also explains a bit more about j.HP and when it will do more damage than a Flash Chop starter. Please watch it here:
• Alex Tidbits - Jump Fi...
- - ORIGINAL DESCRIPTION - -
Everyone thought HP Flash Chop, MK x SA2 was the max damage combo for Alex but it turns out it does less damage than the BIG DAMAGE frame (1f) of jHP as the starter.
It's funny since for meterless/EX routes, HP Chop is still the way to go but not by much. The BIG DAMAGE jHP starter gives roughly the same damage in meterless and EX combos, though you typically get better oki than HP Suplex ender.
you can squeeze more dmage out of it if you begin the combo by throwing a rock at your irl opponent i hear
Not viable on a head-to-head setup. Stand-up cab technique only, kind of like moving your hand to throw a fake fireball but throwing a real one instead.
@@SpitShineT0mmy theres an obscure way that you can actually do more damage, if you kill your opponent in real life before the match the combo becomes a TOD
That worked 23 years ago (release date)
@@crocogator5305 schizo type comment. I LOVE it
@@Solipsismreal aw sweet a schizo thread, we love to see it
Omg this brand NEW combo is some next level tech
yea bro i shovd my dik in a blender just 2 maek this werk
Certified grinder in the house, blowing the minds of Alex's worldwide
isn't it like common knowledge that jumpin fierce, close forward XX ex chop XX SA2 does most damage
No, the common perception is that HP Flash Chop is max damage start, replacing the jump HP (MP chop also does the same damage but less stun). It's true, too if you're not doing a combo into super.
The other caviat to jHP being the max damage route is you have to hit it on the first frame. Jumping Hard Punch's first frame does a metric fuckton more damage than hitting it at any other point.
I believe most Alex players don't know this and those that do are definitely not using it. We need to be mindful of this and look to create scenarios where we can punish with this combo.
@@SpitShineT0mmy the combo i wrote down does 1 damage more than the one you did lol
Ladies and gentlemen, scaling!
We have to turn off the scaling every time ur mom gets on or else it breaks
didn't know that was the route with SA2 I always just go for HP flash chop for punishes
Jump HP, close MK, EX slash, SA2. There bro, and it's even safe if they block
Groovy
Why is this my most-watched video...
I wonder if it's because the game lowers the combo damage if it has any special moves in it.
Yes that's how scaling tends to work
Huh. Never would've thought doing less hits would ultimately do more dmg. Especially if you asked me which of these two would do more dmg.
These do the same amount of hits
Wouldn't ex chop to super do a hair more?
It would, I just didn't do it since typically you're gonna wanna save that meter for oki
Does ex slash cancel do less damage than just raw mk
No it does add damage I just didn't record it
This is basic hit confirm shit
Still max damage, but you have to hit the first frame of the jump HP. I don't see anyone else going for this in punish situations even though it's optimal.
It is "basic" but people gotta know so they can go for it.
Alex has no combos in this game bro 💀
@@SpitShineT0mmy you must play a lot of scrubs to not see "basic" hit confirm combos from anyone playing 3rd
@@gemini4lyfe3001 take your lame ass back to fightcade
Mfs fr about to run the set over YT arguments 💀