RPG Maker MV Tutorial #2 - Creating an NPC!
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- čas přidán 26. 08. 2024
- Today we learn about how to create an event, turn it into an NPC, and make it talk! You can even tell her whether you like hamburgers or hat dogs. Don't ask me why it's like that, it was just a spur of the moment!
To be honest, didn't expect the beginner's tutorial to be so successful immediately due to the fact this channel has been mainly focusing on advanced stuff, but I considering how it currently has more likes than the release video for UTB Beta, I guess things'll turn out OK. :p
If you're an RPG Maker noob and want more videos detailing how to use this program, then give this video a thumbs up, a like, and a subscribe! :D
🔗 LINKS 🔗
🐦 Twitter → / somerandev
⏰ TikTok → / somerandev
💸 Patreon → / somerandev
🦾 Website → sumrndm.site
Credits:
Background Music:
RPG Maker MV DLC BGM
"Town Theme"
by Murray Atkinson
#RPGMakerMV #RPGMaker #Tutorial
I love how he wasn’t troubled with spelling “dialogue” but was concerned with his spelling of “hamburger.”
I know it was posted three years ago, but this series is saving me on a college project. Thank you ^^
Ahajsnsjsj for those asking, i got a 9.3
But I also dropped out of college
GO GET THEM GAINS!
@@matthours1783 flopper
how did you do?
Yes, I’m curious now!
Are you making an RPG where the school is a giant dungeon and the professors are bosses you have to beat?
"'I like hamburgers.' Let's hope that's spelled correctly"
me: *wheeze*
Three seconds later: *hat dogs*
That is spelled correctly or maybe we are not the same race.
YOU ARE MORE THAN JUST AN EVENT, QUEEN
YOU'RE A WHOLE PERSON, DON'T UNDERESTIMATE YOURSELF
dude finaly a true tutarial which is not full of bushit.And they are short and watchable though
tutorial*
yayayayayayayayayayayayayayayayayayayayaya
'
I hate hat dogs
Naptın bari yaptın mı bişeyler :D
T U T A R I A L
Hat dogs
hotdog hat 😂.
I've just bought this on the summer steam sale and even after playing around with it for an hour before watching this I know its gonna be hecka cool, these tutorials are really going to help start me out too!
yeah this game he made is great
where do they sell hat dogs?
i like hat dogs
at Graillby's
In Bork town
at pickdonalds
Just put a dog in a hat and eat it......
Umm....
I just make a full game by watching your series 😂😂😂😂😂😂.
Thank you 😂
whats the game?
Erase Event
Use this for recurring things. I personally use it for enemies on the map, so they become "erased" after they're defeated, but don't reappear until the player reenters the map or loads the game again.
Also useful for Autorun events that do simple things. A good example is if you want sunlight on your map. You can use an Autorun event that uses "Show Picture" to overlay a sunlight image. However, all things stop until the Autorun event is finished, so you can use Erase Event to stop it. Whenever the player reenters the area, the sunlight image will be shown again since the event isn't permanently erased.
Self-Switch
The most commonly used one. Use this for "scene" events, such as ones which start upon entering an area. Creating a new, blank event page will stop this scene from ever reappearing. Self-Switches can also be used for dialogue, quests, and pretty much anything that changes over time.
Switch
Another option. Switches can affect multiple events, unlike Self-Switches which only affect themselves. Say you enter a town, a scene occurs which burns down the village, then the player regains control. You can use a single switch to change all of the dialogue in the village, as well as permanently disabling the scene event.
Furthermore, you can use switches to enable the player to continue the story or enter a previously unavailable area. A single switch can completely change the landscape of an area, and multiple ones will shape the narrative/gameplay of your game.
Variable
Similar to Switch, but with infinitely more control. Events can be dependent on Variables, just like Switches or Self-Switches. The difference is that you can perform a huge amount of operations on Variables. Say the village elder won't talk to you until you've collected 10 apples. You can have a Variable operate "+1" every time you collect an apple. If that Variable equals 5, the elder can say something like "You're halfway there," then you can have a scene start when the Variable equals 10.
Once you become more accustomed to the engine, you'll realize that Variables are some of the most valuable and versatile things that the engine has to offer. For now, you can use them for basic things which require addition or multiplication. You can even integrate them into RNG mechanics for your game.
Transparency
You can temporarily disable the Player's appearance by turning Transparency on. You can also alter an event's Transparency by using the "Move Route" Transparency command, but this is nearly the same as Erase Event. The difference is that you can erase an event using the Transparency command of a different event, unlike Self-Switches and Erase Event which only operate on themselves. Just like Erase Event (and all Move Route options), Transparency resets upon reentering or reloading; except for the Player. They will remain transparent until the option is disabled via event.
Conditional Branch
I figured I'd mention this as well. Conditional Branch can be used alongside Switches and Variables to determine how an event should proceed. This doesn't really involve your question, but it's a way to change when an event disappears. You can also use it for small dialogue changes instead of wasting an entire event page. For example: If [Apples] is greater than or equal to 5, elder says "You're halfway there, keep at it!" otherwise he says "Hurry up!" You can use a conditional branch for this instead of creating a completely new event page. You can also turn on Self-Switches inside conditional branches, so I suppose it is another, less space-consuming way to erase events under certain conditions.
I didn't write this, it's off reddit, I just come here once in a blue moon and it's nice to have the info ready for me hehe.
I never liked hat dogs either. Might be a eHarmony match?
r/whooosh
6:18 adding to this if you check the *Batch Entry* box it automatically creates new space so you can just type out everything you want them to say
*Hat* dogs are disgusting.
"I hope I spelt 'hamburgers' right!"
*_HAT DOGS._*
She was talking about that picture with dogs wearing hats and playing poker.
He*
Homer Simpson didn't care for it, either.
love learning this kinda stuff.
my dialog went like this
"Hero please save the world"
Choice 1 - Okie
response - Thank you hero ill be sure to reward you!
choice 2 - nah
game ends.
classic.
I've never laughed so much during a tutorial series. Thanks for keeping it both engaging and informative.
P.S. I love hamburger! Yayayayayayaya 🍔
OMG this is the only tutorial I can sit through xD
i would hate hat dogs too.. i dont think its very pleasant to put hat on and get biten nonstop from inside
I just downloaded the free version of rpg maker mv and I was very discouraged since it was so overwhelming. As I was ready to say screw it, I don't want it, never mind, I found this tutorial and now I am excited again! You should be a teacher man, I am totally into this, and best of all, I don't get bored out of my mind. Normally I want to listen to some music instead of the tutorials but this time I am fully entertained, Good job my brother, and thank you!
Yeah Same! It's so overwhelming but he makes it seem so easy!
I remember watching this a few months ago and has inspired me to start working on my first game that ive been working on from time to time every day
The amount of choices you can do with event scares the shit out of me
I've been waiting for an RPG Maker walkthrough for years. Thank you. :)
I know it was posted five years ago, but this series is saving me on a college project. Thank you ^^
You probably won't read this but thanks for doing this it helps massively
Preciate the tips! In the process of finally making my game and and letting the whole playlist run. Using MZ but not too much has changed from MV at least the main functions
Just getting started but I can tell these tutorials will be a godsend.
this is seriously the best and most helpful tutorial series I've ever come across, thank you so much!!!
Does anyone know how to make it so the dialoge changes every time you click on them? I'm a fan of that in games (the more involved you are the more content you get) but all the text just gets dumped all together.
Paige L. you've probably figured this out in the past two years but you could use variables
Add a new page to the npc event. Tick off the variable box and make a new variable like, "NPC yammer". At the bottom of the first page of the event, change variable +1 to said variable. Next time you talk to the npc, it should display the 2nd page's dialogue instead of the first.
Imma just share bro that I’m watching you for my thesis and my parents keep on laughing at your tutorial in the background. They love you man.
I though the hat dogs thing was a pun up until the end where you noticed it and now i know it was a *Ms.Spell*
These tutorials really reminds me of Bucky; short, digest-able bits, and really fun to watch. Good stuff.
You are very enthusiastic and lively love your tutorials
I just finished clicking around RPG MV I wanna say thank you so much
This tutorial series is great
Great tutorials so far, I'm using RPG Maker MV for a uni project and your videos are super helpful!
Thank you SRdude, you have made a very good tutorial series that is very helpful cause they are short. You can just watch a specific tutorial if you are stuck
your tutorial are so funny i am not even a bit bored. i just bought mv and your a life saver, thanks!
Just using this as a refresher course on rpgmaker.
Thinking about picking up the switch version. Checking out some tutorials in the meantime
I appreciate that he's clear and straight to the point!
i really feel like im making my own whole game, i even know how to retexture now!!!
I would like to thank you for everything you've done,especially for beginner like me, thank you and keep up the amazing work,and be yourself. thumbs up
This is simultaneously a helpful tutorial and a fever dream
is this tutorial still useful? i mean is it still compatible with the latest version of rpg maker?
@@hangry_demure yeah, it'll probably work.
Not only this tutorial is awesome but the humor too is awesome XD
Nice! You got another subscriber
same ^ :>
How far this man has come
Super helpful!
Finally something i can UNDERSTAND
And here I was thinking he did the hat dogs thing in purpose, like the NPC misunderstood what he said.
Ooooooh so that's what that line in the text box meant....thx
Holy Cow, this is well done, to the point and enjoyable. Good job mate !
this was made on my birthday!
tysm i just made my first 3 npcs!
i just got rpg maker 2000 and 2003 this is extremely helpful bc i had no idea what on earth i was doing lol
Awesome my mind is turning
Very nice videos man
I know I am new but SRDude......I think I love you :O But seriously your tutorials are some of the best I have ever watched!! Also, do you know if you will ever do an advanced tutorial to teach users how to do various things making the characters look sad as an event plays out? stuff like that.
HI. I would like to ask how to create a npc that can join the hero(player) party.
love when you realize there's been a typo in an event you made like a month ago
These tutorials are excellent. Thank you!
So I'm not sure if you have a video for this or not. But I created a "World map" however I don't want to use it like typical "World maps" (Think original final fantasies) I want to use it as like an actual map that the character can use to see where they are within the world, as far as the world goes I want to actually create it and make it function similar to the original Zelda. (A bunch of small to medium phases that interconnect creating a larger world) I'm fairly certain this will take a LOT of effort (Or maybe not) I was just wondering if you knew how to make a tile map you've made and turn it into a part of game as an actual map you can access to see location.
You could save the map into a image file, then put it in the pictures folder of your game, set up a event that leads to "show picture" then you'll have the whole map shown on the screen.
You're funny. I like you. Subbed. I plan on buying this version in the future for a game I've been planning for a long time... unless a new version comes out when I am ready to buy. I will be watching to get some tips!
Quick question: How can I make npcs to update their dialogue after certain events?
Dw dude, hatdog is a common expression in the ph, you’re safe B)
That's obviously the most NPCest NPC.
Probably one of the best tutorials on the subject, glad I found your channel ^^ Also, why bother making mock choice trees in Java, with shitty 'Netbeans' GUI and constantly 'hope' your stuff works? From what I see, RPG Maker is pretty much a program/interface that writes and checks that code for you in whatever language it's made! . . No need for Classes . . or loops and switches . . and . . WHY HAVEN'T I USE THIS BEFORE??? What am I doing with my life XD
nice vid man, love your voice
Hoping your videos will finally help me make Final Fantasy VIII: Revenge of the Hat Dogs.
this is my new favorite channel. Sorry it took so long for me to find you 🌹🌹😎
Can you create your own NPCs? Like you draw them by yourself
did you ever figure out if you could?
Really appreciate these tutorials! Thank you!
Hat dogs! Ha! That is hilarious (and probably disgusting)!
I never noticed that faded line in the dialogue box holy shit I have my answer for why some of my stuff got cut off when i was trying the trial.
Although I have to wonder why the dialogue input box isn't the same size as the game dialogue area which would negate the need for a line....It's not like people want their long text to get cut off.
Hat dogs, eww. Lol. I love these tutorials. Just got RPG Maker on Nintendo Switch and I needed alot of help. Thanks for sharing 😊
can you make the map bigger? like is it possible
Might be a little late on this (I just started making a game with MV), but right-click on the map title you want to change in the lefthand corner, click "edit", and then there's a sizing option next to the tileset selection. (:
dude thank you I need this tutorial about my planning project
but I want to learn first from you ...
#thanks you
Hi!
can we upload it on playstore or somewhere else
it would be great if u can tell me
I laugh so hard at the ending
I feel like, and don't get me wrong. That its wayyyyyyyyyyy more important to know how to make your map bigger and more interesting BEFORE creating NPC.
Because you're essentially making decisions about world building that matters when you EVENTUALLY fill it in with flavourful NPCs....
Y’all, for whoever is here- today is the last day that RPG maker MV is on sale for $12, I’d suggest you go get it bc it’s about to go back up to $80 soon
I think we were all waiting for him to realize he put hat dogs lol
I already love this program lmao
Are there any options to change the expression of the NPC? E.g. smiles when selecting hamburgers and is sad or disgusted when you select hotdogs?
How do you create dialougues between 2 or more NPC? Or even with the Player?
How can i do that if i exit the dialog and after some time i started the dialog again but with another text
I do what you say and its just not show the npc in the map same help?
love tour vids !!! Help me so much thank you mate.. really mean it
I’m a complete noob so feel stupid asking this question, but is it possible to have different character faces for different dialogue options, for example so their expression changes depending on my response? Hope that makes sense.
Yes! Just when you put the face into the dialogues, Select a different face than the one you usually choose from.
Unfortunately my npc does not show up on the playtest. they do however show up when i deploy the game and run it that way.
So is this how Roundscape Adorevia was made with?
Can you also add custom images for the npc?
How do you talk to them without the syntax error?
amazing video, love your work
Hello. Can I use RPG Maker to make Fallout 1 and Fallout 2 or something like Diablo?
Very simple and very understandable and very very very funny 😂😂😂 i want to watch more tutorials 😂😂
is this tutorial still useful? i mean is it still compatible with the latest version of rpg maker mv?
I need make plan/farm you have video tutorial
RPG Maker is a bit easier to do some games when you are a beginner for making games, cuz this have many things that you need to do a RPG, like chests, fights and some other things
for god sake, say all, i aint got no time for readin, great work by the way
For some reason my npc doesn't show up on the map. Am I doing something wrong?
Wait. Is this for real actual beginners who don't even know how to read?
You don't have to explain what's written in help bubbles you know?
Anyway, it's still cool for newbs :3
+Skymen
Yes....yes I do. :)
Yeah, you're right. Come to think of it, I might have underestimated the definition of newb (cf your video on starting with player transparency xD)
I'm a newb and I need EVERYTHING explained! Don't neglect and/or underestimate me XD There's a reason all high school math teachers sound like kindergarten teachers when they talk to you, you know~
Yeah. I understand that. I might have sounded a bit too cocky back then :3. Plus regarding where the tutorial series is going, I think I may start paying more attention to it soon as it will start to introduce more and more complex things.
Yeah^^