Loading Scenes On Demand Has Never Been Easier!

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  • čas přidán 28. 08. 2024

Komentáře • 42

  • @git-amend
    @git-amend  Před 5 měsíci +4

    Hi everyone! First order of business with Addressable is working with Addressable Scenes! It's easier than you might think! Additional resources in the description if you want to learn more about Addressables. Also, you can use the Addressables package for Unity 2023.1 and above - com.unity.addressables@2.0.8 - install via the Package Manager by name, it works the same as the 1.21.20 version!

  • @sizcate
    @sizcate Před 5 měsíci +2

    good thing i suscribed to you, i was looking for information on adressables and loading scenes all week and you made it so much easy for me to understand

  • @tahaaltndag3554
    @tahaaltndag3554 Před 5 měsíci +2

    I have been using AWS S3 buckets for my addressabbles asset bundles for almost 1.5 years and uploading all of bundles to s3 has been always manual and pain in the ass because i did not know that the unity has it’s automated ccd service. Now ı am pretty excited with these news. Thank you for this video!

    • @git-amend
      @git-amend  Před 5 měsíci

      You’re welcome! Hope it works out for you!

  • @karole5646
    @karole5646 Před 5 měsíci +1

    Tysm for this. Addressable always a very helpful thing but most of the time people forget it

    • @git-amend
      @git-amend  Před 5 měsíci

      You're welcome! Thanks for the comment!

  • @dreamisover9813
    @dreamisover9813 Před 4 měsíci

    What a timely tutorial for something I was planning to do, much appreciated!

  • @franciscooteiza
    @franciscooteiza Před 5 měsíci

    I thoroughly enjoyed the video and found it particularly relevant to my own project. In my work, I've implemented a dynamic item list generation feature, sourcing directly from database queries. Among these items, several are addressable. So users can use these items from the inventory with a single click, similar to the building system used in The Sims.

    • @git-amend
      @git-amend  Před 5 měsíci

      Fantastic! That sounds really interesting, I like the concept!

  • @mongreldesigns9195
    @mongreldesigns9195 Před 5 měsíci

    I just finished my own addressable scene system, Can't wait to watch yours and see how I did.

    • @git-amend
      @git-amend  Před 5 měsíci

      Awesome! I’d love to hear about it

  • @MarushiaDark316
    @MarushiaDark316 Před 5 měsíci +3

    Forgive my ignorance, but I don't even know what Addressables ARE, let alone when or why you'd use them. That part was sort of glossed over in the video. By deduction, I can kinda grok that they're something related to cloud storage maybe like a GIT repo, but honestly, I'm at a total loss here. I know you linked to some stuff at the end are generally known for making advanced Unity content; but unlike, say, Scriptable Objects, I don't know what Addressables are really something most people are familiar with.

    • @git-amend
      @git-amend  Před 5 měsíci

      This is indeed a more advanced topic. Unity Addressables is a system that optimizes asset management by allowing developers to load and unload assets dynamically to reduce memory usage and improve game performance. I hope the video leads you to learn more about it!

  • @freakingreninja7790
    @freakingreninja7790 Před 5 měsíci

    this video is awesome and just the one i was looking for!!

  • @TheZloivan
    @TheZloivan Před 2 měsíci

    Bro where u have been for all my 5 years of experience as a unity dev? At last some high level coding not a beginner, where u at last can take something for yourself. Thank u!❤❤❤

    • @git-amend
      @git-amend  Před 2 měsíci

      Welcome! Sorry I'm late, but better late than never!

  • @bhuvneetsaggu4011
    @bhuvneetsaggu4011 Před 5 měsíci

    Thanks for this video. really appriciate it.

  • @ragerungames
    @ragerungames Před 5 měsíci

    thank you for the video, your channel has been very helpful for me

  • @muhammadumair6306
    @muhammadumair6306 Před 5 měsíci

    Any chance of you to start a beginner series on Addressable that progresses to advance level? Would be great in your way of explaining things.

    • @git-amend
      @git-amend  Před 5 měsíci

      Not a bad idea, a few people have requested similar.

  • @nixonscherbarth1974
    @nixonscherbarth1974 Před 5 měsíci

    What a banger!

  • @damonfedorick
    @damonfedorick Před 5 měsíci +1

    sorry i am late, but Nice.

  • @MarushiaDark316
    @MarushiaDark316 Před 5 měsíci

    Would that I could afford to hire you for my own projects. You are a wizard on the keys.

  • @puretrack06
    @puretrack06 Před 5 měsíci

    How are you dealing with lighting system mismatches between let's say your gameplay scene and environment scene? My gameplay seen is not going to have a Sky Map assigned to it because it's going to get used in multiple levels that have various different Sky Maps. So if it says the act of seen it overrides the environment seeing Sky Map

    • @git-amend
      @git-amend  Před 5 měsíci

      There are several approaches. One is to set your skybox and lightning settings programmatically when an event fires to indicate all the scenes are loaded. The other, more common method, is to keep your lighting and cameras in a separate scene and not in your gameplay scene. Of course, you can also combine those 2 approaches.

  • @michaelwalsh5684
    @michaelwalsh5684 Před 5 měsíci

    Do you know if it's possible to use this system with NGO's integrated network scene management solution?

    • @git-amend
      @git-amend  Před 5 měsíci +1

      That's a good question, and I'm not sure what the answer is. It's worth looking into though, if I find out I will respond to this comment.

  • @OdysseyHome-Gaming
    @OdysseyHome-Gaming Před 5 měsíci

    I hit the simplify address and now this won't work since the path isn't the key anymore. Opps.

    • @OdysseyHome-Gaming
      @OdysseyHome-Gaming Před 5 měsíci

      hang on if I use the scene name instead of the path when loading an addressable scene it'll work.

    • @git-amend
      @git-amend  Před 5 měsíci

      Thanks for pointing that out, maybe your comment will help someone else!

  • @hansfritz6026
    @hansfritz6026 Před 5 měsíci

    Will this work with other cloud Providers e.g. playfab or firebase

    • @git-amend
      @git-amend  Před 5 měsíci

      Addressables work with any remote service that lets you provide content, even a simple web server. One other commenter mentioned they were using AWS buckets. The CCD discussed in the 2nd half of the video is exclusive to Unity, however, so when using a third party service you would have to manage uploading your AssetBundles manually, or write some code to do it for you.

    • @hansfritz6026
      @hansfritz6026 Před 5 měsíci

      @@git-amend im still comparing prices unity cloud seems more expensive than playfab since I want to develop mobile free games I could potentially get a lot of traffic which results in cost

  • @Fitz0fury
    @Fitz0fury Před 5 měsíci

    I am deeply disappointed in you tube for not sending me push notifications for new git-amend videos. its the only channel i allow to ding my phone and yet it failed me yesterday... hurtful.
    //cancel YT premium in protest

    • @git-amend
      @git-amend  Před 5 měsíci

      CZcams strikes again! I've heard they do this from time to time, but no idea why.