Stop Building Tigers in Company of Heroes 2! (CoH2)
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- čas přidán 25. 08. 2024
- A short CoH2 video explaining why it isn't always a good idea to just blindly build the most expensive and impressive tank. Enjoy!
#companyofheroes2 #coh2 #companyofheroes #coh #helpinghans
Hey all, this video is for the average CoH2 player. It is intended to demonstrate why just getting the biggest and most expensive tank isn’t always the best idea.
The fog of war is off to show the power of allied TDs when they have their vision. Yes spearhead mode grants more range but most players never use it in my experience and even if they did proper flanking attacks would still cripple a Tiger. Even with the blitzkrieg ability, most axis 4v4 players don’t use it correctly.
That outro is amazing
@@gray9173 haha glad you liked it. 😁
when I try the reverse is there a reason why my tank sometimes seemingly randomly stops and cancels my reverse order? it is incredible frustrating thing that I am not sure why it happens
its sad how allies always outnumber axis in any type of unit...thats why they win the war.
worst of all, so many players learn the game tnx to u Hans and game become more difficult...i mean in this days we never see allie player build normal tank...they just straight for tankdestroyer.
and more than that also relic nerf tigers...only the ace ver is kinda good.
btw great video specialy with outro🤣👌
Where Is M10 Wolverine? Xd
That rule only applies to people that are actually trying to acomplish something. I'm in just for the looks and effects.
Yeees! Now watch as my fearsome Ferdinand smashes through your tiny partisans! None can stand befor-
*"We're burning! Elefant is burning!"*
Honestly, the big units, like big tanks, multi-rocket launchers, etc... are hardly effective (cost-wise) for anything other than the fun.
@@Pyroproctos You ever fired a MLRS into the enemy HQ after they're done retreating?
Fun stuff.
@@Pyroproctos Big tanks sometimes, rocket launchers no. The amount of shit ive destroyed with just a stuka halftrack or a katuysha is so much, just fire into their retreating units and watch as they melt away.
You're not my real dad! *proceeds to order an entire battalion of Tigers*
Lol 😂
Hahahaha!
When a Tiger I with an 88 gets outranged by a 76 firefly
Brain 50
@Daddy Benson he's probably saying that in reality Tiger 1 can shoot much further(and see further) than in the game but it's probably for balance purposes cus who would want to fight a heavy tank at long range and even when you force it to go in cqc it can still take a beating cus of it's health pool compared the other tanks
@Daddy Benson On papers yes, in reality (historically) Firefly could reliably penetrate Tiger I frontaly only in ranges < 1000m. Tiger I could reliably hit and penetrate Firefly up to 2000m. In Blitzkrieg mod for CoH1, which goes much more for historical accuracy than CoH2, Firefly doesnt really stand chance against Tiger unless ambushing it.
@Daddy Benson the APCBC on the 17pdr were accurate, the APDS weren't. And the APCBC will pen a Tiger I from and up to 1600m.
The 17pdr was one of the heavy hitters in the allied forces (togheter with the 90mm M3)
@@sethplaysbadly6897 well that is the point-you can’t go with one firefly and expect to kill a tiger, but with 3 or 4. In coh2 tiger is useless against enemy armor because it doesn’t have role od tank hunter like it had in reality but in game, tiger is only good for infantry and soaking damage which is stupid and incorrect but hey, allied funboys wouldn’t play if they couldn’t kill tiger with ease...
Russians are red
Tigers aren't worthy
We're stuck on the battlefield
*Hans get the PaK-40* !!!
This made mi laugh xD
this was great :D
Nope i dont build pak 40 i always go for jadgtiger and elephant why pak 40 is bad?? Its easily de crewed by bombers katyusha etc.
But nice poem
@@johnariespepito6252 put it behind building. Good cover and it can still shoot
@@mannysikario lol not all maps has a good bldg. To provide cover base on mu exp. There are maps that has no bldg. If you may wonder
I prefer to hold out and wait for a Tiger/Tiger II/Elefant/Jagdtiger when I have enough AT units, either cannons or AT teams like the Panzergrenadiers. They can offer a great stop at roaming tanks, and are also really useful to deal with tank destroyers.
All those heavies are bad without support but having some infantry moving forward and using recon can make it so much more intimidating. It's basically psychological warfare, with the mere presence of a Tiger causing the entire allied strategy to focus on dealing with that tank, instead of dealing with more dangerous opponents such as elite infantry and hidden MG/cannons
this how I see it used; to protect inf blobs against anti inf vehicles I normally never see a tiger in the front lines in range for a TD and if a TD can hit their Tiger their blob of rockets inf in front of the Tiger can hit my TD and insta delete it. Like you said without support it is a useless tank but outside of that it does gets alot more attention from other players than it should making it quite useful for 4v4 even just as a "look at me piece".
Always a pleasure to come across a fan of Two Kinds.
@@mkspind3l well originally the tank was invented with the porpoise of support the infantry xd
Degenerate
"Just keep reversing and keep him out of engagement range"
Certain tank platoon of Sherman with 75mm in a movie : "Let's go at him!"
it was far worse that the tiger also thought "let's charge!" instead of using its range+armor advantage.
Jagditiger. And panthers. Espicially for teammate with command panther. U go in with jagditiger. He marks with the command panther.
Please keep putting the extra i in Jagdtiger, it's adorable 🤙 Likey Hunty-Tiger
@@derdurstbursch so mister german commander. Tell me the right letters
@@Recker1125 Jagdtiger ;)
@@Recker1125 jagd means hunt in german. So it's basically a "hunting tiger", hunting in the sense of tank-hunting.
I think building Tiger, King Tiger is more situational than necessity. Depending on the map and the enemies tactics these heavy tanks would perform differently. Against mobile anti tanks such as SU 85, Firefly, Jacksons the Tigers would get outmatched because those things were designed to counter German heavy armor, so if the enemy is going heavy on anti tank doctrines getting a Tiger/KT is a bad idea. However, the Tiger has much more HE filler in its shots compared to Stug's or Panthers which are although excellent against enemy armors performs badly against infantries. If the enemy is spamming things like T 34's or Sherman's(not firefly) the Tiger can outperform them. Against things like M26 or IS 2 the Tiger would be somewhat evenly matched. Thanks to its hit radius it can also counter infantries reliably well. So it all depends on how the match is going and being able to analyze the situation is going to be the deciding factor on which side wins the battle.
And that's is what strategy is use your tools wisely according to the situation
@Proud Nazi ...
@H First of all, all Tiger Is have 100-120 mm frontally, not 80-90 mm. Second, this is not a simulator game and one shot kills are unthinkable. Also, how would allied tanks not killing a Tiger I or Panther be unfair, if even a Jagdtiger with a 128 mm can't take out the much smaller and worse armoured Stuart in one shot?
T-34 76 spam can still beat a Tiger by flanking from the side and rear and annoying them since the turret turning is slow for both Tigers
You can hear the trauma in his voice this video.
Hahaha exactly what I was thinking 😂. Hans played with too many noobs and put on a video for them... A true gentleman.
😅
So this video is about tank destroyers countering heavy tanks. Never thought that’d be a part of the game 🤔
Balancing... Lol that's what I was getting out of it. My buddy and I have have won many matches with him using his tigers lol
I'm still waiting for the Jagdpanther...
Same, but much like the Sherman Jumbo, I don't think it has a place in the game :(
I wish they would add 1 new vehicle for every faction. That way they could balance it somewhat. Jumbo for US, jagdpanther for west.
@@lamri13uk to be fair when it comes to "place in the game" a Tiger, King-tiger, IS2, Pershing or Jagd-tiger all dont have a proper place in this game. Considering proper tank ranges and mechanics just do not exist in CoH2 it is a WW2 arcade game after all therefore why cant the jumbo or jagdpanther also just be added with random munitions based abilities like all the other heavy tanks? Keep in mind CoH map sizes are realistically only big enough to have infantry combat with light vehicles at best there is really no reason for a single tank to be in the base game considering most of tank combat is utterly unrealistic as is.
@@mkspind3l I'd argue they can't be added simply for balance reasons. Plus what role could the Jagdpanther fill that the Elefant can't? Unless it were to have lower armour/hp but faster speed.
But I just can't see that being balanced.
The Jumbo would need to not have the HE shell ability, else it could be too strong against infantry.
isn't that just lovely? :-)
czcams.com/video/bpMgT_WH36g/video.html
"Historicaly correct" reversing as fast as max speed forward :D :D
or that a tiger can even drive as fast as it does in the first place is laughable or that the tiger has less shooting range then su85 or firefly none of which make sense if "Historically correct" makes even sense to apply to an arcade game like this basically the only thing that is historically accurate is that there is an axis and allies side lol the rest uses ALOT of creative license.
@@mkspind3l You assume because the tiger is a big tank it is slow. While in fact it’s max speed was 45km/h, get your facts straight before you call that laughable. When it’s actually a realistic speed for it. In fact 45km/h is faster than the game shows so it’s actually slower ingame.
@@ryanhendriks the tiger was able to go with 35KM/h on roads and the battlefield is not a road so its impossible for a tiger to go over 30-25 KM/h in reality
@@ryanhendriks I mean, sure, Tiger tanks can go up to 45 km/h...if you don't mind the transmission and engine failing at a light hiccup. All things considered, 25-30 km/h seems like a much more reasonable speed for it on the battlefield.
@@ryanhendriks good point but then again since your using Tiger top road speed numbers posted from Wikipedia, a su85 goes 55km/h top speed so the comparable speeds are in no way realistic in the game which was my whole point, and 45km/h btw is if you have the perfect road and perfect conditions for a Tiger something that never really happened in war conditions the only place it occurred is perhaps in test conditions at the factory considering I have never seen road speeds quoted higher then 35-38km/h (other than wiki) in other sources and I have also not seen this 45km/h replicated with any of the surviving tigers AFAIK due to its weight it often went about 25km/h in most areas. As others have indicated as well it was susceptible to transmission issues further affecting performance.
Hanz get the panzeefaust
*A few moments later*
Hey, I'm back
Hanz did you get the panzerfaust?
No I brought the entire Panzer Division
This is exactly what an underconfident ally player would say.
Also Tiger is good for bleed but not in 4v4, just dosen't have the game impact like in 1v1 or 2v2. In 1v1 you can especially get your value by targeting enemy machine guns and anti tank guns.
Absolutely. In 4v4, there are so much artillery that you can't guarantee your tiger will get it's infantry support. Jadgtiger and Elefant are better as their supporting infantry can stay close to them and far from enemies's artillery. Besides, it's very important that you have a panther or p4 or puma to hunt artillery. If you already have a panther getting a jadgpanzer or a second panther is much better as there will still be popcap left for infantry unlike the tiger and panther option.
This video: *exists*
Every Axis main since the game released: "My entire strategy is to hold out until Tiger comes out, then use it to auto win the game for me"
Thats maybe the strategie for noobs but good axis players never use tigers as ther main unit. Since a few yers its a nice to have unit
And spamming Panthers or PZ4
@@ursawarrior4041 When the enemy has the ability to spam thes tanks something went horrebile wrong its the same when the allis can spam ther medium tanks
What i see in most matches is that many players use their tigers for solo pushes into enemy lines, thinking heavy tanks can survive that. But they always die :D
best counter against allied tank destroyers i think is the Jagdtiger. it outranges them, and can kill a medium tank in 2-3 shots.
a combination of anti-tank infantry (like the Panzergrenadiers with panzershrek upgrade) protected by anti infantry troops like MG42 equipped grenadiers and some indirect fire units would be good too
Newer players should understand that both tigers and king tigers should be used in reserve helping guard points. Or to soak up damage while pushing
It depends on what my opponent buit. If they go for at guns and emplacement heavily, Kingtiger is the go. If they have lots of armor and td, jadgtiger and Elefant are the answer. If I'm losing my infantry to fast, p4 and panther to provide support and artillery hunting. The tigers option is easier to counter because if allies have alot of infantry that mean they are saving fuel, after killing their infantry with your tiger (and with it's supporting infantry), It's very important that I have to push deeper to kill caches and capture ground as soon as possible.
Have you ever heard the tragedy of king Tiger the heavy? I thought not its not a story the panzercorps would tell you... its a wermacht legend... King Tiger the heavy was a german tank of The second Weltkrieg, he could manipulate his 88mm cannon to kill allied tanks, he was so up armored and so heavy he could even keep the ones who crewed him from dying... he became so up armored and so heavy that the only thing he was afraid of was getting destroyed, witch eventualy he was of course... when the allies built a bunch of tank destroyers and hunted him down in the open fields. is it possible to learn this power? Not from a good team player...
joke aside KTs shred infantry with main gun really well. Making it more well rounded than many would care to mention.
I always liked the Tiger because it is effective against Tanks and Infantry. If the enemy has a Tank destroyer, most of the time i try to use infantry against those.
What really sucks is the fact that the king Tiger has less range then even the panzer 4, which is VERY bad decision by Relic it should have at least half the range of the Elefant.
Lol the Tiger Panzers were designed as snipers, not brawlers what a joke. Coh2 tanks are really something aha
Yes bc its the gameplay of all or much units, if u take the gameplay of men of war its a bit different and more realitic, but the both games are good
used like a battering ram as apparently every tank in CoH is used lol this is one part of the game that is incredibly immersion breaking and annoying I wish there were no tanks in CoH at all the maps are just to dam small to warrant it in the first place.
@@mkspind3l sure maybe you can use mods in the workshop, for big maps like 700x900 or a little more, and for some other troops, its funny :)
They were designed as assault tanks to break defences.
@@okakokakiev787 halfway right. They initially started as such, but that was dropped early on due to how the germans had issues with early French tanks(especially the char B) as well as the Russian tanks. It was developed as an armor support vehicle, taking on what the panzer 4s could not and, generally, being the most reliable way to being the 88 to the feild.
I can literally hear the fresh frustration of trying to explain this mid match to someone and them not listening
Yes, but don't forget that the battlefield is not always so... open, that you can keep reversing backward. At some point, you'd get stuck and the tiger will be able to get closer and hit your weaker armor. Even if you are able to micromanage it so that you don't get stuck, the amount of micromanagement you end up doing would be better spent micromanaging your logistics instead of wasting all your attention on 1v1 tank fights.
or the tiger pushes them toward your infantry who have Panzerschrecks
When you even have a slight lead as axis, KT or tiger is not a bad idea, many times I have experienced as allies, when you don't have fuel so you have to go into at guns and KT will one-shot a six man sis crew...
I’ve had KTs change a losing battle into a winning one because it’s ability to take damage and deal it back, sure it can be out micro’d but it’s invaluable IMO in a defensive situation where it becomes a solid thorn in the side for anyone trying to take a point
I can never justify buying a tiger when a panther is a FAR better tank brawler for late game armor combat
You dont get a Tiger to kill tanks
meanwhile comet can duel a panther and even infantry
@@mikerodrigues9822 agreed but for its cost it should be able to do both
@@xii600 it’s a very strong tank a more versatile panther
@@xii600 By the time you get comet, you already got 2 5-men engineer squads with double PIAT and probably a firefly following them. That can kill panther even faster.
Imagine trying to sway a Weaboo to not make a Tiger.
Germaboo*
Wehraboo*
It is just the meta. In the past even Hans himself go for tiger in 1v1
My friend always builds a king tiger. Why should I not build a tiger? Also it hasn’t done us any bad so far we’re not sending our tigers out to die. They are there to stop tank rushing with my other units
Yes the Tigers are expensive and I always felt that the panthers were just as good in getting the job done. A preferrable tactic is to flank straight shooting tank destroyers.
Youre missing a small point. You can't actually use tanks without infantry because it supports tanks even from firefly. You can't put range on it even using firefly if any tanks has stronger infantry. Doesn't matter what tanks your using
Hans : dont build tigers because its just waste of resources
Me : bro I paid for the whole faction , so i'm gonna use the whole faction
Hahshs I‘m a German and that outro was hilarious. I’m pretty new to the game and in all the gameplay videos I watched, the English version of the game gives the german soldiers these stereotypical accents. I don’t know if it’s intentional or not but it’s kind of a meme to me because it’s a little too much. So I appreciate your little banter there
him: stop making tigers, because this tank can beat it
me: then I'll make more tigers to beat it!
Build Tigers against Mediums or heavy's, also good against infantry. Signal flares from Special operations and Jagdtiger a good mix in team games, me and my friend did it in 2v2 vs allies who were making fireflies before we had fuel for panzer 4's. When you build heavy tank destroyers suddenly the allies chase you, and if you can dodge the Close air support, You should be good.
Stop building tigers and start producing The Maus.
Sir Kommandant! our transmission broke!
Best outro of all time
Hmm i thought that you used tiger or königstiger to lure the enemy... At least i used them like that
That can work sometimes if the enemy focuses on heavies rather than the other big threats like Panzer grenadiers with panzershreks.
The face off between German Hans and Brit Hans had me in stitches.. Ohhhhhhhhhkay...
Unlike all of those 4 tanks, they don’t do shit to infantry while tigers do. And the ISU takes too much to repair and reload. Thing is the tiger has a very powerful move called MOVING. And some the Russian TDs don’t have a turret, Firefly has no armor and so is Jackson. Both Tiger and KT will defeat any of those tanks in a 1v1 engagement. And usually tigers don’t just go in solo without support.
I used to play a lot of Ostheer, and it went something like this:
"Our vehicle (StuG) has been destroyed!"
About a minute later
"A Sturmgeschutz has arrived!"
Rinse and repeat till end of game. The only other vehicles I ever made was the FlakPanzer and a Pz. 4 maybe like a dozen times and then that's it. The rest was the usual infantry with two or one AT guns shenanigans.
Nothing is bad, every unit has a counter to it
Unrealistic situations assuming the tiger is unsupported. But good information on tank range differences.
Yea the Elefant is great, too bad the two commanders that give you access to it have zero early game/infantry abilities. And since G43's/camouflage are basically required if you even want to stand a chance vs allied infantry, the Ostheer player's early game becomes extremely difficult.
Would be sweet if there was an Elefant doctrine with Ostruppen. Plenty of cannon fodder for fausting.
1.) turn off fog of war (no vision for allies) and a allied TD cannot achieve this
2.) king tiger or tiger with spear head sees farther than any tank destroyer from allies except for su85
3.) no one pushes with a heavy tank in top 300 without support from infantry, raketens or support from your first tank which should be a jagdpanzer in 4vs4.
4.) who makes a KT without heat shells commander? the whole point is 2 shots + 1 faust or extra damage (enemy tanks dont always have 100% hp anyway) = Dead + spearhead on KT lets you close the distance to a tank destroyer before the ally player has time to notice and react. Add hold fire for accurate 1rst heat shell and 1 more shot + point #3 and you have a dead TD.
5.) You did this test but didn't even turn on blitzkrieg mode on the tiger to close the gap meanwhile at the same time you disabled the fog of war so the tank destroyer had a huge advantage.
6.) also the entire point of the KT or Tiger when the enemies are spamming TD's is to give you vision with spearhead so your teamates jagdtiger, stug and jagdpanzer can get shots off and not risk getting 1 shot to multiple tank destroyers
The general advice is decent for a below average super-noob CoH player but the over-arching message of "don't build a Tiger" simply does not apply to people above a certain level of play, every tank in the game is situational and they all have their time to shine and utility to provide.
I was thinking that i need big tank to kill enemy infantry, not to chase down enemy TDs 😅
@@gringokillah9543 same they are more of a shoot me first im a big tank or run away
right, because flares, firefly tank commander and Focused Sight does not exists
clasic allie player
@@mr.pilchard4548 they definitely do I never said they werent in the game. But the same way flares exist (a munitions ability) so does blitzkrieg ability to close the gap with the tiger 1. Also the firefly commander i think has vision range 45 which is less than tiger spear head vision. A KT with spearhead active should be able to walk right upto a firefly with commander and at least trade 1 shot for 1 shot. Firefly is my favourite ally tank btw, tulip rockets stun, penetration damage, and penetration level makes it an outstanding TD for the allies that demands caution from the axis player. An effective stun with support from 1 more TD can mean the death of a heavy and almost certainly the death of an axis medium tank like the panther.
@@gringokillah9543 axis heavys are there to do 1 thing. Buy you time especially in 4vs4. They soak up a few shots and trade a few while your other tanks can close gaps and make kills. Axis generally have less tanks but better tanks. Allies generally have worse tanks (overall with all things included: mobility armor, pen, damage on pen) but more of them. Ally tanks are more prone to traffic jams and require more micro. This is the fine space where axis players in these engagements if you envision them have time to pick off ally tanks. If your KT lands a heat shell on an ally TD its at like 55% remaining and your heavy tank has soaked damage giving you a window of opportunity to finish off that ally tank destroyer with your panthers and jadgpanzer
* Teutonic Chanting Stops *
What about all the ground that you've now lost? The tiger has effectively done its job even still regardless of not hitting anything, its provided your infantry cover to advance into positions where you were incapable of before. You can just as easily pull your tiger back at 50% health and repair, then rinse and repeat. You either gain kills or you gain ground, either way you gain advantage. Not saying this is useful in every situation but i feel like this is glossing over the positives as being non existent.
Do you mind checking if king tiger with commander and spear head ability active vs tank destroyer? i believe it got to the same range.
Do you think the T34/85s are still worth it ?
The argument is flawed since you have no fog of war. 4 superheavies with support are basically gg wp
Very well put, dear colluege
Ostheer only player here. I usually use Stug III as long range tank destroyer with Panzer IV as front tank and Panzerspähwagen for detection. Stug III Veteran rank 3 is very powerful, even against heavy tanks.
Now I'm gonna build Tigers even harder
Damn man as German player, i'am always using Tiger I, Tiger I Ace and Koenigstiger II B as Tank killers unit, rather than using AT unit like PaK 40 and Racketen PaK 43
And now you giving me a lesson that's Elefant and Jagdtiger was better suit unit for Tank killers terms
even in coh1 you needed blitzkrieg to chase with the german tanks
Tiger with a sniper:
Am a joke for you?
I miss my jagdpanther and Hetzer :(
You guys made tigers?
I just spammed panthers and panzer 4s
And then used the king tiger perk just to get an instant tank
Very good explanation but...
*Laughs in Sturmpioneers with Panzershrecks while they were tunnel visioned on my Tiger*
isu 152, Ele, JT has the same range I think of 70, what the Ele and JT has over the allies TD's is damage(300 vs 160 su85+Jackson, 200+Firefly, 240 ISU152), pen & armor.
I prefer panzer 4s with the command panzer, because they are cheap and effective when utilized to full potential.
Thats why i use the okw bengals commander and i use the jagdpanzer iv
Yeah the more I use the jagdpanzer the more I'm seeing its beautiful worth
Meanwhile a tiger pulls up and deletes three t-34s with two hits
I shall continue to build tigers.
there is also alot of artillery rounds and wrecked tank corpses that can act as sight blockers as well not to mention giving armor covoer will help in it's defence.
That's why I use two M5s with 2 penals per vehicle then just flank it and throw some satchels xd
Bu... But... Mah Tiger I... I wanna play with my cats!
Me: decides to go for mostly tank destroyers with an ISU and its already known i have an ISU with two SU's sniping anything armored
The one enemy: decides to go for a king tiger and shows it to the frontlines
My tanks: i see a pile of scrap
me who rushes them with a puma and infantry so my Tiger can do work somewhere else
A Tiger is A Tiger. The others on Battlefield are Matchbox Tanks. Fakt.😉
To be honest the Tiger II should have the highest penetration in the game with some of the highest range to boot. Really wish they were worth the cost to build. I prefer infantry and light AT support like StuGs and Pumas they cheap and effective. Tiger II is only worth it with a commander ability active on it as it's a great support vechile that way, outside of that I hate the darn thing.
Interesting video with a surprising twist at the end !! Much LoL!!
瘋狂的事,152的砲填裝比88的還要快
Okay i understand i will stop blindly produce Tigers......... *INSTEAD I WILL BLINDLY PRODUCE ELEFANTS AND JAGDTIGER !*
People are still playing this game? Wow, this brings back a lot of memories.
Where can i play this online?
Steam. I was also surprised. Started playing a few month ago. Some people are really good. Gotta be quick and know your enemies. Get on. The more the merrier.
They did a disservice to tigers and king tigers in this game versus actual reality.
Hans you sneaky devil
lol it depends on how you control it, I can go circles on tank destroyers and hit them from the back
Bold for you to assume allied tanks can pierce axis tanks. Literally 50 % bounce chance at melee range
In the CoH 1 the panther is like a tiger
HANS !!! The ENDING OH MY GOD. SO GOOD !!!! Hilarious :)))
Im a coh1 player but have about 500h coh2 and I quickly found out that PIV with combined arm is the way to go. More is more.
Also in coh1 3 marders are often the better option than 2 panthers.
Haha nice Outro, thank you for the Video Hans. Do you agree with that state of Balance between the alied tank destroyers and the tigers ?
I think it’s fine tbh. It’s up to both sides to utilise their TDs to win.
Who would have thought tank destroyers beat tanks
Amazing, your tactical understanding of the advantage of pushing back enemy tds is subpar, a tiger pushing a firefly back across open terrain will almost always draw infantry with it as the allied player attempts to destroy the tiger, giving the axis time to capture land and set up mgs and infantry based at guns. Once set up the tiger can retreat, even if it dosent make it the mission is a success and the resource cost negligible if the command points are taken. The tigers and especially King tigers durability allows them to function in this role as sponges.
All i got from this is: "Dont play vanilla"
Tigers arent so bad if supported by Tank destroyers. I build 2 jagdpanzers then a tiger maily for infantry control. And yesterday faced 3 su 85s a jackson and pershing and it worked just fine
Ok but hear me out
King tiger go brrrrr
Fog of war…. Won’t let you see this far
Biggest early game mistake axis noobs do is go for both fuels against veteran ally players. You stay together and get the closest 2 vp points and one fuel. You stick together because ally inf will destroy axis inf that are split up.
When you play 4v4 and there's 4 KTs and 4 Sturmtigers you feel like you're playing some dystopian wehraboo mod.
I'd love seeing more P4 and even P3s would be amazing
But but hans, I like king tigers and tigers even thou they are not worth it, like I do it for the hell of it and for demoralizing might against my enemies, like for example: the enemy team is behind and I just bring out a tiger at their face and they just drop the game, its really satisfying every now and then
KING TIGER
Range : 45
HP : 1280
Armor : 375/150
Shell Damage : 240
Explode Radius : 4
Penetration : 240/220/200 at range 0/22.5/45
Tiger 1
Range : 45(V2 : 50)
HP : 1040(ACE : 1280)
Armor : 300/110
Shell damage : 160
Explode Radius : 3.5
Penetration : 240/220/200 at Range 0/22.5/45 to 0/25/50
M36 Jackson
Armor : 110/60
Range : 60
Shell damage : 160(200 with HVAP)
Penetration: 260/240/220 at Range 0/30/60(X1.3 at V3)
Sherman Firefly
Armor : 160/95
Range : 60
Shell Damage : 200(240 at V3)
Penetration : 260/240/210 at range 0/45/60
SU-85
Armor : 140/70
Range : 60
Shell damage : 160
Penetration: 240/220/200 at range 0/30/60
ISU-152
Armor : 340/140
Range : 70
Shell Damage : 240
Shell explode Radius : 1.5 at AP. 6 at HE
AP Penetration : 260/230/200 at Range 5/37.5/70
And All Allies TD have Faster maneuver and Longer Range than Tigers. So keep getting kiting. And boomed.
+Mark Vehicle(Soviet) Gives 35% Plus Damage.
+Mark Vehicle(USF's WC51 'Dodge') Decreases 25% Armor for Targeted vehicle.
So ISU's AP shells will give 324 Damage to Penetrated shot. And Bounced shot will give 162 damage to Target which was in Marked Vehicle situation
And Elefant have 400/380/360 pens at 0/35/70 Range. So Elefant's hit penetrates Every Allies tank with 100% Rate. IS-2 and ISU-152 has the hardest frontal armor(340) in allies.
huh...allways thought the kt and tiger where there just to soak dmg and attention especially a vet 5 one
You can use them like this, but its wasted if you dont have something else to kill the tank destroyers, like a panther dive or a bunch of goliaths
You’ll just end up vetting the allied armour.
Tiger I and II are breakthrough tanks. But if you cannot break through, they are pretty crap. They can work well if the enemy hasn't got a great AT defense especially of mobile TDs, but against TD spam, unless the enemy plays poorly, they aren't going to do well.
@@Evangeline.F so how do you deal with a wall of TDs or AT guns as OKW?
@@AjenLarod Depends on the situation. JT, JP4 and Panther are all ok for use offensively against TDs, last needs to be able to flank though and not be kited to death. Something like Pfus with Schrecks can work, though if you blob you invite Katyusha or Calliope. Similar thing with some Raketenwerfer. TDs have no anti-infantry. Against AT guns, Stuka zu Fuß or artillery call-in are good. Generally, if possible, any non-frontal assault helps and one thing that I at times used when facing AT gun wall is multiple Panther + Flame Hetzer, as the Panther draws some fire, withdraws when it gets low and Hetzer meanwhile runs up burning the AT gun. If the enemy doesn't focus the Hetzer manually but leaves the guns aggroed on the Panther, the Hetzer can decrew an AT gun within mere seconds, especially if it gets vet. Worth noting thus that Breakthrough is a great commander and JT is typically worth it over KT. Also brings Assault Artillery that is just incredibly good for attacks, as it not just makes AT guns move or die, but also takes away vision, negating some range advantages. Feuersturm is just allround a very good commander, also early on to kick the opponent off the important points before they dig in there. One unit that I also can recommend for OKW is the IR halftrack, as it is cheap as hell and if put next to your own TDs, they can see up to their max range. Helps see what you push into (next patch it'll get a recon plane too) and it especially helps get the first shots in a TD battle.
I'm taking this more as a, how to counter tigers and properly use tank destroyers... Lol
Right i saw he has great tactics for sitting panzers i saw some great things for flanking/countering. Something fun about spinning around TD
yes for sure u cant send them alone but my whermacht tiger with perks when level up is a good beast
Can you do a video of how the planes/plaines work?
Rush build a tiger, gotcha
This is true with the heavy tanks alone. But when its properly supported with AT and infantry with sprinkled in medium Tigers become monsters.
But their so cooooool