The G1 Attack

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  • čas přidán 9. 06. 2024
  • Timeline Chapters:
    0:00 Intro
    0:39 The Setup
    11:03 The Atlantic
    21:26 France
    28:50 Yugoslavia
    34:22 Russia
    46:34 Non-Combat
    54:12 The Wrap up
  • Hry

Komentáře • 35

  • @southernlegends8594
    @southernlegends8594 Před 3 lety +16

    My family ain’t gonna know what hit em

  • @bradv9449
    @bradv9449 Před 3 lety +7

    Thanks for all the great videos. I like your strategy break down and game play explanation in your videos. You've helped me learn and enjoy the game.

  • @paganed
    @paganed Před 3 lety +6

    Good Job Young Grasshopper ! .. I think you have shown a Solid opening for any German Player to start the game.
    You also mentioned various options, which in inflective of the critical Units Purchased

    • @TheCliffsideBunker
      @TheCliffsideBunker  Před 3 lety +2

      Thanks Rob, really appreciate all the comments from the experienced players

  • @hylandhistories4140
    @hylandhistories4140 Před 3 lety +11

    One way I've found success in G1 barbarossa is to do a strategic bombing of lenningrad and ukraine. Assuming both get a single hit at even just a 1 on either factory they are entirely out because of their +2 bombing bonus. On its own this allows germany some breathing room to advance a breakthrough force to the front. Now combine this with a gambit in vyborg where you bring the whole surface fleet to land an artillery and infantry in vyborg. What usually happens I've found is I lose a cruiser and take it. With a movement into finland now north of keningrad is taken and while it isn't quite surrounded yet it very much will feel like it to a soviet player. Cause if they counterattack either direction with a destroyed factory they are going to feel vulnerable.
    Now the most major downside is you are leaving UK's fleet. But honestly I've found if I take out transports G1 and maintain my air superiority I have just as good a chance of crippling the North Atlantic on G2.

    • @TheCliffsideBunker
      @TheCliffsideBunker  Před 3 lety +3

      Good rundown, thanks for the comments... attacking Russia turn one ain't all that crazy... it's just hard to control UK for the rest of the game.

  • @thunderstruck1807
    @thunderstruck1807 Před 3 lety +3

    Thanks for the great videos, keep them coming 👍

  • @DarkAngel-bq8hp
    @DarkAngel-bq8hp Před 3 lety +2

    Very good strategy 👍 thx YG

  • @paulcooverjr.6947
    @paulcooverjr.6947 Před 7 hodinami

    Just played my first game. Really like this. If you hit Yugoslavia, how does that affect all the rest of neutrals???

  • @johnmoore5118
    @johnmoore5118 Před 3 lety +2

    Nice intro

  • @elliotcohen7781
    @elliotcohen7781 Před 3 lety +5

    My favorite G1 purchase is actually 7 artillery for 28 IPCs, saving 2. If you capture France, Normandy, Yugoslavia, Finland, and Bulgaria you have 72 for turn 2. I like to buy 12 tanks. On turn 3 everything is ready to slam Russia.

    • @mwienzek
      @mwienzek Před rokem

      In G1, you should by a destroyer. And buying 12 tanks is not efficient. If you keep tanks fighting infantrymen, you will lose the game.

    • @elliotcohen7781
      @elliotcohen7781 Před rokem

      @@mwienzek You need pieces that will be able to hit Moscow on turn 6, so slow movers are not an option. You could buy mechs for a 33% discount but they are only 1s on offense. Tanks are the way to go.

    • @Psalm144.1
      @Psalm144.1 Před rokem

      @@elliotcohen7781 Best to get a mix of a few mech and mostly tanks. Like 1:2

    • @markusberget2218
      @markusberget2218 Před 5 měsíci

      How do you get to 72 ipc’s in G2? You start with 30 ipc, loose 5 for starting a war with soviet, so that’s 25, and then you add 5 ipc from NO for having Norway and denmark, that’s 30 again, and then you add the ipc values from captures. You barely make it past 40 ipc?

    • @elliotcohen7781
      @elliotcohen7781 Před 5 měsíci +1

      @@markusberget2218 Don't declare war on Russia, which keeps the 5. You add Normandy, France, Yugoslavia, Finland, and Bulgaria. Those IPCs you pick up, plus the 2 you save on turn one, plus the 19 you get from capturing France's treasury will get you to 72 on turn 2. That's not an every turn number, since you won't get the bonus for capturing France every turn, but it allows the 12 tank purchase on turn 2. Me and my friends have played many many games. I've done this dozens of times.

  • @Fix_Bayonets
    @Fix_Bayonets Před 3 měsíci

    I must have 1st edition, the British, French and Italian navies are different.

  • @knightstemplar1989
    @knightstemplar1989 Před 3 lety +2

    Grasshopper, what material did your printer company use to print this map? I have always used Vinyl.

    • @TheCliffsideBunker
      @TheCliffsideBunker  Před 3 lety +1

      I print on vinyl adhesive and then mount it to a thick base like styrene.

  • @Fix_Bayonets
    @Fix_Bayonets Před 3 měsíci

    Do you have a good place to get 2nd edition rules? I have 1st edition and dont want to drop $100 for a game I play through less then once a year.

  • @freidrichvonleibneifferdie3820

    I remember that music piece from the beginning...where is it from?

    • @TheCliffsideBunker
      @TheCliffsideBunker  Před 3 lety +2

      Not sure what it's called, I found it in my free IMovie audio library

    • @Jon03021
      @Jon03021 Před 3 lety +1

      It reminds me of some intro music from a video game menu screen?

  • @JustinSmith-pg5ml
    @JustinSmith-pg5ml Před rokem

    I dont think you can bring the tactical from Germany. Non combat movement ends before units placed, so the tac bomber wouldn't land on the carrier. Can you confirm the rule? Thanks.

    • @MyFunnyVids888
      @MyFunnyVids888 Před rokem +2

      You can break that rule if there is a carrier to be placed at the end of your turn

  • @mwt3579
    @mwt3579 Před 10 měsíci

    Minor factory for Rumania (12), fighter (10), destroyer (8) = 30
    Ping pong your units through Yugoslavia and let the Italians finish them off.

  • @hannegjedbokjr4094
    @hannegjedbokjr4094 Před 2 lety

    1.round Can Germany use Italian factory to produce ships? Italian is important to hold USA away from Europe, don´t want to lose it´s fleet in round 1. Player Denmark

  • @gargafarg2842
    @gargafarg2842 Před rokem +2

    6 transports :)

  • @rudy4058
    @rudy4058 Před 3 lety

    Hi. How can I get any of your.game cards?

    • @TheCliffsideBunker
      @TheCliffsideBunker  Před 3 lety +1

      You want the Utah deck, it’s available here in either standard smooth or plastic finish cards... www.makeplayingcards.com/sell/young-grasshopper