Elevate your game with these simple improvements

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  • čas přidán 31. 05. 2024
  • I've been playing a lot of your guys' games (shoutout to our 3.6% female audience), and giving a lot of feedback as well. But there are a lot of remarks that all games share. So I figured I would share them all in this one video, so you can improve your game, and make it even better.
    Timestamps:
    00:00 I play your games
    01:16 1. UI
    02:35 Intuitiveness
    03:59 Readability
    05:19 Tweening
    05:59 2. Game Feel
    06:17 Controls
    07:26 Feedback
    08:39 Physics
    09:32 3. Sounds
    10:13 "Correct" sound
    11:15 Spatial sound
    12:00 Ambient sound
    13:09 Dynamic sound
    14:06 Bonus: Post-launch feedback
    14:50 Closing
    ---
    Get our game now on Steam: store.steampowered.com/app/21...
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    Want to reach out to us? Send us an email at hello@bitemegames.com
  • Jak na to + styl

Komentáře • 36

  • @godspeargames
    @godspeargames Před 7 měsíci +19

    Physics instructions unclear, I stood up and jumped but haven’t come down yet.

  • @Shabanezloth
    @Shabanezloth Před 7 měsíci +26

    About tweening, be EXTREMELY careful that those little animations don't waste ANY time. It can be incredibly frustrating to open your inventory and have to wait even just a tenth of a second for it to appear. You want it to be as snappy as possible.

    • @sealsharp
      @sealsharp Před 7 měsíci +7

      Absolutely. Never compromise usability. "should i?" is always more important than "can i?"

  • @tmb3361
    @tmb3361 Před 7 měsíci +10

    Just started making my own game and shortly after discovered this channel now it’s been on repeat

  • @zaftnotameni
    @zaftnotameni Před 7 měsíci +6

    10:10 re:sounds... specially for sfx that are very repeated (walking, jumping, menu clicks) adding a tiny bit of random pitch (or other effect that you prefer) distortion can make it feel a lot less repetitive - and that's literally one line of code in any engine
    if the sfx in question is really core to your game and will be on focus a lot, even consider going a step further and having a bespoke set (instead of random distortion), e.g.: 10 different crafted sounds for stepping that you pick from each time you play

  • @Sylfa
    @Sylfa Před 7 měsíci +9

    Regarding sounds, especially music and ambient sounds.
    Have it on while programming, on loop. If you are annoyed before the days over then the player will be annoyed.
    You see this sometimes where the music sounds great. The first two loops, then it starts to get grating. And by the 7th loop you're in the menus trying to turn it off. Or refunding.
    Obviously, if you have a high paced combat track that'll only play for a couple minutes you don't have to last the whole day, just an hour or so.

  • @dusk_vibes
    @dusk_vibes Před 7 měsíci +4

    A good point on getting the "feel" of a game right, build your game with a specific emotion in mind. Try to elicit and build on that emotion throughout the aesthetic, the controls, the ui, and the story of the game.

  • @styxrakash4639
    @styxrakash4639 Před 7 měsíci +5

    I know how much we like to say, especially in the indie space, that graphics doesn't matter - but seriously guys they do. Hiring a professional towards the end of your project to give a "once over" on all your assets will put you miles ahead of your peers. The fact that the dudes who made this video didn't mention visuals, their own game has weak visuals, and by their own admission their sales were poor: it's the blind leading the blind

    • @Otakubro6
      @Otakubro6 Před 7 měsíci +1

      Graphics do mater but I would say only 20 to 30 percent of the entire game, the man focuses should be stoy /narrative of the game, world building and most importantly game play over everything else, so It would look like this graphics 10 percent, native / story would be 20 world building 40 then gameplay would be 30 percent.

    • @RizVNTV
      @RizVNTV Před 7 měsíci

      I think graphic is what draws people in, gameplay engages, while story and music is what the player will remember and talk about.
      You can prioritize what you want as needed.

  • @Mel-mu8ox
    @Mel-mu8ox Před 7 měsíci +2

    UI.... original ascii version of Dwarf Fortress....
    So happy they changed the UI XD
    We played in Spite of the UI

  • @mario_actually
    @mario_actually Před 10 dny

    Appreciate the experiment, think it paid off nicely

  • @MajesticMindGames
    @MajesticMindGames Před 7 měsíci

    Great tips as always 👍

  • @denkkab1366
    @denkkab1366 Před 7 měsíci +2

    I think by tweening you mean in general making transition animations instead of instant switching. As far as I understand and correct me if I'm wrong, tweening refers to the illusion of making these transitions smoother by adding frames between the transition keyframes, which may distort the object in various ways to make the movement look more realistic/faster etc

  • @RoseluckSerendipity
    @RoseluckSerendipity Před 7 měsíci +2

    I'm sick and tired of old games that i genuinely love being sunk into the shitter of AAA gaming gone to hell.
    Thank you for this video as while i won't try it myself anytime soon this'll be valuable information to fall back on when i do finally get off my buns and try it out

  • @eldinpita
    @eldinpita Před 7 měsíci +1

    Thank you for all the information! This has been really helpful! Would it be possible to let us know what type of equipment you all use for game development? Such as drawing tablets and things like that :)

    • @bitemegames
      @bitemegames  Před 7 měsíci +1

      I've already done 2 scrapped videos where I tour my setup basically, but both times I just found them too boring, as I am not one of those CZcamsrs with a super aesthethic desk.
      Basically, I have my PC, with a bunch of monitors, I have my ProArt Studiobook laptop, and an XP-Pen 22 Pro that I picked up really cheap 2nd hand. The others of BiteMe all just use their regular gaming PCs for gamedev. -M

    • @eldinpita
      @eldinpita Před 7 měsíci

      Thank you for that, just wondering really if I need any special equipment, currently, I have similar stuff, just don't know much about drawing pads like the Pen 22 that you mentioned, thank you for replying! This helps a lot!@@bitemegames

  • @zaftnotameni
    @zaftnotameni Před 7 měsíci +1

    9:30 re: jumping/physics also be careful to not be too "correct"... just implementing a perfect physics jump might not feel "right" for your game, consider messing around with both custom acceleration curves
    old mario games for instance are notorious for having a different "gravity" if you are doing a small jump, big jump, or just falling off a ledge, which makes absolutely no sense in terms of physics, but feels right

  • @zaftnotameni
    @zaftnotameni Před 7 měsíci +2

    still on the topic of sound since I see this one a lot... be super careful to limit the number of sound effects playing at once, specially if the same effect can be triggered 10s or 100s of times in a very short interval.. depending which engine you are using and how you set your audio it can lead to unpleasant sounds, clipping, or super loud spikes
    godot/unity/unreal (likely others, but I'm only familiar with these 3) have easy ways of setting this up but you need to opt-in

  • @zaftnotameni
    @zaftnotameni Před 7 měsíci +1

    for the love of god, if you add animations to everything - specially if you are building a game that is expected to be played repeatedly (rogue-like, factory/management, etc) - PLEASE also add a "instant animations" option (no man sky is an excellent example of how lacking this option can hurt the game a lot)

  • @teawa_
    @teawa_ Před 7 měsíci

    You should make a video on game UI!

  • @twi57ed
    @twi57ed Před 7 měsíci

    Love your videos! Keep them coming! ❤

  • @linuxgamingbr
    @linuxgamingbr Před 7 měsíci

    Hi! i'm really enjoying watching your videos, thanks for all the tips. I just tried Forge Industry now, I played for 19 minutes but I couldn't craft an Iron Ingot because I simply don't understand wich button should I press to make Ore "do his job". I thought to myself, maybe I should drag the ore item to this empty space under Ingot icon, but drag doesn't work. The tutorial on the left just tell that I need to craft in the refinement station but doesn't telll how to do this. Considering that a tutorial usually tells you "press this button in this place to do the thing", I was hoping for that. Maybe you guys should consider revisit the tutorial in a future update. My best wishes for BiteMe Games!

  • @nyn2k259
    @nyn2k259 Před 7 měsíci

    Thanks for the insight. I want to make a ludo game & card building deck game for unreal engine or Godot do you have or know where I could some tutorials please thanks.

    • @bitemegames
      @bitemegames  Před 7 měsíci +1

      Go for Godot, just break down your main mechanics you're going to be having, and look for tutorials related to the topic on CZcams. Make sure you have a little bit of an understanding of GDScript in advance, if not, watch some basic godot videos first, follow along some tutorials, and get a feel for the engine. -M

  • @buttonsoftware496
    @buttonsoftware496 Před 7 měsíci

    Recently I added bindable keys specifically for someone that uses an AZERTY keyboard.

  • @bruceburnett5372
    @bruceburnett5372 Před 7 měsíci

    I hate when I can't read something! Or if it's too fast to read.
    One of my main complaints with movies as well.

  • @JG-nm9zk
    @JG-nm9zk Před 7 měsíci

    "Just buy an asset"

  • @dejungelinafrika
    @dejungelinafrika Před 7 měsíci +1

    I believe you can make ui really great if you add lots of icons, so peopld don't have to read.

  • @DanielNewm
    @DanielNewm Před 16 dny

    "Controls are important" (*uses footage from the game "Control"*) 😅

  • @SunSailor
    @SunSailor Před 7 měsíci +1

    "We don't make games for blind people" - wrong again. Inclusive game design is a very important aspect these days.

    • @katar9090
      @katar9090 Před 4 měsíci

      Overall, advancements in accessibility actually are good for the whole population! Eg closed captions, key bindings, good color contrast.
      Before bed, I use a blue light filter on my phone, meaning this one game I play (that uses red, green, blue of about the same brightness to identify different empires) is as unplayable to me as it would be for a color blind person (aka I never play it night). So I wish they had designed that game with color blindness in mind!

  • @Leomerya12
    @Leomerya12 Před 17 dny

    8:55
    I agree, Unreal 4 had TERRIBLE jump mechanics.
    Unreal 5 is MUCH better. Still a little floaty, but not like you're on the moon.

  • @Denvercoder
    @Denvercoder Před 4 měsíci

    A UI is like a joke, if you have to explain it, it’s not any good. 😂