Raycasting engine (Atari 8-bit)
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- čas přidán 30. 01. 2022
- 24 fps raycasting engine for Atari 8-bit computers improves with fish eye correction, proper wall slice scaling, weapons with animations and fully adjustable controls.
80x48 pixels, 128KB RAM.
Download: atariage.com/forums/topic/330...
It's an enhancement of the engine used for Final Assault: atari8.dev/final_assault/ - Věda a technologie
The fact that the A8 (released in 1979) can go widescreen in an effortless fashion still amazes me after 40 years.
Unfortunately, A8 users apart, people are not aware of that awesome feature, especially nowadays that videos are based on emulation and not real CRTs.
Absolutely amazing, especially given the hardware limitations.
O guess this basically counts as Doom.
Wolfenstain at least
Stunning
wow!
the witcher from software
so, apart from the expanded (?) memory, is this the way it'd be running on unmodified hardware?
Exactly, stock hardware. Final Assault runs on 64KB, this new version needs a 130XE or a machine with 128KB.
:O