66 Hypercharge Ideas! | 1 for EVERY Brawler!

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  • čas přidán 9. 05. 2024
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    1 Hypercharge Idea for EVERY Brawler | KairosTime
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    #BrawlStars #Brawl #BrawlKairos #BATTLECRUSH 배틀크러쉬
    In this video, I'm going to share 1 hypercharge idea for every brawler! Brawl Stars is going to release new Hypercharges in every update until every brawler has a hypercharge! These are update concepts that I came up with so that every brawler will have a hypercharge
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Komentáře • 1,6K

  • @KairosGaming
    @KairosGaming  Před 7 měsíci +278

    Which Hypercharge would YOU like added to the game?!
    Sponsored by BATTLE CRUSH! Get ready for the BATTLE CRUSH test!
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    ▶ CBT Event: Oct. 23rd, 2023 ~ Oct. 30th, 2023 (UTC)
    ▶ Supported Platforms: Nintendo Switch™, Google Play, STEAM®
    ▶ Register for the Battle Crush Beta Test and invite friends. You and your friends will receive rewards.

    • @EditorZyldy
      @EditorZyldy Před 7 měsíci +3

      Gus is the best!

    • @EditorZyldy
      @EditorZyldy Před 7 měsíci +2

      And Chuck

    • @SpicyInk
      @SpicyInk Před 7 měsíci +1

      ​@@EditorZyldyGee I sure wonder what your favorite trio is

    • @EditorZyldy
      @EditorZyldy Před 7 měsíci

      @@SpicyInkhmm you know what I am thinking 😅

    • @PK0550
      @PK0550 Před 7 měsíci +1

      Mr P

  • @Dennyes3
    @Dennyes3 Před 7 měsíci +1561

    Every brawler: getting their unique and fun hypercharge ideas
    Maisie: second star power, take it or leave it.

    • @wooshbait
      @wooshbait Před 7 měsíci +174

      lmao I'm happy someone else noticed that 😹

    • @Luk.XD.
      @Luk.XD. Před 7 měsíci +18

      Same !

    • @shqOOKSHQ
      @shqOOKSHQ Před 7 měsíci +19

      i heard it to

    • @Bubba9747
      @Bubba9747 Před 7 měsíci +59

      A better hypercharge would be to stun them when they’re hit by her super or she gets a shield while she uses it so it’s harder to take her down while she’s using it

    • @kaynor1260
      @kaynor1260 Před 7 měsíci +1

      Whick one is masie again?

  • @SpicyInk
    @SpicyInk Před 7 měsíci +1370

    Kairos the type of guy to over-calculate stuff instead of overthink

  • @Strix314
    @Strix314 Před 4 měsíci +295

    Kairos absolutely nailed Crow and Leon's hypercharges two months before their release

    • @yousefsaeed8709
      @yousefsaeed8709 Před 4 měsíci +23

      Leon’s was almost on point and crows it was somewhat close. He said that enemy’s can see Leon when he attacks then he goes invisible. But the current Leon hypercharge u can only see his shots appear. And crows he said they would ricochet but they just come back to crow.

    • @joikman7019
      @joikman7019 Před 2 měsíci +7

      He also basically nailed sprout

    • @xsxeno
      @xsxeno Před měsícem

      @@joikman7019meh

    • @turtlar1434
      @turtlar1434 Před měsícem +2

      and sprout

    • @gbrawleryt7010
      @gbrawleryt7010 Před 21 dnem

      he got sprout too and just also added that the wall is unbreakable but he said thorns

  • @sunilanand898
    @sunilanand898 Před 2 měsíci +28

    12:15 kairos casually predicting the future

  • @NojusTuskas-qf8bg
    @NojusTuskas-qf8bg Před 7 měsíci +315

    Did anyone else saw that for like a second Tick's hypercharge said "Tick is permanently deleted from the game" ?

  • @nestor916
    @nestor916 Před 7 měsíci +321

    My idea for Cordelius
    Omnipresence:
    While Cordelius is inside the Shadow Realm, he sees spectres of all players.
    Clarification: The spectres basically allow Cordelius to see what other players are doing, and they appear as spectres so that they can be easily differentiated from the enemy inside the Shadow Realm. This would allow some sneaky kills while exiting the Realm.

    • @TheZenithBladeMaster
      @TheZenithBladeMaster Před 7 měsíci +10

      Oh that would be good that’s op

    • @ShadowFoxx3120
      @ShadowFoxx3120 Před 7 měsíci +25

      I actually really like this idea. He's an assassin with his super, but his super can also cause him to get assassinated if he reappears in a bad spot. It would allow him to try and prepare for when he finishes his target.

    • @kolosgaal3171
      @kolosgaal3171 Před 7 měsíci

      That’s why you should talk with your teamates cuz they can just tell you. I mean yeah you can’t in solo pl and you don’t have teamates in showdown but still a bit boring and useless in my opinion. But not a bad idea.

    • @TheZenithBladeMaster
      @TheZenithBladeMaster Před 7 měsíci +4

      @@kolosgaal3171 And how are you gonna talk to your tramates causw if i remember brwak stars doesn't have a voice chat and don't you dad bring Discord up since what if you are playing8ng with randoms

    • @Ramyo410
      @Ramyo410 Před 7 měsíci

      would be neat for him to bring everyone in the match with him in the shadow realm

  • @hankpeterschmidt8626
    @hankpeterschmidt8626 Před 5 měsíci +79

    Leon’s soon-to-be new hypercharge is exactly like Kairos’s idea!

    • @mozztek
      @mozztek Před 5 měsíci +1

      yess i thought about that!

    • @Kakoorot
      @Kakoorot Před 2 měsíci

      Maybe sandy is next cause they are going in the legendary brawlers from older to newest

  • @LC.PrinceSprout
    @LC.PrinceSprout Před 7 měsíci +30

    Maisie has a star power that slows enemies, maybe the range can increase a small amount pushing enemies further as well. I love Sprout's, it helps Sprout deal a little extra damage, allows him to control a little more with his super.

  • @still_resume
    @still_resume Před 7 měsíci +385

    Kairos listening to his community is proof that he is a great guy

    • @godiloveminininjas4278
      @godiloveminininjas4278 Před 7 měsíci +12

      We dont need proof 💀💀 aint no one thinking he is a bad person

    • @drew8f7rn48
      @drew8f7rn48 Před 7 měsíci

      @@godiloveminininjas4278 tell that to dump redit users

    • @nidinarun6572
      @nidinarun6572 Před 7 měsíci

      Lmaoo

    • @AllAboard445
      @AllAboard445 Před 7 měsíci +6

      He did take that Temu sponsor the video after telling us he wouldn’t take bad sponsors no matter what…

    • @drew8f7rn48
      @drew8f7rn48 Před 7 měsíci

      ​@@AllAboard445and her comes the Reddit user

  • @Arthur-kunn
    @Arthur-kunn Před 7 měsíci +184

    for Jessie's super, I think it'd be cooler if her turrets had higher health, shield, and fired lasers that would lock onto her targets instead of bullets.

  • @vjkkoll8928
    @vjkkoll8928 Před 4 měsíci +22

    The Leon one actually happend 😂

  • @LumlumGreeny
    @LumlumGreeny Před 4 měsíci +17

    15:08 HOW DID YOU KNOW

    • @RysliNaKwasie
      @RysliNaKwasie Před 4 měsíci

      its literaly the only logical thing for him

  • @Transpennine
    @Transpennine Před 7 měsíci +167

    Personally I think Sandy should have like a mega sand storm for the hyper charge

    • @franktank678
      @franktank678 Před 7 měsíci +2

      it should also last longer

    • @Transpennine
      @Transpennine Před 7 měsíci +1

      @@franktank678 exactly! You’ve got the right idea of it :)

    • @der_saftmon
      @der_saftmon Před 7 měsíci +5

      It should be larger, yes and I would like a little range- debuff for enemies inside, because it's sand. Course, rough, irritating and it is everywhere. Even enemy brawler's eyes, reducing their range.

    • @Ploty159
      @Ploty159 Před 7 měsíci +1

      Imagine if Sandy's super would stun people for 5 second and last longer

    • @xsxeno
      @xsxeno Před 7 měsíci

      @@Ploty159Too op

  • @mitchellkresge9446
    @mitchellkresge9446 Před 7 měsíci +91

    Tbh I think the idea you gave to Sam would be perfect for R-T. Having that kind of interplay between his head and legs would just make too much sense, and might even give some viability to his first gadget if they gave it a hitbox buff/rework.
    (Edit: I have been wanting to reverse other players’ controls since the dawn of time so I need your Cornelius hypercharge in the game asap)

    • @Kyumifun
      @Kyumifun Před 7 měsíci +1

      Nah that hypercharge would still be useless on R-T since nobody ever stand in between him and the legs.

    • @kingauther7812
      @kingauther7812 Před 7 měsíci

      I like this idea

    • @v8terror390
      @v8terror390 Před 7 měsíci

      Good idea, but it would be weak, because that's kinda like his first Gadget (In-Line) that is the worst Gadget in the game.

    • @noerror4043
      @noerror4043 Před 7 měsíci +1

      I think if they could somehow rework his super so that he can move his legs and head after using it, this idea is awesome. They could do that by using his attack joystick as a joystick for moving his head and movement joystick for his legs and he will damage enemies passively who stand next to legs or head so you need kinda split your brain to move both of them lol, and with Hypercharge you could line up your body parts to create a line where enemies cannot pass. They could make so that the legs are slower but take less damage (as of right now) and head is as fast as it is rn. It would be MUCH more fun and A LOT better than what his current version is, like srsly, his super makes 0 sense right now, you could remove his legs and it would be better lol.

    • @Kyumifun
      @Kyumifun Před 7 měsíci

      @@noerror4043 i like this idea but how would R-T attack if both of his joysticks are controlling his split parts?

  • @withebird1636
    @withebird1636 Před 4 měsíci +10

    15:20 bro acually predicted the Leon hypercharge

  • @SmellyCheese146Gaming
    @SmellyCheese146Gaming Před 4 měsíci +3

    You totally predicted Leon’s hyper charge

  • @aldrinhsu1437
    @aldrinhsu1437 Před 7 měsíci +55

    Heyyy Kairos, I have an alternate for your Mortis Hypercharge:
    Bloodsucker - Enemies who are hit by Mortis's super are marked. Mortis heals a certain % of hp whenever he hits marked enemies (the mark will maybe look bat related or something lol)

    • @gabrieldannyelo8928
      @gabrieldannyelo8928 Před 7 měsíci +4

      I think it will be too quick that this mark will be quiet useless, most of the time mortis users use all of their ammo then supers, because the hypercharge duration is short, i dont think it will be useful

    • @acreativeprogrammer
      @acreativeprogrammer Před 7 měsíci +4

      @@gabrieldannyelo8928Some of the Hypercharge ideas are meant to make brawlers played differently. In this case, Mortis could have simply use super before dashing in.

    • @Haijor_Master
      @Haijor_Master Před 7 měsíci

      That will be amazingly cool

    • @Vexurayr
      @Vexurayr Před 7 měsíci

      Ay, we had really similar ideas! Only difference was that teammates could also heal off marked enemies.

    • @domilink9747
      @domilink9747 Před 7 měsíci

      @@acreativeprogrammer I agree I personally really like the idea of Mortis super allowing him to teleport to the first enemy it hits. Allowing you to use it more aggressively and can be used as easy ways to get close with the enemy. Might be busted though

  • @renzowesz
    @renzowesz Před 7 měsíci +42

    3:12 During the podcast, they talked about the rosa's hypercharge, which when activated, roots would come out of the ground and stop enemies from moving or at least would simple slow enemies.

  • @2placename
    @2placename Před 7 měsíci +8

    Great video I love so many of these ideas. Here are a couple alternative ideas I thought of:
    Janet - Need A lift: When Janet uses her next super, she can pick up 1 teammate standing next to her and they will fly with her during the super. They teammate cannot attack during this but can recover ammo and health. (Not super useful in most modes but amazing for duo showdown)
    Buzz - Life saver: Buzz’s super can latch onto teammates and pull himself to them. Any teammates that are hit with his super, when Buzz reaches them, they recover 20% health and 1 ammo. (A life guard jumping in to save lives and provide first aid)
    Gray - Interdemensional Travel: The next portal Gray shoots out (not the one that creates where he was standing) becomes permanent, all other portals he create will connect to that portal. When you enter a portal, if there are multiple portals active, you can choose where you want to go.
    Maise - Extinguish: Maises super slows enemies (without needing her star power), and removes all lasting effects from ALL brawlers it hits as well as ones on the environment. (Poison from crow or Byron, etc., burn/fire from stu, amber, el primo, etc., freeze from lou)

  • @venetanotscheva5386
    @venetanotscheva5386 Před 3 měsíci +5

    15:14 bro predicted the future

  • @abdulrahmanyounes5089
    @abdulrahmanyounes5089 Před 7 měsíci +31

    for surge i think it would be awesome if they bring back his teleport feature but with his super , so like you can aim the super much further , and as for how it will work when surge jumps to the air he will teleport to where you aimed your super and then slams down like he usually does with his super

    • @franktank678
      @franktank678 Před 7 měsíci

      that would be soooo cool. i miss the teloport🥲

    • @kingauther7812
      @kingauther7812 Před 7 měsíci +1

      I would like to see another upgrade

  • @chasefjelland4507
    @chasefjelland4507 Před 7 měsíci +41

    This is why kairos deserves his own brawler in brawl stars

    • @Ieatgrass_wrizz
      @Ieatgrass_wrizz Před 7 měsíci +6

      I feel like that’s too much but maybe a skin

    • @Zerolink30
      @Zerolink30 Před 7 měsíci +5

      There already is one, Colt

  • @ZxRSKILLS
    @ZxRSKILLS Před 7 měsíci +27

    For Grey his hyper charge should be “black hole” if grey creates a portal durning his hyper charge. It will pull enemies into it who get to close (like Tara’s super) and cause them to be slowed for 2 seconds. This “black hole” will remain on the ground until another portal is created.

  • @_Y-Z2
    @_Y-Z2 Před 7 měsíci +3

    alternative for ash: Ash' rage bar does not deplete when he isn't hitting anyone or doesn't get hit. When he is hitting anyone or does get hit, his rage bar goes up twice as much as it normally does. And call it: Opposite surprise

  • @CreepyNightmare.
    @CreepyNightmare. Před 7 měsíci +59

    All of ideas aren't broken but these ideas makes brawlers so much better.

    • @Cech2233
      @Cech2233 Před 7 měsíci +5

      chucks is horrendously broken because he would get it in 12.5 seconds

    • @2placename
      @2placename Před 7 měsíci +4

      Some of them ARE broken but that was the point Kairos said at the beginning, these aren’t balanced but meant to maximize fun

    • @drakejoshofficialyoutubech5569
      @drakejoshofficialyoutubech5569 Před 7 měsíci +4

      Cordelius' hypercharge would be absurdly broken in the sense that it's a massive chump check.
      If it was actually released, pros/good players would probably get used to it after a while and wouldn't be effected too much by it, but noobs/casual players would be constantly tripped up by it.

    • @GhostHunterDipperPines
      @GhostHunterDipperPines Před 7 měsíci

      Then Maisie just gets her star power

  • @yousefsaeed8709
    @yousefsaeed8709 Před 4 měsíci +3

    Kairos predicted Leon’s hypercharge

  • @oreiy0
    @oreiy0 Před 4 měsíci +3

    Kairos predicted Leon’s hyper charge

  • @rafaeltristan5879
    @rafaeltristan5879 Před 7 měsíci +36

    Kairos is one of the few reasons why i still feel attached to this game. If i hadn't found this channel, I don't think I'd even be slightly attracted to this game, so thank you Kairos, for uploading all the amazing content on your channel.

  • @togevoid8477
    @togevoid8477 Před 7 měsíci +16

    22:44 Doesn't Maise already have a star power that slows enemy's brawlers from her super? Would it just stack with the star power then?

    • @AJ_._._
      @AJ_._._ Před 7 měsíci +2

      Kairos forgot 💀

    • @30_fps53
      @30_fps53 Před 7 měsíci

      Tremors Star Power :(

  • @AdiseQBS
    @AdiseQBS Před 5 měsíci +2

    Brock: Evre rocket from his super knocks people back
    Jessie: Jessie's turret turns into a base that produces ,,pocket puppies" (3 per sec) that would be pretty fast and good for chipping enemies
    Stu: His next super bounces people off and gives Stu a speed boost
    Piper: Every bomb from her super would release one ,,pottie" that would chase enemies
    Dynamike: His super spawns ten canaries that are invincible and chip enemies until the hypercharge runs out
    Sprout: During its hypercharge it has infinite supers that vanish the moment his hypercharge runs out.
    Bea: Bea's super releases six bea nest that spawn ten beas each every second. These beas deal little damage but look VERY spectacular.
    Bea nr2: She has unlimited charged attacks
    8-Bit: He has 2nd life star power during his hypercharge, making him invincible until it runs out. His super auto-charges his teammates supers while sacrificing a lot of it's hp and range
    Doug: Doug shoots few hot dogs on the ground which can ve picked up by friendly brawlers and work just like his super

  • @piercedthe1
    @piercedthe1 Před 4 měsíci +5

    An idea for chuck's:
    Derailing
    The player can control where chuck is going during his super, but if he crashes into a wall his super gets cancelled. It would be really useful if all of the enemy brawlers are grouped up in a different part of the map. His ghost train gadget does work on this, but if he crashes at the side of the map, it would get cancelled.
    It would also be a little bit hard to steer, kind of like Janet's super.

    • @itaiharshoshanim-ib6kp
      @itaiharshoshanim-ib6kp Před 3 měsíci +1

      My idea is pretty simple: Chuck leaves trail of fire after him while using his super. Since it's safe to assume he'd get his hypercharge pretty quick, it can't be roo strong, but i think my idea is strong enough and also fun and fits chuck's character really well.

  • @ravifkhan1970
    @ravifkhan1970 Před 7 měsíci +3

    Kairos: New tick hypercharge idea: ticks head spawn 5 additional heads that rush to the closest enemy as fast as chucks super.
    The community: Bro…
    Kairos: I’m just having fun here alright?
    Supercell: *adds the hypercharge*
    Kairos and the community: “oh shi-

  • @Igryanik
    @Igryanik Před 4 měsíci +6

    The fact that his hypercharge suggestion for leon actually got in game...

  • @Aaaaskdkdke
    @Aaaaskdkdke Před 6 dny

    Here are some of my ideas
    Shelly - has one
    Nita - has one
    Colt - has one
    Bull - has one
    El primo - has one
    Rosa - has one
    Barley - Too Alcoholic
    His super doubles in size AND deals one extra tick of damage!
    Poco - Un Poco Loco
    His super now moves in a circle around him, having the same range And Heals extra!
    Penny - Load the Cannons!
    Penny's super now spawns 2 additional cannons during the hypercharge! During the hypercharge they have normal health but after it the health is reduced to 1000.
    Darryl - You see me rollin!
    Darryl's super is QUADRUPLED in range AND deals 3 times more damage! He is immune during the super.
    Rico - HyperBounce
    Rico's Super now can bounce a lot more! His maximum super range from bouncing a ton of times is 50 tiles!
    Carl: Scavenger Hunt
    Carl's super deals double the damage and lasts 2x longer.
    Gus: Ghost Mania
    Gus' super can now damage enemies! Once it hits an enemy, all your ghosts on the ground explode.
    Dynamike - has one
    Piper - Store Bought
    Piper's super spawns 4 Additional bombs AND when she lands she spawns 2 bombs that stay on the ground and explode when an enemy touches them.
    Pam: Mama's kiss
    Pam's super is doubled in size And deals damage, whether you have her star power or not. If you have the star power, it just doubles the healing.
    15 LIKES AND ILL CONTINUE!

  • @ZenyX64
    @ZenyX64 Před 28 dny

    For Frank I had a very similar idea except that it would not only look more realistic, but would also be more Fun.
    Basically, if he casts his super while hypercharged, he would first leap forward and then immediately slam the ground upon landing.
    This would increase his super range in a fun way as well as decrease the cast time to roughly his attack cast time.

  • @vladokubis6864
    @vladokubis6864 Před 7 měsíci +3

    For penny,
    instead of 50% more fire rate I'd do something like:
    10% more fire rate, 40% faster cannon travel speed and maybe a short burn effect

    • @PetersonSilva
      @PetersonSilva Před 7 měsíci +1

      How about cannons don't throw but shoot directly, breaking any walls on the path to the target?

  • @GuidoMorelli410
    @GuidoMorelli410 Před 7 měsíci +5

    Supercell needs to implement these ideas especially Nani's hypercharge and also BB's it looks so fun

  • @Untitled_Freak
    @Untitled_Freak Před 4 měsíci +5

    Fun fact: kairos actually predicted Leon's hypercharge

  • @Doruk1344
    @Doruk1344 Před 3 měsíci +2

    Every brawler: a well tought hypercharge!
    Darryl: wish we chould turn back time ti the good old daaaays

  • @rishitjoshi-2911
    @rishitjoshi-2911 Před 7 měsíci +4

    Darryl is my favorite character so I have thought up with one. Its called Roll Control, So after Hypercharged Daryl can change his rolling trajectory with movement joystick on using super

    • @Cutielove9770
      @Cutielove9770 Před 7 měsíci

      So it would be carl's super

    • @rishitjoshi-2911
      @rishitjoshi-2911 Před 7 měsíci

      @@Cutielove9770 yea kind of but it useful to daryl as he shines in close range and to be able to direct where he goes gives a great advantage.... or I have poor super aiming skills whatever works XD

  • @griz507x
    @griz507x Před 7 měsíci +3

    for sandy i have one called unforgiving sand which basically blinds enemy brawlers inside it. kinda like how you see the map when you're on the shadow realm with cordelius so you can't see anyone else or anything else

  • @prismarine-oo8kx
    @prismarine-oo8kx Před 7 měsíci +2

    Man i really like these ideas hope this will be added to the game and i appreciate kairos taking time to actually explain all of this in brief.

  • @lanztorralba
    @lanztorralba Před 6 měsíci +1

    I think I have an alternate Hypercharge for Mandy:
    Chocolate Buttons: Mandy's Super's range will be decreased by half, but to make up for it, her Super if it hits an enemy (or no one), splits into 4 colorful projectiles that spread out in a long distance (which makes up for the other half of her Super's range)
    If it hits an enemy, they get slowed a bit for around 1 second. If it hits a teammate, they get a temporary speed boost for 1 second.
    or:
    Melted Caramel: Mandy's Super now leaves a puddle of hot, melted caramel in the direction the Super goes through. This caramel puddle can deal damage to enemies and slow them down.

  • @notslick147
    @notslick147 Před 7 měsíci +2

    I think for Darrel's hypercharge you should be able to control him while using his super (with extra time ofc)

  • @liad_osh2669
    @liad_osh2669 Před 4 měsíci +4

    you nailed it with the Leon one

  • @BEEGTHEBEEG
    @BEEGTHEBEEG Před 7 měsíci +1

    5:30 I thought of this other idea for Darryl's hypercharge, I call it
    Barrelling Boom!
    I like the idea of his super range tripling but what if instead his super ended with a BIG BOOM!
    At the end of his roll he would shake for 3 seconds and then let out a same-as-normal-attack-range (Idk how many tiles) explosion, destroying walls and dealing, let's just say, 3000 damage. Also (if it's okay) can he slow down enemies in his radius, and invincibility (or shield) during the 3 seconds?
    This will be a good change because it will stop people roll-camping (it's annoying).

  • @GhostKingBS
    @GhostKingBS Před 7 měsíci

    I really liked Hypercharge ideas for Bo,Lou,Doug and Janet
    Mostly i like idea when new abilities opens new tacticks and synergies like when it was happening with bo and nani but not that broken for too long and your idea with lou is incredible , maybe not as hypercharge but as mythic gear it would be really nice
    Because if they will add in that way it will be feel like poco used to when he had 1 star power that gives him no advantages for solo

  • @AbilShey
    @AbilShey Před 7 měsíci +3

    22:24 Isn't Maisie's hypercharge idea the same as her second star power?

  • @sriramprabhas3373
    @sriramprabhas3373 Před 7 měsíci +5

    10:50 see thats what I wanted hypercharge should not be limited to only supers I know in the podcast they said it will be confusing for new players because the mechanics will change for that 5 seconds but it would be way cooler if it can happen and this type of hyper charge can only be given who will take advantage of it like example colt main attack can shoot through walls(just an example)

    • @Voidthetoid
      @Voidthetoid Před 7 měsíci

      it's not like new players have hypercharge anyway as well

  • @Thomas_B2906
    @Thomas_B2906 Před 2 měsíci +1

    Idea for tick:
    1.Tick is permanently removed from game
    2.Tick's super spawns 2 heads
    This idea in video is gold

  • @Ninjakiak
    @Ninjakiak Před 7 měsíci

    Fang should get a hypercharge called lightning kick where he teleports instead of dashing to the end of his super, or if a enemy is in his aiming reticle, to them. And yes ofc he also teleports to enemies if they are within range. Maybe before he teleports he should gain like a aura around himself that's like a charging time before he can teleport, so it wouldn't be instantaneous like gray. He wouldn't need to charge if he's already hit the first person

  • @purplie_
    @purplie_ Před 7 měsíci +7

    I think that chester's supers should instead fire right next to his normal one, not opposite. The direction would align so that the second one is closer to the top-botton of the aiming radical

    • @itaiharshoshanim-ib6kp
      @itaiharshoshanim-ib6kp Před 3 měsíci

      I think he should just use 2 random supers along with the one he already has.

    • @purplie_
      @purplie_ Před 3 měsíci

      @@itaiharshoshanim-ib6kp yeah that's a good idea too

  • @Uwucatgames_
    @Uwucatgames_ Před 4 měsíci +5

    they herd kairos anout leon...

  • @Yupi_.
    @Yupi_. Před měsícem

    For Gus's hypercharge, i like the idea of the ghosts empowering the shield even further, but i think there could be some changes to it:
    Hypercharge: Haunted~!
    - Gus's super is 20% wider. All ghosts on the map will attach the shielded target, if the shield reaches 0 HP, a ghost will be consumed and increase the shield by 1600 HP again (or 3200 if you have Health Bonanza star power). When the hypercharge ends, all ghosts gets dropped on the location of the shielded target. Gus can activate Kooky Popper while the ghosts are attached to an target.
    Overall, the ghost generation is already kinda hard to have multiple on the field, specially with Kooky Popper gadjet destroying all of them (you often have around 2-3 on the map at most). I feel like the idea of the hypercharge consuming all ghosts to increase the shield's strength clashes with the gadjet and turns him into even more situational on how he uses his ghosts (i would also assume that Health Bonanza star power would affect the shield to be even bigger, being +3200 HP per ghost, which can make someone basically unstoppable for a very long period, imagine the situations on Heist or basically a free round win on Knockout). In my opinion, the hypercharge for him NEEDS to make the super wider, it's already kinda hard to not miss an ally currently.
    This gives more versatility and doesn't necessarily removes all ghosts on the map, making Gus able himself (or his teammate) to hug an opponent and activate Kooky Popper to oneshot them. However, the Health Bonanza star power gets more presence this way, due to having a even stronger shield on his super, where currently the Spirit Animal star power is just better in basically every situation.
    Though, Soul Switcher gadjet could be reworked to make him be able to hit teammates with his next charged attack (without damage ofc) for a guaranteed burst heal (and remove the HP conditon cuz why does he have to lose 5% hp for it?). Or teleport all ghosts to him for a better management of ghost locations, i feel like creating more ghosts without Kooky Popper is not useful hence they are often on odd locations to be used for healing.
    Other thing they could change on Gus is for him to keep the bar at the same rate of when he was killed, as an axample: Gus dies after hitting the enemy 2 times = Gus will respawn with 2/3 of the bar. This makes him a bit better on creating ghosts for modes that has respawn.

  • @runthecomics
    @runthecomics Před 7 měsíci

    Really good suggestions. For Colette, I'd add that in Hypercharge when she supers, she is also invulnerable to attacks.

  • @3stupidbeans333
    @3stupidbeans333 Před 4 měsíci +3

    Cordelius: He is invisible in the shadow realm unless he attacks or he gets too close (kinda like Leon's hypercharge).

  • @alon-troub
    @alon-troub Před 7 měsíci +3

    anyone else noticed the spike pyramid at 0:11?

  • @snowpeagamingPVZ
    @snowpeagamingPVZ Před 7 měsíci

    as a 8-bit main I have a hypercharge suggestion, 8-bits super his damage booster will heal friendly brawlers inside for 1,000 per second and 8-bit too and give a speed boost to 8-bit and friendly brawls a 50%buff and of course a 50% damage increase on top of the 35% so a 85% damage increase but only while in hypercharge that happens so yes that would make 8-bit so good I would love that.

  • @zappyhype
    @zappyhype Před 7 měsíci +1

    I think for Surge's hypercharge, there should be like different buffs at different stages when you use his hypercharge. For example, at level 1. His projectile travels faster. At level 2, you'll get 2 more additional split attacks and those split attacks slow down enemies. And at level 3, he becomes insanely strong. Getting a 2000 health shield just like Gus's it decreases overtime, his attack split out 10 projectiles instead of 6 and his attack will split at max range. These buffs stack up, so you'll still be getting the slow and projectile speed when at max level. This encourages players to max out his level because most of the time, players will just be staying at level 2.

    • @rubberduckie9885
      @rubberduckie9885 Před 7 měsíci

      I like the idea but all these buffs combined is insanely broken, especially the level three one which basically shoots a nuke with every shot at insane speed that also slows. I think having your shot split like it did in 2020 is enough of a reason to upgrade since it was the main reason Surge was so broken back then.

  • @BrookieCookie-wf3sq
    @BrookieCookie-wf3sq Před 7 měsíci +16

    I love your videos Kairos! Keep up the good work!

  • @crazyunity8940
    @crazyunity8940 Před 7 měsíci +3

    I think hypercharge should have a trophy requirement

  • @PiGuy12
    @PiGuy12 Před 7 měsíci

    My favorite hyprecharge idea is El Primo's. Usually it is risky to use his super at max range, since it can be dodged moderately easily. The hypercharge would make it more viable to super at enemies father away, and can serve as a way to push enemies out of certain parts of the map.

  • @Buzterer
    @Buzterer Před 7 měsíci

    Yeah, darryl reaching that much with his hyper super would be nice. But considering that, roght now, all hypercharges are affected by traits that affect the super charge, if you make it take something like 3 or 4 time llonger instead of 2.5, you can just make it reach double and give it something like a slow effect or a let it break walls

  • @cheeekahermosa
    @cheeekahermosa Před 4 měsíci +4

    I don’t think anyone noticed 😂 4:11

  • @wnfp2
    @wnfp2 Před 4 měsíci +4

    Who's here to see their favourite brawler

  • @superbulb
    @superbulb Před měsícem

    i had the same idea for Rico's hypercharge but an extra thing i thought of was seeing every bounce that's gonna happen, not just the first one.

  • @grayTWR
    @grayTWR Před 14 dny +2

    I love how kairos actually got half of sprouts hypercharge correct (with the dealing damage if you too close)

  • @TGE.LeonYT
    @TGE.LeonYT Před 7 měsíci +3

    Mandy hypercharge idea:
    Mandy’s super now bounces off of brawlers and goes 8 tiles further for every brawler hit. If it hits a teammate it bounces off of them and goes 10% faster. The speed can only get buffed once per teammate hit.

  • @ShawnBrown567
    @ShawnBrown567 Před 7 měsíci +5

    Thanks Kairos! Always love the quality videos

    • @L0veKarma
      @L0veKarma Před 7 měsíci +1

      Bro you didnt even watch the video😭

    • @TGE.LeonYT
      @TGE.LeonYT Před 7 měsíci +1

      Bro you didnt even watch the video😭

    • @franktank678
      @franktank678 Před 7 měsíci +1

      Bro you didnt even watch the video😭

    • @user-vz3ps7pe8j
      @user-vz3ps7pe8j Před 7 měsíci

      Bro you didn't eve watch the video 😭

    • @ShawnBrown567
      @ShawnBrown567 Před 7 měsíci

      😂I was referring to past content but yeah

  • @randomperson4786
    @randomperson4786 Před 7 měsíci

    17:07 Surge's hypercharge can affect his super by:
    - make a bigger damage radius
    - cause projectiles to fly out similar to spikes gadget
    - have a further jump distance
    - give surge some sort of buff after jumping

  • @sinistethic2897
    @sinistethic2897 Před 7 měsíci

    I feel like emz hypercharged super can increase in size but instead of dealing 6 ticks of damage. The ticks of damage stacks or doubles as if youre poisoned twice from a byron or willow

  • @3XA_Art
    @3XA_Art Před 7 měsíci +7

    I liked the hypercharge at 4:11 most

  • @MattAttackz
    @MattAttackz Před 7 měsíci +16

    1 hour gang

  • @Palmont
    @Palmont Před 7 měsíci

    biscuit barrel: darryl, when using his super, would heal and gain an additional 10% damage buff and speed buff, he could even drop sea biscuits as he rolls, and his teamates could eat them to heal, if the enemy team ate them, they would become sick and lose health (basically poison)

  • @ankylegend
    @ankylegend Před 7 měsíci +2

    22:48 this is already one of maisie's star power's. and the best one as it guarantees the kill pretty much. her hyper charge needs a but of rework kairos!! (A Maisie main speaking here, gold 1 mastery achieved just today!!)

  • @bacon9694
    @bacon9694 Před 7 měsíci +3

    This is great! I think that they should change colts so it’s fewer shots but more damage per shot and like 25% more damage overall!

  • @beffyabb1786
    @beffyabb1786 Před 18 dny +3

    Bro it’s many months later and the tick one spawns three now

    • @Joco999
      @Joco999 Před 16 dny

      That's the mutation, not the hypercharge

  • @sunnyeclipse1579
    @sunnyeclipse1579 Před 7 měsíci +1

    I think that Chester’s hyper charge icon would be a Jack n the box just like his normal super icon. And when his hyper charge is ….. well charged it will roll a another of his supers. Marking the hyper charge button a second super that could be fired separately. Imagine using jawbreaker, then a salmiaki. Randomness across the board. Also I think the name of the hyper charge would be “double dice” or “all in”

  • @user-vz3ps7pe8j
    @user-vz3ps7pe8j Před 7 měsíci

    As a cordelius main I would say hysteria is a awesome idea or Dimensional fear which makes the enemy brawler not be able to heal in the shadow deminsion just from the pure anxiety that cordelius would come and murder them

  • @Seleverbrawl
    @Seleverbrawl Před 4 měsíci +3

    bro guessed león hypercharge

  • @SpicyInk
    @SpicyInk Před 7 měsíci +4

    Although I find Taras creative, I think the one I made is a bit more pratical instead of gimicky.
    I call it "Strong gravity" and it adds a single tile of extra range to Taras super while also slowing nearby enemies like Jacky's

  • @bloonsbros2374
    @bloonsbros2374 Před 7 měsíci

    A cool idea, that may be broken, is anyone that picks up ruffs super instantly refills their super (and add to hyper charge) while ruffs is hyper charged.

  • @randomperson4786
    @randomperson4786 Před 7 měsíci +1

    I feel like Chester is already random enough as a brawler, and an RNG hypercharge may worsen his role as the worst legendary in the game.
    I do, however, really like the idea of having multiple supers, a more controlled yet seemingly more chaotic hypercharge would be:
    Chester's hypercharge button casts whatever super he currently has, and his actual super-button would rotate between his possible supers 1 time per second until the end of his hypercharge period.
    A great way to balance this hypercharge will actually be to change the order of the super-rotation during hypercharge.
    This hypercharge would have a very high skill cap, yet be easy to use as a second super. Skilled usage of the super would require good precision and timing.
    The chaotic yet interesting/complex nature of this hypercharge will surely create more Chester players and act as an indirect buff to his Sneak Peek star power and Spicy Dice gadget; while also attracting old players with new mechanics.

  • @Ov3R1D3
    @Ov3R1D3 Před 7 měsíci

    For surge, it should be the ability to jump 2 more times on top of his upgrade jump, only difference being he doesnt upgrade for the 2 bonus jumps, so it'd be like he's playing hop scotch lol
    For Maisie, she can initally freeze enemies like lou for 1.5 sec, and a slow after they're done "warming up"

  • @lo_orenzo5741
    @lo_orenzo5741 Před 7 měsíci +1

    i love how maisie just got her star power as an hypercharge, kairos is so smart he created her current sp by accident

    • @ZeGoats
      @ZeGoats Před 3 měsíci

      average space uk

  • @creashaksorganzine0
    @creashaksorganzine0 Před 7 měsíci

    while at it, make cordy's hc change controls and not be the same everytime like relentless jason from mkx... like his first would be "lol your left is up" then next on the same match would be "hehe your right is left" then next game it would be "hehe your right is up" and vice versa or maybe even make their attack be movement to further add mixups and so no one can simply master it and maybe be better with mixed up than standard

  • @raincastmusic
    @raincastmusic Před měsícem

    Hear me out,
    As a Chester Main, i would make his hupercharge be that once activated, the button shows an icon for each super above it allowing you to choose any of the 5 supers and it will be a powered up version of the super.
    Basically his hypercharge is « Chester chooses his next super and gets a powered up version of it »

  • @drakejoshofficialyoutubech5569

    On the one hand, I love how Cordelius' hypercharge idea is a reference to the Rambling Evil Mushroom from Earthbound, but on the other hand that was my least favorite generic enemy in that game due to the inverted controls, so I would hate to see this hypercharge actually make it in.

  • @user-zt5zr9tq9r
    @user-zt5zr9tq9r Před 3 měsíci +1

    Kit:
    Hypercharge Ability: Purrfect Transformation
    Description: Kit's hypercharge ability transforms it into a powerful over-thrower when on an allied brawler, providing healing support. However, when on an enemy brawler, Kit turns into a fierce attacker who not only stuns and deals damage but also steals ammo.
    On Allied Brawler:
    - Kit transforms into a supportive role, gaining increased healing abilities.
    - When Kit dis-patches off of an ally, a healing circle appears that restores health to nearby allies over time and slows down enemy brawlers that come into contact within the circle.
    On Enemy Brawler:
    - Kit transforms into an offensive role, gaining increased attack power and a stunning effect.
    - Its attacks become more aggressive, dealing greater damage to enemy brawlers.
    - When Kit is about to get off, it performs a powerful pounce attack that stuns enemies within its range for a short 1.5 second duration.

  • @jameschamberlain854
    @jameschamberlain854 Před 7 měsíci

    I think a cool hypercharge for Nani could be you no longer control peep and he just goes on his own at the closest brawler(even if they make it easy to juke that would make it easy for Nani to land shots)

  • @alloftheabove2502
    @alloftheabove2502 Před 7 měsíci +1

    For fangs, since I’m a fang main, add going thru walls. Maybe remove widened or whatever to balance

  • @futryzm3619
    @futryzm3619 Před 3 měsíci

    For Mortis: His super should reload one ammo and charge 50% of your long dash bar.
    For Max: Make it so that whenever max uses her super, her speed stacks upon itself and she gains 3 more seconds of hyper charge.
    For Surge: Make a 5th stage that lasts until he dies that makes it so that each of the split shots from surge also split dealing identical damage, and make them able to bounce of walls.
    For Sam: Make it so as soon as you throw your knuckle busters out, you immediately can pull them back.
    For Cordelius: Make it so in the shadow dimension you are invisible, but a heartbeat sound plays in the enemies screen where it will flash your location for a second.
    For Darryl: Make it so that whenever you bounce off a wall, you gain 2 tiles of range and your super deals +800 damage. This can stack infinitely.
    For Frank: Make it so that you leap into the air exactly like edgar but you are in the air for longer, and make the super have a 360 radius.
    For Chester: Make it so that whenever he uses a super, that super will charge 25% faster for the rest of the game.
    For Doug: Make it so hotdog has no timer even after hypercharge ends, and also make it so enemies close to whoever gets hotdogged get hotdogged for 1 sec.
    For Hank: His super should have infinite range and bounce off walls, and each missile shoudl charge 2x supercharge

  • @corals8168
    @corals8168 Před 7 měsíci

    For Cordelius it could be that you can just pop in and out of the shadow realm when the hypercharge is active or you could shadow realm 2 people instead of one and they would go in with a 2 sec silence debuff

  • @potato9998
    @potato9998 Před 7 měsíci

    Something that could make Otis more special could be something to do with him being a painter, so maybe he could have a super that deals all damage at once but lasts barely a second, AND he recharges ammo and his super DOUBE as fast!

  • @bobbysauce64
    @bobbysauce64 Před 7 měsíci

    A more balanced but still fun idea for Lou: increase the damage over time from Lou’s super by 500%. It barely does anything other than prevent enemies from healing usually so this could make it an actual viable damage option

  • @wildyoda2931
    @wildyoda2931 Před 7 měsíci

    I think barleys hyper charge should be his super deals increased damage over time and the people hit gain a status effect drunk they aren’t able to move their characters the way that they want which would be great

  • @dariocirello9310
    @dariocirello9310 Před 7 měsíci

    Mortis's hyper charge could be a chain attack with his bats, kind of like fangs super to where it locks on visible targets

  • @LorenZ_bs
    @LorenZ_bs Před 4 měsíci +1

    i love how you (excepting the speed buff) predicted leons hypercharge

  • @RoryMcDowell6116
    @RoryMcDowell6116 Před 7 měsíci

    I personally think that Edgar's Hypercharge idea is great. However, in the footage shown, Hard Landing is used, and that at the moment should not be used, even in Heist, and in general just should be encorperated into his base kit, with a Star Power to replace it. That would also make way for a Hypercharge idea that could encorperate his Super as well. For example: "When Edgar hits an enemy with his super, they become stunned for 1 second", or something like that. Hard Landing has needed to get Brock's Incindeary treatment for a long time, and this would be great for him to possibly get a Star Power that can be used in more modes than just Heist. Along with that, there can be more interesting ideas for a Hypercharge as well. It just shows that Hard Landing was not thought out well, since it was outclassed by Fisticuffs when that released at Power 9 stats. It was outclassed even before Power 11, and Edgar could really use some love. Not a total rework, but something to make him a bit better, asides from more HP (he needs a range increase as well, but that's besides the point of this.)