Ratchet and Clank Tools of Destruction Review

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  • čas přidán 26. 08. 2024
  • / thegamingbritshow

Komentáře • 1,2K

  • @ListlessWitchh
    @ListlessWitchh Před 6 lety +1995

    Yeah I see your point but the thing is if you hoard all those bolts you’re not helping the economy.

    • @elmoelmerson172
      @elmoelmerson172 Před 6 lety +321

      That’s quite true, but of course Ratchet knew he’d have to surface to breathe.

    • @beognis9412
      @beognis9412 Před 6 lety +219

      It seems that you missed a weapon. Come and buy the Pixelizer.

    • @ListlessWitchh
      @ListlessWitchh Před 6 lety +56

      Beognis 94 is it a good investment?

    • @beognis9412
      @beognis9412 Před 6 lety +76

      TheSonicManiac
      Maybe. Atleast you help the economy.

    • @ListlessWitchh
      @ListlessWitchh Před 6 lety +53

      Timmy Mynning WHAT A TRICK

  • @BMask
    @BMask Před 6 lety +518

    'Hardlight, Ace, please report to the mess hall for kitchen duty.'
    Nobody tell her

    • @vulpinedeity3379
      @vulpinedeity3379 Před 6 lety +10

      Nobody tell whom? Ace Hardlight is a dude. I'm very confused.

    • @alexsieckmann6659
      @alexsieckmann6659 Před 6 lety +139

      Wasn't he killed during the events of Deadlocked? I thinks that's supposed to be the punchline, I guess.

    • @alexsieckmann6659
      @alexsieckmann6659 Před 6 lety +8

      UltimateShamrock oh that’s good to know then. Thanks

    • @BMask
      @BMask Před 6 lety +40

      That's just what they want you to think

    • @cj6498
      @cj6498 Před 6 lety +11

      Wait, he did? How?

  • @prairielilycop
    @prairielilycop Před 6 lety +391

    In the words of valeforXD, “Tachyon’s walking throne goes down with one swing of the wrench, but later on it takes no less than 300 R.Y.N.O. IV rounds, 15 Negotiator rockets, 260 Buzz Blades, three Groovitrons, one Mega Leech Bomb, and a few Mag-Nets. I’m calling bullshit.”

    • @RetroFan2.0
      @RetroFan2.0 Před 4 lety +35

      @Dean Walters apparently at first it made a chain reaction in the knee that shuts down the chair entirely 😑
      so UPGRADES is definitely what happened

    • @isauldron4337
      @isauldron4337 Před 3 lety +4

      Alpha disruptor can shred its healthbar like cheese

    • @Typhoon_Lex
      @Typhoon_Lex Před rokem +4

      @@RetroFan2.0 It disabled it's internal retro-formation modulator so it was no surprise it went down the first time

  • @ToasterNinja
    @ToasterNinja Před 6 lety +1405

    I honestly don't mind Ratchet being laid back and mature in the future trilogy because he earned it over the course of the PS2 games. The Reboot on the other hand potrays him as a bland boyscout from the begining which comes off as insulting to a Longtime fan like myself.
    I am really looking forward to seeing your thoughts on a Crack in time. I feel that was the last good insomniac game.
    I already know you're gonna rip Quest for booty to shreds lol.

    • @NotAFakeName1
      @NotAFakeName1 Před 6 lety +32

      ToasterNinja yeah, it kinda is the last good insomniacs game isn't it

    • @mr.marvin
      @mr.marvin Před 6 lety +50

      Patrick Murphy Sunset Overdrive is underrated.

    • @ToasterNinja
      @ToasterNinja Před 6 lety +52

      Sunset overdive was okay. The dated memes and nothing plot really didn't add to the bland open world. I enjoyed the shooting and navigation but it got stale after 5 hours.
      I do like that it introduced me to HBlockz though. Great band.

    • @NotAFakeName1
      @NotAFakeName1 Před 6 lety +18

      Sir. Marvin sunset overdrive looked like a mediocre infamous game. I sometimes forget it ever existed.

    • @lugbzurg8987
      @lugbzurg8987 Před 6 lety +23

      He's gonna take that Quest for Booty and Rip ya a New One.

  • @ArsonBoy5996
    @ArsonBoy5996 Před 6 lety +917

    I'm going to be so sad when you eventually run out of Ratchet games to review

    • @hesiolite
      @hesiolite Před 6 lety +36

      ArsonBoy5996 I agree with you. Because I agree with anyone that has a Newgrounds profile pic.

    • @ArsonBoy5996
      @ArsonBoy5996 Před 6 lety +30

      I love you

    • @mariokarter13
      @mariokarter13 Před 6 lety +3

      Could always do Sony Smash Bros. or PlayStation Move Heroes. If anyone remembers those.

    • @NoxideActive
      @NoxideActive Před 6 lety +4

      mariokerter13 I would like to hear some essays regarding the Gamecube era stuff, it feels rather neglected as of late. But hey so long as I keep getting interesting perspectives on games I may or may not have liked, I'm game.

    • @dstarr3
      @dstarr3 Před 6 lety +16

      He might finally have to buy the pixelizer then. :-(

  • @sonicalpha121
    @sonicalpha121 Před 6 lety +256

    Come and buy a Pixelizer!

  • @hyrulehero2773
    @hyrulehero2773 Před 5 lety +443

    I've always hated the "chosen one" archetype the media can't seem to let go of. I love the original R & C because it doesn't try to overplay itself. The originals knew that kind of writing was lame, but the Future Series must have forgot.

    • @ygobe2
      @ygobe2 Před 4 lety +46

      Thats why i like windwaker. It outright says the old hero has died, and the protagonist is just a random boy.

    • @azzurromargot102
      @azzurromargot102 Před 3 lety +18

      @@ygobe2 same
      Both wind and ratchet were just normal boys doing their thing and ended up.being p much the only guys that actually did something to solve the situations they were in
      Now personally i liked thw future series for a number of reasons
      What i dont like is the writing of the r&c 2016 reimagening. I was really hyped for ir and i still like aspects of it but they could have done so much more..

    • @Petronia911
      @Petronia911 Před 3 lety +18

      One good subverted take on the "Chosen One" archetype is Tales Of Symphonia.
      In that game, there's multiple chosen one's that aren't revealed til' later. They are prepped up by the public as the pure savior that will regenerate the world.
      In reality, they are just lambs dressed up for slaughter.
      So the super special "Chosen One" isn't even that special, they're just cannon fodder for a plot point in the game.
      There's a major party member who gives insight on how much pain and stress being a chosen does on you.

    • @GodOfOrphans
      @GodOfOrphans Před 3 lety +2

      ​@@Petronia911 Honestly I think subversions of the chosen one archetype are more common than played straight ones at this point, not that I'm complaining. Another good subversion of the archetype is Wandersong. Also Star Wars but everyone's seen Star Wars already.

    • @Petronia911
      @Petronia911 Před 3 lety +2

      @@GodOfOrphans That's true, you don't see alot of chosen ones played straight.
      Regardless, a clever twist is always cool.

  • @Player1-up
    @Player1-up Před 3 lety +268

    > Bad guy is trying to drive lombaxes extinct
    > lombax character from previous game doesnt appear in games anymore
    uh oh

    • @venia6006
      @venia6006 Před 3 lety +14

      OH SHIT, I never read it like that. I just thought she must have vanished off somewhere, but tachyon might have killed her if he wants all Lombax's dead.

    • @timeland8343
      @timeland8343 Před 2 lety +44

      @@venia6006 that totally could’ve been the reasoning for why she’s not around. How they could’ve fixed:
      Ratchet runs into Tachyon at the beginning of the game at metropolis as usual
      Tachyon says how he’s the last Lombax and ratchet then mentions Angela and then Tachyon tells him about how he already got to her and defeated her. Could’ve been an emotional moment early on and ended that plot hole.

    • @Spitfire_94
      @Spitfire_94 Před 2 lety +6

      I can't accept that because I feel Ratchet would have been A LOT more concerned for Angela's safety, in Future and in Rift Apart they hammer it in Ratchet has never met another Lombax prior Tools of Destruction.
      Imo Going Commando is just non-canon.

    • @ghhn4505
      @ghhn4505 Před 2 lety +13

      @@Spitfire_94 I think it's more the OG PS2 games are their own continuity as is the Future series, just that in Future *some* things from the PS2 series happened in their continuity as well, sort of a "soft" reboot thing

  • @gallaros9
    @gallaros9 Před 3 lety +72

    They should've leaned really hard into satirizing chosen one narratives and how trite they are. Could've spun a whole thing about Ratchet getting kind of sick and tired of not just saving the day, but now this forced on label of "The one that is supposed to do all the heavy lifting". Not to mention being dragged into a conflict that has nothing to do with him, since he doesn't know diddly about Lombax lore. As for Clank. Instead of "being born" for the task, he could've been damaged and fixed with a supposedly insignificant scrap/gear, which turned out to belong to the great clock. Just spit balling here, but there were things they could've worked with.

  • @TheShadow7426
    @TheShadow7426 Před 6 lety +163

    I thought the future series was really good overall, I wasn't too impressed by the story but it was an attempt to expand the characters which I can understand. I didn't like that they disregarded some characters especially Angela Cross and I thought Insomniac had a real missed opportunity by not bringing back characters from older games and creating a story with them to expand their stories, even if they weren't part of the main plot.

    • @mennykickens486
      @mennykickens486 Před 4 lety +10

      *cough* Plumber *cough* Jokes aside I think from when I first heard the line “last Lombax in the universe” I was only looking at the game by how it’s no longer ‘my’ old R&C game rather than trying to enjoy it. I really should go back and just play the future saga by itself to see how it feels

    • @GodOfOrphans
      @GodOfOrphans Před 3 lety +11

      One of the radio stations in A Crack in Time actually mentions Angela and tries to explain what she's been up to, although why Tacheon says Rachet is "the last" when Angela is still around is never explained as far as I know.

    • @carlbloke8797
      @carlbloke8797 Před 3 lety +6

      @@GodOfOrphans how did the writers become so clueless to not even mention her?

    • @GodOfOrphans
      @GodOfOrphans Před 3 lety +12

      @@carlbloke8797 A lack of Loremasters presumably, somebody who's job is just to keep continuity straight and try and prevent plotholes like that. Angela being in an entirely separate galaxy could for example serve as an explanation as to why Tacheon never found her and the dialogue could be slightly tweaked to avoid having Ratchet just forget she exists entirely, I mean she was a love interest in Going Commando FFS people don't just forget their significant others, but those relatively small fixes needed to be implemented immediately because they fact that they went unadressed for 2 games and are only kinda lampshaded in an optional easter egg in the third game just makes the problem that much more glaring.

  • @unholychazer
    @unholychazer Před 3 lety +45

    The thing that amazed me with the future series is how badly it managed to fuck up it's own plots. Both Tools of Destruction and A Crack In Time said the macguffin is bad, but then had it used multiple times throughout the plot with no ill effects, just to remember in the final act that it was supposed to be bad and forced it to suddenly malfunction.
    TOD: Dimensionator works as expected a total of 4 times, 2 mentioned and 2 on screen, NONE of those times had any ill effects. It only malfunctioned when Tachyon started spamming it while being shot at, and even then we see him alive in the comic series so what exactly was bad about the dimensionator? Doesn't matter, plot says it's bad because Clank must be right even though he has zero evidence to back his claims up. The only problem was it getting into Tachyon's hands which happened in the stupidest possible way.
    ACIT: Time travel is bad as the plot states early on. Clank knows this, so upon seeing Ratchet for the first time in a year Clank immediately demands that he go back in time to save his father. Later, after Ratchet fails doing so due to the cutscene stupidity virus causing him to sit there and stare while Orvus dies, Clank immediately says no to going back in time to save the lombaxes because time travel is bad and NO ONE brings up the last thing he asked Ratchet to do. LATER, they use time travel again to steal a friggin' space ship. Once again, NO ONE mentions how doing that was bad or a risk. Then Alister wants to do it, and based on what the games events have proven, time travel is heckin' awesome and does exactly what you want, but the plot has an agenda so he needs to be wrong. I'd also like to point out how little weight Clank's choice to use the clock to save Ratchet actually has, Time travel has had no ill effects at this point and the plumber outright told him it would work, so it was robbed of any impact before it even happened. It could have been a good moment of him showing that his best friend means more to him than the entire universe... but no, we got the plumber going "lol six minutes is a-ok!"
    It's impressive how badly they fucked up the main plot points of both games when they were so damn simple. They brought on the new writers for the future series to make it deeper and more complex, but it became more childish and poorly written than ever.

    • @fictiontheorizer1991
      @fictiontheorizer1991 Před 2 lety +7

      "Bringing on new writers to make x thing y."
      What all producers say before their series goes off the rails and into a river.
      By this point "bringing on new writers" might as well be code for hiring sucky ones.

  • @TehBudWhisperer
    @TehBudWhisperer Před 4 lety +28

    4:36. Spot on - you absolutely nailed it. The first few titles projected how consumerism can become nefarious and how dangerous it can become. And the R&C games became enveloped in just that - cinematic consumerism.

  • @FreakinSweet1987
    @FreakinSweet1987 Před 6 lety +239

    The short way I look at the situation is like this: Ratchet and Clank started off as a small, humble story that thrust them into a big situation. As this goes on, the scale gets larger, the stakes higher, and the production values and tone shift accordingly. Not bad, just different.

    • @SCP--rj8hm
      @SCP--rj8hm Před 4 lety +5

      Yes!

    • @miguelcondadoolivar5149
      @miguelcondadoolivar5149 Před 4 lety +57

      My problem with it is that they retroactively denied something I really loved about the duo (they were both misfits, Clank being a defective robot and Ratchet a mechanic who simply sought adventure). Not chosen ones, they are closer to outcasts.

    • @belyayevsfox4753
      @belyayevsfox4753 Před 3 lety +6

      It would have been more interesting if the future series delved into themes like imperialism and colonialism. Not only would it have a stronger connection to the anti-consumerism message of the PS2 games, but also provide better context to the journeys Ratchet and Clank have. Imagine Ratchet having to learn about the unsavory past of his species while Clank struggles with an existential crisis over whether he has a soul or not. There's a real missed opportunity here for expanding on the R&C universe in an organic way that Insomniac sadly missed. I guess fan fiction is the only way any of this will be possible now.

    • @FreakinSweet1987
      @FreakinSweet1987 Před rokem +2

      @Ryan Vetter That reply makes absolutely no contextual sense to what I said.

    • @dirtyfighters7751
      @dirtyfighters7751 Před rokem

      @@belyayevsfox4753Dude, that is such an amazing idea.

  • @TijmenRaasveld
    @TijmenRaasveld Před 6 lety +562

    I've hated the writing in every game after deadlocked. Each new game is unfunnier and more melodramatic than the last. I don't even see the new Ratchet and Clank as the same characters as the ones from the ps2 games.

    • @xem2476
      @xem2476 Před 6 lety +117

      What about A Crack In Time? It has the most complex and dynamic story arc, I feel like the game deserves more credit than it gets.

    • @vulpinedeity3379
      @vulpinedeity3379 Před 6 lety +4

      Poor Alister...

    • @cliffturbo2146
      @cliffturbo2146 Před 6 lety +48

      I like the original and Future. I think They are well written. I would not say All4One and Full Frontal Assault, they are a whole new gimmick, but I find the series outstanding.

    • @DoctorObviously
      @DoctorObviously Před 6 lety +14

      It's so dense, every single frame has so many things going on.

    • @TijmenRaasveld
      @TijmenRaasveld Před 6 lety +30

      Nah i didn't like Crack in Time. The humor didn't work for me, nor did the EPIC STORY. Not a fan of the cinematic style, or what they did to Ratchet and Clank as characters. I also didn't experience it as especially ''complex''.

  • @dannypalin9583
    @dannypalin9583 Před 6 lety +87

    You know what’s funny? Spyro had a reboot in 2006 which took itself more seriously and featured Spyro as a dragon who could harness all the elements and would save the world.
    A year later, Ratchet and Clank started taking itself more seriously and introduced the plot point of lombaxes being amazing inventors and Ratchet supposedly being the only one left.

    • @TenshiCat
      @TenshiCat Před 6 lety +30

      The Legend of Ratchet

    • @kokorogensou
      @kokorogensou Před 6 lety +14

      i like the implication that even if insomniac kept the licence for spyro, we probably would have gotten legend of spyro regardless.
      (though an IG-made spyro would probably have handled better than "god of war but you play as a dragon")

    • @adeptdamage3669
      @adeptdamage3669 Před 6 lety +2

      Tenshi Cat Sounds like Avatar.

    • @Morrowinder777
      @Morrowinder777 Před 5 lety +10

      The 200x where the era of edgy reboots.
      And I say this a LoS fan.

    • @davea3641
      @davea3641 Před 4 lety

      @@Morrowinder777 what's LoS, oh nvm I know now smh

  • @felman87
    @felman87 Před 6 lety +106

    You mention the Metropolis level in Tools and it just reminded me how much I loved it. I remember when that demo dropped, I played it over and over. It was a great first level, something that you can go back and have fun over and over, like in Sonic 2 or the first two levels in DMC3.

  • @BorderlandsBoy0
    @BorderlandsBoy0 Před 6 lety +31

    Going commando was my 1st ratchet and clank game and it made me love the series as much as I do
    Deadlocked furthered that love

    • @dapperfan44
      @dapperfan44 Před 5 lety +5

      I'm proud to say I played both Ratchet and Jak in order.

  • @christophereltemido
    @christophereltemido Před 6 lety +16

    I dont know how you are always able to read my exact thoughts about this saga and express them in a coherent and deep way... but wow... you nailed it, again.

  • @TurboButton
    @TurboButton Před 6 lety +288

    Come and buy a Playstation 3.

    • @rustcohle3803
      @rustcohle3803 Před 6 lety +2

      Turbo Button i rather buy a Playstation 4 and ps2, atleast you get the original ratchet n clank on ps2.. =/

    • @imdone439
      @imdone439 Před 6 lety +10

      PandamanPandamanPandaman yeah but they're.....not good remasters

    • @dryeyes3453
      @dryeyes3453 Před 6 lety +23

      Turbo Button I get it ,
      *Come and Buy a Pixilizer*

    • @cliffturbo2146
      @cliffturbo2146 Před 6 lety +2

      *Come and buy loot boxes*

    • @phelan8385
      @phelan8385 Před 6 lety +2

      What's bad about them?

  • @Spider-Bread
    @Spider-Bread Před 6 lety +41

    Anybody miss the old school ratchet and clank commercials, where they test out a weapon from the game, with the tag line " these weapons were not meant for this world".

  • @zorroknowsbetter
    @zorroknowsbetter Před 6 lety +195

    Anyone else find the DMC reference yet? It's not a proper TGB video without one

    • @DetectiveNoir
      @DetectiveNoir Před 6 lety +89

      He talks about juggling enemies

    • @ElegeantFencer
      @ElegeantFencer Před 6 lety +8

      DONTE.

    • @5persondude
      @5persondude Před 6 lety +31

      It's no longer about DMC references, it's all about bad R&C 2016 quotes
      You ain't helping the -economy- comments section by hoarding all those DMC references

  • @jyllianrainbow7371
    @jyllianrainbow7371 Před rokem +9

    The humor in the PS2 Ratchet games turned out to be ahead of its time, while the Future series ironically feels like a typical mid-2000s kid's movie.

  • @jordanread5829
    @jordanread5829 Před 5 lety +36

    Angela being forgotten until having her name dropped in A crank in Time is even more hurtful when you learn that there was unused dialogue from Up your Arsenal that referred to her as a Lombax. (czcams.com/video/nFaxhkPd9F0/video.html)
    They even removed some dialogue from A Crank in Time where Alister Azimuth talks about a friend of Ratchet's mother called Lorna Cross. Who may or may not be Angela's mother. (czcams.com/video/-nyBzhkFZaQ/video.html)
    Still don't understand why it took Insomaic nearly seven years to say that tails are a male trait for Lombaxes.

  • @h122iable
    @h122iable Před 6 lety +112

    This can be described as the Pixarization of Ratchet and Clank games. They started out as meta games with commentaries on the consumerism culture. Then the PS3 games tried to get more personal and ‘heroic’ with their stories, with no emphasis on meta commentaries. It finally culminated with the release of the PS4 reboot which was just as consumeristic in its personality, as something that they would have tried to parody during the PS2 era.
    The Dead Space franchise also was gradually pixarized until it stopped selling. And God of War also got pixarized this year.
    Basically, the more profitable a franchise becomes, the more mainstream the makers try to force it to be.
    A perfect parallel of what happened to R&C’s pixarization can be drawn from what happened to the Riddick franchise. It started with a self contained fun semi-horror story ‘Pitch Black’ which turned out to be significantly profitable for the studio. So, they pixarixed it and the sequel was your avg ‘hero saves the galaxy from evil’ flick. But it performed poorly and the makers went back to the roots in the sequel, even if it wasn’t that good.
    Guys, we just gotta stop giving ‘em our money if we want it to become what it originally was.

    • @MrNuclearturtle
      @MrNuclearturtle Před 6 lety +18

      Its funny since back in 2007 sites like gametrailers were praising the visuals for being like a pixar film.

    • @h122iable
      @h122iable Před 6 lety +21

      Nuclearpoweredturtle I remember that. Sadly, it became quite common for reviewers to call R&C games ‘Pixar-like’ since then. That’s why I used the term ‘Pixarization’.

    • @h122iable
      @h122iable Před 6 lety +8

      Turtlemain The reason DS3 turned out to be so organic was because Visceral honed out their vision while simultaneously complying with EA's demands for making the game more mainstream. I, for one, thoroughly enjoyed the co-op campaign despite its flaws. But still the reason its sales were so poor was because the fans weren't happy with the change in the core of the genre and their reasons seem pretty understandable.
      Hardline was a solid game. But BF loyalists only buy the games that stick to routine.

    • @m240bandit3
      @m240bandit3 Před 6 lety +5

      GoW seems fine. Kratos got his revenge and is moving on.

    • @TheXBRGUY
      @TheXBRGUY Před 6 lety +14

      "Come and get your Pixar-izer!"

  • @epicgamer2727
    @epicgamer2727 Před 6 lety +181

    A Crack In Time is my all time favourite Ratchet Game. Can't wait to see you cover it even if you don't love it.

    • @robertodasilva4801
      @robertodasilva4801 Před 6 lety +9

      Malazan27 Same dude, it’s my third favourite game of all time too

    • @_dFour_
      @_dFour_ Před 6 lety +20

      3, Gladiators and A Crack in Time, the last one being my favourite! It was my first real one and then I made the mistake and bought, all 4 one!

    • @KofteG61
      @KofteG61 Před 6 lety +25

      I don't know why but I also really really love Crack in Time. I generally think they try too hard with the story in the new Ratchet and Clank games and sometimes it really miss the goofy humor from the classics. R&C 2 is still my favorite, but Crack in Time comes at a close second. I can't explain why I like it so much. (Besides that it just is a great game)

    • @isaacplayer4268
      @isaacplayer4268 Před 6 lety +12

      The Future saga in general may have felt somewhat at odds with original trilogy + Deadlocked, and while Tools made that distinction very blurry, Crack really nailed it into a genuinely touching story. (I love the final recording of Orvus that plays while Clank runs to the ship). It felt like the last time there was a genuine passion and desire to push Ratchet gameplay and structure forward, although I still enjoyed Nexus and even the reboot as games.

    • @AndysRambles
      @AndysRambles Před 6 lety +4

      I think the only R&C game I enjoyed more overall more is Going Commando, but yes loved Crack in Time

  • @carlbloke8797
    @carlbloke8797 Před 6 lety +96

    Fair point but you can't be hoarding all those bolts. Come and buy a Pixelizer!

  • @DoctorObviously
    @DoctorObviously Před 6 lety +236

    Your opinion on this feels so correct it hurts. CiT is the only "Future" game that was above average. Edit: especially the final boss of CiT successfully tugged at my heartstrings.

    • @cliffturbo2146
      @cliffturbo2146 Před 6 lety +8

      DoctorObviously I think you mean Future. But yeah, I am only underwhelmed when I had tried Quest For Booty. It was way shorter than Into The Nexus.

    • @DoctorObviously
      @DoctorObviously Před 6 lety +4

      Nabinani 777 Yes, I meant Future :) Why was it called Future, in hindsight?

    • @_Encie
      @_Encie Před 6 lety +2

      you were talking about azimuth as the final boss right? he was not the final boss. there was that vorselon guy :P

    • @DoctorObviously
      @DoctorObviously Před 6 lety +2

      Red Floyd Yes.

    • @dirtyfighters7751
      @dirtyfighters7751 Před 5 lety +6

      "CiT is the only "Future" game that was above average."
      I wouldn't necessarily say Tools was average. It was still pretty enjoyable and way better than other games that were considered average. Though yes, CiT is the best of the future series and my personal favourite Ratchet and Clank game yet. Quest For Booty is average tho.

  • @ElUltimoBruguero
    @ElUltimoBruguero Před 6 lety +232

    You really want to stop being "the PlatinumGames guy" to be "the Ratchet & Clank Guy".

    • @stevensteier5914
      @stevensteier5914 Před 6 lety +61

      And the metroid guy before that

    • @Largentina.
      @Largentina. Před 6 lety +20

      Ben Harlan I mean, he was never really the "Platinum Guy."

    • @arcaedonluminos666
      @arcaedonluminos666 Před 6 lety +83

      Well we do need a Ratchet & Clank guy.

    • @S0LV0
      @S0LV0 Před 6 lety +37

      Why can't he just like... make content he likes without being pigeonholed? Plenty of people do that, and it's not like there isn't connective tissue; he reviews games he likes/doesn't like and does opinion pieces.

    • @Tofuuuuuu
      @Tofuuuuuu Před 6 lety +10

      Yeah, we need a brit to tell us what's bad about the modern ratchet and clank games.

  • @MrRatchet015
    @MrRatchet015 Před 6 lety +80

    Even to this day I don't understand why they never use Angela Cross again...I meen they use another Character again in previous games so why never use her again..?? I don't understand this series anymore...

    • @shadowknight743
      @shadowknight743 Před 4 lety +6

      Pretty sure it was a combination of her character design and ToD's story. Angela is very tall and lacks a tail, two traits that don't really mesh well with Ratchet's design unless Insomniac wanted to have the female lombaxes be twice the size of the males.
      As for ToD's story, Insomniac wanted Ratchet to be one of the last Lombax in existence so having Angela exist detracts from this. Ratchet even acknowledges that he's never seen a Lombax.

    • @GodOfOrphans
      @GodOfOrphans Před 3 lety +18

      @@shadowknight743 Except that Angela is still canon, in A Crack in Time they mention her on one of the radio stations, and it's made clear by numerous other references that the previous games are all still cannon so...

    • @Ikareruu
      @Ikareruu Před 3 lety +5

      @@GodOfOrphans she was retconned by the devs in a livestream, they classed her as a "mistake" and were apologetic about having to do so.

    • @isauldron4337
      @isauldron4337 Před 3 lety +5

      According to one programmer The team didn't like angela much

    • @carlbloke8797
      @carlbloke8797 Před 3 lety +1

      @@Ikareruu seriously? The devs themselves thought she was a mistake? Where was this said?

  • @technicolormischief-maker5683

    11:36 Wait... didn’t Ratchet *kill* Ace Hardlight? They had a funeral for him and everything! What the hell??

  • @YannickKhong
    @YannickKhong Před 6 lety +22

    Will Ratchet and Clank ever have a game with Devil May Cry?

  • @SnowBall7148
    @SnowBall7148 Před 4 lety +12

    The original creators and founders of the franchise dissapeared along with David Bergeaud. R&C Deadlocked Gladiator was the last of them. It happens in modern companies and government, higherups surround themselves with asskissers rather than talented individuals.

    • @decadentgamer3108
      @decadentgamer3108 Před 4 lety +9

      Actually David Bergeaud was still composing the music for Tools of Destruction and Quest for Booty. I think the problem was that they wanted him to change the kind of music he was making from experimental electronic & industrial to orchestral score type music which obviously weren't as good or memorable as the experimental stuff.

  • @mazingetter5965
    @mazingetter5965 Před 6 lety +84

    Let's be honest though
    R&C2's final boss sucks ass, there's no saying otherwise.

    • @hennyzhi2261
      @hennyzhi2261 Před 6 lety +8

      Yeah, facing a powered up mook was a big disappointment. And I was expecting Qwark to be the final boss this time.

    • @KyrosTheWolf
      @KyrosTheWolf Před 6 lety +1

      I only found the hidden boss on my 2nd playthrough and even then it was a bloody nightmare

    • @KyrosTheWolf
      @KyrosTheWolf Před 6 lety +3

      Yes

    • @suave319
      @suave319 Před 6 lety +1

      still the best one in the series

    • @kirbytheartist3318
      @kirbytheartist3318 Před 6 lety +2

      At least we get to fight Qwark in the reboot.

  • @beastfulboy
    @beastfulboy Před 3 lety +10

    Crazy how history repeats itself, I too do not want to mortgage my home to pay a scalper so I can play the new ratchet and clank

  • @SpeshQuest
    @SpeshQuest Před 3 lety +35

    I think the "chosen one" archetype could have worked in this series if they did it a little differently. Rather than having the lombax be this super intelligent race that saved the galaxy, simply focus on the fact that they're all missing. The lombax could still be known to be intelligent and such but don't make them the heroes of the story, rather than Ratchet being the chosen one the story could just be a simple on about finding his missing race. They could build Ratchet up as the "last lombax" all for it to be a bunch of horse shit in actuality, this would only further the original themes of if it looks too good to be true, it probably is. I'm not too sure how this could play out, perhaps a villain spins a tale about the lombax in order to send Ratchet and clank away on a search for his people whilst they get up to their own evil deeds. This could add a bit more character to Ratchet too, showing how when he eventually finds out that he's just been strung along he has to struggle between doing the right thing and finding the family he's been missing all his life. I think making it this way would have made the generic plot we got have come off a lot more Ratchet like.

  • @kaisburg2450
    @kaisburg2450 Před 6 lety +60

    You could almost say...
    I DON'T LIKE CHANGE!!

  • @swaggermcjagger4266
    @swaggermcjagger4266 Před 6 lety +46

    Going commando is my favorite of the series

    • @RotcodFox
      @RotcodFox Před 6 lety +4

      Tools of Destruction is my favorite in the series.

    • @msw0322
      @msw0322 Před 5 lety +5

      Awesome! Up Your Arsenal is my favorite.

    • @msw0322
      @msw0322 Před 5 lety +2

      @Josiah Sepulveda Oh yeah, trying to break that habit :/

    • @msw0322
      @msw0322 Před 5 lety +2

      @Josiah Sepulveda Lol yeah I was trying to joke too 😋

  • @benjaminalyk
    @benjaminalyk Před 4 lety +26

    It does seem different than the OG trilogy, I’ll give you that. Honestly, though, I though ToD was a fantastic game. Call me a sucker for spectacle and the melodramatic, but it was cool to see Insomniac do something different without totally butchering existing character development (a la 2016 remake). I grew up playing the originals and today as I play through the Future saga I find them very well done. Only things that really bugged me were the Zoni stuff and the audio desync in some cutscenes haha. I also thought the pirate bits were dope. I loved Treasure Planet as a kid, so seeing those tropes play into RaC was really fun, and that pirate theme is awesome.

  • @redwaldcuthberting7195
    @redwaldcuthberting7195 Před 5 lety +10

    Ratchet's ears are so wavey in the PS2 game.

    • @jessicamartin1160
      @jessicamartin1160 Před 3 lety

      Yeah they don't move around much anymore
      :( It was so cute

  • @GMMReviews
    @GMMReviews Před 6 lety +57

    *Okay, I have to say.. In A Crack In Time they DO mention Angela Cross on one of the radio stations, and say that she fled the galaxy before Tachyon attacked.. sure, it's not a huge amount of detail, it does feel like a retcon, and I agree completely that it clearly didn't seem very thought out.. but it is at least brought up.. This game is fun to play, but I agree with everything you said about the story..* That being said...
    A Crack In Time is still my favourite in the series.. sure the satire is gone, but this isn't Robocop, it's a fun game for kids, and ACIT is beautiful, addictively fun, and has my favourite puzzle sections from any game ever.. I know you don't like the future series very much, but you always seem to focus on story, and writing, and not the gameplay.. You gotta remember that this is a game.. that people play... for fun.. ACIT has the best gameplay of the series, and the story between Ratchet and Azimuth is great, even if it completely lost the satire.. I do agree that this one is a complete mess, although fun to play for the most part (turn the six as controls off.. It's much better)

    • @strubberyg7451
      @strubberyg7451 Před 6 lety +7

      a) don't forget ACIT even doubts Angela being a Lombax due to the lack of tail.
      b) the gaming brit being a story and writing guy? nope... he's a very gameplay-focus critic. he just loves his games challenging. when they aren't there's just not much to talk about...

    • @carlbloke8797
      @carlbloke8797 Před 6 lety +6

      GMMReviews ACIT also still has a great story

    • @ps3andrhcp
      @ps3andrhcp Před 6 lety +2

      He focuses on everything he can. He said he still likes the game, he just felt like the presentation was off and I agree. The classics are still the best imo overall, but ACiT and Tools are enjoyable games.

    • @andreapareti324
      @andreapareti324 Před 6 lety +3

      And yet ACiT was one of the worst to play, IMO. The gameplay felt different from all the others, even just from the platforming that was completely different due to the Hover Boots, which were there because Clank wasn't.
      And it has the blandest Planets out of all the good R&C Games, and the least amount of them, something I'm still salty about; I don't care about moons that feel all the same, don't progress the story and are side-quests which you never have to do once you've done them once (seriously, when you play NG+, if you do all the Missions, the game is over in like nothing (aside from cutscenes) because almost all of the moons are done; it felt like complete padding to excuse the pathetic number of new Planets).
      Vapedia is fine, though. At least in concept and a bit in the presentation. The actual level design could have been better..

    • @TenshiCat
      @TenshiCat Před 6 lety +2

      World and character building are still very important in games that choose to focus on the story to some capacity, and that is exactly what every Ratchet and Clank game does, they all have plenty of cutscenes. That's why Gaming Brit focuses on the story and writing so much in his Ratchet videos - because the PS2 games nail that stuff, so it's natural to be interested in seeing where they take it in the later games.
      And indeed, it's not Robocop, but satire in that vein is always fun and it's what the series established itself on, so it's a shame to see it go, in favour of story tropes that are a lot more safe and sterile. I'm not going to knock you for loving A Crack in Time though, it's great to hear that you had such a positive and memorable time with it, and nobody can take that away from you! So when you watch Gaming Brit's video on it and he inevitably criticises things about it that you enjoy, try not to feel upset, just remember that it's all down to personal taste - some people prefer the classic style of the series, and some people prefer the later style. Gaming Brit makes these videos in order to explain why he is the former, but he's not saying that his opinion is objective and that you must feel the same way or else you're wrong.
      As for myself, when I played ACIT I enjoyed Clank's puzzle stages, which actually seemed like they were comfortable with giving the player a challenge with brain teasers, unlike the 2016 remake. And I thought the ship radio was very funny, flying around in space battles whilst listening to smooth jazz or classical music! However, I wasn't much a fan of the lack of unique planets, with the game using the large amount of smaller, less visually interesting moons seemingly to pad itself. And then after that game there was Into the Nexus which was super short so it just kind of seems like Insomniac had trouble coming up with enough original content for Ratchet games towards the tail end of the series, sadly!

  • @BorderlandsBoy0
    @BorderlandsBoy0 Před 6 lety +4

    I really enjoy your R&C videos ! I would love to see a whole series going in depth on the games

  • @CrazyJC5
    @CrazyJC5 Před 6 lety +65

    I'm still waiting for TGBS reboot so you can retcon your entire channel without all the edge

    • @beng6149
      @beng6149 Před 6 lety +3

      Crazyjc damn

    • @razesmile4703
      @razesmile4703 Před 6 lety +2

      I didn't realise how much I needed this until now.

    • @Lucrei.
      @Lucrei. Před 6 lety +5

      The edge is what makes him stand out from all the cookie cutter analysis copy cats.

    • @PorkpieJohnny
      @PorkpieJohnny Před 5 lety

      And he'll do take paid sponsorships in addition to taking patreon money

    • @charliel2751
      @charliel2751 Před 4 lety

      I’ve been trying to figure out what TGBS for the last forever please help

  • @AlryFireBlade
    @AlryFireBlade Před 5 lety +29

    In the Future Saga the lombaxes are handled like thre Precursor in Jak and Daxter, but in jak and Daxter the Precursers were always handled that way. In RaC this is not the case.

    • @Liliquan
      @Liliquan Před 3 lety +3

      Would you mind making any less sense?

  • @imablisy
    @imablisy Před 6 lety +23

    robot ghosts, who I think were pirates, were in deadlocked tho.
    anyway I liked them and also talwyn. Idk, narrative was never that bad for me.
    also ratchet 2s ship levels were like, super frustrating and not fun.

    • @hassanghanim3966
      @hassanghanim3966 Před 6 lety +4

      I know right xD, complaining about robot ghosts, yet praising the game that has one.

    • @niiinjaaaaa
      @niiinjaaaaa Před 6 lety +3

      The pirates never really had a large part of the narrative the same way that they do in ToD.
      I agree on the ship levels in Ratchet 2 not being fun, though.

    • @hassanghanim3966
      @hassanghanim3966 Před 6 lety +6

      The Ninjadillo
      except that we are talking about robot ghosts, which is still part of the story and since were at it, why not complain about robot ninjas, or that space hipster that can use magic to fix ships?

  • @The4thSnake
    @The4thSnake Před 6 lety +30

    Looking forward to more.

    • @saturn6458
      @saturn6458 Před 6 lety

      Nier: Automata's "A line through time"?

    • @The4thSnake
      @The4thSnake Před 6 lety

      Eventually.

    • @Garry_Combine
      @Garry_Combine Před 6 lety

      Didn't know you were a Ratchet & Clank fan. Is a R&C A line through time going to be a possibility?

    • @The4thSnake
      @The4thSnake Před 6 lety

      Huh. There are more entries than I thought. Yes, this will happen.

  • @cesarestrada407
    @cesarestrada407 Před 4 lety +8

    I think the reason Ratchet is more laid back and mature on the ps3 game is because, like the player, he grew up. Think about it, he was 15 in the first game and 18 in Deadlocked.

    • @Rachebart
      @Rachebart Před 2 lety +2

      Yeah but his design dont fit with his character.

    • @plytepo451
      @plytepo451 Před 7 měsíci

      @@Rachebartps3 graphics bro

  • @Niom_Music
    @Niom_Music Před 6 lety +7

    *Reads title
    Oh no. My childhood is bout to get destroyed yet again.

  • @olefredrikskjegstad5972
    @olefredrikskjegstad5972 Před 5 lety +18

    Idk man, I think it's kinda silly to call out the Future saga for "robot ghost pirates" considering that Deadlocked had already taken the series most of the way there, the game right after that joke was made. In Deadlocked, not only did we have Robot Ghosts, and Robot Zombies, we eventually had _Robot Ghost Zombies_

    • @Kro-RissaVirus
      @Kro-RissaVirus Před 5 lety +3

      Direct quote of R&C 3: UYA: “Am I reading this right? Robotic pirate ghosts?” They’ve been in the series for 3 games at the time of TOD, idk what he’s complaining about. He also goes on some huge rant for the first 5 minutes or so about the players always looking at marketing and corporations in this way and that.... like wtf? No? Guarantee nobody did that but him lmfao

    • @mjc0961
      @mjc0961 Před 4 lety +3

      @@Kro-RissaVirus Wow, how on earth did you miss that the quote you cited was making fun of the idea of robotic pirate ghosts? And that he used that same quote in this very video to demonstrate his belief that Ratchet and Clank had become the very thing it once made fun of? Talk about r/woosh!

    • @Kro-RissaVirus
      @Kro-RissaVirus Před 4 lety

      mjc0961 R/Ihavereddit
      Bye now kid

  • @mrasav1894
    @mrasav1894 Před 6 lety +25

    Firstly, I would like to say that this is, as always, a very well put together video. It’s always fun to watch your videos and see you discuss your opinion in such a respectable manner.
    Now, when it comes to your Ratchet and Clank videos I feel like you tend to over praise the old games and blow the new games’ flaws out of proportion. For example, yes Ratchet and Clank 1 had a good story for a 3D platformer of its time (a lot of the games in the genre didn’t care about their stories) and I do have respect for insomniac for not feeling like they were limited by the type of game they were making, but the writing wasn’t the best and Ratchet could really get on your nerves at times. Furthermore , Ratchet and Clank 1 and 2, even ignoring gameplay, have not aged well. I personally didn’t enjoy the interactions with the planets’ inhabitants, as most of them just felt pointless. I don’t think talking to one person can give you an idea of what their planet is like. If we do consider gameplay, then that’s when the first two games start to really feel clunky. Firstly, the controls feel very rough (especially in 1). Now, I understand that for a 2002 game it’s to be expected, however I believe it should be mentioned when comparing them to the other games in the franchise. Secondly, and this may be an unpopular opinion, but I’m REALLY not a fan of the vehicle/spaceship segments. They’ve always felt so frustrating and broke the flow of the game. At least the ones in ToD are simpler and don’t give me a headache.
    So, let me talk about ToD, now. I am actually really happy with the cinematic approach of the new games. Regardless of what you think of the story, you have to admit, the cutscenes are very well produced and still contain a lot of light hearted humor, keeping the game from feeling to serious or melodramatic. For example, DMC 4 had a pretty generic story structure as well (Guy likes girl, girl gets kidnapped, guy saves girl and the world), however characters like Dante and Trish just have this “Let’s not take this too seriously” attitude that helps forgive a lot of the game’s cliches (Although I still think Kyrie is the most generic “girl” ever). Anyway, back to ToD. Yes, it has a lot of cliches and I do admit the story isn’t exactly Oscar worthy, but for a first attempt at a “bigger” story, I really think it’s good.
    Now here’s the thing, I’m actually not the biggest fan of Tools of Destruction. Don’t get me wrong, I like the game, (I like every game in the franchise), however it’s in no way one of my favorite. Like, even though this came out years after R&C 3, I think ToD has aged worse than that game mostly because of all those gimmicky “THIS IS PS3” mechanics and strange structure. In fact, I think we both feel the same way about this game, but for different reasons. So, I didn’t really write this because I disagreed with your overall opinion of the game, I just disagreed with some of your points.
    So yeah, I’m done. If I didn’t bring up one of your arguments it’s probably because I agreed with you. As I said at the beginning, this was still a great video with very well expressed opinions.
    P. S.
    On the other hand, I do love A Crack In Time and I look forward to your video on it, although I know you probably don’t like it as much as I do.
    P. P. S.
    Also, Angela was mentioned on the radio in aCiT, so she’s still definitely canon. Maybe the whole deal with her will be explained in a future game? I don’t know, I’m still hoping for an explanation.

  • @OrangeLightnings
    @OrangeLightnings Před 6 lety +50

    Oh how I've been waiting for this.

    • @ZAD720
      @ZAD720 Před 6 lety +1

      Orange Lightning same

    • @IsThatHim224
      @IsThatHim224 Před 5 lety +1

      Orange Lightning! Big fan of your channel! Can I have your autograph?

  • @kaspergamer460
    @kaspergamer460 Před 3 lety +5

    Here's how I would've reworked the lombax-race plot to be more tonally in line with the og-titles: lombaxes are just an average alien-race who mostly work in lower working class-type occupations. They're largely kinda overlooked and under-appreciated, however this tide is turning because Ratchet's ever-growing fame as a hero is bringing new positive attention to the lombaxes.
    The main villain would be like a scummy two-faced politician who resists against this movement by enacting a smear-campaign on Ratchet and the rest of the lombax-race. Of course Ratchet's father would get involved, and he would be more like a recluse who wants nothing to do with "the system" and is perfectly content with his isolated self-sufficient lifestyle.
    I'm not saying this is the best possible alternative, but I reckon it's at least better than some chosen-one schlock

    • @allowableman2
      @allowableman2 Před 3 lety +2

      I would save Ratchet's father for the next game
      Also the main villain is a George Bush parody

    • @RetroFan2.0
      @RetroFan2.0 Před 2 lety +1

      @@allowableman2 basically president zogg from the R&C comics

  • @thewayfarer8849
    @thewayfarer8849 Před 6 lety +21

    Been waiting for you to cover Tools of Destruction. Really liked it, but it had such a weird story. Not good weird, just this change in tone that heralds watering down. This is like Doctor Who with Matt Smith. Not total shit...but it was weird enough to let the standards drop much lower.
    EDIT: Story wise that is. Gameplay wise, played it by far the most of any of the games. The arena, traversing that asteroid station, when the final planet is a darker nighttime iteration of this abandoned planet was great.

    • @TenshiCat
      @TenshiCat Před 6 lety +3

      Hehe, the final planet being a darker nighttime iteration of one you visited earlier in the game? They already did that in the first game!

    • @thewayfarer8849
      @thewayfarer8849 Před 6 lety +1

      I know they did, but I actually played 1 after TOD (for some reason I got into the series with 2 first, then 3 and TOS) I just remember that being a good novelty in this when I think back about the game, it was good in 1 too but that game's highlights are the darker look and far more industrialised aesthetic

    • @o00nemesis00o
      @o00nemesis00o Před 6 lety +1

      After Matt Smith held up the Mighty Morphin' Dalek Rangers with a Jammie Dodger, I couldn't watch New Who again unless forced. Doctors 2, 3 and 4 are brill

  • @daynejosephh
    @daynejosephh Před 6 lety +10

    9:25 I like to think of it as destiny. These two nobodies met by accident, saved multiple galaxies together, and then later find that they both have greater purposes. I think it fits well, I like it. And the ending part of ACIT is super effective when you take each of the characters' motivations into consideration

    • @daynejosephh
      @daynejosephh Před 6 lety +4

      Cynical Joker I get what you mean. Still, some people like it, some people don't. Insomniac just wanted to take everything in a new direction I guess

  • @ianbowden2524
    @ianbowden2524 Před 6 lety +16

    Having played the future games first, I just figured this is what it was supposed to be like. But I understand how a longtime fan might feel.

  • @tonyguy295
    @tonyguy295 Před 5 lety +4

    Your outro was funnier then every joke the series attempted to make in the 2016 reboot

  • @MrDylancarlson
    @MrDylancarlson Před 3 lety +6

    When it comes to story telling, there is nothing that irks me more than forgotten lore. FGS you wrote the story, how can you possibly forget it? I'M LOOKING AT YOU AKIRA TORIYAMA!

  • @t.servo55408
    @t.servo55408 Před 4 lety +6

    As soon as time magic got involved I just couldn't do it

  • @lordofalasebesque1833
    @lordofalasebesque1833 Před 5 lety +5

    Tools of Destruction was my first ratchet and Clank game, and I loved the hell out of it!!! Obviously when I didn't know that other lombaxs existed and that clank was supposed to be a defect the plot was a lot easier to stomach. Anyway, having played the first two games for the ps2 I can concede that your'e right on pretty much everything here. Except the pirates theme music, I love that track.

  • @joelybertram8674
    @joelybertram8674 Před 6 lety +1

    Thank you thank you THANK YOU for making this video. I was hooked on your hour long rant how Ratchet lost its edge, and I'm glad you delivered again with this video. R&C is so near and dear to my heart, those were the first games I played and finished all by myself and it saddens me so much to see where the series has gone. You eloquently explained what I've been feeling for so long, thank you again for the amazing vid!

  • @MuchWhittering
    @MuchWhittering Před 3 lety +2

    This kind of reminds me of Star Wars Episode 9. Going from "Anyone can be a hero" to "You have a special lineage".

  • @MrSTVR
    @MrSTVR Před 2 lety +3

    They started this "Missing Lombaxes" storyline 15 years ago and it's still going. I liked Rift Apart, but there's no way the resolution to this arc will be satisfying at this point, if they even bother trying to conclude it.

    • @kokorogensou
      @kokorogensou Před rokem +1

      yeah, at this point, it feels less like building up to an epic conclusion and more "wanna see if ratchet will find the lombaxes? buy our next game (and the console it's on) to find out!"
      not to mention the games post-ps2 really feel like one of those "you gotta play the Future series and the non-spinoff games that came after it (ITN and RA) to understand the story" shit that i hate that a lot of modern franchises do.

    • @maestrofeli4259
      @maestrofeli4259 Před rokem +1

      this is a half life 3 situation. No matter how good it is it won't live up to the expectations (unless it revolutionizes the industry, but that won't happen) and they know it. That's probably why they keep pushing back the reveal.

  • @saiyangodbroly26
    @saiyangodbroly26 Před 6 lety +31

    Ay fam you played Hollow Knight?

  • @fictiontheorizer1991
    @fictiontheorizer1991 Před 2 lety +2

    5:48-5:55 I have no idea if putting these scenes so close together was intentional or not, but the comedic effect can not be overstated at this point. Hoo Boy!

  • @selbi182
    @selbi182 Před 3 lety +3

    At least with Rift Apart it is lowkey confirmed that the post-PS2 games really do have an in-universe explanation for being so different, with all the alternative dimension stuff. Maybe one day whimsical hero Ratchet will meet tough mechanic Ratchet.

    • @maestrofeli4259
      @maestrofeli4259 Před rokem

      that'd be interesting. Altough I doubt they'd be able to do that one correctly.

  • @buttzilla6958
    @buttzilla6958 Před 3 lety +6

    7:50
    Looks at copy of the PS4 remake
    “Why can’t you do that?”

  • @duplicarus
    @duplicarus Před 5 lety +4

    Why the Jak and Daxter trilogy is on PS4 and the Rachet and Clank Quarkology isn’t is beyond me

  • @iridescentshadow5921
    @iridescentshadow5921 Před 2 lety +2

    I can't believe I've never noticed at 6:11 Ratchet's wrench is clipping through the floor during the cutscene

  • @calarakien
    @calarakien Před 6 lety +1

    I'm actually really glad you are covering the ratchet series. It was a big part of gaming for me growing up and i also have probably a *bit* too much knowledge of the lore for my own good

  • @iggnifyre6333
    @iggnifyre6333 Před 6 lety +8

    I actually bought Tools of Destruction, Quest for Booty and Crack in Time two weeks ago so this is grrrrreat timing.

    • @BioTheHuman
      @BioTheHuman Před 4 lety

      Mhhh, instead i guess you really enjoyed them :)

    • @iggnifyre6333
      @iggnifyre6333 Před 4 lety

      @@BioTheHuman To be honest... not really.

    • @BioTheHuman
      @BioTheHuman Před 4 lety

      @@iggnifyre6333 well, i'm sorry for you that you can't enjoy games so :)

  • @TheTobiasandersen95
    @TheTobiasandersen95 Před 2 lety +3

    "exploring clanks origin" lol
    As if he isn't literally born and introduced in like the first 20 minutes of the first game and we never met his mother..... Riiiiiiight

  • @TarekAlShawwa
    @TarekAlShawwa Před 6 lety +2

    Almost 100k Subscribers !!! You legit deserve it

  • @jeremymorain
    @jeremymorain Před 6 lety +3

    I love how the EU version took out the references to "Arse"enal and "Dead"locked.

  • @jcabem
    @jcabem Před 6 lety +8

    This definitely nails down how TOD misstepped with so badly. It's just never felt genuine to me, and their attempt at an overarching narrative was definitely weak.

  • @masterofthelyokianmonsters2886

    As a ratchet and Clank veteran, I can say with utmost certainly....the future saga was awesome. Except quest for booty.

  • @nemtudom5074
    @nemtudom5074 Před 4 lety +2

    Its because the PS2 games felt real, and relatable. Ratchet wasnt a lawful good hero, he was a nobody who as it turns out, had an affinity for fixing things, and using guns. He felt like a person, instead of this designed by committee furry do good hero.

    • @decadentgamer3108
      @decadentgamer3108 Před 4 lety +2

      It's all the more sad because the way Ratchet was like in Going Commando, Up your Arsenal, and Deadlocked, it was a good middleground of him being friendly and likeable but still having a bit of snark.

  • @HazmanFTW
    @HazmanFTW Před 6 lety +5

    You know what is the real trouble? The made his hands more relative in size to his body rather than his massive hands.
    I still think the PS3 games look good, aside from Talwyn because actual people never look good in the cartoon-y 3D animation style.
    Can't wait for your Crack in Time review, as that is my favourite non ps2 R&C game.

  • @tailedgates9
    @tailedgates9 Před 6 lety +3

    A Crack in Time, was the most heartfelt entry in the future series. And the end credits? Man... :')

  • @RoySamuelClark
    @RoySamuelClark Před 6 lety +7

    At this point I think I know more about the ratchet series than the DMC series. And I haven't even played a ratchet game before

  • @coso6966
    @coso6966 Před 2 lety +1

    04:42 as soon as I heard that sweet sweet disc scratch i immediately closed the video and went to listen to the Novalis soundtrack

  • @danskeli4016
    @danskeli4016 Před 5 lety +5

    You praise the original Ratchet & Clank series games a lot, and hell do I agree on your points if ever.

  • @Technatura83
    @Technatura83 Před 4 lety +4

    Simply put, it's not funny at all. As someone who grew up with this series since the beginning, I still find the dry & crude humor of the old games funny. This new kiddy disney hero crap pisses me off.

    • @nerdstorma8427
      @nerdstorma8427 Před 4 lety +1

      Nash Rarig not to mention going around viciously firing down hordes of enemies clashes horribly against that Disney/Pixar film vibe. Rift Apart looks even worse.

    • @Technatura83
      @Technatura83 Před 4 lety

      @@nerdstorma8427 Based on what I saw in the trailer, I agree with that, but I bet the game will be fun nonetheless.

    • @decadentgamer3108
      @decadentgamer3108 Před 4 lety

      Disney is awesome but yeah, Ratchet should've never went in that direction. It's a shame that they couldn't have a balance of dry/crude humor with the deeper story narrative they were trying to do with the future trilogy but it didn't help that we didn't even get to see fan favorites like Big Al, Darla Gratch, Helga, Skid, or any of the other original game characters pre Future trilogy.

    • @decadentgamer3108
      @decadentgamer3108 Před 4 lety

      @@nerdstorma8427 Rift Apart may be good if it actually carries on from Into the Nexus and answers some questions that weren't answered. Hopefully they won't carry on with the tone that the 2016 Reboot had because most people really didn't like that direction at all and I would like to think that IG will take this into consideration and just try to move back to the older style, at least with the Future trilogy but with better writing.

  • @cloudtom_2046
    @cloudtom_2046 Před 6 lety +24

    Wait was Ratchet and Clank Nexus a Futures game or do we not mention that game......

    • @Alex-mb2cy
      @Alex-mb2cy Před 6 lety +21

      Tom Phelan It's an epilogue game and honestly, I don't get the hate. Yes its short, but they never said it would be otherwise. And it was less than 30€ on release

    • @Niom_Music
      @Niom_Music Před 6 lety +11

      Tom Phelan
      That “game” was more like a game demo.

    • @cloudtom_2046
      @cloudtom_2046 Před 6 lety +1

      Niom A Sad Demo );

    • @ArsonBoy5996
      @ArsonBoy5996 Před 6 lety +10

      I'm waiting for the GamingBritShow x SuperButterBuns collab on that game

    • @lugbzurg8987
      @lugbzurg8987 Před 6 lety +9

      That one's pretty good. The gravity thing was VEEEEERY underutilized, though, and the chibified art shift kinda messes with the drama and horror it tries to build up, but the reformatted upgrade system is an absolute joy, making raratanium feel much more distinct from bolts, and doing much better than the raratanium mod system from Tools of Destruction. It's actually rather fun to use it. Plus, the museum is pretty cool, too, and the game has my favorite weapon IN THE ENTIRE SERIES; The Winterizer. It shoots a candy cane laser beam, turning enemies into snowmen that drop presents full of bolts. And as long as you hold down the trigger, the gun sings Jingle Bells. It's glorious.
      If the PS2 games are comparable to RoboCop, then Into the Nexus is Alien.

  • @Nonzeromist67
    @Nonzeromist67 Před 3 lety +3

    I agree completely, I deal with it by saying the original series ended at ratchet and clank 4, gladiator and tools of destruction onwards is a new universe separate and follows ratchet and clank PS4 directly
    i.e.
    Timeline 1:
    Ratchet and Clank 1, 2, 3, 4 and the psp series (including the clank game)
    Timeline 2:
    Ratchet and clank PS4, ToD, QfB, CiT and all the other spin offs

  • @LegeFles
    @LegeFles Před 3 lety +3

    This make me happy that jak x was the last game of the jak and daxter series.

  • @snailgirl6
    @snailgirl6 Před 6 lety +7

    (WARNING LONG THOUGHTFUL COMMENT)
    Somehow i find this game my fav in the future series and after finishing a NO ARMOR run recently (yes it was scary) i find it easier to critique and compare. The "cinematics" felt like when they make an hour-long tv movie special for a long-running cartoon. I think the story is "fine" but it feels too stiff and scripted most of the time. This game's graphics feel a little too "real" and lack most of the bright cartoony charm of the classics. And ratchet's face is slightly less expressive and stiff. (especially compared to up your arsenal) Now for the gameplay........After i finished up your arsenal, i immediately played this one, only to find that ratchet's movement (such as wall jumping and platforming) was REALLY stiff in comparison. I've never had the 6 axis on because i heard too much of how awful it was. The weapons....worked(with low ammo and damage sometimes)....but they were already lacking in creative designs and uses. The most i could get was using the net launcher first and then following up with the claws or alpha disrupter (the only weapon i really got attached to.) So.....to conclude....tools is about as fun as a one-off tv cartoon movie that is still great to enjoy as an occasional treat.
    When you do crack in time, ill tell about that one too.....

  • @5persondude
    @5persondude Před 6 lety +3

    Oh my god, that Ace Hardlight reference has bothered me for years... just listening to it again at 11:36 gives me 'Nam flashbacks

  • @Yulises
    @Yulises Před 6 lety

    Congrats on 100,000 subs! Been watching your reviews for a while and I enjoy them very much; keep up the great work!

  • @fictiontheorizer1991
    @fictiontheorizer1991 Před 2 lety +1

    19:12 I like how both the review and the game ends on a cliffhanger. That was pretty slick.
    Plus the ending song is pretty banger.

    • @maestrofeli4259
      @maestrofeli4259 Před rokem

      "discount daft punk" *ding*
      all jokes aside, this remix of courtney's theme is pretty cool.

  • @RRtoiPPiotRR
    @RRtoiPPiotRR Před 3 lety +6

    I was so hyped for ToD as a kid, 20 minutes in I got a gut feeling that something was way off.
    I never ended up finishing it despite replaying Rac 1- Deadlocked a good 20 times.

    • @Rachebart
      @Rachebart Před 2 lety

      Same. I started to play the future saga 3 years ago. 12 years after i stop playing tools of destruction because it feels to different for me. For me tools of destruction is like a soft reboot

  • @seamusmcknight3656
    @seamusmcknight3656 Před 6 lety +6

    you plan on reviewing the sly or jak games?

  • @shotsniper009
    @shotsniper009 Před 6 lety

    Love your videos dude. Its always nice to see someone dive a little deeper into the changes of game mechanics and story telling made over time.

  • @elmoelmerson172
    @elmoelmerson172 Před 6 lety +2

    I was just thinking about how many times I’ve rewatched your Ratchet & Clank videos, this is a blessing! Thank you.

  • @marsil602the2nd
    @marsil602the2nd Před 6 lety +6

    7:26 i hate these so f***ing much in the newer games, thank you for bringing this up. It's as if all of the life has been sucked of in game-animations. I wanted to cry when this was even present in the remake. What happened to the old-school insomniac methods of cinematics?

  • @TheBioshocksnake
    @TheBioshocksnake Před 6 lety +4

    I skipped using the special Armors you got in the game, so I would die in 2-3 hits, depending on my level.
    This made the game super fun and challenging, and finding and collecting health in combat became more important.

    • @carlbloke8797
      @carlbloke8797 Před 6 lety

      Vorile DeWise who says the super armors aren't fun to use?

    • @pseudogenesis
      @pseudogenesis Před 6 lety +1

      This is good advice, I did feel the game was way too easy. Is it possible to de-equip armor sets in this game?

    • @MexicanGan-Q
      @MexicanGan-Q Před 6 lety

      Jarvis Mott yeah, I was gonna mention that - glad they removed it for future games cause with the bullet sponge enemies in ToD, you're usually gonna need to find more ammo - which you get from the vendor, which gives you more health. It kind of contradicts the apparent intention of extra challenge.

    • @TheBioshocksnake
      @TheBioshocksnake Před 6 lety

      Carl Bloke+ Nah, Im just saying I tried it this way to make it more challenging and by god was it challenging, but best of all it felt really fair. I had to really use all my weapons and plan stuff really well. Fantastic experience.

  • @dubbie7879
    @dubbie7879 Před 3 lety +2

    it has extreme early ps3 game energy

    • @NuiJagaa
      @NuiJagaa Před 3 lety +2

      Yep, super saturated colours and borderline blinding lighting.

  • @foxrock2807
    @foxrock2807 Před 6 lety +1

    This video was very interesting. This was my first Ratchet and Clank game so I had no idea how different it was compared to the original trilogy. Well done!

  • @KylerRamos
    @KylerRamos Před 6 lety +4

    I genuinely LOVE a crack in time it is not perfect by any means and It has been a bit since I played it but I am very curious to see your thoughts on it.

  • @Dirvinator
    @Dirvinator Před 6 lety +5

    I never realized people didn't like the more cinematic approach to the Future series. But aftet watching this I can appreciate the originals a little bit more for what they brought to the table in terms of cutscenes

  • @j.123
    @j.123 Před 6 lety

    Please keep the Ratchet And Clank videos coming. It's a pleasure hearing how much you have to say, and how well you've thought everything through.

  • @jondoe7036
    @jondoe7036 Před 3 lety +2

    While I agree the whole setup and plotline of Ratchet being last of his race is super weird thing to introduce out of nowhere into the 5th mainline entry of the series and to this day it feels just kinda tacked on, the thing that ultimately really made it impossible for me to enjoy this game as much as its predecessors, were the characters. Tools has easily the worst supporting cast in the entire mainline series and it's only made that much worse by how the devs for whatever reason feel the need to keep bringing them back into the stories for most of the subsequent games.
    The Smuggler would have been fine enough as an one-off character, but sure, lets instead make him a stable of the entire Future-series, who has to appear as a recurring character in every single game, even though he well and truly had outworn his welcome by the end of the first game he appeared in, not to mention how his continued presence ads nothing substantial to the story, themes, or humour and only works to make the universe of the games feel smaller.
    While I wouldn't call any of Ratchet's love interests an exemplary character, Talwyn's got her own league of nothing going for her. Atleast Angela was a clumsy doofus, which worked as a comical contrast to her work in the line of corporate espionage and while Sasha's role in the story was fairly basic, she had some cute interplay with Ratchet here and there, enforcing the idea of palpable personal chemistry between the two of them, but somehow it's the good old daddy-issues-Talwyn, whom the devs deemed worth keeping around as Ratchet's recurring girlfriend for the foreseeable future, so they could proceed to do absolutely nothing with her. Not to mention how with Talwyn we ofcourse got a packaged deal for Cronk and Zephyr, two old warbots whose entire characters consist of nothing but senior citizen jokes. Yay...
    Then there's Tachyon, who is easily my least favourite villain in the entire franchise so far. He is such a weird, contradictory and unappealing mish-mash of ideas, that his character just amounts into a complete mess. His design is wacky without being visually interesting, intimidating or funny, his voice is obnoxiously grating, it's impossible to take him seriously enough to be threatened by him and his quirk of undermining his authority by being a constant bumbling idiot is too on the nose and tryhard to be really humorous and only makes it that much harder to see him as legitimate threat, which is just mind-boggling, given how huge the narrative stakes connected to him were supposed to be. Like how were we ever supposed to buy that this pompous incompetent royal clown would have been the villainous mastermind responsible for wiping out the supposed most advanced civilization in the known Universe and taking over an entire galaxy?
    And finally there's Captain Slag and Rusty Pete, who are unironically my favourite new side characters introduced in ToD. I agree playing the whole pirate thing straight was really dumb and felt pretty out of place, but what can I say; they somehow managed to be pretty entertaining in-spite of that and ended up the only two characters from Tools I was actually happy to have back in the sequels.