Why you SHOULDN'T upgrade to Unreal Engine 5.4*

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  • čas přidán 7. 06. 2024
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Komentáře • 150

  • @HunterInvocation
    @HunterInvocation Před měsícem +32

    I'll never forget updating my project I'd been working on for hundreds of hours, then needing to spend ages to figure out why it wouldn't build
    The new engine version had a header file called "Entity.h" used for some new foliage system which was conflicting with my file of the same name.
    The lesson I learned was to never give a code file generic names, use a prefix to avoid future conflicts

    • @RyanLaley
      @RyanLaley  Před měsícem +4

      that sounds like it was a nightmare

    • @CXCubeHD
      @CXCubeHD Před měsícem +1

      This is why Epic should modernize their C++

    • @blakasmurf
      @blakasmurf Před měsícem

      @Graydis_Media Yeah stuff like that makes me wanna be one of those people who goes through logs and understands the errors fixes it then is an absolute legend! Cause nobody does this!

  • @WillyCash69
    @WillyCash69 Před měsícem +16

    3.5 minutes In and I still haven't heard a compelling reason why not to upgrade to 5.4 LOL

    • @chengxuyuanderprogrammiere4639
      @chengxuyuanderprogrammiere4639 Před měsícem

      hardware issues with intel

    • @Zripas
      @Zripas Před 22 dny +1

      @@chengxuyuanderprogrammiere4639
      Thank you, saved me over 5 minutes. Looking at like/dislike ratio was obvious that this video isint best, and now I know why, lots of yapping, little of actual point.

  • @DeltaNovum
    @DeltaNovum Před měsícem +27

    If you use nanite and/or Lumen inside of your project, upgrading (to at least 5.3) might be a smart decision. As the performance of Lumen and nanite has improved a lot, upwards to a twofold even sometimes.
    5.5 having support for nanite in skeletal meshes is what really excites me.

    • @KurtFrans
      @KurtFrans Před měsícem

      Yes

    • @PhilipZeplinDK
      @PhilipZeplinDK Před měsícem +1

      Is that actually a thing they said? That sounds amazing.

    • @prototypega8257
      @prototypega8257 Před měsícem

      If thay Add it as an Tessalation Option in Matertial Editor i can finale bring my Old Characters Back , that had scales and stuff on.

  • @tuckcedo9823
    @tuckcedo9823 Před měsícem +6

    I’m working on a super light splitscreen multiplayer game at the moment. I had to upgrade to 5.4 because Epic finally fixed a lot of bugs that the engine had in the way it handled couch co-op. Switching engine versions is always scary though, so definitely make sure you make a copy of the latest build before you migrate your project.

  • @heliaxx
    @heliaxx Před měsícem +32

    Wait for the 5.4.1, where they fix the things that broke peoples project.

    • @OverJumpRally
      @OverJumpRally Před měsícem +2

      And perhaps wait until some plugins you need are upgraded to 5.4, other than that, you'll get better visuals and performance each version.
      In fact, the longer you wait to upgrade, the more bugs you might encounter.

    • @KingKrouch
      @KingKrouch Před měsícem

      It's out now seemingly. Found this video when I was Googling for Unreal Engine 5.4.1 notes.

    • @spasticjackson9578
      @spasticjackson9578 Před měsícem

      No... still busted. I was gung ho about unreal engine but it is slowly becoming clear that it is not the way to go. Sad.

    • @heliaxx
      @heliaxx Před měsícem

      @@KingKrouch With the speed they released this version we will wait for the 5.4.2 lol

  • @patrickwilliamson29
    @patrickwilliamson29 Před měsícem +1

    Great video man, i switched and noticed that quixel bridge is acting funny. I still love the biome feature so will definitely be looking into that though

  • @Jax1Million
    @Jax1Million Před měsícem

    Hi ryan, big fan of your channel learnt alot from you my friend thank you. I have been learning UE for about 1 year and have never updated, if i was to update is it possible that my current projects wouldn`t work on the new update?

  • @An0therR0gue
    @An0therR0gue Před měsícem

    thanks for the video ryan. great as always. i only recently started my game (personal, not professional use), but even I am not upgrading. although I am currently only working on the systems and it would be super easy to move across, its like you said I am not going to get much out of it (especially waiting for a stable version of it). I'm doing a low poly game with synty assets for myself and friends, so really won't get much out of it. the new PCG biomes, etc would be nice, and the new retargetting would be handy. but these things can be done manually in the current build (5.3) quiet well, and its very stable. i have never had so few crashes (that were not my fault, lol). anyway, thanks again for the video. i look forward to more of your videos. keep up the good work.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio Před 8 dny

    So True. I'm dealing with these issues right now. I moved from 5.2 to 5.4 just because the retargeting system is so much better, but when I try to use DazToUnreal, I get an error saying that they basically don't have a version of the plugin for the new version of UE 5.4 yet, so I'll have to go back to the older version just to keep using the old version of the plugin. I have so many different versions of Unreal running the same projects. Good thing I got a dedicated 8 TB drive for all of my Unreal projects. It could be a nightmare, but I still can't stop learning this engine.. Good video.

  • @vegitoblue2187
    @vegitoblue2187 Před měsícem +7

    The answer would be "it depends" honestly.
    I boils down to how far in production you are. If you have not reached Beta, I don't see any problems as long as the project is tested on a backup before making it live.

    • @RyanLaley
      @RyanLaley  Před měsícem +11

      'it depends' is the motto of game dev :)

    • @ultorismaximus
      @ultorismaximus Před měsícem +2

      @@RyanLaley the motto of software programming/engineering, generally :)

  • @ue5cad-engineeringvisions915
    @ue5cad-engineeringvisions915 Před měsícem +9

    Create a 5.4 copy of your project to experiment with instead of trusting 5.4 completely.

    • @TacTicMint
      @TacTicMint Před 28 dny

      That's what I usually do. This time I tried creating a new one and migrating everything.

    • @ue5cad-engineeringvisions915
      @ue5cad-engineeringvisions915 Před 27 dny

      @@TacTicMint How did it go? 5.4 crashes before I can start.

    • @TacTicMint
      @TacTicMint Před 27 dny

      @@ue5cad-engineeringvisions915 It's working alright. I've had this project from 5.0 and I just changed the engine version so I thought I might eventually build up some problems. After migrating I had to fix some bugs and link up the C++ and blueprints because migrating didn't keep those connections. It's good at bringing in everything linked in blueprints though. I made a copy too just in case and so I can look at it so I can fix the new one. One thing to watch out for is plugins not being updated. I turn all of the external plugins off before I start.

    • @ethanwasme4307
      @ethanwasme4307 Před 21 dnem

      @@ue5cad-engineeringvisions915 vulkan doesn't work for me, forward rendering with water bodies doesn't work (may have always been like this).

  • @joelarmour
    @joelarmour Před měsícem +1

    i copied my content over to 5.4 and my save game data is out of wack. my currency is sporadic. first it didn't work. then i modified it and it is sporadic. any clues?

  • @767corp
    @767corp Před měsícem +1

    Can anyone point to some resources how to link it to Visual Studio ? It says this VS Integration tool is not supported for 5.4 yet , I'm dumb idk how to make it work :/

  • @lorisdiminico
    @lorisdiminico Před měsícem

    General question, i've been learning UE for the last couple of months with version 5.2, i defenitely don't want to upgrade to 5.4 yet, for the reason mentioned regarding the lack of documentation, tutorials etc. But would you recommend switching to version 5.3? I really like v 5.2 and was wondering if there is a big difference in those two versions (regarding UI, performance etc.)

    • @MrPangahas
      @MrPangahas Před měsícem +1

      there are certain features that are nice.Nanite landscape and tesselation is a big thing for me so I switched.Just check those features first and if you dont really need them then 5.2 is ok.Its always wise to make a copy of your projects when you switch.And also if youre using any plugins make sure to check if there are no issues on a newer version.UI is relatively,the same performance was better for me.

    • @lorisdiminico
      @lorisdiminico Před měsícem +1

      @@MrPangahas thank you very much for your input! Will check those features out 👍🏽

  • @RiverFox_YT
    @RiverFox_YT Před 21 dnem

    based on the exact same settings, ive found that 5.4 gives me considerably less fps compared to 5.3. on top of that, 5.4 seems to constantly stutter and hitch every few seconds. so im not sure if epic has some more bug fixing to do or what, but i cant see me using 5.4 any time soon

  • @arrtma
    @arrtma Před měsícem

    i hear from her to there how best UE was . now i wanted to try to use UE for cinematic animation. so what is your best recommend of which version is good to do that ?>

  • @sirweebs2914
    @sirweebs2914 Před 10 dny

    Only trouble I so far encoubtered is, there are certain blueprint nodes missing presumably included in others or renamed such as there is no longer a "If player controlled" node. In AI, everything was shuffled around some and certain things in the left panel of an AI controller are no longer there.
    Id say, if you dont want to take your time learning a few things again, you really shouldnt upgrade without a reason.
    If you are new, you might aswell go for it but be warned, most tutorials will now no longer exactly apply to the engine.

  • @Xodroc
    @Xodroc Před měsícem +3

    Eh, I was expecting some specific issue being called out. I know there are at least a couple that will hopefully be fixed soon.. Main issue is Epic being super slow to update plugins.

  • @donduck1
    @donduck1 Před měsícem +7

    You forgot to mention most important thing in 5.4 imo and that is better performance im using 5.4 for about a month from the preview version and it runs best compared to other versions on my low end PC (gtx 970) + it has faster build times and also i want to mention new automatic retargeting system that saves lot of time.

    • @RyanLaley
      @RyanLaley  Před měsícem +4

      There are going to be improvements for sure. But, most people often ask me if they should upgrade their projects to the latest version and my advice is if it isn't broke don't fix it.

    • @RiverFox_YT
      @RiverFox_YT Před 21 dnem

      im finding the exact opposite, i wonder why that is?

  • @duddleypembere7079
    @duddleypembere7079 Před měsícem +5

    FOR ME, its plugins working with the update, it was so bad that i needed wait for months for the plugins to be updated by the developers because i updated my game with out making a duplicate

    • @HenrichAchberger
      @HenrichAchberger Před měsícem

      damn if you make update of engine without making a duplicate you really deserve to get screwed. its like beyond obviousy if you use many plugins it wont be compatible

    • @alraffa5090
      @alraffa5090 Před měsícem +2

      @@HenrichAchberger i bit harsh as nobody ever deserves to get screwed, but your point is spot on. You should always backup your project whenever you are going to try and update an engine version. Even without engine updates, I am regularly backing up my projects just in case ! Trust me, you will save yourself a world of headaches !!!!

    • @HenrichAchberger
      @HenrichAchberger Před měsícem

      @@alraffa5090 eeeh consequences are way more harsh than my comment

  • @starkchannel7656
    @starkchannel7656 Před měsícem

    After upgrade to 5.4 whenever i opened a project it take 30 minute to just load texture,3d mesh etc.. before upgrade its just take maximum 2/3 minutes... I don't know why this happened to mee😢😢

  • @rickfuzzy
    @rickfuzzy Před měsícem +2

    Not sure I completely agree. It’s not about new features. A lot of bugs that have been sitting around since 5.1 have finally been released such as gpu lightmass landscape artifacts. And about 3 others which were significant. If your project works then fine. But with performance improvements in 5.4 I will always test my projects and if nothing breaks I upgrade.

  • @WORSTXD001
    @WORSTXD001 Před 13 dny

    hey i have unreal engine 5.4 and whenever i open it and if i need any file i open file explorer but it says file explorer not responding and then i need to restart my pc and close unreal to use file explorer this problem keeps happening whenever i open unreal engine
    please help

  • @keelei
    @keelei Před měsícem +2

    Also have some compilation errors after I switch from 5.3 to 5.4. Hope epic will fix them soon.

  • @ScifiSiShredaholic
    @ScifiSiShredaholic Před měsícem

    Good video :)
    That nanite tesselation though xP

  • @adamzeiun892
    @adamzeiun892 Před měsícem

    Hi Ryan, I need your help. I want you to give me specifications for a computer that can smoothly run Unreal Engine 5.4 for AAA medium-sized games

  • @pietlebrun5943
    @pietlebrun5943 Před měsícem

    One very important thing that was broken in 5.3 and is fixed in 5.4 is the nanite landscape tessellation (displacement) that worked in 5.3 - but only in the editor, it was broken in the packaged game.

  • @Obroodinn
    @Obroodinn Před měsícem

    How to save and then load ports that are open and closed?

  • @AleksanderFimreite
    @AleksanderFimreite Před měsícem

    The most critical breaking point for project upgrades in my experience, tends to be centered around plugins.
    There as the forwards compatability there is entirely up to the developer's mercy.

  • @JesseHelton
    @JesseHelton Před měsícem +2

    Can’t. My plugins need to update to 5.4 first 🙂

  • @megtwin
    @megtwin Před měsícem +2

    I'm still using v4.27 for my projects. Every time I try v5 and up my computer lags too much. I have an Nvidia Geforce GTX 1060 6gb graphics card and 32gb ram. So I'm not sure if that's the issue or not. Thoughts?

    • @RyanLaley
      @RyanLaley  Před měsícem +1

      Could be, lumen is taxing, but is getting better in each version. Try it and see. But as mentioned in the video, if what you are doing in UE4 is fine, then no rush :)

    • @khalhorik
      @khalhorik Před měsícem +2

      Unfortunately, this graphics card is obsolete, so you'll have a bit of trouble developing under Unreal Engine 5. On the other hand, you can still do it, as 5.2 / 5.3 are already more stable than versions 5.0 / 5.1 and you should get similar in-game performance (sometimes a little worse, sometimes better) than UE4. But to do this, make sure you've deactivated Lumen, Virtual Shadow Maps and TSR in the project settings. You'll still experience slowness when working in the editor, but your game itself will have the same performance as before.

    • @megtwin
      @megtwin Před měsícem

      @@RyanLaley Thanks

    • @megtwin
      @megtwin Před měsícem

      @@khalhorik Thanks, I'll keep that in mind if I ever decide to upgrade.

    • @ivanrodriguez956
      @ivanrodriguez956 Před 2 dny +1

      man I miss how snappy 4.27 felt, you never appreciate what you have until is gone! back then I felt 4.27 was quite heavy and bloated, but looking back at it now from 5.3, I miss it!

  • @mikeligammare5773
    @mikeligammare5773 Před měsícem +1

    I usually wait for a little bit, but mainly I wait for some of my plugins to update to 5.4. I notice since UE5 plugins take quite a bit longer to update now. Not sure why that is seems like ue4 it was after that day of release.

    • @ytubeanon
      @ytubeanon Před měsícem

      I wonder if the increased delay has to do with a bug that hasn't been fixed for over half a year that prevents many plugins from being recompiled for 5.3&5.4

  • @xjuliussx
    @xjuliussx Před měsícem

    I agree. You need to give it time for any official latest version. You can only experiment with it, see what it can what its limits and wait.

  • @stevenkent5351
    @stevenkent5351 Před měsícem +4

    I just have to say, i went from 5.1-5.4 and I'm seeing a 20 FPS average jump in performance with Lumen. Normally I wouldn't upgrade mid game because of all the issues that can occur, but since my game was using lumen I decided it was worth it, and it was.

    • @RyanLaley
      @RyanLaley  Před měsícem +1

      Great to hear you are seeing the improvement with Lumen.

    • @Bazztoner
      @Bazztoner Před měsícem

      That performance jump is becaus3 5.3 rather than 5.4

    • @OverJumpRally
      @OverJumpRally Před měsícem +1

      @@Bazztoner 5.4 should have yet another jump in rendering time, so it's going to be worth updating just for that.

  • @romeucapelasa
    @romeucapelasa Před 7 dny

    Resuming it can still be unstable, so wait a couple of weeks to see if people are having problems, and you still may have some if you are already in the middle of the project

  • @3dquicky611
    @3dquicky611 Před měsícem

    It's pretty good but a couple minutes in I realized there's the audio of plants being pushed out of the way by the character but there's no audio at all of any footsteps lol

  • @silentSkipan
    @silentSkipan Před měsícem

    Just some more advice, if you do decide to update your project just back it up before you do so, so that if something major breaks you can always revert. Version control is great for this

  • @TheShadow7426
    @TheShadow7426 Před měsícem

    I mean 5.4 isn't a preview release? So should be cleared for production?

    • @OverJumpRally
      @OverJumpRally Před měsícem

      It should, but it's usually best to wait for hotfix patches.

  • @ytubeanon
    @ytubeanon Před měsícem

    there's a bug that hasn't been fixed for half a year, so many plugins fail to compile for 5.3&5.4 - how has such a high priority issue not been addressed for so long?
    I just started using UE, but why aren't more devs (especially with marketplace plugins) freaking out? I tried 5.4 cuz of the hype, but without plugins what's the point 😢

  • @VideosFavero
    @VideosFavero Před měsícem

    3 days trying migrate my project from 5.3.2 to 5.4. A lot of crashes ! And errors in shaders.

  • @WeAreNIM
    @WeAreNIM Před měsícem

    So, I'm in a bit of a unique place...
    The big reason why I want (read *need*) to update to 5.4 are the new accessibility options; I have poor vision in both eyes, and the UI in all previous builds has been fixed at a size far too small to read - leading to migraines and even nausea from straining my eyesight. The new accessibility additions to the interface would be tremendously helpful for my workflow to not rely on Windows magnifying glass, or to compensate by running my desktop at an extremely low resolution to make the small fonts larger. So yeah, I'm kinda anxious/desperate to get up and running on 5.4 ASAP.
    The problem is, I've never updated a project from a previous version to latest before, and I'm looking for tutorials that either guide or recommend best practices for doing this (I started my project several months ago in UE 5.3.2, so if there's something specific I need to do ahead of time to ensure everything works properly, I'd love to know). Do you think you (or do you know if someone else) will be putting together a tutorial for this? 🙏

    • @ytubeanon
      @ytubeanon Před měsícem

      check out this CZcams tutorial "Recompile Unreal Plugin to new Engine Version (In About a Minute)" - however, there's a bug that hasn't been fixed for half a year, so many plugins fail to compile for 5.3&5.4

  • @garlicat878
    @garlicat878 Před měsícem

    There was nothing annoying when upgrading from 5.2 to 5.3. But not this time. I can't even build my C++ code. I messed around with one of my two projects, it compiles now somehow. But the other one doesn't. I don't know why.

  • @Fighter05
    @Fighter05 Před měsícem +1

    I usually always wait for 5.x.1 to upgrade. Epic is pretty open on Github about bugs if you follow the source code builds. Internal testing/Pre-Release. With the mainline release 300,000+ developers start playing around with the new tools and break things. If every developer puts in at least 8 hours in that 2,400,000 hours of QA.
    A company cant mimic that level of testing with staff. People will find bugs Epic didn't catch. So 5.4.1 will be much more stable.
    IMO though if you are past your first major milestone, like you can actually play your game with play testers or your dedicated server is stable and builds out to linux correctly. You shouldn't upgrade. As you said Mimic is past that point so only if there is a critical feature is it worth upgrading.
    But if you are earlier on in development and haven't hit a major milestone yet its actually healthy to float your engine version forward. Epic has stated that as UE5 progresses they want to make it easier and easier to upgrade projects. By UE6 they said they want it so upgrading is just a click of a button. So moving your project forward on these universal libraries off of they are creating and off of legacy dependencies is healthy IMO.

  • @maximilianmander2471
    @maximilianmander2471 Před měsícem

    yes! I already had a bug in 5.4 with vr. where there were huge weird shadows from the vr hand which were appearing, when I looked in certain directions..

  • @krasnavin
    @krasnavin Před měsícem

    Very good advice. I imported my 99% done 5.3 copy to 5.4 and many functions did not work. I love 5.4 retarget IK but had problems exporting to my 5.3 game.

  • @prototypega8257
    @prototypega8257 Před měsícem

    That Tesselation on Skeletal mesh never transfered from UE4 to UE5 is just a Sin. Did thay Added it know ??

  • @kainushia1073
    @kainushia1073 Před měsícem

    Sir please make a small tutorial for Boss AI with behaviour tree and paper 2D or paper ZD for multiple boss attacks. Thank you.

  • @KurtFrans
    @KurtFrans Před měsícem

    More efficient, more performance, faster shader compiling, less bloat, better animation tools, better sequencer, optimizations, etc....

  • @OkerlundTV
    @OkerlundTV Před měsícem

    Great video and a lot of great points. Only reason I am switching to 5.4 (not just because it is a hobby anyway) is for the animations. For a year or so I have had major issues with trying to animate characters from Synty Studios. I HATE dealing with animations and it was a massive headache. In 5.4 they started working perfectly after 2 minutes of work. Years of frustration fixed in a matter of minutes.

    • @RyanLaley
      @RyanLaley  Před měsícem +1

      Agreed, I am liking the animation tools in there for sure

    • @mark-stevens-music
      @mark-stevens-music Před měsícem

      You use the word HATE - Have you tried out HEAT for animations? I'm loving the easy workflow. And it's FREE, lol.

  • @FluteboxFan
    @FluteboxFan Před měsícem

    It's a hot mess. Just start a new project, open the base map, try to re-build the existing HLOD's aaaand... they are invalid. Landscape proxy nanite landscapes takes >20 seconds to load, ... I really hope they start focusing on stability of the new features now

  • @spooderderg4077
    @spooderderg4077 Před měsícem

    A good word of advice. If you're not making a game but rather machinima, or if you just started making a game then upgrading makes perfect sense. But if you're midway through a project remember. Deadlines matter. Complete that project first then learn the new things.

  • @MgamingStudios
    @MgamingStudios Před měsícem

    I was just about to update my game to 5.4 but after hearing your explanation, yea I agree I’ll stick with 5.3 until later in the future

    • @tjrizvi251
      @tjrizvi251 Před měsícem

      Like Ryan was saying, my game doesn't even NEED any of the features as it is trying to look like HL1 lmao

    • @MgamingStudios
      @MgamingStudios Před měsícem +1

      I agree

  • @iateawaffle8184
    @iateawaffle8184 Před měsícem

    I like how right when am watching this video 5.4.1 instantly comes out

  • @the_untextured
    @the_untextured Před měsícem

    Volume was a bit low on this one...

  • @1UPMidget
    @1UPMidget Před měsícem

    I upgraded my game from 5.2 to 5.4 and it's bug city. I might have to go back to 5.2 because of the performance drop.
    Definitely wait for 5.4.1

  • @rbrannon
    @rbrannon Před měsícem

    Yeah, I moved from 5.0.3 to 5.3 because of a few features that made my game look STUNNING compared to meh...
    Sadly, I'm now having packaging issues for the Alpha version of my game and I've been building in 5.3 for a few months now.
    So I'm currently banging my head on the keyboard trying to figure out why it keeps failing during the cooking process when I try packaging it.

  • @ng-lr4nl
    @ng-lr4nl Před 24 dny

    Personally, the main reason I'd upgrade UE version if they perform better than the previous one.
    I've upgraded from 5.1 to 5.3 to 5.4 to see how my game would perform better and 5.4 is going good so far.
    EDIT: Of course, making sure the project is ported without issue is a pain. Nonetheless, the performance is gain is worth it.

  • @FluteboxFan
    @FluteboxFan Před měsícem

    Finally someone who tells the truth, and is not just out for some marketing clickbait

  • @nelathan
    @nelathan Před měsícem

    Unreal does not patch previous versions. So the current most stable release of UE5 is 5.3.2
    Once 5.5 is released i will upgrade all my games to 5.4

  • @phildompgamedev
    @phildompgamedev Před měsícem

    I'll never stress this enough... when upgrading a project, you should do so from a duplicate of the "stable" one you are currently set at, it is even part of the recommendations from Epic Games. Furthermore, even if everything from "stock Unreal" work great and things are good from their part, it can be complete other story when it comes to other assets added from the Marketplace...

  • @slackamacgaming6721
    @slackamacgaming6721 Před měsícem

    I'm doing just fine in 4.26...all these new features look cool...but I don't really NEED them...plus they changed some UI layout stuff...and right now i know where everything is...

  • @adamodimattia
    @adamodimattia Před měsícem

    I only want to upgrade to try out fast compilation tool!!!

  • @DronX_
    @DronX_ Před měsícem

    Landscape open world is acting strange on UE 5.4; PCG es beta now

  • @ghostinhell666
    @ghostinhell666 Před měsícem

    Agreed!

  • @dobby5404
    @dobby5404 Před měsícem

    new studio?

  • @OptimisticMonkey
    @OptimisticMonkey Před měsícem

    There is also a risk in not upgrading - I have seen many studios fail to keep up to date and try to cherry pick bug fixes from future versions. This was especially evident in the earlier 4.x days. They would suffer difficult bugs and invest valuable time trying to integrate partial changes. Remember - although it is work to upgrade your project, you are getting all the bug fixes, performance optimizations, and feature enhancements that Epic has invested in. They have a very large team and vast resources. They are deeming it production ready after doing much more testing than you can. Is it work to stay current? Yes. Is it annoying work? Yes. Will there be bugs and issues? yes. But the benefits far outweigh the costs over time. 5.4.1 is out now. 5.5 will be here before you know it. Be a proper Unreal project steward and stay as current as you can. Once you fall 2 or more versions behind, you are starting to assemble quite a mountain of tech debt. You are missing out on literally millions of dollars of free bug fixes, performance optimizations, and feature enhancements.

  • @Mnerd7368
    @Mnerd7368 Před měsícem +1

    Everyone including video game companies using Unreal Engine is going to to use UE 5.4 latest version. There is no debate, everyone wants the greatest and latest despite the bugs and glitches just like Star Citizen and Star Engine.

  • @REDFOGSX
    @REDFOGSX Před měsícem

    My project is still on UE4, I refuse to let PhysX go. But UE5 is also installed just in case I need it. But yeah UE5 is overloaded with modern technology not every project need it, it's also a question of peformance and creators vision imo.

  • @chengxuyuanderprogrammiere4639

    i am still using ue4.7 since i know the hardware issue chips

  • @aghayejalebian7364
    @aghayejalebian7364 Před měsícem

    I upgraded my C++ game project to 5.4 and it gave 7,324 errors and REFUSED to compile my game lol

  • @MZONE3D
    @MZONE3D Před měsícem

    I havent even upgraded to 5.0 yet 😂

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 Před měsícem

    they keep releasing new stuff as experimental, and leaving behind stuff thats allready been released as in experimental stage. UE future games will be like "experimental early release"

  • @Vohaul214
    @Vohaul214 Před měsícem

    Watched as I'm downloading 5.4

  • @ijerofei
    @ijerofei Před měsícem

    What? 100k subs?

  • @jonnyex
    @jonnyex Před měsícem +1

    The best version rn it's 5.3❤

    • @toodoo44
      @toodoo44 Před měsícem

      GPU light mass is broken. I use 5.2 but I hate toolbar jumping when closing tab

  • @Dyako_010
    @Dyako_010 Před měsícem

    still using v 4.27

  • @MaisnerProductions
    @MaisnerProductions Před měsícem

    5.1 works best for me too.

  • @aleca8910
    @aleca8910 Před měsícem +5

    One should never update to a x.0 version.

    • @forcepower7116
      @forcepower7116 Před měsícem

      Now that is straight up not true, every engine version brings some very important new fixes and updates. Just always make a copy of your project before updating to a new one. In case some features got deprecated

  • @becomeplayer1
    @becomeplayer1 Před měsícem

    I'm still in 5.0.3

  • @itsxfields420x4
    @itsxfields420x4 Před měsícem

    Tell that to them boys over at ironmace

  • @josephyoung6161
    @josephyoung6161 Před měsícem

    Unreal 5.4 says out of videomemory on creating landscape then crashes. Cant create a large landscape. Wich sucks. That is why im about to quit using unreal engine at all. If you cant have a huge open world map still. Then its worthless for me

  • @dooshimagames
    @dooshimagames Před měsícem

    💛💛💛💛💛💛💛💛

  • @davidefarina5146
    @davidefarina5146 Před měsícem +3

    Still happy with 5.1

  • @Gabrong
    @Gabrong Před měsícem

    Hah, im still in ue4 :D

  • @ethanwasme4307
    @ethanwasme4307 Před 21 dnem

    real chads use 5.5

  • @screenapple1660
    @screenapple1660 Před měsícem

    5.4 map loading is terrible with new and old computers.

  • @BeefaloBart
    @BeefaloBart Před měsícem

    I never saw a reason to go past 4.23 due to stability and just no features that I need past that.

  • @magnomliman8114
    @magnomliman8114 Před 12 dny

    5.4 is 40% faster...

  • @dyanikoglu
    @dyanikoglu Před měsícem +1

    So, what is the reason we shouldn't upgrade? The video is just clickbait in that case. Unsubscribed.

    • @RyanLaley
      @RyanLaley  Před měsícem

      As I said in the video, do upgrade but you don't need to upgrade for your current productions.

    • @gR22401
      @gR22401 Před měsícem

      He talked about it in the video. You can't be serious.
      You should always wait until at least the .1 version before updating or starting a new project.

    • @dyanikoglu
      @dyanikoglu Před měsícem

      Nope, you shouldn't wait anymore. What you do right now is just spreading misinformation to people to stop them upgrading their projects.
      Also, Epic drastically changed their QA process for new releases around 5.2 timeline. Nowadays, they tend to only release single hotfix, because they spend longer time to test their major releases. Hotfixes also take longer time to release as result of this, and you probably need to wait min 2 months for upcoming hotfix, which really doesn't make sense.

  • @TigraPolosatiy
    @TigraPolosatiy Před měsícem

    The author did not say anything new. People aren't idiots and don't upgrade their game projects to the latest version just "because". Any adequate developer will at least wait for version 5.4.1, when all the shortcomings of the latest version will be eliminated.

  • @AdamWoolnough1981
    @AdamWoolnough1981 Před měsícem

    5 minutes of no reasons against upgrading, waste of time

  • @knuckles7410
    @knuckles7410 Před měsícem +3

    Honestly your content is close to worthless. I understand you're just publishing to keep your epic grant at this point but the laziness is real there...

    • @dyanikoglu
      @dyanikoglu Před měsícem

      Right. Sharing a video with this title is just clickbait in that case. "Don't upgrade yet and wait for hotfix", this mentality is so yesterday. He's probably living in UE4 days.

  • @DezorianGuy
    @DezorianGuy Před měsícem +1

    Don't listen to him. Unreal Engine is a powerful tool to create amazing worlds. Haters will hate.

    • @RyanLaley
      @RyanLaley  Před měsícem +15

      didnt watch the video?

    • @aleca8910
      @aleca8910 Před měsícem +3

      What? Are you under the influence?

    • @Bazztoner
      @Bazztoner Před měsícem +4

      Lol he means not using 5.4 as a production ready engine, not that you shouldn't use Unreal Engine altogether.
      Ryan's one of the best UE teachers, it seems like you got mad at the title without knowing anything about this channel.

    • @ultorismaximus
      @ultorismaximus Před měsícem +2

      You could literally just spend only ~6 minutes of your life to not look incredibly stupid. Gee, some people, man

    • @DezorianGuy
      @DezorianGuy Před měsícem

      @@RyanLaley Not yet, but will so so later. Your tutorials are the best. 💪

  • @shaunramkelawon
    @shaunramkelawon Před měsícem

    My performance seems to tank with 5.4