Unreal Engine: Add Data to Realtime Database (Firebase)

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  • čas přidán 19. 11. 2022
  • Available for Unreal Engine 4.27, 5.0, 5.1,5.2
    Plugin URL:
    www.unrealengine.com/marketpl...
    Setup Video:
    • Unreal Engine: Firebas...
    Hello, in this video, I will show you how to Add Data to Realtime Database using the Firebase Blueprint Plugin for Unreal Engine.
    If you find this video helpful, please Like, Share, and Subscribe to support the channel!
    0:14 - Add Data Node
    0:19 - Defining the path
    0:44 - Building the document for upload
    1:48 - Adding the callbacks
    Plugin Playlist:
    • Unreal Engine: Firebas...
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Komentáře • 15

  • @crowntofish
    @crowntofish Před rokem +1

    Have I understood that correctly? Can you use this to retrieve information from an account? I'm thinking about developing an online shooter. I still lack the knowledge that I want to collect first. I would use this to retrieve information from players who log in so that the player's weapons are not stored locally but online, for example.
    I think that can be used for that, right?

  • @user-vs3xu5gj5i
    @user-vs3xu5gj5i Před rokem +1

    I wanna use this plugin on android.
    What should i do?

    • @Codeible
      @Codeible  Před rokem

      Hi, when you install the plugin on Unreal Engine,
      follow this tutorial on how to set it up:
      czcams.com/video/CH0p2kNH99s/video.html
      Once you set it up, all you have to do is to develop your app on the Unreal Engine editor and then you can package to Android.

    • @user-vs3xu5gj5i
      @user-vs3xu5gj5i Před rokem

      @@Codeible
      Thank you!
      You can use it on Android because you follow the setting process!
      By the way, I want to use this plug-in in C++.
      But I can't use it now, so can I modify it and use it?

    • @Codeible
      @Codeible  Před rokem

      @@user-vs3xu5gj5i You mean for any c++ project?

    • @user-vs3xu5gj5i
      @user-vs3xu5gj5i Před rokem

      @@Codeible Yes :D
      I know it's a plug-in supported by a blueprint, but I was wondering if I could modify it to C++ and use it.

    • @Codeible
      @Codeible  Před rokem

      @@user-vs3xu5gj5i you should be able to call it in c++