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Codeible
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Registrace 13. 08. 2013
LEARN FROM THE BEST
Codeible is an expanding network of professionals. Learn from the best. Easy to follow video tutorials.
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Codeible is an expanding network of professionals. Learn from the best. Easy to follow video tutorials.
Please like, share, and subscribe to support the channel.
Video
Using AWS GameLift as Dedicated Server for Unreal Engine | Multiplayer
zhlédnutí 10KPřed 11 měsíci
0:00 - Instroduction 0:14 - Linking your Github Account 2:29 - Downloading the Unreal Engine Source Code with Github Desktop App 4:16 - Visual Studio 5:30 - Generating the UE sln File 7:01 - Building and Launching Unreal Engine 8:06 - Building the GameLift Server SDK and plugin 19:05 - Adding the GameLift Server SDK to Unreal Project 24:24 - Adding the GameLift code 27:22 - Creating the Server ...
Login System in Unreal Engine using AWS Part 8 | Sign In Logic
zhlédnutí 600Před rokem
*0:05 - Introduction* *0:20 - Creating the GameLevel* *1:43 - Adding the Sign In Logic* *4:18 - Transitioning to GameLevel* *5:29 - Naming the Switch to Confirm Widget section* *5:46 - Conclusion and thanks* Unreal Engine 4.27, 5.0, 5.1, 5.2 Github files: github.com/IamKingWaiMark/UnrealEngineLoginWithAWS Hello, in this video, we’ll continue building the Login System using Amazon Cognito, API G...
Login System in Unreal Engine using AWS Part 7 | Account Confirmation
zhlédnutí 382Před rokem
Unreal Engine 4.27, 5.0, 5.1, 5.2 Github files: github.com/IamKingWaiMark/UnrealEngineLoginWithAWS Hello, in this video, we’ll continue building the Login System using Amazon Cognito, API Gateway, Lambda Function, and the HTTP Requests for Blueprints plugin. In the last video, we added more customizations to the UI, implemented the logic for the sign up page, and successfully created an user in...
Login System in Unreal Engine using AWS Part 6 | Sign Up via UI
zhlédnutí 555Před rokem
Unreal Engine 4.27, 5.0, 5.1, 5.2 Github files: github.com/IamKingWaiMark/UnrealEngineLoginWithAWS Hello, in this video, we’ll continue building the Login System using Amazon Cognito, API Gateway, Lambda Function, and the HTTP Requests for Blueprints plugin. In the last video, we created the API using API Gateway. Now we’ll use the API for the login menu. If you find this video helpful, please ...
Login System in Unreal Engine using AWS Part 5 | API Gateway
zhlédnutí 560Před rokem
Unreal Engine 4.27, 5.0, 5.1, 5.2 Github files: github.com/IamKingWaiMark/UnrealEngineLoginWithAWS Hello, in this video, we’ll continue building the Login System using Amazon Cognito, API Gateway, Lambda Function, and the HTTP Requests for Blueprints plugin. In the last video, we created the lambda for signing in. Now, we’ll build our API using API Gateway so we can execute the lambda functions...
Login System in Unreal Engine using AWS Part 4 | Sign In Lambda
zhlédnutí 469Před rokem
Unreal Engine 4.27, 5.0, 5.1, 5.2 Github files: github.com/IamKingWaiMark/UnrealEngineLoginWithAWS Hello, in this video, we’ll continue to build the Login System using Amazon Cognito, API Gateway, Lambda Function, and the HTTP Requests for Blueprints plugin. In the last video, we created another lambda function to confirm the account using the confirmation code received. Now, we’ll create the l...
Login System in Unreal Engine using AWS Part 3 | Confirm Account
zhlédnutí 521Před rokem
Unreal Engine 4.27, 5.0, 5.1, 5.2 Github files: github.com/IamKingWaiMark/UnrealEngineLoginWithAWS Hello, in this video, we’ll continue building the Login System using Amazon Cognito, API Gateway, Lambda Function, and the HTTP Requests for Blueprints plugin. In the last video, we created the Cognito User Pool to store our user accounts and a lambda function to add users to the pool. Now, we’ll ...
Login System in Unreal Engine using AWS Part 2 | Cognito and Lambda
zhlédnutí 841Před rokem
Unreal Engine 4.27, 5.0, 5.1, 5.2 Github files: github.com/IamKingWaiMark/UnrealEngineLoginWithAWS Hello, in this video, we’ll continue building the Login System using Amazon Cognito, API Gateway, Lambda Function, and the HTTP Requests for Blueprints plugin. In the last video, we created the LoginMenu widget that can toggle between the sign in and sign up widgets. It also contains the confirmat...
Login System in Unreal Engine using AWS Part 1
zhlédnutí 2,3KPřed rokem
Unreal Engine 4.27, 5.0, 5.1, 5.2 Github files: github.com/IamKingWaiMark/UnrealEngineLoginWithAWS Hello, in this series, I’ll show you how to set up a login system using Amazon Cognito, Amazon Lambda Functions, Amazon API Gateway and a plugin called HTTP Requests for Blueprints. First, we’ll create a simple user interface in Unreal Engine to sign up for an account and to sign in. Then we’ll cr...
Adding Admob Ads to your Unreal Engine Android & iOS Apps | with Test Ads setup
zhlédnutí 5KPřed rokem
Plugin URL: www.unrealengine.com/marketplace/en-US/product/admob-blueprint Hello, in this video, I’ll show you how to use the AdMob Blueprint plugin for Unreal Engine to place ads on your Android and iOS apps. Available for Unreal Engine 4 and 5. Setup and also (w/ Test Ads): codeible.com/view/videotutorial/8k92mQRVWseK67IjfOMg Banner Ads tutorial: codeible.com/view/videotutorial/8k92mQRVWseK67...
Deleting Files from Firebase Cloud Storage - Unreal Engine 4 & 5
zhlédnutí 264Před rokem
Available for Unreal Engine 4.27, 5.0, 5.1, 5.2 [Android, iOS, Mac] Only Hello, in this video, I’ll show you how to delete files in the Firebase Cloud Storage in Unreal Engine using the Firebase Blueprint Plugin. Plugin URL: www.unrealengine.com/marketplace/en-US/product/firebase-blueprint-plugin-library Setup Video: czcams.com/video/CH0p2kNH99s/video.html&ab_channel=Codeible Plugin Playlist: c...
Uploading Files to Firebase Cloud Storage - Unreal Engine 4 & 5
zhlédnutí 872Před rokem
Available for Unreal Engine 4.27, 5.0, 5.1, 5.2 [Android, iOS, Mac] Only Hello, in this video, I’ll show you how to upload files to the Firebase Cloud Storage in Unreal Engine with the Firebase Blueprint Plugin. Plugin URL: www.unrealengine.com/marketplace/en-US/product/firebase-blueprint-plugin-library Setup Video: czcams.com/video/CH0p2kNH99s/video.html&ab_channel=Codeible Plugin Playlist: cz...
Downloading Files from Firebase Cloud Storage - Unreal Engine 4 & 5
zhlédnutí 652Před rokem
Available for Unreal Engine 4 and 5 [Android, iOS, Mac] Only Hello, in this video, I’ll show you how to download files from your Firebase Cloud Storage in Unreal Engine using the Firebase Blueprint Plugin. Plugin URL: www.unrealengine.com/marketplace/en-US/product/firebase-blueprint-plugin-library Setup Video: czcams.com/video/CH0p2kNH99s/video.html&ab_channel=Codeible Plugin Playlist: czcams.c...
Unreal Engine: Get Documents in a Collection - Firestore Database
zhlédnutí 570Před rokem
Available for Unreal Engine 4.27, 5.0, 5.1,5.2 0:04 Intro 0:11 Get Collection Node 0:49 Using the Begin Get Collection Query node 1:12 Get Collection Node Callbacks 1:33 On Documents Received Callback 4:46 Using Multiple Query Nodes 6:39 Listen to Realtime Updates using the Listen to Collection node 9:39 Thank you for watching, subscribe to Codeible Hello, in this video, I will show you how to ...
Unreal Engine: Update Documents in Firestore Database
zhlédnutí 268Před rokem
Available for Unreal Engine 4.27, 5.0, 5.1,5.2 Hello, in this video, I'll show you how to update a Document in Firestore using the Firebase blueprint plugin for Unreal Engine. Plugin URL: www.unrealengine.com/marketplace/en-US/product/firebase-blueprint-plugin-library Setup Video: czcams.com/video/CH0p2kNH99s/video.html&ab_channel=Codeible Plugin Playlist: czcams.com/video/CH0p2kNH99s/video.htm...
Unreal Engine: Get Documents in Firestore Database
zhlédnutí 603Před rokem
Unreal Engine: Get Documents in Firestore Database
Unreal Engine: Add Documents in Firestore Database
zhlédnutí 731Před rokem
Unreal Engine: Add Documents in Firestore Database
Unreal Engine: Delete Data in Firebase Realtime Database
zhlédnutí 406Před rokem
Unreal Engine: Delete Data in Firebase Realtime Database
Unreal Engine: Get Data from Firebase Realtime Database
zhlédnutí 1,7KPřed rokem
Unreal Engine: Get Data from Firebase Realtime Database
Unreal Engine: Update Data in Firebase Realtime Database
zhlédnutí 843Před rokem
Unreal Engine: Update Data in Firebase Realtime Database
Unreal Engine: Add Data to Realtime Database (Firebase)
zhlédnutí 2,8KPřed rokem
Unreal Engine: Add Data to Realtime Database (Firebase)
Unreal Engine: Building a Login/Authentication System
zhlédnutí 11KPřed rokem
Unreal Engine: Building a Login/Authentication System
Unreal Engine: Resetting Firebase User Password
zhlédnutí 388Před rokem
Unreal Engine: Resetting Firebase User Password
Unreal Engine: Listening to Sign In and Sign Out States
zhlédnutí 514Před rokem
Unreal Engine: Listening to Sign In and Sign Out States
Unreal Engine: Sign In with Firebase Email/Password and Anonymously
zhlédnutí 870Před rokem
Unreal Engine: Sign In with Firebase Email/Password and Anonymously
Unreal Engine: Create Firebase Account with Email and Password
zhlédnutí 1,6KPřed rokem
Unreal Engine: Create Firebase Account with Email and Password
Unreal Engine: Firebase Blueprint Plugin Library Setup Video
zhlédnutí 5KPřed rokem
Unreal Engine: Firebase Blueprint Plugin Library Setup Video
Swipe or Slide and Drag and Drop items in RecyclerView
zhlédnutí 3,6KPřed rokem
Swipe or Slide and Drag and Drop items in RecyclerView
Animation: Frame Animations using AnimationDrawable in Minutes - Android
zhlédnutí 2KPřed rokem
Animation: Frame Animations using AnimationDrawable in Minutes - Android
Custom Shaped Image Views using ShapeableImageView in Minutes
zhlédnutí 793Před rokem
Custom Shaped Image Views using ShapeableImageView in Minutes
any android devveloper here ?? i have a unique problem . Push notifications shows on emulator but when i create apk and install on mobile then it does not show any notifications . Can anyone help in this one??
Hello, if it is a new implementation, it may take time for it to receive notifications 100% of the time
@@Codeible yes it's working now but I found out that in foreground it's working. But when app is background it's not receiving any push notification
Great Thanks boss for such a clear explanation, What about the Bound Services??
i cant not use your plugin... i have posted question but you have no time to answer that why i comment here
can i teach us how to add in app purchases
good
Waste of time. It's not Android
Thanks for this video.
Slide bar is not showing why
the dist folder gets over written why would we write code in there?
It depends on what Angular version you are using, this likely will not work with Angular 17
Great explanation!! Thanks!!
you missed the gamelift full access policy part
Going with the tutorial step by step, seems that currently NotificationManagerCompact want to check if it has permission to show the notification and auto suggest adding a big chunk of code. Some tips here would be appreciated. Thanks!
I bought your AdMob Blueprint product on unrealmarketplace, my ads look flawless and error-free, but for example, after watching the award-winning ad, I press the button to watch the award-winning ad again, but nothing changes, the same applies to banner and interested ads, please help me, what should I do? @Codeible
Could you tell me what version of java and JDK did you use? please don't let me compile
Thanks for the video. The plugin works great on android, but on iOS the app crashes immediately on launch. The crash log indicate a crash somewhere at GADInitializerSettings if it rings any bells. I'm using UE5.3 and packaging for distribution to the App Store.
Hello, my code is the same but I dont get the preview of the photo when I selected it, I only got the border, can you help?
@codeible please help
Please help , how to solve these error coming during fleet activation - Unable to find customer security group for fleet Resource fleet is not in a taggable state
I am getting this error: [vite] Internal server error: The XMLHttpRequest compatibility library was not found. (x4) It happens when I declared this line: auth = new FirebaseTSAuth(); And I've tried everything to see what happened because until that moment everything was working perfectly
Did you find how to rezolv the problem?
Love it!!! How to change the color of SVG dynamically?
Instead of firestore can I use Firebase real time database please reply...
Hello, I would like to ask something, how can I bring the gmail profile picture to my unriel engine project, that is, how to get my gmail profile picture, thank you.
hello codeible!! great illustration............i have a small doubt will it work for unreal engine 4.27
I appreciate the video. Could you perhaps make a video explaining how to install the Angular 17 SSR app on Firebase?
Isn't it what video is about?
And how to make the "open {IP}" console command to be executed automatically?
czcams.com/video/5Fsc-v_JgSE/video.htmlsi=n7hdGxrpH_2hQfPz👍👍
Thank you brodie
building is taking me HOURS. At this rate I won't be done building for another 10 hours 😭
2024 here such of a waste of a long video when the resources provided in here just leads to hours of a rabbit hole of malfunctioning, the openssl installers are just broken and the enviroment variables setup leads to nowhere, when building the SDK an error that can't find openssl leads to a rabit hole of errors and nothing for a fix. such a waste of time!
I've had these issues too, I found out if you get openssl v1.1.1w it ends up working
Thanks that did work@@navjav895
@@nomadic626 did the rest work? i cant create a fleet still
@@navjav895 I haven't gotten to that point yet as i have to rebuild my Client game to test, but the plugin did install correctly
Any other videos on Angular Project 1: Building a Social Media Site ?? It is the only resource available in CZcams.
Why java? 😂
🌈?
It just show a empty screen
exactly what I was looking for, thanks a lot!
Hi sir. When we access Firestore data, should we do it on the client or server?
Thank you so much!!! It was really helpful
Very useful!!!
you're salve my life bro, i have weeks searching this info. Thanksh! like and new sub
Do we have to diasable google services for this pluging? Cus i am going to use the services for leaderboard system
Hello, i'm getting the following error: " Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR (missing: OPENSSL_CRYPTO_LIBRARY) (found version "3.2.0")". I've tried everything and couldn't resolve it. Any ideas? Thanks.
To fix this issue I installed a lower version of OpenSSL preferably OpenSSL v3.0.12
Did you find a fix for this? I'm getting the exact same error on my side. I have confirmed path variables but note the video differs from the readme. The video suggests OPENSSL_ROOT_DIR should be <PATH_TO_OPENSSL_DIR> while the readme suggests it should be <PATH_TO_OPENSSL_DIR>\OpenSSL. But I get the same error regardless. Also tried the below commenter's suggestion of downgrading the OpenSSL version, but that didn't help.
@@The_Pumpkin_LadyHey, folks! After some time, I figured it out: double-check if inside your SSL Lib folder exist the files OR it's inside a 'deeper folder.' I need to change the OPENSSL_LIBRARIES to <openssl folder>\lib\VC\x64\MD. If you pay attention, in the video, you see the files in lib, but in the installation, it's blank. Hope that helps!
Thanks for this great video!
Thank u soo much!! u saved my time :))
not work on mobile ?
Hlo sir Could you please do a tutorial on player profile and player lobby ui for battle royale game like PUBG and Free Fire
Thanks a lot <3
Thx for tutotial, it worked! For those of you who do not want to deal with billing request: 1) Create your project like video says; 2) Open your project's main page; 3) Scroll down to "Quick access" part, click "APIs and Services"; 4) Click "+ Enable APIs and Services" button on the top; 5) You'll see "Maps SDK for Android", you know what to do (click on it and than on "ENABLE" like video says); 6) Click "<-" to return to "APIs and Services" 7) Find "Credentials" somwhere on the left, click 8) Do as video says
If i use NDK to run a C++ library, which service should i use to run the code out of process? Sometimes C++ crashs and i want them to take a service down but not the whole app. So i need to do the same as all webbrowsers do it.
path: ["Users", this.auth?.getAuth()?.currentUser()?.uid], no working ????
hey I can't find the environment folder plz help
bro said css only : first line of code is in htlm
CSS adds properties to HTML, so yeah.
Honestly, until someone makes a full on tutorial on the ins and outs of dedicated servers and server management these tutorials are kind of pointless. If we cant even wrap our heads deploying a simple server this will never ever stick
Thats true any idea for a better way to get familiar with this as i am unable to upload the fleet
It supports rewarded ads?????
Yes
@@Codeible at IOS too??