Dont forget, vet guard can actually pick 2 scouting options with equipment. So they can use use 1cp to free dash for their operatives, then recon dash the sniper onto a vantage point with fly, then use the equipment for a 2nd option (fortify, and place the barricade)... so basically, before turn 1, your sniper is already on a vantage point with conceal behind cover...... How? AND I PLAY VET GUARD AND EVEN I AM BAFFLED
The fortify change is good. We just can't allow VP's within deployment zones with this new scouting option, which is probably already the better way to set up boards. Now, more central VPs will be open, and you'll need to lose your scouting benefit to place a barricade on a VP that is easier for the enemy to use it for themselves. Similar thoughts on Recon. I think the negatives the changes bring is more indicative of poor terrain layout, and I bet once people start making boards with the changes in mind, we'll have a better game.
Absolutely wild they're changing so much of the core rules from the book as a pack of accessory cards I didn't think I even needed, rather than in a compendium book or pdf. They look cool, just absolutely baffled
On the scouting phase, it would make sense if fortify you place a baracade on vantage for the 1st round and then it gets removed on the 2nd round Same as when a player picks dash or change order, he gets it for the 1st round only so i think if choosing fortify would make the player place a baracade for 1 round only (1st round) then the baracde gets removed that would make sense
Hi quick question, does the current FAQ address your concern about barricades from Fortify being placed on vantage points? Q: When setting up additional barricades (e.g. the Fortify option in the Scouting step), can they be set up on a terrain feature? A: No, unless that terrain feature has the Insignificant trait. That's in the current FAQ, and it seems to address your concern?
So dumb question...I have items to play kill team, but didn't buy a core set that came with the two Tac Ops decks. Do I need to buy a set of the core set Tac Ops AND this set? Or is this set a rerelease of the core set cards?
So you mentioned how Vantage affects the Corsairs, but how do you think the new Recon and Infiltration tac ops affect team with "do mission action for 1 less AP"? Is it a buff across the board? Are corsairs, Scions, and Wyrmblade ploys just weaker now?
What i would rather see is data cards for kill teams instead of the whole codex rule book. Much easier to deal with small cards than flipping through a big book back and forth.
Thanks for the great review. A question, are these intended to replace the current Tac-ops or do you choose which set to use? If yes will they be released as a pdf at some point?
I generally consider playing Defender a big disadvantage. Until this change, I was of the opinion that Defender should get an extra CP. Layouts in open killteam don't often provide an asymmetric enough board to outweigh being counter deployed. While Into the Dark often funnels operative's along a path from deployment, which only makes Attacker counter deployment even stronger.
Ah that's a shame, I get to play on really good symmetrical boards so being defender isn't much of an issue It's worse in ITD, they should just switch the defender getting priority in ties
I like the new box. But PDFs that showed how best to set up terrain, such as the PDF from the Warhammer World Tournament, are unfortunately becoming obsolete in the new missions, don't you think?
I think it kind of depends on the environment you're playing in how impacting some of these changes are. I personally love the changes to scouting because I'm usually playing with TOs who could frankly use some tips for board layout to the point that one side will have options to deploy on vantage points with cover and the other side won't even have a vantage point. That kind of situation means you're basically losing if you lose the attacker defender roll. In a perfect world with good board placement you're probably right these are going to break things. What I'm really not understanding is how this all impacts match play, or just any play in general. Are the original tac ops no longer valid? Are both valid and you pick one or the other. Assumedly this is going to be something determined by the TO but as someone who still finds themselves playing games commonly against opponents that don't even have the original tac ops cards I'm concerned about introducing what is essentially a required core rules supplement. If you have a lot of players in your area, probably no big deal but if you're struggling to find games in your area this is the kind of fracture that could kill the game in your area.
@@CanYouRollaCrit that's what I was afraid of. Makes them a must buy if you want to keep playing and a real source for confusion for anyone just operating with the core book because let's be honest they aren't going to put the full cards in the FAQ or somewhere freely accessible.
You only need one set for a game because you can both just choose the ones you want, no need to shuffle or be face down for secrecy. Just both read the cards and write down your choices in secret.
600… the amount of times you said dumb about the fortify change! Totally agree it makes no sense and has just made top tier teams even better?! Madness
Not a fan of these changes. The scouting phase changes seem bad, only being able to take one of your faction tac ops reduces flavor (and I don't think the change will speed up the game that much) and splitting up your troops into groups like warbands in Warcry seems mostly pointless. I don't see a reason to use these, personally, though there's still a bunch of missions in the other books and White Dwarf I haven't done yet.
Not feeling it hoss. If this was a tenner, or bundled with White Dwarf, or distributed in event kits like 40k objective cards, or at the very least came with two sets of tac ops, then sure, it's a cool way to update the gameplay. But at 30$, so 60$ to replace both decks for playing at home with the mrs... Yeah no, that lands squarely in the 'what in the actual flying eff' territory for me.
@@CanYouRollaCrit Surprised you can tell me with a straight face that it's okay when updating two card decks, essentially a game patch, costs as much as the miniatures for a full new kill team. Or a complete new boardgame. Not everyone gets every new release sent free of charge to their home bud.
But bud, a new kill team is around £35, this is a pretty big update and while you only get 1 set of Tac Op cards, you get 9 other layout cards with 3 mission cards and that matched play updates Board games also aren't really the same as Skirmish games. If this was over £20 like £24 etc, I'd get the outrage
For all of GW"s overpricing this is actually not bad at all and in a very convenient card format all in one. For those of us that dont need core rules with us now we dont even need to bring a book for the missions. We have these cards that are missions and tacops in one.
Dont forget, vet guard can actually pick 2 scouting options with equipment. So they can use use 1cp to free dash for their operatives, then recon dash the sniper onto a vantage point with fly, then use the equipment for a 2nd option (fortify, and place the barricade)... so basically, before turn 1, your sniper is already on a vantage point with conceal behind cover...... How? AND I PLAY VET GUARD AND EVEN I AM BAFFLED
This is fine. People will learn to love Fortify. It's not a problem at all
@@CanYouRollaCrit I can feel your rage through my monitor.... 😂😂😂😂😭😭😭😭
@@CanYouRollaCrit can feel the sarcasm through the screen, hah.
with no vantage point at dash range from drop zone, it's not a problem xD
@@helmutperchut1228 vet guard can do two dashes when combined with recon. There is almost always a vantage within 6". Most maps have vantage
The fortify change is good. We just can't allow VP's within deployment zones with this new scouting option, which is probably already the better way to set up boards. Now, more central VPs will be open, and you'll need to lose your scouting benefit to place a barricade on a VP that is easier for the enemy to use it for themselves. Similar thoughts on Recon. I think the negatives the changes bring is more indicative of poor terrain layout, and I bet once people start making boards with the changes in mind, we'll have a better game.
Absolutely wild they're changing so much of the core rules from the book as a pack of accessory cards I didn't think I even needed, rather than in a compendium book or pdf. They look cool, just absolutely baffled
Yeah, really needed more marketting imo
@@CanYouRollaCrit I legitimately thought they were just the ones from the boxes with a few typos or similarly small phrasing cleaned up for clarity
i realy hope that geedubs will include more scenario cards in white dwarfs now
You mean the mission layouts? We already have 9 if so haha
Damn, the fortify on teams with double scouting is going to be broken too. Double barricades on vantage? Oof lol.
Yup, in for some crazy times haha
On the scouting phase, it would make sense if fortify you place a baracade on vantage for the 1st round and then it gets removed on the 2nd round
Same as when a player picks dash or change order, he gets it for the 1st round only so i think if choosing fortify would make the player place a baracade for 1 round only (1st round) then the baracde gets removed that would make sense
Nah, it would also cause lots of confusion player-side too. Even then it still facilitates TP1 alpha strikes basically
Set up Operative changes look pretty fun. Makes it less feels bad for defender
Fun on paper but it really slows down the game in practice from what I've experienced
Quesadilla deployment... 😅
I can get behind that. Lol.
Just have to spread the word 😏🤣
@@CanYouRollaCrit I'll do my best!
Tha is for the review. Appreciate your thoughts. 👍
Thanks, glad you liked it (:
Hi quick question, does the current FAQ address your concern about barricades from Fortify being placed on vantage points?
Q: When setting up additional barricades (e.g. the Fortify option in
the Scouting step), can they be set up on a terrain feature?
A: No, unless that terrain feature has the Insignificant trait.
That's in the current FAQ, and it seems to address your concern?
No, they've just forgotten to update that
So dumb question...I have items to play kill team, but didn't buy a core set that came with the two Tac Ops decks. Do I need to buy a set of the core set Tac Ops AND this set? Or is this set a rerelease of the core set cards?
This is a single set of cards that replaces all the tac ops in the core book
my pathfinders now have a a fortified vantage point and a free dash with my recon drone !!! and an additional CP .........lol this just got stupid .
Yup, Pathfinders got into super hard mode now ahahhaha
So you mentioned how Vantage affects the Corsairs, but how do you think the new Recon and Infiltration tac ops affect team with "do mission action for 1 less AP"? Is it a buff across the board? Are corsairs, Scions, and Wyrmblade ploys just weaker now?
It's a buff for those teams. Corsairs just really liked paying 1 CP to do 2AP mission actions.
What i would rather see is data cards for kill teams instead of the whole codex rule book. Much easier to deal with small cards than flipping through a big book back and forth.
Oh you mean like with Warcry?
@@CanYouRollaCrit diidn't know Warcry had them, but yes, something handier than a big book
Thanks for the great review. A question, are these intended to replace the current Tac-ops or do you choose which set to use? If yes will they be released as a pdf at some point?
They'll replace current ones but not sure if they'll drop as a PDF
I generally consider playing Defender a big disadvantage. Until this change, I was of the opinion that Defender should get an extra CP.
Layouts in open killteam don't often provide an asymmetric enough board to outweigh being counter deployed.
While Into the Dark often funnels operative's along a path from deployment, which only makes Attacker counter deployment even stronger.
Ah that's a shame, I get to play on really good symmetrical boards so being defender isn't much of an issue
It's worse in ITD, they should just switch the defender getting priority in ties
I like the new box. But PDFs that showed how best to set up terrain, such as the PDF from the Warhammer World Tournament, are unfortunately becoming obsolete in the new missions, don't you think?
Nah, I think some of the maps still work but others will need tweaking
@@CanYouRollaCrit i hope GW will give us a new PDF for the new stuff 🤔
They might, it would be nice
Very cool review) and a good sense of humor)
Thanks, glad you liked it haha
There's no way the 3CP start is intended. They must be accounting for the 3rd you get from the first turning point.
Nah, sadly it is intended as the extra CP is added at the start of each TP ad per the rules
I think it kind of depends on the environment you're playing in how impacting some of these changes are. I personally love the changes to scouting because I'm usually playing with TOs who could frankly use some tips for board layout to the point that one side will have options to deploy on vantage points with cover and the other side won't even have a vantage point. That kind of situation means you're basically losing if you lose the attacker defender roll. In a perfect world with good board placement you're probably right these are going to break things.
What I'm really not understanding is how this all impacts match play, or just any play in general. Are the original tac ops no longer valid? Are both valid and you pick one or the other. Assumedly this is going to be something determined by the TO but as someone who still finds themselves playing games commonly against opponents that don't even have the original tac ops cards I'm concerned about introducing what is essentially a required core rules supplement. If you have a lot of players in your area, probably no big deal but if you're struggling to find games in your area this is the kind of fracture that could kill the game in your area.
So these Tac Ops and Matched Play rules supercede everything. Missions are optional
@@CanYouRollaCrit that's what I was afraid of. Makes them a must buy if you want to keep playing and a real source for confusion for anyone just operating with the core book because let's be honest they aren't going to put the full cards in the FAQ or somewhere freely accessible.
I found the 40k "Tempest of war" cards very useful... these look good to me.
Yup, these are a similar take basically (:
But why are we paying for errata
ty for the american pandering John, we love a good hot dog deployment 🌭🌭
Now you guys just gotta embrace Quesadilla deployment
Are there 2 sets of tac op cards? One for you and the opponent? Or would you have to buy 2 decks
One set. You have to buy two to replace both of your tac op decks.
Yeah only 1 set of tac ops
@@toferkrz946 Classic consumer friendly practices from GW.
You only need one set for a game because you can both just choose the ones you want, no need to shuffle or be face down for secrecy. Just both read the cards and write down your choices in secret.
600… the amount of times you said dumb about the fortify change!
Totally agree it makes no sense and has just made top tier teams even better?! Madness
Haha, yeah Spain has already banned it
Not a fan of these changes. The scouting phase changes seem bad, only being able to take one of your faction tac ops reduces flavor (and I don't think the change will speed up the game that much) and splitting up your troops into groups like warbands in Warcry seems mostly pointless. I don't see a reason to use these, personally, though there's still a bunch of missions in the other books and White Dwarf I haven't done yet.
I think the tac ops are a huge improvement though
This is gonna make into the dark way more popular
With the fortify change, yes 🤣
@@CanYouRollaCrit I’ve heard so many ppl say they love itd because of the lack of vantage can’t exactly blame
My friend likes Into the dark mostly cause it streamlines los a bit.
scouting fortify ... so bad, even with open VPs close to DZs
Yeah, it breaks those
Not feeling it hoss. If this was a tenner, or bundled with White Dwarf, or distributed in event kits like 40k objective cards, or at the very least came with two sets of tac ops, then sure, it's a cool way to update the gameplay. But at 30$, so 60$ to replace both decks for playing at home with the mrs... Yeah no, that lands squarely in the 'what in the actual flying eff' territory for me.
Ah I still think the price is okay at £18 as discounts get it to around £14
@@CanYouRollaCrit Surprised you can tell me with a straight face that it's okay when updating two card decks, essentially a game patch, costs as much as the miniatures for a full new kill team. Or a complete new boardgame.
Not everyone gets every new release sent free of charge to their home bud.
@@toferkrz946 you're being ridiculous. 30$ seems fair for a pretty big update.
But bud, a new kill team is around £35, this is a pretty big update and while you only get 1 set of Tac Op cards, you get 9 other layout cards with 3 mission cards and that matched play updates
Board games also aren't really the same as Skirmish games.
If this was over £20 like £24 etc, I'd get the outrage
For all of GW"s overpricing this is actually not bad at all and in a very convenient card format all in one. For those of us that dont need core rules with us now we dont even need to bring a book for the missions. We have these cards that are missions and tacops in one.