FFXIV VERSUS - White Mage vs Astrologian vs Scholar vs Sage (Endwalker)

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  • čas přidán 2. 06. 2024
  • Timestamps:
    Intro - 00:00
    White Mage - 00:46
    Scholar - 08:36
    Astrologian - 18:04
    Sage - 26:34
    Winner - 33:50
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Komentáře • 587

  • @tangentkatz
    @tangentkatz Před rokem +362

    SCH was the hardest healer for me to feel powerful with at first, but once it clicked how I'm supposed to use it, it became the comfiest. WHM is exclusively my "I haven't played in 5+ months and don't remember how to push buttons" healer of choice, because it's almost impossible to mess up healing with it.

    • @SubduedRadical
      @SubduedRadical Před rokem +11

      lol, so much this.
      I feel the same way. SCH I feel like I have an answer to everything on, once it DID click with me how everything kind of fits together and kind of mastered the clunk of the Job, but if I've taken a few weeks/month vacation from the game and am just getting back into it, I like to wade in on WHM since I know I can keep everyone alive by just backing off my damage and layering more healing.

    • @seanyellin1219
      @seanyellin1219 Před rokem +10

      In terms of what healer u come back to after not playing a long time, I can agree whm and even sage would be my choice. I love to mess around with ast tho when I feel cheeky and want to feel like I’m a badass healer. Tho sch I usto been afraid to heal with cause I felt like I wasn’t good enough sch is pretty chill for me now. I wonder how they are going to redo ast again

    • @25xxfrostxx
      @25xxfrostxx Před rokem +17

      Scholar is the batman of healing.

    • @danielhenderson9719
      @danielhenderson9719 Před rokem +10

      God I would love to feel this comfortable on SCH. Even when AST had shield healing, I felt way better on AST than I ever did with SCH.

    • @ramblingrasmus4420
      @ramblingrasmus4420 Před rokem +7

      This mirrors my experience, except I didn't stick around on Scholar long enough for it to click, I jsut felt SO weak coming from the Healing Machine that is WHM... might give it another shot tho.

  • @BlitzedNostradamus
    @BlitzedNostradamus Před rokem +71

    Astro is the first healer I played in this game. It's the "stick shift" of healers.

    • @baalmolech
      @baalmolech Před měsícem +2

      Stick shift of healers is so accurate. Too bad the job changes completely every damn expansion 😭😭😭

  • @ladwarcoffee
    @ladwarcoffee Před rokem +274

    Synastry heals the target every time you cast a single target heal, even if it's the same target. It's basically 40% extra heals when you need to casts heals.

    • @noblewolf8232
      @noblewolf8232 Před rokem +27

      That's cool! So i can use it on tank then heal that tank, and he will get an additional heal. Neat!

    • @benjaminkoomen5993
      @benjaminkoomen5993 Před rokem +7

      Never knew this

    • @MyNameIsMir
      @MyNameIsMir Před rokem +29

      You forgot to say it only works on benefic and aspected benefic, which makes this ability only useful in dungeon pulls when every other button is already on cooldown and you need more healing... So... Basically... It's a very nich button

    • @ladwarcoffee
      @ladwarcoffee Před rokem +6

      @@MyNameIsMir well that's what I meant from "cast a single target heal" but yes, just those count. It's useful as a last resort healing buff. You generally never want to casts heals instead spend most of the gcds on damage. Oh and benefic 2. You left that out

    • @StellariumSound
      @StellariumSound Před rokem +3

      Yep, it's basically my "THIS IS NO PLACE TO DIE" button

  • @octomar1815
    @octomar1815 Před rokem +44

    I miss when Selene was her own character :(
    Only 90's kids remember....

  • @MemoryMori
    @MemoryMori Před rokem +27

    The thing I love about FFXIV is, on question "whats the best healer" I can aswear "all of them".

  • @anonj.9440
    @anonj.9440 Před rokem +48

    As much as I love SGE's flashiness, I will not ignore SCH's reliability in most content. It's a job I can pick up for filler positions, and safely keep my party alive (alone if need be). I've only ever had two gripes with SCH: Skills aren't fancy looking to me, and miasma II being removed. Miasma II saved time for applying dots, and solidified the tactician feel of the job for me.

    • @wadeyyy
      @wadeyyy Před rokem +4

      SCH is definitely overdue for a graphical update!

  • @SmokinSNYP3R
    @SmokinSNYP3R Před rokem +65

    The feeling you get from playing SCH and AST in this game, and coming to a complete understanding of how they work is one of biggest dopamine hits in all of videogames. That moment when your brain clicks and you say "OH SHIT!"

    • @N0FoxGiven
      @N0FoxGiven Před rokem +1

      still waiting for this on AST. SCH seems so much more intuitive and friendly, but AST seems like a lot of fun, and this is several patches in the past so im interested in what is current.

    • @toastee5421
      @toastee5421 Před 6 měsíci +1

      @@N0FoxGivenit's the opposite for me lmfao I can't figure out SCH smoothly for the life of me and my raid teams

    • @N0FoxGiven
      @N0FoxGiven Před 6 měsíci

      @toastee5421 the big thing to recognize is there isn't much of a rotation with SCH xD or more that their rotations are smaller and situational. Lots of damage negation and insta shield for wide attacks. Healing after shields are up to conserve mana and top up health with larger values to direct healing. Basic damage for full health groups. You switch between the last two almost indefinitely with small shields in the early stages into larger scale damage negation and fae abilities in later dungeons. I guess the reason it isn't smooth is there is a lot you have to think about more so than memorize. AST is very complex memorization of rotations from what I can see. Though I haven't tried it in ages.

    • @Redbeard327
      @Redbeard327 Před 3 měsíci

      Being so new to this game, I have felt that with everything I have played (not mastered yet) but everything feels so fun and unique and I love it immensely. I look forward to that dopamine hit you talk about, but what I have felt so far is *chefs kiss*.

    • @ark5074
      @ark5074 Před 3 měsíci +1

      Haven’t done any hardcore content yet or tried astro but when I get in the zone as a scholar and everything clicks, I get an insane high and immense sense of satisfaction. Prolly my favorite reason for why I love playing healer in FFXIV

  • @someonesomewhere5667
    @someonesomewhere5667 Před rokem +11

    I love how mr happy just makes up the pronounciation of skills and doesnt give a single shit about it

  • @Madlad000
    @Madlad000 Před rokem +68

    Fantastic video. I would make one suggestion: add the tooltip info to one of the corners as you talk about the ability.

  • @Draylin41
    @Draylin41 Před rokem +66

    SCH has been a really good healer, but I'm still annoyed there isn't more uses for the Fairy Gauge. Would be fun to have to balance between a dps ability and healing for its use. Would also give us something to do with it in casual content where the extra healing is never really needed.

    • @toodleselnoodos6738
      @toodleselnoodos6738 Před rokem +4

      It’s my post TB ability now.
      A tank WILL need to use their tankbuster mitigations, but are relatively safe for awhile after that.
      So Aetherpact/Fey Union is perfect at recovering the tank afterwards without digging into your other resources. In raids, it’s an efficiency tool. In dungeons and certain add phases, it’s a mitigation tool.

    • @treebush
      @treebush Před rokem

      Make Selene use that bar as a dps ability would be cool

    • @DylanPWN
      @DylanPWN Před rokem +1

      SCH used to be so fun, bouncing between the two fairy types.

    • @Sombody123
      @Sombody123 Před rokem

      @@toodleselnoodos6738 Fey Union is useless in regular raid content 98% of the time because if you don't immediately heal someone after a big hit, the other healer will. Which means the gauge will just sit there, useless. You *can* still try to use it, but it makes no appreciable difference. Maybe in something like Ruby Weapon it finds some legit use when there's a repeating tank buster to worry about while you keep your team alive.

    • @toodleselnoodos6738
      @toodleselnoodos6738 Před rokem +1

      @@Sombody123At the time the statement was made, there was a lot of chatter that SCH’s should be using Fey Union following tankbusters that have bleeds or poisons. Personally, I found it great for add phases in Hyd EX and P3S. Sadly, they have to keep the mechanic novel, so, not as often used as I want. Especially with a lot of buffs to tanks over the last 4 months. Edit: I haven’t played with this raid set, got burnt out on the last one.
      My personal thing: I want a rework that makes Fairy Gauge core to the SCH and also separates SGE and SCH a bit more. I could write an essay on how they could do that (on top of how the old PvP SCH turned FG->”Aetherflow” instead of Aetherflow-> FG). However, I’m pretty sure the old SCH PvP “Aetherflow” was the basis for the SGE’s recharging Addersgall. (If you took old SCH PvP’s Lústrate/Indom charges, gave it a UI, and included two new spells…it’s essentially Addersgall. Rhizomata is just a resourceless version of PvP Dissipation).

  • @marcman94
    @marcman94 Před rokem +68

    Something I think should be mentioned that can be a con for the shield healers is that they usually perform better in content that you know compared to content that you don't know.
    Part of their identity is having shields and mitigation up when you know there's a big attack or much damage coming.
    While the pure healers are much more straightforward in that you simply fill hp if it's not enough and you have strong tools to do that, part of the difficulty in using shield healers the most efficiently is anticipacion and memorization of fights.

    • @Tessa_Ru
      @Tessa_Ru Před rokem +14

      agreed. They also are WAY MORE crippled when they die. Losing aetherstacks or the sage equivalent is so much more damaging for getting back up off the ground.

    • @adognamedsally
      @adognamedsally Před rokem +6

      Pure healers do a bit of that as well though. Knowing when you can let a regen tick to recover the party's health and when you need to spam Cure III/Helios is a big part of playing a pure healer well. Obviously, that's more of an optimization thing where with shield healers, planning ahead is a central component though, so your point still stands.

    • @rkobewt
      @rkobewt Před rokem +5

      I agree it’s a lot easier if you know the fight, but I feel a lot more comfortable as a barrier healer because I know to throw out a shield if I see the boss casting someone I’m not sure the mechanics of. My absolute favourite thing is just eating mechanics and aoes that I wasn’t prepared for by throwing a quick shield on myself, it makes learning fights much less punishing if you’re not afraid to overheal a bit :)

    • @walwal6449
      @walwal6449 Před měsícem

      that's why i throw out a kerachole in every cast bar with mechanics that isnt visible because you can assume it's a raidwide 😂

    • @shkmru2
      @shkmru2 Před měsícem

      As a new player playing scholar, I manage this shit like drug addict, especially since I must constantly switch between abilities on controller switching to different button set ups, because I have no space for all the moves I have gotten better at it, but god damn I love that feeling that I can out heal all that damage.

  • @Tempest0777
    @Tempest0777 Před rokem +97

    My only complaint about scholar is that the shield has a cast time. Being able to run and shield is a huge advantage in dungeons, and sometimes more difficult content.

    • @jeremyleon9744
      @jeremyleon9744 Před rokem +2

      For dungeons, you just recitation+swift+ adlo tank every 90 seconds for huge shields. Outside of the lower level dungeons, sch has so many tools that you really won't ever need to use gcd adlos

    • @psclly
      @psclly Před rokem +6

      @@jeremyleon9744 Recitation Excog is stronger I believe

    • @jeremyleon9744
      @jeremyleon9744 Před rokem +7

      @@psclly I suppose it's a preference. Excog is already so powerful and higher level tanks have so much healing that I personally find using for barrier is more efficient but honestly it matters very little

    • @Koto_Owns
      @Koto_Owns Před rokem +1

      swiftcast is your friend

    • @conjo8884
      @conjo8884 Před rokem +1

      @@jeremyleon9744 I guess that does depend on the tank, since blackest night existing on DRK makes excog a better choice for me, since it and adlo makes for a pretty fat shield on its own. and lets me save a swiftcast for when adlo excog pops. you don't really need excog on WAR or GNB, though.

  • @violetbliss4399
    @violetbliss4399 Před rokem +17

    As an Astro, I think we all expect reworks or big changes all the time by now. For me it is the most fun job because it feels busy the right way. SCH for me is the opposite, it has a bit of busy but it feels very clunky to me sometimes. SGE is basically a smoother shield healer experience, but more basic like WHM is for direct healing. I like the distinction a bit more between SGE and SCH tho, as the former feels like it makes up for the somewhat less unique tools by feeling very agile.

  • @wolfvermillion1729
    @wolfvermillion1729 Před rokem +40

    Honestly, I find WHM and AST the best and comfiest healers to actually play, but sometimes needing to do 7 weaves in a single window on AST is both tiring and exhausting. WHM just feels good to use in general, especially now that Misery has been buffed.

  • @charlesison8142
    @charlesison8142 Před rokem +23

    The true healer is Warrior. We all know this. I do wish SCH didnt feel a bit clunky at times but I love all the healers.

  • @xylune9684
    @xylune9684 Před rokem +88

    Small note on Zoe, the potency buff is 50% not 30%. So if you use Zoe on Pneuma you can get a massive 900 potency heal on everyone. Can be buffed even further with Physis ^^

    • @capt.sparrow8898
      @capt.sparrow8898 Před rokem +10

      Not just pneuma, zoe is basically your way of doing crit/spread of sch, which should be done where heavy shielding is required like orbs in p4s. It can be buffed with physis as well and if it crits its kind of eqvuvalent to crit/spread of sch.
      Heavy sheilding = zoe + euk prog
      Heavy healing = zoe + pneuma

    • @ramenjd6239
      @ramenjd6239 Před rokem +7

      @@capt.sparrow8898 the buffed shield from SGE is not as much as SCH. A crit spreadlo is almost double potency as a buffed prognosis shield

    • @cattysplat
      @cattysplat Před rokem

      @@ramenjd6239 Which really does make you question if Scholar crit shields are balanced. Their scaling is just absurd and only gets stronger with gear.

    • @katrinkpunkt
      @katrinkpunkt Před rokem +19

      @@ramenjd6239 which especially make you question why sage shields overwrite scholar shields and why sages always feel the need to do that 😬

    • @MrLyramion
      @MrLyramion Před rokem

      Also the Zoe BUFF lasts a whole 30 seconds. So you can prepop it very early in planned environments to put it on cooldown for the next Pneuma.

  • @zanelslayer2476
    @zanelslayer2476 Před rokem +13

    Some correction for AST seals in Astrodyne
    Your target is to aim for Harmony of Body buff, which is 2 different seals. 3 different seals is bonus, because what you need is to get haste buff for consistent rotation and damage. 1 seals is legit unlucky gacha what you get

    • @liliumvulpes
      @liliumvulpes Před rokem +3

      The good thing is with the last change to redraw, its basically impossible to end up with less than 2 seals, since redraw now prevents you from getting the same seal that you had before. So the only way for that to happen is if you have 2 identical seals, you draw a different one, and then you choose to redraw and lose the 50/50 to get the same seal you already had 2 of.

  • @Windflare88
    @Windflare88 Před rokem +4

    I would like to add a thing about SCH that is almost always overlooked: The range!
    Not only can you tell the pet to go heal from a different position than you (I have a macro to tell the fairy to go to (the center of) my target, which is usually the boss) but Fey Blessing and Consolation are both 20y-wide AoE heals done by the pet so that if you place the pet in the center of the arena you can almost always hit everyone on those nasty-to-heal "spread all over the place" mechanics. (For scale: AST's Earthly Star has the same radius)
    It's funny in fights like E3S where the middle of the arena collapses. Your pet will remain in the center if placed beforehand and from there you can actually heal/shield both light parties, even if those aren't the strongest heals :D
    Also I feel that you get one more tick from Sacred Soil than from Kerachole because the buff lingers for a few seconds after the bubble faded, quite like with Collective Unconscious on AST. On the other hand ppl tend to not stand inside the bubble because they can't see them anymore now with all effects turned off...
    On a side note I still switched over to SGE recently because it's way more comfy when progging with pugs. Doing spreadlo prepull and then weaving 10+ oGCDs at the beginning of the fight for oh so many tries just tired me out just way too much while SGE feels like you do 3 things and move on and that's even just the tip of the iceberg... v_v

  • @MrGnuh
    @MrGnuh Před rokem +39

    mained scholar for 7 years. always loved the heck out of it.
    even during the times when others started moaning about it. it's always been amazingly fun being able to entirely manipulate the outcome of your spells. it's a bit simple now compared to the olden days but still a ton of fun as always.
    then i went wipemage. really just to switch things up. love them both to death.
    i never could be bothered with ast. i mean i leveled it but the buff-bot life just isn't for me. it's not bad in any way. it's a great healer too. i just don't love dividing my attention between healing, deepsing and keeping those cards flying.
    then sage released and i thought that's totally not for me. it turned out to be surprisingly fun though. different enough to change things up a bit for people like me who've been healing forever.
    bottom line. all healers are great. try them all, enjoy them all and just play whichever one you fancy at any given time ♥

  • @zavi3rz
    @zavi3rz Před rokem +21

    Great guide haps, tho there’s one crucial point I saw you missed in the comparison, which is the recovery speed ie. how fast you can fix someone messing up or fully recover a near wipe situation. While not nearly as relevant in an controlled environment, it’s very relevant in PUG scenarios where unpredictability is always high.

    • @KumiStellari
      @KumiStellari Před rokem +2

      Yeah, it is an important point, but one that I don't think would change the results. As far as my experience goes, white mage can recover near wipes, but it's mana bar cries and it struggles to recover itself, scholar can recover near wipes with no issue, rationing for a couple rotations and essentially being as if nothing happened, astro can recover near wipes and carry on, as their mana has almost no limit when properly managing buffs, and poor sage... Their recovery is very painful. They use their tools, and then don't have anything. They are just left with their weaker shields, their gcd healing, and no adders gall to generate mana. All in all, same results as he came to in the video.

    • @Itama22
      @Itama22 Před rokem +10

      @@KumiStellari How does WHM struggle with MP after near wipes, when you literally can cast most of your heals and rezzes with 0 MP cost due to Thin Air and Lilys?
      It's literally the most MP efficient Healer of them all currently on unexpected situations, since you can use your full Kit, even at 0 MP and are even able to throw 0 MP rezzes after being rezzed yourself, while other healers need to get back to 2400 MP first, only to loose it all again when using rez.

  • @JosephAnthonyJosefius
    @JosephAnthonyJosefius Před rokem +7

    I love Astro, I don't know why, I guess I like keeping busy. I was a Holy Priest in raids for 15 years in WoW before I got really heavy into FF14. My first healer was a White Mage in 2013, I quit the game for 7 years and came back to roll on a different server and level a Paladin, Bard and Astro to 90.

  • @slackerpope
    @slackerpope Před rokem

    Excellent content thank you! Just started playing and needed to hear all of this.

  • @ThatRedHusky
    @ThatRedHusky Před rokem +43

    all other healers: I have a diverse kit that allows me to keep my teammates alive!
    Sage: KERACHOLE!!!!!!

    • @elgatochurro
      @elgatochurro Před rokem

      Sage had the most fun combos

    • @gamester512
      @gamester512 Před 11 měsíci

      @@elgatochurro And, if you have two Sages, their combined shields can sometimes result in a boss's AOEs doing ZERO damage to the party. It's a pretty satisfying feeling to see a boss's AOE come out and do literally NOTHING to the party. Even in Orbonne, with my shields from Sage, Mustadio's Last Testament (provided they don't fail the mechanic and instantly die), the hit sometimes only does slightly more than half of our max HP, which makes healing the party back to full after the hit quite a bit easier, so I like to pop a Eukrasian Prognosis just before Last Testament hits to try and mitigate as much of that damage ahead of time as possible.

    • @elgatochurro
      @elgatochurro Před 11 měsíci +1

      @@gamester512 since when do shields combine?

    • @gamester512
      @gamester512 Před 11 měsíci

      @@elgatochurro I could have sworn that I've seen two 30 second stacks of the Eukrasian Prognosis effect on party members before when there have been 2 Sages in the party. Maybe it was something else and I didn't realize it.

    • @alstermaniac
      @alstermaniac Před 9 měsíci +3

      ​@@gamester512you can have the crit version and the regular version stack but you cannot have two non critted or two critted stack

  • @jacobkern2060
    @jacobkern2060 Před rokem +8

    "But we all know Selene is the better one anyways"
    Happy woke up today and chose violence

  • @PhilipBonev
    @PhilipBonev Před rokem +12

    I have all the healers at max level. Love Astro. I hope they don't change it much. I know it is pain in some cases, but still love it. Sage is my second place. In dungeons massive pulls I manage to heal the party with AoE damage, which is awesome. Some synergie with the tank is required, but usually it is ok.

  • @utau2746
    @utau2746 Před 5 měsíci +2

    The fact that Scholar has healing tools that just don’t get used because everything else they have is just so strong is a testament to how powerful the job is. I feel like I played the game on easy mode, since that was my main job after level 30. If I ever had trouble with solo duties on my Red Mage I would just swap to Scholar and clear with no issue. The proactive play style, tactician job fantasy, and pure utility and shielding power make for a fantastic experience that has never left me wanting.

  • @sergel02
    @sergel02 Před rokem +12

    I like the healing of all the healers right now. I do wish their DPS was more interesting, even something small like every DoT tick could shorten the cooldown/gain a free use of Assize/Phlegma/Energy Drain.

    • @craigcowie3671
      @craigcowie3671 Před rokem +1

      I wish we could spread dots like the SCH used to.

  • @utersoft9684
    @utersoft9684 Před rokem +6

    I started healing with Ast and now i'm an Ast main.
    I really like the job because you're almost always busy and the attack have a great animation.
    I was sad when they changed it in endwalker, i kinda liked the versatility of the job.
    My only problem is that I have dyslexia and sometimes, i messed up my input (not often thankfully), but it's that it's overwhelming.

  • @wyfyj
    @wyfyj Před rokem

    Thanks dude. Really. I remember quitting and starting the game and you've made content since I've tried. Keep it up sir

  • @sethwilliamson
    @sethwilliamson Před rokem +2

    It is interesting to think about these lists from the perspective of picking a main vs picking a job for an infrequently played role. Like maybe you want a tank, healer, and DPS in your pocket that you can whip out when your friends want to go do something. I think I'd recommend WAR, WHM, and DNC respectively for off-role jobs infrequently played.

  • @barrygeistwhite3474
    @barrygeistwhite3474 Před rokem +10

    I resisted playing SCH for a long time, mostly because I felt like its heals just wouldn't have the power I'd want (can you tell I started healing with WHM?). However, pretty much as soon as I tried it I was all-in. When healing as a Scholar I always feel in-control of the situation, even when people are making a lot of mistakes. I never get that from the other healers.

  • @jooko91
    @jooko91 Před rokem +6

    Minor corrections on SCH which you probably know. Adlo and Succor do not give shields equal to the amount healed, the shields are larger than that. Also as such, since Emergency Tactics heals equal to the shield you would have provided, it doesn't just double the potency of the heal. Easily seen in the video as well.

    • @capt.sparrow8898
      @capt.sparrow8898 Před rokem

      With emergency succor is like 500ish potency(more i think) n adloq goes like 750ish, great when you alr shielded but hp is still low

  • @notondrugsyet
    @notondrugsyet Před rokem

    THANK YOU SO MUCH. I WAS WAITING FOR THIS

  • @GuardianofRoin
    @GuardianofRoin Před rokem +3

    There is one other point you get with the Scholar. When you level it, you also level Summoner, so you get a good side job for when you wanna DPS

  • @abc440070
    @abc440070 Před rokem +36

    I wish the next the healer would be HoT centric type. Most skills do healing over time with spells that either increase the amount of healing done over time, or increasing the rate at which the healing drops. But still unique from WHM that the latter has more burst healing.

    • @althelor
      @althelor Před rokem +8

      I actually agree. But I feel like that won't be very likely, since square seems to not really like hot or dot mechanics too much. I mainly say this since I've noticed a lot of dots have been removed from the game over the years, especially with summoner having previously been known for their dots, but having all of those dots removed in endwalker. They seem to treat hots/dots as more supplemental damage/healing and don't seem to like the idea of basing a job entirely around them. Maybe it's a balancing thing, but it's a trend I've noticed.
      That being said, I still would love the idea of a hot based healer. I absolutely love managing fights through high regen rates in other rpgs, so I would absolutely play that job.

    • @TheJamieellis
      @TheJamieellis Před rokem +3

      @@althelor I mean that's because SMN is now, as the name suggests, a Summoner. They're no longer using the bare-bones kit of what was originally going to be an allagan void-mage with DoTs that they had to salvage when creating the job.
      Tbh this leaves the door wide open for the next magical DPS to be a DoT mage.

    • @SubduedRadical
      @SubduedRadical Před rokem +5

      @@TheJamieellis True, but I think @ben s has a point. If you've been paying attention, a lot of Jobs have lost DoTs over time. WAR used to have one, for example. SCH had quite a few. And while we can try to think of other possible explanations - "They only removed SCH's because they wanted to make it easier for new healers to pick up and feel less stressed playing" - the fact remains that it APPEARS the Devs are moving away from DoT type mechanics.
      I can never find it, but I feel like I read a comment from one of the Devs once saying that DoTs were mechanically challenging and consumed additional processing power on the servers. I'm not sure how true that is, but I could see it being something they want to move away from a bit.

    • @InRealTime769
      @InRealTime769 Před rokem +1

      Did you mean Time Mage?

    • @KumiStellari
      @KumiStellari Před rokem +7

      Imo astro is an incredibly hot centric healer. With 4 different stackable healing over time buffs for aoe, and 1 more for single target, I lean on the hot a lot in dungeons. Unfortunately that means when I play the same way in savage content, other healers tend to not understand just how much regen I put out, and I tend to have around 60% over healing, where my regens are still going, but my other healer healed the team to full anyway.

  • @iPlayOnSpica
    @iPlayOnSpica Před rokem +3

    Another unmentioned SCH's weakness would be the low personal dps, especially since the other three healers get a big hit on lvl 80 or 90. It's still my favorite job, I just wish a little more of the kit was friendlier to solo/selfish content like deep dungeons.

  • @Cassapphic
    @Cassapphic Před rokem +1

    Collective unconscious leaves the full 15s regen even when flickered and refreshes the timer if you channel it, only the mitigation is lost when flickered.

  • @dragonman5869
    @dragonman5869 Před rokem +7

    What a well timed video, I picked up my first healer (sage) and it's nice to see all healers as good so I can just go ahead and enjoy playing sage!

  • @MoRanes
    @MoRanes Před rokem +2

    Healer Vs, yes!!! Been waiting for this one 🙌

  • @digitalatom6433
    @digitalatom6433 Před rokem +4

    I mained AST this past raid tier, and for the first time playing a healer seriously (but not my first savage healing rodeo), and I gotta say that after enough time, the busyness of the job just ebs away and all the card management just becomes second nature. And I play on controller. (yes, I was that madman). It just has this flow to it thanks to your rotation essentially being dictated by your Divination CD timer. In your opener, you can choose to care if you want 3 seals all the time or not. My advice? Don't. Try to get two, but you don't want to mess with the 3 redraw opener *shudder*. Usually 1 redraw in the opener is enough, and after that, you have more time to prepare it. The difference in DPS is so minor, you really don't want to stress yourself over it every single raid pull that's probably gonna be a wipe anyway. And after the opener, you draw 1 card and hold it until the 1-minute buff comes up. You place that on a job that has a 1-minute DPS buff (RPR, NIN etc or sometimes even your WAR or GNB if they're bribing you enough.) After that, you draw the other and wait for the 2-minute buff window, which is Lightspeed time and card mania. Practice doing that while doing mechanics (looking at you Phoinix). Manage that, and you're pretty much set.
    My coheal was a SCH, and you know what his biggest complaint was? "I'm not allowed to touch Whispering Dawn because of Star, Celestial Opposition, Horoscope and Collective Unconcous". (all of those are 60s cds. Yes. All of them.) AST just does so much healing through their gigantic oGCD healing tools that my SCH cohealer was basically spamming energy drains (except for exgogs on the tanks because we don't like doing auto-attack healing outside of Celestial Intersection and Exaltation). I had to train my cohealer to delete Indom from his hotbar. Usually for the 1st minute of the fight, my cohealer pressed NO healing buttons while I pressed... 2-3 at most. ANd then for big raidwide damage mechanics like... Pinax or 2nd act of P4S, or the Phoinix there was always Macrocosmos. Even just returning from act 2, I could heal that up myself without pressing a single GCD heal, and the only reason I didn't was because that's the 2-minute buff window and I have a million things to weave, so my cohealer just had to... put down a soil to make up the difference. That was it. Star and Horoscope did the rest. And then regens after. AST just is... so powerful. Best healer in the game if you're willing to just get used to cards and don't want to run into this problem SCH has when the boss literally spams heavy AOEs 8 times in a row *hesperos*. and they end up draining their MP spamming succor while you're... spamming Helios and all your other tools at the right time to hardcarry those heavy healing moments. My static had a saying for that mechanic during prog: If the SCH dies, we'll clear. If the AST dies, we wipe.
    next tier I'm playing RDM and the person replacing my role will be playing WHM. I wish them a happy time as they feel the pain of having to GCD heal everything.

  • @Rhyzal_
    @Rhyzal_ Před rokem +6

    I hope SE doesn't change AST much. It's my fav healer, because the cards give me something to do in content where there's hardly any healing needed. I love feeling busy. ♡

    • @Rhyzal_
      @Rhyzal_ Před rokem

      I agree that WHM should have some sort of party-wide shields, but I want AST and SCH to stay busy and full of buttons and WHM and SGE being smoother counterparts. It gives variety to a role that is otherwise heavily copy-pasted from one another. Each job has a sense of identity right now.

  • @kairasakamoto3187
    @kairasakamoto3187 Před rokem +3

    While I only joined about a year to a year and a half before Endwalker, when I tried WHM, it always felt so slow to me compared to AST/SCH, which was a shame bc I loved the aesthetic so much. I fell hard for being a barrier healer when AST still had the Nocturnal Sect (also I still love AST as a regen healer), and then really started working on SCH. It and SMN were my mains through ShB and EW. However, I am finding a new appreciation for WHM as I level it again on an alt. Still not my favorite, and still slow for my taste, but not bad when I don't want to fiddle with buttons like I do with the other 3. SGE is also a great healer, but as time goes on I find that I have to be in a mood for it (like I do with WHM). I don't know if it's bc I'm not as in love with the aesthetics maybe? I'm not satisfied with Kardia; I find the emphasis on attacking for healing great in theory, but not great (at least for me) in execution. You compared it to SCH's faerie, but it feels weird. I do, however, find it's faster pace great for higher level dungeons (where everyone is speeding through mobs.) Thanks for the vid and the info, I learned a lot!

  • @Texas2089
    @Texas2089 Před rokem +2

    When EW dropped I was so hyped for Sage. It was my second job that I leveled after my main (DRK) and I absolutely fell in love with it. I was dead set that it was going to be my new primary healing job I was THAT in love with it. Aaaaand then I leveled SCH and I remembered exactly why it’s been my go to healer since 2.3 (was even my main period from 2.3-3.0). It just feels so damn good to play and while I was bummed when Expedient was revealed like many others cause it basic just sounded like a lame combat Peloton it’s soooo fucking good. The comfort I have with SCH and the insanely good kit make it my easy choice.

  • @the_flushjackson
    @the_flushjackson Před rokem +1

    This is a crazy in-depth guide... holy mother

  • @CureSapphire
    @CureSapphire Před rokem +11

    I'm basically 100% in line with your thinking on this Haps. I'm a scholar main and once I learned the basics of healing I actually find it to be pretty straight forward, and the ability to place your fairy in the center of the room for raiding is a huge bonus imo that didn't really get brought up that I noticed. That said, as I've leveled all healers to 90 I started to notice just how OP AST gets at higher levels and its certainly nothing to scoff at, but especially as a controller player the high APM definitely makes it less approachable to me. Its not even the number of actual skills that kills me, its the having to constantly navigate the party list with my dpad every 30 seconds (on average) to apply cards, shit absolutely kills my hands sometimes. Its AoE is also another drawback for me in dungeons as its the only healer that requires you to target an enemy to use its AoE. This adds to the chaos of navigating the party list on controller for me. I do know there are ways to macro party positions, but the job already basically has filled my cross hotbar and I don't need another 7 buttons added to that.
    WHM was the healer I learned first and while I think the 6.1 changes gave the job a lot of life its definitely the most lacking of the healers. Sage I used to learn barrier healing (I was a summoner main before 6.1 so I never have leveled scholar) and there is significant overlap between their kit and Scholar's, basically all of their resource skills, plus pepsis being a worse emergency tactics as far as I've found. Its kit is also a little bit more focused on damage reduction than SCH, so it can feel like you're not able to output enough heals if some skills are used sub-optimally.
    Once again, agreed with basically everything that was brought up, but have some personal pros and cons that weren't brought up. Healing in EW feels great imo, none of the jobs feel bad even when some jobs can be a little busted in the right hands. All healers are fun and viable. Loved the vid!

    • @hyagoeurico9037
      @hyagoeurico9037 Před rokem

      Hey! I play astro as well and having to select the player in the party is a pain
      I've created a macro for that; You'll need two skills slots for the macro; One slot for when you get a melee card and other slot for when you get a ranged card
      When you draw a card use the macro:
      If it is a melee card:
      /micon play
      /ac play
      /ac play
      /ac play
      /ac play
      /ac play
      /ac play
      It will cast on the melees, if there is no one, it will cast on the tank, if no one tank in range/dead it will cast on the other healer, if there is also no healer in range, it will cast on you.
      If it is a ranged card:
      /micon play
      /ac play
      /ac play
      /ac play
      /ac play
      It will cast on the ranged DPSs, if no one in range, it will cast on the other healer, if not in range, it will cast on you
      Basically what you've to do is cast draw, then look the color of your card and then use the respective macro
      Pretty easy
      Have fun

  • @sabrinaatizado4635
    @sabrinaatizado4635 Před rokem +7

    I was absolutely obsessed with AST back when each card had completely different functions; I started playing it mostly for aesthetics but then soon fell in love with it because it kept me feeling busy compared to my original WHM. But when they reworked AST it really disappointed me and I stopped playing. Now when I do go back occasionally maybe once a year or two for a few months I generally default to WHM just because it's the easiest to pick up again... always give AST a shot again when I jump on but just isn't the same and it makes me sad. Want to give sage a shot just to see how I like it.

    • @micahlindley7515
      @micahlindley7515 Před rokem

      I guess they changed it because it was dependent on literal luck.

    • @Cherronova
      @Cherronova Před 3 dny

      That "luck" was baked into thr original ASTRO lore and story when it came out

  • @SubduedRadical
    @SubduedRadical Před rokem +4

    I think it ultimately comes down to player and playstyle.
    If you like straightfoward healing and want to be competent at your Job even at higher difficulty content without having to memorize third party websites or spend hours with various combat scenarios, White Mage is the obvious choice. It is straightforward, it is powerful, it has backups upon backups (if you're out of oGCDs, it has powerful GDCs to fall back on), it does high personal DPS that isn't dependent on your party composition and (other than not wasting your GCDs on avoidable damage) skill level, and it's smooth as butter to play. And as much as it is the "easy" healer, it's also powerful in its own right and doesn't really have any major CONS to speak of, though after playing SCH and SGE a lot, I do agree with you that it sometimes feels like I'm missing something. I feel like it needs something like Fey Illumination, Sacred Soil, Karachole, or some ability like that. It has Temperance, but that's a longer CD and the only form of party mitigation it has, and it just feels like it needs ONE more or a shorter CD on that (60 sec or something). I do sometimes find that it's on CD and I'd like to pop a second one but don't have one. But overall, the Job isn't REALLY missing anything (I just feel that way because I often play the other healers), it does the role, does it well, and no one is going to turn down a good WHM, as they're part of many many MANY FFLogs clears. And because of the low skill ceiling, it's not hard to be a good WHM. Where having a bad SGE/SCH/AST is a noticeable detriment to your party, a bad WHM just means things take slightly longer to kill since they're probably using more GCDs on heals.
    Sage is probably the next easiest healer, but requires you to kind of wrap your head around a different playstyle. As such, some might find SCH easier to play while others might find SGE easier. Sage is relatively straightforward without a lot of overly gimmicky abilities, has the best movement of all the healers (considering Eukrasia, all of its main healing tools can be cast while moving as can up to 6 DPS spells without overwriting EuDosis), and while it has weaker shields than scholars, Kerachole has such high uptime that it's consistently mitigating party damage. But it's a control playstyle. Things go smoothly when you know and have planned out a fight, but when mistakes happen, SGE probably has the hardest time dealing with them. It has so many tools, but as you note, many of them don't EXACTLY work in normal ways. It also has a few abilities that just feel a bit lackluster. Rihzo, Pepsis, and somewhat Zoe come to mind (I pair Zoe with the big heal laser canon since that fully heals all party members). And the one that boosts the target's healing received (forget the name) I honestly don't find use for unless in a party with a SCH and we're trying to mega-boost a Deployment Critlo. So it can take a bit of getting used to if you commonly play other healers. If its your first healer, I recommend learning to use Hamia for dungeon runs, as it makes trash pulls SO MUCH smoother once you master using it for the first set and Panhamia for the second (between bosses). Once you pick it up, though, it's honestly not too hard to heal with, but it is probably the most different of the healers, and I mean in how its abilities/CDs work, not in Kardia. Speaking of: Don't forget to put that healer "tank stance" on your tank at the start of encounters/dungeons. If you see yourself having trouble keeping the tank up, check to make sure you applied it. Don't ask how I know this...

    • @drtyprior
      @drtyprior Před rokem +2

      This was really good to read as a total noobie, thx

    • @SubduedRadical
      @SubduedRadical Před rokem +1

      @@drtyprior Glad to help!
      Personally I always recommend WHM to new players since it's the easiest to learn how to heal on and the most forgiving of mistakes if someone is a totally new healer. Especially a person entirely new to MMO games and healing.
      If someone has healed in other MMOs or games in general, SCH isn't really as bad as a lot of people make it out to be. It's honestly the second easiest to me though I get why some people see it as harder. It has a lot of buttons, but you get them gradually as you level, so as long as you read the tooltips to understand them, it's not really too bad. It's harder to do maximum perfect optimized damage...but you don't ever really NEED to parse 99 to clear content anyway. I think the issue is that many people are trying to get that 99 by hyper-optimizing it. But if you're just wanting to play and clear content, you can do that without doing stuff like "Every Aetherflow must be spent on Energy Drain for more damage!" or stuff like that. And I don't mean half-assing it, but more if you aren't trying to hyper-optimize, it's really not that hard to play competently and has a lot of room to grow.
      SGE is new so I'm still feeling it out, but it's not bad...though I'm a little less inclined to recommend it because of how different it works. While WHM is simple and SCH is a bit more technical but still PRETTY straightforward for the most part, SGE just has a lot of abilities that kind of work in more indirect ways. For example Hamia/Panhamia are small shields but they proc new shields when consumed (for the time the buff is up) and a heal on the back end. Pepsis requires you to put up one of your basic shields on the target/party before using it then will consume the shield that is still up to heal (vs SCH's version, which is the opposite, where you hit Emergency Tactics then use Adlo or Succor and it just makes them bigger heals outright). But if you can wrap your head around it, it's the most mobile healer and is completely capable of doing the job, it's just a bit different. But for someone who doesn't like typical healing in MMOs, it might be just what they're looking for. It's just good to understand starting it that it does play a bit differently so you have to read the ability tooltips and think a little more on how to use them.
      And AST...I honestly don't play much because it can be pretty crazy. If you want something high end, go for AST, as it's really powerful, but you'll probably want to spend some time on www.thebalanceffxiv.com to make sure you understand how all those long-tooltip abilities work and interact, and it does have the highest actions per minute (APM) during its bursty phases. It's absolutely a powerhouse of a healer, but takes a lot to get there while SCH is the other high end healer but is (at least to me) more approachable.
      But it's also good to just try each out and see which you like. While just about everyone agrees on WHM being easy and straightforward, I've seen some people that find SGE the easiest to understand and some just can't figure out how to effectively use any of its abilities, some people can't get over SCH's pets while other people love how Eos works, and some people can't juggle AST buffs while healing effectively while others think AST is easier to understand than SGE and easier to use than SCH.
      So it really does come down to the individual.
      Other than WHM. Everyone agrees WHM is the easiest "first healer" for people to pick up and play and use, and that it's effective and able to clear content so some people stick with it while others use it as their "training wheels" before moving one to one of the other three.
      .
      Me personally, I keep WHM and SCH at max level that way I can always flex to be pure or barrier healer, whichever the party needs, and I know how to play the other two well enough (SGE more than AST) just in case. So at the least, you can never go wrong starting with WHM and then shifting to one of the others later or keeping WHM as a "co-main" that you can shift to if for some reason the other isn't needed (e.g. if I'm on SCH and another SCH is in the 8 man party, I can swap to WHM)
      WHM is the simple and steady one, SCH is the bookish one who loves history and can quote Sun Tsu, SGE is the super intelligent one who is also kind of a weirdo, and AST is the hyper one. :)

  • @NaliaaS
    @NaliaaS Před rokem +6

    tbf it mostly comes down to what kind of Healer you want to play I'd say. Sometimes people really play better on the reaction to mechanics rather than being proactive. You could argue that playing a Barrier Healer might require more fight knowledge, but optimizing all of them is not necessarily easy anyway. White Mage has been called "simple" quite often and while that may be true of the tooltips and the general kit, in my experience it actually does have quite a high skill ceiling. Most new White Mages will struggle to align Misery with buff windows because they'll overcap Lilies or something like that. Another White Mage optimization is Thin Air, ideally you don't have to hardcast GCD Heals that aren't Lily Heals so if that ever happens what do you use Thin Air on? Glare! tl;dr I think calling White Mage simple is a little incorrect, just as Scholar might be arguably the simpler of the two Barrier Healers, it still requires a good degree of knowledge and skill to play at a high level. I'm sad that Astro is being held off until 7.0 to get reworked because I personally think it has some of the most flawed design in the game despite it being an awesome class thematically.

  • @justalfric8719
    @justalfric8719 Před rokem +3

    i like whm a lot after playing all four healers in current savages(like not the 6.2 lol p1-4) but i feel like people will think im basic for playing it but it feels so smooth 😭

  • @demiurge2763
    @demiurge2763 Před rokem +2

    I personally love Astro because of the button gloat. It makes me feel like I'm always doing something, and have something to manage other than a dot.

  • @ecrulis6954
    @ecrulis6954 Před rokem +14

    I absolutely adore SGE healing, it feels like the perfect amount of complication and feels great to get good at.

  • @SubduedRadical
    @SubduedRadical Před rokem +1

    Honestly, WHM imo needs exactly one thing:
    Put Proshell effect on Plenary Indulgence.
    So the 10 sec that the Confession buff is on the party, they also have 10% damage reduction. This fixes the problem of WHM not having an "other/shorter" party mitigation tool, would work thematically with WHM, does so without adding any new buttons, and PI is one of the least used WHM buttons as it is (almost always just makes unnecessary overhealing) where this would make it a tool to cushion damage and then make healing it up easier at the same time, sort of a weaker "pocket" Temperance.
    But if it had this, it would have 3 mitigations every two minutes (2x PI and 1x Temperance), which would pretty much fix it's healing kit right up.
    I would also say complexity allows skill expression, but it isn't necessarily a good thing. There's nuance that can allow skill expression...and then there's clunk. Defeating clunk (bad game/Job design) isn't skill to a lot of people. Not to mention sometimes people just want a Job that works and that they can understand. As much as people say "Read your tooltips", read AST's tooltips pretending like you know little to nothing about healing then read WHM's. There is value in a thing being straightforward and understandable. Most people can figure out WHM's optimal skill use and even its optimal opener and 2 min burst (which is a pretty simple "keep PoM on CD, keep Dia on targets, use Misery during PoM if possible, keep casting Glare if you don't need to do anything else") while few people could figure out AST's without going to The Balance.

  • @DarkKnightofAnime
    @DarkKnightofAnime Před rokem +24

    Never played healer before but it’s been said often among healers I’ve played with that the way the development team has handled healers they no longer feel unique

    • @25xxfrostxx
      @25xxfrostxx Před rokem +10

      White mage feels unique. As in uniquely ignored and held back by antiquated mechanics.

    • @Rc3651
      @Rc3651 Před rokem +3

      They technically have differences but it's nowhere near as diverse or interesting as it used to be. Which makes it easier to balance but less fun and interesting to play. Honestly PvP has been a real breath of fresh air since each job has such a strong job identity

    • @Sethzenjion
      @Sethzenjion Před rokem +1

      Compared to all roles healers are definitely the most samey. There's such a wild difference between how warrior and gunbreaker. Meanwhile sage and scholar is basically just the same class except sage attaches their fairy directly to the tank

    • @benji272
      @benji272 Před rokem +1

      i don't know, considering how good i am at sage and scholar and how bad i am at astrologian and white mage there's definitely differences . but yeah sage and scholar are the same class and white mage and astrologian are the same class, just with different animations. i really wish that'd be changed. like, give scholar more dots, make astro's cards feel better to use, change some of those lvl 86 abilities (i'm looking at you protraction), ect. i think the healers would be so much more fun to play.

    • @00yiggdrasill00
      @00yiggdrasill00 Před rokem +1

      They are different from each other in that they are split between barriers and direct heals and a few other things but they have much in common in the basic things you are doing. They are unique, but not as unique as the other classes.

  • @dustinhatfield8373
    @dustinhatfield8373 Před rokem +4

    I feel like people sleep on temperance a lot. That damage mitigation is no joke and the buff to healing makes it to where you can heal less and dps more in situations where youd neutral sect with ast and have to use gcds on applying barriers.
    Im not trying to say its on equal ground but i am saying that people act like whm is hurting when in reality it can often times feel super powerful. Just an opinion from someone who regularly heals and has all healers to 90.

    • @SubduedRadical
      @SubduedRadical Před rokem +1

      I'm with Happs in the sense that I love WHM, but when I play it, I do feel like it's "missing something". Like doing the same content on SCH or SGE (I don't really play AST, but it's...there...), I have another button to press. With WHM doing dungeons, for example, I'll use Temperance on a raidwide, but then when the next one comes up...it's still on CD and there's no second thing.
      I think that's more the issue. WHM needs a second thing like that. Like if Asylum or Plenary Indulgence had a 5% damage mitigation or something, I think it would fill that void. A sort of weaker party mitigation that I could use in the gaps when Temperance is still on CD. Honestly, that would be a fantastic change to PI, since I honestly never have any need to press that button. Any thing that procs PI is already producing massive healing anyway, so I don't find myself often needing that extra 200 potency.

    • @dustinhatfield8373
      @dustinhatfield8373 Před rokem +1

      @@SubduedRadical ya i always felt like what whm could really use is a second assize charge at least.

  • @JJMomoida
    @JJMomoida Před rokem +9

    I'm a bit conflicted on healing in this game. It's a job whose source of engagement relies almost entirely on other people fucking up. The damage rotation, if you can call it that, is more of a formality than anything else. Your job does need to be able to defend itself against mobs in the overworld and whatnot... But it doesn't appear as though the devs want it to be more than that.

    • @heyimbilliejean
      @heyimbilliejean Před rokem

      That's not true in high end content, where I think the role is much more engaging. While I would certainly like for the damage rotation to be more involved, the incoming damage gets pretty high, especially on release.

    • @JJMomoida
      @JJMomoida Před rokem +2

      ​@@heyimbilliejean The issue then becomes the fact that the role is engaging in high end content while it is, for the most part, braindead at any other level.

  • @davidowens6014
    @davidowens6014 Před 6 měsíci

    On SCH you can use Recitation+Emergency tactics for a super strong single target or aoe heal.

  • @BellaNocturne805
    @BellaNocturne805 Před rokem

    Wish you can teach me White Mage but thank you for sharing your knowledge. I've been playing for over a year and eventually I want to play all the healing class.

  • @janh.9786
    @janh.9786 Před 2 měsíci

    Im about to start final fantasy 14 and aiming to endgame content. Just will switch games and my current game i played a heal like whe, thats why i want to go into shield heals and maybe party buffs.
    This video is a bit old, does anything changed or would you still recommend SCH above AST? As said for endgame content and i am a person who likes to optimize and max out. I dont have issues in learning mechanics and animations so i can predict really good. What would you say should i go? Same for Tank and DPS, 2 of my friend will also join. What is considered the best tank and the best dps? ☺️ in my last game melee dps were at a bad point, because new content contained many mechanics deadly in close range but safe in range. Thanks 🙏

  • @cattysplat
    @cattysplat Před rokem +45

    Really must be pointed out that this guide, much like most healer guides, is completely skewed by endgame raider mindset with experienced players not needing much healing, which is a small population of the game. One of the biggest benefit of pure healers in casual content is the sheer amount of extra damage sprouts, casual and badly geared players take from getting hit and taking more damage more often. Scholar and Sage run on a 3 OGCD spell a minute cooldown and lesser extent Astro is very cooldown heavy. Once your charges are exhausted and cooldowns used, your tools are much more limited and even inefficient (spamming 1k MP shields) compared to WHM and Astro's basic healing and regens, often struggling to keep novice parties alive not going OOM as they constantly take damage. Heck Sage can't even benefit from it's damage healing when it's forced to cast heals. Shield healers also benefit massively from crit shields, something that is inconsistent until higher levels when gear and skills make it more reliable. Experienced groups love shield healers because they don't actually have to heal much when everyone avoids damage and when they do heal, it doesn't interrupt their damage from only using OGCDs, but it's a completely different experience when the opposite is the case and you need spammed heals and rolling heals over time to cover more mistakes in your party.

    • @tibowmew
      @tibowmew Před rokem +10

      This.

    • @Redbeard327
      @Redbeard327 Před 3 měsíci +2

      As a new healer and new to the game, I hear you and sort of understand some of the concepts you mention. I guess my question is what do you recommend for new healers, how to be better, manage resources, etc. based on the info you provided? Thank you!

    • @michaeltheaegis
      @michaeltheaegis Před 2 měsíci

      This is chef's kiss.

    • @StarFoxy778
      @StarFoxy778 Před měsícem +2

      ​@@Redbeard327It really just depends, and the biggest thing that's going to get you into healing is just pushing yourself into it. Personally, I started healing with Astrologian, then got really into Sage later, and then eventually just maxed all of them. White Mage would be the most beginner friendly, since it isn't complicated and has *plenty* of OGCDs that help you heal and not drain MP.
      But each has their ideas. Regen Healers (Astro, White) are generally the more gravitated to ones that I've noticed because they're fairly forgiving and will let the healer make a quick comeback if things go south for the party. And that isn't to say that the Shield Healers (Sage, Scholar) can't, but you'll definitely get more bang for your buck if you prepare for incoming damage instead. Even if you don't know the fight, you can still prepare for said damage by learning how bosses tend to behave, for example, if a cast bar from a boss is slower to fill than what you're used to, then that's likely a raidwide attack, so you'll want to get your shields up on your party asap.
      Healing is all about patience. Patience to learn, patience to understand that sometimes, you and other party members will mess up, and that sometimes, it's out of your control. It's about learning, and working out what your comfort is. If you do decide to heal, remember to communicate. Communication is so key in your parties, and as a healer, it's super major.
      And if you do decide to heal, I hope you enjoy it as much as I do. It's so satisfying to learn, and so fun to keep playing when you do learn it.

    • @Redbeard327
      @Redbeard327 Před měsícem +1

      I completely agree with everything you have said and I not only appreciate your in-depth response, but also your encouragement and good tips. I have since dived into healing starting with white mage and trying scholar. I love both so much. I made a mistake in an endless trial and got shit on for it, but other than that, most people have been really patient with me and forgiving. Healing is definitely my favorite thing in this game and I look forward to learning more and developing more.

  • @belld.s5276
    @belld.s5276 Před rokem +19

    I've played 3 out of the 4 healers. And am currently in the 60-70 range for them, so my perspective is from a new player's. I find WHM consistently the most new-healer friendly. You have a ton of healing tools, more than enough to do well in normal content. The offensive ideas are simple, a dot, a single target spell, and arguable one of the best aoe spells in the game. For people wanting to get into healer but suffer from anxiety or whatever the case, this is the class I'd recommend to start with. It's beginner friendly.
    SCH and AST are equally engaging to me, albeit I think I prefer SCH. The rng aspect of AST is slightly frustrating - to the point that sometimes I don't even bother assigning properly because I only to normal content anyway. I just give to whatever dps or tank if situation calls for it. But the AST healing tools are quite good overall despite that. Offensive idea is identical to WHM, but inferior (so far where I am at at least). But AST support skills should more than make up for it.
    SCH is really fun. This is a class I hope they put more work into, its just different. Less healing, more mitigation and anticipation. I really enjoy the concept. Which makes me excited to unlock SGE.

    • @sylas3265
      @sylas3265 Před rokem +1

      If you enjoy the active system of Astro you’ll probably like sage. They’re still clearly different but the freedom of movement sage has when laying out barriers always makes me think of Astro with all of its ogcd heals

    • @KumiStellari
      @KumiStellari Před rokem +1

      I can help you simplify the astro card system, if your are interested. In my head it's easy to remember. If it's a weapon(spear or arrow) or the balance, melee dps gets it. Otherwise ranged dps/caster gets it. Only having to remember two things helps.

    • @Tessa_Ru
      @Tessa_Ru Před rokem

      @@KumiStellari You can also look at the background colour of the card. Pink = ranged. Blue = melee.
      To add on, in my experience the seals arent really worth paying attention to (unless you're bored), since your damage is already so low, and it's iffy if you'll get the 3 different seals to get the dps buff anyway. You're better off figuring out which 2 damagers in your party are doing the most uptime and just dumping everything on them. Keep Divination consistent and try to have a couple cards ready for people when you use it, but it's better to just use the cards instead of holding them if you forgot.(obviously i mean this from a more casual standpoint. I've savaged on AST and that;s where you gotta care about everything and just cry when RNGesus hates you, :) Even in savage though, i'd argue learning to capitalize on your best party members to raise your RDPS is a lot more helpful than micromanaging that rng kit).

  • @AngelaRichter65
    @AngelaRichter65 Před rokem +5

    I started out WHM and I'm doing all MSQ with it. I like her a lot. I also have and AST, and I love her for all the reasons you put in your video, but WHM is the one what brung me... as we say here in Texas, so I'm sticking with her. I love it when tanks get on her for not doing more damage in a dungeon where they are overpulling to prove... whatever... I let them die, a lot. Telling them I was too busy watching the mob's health bar and not theirs while doing damage. Isn't that what they wanted. They get the point then. It's always a miracle when they notice I'm using assize and holy, all while keeping them focused. Amazing. Remarkable. WHM for the win.

  • @weilongfu
    @weilongfu Před rokem

    I agree with a lot of the analysis here. All the healers have their strengths and weaknesses and you've captured that really well in this video.
    But I don't know if I would agree that scholar is that approachable. You HAVE to know what all your extra buffs and buttons do in order to be as powerful and effective as you argue the class to be. At the very least with the other healers, they don't require as much set-up to push the kind of healing a "well-prepared" scholar can do and the issue is in getting prepared. Or having a party willing to let you prepare and not pulling immediately. Is that more responsibility on the player and thus a higher skill ceiling? I would argue yes. With AST, the skill ceiling is in just actually being able to press buttons very fast with minimal lag and even slower AST builds can still be effective.

  • @1Shayz1
    @1Shayz1 Před rokem +2

    I love AST but I have a hard time using cards optimally on controller
    If anyone has any macro tips for using cards without needing to spam the dpad through the party list leave them in the replies ty

  • @Skywardflare758
    @Skywardflare758 Před rokem +10

    My biggest cons for Scholar are that three of its cap abilities from different expansions have anti-synergy (Dissipate, Fey Union, and Seraph each disable the others) and it feels awful outside of raids. The loss of DPS buttons hurts as your only other DPS related button is Energy Drain, so you are the epitome of spamming one button. Plus, Aetherflow only being usable in combat feels like absolute ass when doing anything other than a boss. It’s definitely super strong, I just hate that all the cool not healing stuff Scholar used to have (a different fairy, 3 single target DoTs, Bane, Shadowflare) are all gone and 90%+ GCDs will be Broils and the occasional Bio.

    • @HP_1227
      @HP_1227 Před rokem +6

      I don't know why I don't see this opinion more. SCHs kit fights itself terribly. Dissapation is the only healing boost that actually punishes a healer; Temperance and Neutral add mitigation, and don't lock the healers out of any part of their kit. I'd like to see energy drain changed in some way to be more like Addersting where it is does not share a resource with heals, but still keep it for burst sake.

    • @Seylem
      @Seylem Před rokem +2

      Fully agree! I hope they remove the gauge. Fey union is almost never useful and the animation delay on the heals starting make it worse to use in any non raid situation

    • @SubduedRadical
      @SubduedRadical Před rokem +1

      I feel like Dissipation (I don't even have the button on my bars, fight me) needs to be reworked into "Seraph-lite" and then just have it upgrade into Seraph later. Not only would this make it less obnoxious to use, it would make leveling more straightforward not fight itself and would slightly reduce button bloat. Granted, it might be overkill during Seraph, but I'm not sure what else to fold it into other than maybe Fey Blessing (gives 3 Aetherflow and boosts GCD healing output but without sending Eos away)
      Fey Union should honestly just be a toggle that's a bonus action, not a pet action. Something like either Regen or Excog where you slap it on the target and it does its thing independent of other actions. SMN...SUMMONER...already has this during Phoenix. Or something like it, anyway. (That may be a weaker Excog, I forget). But something like that might work better and then we could do away with the silly gauge. They should have left Fey Blessing on the gauge and just removed the CD instead, but whatever.
      But yeah, I've held this opinion since ShB. SCH is always the most powerful healer, imo, but its kit was so clunky. It feels LESS clunky in EW, which is good, but those three abilities fighting each other and parts of SCH's kit just is annoying. And SCH is still the only healer that has to trade off damage to heal. I've felt for a while they should remove Energy Drain and give us a AF spender shield/barrier (like Divine Benison) instead. Something without a CD (SS/Excog) so we could use it to burn extra stacks, but a barrier (rather than Lustrate) so it won't go to waste if everyone's at full health since we can use it to shield the tank or whatever. Hell, make Lustrate upgrade at some point to tacking on a 200 or 300 potency barrier. Now that button is actually USEFUL again!

    • @capt.sparrow8898
      @capt.sparrow8898 Před rokem +1

      Seraph is a fairy so it should have all actions which normal fairy has, and dissipation needs to be flat 20% inc healing including fairy and 3 aetherflow charges no eating fairy.

    • @victorbarbosa7037
      @victorbarbosa7037 Před 2 hodinami

      This is 100%

  • @jingo4754
    @jingo4754 Před rokem +9

    Tbh the fact whm has less going on than the other healers puts it on top for me for one reason. It lets me learn the raids easier. Not having to worry about cards or proactive shielding lets me watch mechanics (and party members who stray away from the group). Knowing i can either use temperance/ligature of the bell for attacks I'm unsure of or just power through them with big heals anyway takes some of the stress off trying to learn it all

    • @TheGrandRevo
      @TheGrandRevo Před rokem +5

      The games like 10 years old, I’d like to think we’ve outgrown tutorial jobs to prog with then once you learn the ropes you use another job. Also ignoring the fact healers in general aren’t super impactful and the hardest thing about them is forgetting your dot

    • @jingo4754
      @jingo4754 Před rokem +4

      In general no class is super impactful on its own outside of extremes/savage/etc. Any basic dungeon can be done without a tank/healer/dps so long any combination of the other two are around (save for late game dungeons where tanks can solo cause self sustain is stupid strong right now)
      If you like to switch jobs after progging for what you want to play/feel has a higher skill cap then that's all you. My point was only that whm being simple to play makes it versatile in helping the party clear stuff outside of just buttons to press. Help call out mechanics, watch to see who might be messing up a mechanic, yank that one sprout running away with the stack marker again over to us (this has become a common thing lately lol)
      I'll even admit I would like a bit more complexity for whm as a whm main but i can't deny the things its helped me do either. Also just because the game is 10 years old doesn't mean all the players have played for 10 years XD I am one of those "back in my day" players and its always fun to explain what cleric stance use to be lol

    • @12345Granada
      @12345Granada Před rokem

      @@jingo4754 I mean, if you are playing WHM in raids, you arent impactful at all lol

  • @Sombody123
    @Sombody123 Před rokem +1

    WHM is great when you aren't hyperfocused on talking about hitting ceilings in savage static raiding. Which is to say, 95+% of what people will usually use healers for. Excellent for hard-carrying disasters in PUG content, easy to learn, easy to play to near perfection, gives you plenty of time to pay attention to what's happening around you, and the best at quickly recovering when the shit really does hit the fan. And it can still clear the hardest content without issues, so it's not a biggie even in competitive environment.

    • @Mrhappy1227
      @Mrhappy1227  Před rokem

      I'd argue it's the worst for hard carrying disasters in PUG content. It lacks a lot of oGCD healing and mitigation, which when things start falling apart, are usually what gets forgotten. At best they just get the two free raises which is nice.

    • @Sombody123
      @Sombody123 Před rokem +1

      @@Mrhappy1227 Oh well, I guess I've just had a drastically different experience between my WHM and SCH. 🤷‍♂

  • @Chittysushi
    @Chittysushi Před rokem +1

    So I've leveled white mage (currently 75) Astrologian and Scholar (To 80..well Scholar was mostly leveled as a summoner). I really haven't played much of Sage very much but it's not my style and out of all of them Astrologian is my favorite. Love the heals over time, the burst healing, the overall theme of the job/story but most of all the card system...except in PvP. It's not about the buffs for the tarot cards as much as it's about maintaining them for an almost unlimited mp pool if done right. My only regret is I wished I got to play the SB version, but I love the complexity of that healing job.

  • @Shagrath06
    @Shagrath06 Před rokem

    Wooohooo!! Thanks. As always.

  • @ElZamo92
    @ElZamo92 Před rokem +2

    Sage wins because LASER BEAMS. Also because their skill set is very flexible and because it’s the only healer I’ve played that hasn’t bored me to death.

  • @vellusviridi
    @vellusviridi Před rokem +2

    I mean... SGE and SCH have... the same potency shields. SCH does have Recitation to guarantee an Adlo crit, and Deployment Tactics to spread that, but SGE's Haima and Panhaima are just as good as that. Better, in my opinion. I definitely would not say that SCH is better a shield-producer than SGE. (Also Haima and Panhaima DO stack, and Recitation removes ALL resource costs from the four actions it works with, so it makes Adlo and Succor cost 0 MP)

  • @captainjustin
    @captainjustin Před rokem

    I main as WHM because it's like a second nature at this point and I always feel safe and in control when playing it. I've enjoyed SGE as my second most used as well but damn, I can't argue with your points on SCH and AST! Maybe it's time to push my comfort zone!

  • @NicholasAllen15
    @NicholasAllen15 Před rokem

    Idk if the change was recent or just always there and I never noticed, but it's disappointing that combat raise isn't affected by lightspeed anymore. I swear there was one point in shadowbringers where the rank and goon were dead and I didn't have swiftcast. But was still able to get the raises off because of LS I might be remembering it wrong, but I'm 80% I'm not. Really wish they'd stop removing those clutch combos with certain skills. I.e. LS with raise, Hallowed Ground with Cover, etc.

  • @kendrapaige1486
    @kendrapaige1486 Před rokem

    A con for SCH: the sound effects. They changed the Broil IV sound effect due to feedback which I don’t recall being done for any previous roles.

  • @Highonwater3X
    @Highonwater3X Před rokem +13

    Astro has always been my favorite healer. I thought Sage might take over prior to EW release because I always liked the "DPS to Heal" concept in other games, but that ended up being much more of a side thing and I didn't like the play style as much.
    Astro just always feels like it has something to do and that it rewards preplanning so much. I also love the card system even if I miss the old unique card effects sometimes. Such a great job.
    Also as a space nerd I freaking LOVE the Astro spell effects. Every single one is gorgeous but I think Celestial Opposition and Earthly Star are my favorites.

    • @Llightmare
      @Llightmare Před rokem +1

      What about Astral Stasis 🧐best looking LB3 EVER🥰😂

    • @Highonwater3X
      @Highonwater3X Před rokem +1

      @@Llightmare Oh yeah. I never think about LB's as actual skills because you rarely get to use them but it is glorious. I think I've used healer LB3 twice in like 900 hours lol.

  • @StriderHoang
    @StriderHoang Před rokem

    I actually find Fey Union useful to use in alternation of Seraph for dungeon pulls. Use Seraph one pull, use full gauge of Fey Union next, and eventually rinse and repeat, get comms, gg, shake my hand

  • @jonathonanderson7995
    @jonathonanderson7995 Před rokem

    Can I get a link to how you set your hotbar up please

  • @crosssquirrel4293
    @crosssquirrel4293 Před rokem +8

    Also also i want to make it know :) White mage has both the most damaging spell and attack of Ffxiv not counting limit breaks or blue mage spells… and yes even more than Dancers technical finish :) i am happy for that big number :) and when it crits direct hits it just so satisfying :)

    • @ramenjd6239
      @ramenjd6239 Před rokem +5

      SMN’s Akh Morn and NIN’s Hyosho Ranryu are both 1300 potency tho. Blood lily is 1240

    • @Yairgr123
      @Yairgr123 Před rokem +3

      @@ramenjd6239 Ninja's Hyosho Ranryu also gets boosted by 30% by Kassatsu so it's more like 1,690 potency

    • @cattysplat
      @cattysplat Před rokem +3

      @@Yairgr123 Which is then boosted another 15% by trick attack and mug combo.

    • @SubduedRadical
      @SubduedRadical Před rokem

      @@ramenjd6239 bold of you to assume healers play NINs, though. :p

    • @av2279
      @av2279 Před rokem

      Also bold to assume NINs can do math.

  • @KiwiinSpace
    @KiwiinSpace Před 4 měsíci +1

    My favourite's actually the Sage. I enjoy the forward thinking aspect of it.

  • @leafgreenbeast
    @leafgreenbeast Před rokem +1

    WHM still sees a lot of play because it's the only healer available at start, and by the time you get to level 30/50/70 you've already suffered through levelling a healer once (and should know better than to invite that kind of pain into your life by now) and just.... dont consider switching

  • @tibowmew
    @tibowmew Před rokem +10

    As someone who picked up astro and was immediately overwhelmed, I'm a WHM main now. Sage hasn't quite clicked for me yet, and Scholar has been a struggle to level. As simple and straightforward as it is, I'm still really loving WHM and will keep coming back to it.

  • @karasutsuki1733
    @karasutsuki1733 Před rokem

    AST went from my go to in SB and ShB to my least played in EW after I cant maximize my gain from the seals anymore consistently, It feels so unsatisfying to me to gain 2seal buffs a lot when I cant play around it. Not saying Sleeve Draw was awesome and supercool, but at least I can manipulate it into 3 seals there.

  • @dustinhatfield8373
    @dustinhatfield8373 Před rokem +1

    My use for aetherpact in dungeons is simple: i summon seraph first pull, then use aetherpact on tank second pull while seraph is on cool down

    • @bene5594
      @bene5594 Před rokem +1

      then you get paired up with a warrior and you are just standing there dpsin

    • @dustinhatfield8373
      @dustinhatfield8373 Před rokem +1

      @@bene5594 you would be surprised how many warriors ive had to heal in alzadaals legacy that dont evem jnow to use rampart, let alone bloodwhetting lmao.
      Like even if you just bought the job leveling skip, how are you not going to at least glance at your tool tips

    • @bene5594
      @bene5594 Před rokem

      @@dustinhatfield8373 i feel that pain, i got all tanks at max lvl but i main scholar, i know exactly what they are able to take and what they arn't doing

  • @alv1561
    @alv1561 Před rokem

    Love this video!

  • @kita6502
    @kita6502 Před rokem +1

    sage has been my go to healer for awhile now. I used to play scholar a lot and dont get me wrong I still love sch but sage fast shields and their dash is amazing as i can dash where i need to be if i screw up something and i dont have to worry about people moving out of sacred soil. Sage DPS also helps a lot.
    sage imo has also been more fun for casual content because of the extraordinary defensive utility that can pretty much give a tank who's still learning a crutch. i was able to sheild through someone that wasn't clicking their mitigation well so much easier.
    though i will admit in harder content they lack a lot tools sch has making them not as reliable.

  • @leeself8361
    @leeself8361 Před rokem

    One con I think you missed on scholar, is that at low level is that it uses a lot of MP, and Adloquium really needs to score a critical or it seems to be a lot of MP for not much return.

  • @powergi3996
    @powergi3996 Před rokem +4

    I remember healing T13 as WHM in 2.x with exactly 0.00 DPS.

    • @SubduedRadical
      @SubduedRadical Před rokem +1

      It's still funny to me how much the game has changed but how people will insist "healers have always been green DPS" when that was factually untrue in ARR.

    • @salbarskytower2546
      @salbarskytower2546 Před rokem +1

      @@SubduedRadical It wasn't. Hell, it was more true that they were green DPS, than it is now even. Back then you had to stance dance (cleric stance), to actually deal damage at the loss of healing potency but the cleric stance had a bit of a CD to use, so you had to know when to use it and when not to use it. Sure, you could deal with just healing, not caring about damage but you can still do the same now. Only thing that has changed is that the devs decided to lower the skill ceiling of dealing damage as healers

    • @SubduedRadical
      @SubduedRadical Před rokem

      @@salbarskytower2546 I've been playing since ARR, I know. :)
      SCH didn't have to use Cleric Stance. Lustrate back then was a flat 25% heal (1/4th of a Bene) which wasn't reduced by being in Cleric. Sacred Soil was also its normal damage reduction, again, completely unchanged.
      So in practice, you'd have a SCH and a WHM in the party, and the WHM would do most of the healing while the SCH (and Eos) would support and perform spot healing.
      Most people didn't "stance dance". Cleric Stance was mainly used while doing solo content or sometimes in 4 mans for WHMs while SCHs just left it on almost all the time unless they were doing some dungeons with higher damage output on the tanks.
      IN PRACTICE, relatively few people were actively "stance dancing", and most didn't actually enjoy it. Around late HW, it started being used more in 4 mans, but that was MOSTLY it (people DID use it in other place, not saying no one did, but it wasn't common or a well loved part of the healing game). So much so they ALMOST removed it SB, turning it into just a damage boost - like a less interesting Presence of Mind - before finally outright removing it in ShB.
      As it was only a mere damage boost CD used on CD in SB during the "golden age" of healing in FFXIV that everyone fondly recalls (especially SCHs), it wasn't part of when healing DPS kits were considered "good" anyway.

  • @nafslee
    @nafslee Před rokem +10

    SCH is my healer of choice - I had a hard time when first learning it and cringe at those memories, but damn its powerful. So much utility and feels so good to play.

    • @mikec5400
      @mikec5400 Před rokem

      ive always been too scared to go SCH because of the micromanaging/multitasking...plus i just cant get pet hotbar to feel comfortable on controller

    • @nafslee
      @nafslee Před rokem +1

      @@mikec5400 you only need Place and Heel to position your fairy, I play on keyboard though so I'm not sure how to help with your controller cross bar. There are a lot of good guides on YT that helped me a lot. Momo and Cole Evyx are SCH mains and I learnt from them too

    • @lushdontu4015
      @lushdontu4015 Před rokem

      low damage and they were the only job nerfed in endwalker

    • @nafslee
      @nafslee Před rokem

      @@lushdontu4015 chain strat helps it have the highest rDPS of all healers. Art of War II does the most AoE damage. Check FFLogs, it most certainly places near the top in dungeons, trials and raids. There's a reason its the most common healer for Savage/Ultimate clears especially for world firsts - AST/SCH is the best combo.

    • @sergel02
      @sergel02 Před rokem

      @@mikec5400 I play on controller and I used Mixed so I only have 32 buttons. I admit I have Place on my bar, so I don’t have Dissipation, Physick, Repose, or Rescue. It’s hard sometimes but I do I have another crossbar I cycle to if really needed for physick or Dissipation. I don’t use Stay during dungeons or Alliances so Stay works.

  • @md_dorion
    @md_dorion Před rokem +3

    Sadly, Sage does not start with any stacks of adder’s sting unless I have never noticed. Would be nice, though.
    EDIT: You get stacks now as of 6.1. Did not know this.

    • @agentstepp
      @agentstepp Před rokem +1

      Recent change I think

    • @PrismFFXIV
      @PrismFFXIV Před rokem +2

      You probably haven't noticed. You start with 3 stacks of Addersting in every raid or dungeon. As long the raid or dungeon is the appropriate level to use it. It starts with 3 stacks of Addersgall as well.

    • @md_dorion
      @md_dorion Před rokem

      @@agentstepp Ah, that explains it. I haven’t been on in months. I welcome the stacks.

  • @LTLotusHeart
    @LTLotusHeart Před rokem +14

    I hope that Healers get more dps spells and less healing abilities. Dps is one of the main part of healers in FFXIV and dps is fun anyways. Furthermore, I want a specific teammate bar (similar to Alliance Raid Group) for more compact and easier to be used for healing and it makes the UI less clustered.

    • @mondo6875
      @mondo6875 Před rokem +4

      Basically why have healers then

    • @TeknomanomegaX
      @TeknomanomegaX Před rokem

      @@mondo6875 Exactly!

    • @mikec5400
      @mikec5400 Před rokem +3

      I wish the healers had a bit more impactful buffs outside of a niche boss scenerio..i miss back in the day on mmorpgs when you played a healer class you had targetable buffs like + hp/str/vit% ect..made me feel more useful. I forget what game it was but i remember people would just sit at the front gates and ask for buffs so they could go out and do their quests or kill mobs that out level them

    • @LTLotusHeart
      @LTLotusHeart Před rokem +1

      @@mikec5400 It will be complicated. People will only care if the gameplay is fun and satisfying. And healers right now are not.

    • @ziongamer6905
      @ziongamer6905 Před rokem +1

      I’ve always said, healers need to have damaging that scale with allies hp
      The healthier the team, the better the dps or lower the CD.
      This would push new players to still heal while giving healers more fun buttons to push when the team doesn’t need a heal

  • @Gsoda35
    @Gsoda35 Před rokem

    would be fun to play a dps-tank-healer class to solo dungeons. I never liked how classes are split between those three.
    is there no final fantasy game that make you a hybrid class?

  • @ScottBear
    @ScottBear Před rokem +1

    For years I had no desire to play Scholar. Just did not care at all. Got bored and gave it a shot back in... January? I can't believe what I was missing out on. Everything clicked immediately and I had a new main. I have something for literally every situation now as a scholar. I love using expedience during thals balls and just getting to feel....comfy.

  • @bbeckford90
    @bbeckford90 Před rokem +15

    Scholar with pre planned heals and timed shields make dungeon runs so much more easier. Less time to heal and more time to dps.

    • @skiing4everPS3
      @skiing4everPS3 Před rokem +5

      Scholar honestly fits the 'tactician' identity it set forth so well. You have that 'anime glasses moment' whenever you start to understand the fight and can from there basically hard-carry because you can prevent damage and command all the utility. It feels SO much better than it did in SHB and the utility you bring is worth the kinda bad vfx.

    • @av2279
      @av2279 Před rokem +1

      Tell us you've never used Holy in a dungeon without telling us you've never used Holy in a dungeon.

    • @nyappynen
      @nyappynen Před rokem

      I don't think that's true, because I don't gcd heal on any of the healers in dungeons, and just dps. GCD healing only comes with emergencies and at that point all healers are equally screwed.

    • @RandomFlask175
      @RandomFlask175 Před rokem +1

      You shouldn't need to use GCD heals on any healer in dungeons though

    • @skiing4everPS3
      @skiing4everPS3 Před rokem +3

      @@av2279 who the hell evaluates a healer by trash pull aoe spam lmao. Holy is only useful in the most boring/easy part of the game.

  • @mutedmathamatician
    @mutedmathamatician Před rokem

    Thank you mr happy

  • @EllionGrey
    @EllionGrey Před rokem

    The spiritbonded gear is bothering me more than it should lol. Why haven't you extracted the materia?!

  • @N.G.H.
    @N.G.H. Před rokem +15

    As a Astrologian main, I'm very happy and comfortable with the way it plays right now. And yes I do play it on PS5 controller with no macros so to those complaining to the devs that it's too difficult to play because of all of it's wonders and tools, y'all need to get on my level lol. That being said I am sad to hear that 7.0 is going to rework it AGAIN for the 4th time. I started with Stormblood Astrologian and perfected my craft with it. In some small ways, Astrologian really did help make me a better FFXIV player these past 6 years. Nothing else is as stimulating than high IQ plays and having your 3rd eye stretched open till you reach healing and buffing nirvana.

    • @N.G.H.
      @N.G.H. Před rokem

      I am happy that Scholar, won this vs though. It's all thanks to Expedient.

    • @BlaBlaBla-76
      @BlaBlaBla-76 Před rokem +5

      I feel your pain. After all the reworks, I'm just wondering 'how will they screw AST players this time?'.
      I also play on controller, it's just so easy to set up. One bar with heals, one with damage and ghe cards.....switching between em with the click of a button. EZ.
      Getting tired of my fave job getting screwed over time and again.

    • @md_dorion
      @md_dorion Před rokem

      @@BlaBlaBla-76 Yeah, AST cards on R2+L2 is extremely nice for quick card weaving.

    • @lunieahexx6043
      @lunieahexx6043 Před rokem +1

      I'm an astro main as well but on PC (tried when my husband got his PS5 and was so confused) so you and Blablabla are like gods to me lol. Ya another rework how are us astro's going to be messed up now.

    • @inuclearpickle8628
      @inuclearpickle8628 Před rokem +2

      Ps5 controller player here as well. I like the current Astro just want 2 charges of light speed for more flexibility as it’s there for bursts only atm

  • @sleepygummi
    @sleepygummi Před rokem +1

    I was a SCH main from when I started SB and until I started EW. I picked up SGE when it released and was iffy about it first, but eventually I became a SGE main. I now currently have all healers at max level, and when I switched to SCH to help a lower level friend, it felt AWFUL to play compared to SGE. It has so many buttons with cast times that you have to plan when to use. While on SGE, I just pop all my passive healing oGCDs and no one dies unless they're standing in aoes on purpose. I would like to get back into SCH because of how much utility it has, but it just feels way too clunky after playing SGE through all of EW.

  • @MalcomMalediction
    @MalcomMalediction Před rokem +1

    The aesthetic of sage's spell effects just looks more like its suited for dps role than a healer role i mean its laserz!

  • @ianrussell9889
    @ianrussell9889 Před rokem +2

    Yeah the other healers are better than white mage, but I'm an idiot and will always go back to white mage lol.

  • @runedragon1985
    @runedragon1985 Před 21 dnem

    AST is probably the only Healer job that can walk into a room and make me break into a sweat with its intimidating presence. WHM is a lot of fun, SCH is fun at lower level, but its utility makes me panic push buttons, but after a bit of time with SGE, I found something I'm genuinely comfortable with and find a lot of fun to play.

  • @SaisMoon
    @SaisMoon Před rokem +1

    As a first time healer I thought white mage was boring. Scholar pull me in because I’m a bookworm. Plus, the play style similar to that of a Balance wizard, from wizard101. I like being a utility mage, which why I love Scholar or Red Mage so much.