Evolving Skies Booster Box WEIGHABLE - Explaining how Weighing Pokemon Cards WORKS
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- čas přidán 26. 08. 2021
- In my last video, I opened a box of Evolving Skies. In this video, I use logic, reasoning, and mathematics to explain why you can weigh this modern set.
Yes - you can weigh modern. The math backs up my findings from my last video.
**Disclaimer: this is from a sample size of 1 booster box from the first print run with green/white code cards. Other print runs with newer code cards are different. Your results may vary.
If you know light packs contain the hits, be careful with buying loose packs online. I would recommend NEVER buying loose packs from ebay or tcgplayer because packs are weighable.
22.30-22.45 - holo/V
22.46-22.49 - inconsistent
22.50+ - vmax or regular rare
no info on SR/AA because my box didnt have one
Evolving Skies Box Weighed opening: • Weighing Evolving Skie...
#evolvingskies
I have a newer video with an updated excel model. Check out the fusion strike video.
Thanks man. Need the weights of the SCR and gold cards? Reply if so I have them
This would be more economic and practical if it could be applied to sleeved boosters. But the cardboard and glue weight poses an added variant when trying to weigh for light packs.
I have an oddly heavy pack 22.93 I feel like this might be an error pck with maybe double hits in it. And being how the production and how many errors have been in this set it seems plausible
Do you ever do weighing of sleeved booster packs? I'd be curious there
Have u made an update with the alt arts and secrets?
So I tested this method some… however all my hits were 22.2 there were lighter and heavier packs. But the hits were in the middle
My 2 gold cards are weighing in at a flat 2.00 g, Vmax is weighing in at 1.97 g, and V art is about 1.93 g if this helps any 🙂
Just did some weighing on my own. Found all my regular Vs in light packs and all my alt arts in heavy packs.
So weighing is pointless, sure packs that are lighter have white code cards, but the vmax and higher good cards are in the heavy range. The element of the surprise opening packs is a lot more fun and exciting.
The gold card is around as much as a V card (not full arts) i experimented too...
What about the singular packs not boxes? U just measured the pack not the thing protecting it at retailers
I had a 22,55 and it was a holo
The weight of a pack ie ; whether it’s heavy or light, is only relative to the box that all the of those packs you are weighing were pulled from. There’s no set weight across the board for every pack produced.
This is great! My guess was the same with my first 8 packs. All my heavy packs were all green codes and the one I had around 22.32g had a Holo Rare. This makes sense now. I pulled an Alt Art V card the other day and just weighed it. It’s 1.89g.
With this information, the lesson is never buy loose packs. If weighable, no loose packs will ever contain a hit. Use this information wisely.
Doesnt work. Not consistent. I know this because i have weighted hundreds of packs. Heavier doesn't mean you will get hit cardss.
Up stairs to the roght
FYI in the recent Costco reprint for ES, they flipped the code card weights, the green code now weighs 1.2 and the white weighs 1.4. All the packs now weigh under 22g which is strange.
hey this is slightly better mathematical reasoning than the previous video i commented on. but it is still wrong. with this method your chance of pulling alt arts will not go up much (like i said in previous comment at best 15%). you are tunneling into the weight math/logic too much and at the end of all the effort of weighing, your rate of hits may go up but using your method, your alt art hit rate is still a gamble it could be +/- roughly 15%. it is actually more complicated.