SMITE'S GOD DESIGN (And How It's Gotten Worse)

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  • čas přidán 7. 09. 2024
  • My thoughts/ideas on how smite's god design has changed since release.
    Reddit Link: / how_god_design_has_cha...
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    Intro Song: "By My Side" by DJ Quads
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Komentáře • 739

  • @Inters3ct
    @Inters3ct Před 6 lety +414

    I don't mind waiting 10 weeks for a well designed God that brings something new to the game, 10 weeks for Chernobog though? How did they make Bellona and Amaterasu on a 4 week cycle and yet it took them 10 weeks to release Chernobog?

    • @MastYT
      @MastYT  Před 6 lety +108

      Different designers back then. Yeah, Chernobog's a huge disappointment

    • @Inters3ct
      @Inters3ct Před 6 lety +32

      It's just clear now that time isn't the issue, it's something deeper than 'we rushed this God out so he feels bad'.

    • @JorgeLopez-lc1or
      @JorgeLopez-lc1or Před 6 lety +82

      Not to mention they basically took the AMC model, and made a demon skin for it, and called it a new god

    • @ionutmakzimum9465
      @ionutmakzimum9465 Před 6 lety +22

      Amaterasu is such a boring character. A damage reduction as an ability. Thats just lame. Chernobog not only looks better but haves an interesting kit. Nobody complained about changé ( boring character apart for the passive) but they do for this guy. I feel like u guys just have to complain.

    • @ionutmakzimum9465
      @ionutmakzimum9465 Před 6 lety +1

      or thanatos

  • @swordcoastboys9000
    @swordcoastboys9000 Před 6 lety +459

    We don't need better balance or interesting gods, we need more demon e robot skins. Did you notice that some gods DON'T have demon skins!?

    • @Mesjach
      @Mesjach Před 6 lety +6

      Outrageous!

    • @wolfshocker1
      @wolfshocker1 Před 6 lety +11

      chucks gone so we wont get the demon skins now :[

    • @mrnjns799
      @mrnjns799 Před 6 lety

      Dovahslayer h3h3 aproves

    • @Lucas-SoJesusSalva
      @Lucas-SoJesusSalva Před 6 lety

      Sword Coast Boys omg finally a sane comment over here

    • @danielskora7798
      @danielskora7798 Před 6 lety +6

      Well, after Chuk went to Paladins team it looks like the new designer is trying to fill his boots and we're getting generic anime demon skins every patch :v Chuk at least put effort in making skins that differ from each other and without him we're getting white haired crystal-pierced skinny pale dudes all the time :?

  • @edmcg7152
    @edmcg7152 Před 6 lety +175

    You bring up some good points but this video to me feels extremely biased. Hear me out because I think your only looking at one side of the story AND your looking at individual gods which isnt really fair because a one off god from each class isnt representative of how most gods are.
    I'm gonna start with the warriors because I think that was the one that really stood out to me as where we differ on opinion. I think that achilles is actually way more focused than vamana. He is similar to osiris in the idea that he is designed around drawn out solo lane fighting, he has decent aoe and sustain allowing him to fight and his ult (while underutilised) is literally the coup de gras, your winning the fight?? ---> execute. Your losing??---> get out.
    Vamana on the other hand is really all over the place, he has chase down tools in his 1 and 3, but his ult is terrible at finishing the job without itemising specifically for it. His kit is a mess of chase down and disengage tools with not enough of the former to actually do much. And you said that Achilles is harder to balance then vamana. that just doesnt seem right to me, Achilles is CURRENTLY more unbalanced but thats coz he's new, vamana has been struggling for 2-3 seasons despite a plethera of different metas and buffs.
    I think the Mages are very hard to compare because they are very different. But i understand your point about discordia being braindead and easy to play. Well first of all, some gods are always gonna be easier or harder to play irrespective on when they were released. I'd say the easiest character in the game to play is probably neith (I know everyone is gonna have their own pick but can we just accept neith is easy to play). She has one of the longest and simplest wave clear / CC / line abilities in the game, she has an escape, an unmissable, global ult. Self sustain and a really braindead pair of combos (3,2 & 3,1). Saying a god is easy is a really unfair criticism. As for Discordia being a one-track god with the 2-1 combo, that's a fair point but thats also not new, scylla has been out for ages and she's the exact same.
    Discordia's issues aren't with design, sure she's frustrating but that's because she's GOOD at what she's meant to do. Again how can you say she's not focused, her ENTIRE kit is focused on disrupting the enemy team (which is good thematically aswell), personally i think her stars from her 1 are a bit unecessary but they sporadically do ranged damage, her 2 (the main reason people hate her) is easy aoe CC and disruption (its a bitch to play against but some gods are (get over it because it has a drawback, she has to play reasonable closer than most mages (sure its not that close but just being closer range and still relevant in the meta is something most mages aren't)), her 3 is a stealth that facilitates her other disruption tools by reducing the cooldown and also is an escape that doesnt just disengage but disrupts the enemy teams thinking process as they decide whether or not to try and find her. And her ult is a giant heartbomb-excavate combination that send the enemy team into a panic.
    You said there weren't any noteable Discordia players, well first off she's new so there hasn't been much time, second of all she's never had a chance to be a dominant mage pick and thirdly thats just wrong because if you watch the spl around her release in season 4, PrettyPrime for Obey has notably way more success with her than anybody else. A fact that the casters do tend to bring up when talking about PrettyPrime despite the fact he is famous for playing many gods at a high level (e.g Raijin, The Morrigan and Vulcan)
    Got be honest your Stat dots on the mages seem really off. "balancability" , this one is possibly the worse arguement in the video, discordia is really well balanced whereas kukulkan is one of the worst mages in the game and really far out of the meta which is saying something because smite is a game where a suprisingly high number of gods are viable. "Glabal presence", sure with the passive discordia has a bit, but frankly at least kuku can shoot an ult over a wall and use it from far away. "Damage immunity", am i missing something, what damage immunity does Discordia have over kuku.
    Kuku is liked because he has a satisfying hit ult, he's pubstompy, he's a "classic/old" god and because people like to play non-meta gods. Discordia has a combo that is really easy to hit and has a very low cooldown, and that is frustrating as an enemy to play against of course but that isnt just a thing from smite, thats something that every MOBA, every game has. to act like that was poor god design is an insult. She has drawbacks that were designed to not make the combo broken, if you want the low cooldown you commit your escape and her early game is worse than most mages specifcally so that the combo damage doesnt get out of hand. I dislike "leftclick".... i mean "sol", because she's braindead but I still think she's decently designed. Not every character is going to be exciting but they should be somewhat unique which discordia definitely is.
    Daji, i half agree, her ult is a bit bullshit, BUT ---i think she would be way less frustrating if she didnt leap of her palao but rather just descended with it.
    The thing is though, your arguement as too why you dislike discordia and why you like dislike Da Ji. I accept that Daji can mix up the order of her skills a bit more but the ult gives here something that does facilitate what she wants to do, which is destroy that one target especially when they get slightly out of range. but it also gives her the ability to initiate, I personally agree that palao goes a little too far and gives her a little too much but it is wrong to say the kit is unfocused, it just has extra things it can do, when you see a daji you still think that "hmm, she's gonna try and dive the back line and all in one character and then get out).
    I completely understand your complaint with the god but your only looking at the negative sides of the new god. Lets look at bastet.
    Bastet and daji are very similar in the idea they dive in, deal damage, and get out. But bastet does aoe damage whereas daji has lock down and does it to one target. First complaint, bastet's "combo" (I use that word loosely) of leaping in and dropping everything before leaping out, is even more braindead then discordia, u dont even have to stay near them, you can just let the tick damage and cats kill the god for you. And secondly, while bastet has a purpose she is FAMOUSLY known for doing things she wasnt orignally designed for: Split pushing. At least Da Ji ult is used mostly for its intended purpose, when you think bastet you think split push before you think of what she actually brings with the leap in, dump, leap out combo.
    I agree that daji palao gives her too much, but i couldnt disagree more with the idea that gods aren't being designed with a speciric purpose or role, that's bullshit. Particularly because of the examples you chose.
    With the guardians first off, think you shouldve compared against cerberus not artio because artio is not ur traditional guardian because she stance swaps, not really a good comparison.
    I will say that artio is the first God where i agree she's got FUNDAMENTAL problems that mean she's not good at support, BUT artio ISNTa support, from day one everyone said she's be better in solo. When cerb was released people said maybe he'll be a good solo, same with kuzenbo (and they are better solo's than supports) but the minute artio came out there was no debate, everyone said she was designed for solo lane. Thats like saying Freya has a shit design for mid lane, she can definitely play mid (has done in the spl many times) but she was still designed to b an adc.
    But Artio does have a focus like you mentioned, but i think saying its a bad one is unfair. She is designed to damage and CC a large area over a long time, again its not very fun to play against but againt thats just CC heavy characters for you. Personally i hate artio to play or play against but that doesnt mean i think she lacked disgn focus. The design team new what they where doing, Artio has a load of CC but no displacment or "walls" or something to isolate gods from teammates which is something most guardians have, she can stop you escaping but not control where you decide to go. Most other guardians have displacement abilities: Sobek pluck. Khepri abduct, Athena taunt, Xing Ult, Ares Ult, Cerberus Ult, Sylvanus Pull, Kuzenbo Push and Ult, ymir wall, cabrakan ult, ganesha ult, terra wall (this ones a stretch), Kumba Ult (isolate 1 character), Bacchus belly flop (isolate 1 or 2characters), That is literally every guardian other than artio and fafnir who is even pretty good at isolating a character witht the 1 and 3. ARtio can CC everyone but that means that everyone stays and fights, she really has a hard time singling someone out because her AOE effects multiple people encouraging multiple people to turn and fight. Artio isnt a traditional guardian, same as cabrakan and hence she is more often picked in solo which is honestly more her style. She is a stance switcher so she lacks a big guardian ult so she was never gonna be the best support so they designed her more like a solo god and guess what.. she's a good solo lane god, yes she's shit from behind but thats fine because she's solo lane and gets a lot of farm.
    And again your not criticising the old god, as a support sobek is again a braindead combo bot, he plucks, he uses his 2 to seperate the plucked god even further and then he ults to make it undesirable for anyone to try and reach the plucked target. Sure you can say his 1,2 and 4 can also be used for peel but then so can discordia 2 and 4. And yes he brings antiheal and teamfight disruption but then discordia brings an ally buff and teamfight disruption. Your being biased about who your criticising.

    • @edmcg7152
      @edmcg7152 Před 6 lety +10

      I also think hachi is the best god design for a long time, he's satisfying and fun to play while also being unique.
      But thats i think is more a comment on how good the design of hachi is, not how bad anyone elses is.
      I still think that chernobog is focused but that he lacks creativity as his 2,1 combo is a ranged version of terra root combo, or nuwa minion combo and his ult is similar to athena ult.
      My issue is that his focus is that he is copying another gods role. He is apollo but better, a hunter that can defend himself and also rotate to teamfights quicker than any other hunter.

    • @marvmarvellous8720
      @marvmarvellous8720 Před 6 lety +23

      Also I get the feeling that Mast is subjectively seperating good gods from bad ones. Like low skill cap gods are worse than the ones who are hard to play. I think it is a good thing to have a variety in the skill which is acquired to play a certain god.

    • @ztopper09
      @ztopper09 Před 6 lety +1

      Discordia has damage immunity in her 3 with her "leap"

    • @72pinkush
      @72pinkush Před 6 lety +13

      dude im sorry i can't finish reading this but i promise i will continue later on

    • @edmcg7152
      @edmcg7152 Před 6 lety +1

      ztopper09 oh yeah, fair enough. Forgot about that

  • @johnx140
    @johnx140 Před 6 lety +203

    HEY and what about ganesh? He is a amazing god that was released recently!

    • @ztopper09
      @ztopper09 Před 6 lety +17

      Johnx140 pretty sure hes almost two years old

    • @rappturephoenix9737
      @rappturephoenix9737 Před 6 lety +38

      Ganesh is the best support imo.
      A support who's main focus is to actually support lol

    • @joshuamyers6840
      @joshuamyers6840 Před 6 lety +3

      Ganesha has only been out since fall S4

    • @ztopper09
      @ztopper09 Před 6 lety +7

      Joshua Myers nah were both wrong april 25th 2017

    • @MastYT
      @MastYT  Před 6 lety +44

      Ganesh is cool, he's definitely unique vs other supports

  • @simi104
    @simi104 Před 5 lety +11

    Mast: I love sober 1 -2 combo
    Also Mast: I hate Discordia is 1-2 combo, literally brain-dead

  • @Skay.
    @Skay. Před 6 lety +18

    You know why it's happening? Because they push themselves to release a god every month. This was also happening in league back in the day when they released a champion once every 3 weeks.

    • @enthyx2573
      @enthyx2573 Před 6 lety +6

      Grzegorz Fedkiewicz Agreed, Achilles just came out and you can already play Chernobog on the PTS? They should just take their time and actually make interesting gods, rather then releasing them so close to each other..

    • @albinodarkrai7014
      @albinodarkrai7014 Před 6 lety +9

      Sander Prevoo Achilles came out 3 (maybe 4) patches ago. Chernabog has been in development for a while. They stopped doing the 1 god a month deal ever since Ganesha iirc.

    • @philipkenakin7804
      @philipkenakin7804 Před 6 lety

      It's been 2-3 months at least

    • @Skay.
      @Skay. Před 6 lety

      Philip Kenakin yeah but its because they will pump out more gods faster now

    • @dragonerra6277
      @dragonerra6277 Před 6 lety

      The 3 new gods are being released 3 patches apart so roughly a month and a half apart so baron samedi will be in patch 5.11

  • @dragontyron
    @dragontyron Před 6 lety +6

    "Who's known for Discordia" is not something we can answer now because she's still too new.
    Not a lot of people even play her at that level; the only person I remember who's shown up regularly with her is Keegsmate.

    • @yourlord1263
      @yourlord1263 Před 6 lety

      dragontyron Pretty Prime in season 4? And Venenu did amazing on her at the smite championship.

    • @dragontyron
      @dragontyron Před 6 lety

      There's a lot of cases where they pick her into a team comp and she performs well. Just recently Wlfy had a great game on her.
      It's not quite the same as a player being known for a particular god, like St3alth and his Kukulkan/Scylla.

    • @yourlord1263
      @yourlord1263 Před 6 lety

      dragontyron Yeah I get what you mean

  • @TheIndieBin1
    @TheIndieBin1 Před 6 lety +153

    Sorry Mast, but I don't entirely agree with your point of Discordia vs KKK/Ao Kuang. You complained that Discordia as an obvious combo: that's what mages are about. Scylla's 1+2 is a combo, Vulcan's 3+1, Zhong's 1+2. Mages are built with ability combos in mind that limit their flow of damage, since their damage is naturally VERY high and their predictability helps keep them balanced. I agree Discordia's design is messy; the 2 is quite the larger area and her CC is aggravating, but HiRez's God design is naturally going to shift over time. People complain about bloated kits and I understand that for sure. But Da Ji's ultimate is at least interesting! Bastet cats are quite plain and I've never seen them be all that effective, especially during late game. HiRez needs to find a mix between being creative and being clever with their God design.

    • @ivobril4445
      @ivobril4445 Před 6 lety +18

      I get your point but imo Da Ji ult is one of the least interesting ones since Ares has pretty much the same ult only he does not have to aim. And Bastet cats are most effective on very high level. The best junglers in the world can predict enemy movement and know the map very well and thus can use them in such a way that they will body block enemies in a corner so she and the rest of the team can destroy the enemy.

    • @gentlefishy608
      @gentlefishy608 Před 6 lety +1

      Couldn't agree more! ^ @Indie Bin

    • @RedDragonFlayer
      @RedDragonFlayer Před 6 lety +3

      Indie Bin Im not trying to dis your point but I think that if your comparing there kits, discordia has a huge area hard cc ability that's harder to dodge compared to that of zhong(stun requires to be up close), scylla(linear root that at max ranked can hit multiple if nearby),and vulcan(knock up).basicly what I'm trying to say is discordia takes less skill to combo off with compared to those mentioned. In all honesty discordia really isn't a problem with her kit if any mage is a problem it would be thoth and how safe he is to play while dealing a lot of damage (a long dash and stun,projectiles that hit though walls and Insta clear wave,a ult that 1 shots through walls)and not very fun to play against

    • @bronzewaffle2310
      @bronzewaffle2310 Před 6 lety

      Looking at the mages the only ones who don’t have a set combo are ao kuang, ra, sol, and maybe freya. Agreed with you indie

    • @randalljolla
      @randalljolla Před 6 lety +4

      Ivo Bril Bastets ult is trash in late game and she falls off heavy. Bastet is pure early game god and if she ahead she would wreck but once everyone catch up. It’s over

  • @apocalypt397
    @apocalypt397 Před 6 lety +41

    They are just dumming the game down. First they buff Izanami so that her ult is easier to hit (the same time a new skin for her comes out). Now her ult does almost instant damage. In the next patch they nerv her ults damage, so now you can hit it, but there is no point avoiding it because it does so little damage.

    • @Jinny-Wa
      @Jinny-Wa Před 6 lety +6

      Yeah, used to be hard to land with great dmg. Now it's quick spit to taunt the enemy lol

    • @randalljolla
      @randalljolla Před 6 lety +2

      Jin- cool design, shit damage. Even at max level it does nothing

    • @tagteamduelist1686
      @tagteamduelist1686 Před 6 lety +3

      I don't think that means they dumbed her down... I think that just means they nerfed her too hard.

    • @richardkomendanchik3743
      @richardkomendanchik3743 Před 6 lety +4

      Izanami ult is one of the hardest hitting burst ults in the game, it won't do as much as say anhur ult if he hits all of it or hou yi ult if people stay in it but that quick burst of 620 damage plus 100% power scaling is kinda nuts, she hits hard. Where izanami is let down is her crappy dash

    • @edmcg7152
      @edmcg7152 Před 6 lety +1

      Its more that they made it easier to hit which is y they had to take the damage down. Most people wouldve prefered it being a little harder to hit but way more rewarding. Feels like she got nerfed because she was too "difficult"

  • @clownnightmare113
    @clownnightmare113 Před 6 lety +2

    Kinda feel like you’re saying just because gods have a lower skill cap some how makes them worse?

  • @nikkis.2066
    @nikkis.2066 Před 6 lety +1

    Little late on chiming in on this topic. Big backstory Incoming. Smite has been one of my favorite multiplayer games in a long time. For starters I LOVE Gods, Deities and the mythos behind the different pantheons of religions & cultures... so from the get-go, Smite was gonna have it's hooks into me. I grew up on original DOTA from the Warcraft 3 online, though I sucked terribly at it and didn't understand ANY of it xP. Over time, I did and I got into League of Legends before the sheer toxicity, bad balancing and WAY too many Heroes released way too quickly (imo). So when I got a hold of Smite on PC early on and then Beta for Consoles, I was immensely enthralled by every facet of the game. A great backdrop for the characters we play as, with a TON of Lore & mythos backing them up, visually impressive & satisfying abilities for practically everyone, the skins were REALLY well done and actually fair on obtaining (smaller chest sizes so you actually could get what you wanted.) I played off & on for many years. Medusa, Serqet, Fenrir, Hades & Cabrakan being my all-time favorites since getting comfortable with the game, though I strive to try to play as many Gods as possible.
    I took a LONG break from Smite, mostly because I wanted to play with people I knew and my BF & one friend at a time, played....once our relationships/friendships ended, I just kinda moved on to other things. Well, a couple days ago I just re-installed and booted it back up, mostly for some fun to enjoy multiplayers games and to get my current partner in on it with me. Been replaying Gods that I used to play as well as give other ones a try for the first time! Been playing a lot of Kali, Cupid & Amaterasu ( a personal favorite for her subdued kit & playstyle) However, it has been a long time since playing Smite. Right when I started to play less & less until I eventually stopped altogether, Izanami & Camazotz were the last Gods to have been released.
    Well, it's been a quick favorite game of mine again, though it's not all perfect. In fact getting used to playing with & against the newer Gods has been a bit hit & miss. Currently I had a highly annoying encounter with Artio, as you explained & displayed...she is a VERY annoying Gods to contend with. Had a match ( as Kali) where Artio would just chain CC and interrupt/hamper during every team fight, dragging it out at times to unbearable degrees ( ba-dum-pish) but despite that... we kept winning & eventually won the game itself, but my Gods was it un-fun to have the game seemingly artificially dragged out. Sure other Gods can & have done with as well, but not to the frequency in such short amount of time.
    The other God I've had issues with ( in terms of design & execution) is Da Ji. Simply put, I feel she has TOO much in her kit. Getting a stacking Bleed passive, a fire dot debuff ( which she applies to all she hits aka entire team), built in movement speed, haste & immunity to slows/knockups AND damage reduction while having a teleport ON TOP of her Ultimate doing what it does? I mean, I feel she's a bit too easy to pull off such high & wide damage potential, while being hard to lock down or kill without possibly trading a 2-1 or even a 3-1 in Da Ji's favor. Like, I LOVE playing Assasin's, Serqet & Kali being big favorites of mine... but Da Ji I feel was given way too much and it bugs me, even having a Da Ji teammate feels frustrating when you want to do good & play as favorite Gods but have to do so much more to safely get kills or when you can safely engage enemies/teams.... while Da Ji honestly, often gives no fucks.
    Long story short, I LOVE Smite, still do and intend to continue playing the game....just frustrated that it feels like a lil bit of the focus of the Gods is off and that at times, newer Gods just push out some of the ones that came before them...which is the BIGGEST weakness & con I have with MOBA games.... like how often do you see a Bakasura, Awilix or Ratatoskr filling the Assassin role? Sorry, a bit ranty despite having the intention to love & support the game.

  • @geraldtarrant3656
    @geraldtarrant3656 Před 6 lety +6

    I overall like the new gods. I think the focus should be on items creation and balance.
    Push players to counter build more. I don't like how gods in a certain role has a suppose standard build across the whole class type.
    For example hunters. Is the hunter Auto Attack base or ability?
    What kind of auto attack hunter are they? Does their special skill(I forget proper name) make then have to build differently than another auto atk God?
    You can apply those same questions to a ability base hunter god.

  • @kyle9401
    @kyle9401 Před 6 lety +151

    Holy crap. You hit the nail on the head here. This video is important. I enjoyed it thoroughly.

  • @SherlockHolmes000
    @SherlockHolmes000 Před 6 lety +1

    To be fair, there were a lot of Gods that were poorly designed and either mindless to play, boring design, or frustrating to play against. He Bo comes to mind, with the lowest skill cap of all the mages, and obscenely powerful/annoying to play against (Trying to counter mage this fucker as most other mages/assassins is like trying to hit a sniper with a foam sword in an open field)
    Then there was Xbalanque who is effectively capable of doing everything.
    Then there was Nox who... was just an easier version of Anubis with more utility.
    There seems to be an issue with Smite adding a lot of Gods that are just out-right better than the previous ones in almost every category. I remember when Bologna was added and I thought she was just the most broken one-trick pony in the universe. Boy if only I could see the future.
    That being said, there are some gods that I absolutely loved added later, such as:
    Awilix (I love her unique playstyle, and I wish she got more love every now and then)
    Hachiman (Obviously)
    Hou Yi (Pretty unique, albeit too strong at many points of his career)
    Ravana (Quite a fun bruiser, if only he wasn't overshadowed by new warriors constantly)
    Morrigan (Interesting character, though gimmicky)
    Susano (Really quite nice, although the most obnoxious thing to fight against on release)
    Ah Puch (Obnoxious, but a unique mechanic)

  • @Helix_VA
    @Helix_VA Před 6 lety

    This is one thing that Riot Games for League of Legends does exceptionally well. Every single one of their champion releases feels like something exciting and new. They aren't afraid to completely rework older champions while maintaining the original feel of that champion. I absolutely love champs that have an unlimited amount of combo potential, such as Riven, Azir, Yasuo, Gragas, Katarina, etc. Decision making is a huge factor in how a fight turns out. In Smite, we have gods like Agni, Susano, and Janus to name a few. Even if it was only 1 new god a year, I would be willing to wait if we got something unique and special. Baron Samedi was an attempt at this, but who really pays attention to his hysteria besides for the ultimate? Button mash = win. This is kind of exaggerated but I honestly wish we had more "creative combo" type gods.

  • @outridegaming
    @outridegaming Před 6 lety

    No mention of ares unfortunately.
    One of my all time favorites is Ares for sure. He can either be the support, he can be the tank, or he can be the damage. Or a combination of all three. His passive is extremely useful early game, picking up items such as Jade Emperors Crown, Pestilence, Mystical Mail, give you a good tank to come off of, while your 1 does a high damage (due to its multiple chains, and refresh of the timer if you land the chain again). His 2 helps with other tanks, as well as being an aoe ability, since it does % of health.
    With this all in mind, people often don't see a benefit in building things like Genjis Garb (huge cooldown, whilst keeping you tanky) Pythagorems piece (Ares passive, 30 damage. Pythagorems - 40 magical, plus 30 from passive. That's 100 damage from a single item. Along with its AOE buff to allies, and the lifesteal it gives makes it such a great item for him), Stone of Gaia because more health and HP5 on a tank is always good, or even a bancrofts talon.
    Ares isn't focused just on his ult. That being said, blinking in and pulling enemies can be very strong, its relatively easy to counter, but it means anyone without beads or beads cooldown, is in fora rough ride. It makes enemies waste a relic just to counter him.
    So he doesn't necessarily have to focus on his ult, but his 2 gives an AOE buff to prots and CCR. Say you go in 1v1. Chain, basic, chain, basic, chain. Follow up with your 2 for prots and ccr, then burn them with the 3. You can unleash some serious damage to just about any god.
    What makes him so amazing, is that he can be a variable. He can be putting out damage, or tanking like its no ones business. Or a mix. Now many guardias/warriors can do that, but what makes ares special is his passive in the early game, along with his ult that can help turn the tide of a fight, sometimes even the game itself.

  • @dougdimmadabs5001
    @dougdimmadabs5001 Před 6 lety +32

    They have gotten lazy with making god abilities. Before daji the abilities were unique and maybe 1 or 2 gods felt kinda the same. But now it's "hey whats the next edge lord god can we rush, and who's abilities and passives haven't we mashed together?" Now they're rushing 3 new pantheons and haven't even finished celtic yet.

    • @tagteamduelist1686
      @tagteamduelist1686 Před 6 lety +1

      CaptainMonkeyTV idk... I am a guy of variety and combo, it's like saying that beef doesn't make a good burger. Just because I can make steak doesn't mean that I shouldn't make a burger. I'm just saying it's still good to mix in the right things and keep it something new and fresh.

    • @thegreattsan
      @thegreattsan Před 6 lety

      I dont agree with you, most abilities in smite are the same line projectile, the same aoe, the same cone, the same dash, etc. The last thing unique I remember was Skadi's ice or maybe Iza's auto attacks.

    • @khanman9146
      @khanman9146 Před 6 lety

      thegreattsan Genesh?

    • @Demon_of_Razgriz
      @Demon_of_Razgriz Před 6 lety +2

      thegreattsan Da Ji's dash makes sure you face your target no matter your orientation, which is pretty unique for dashes that you don't have to reorient yourself.

    • @Kizen.
      @Kizen. Před 6 lety +1

      CaptainMonkeyTV They haven't finished any of the pantheons. They included Sun Wukong which isn't even an actual god in chinese beliefs. So by that logic, just about anything that could fit as a god in beliefs for any of the mythology is warranted to be a release.

  • @pipedreambomb
    @pipedreambomb Před 6 lety +29

    Sobek is my favourite god, so it makes me sad whenever I think "they're never going to release another Sobek, are they"? Did you know Achilles has CCR on his 2? Of course you didn't, the rest of his kit is so bloated that you read it the first time and instantly forgot. I don't even know what half of Artio's bonus stats are. Does she have anti heal? Maybe! Do any of her six abilities slow you? I think at least one, but it might be two or more.
    The only basic god that came out last year was my second favourite god, Kuzenbo. His simplicity seems to have bored Hi-Rez almost as soon as he came out, because he hasn't really been viable in Conquest at any point of his Smite career, and rarely if ever gets buffed.

    • @edmcg7152
      @edmcg7152 Před 6 lety +1

      This is weird coz i completely agree with ur point but COMPLETELY disagree with all your examples.
      You got me, i didnt know about achilles 2 but thats more to do with it being a dull ability. I like your point about bloated kits but ur example is poor because achilles' kit isnt that bloated imo. Kits can be super complex but that doesnt mean they feel bloated, e.g zhong kui (for clarifcation i dont think zhong feels bloated but he is complex):
      1: line ability, that also ticks, that also slows
      2: Deals damage, does a % of the 1 damage early, stacks from enemies that were hit by the 1, heals.
      3: stuns, does a % of the 1 damage early, gives an extra basic attack that does 50% damage, basic attack goes when 3 is on cooldown (admitedly they removed this)
      4: ok his ult is pretty simple
      Despite all this i do agree, cerberus feels especially bloated.
      Also i get that u dont know what artio does but she doesnt do much anything particularly fancy, its just theres 6 abilities and granted i know her passive is that she shred protections but idk what her ult does. BUT then i also dunno what hel or ullr ult's passive and ults do either .
      Also kuzenbo has been buffed like 4 or 5 times bro, where u been?? he's still being buffed now in the last patch.

    • @iProphetGG
      @iProphetGG Před 6 lety

      Complains about Artio having a slow, Kumhakarna single handedly determines a fight. Lol

    • @run4walk
      @run4walk Před 6 lety +10

      Artio has damage, a self heal, a team heal, 2 slows, a root, protection shred, power reduction, self movespeed and MP5 buff, a dash, a cripple and a stun. There's plenty to complain about

    • @jeffraiche1
      @jeffraiche1 Před 6 lety

      Rodney T Kumbha has a better team fight than artio? That's hilarious.

    • @pipedreambomb
      @pipedreambomb Před 6 lety

      Ed McG I see your point about Zhong, I actually didn't know all that about his kit, thanks. But I do think those are just different ways his damage gets applied and aren't that complicated, they don't have bonus effects (except the slow).
      Kuzenbo has been touched a few times, you're right, just never enough. I've only seen him in the SPL once, when CaptainTwig played him in the jungle! I do like the latest change, making him less focused on reflect damage and more about pushing people. The push is the reason I play him. It's fun, satisfying and occasionally deadly around the right allies.

  • @charlessmith8131
    @charlessmith8131 Před 6 lety +2

    I completely agree with you Mast. I feel as though not only do the new gods have no focus point, but they also have no real skill gap. Everyone gets cc and damage on easy to confirm abilities. It's like they keep dumbing the game down.

  • @chazaqiel2319
    @chazaqiel2319 Před 6 lety

    I still remember when Rat got his rework back in season 3. Rat used to be cool because of his passive; the rest of his kit was pretty interesting and unique too, but the passive was what made him really stand out as a design choice, it was the first time HiRez ever tried messing with the shop, which is a core part of the game.
    Then Rat got his rework. What the fuck.
    Passive: boots, but better.
    1: Dash with single target damage and slow.
    2: Aoe tick with protection shred.
    3: Burst damage with stun at melee range.
    They literally managed to make EVERY SINGLE FUCKING PART OF HIS KIT BORING EXCEPT FOR HIS ULT. How does one even do this?! They managed to turn one of the most unique characters in the history of Smite into one of the most boring!
    This isn't even releasing new gods with uninteresting kits, like Mast talked about in the video; this is purposely destroying a god just for shits and giggles!
    And this is just the beginning; after all, if you followed DMBrandon for some time, and watched his patch notes videos, you know that the game is getting progressively dumbed down. I still remember the old Iza buff, that decreased the damage and increased the casting time of her ult. Or Poseidon, who got his outer damage buffed and his center damage nerfed from his ult. Or Janus, who got bonus damage from hitting a single ball from his 2 and decreased damage from hitting them both. They are making the game easier to play and less punishing so that little kids can play and win.

  • @gabrielgarcia437
    @gabrielgarcia437 Před 5 lety

    Soo much potential.. it just seems like the designers dont want to make leaps and try something bold and instead keep going with a "safe" choice for god design and kits.. the really sad part is everytime they release a new god you hear the patchnote team try and sell the fodder to us.. like "oh this is a brand new type of ability, or "we have never had a god like this before" and if it isnt that its them talking about how cool and flashy the abilities are, "ooh that looks soo cool, look how bright and sparkly the ult is".. like no one really gives a fuck about that.. give us a god that is different, has an actual learning curve, is hard to use but satisfying to master, a god that sets itself apart from everyone else a god that merges two playstyles or introduces new playstyles.. all the new gods are basically either spam your abilities, or spam your ult.. its not fun and it is frustrating to play against.. the last good god was hachiman and his abilities, on paper, contradict eachother.. a short range dash stun, and a long range AA steroid? In one character? Not to mention a hunter with natural MP5?.. but what happened? hachi is really fun and different and it turned out to be a really good kit.. how about chronos?.. who at one time can be played in the midlane AND duo lane as a carry.. his 1 needs to be timed to get his AA steroid.. his ult is an excellent ability that can be used for baiting or mobility, both his damaging abilities are difficult but satisfying to hit.. chronos is different.. that is what sets him apart and it makes him fun to play.. he could be played in both positions quite effectively at one point, he is also easy to balance and has a good learning curve.. what about ullr before they buffed him and changed his axe delay.. i cant explain how satisfying it was to predict which way your opponent was gonna dodge when throwing your axe.. that was the sole reason as to why i even played ullr.. hitting 180s and 360s.. instead what happened?.. "noooo we are making a tier 5 for ullr, lets buff a character which was already performing well and lets change his axe and make it easier to hit because casuals dont want to take the time to learn how to actually use a character".. smh.. sorry for the rant but it gets to me too.. smite is honestly getting boring.. they need to challenge us.. not make easier and more forgiving characters.. even lol does a better job at this.. i played support in league.. not for a long time im still a noob tbh.. but wow.. what a refreshing experience.. the characters are so varied and different.. each character has their own focus.. their own playstyle.. rakan can jump around between teammates back forth providing shields and heals, while disrupting enemies with knock up cc and taunts.. yet if he gets caught he is quite squishy and can get blown up.. pyke is a fricken assassin with an execute and invisibility yet he is meant to be played support.. imagine that.. a fucking assassin with an execute and invisibility.. but is meant to support?.. its like they said "hey, fuck it, lets get the two complete polar opposite playstyles and splice them into one character".. not only that but it works.. pyke is probably the most dangerous roaming support if he is left unchecked and gets ahead.. his whole kit screams roam and he does it very successfully he is the only support that is allowed to get kills aslong as its with his execute, because he shares the gold if he executes a target.. also gangplank... OHHH GANGPLANK.. if only we had something remotely similar to the learning curve, aswell as the satisfaction and fun that comes from mastering gangplank.. theres nothing even capable of comparison..

  • @Ellemental
    @Ellemental Před 6 lety

    Its interesting how you cited Vamana as an old warrior when... Vamana used to be a guardian and all they did in the change was lower his protection growth and increase the damage values on his abilities and per level auto growth. As for KKK, as you pointed out yourself hes literally about the spit nado combo, same as Discordias root into shot. The differences there is the smaller mechanical benefits, KKKs slow off the spit can help to set up allies while Discordias root can potentially turn enemies that are ahead like say a mercury temporarily against their own team.

  • @FufflesTheLion
    @FufflesTheLion Před 6 lety

    The thing is, there are 90+ characters at the moment and Hi Rez has to really think how to make gods more unique, what you seem to wish for is gods that literally work the same which would make people yell "God X is a copy of God Y"

  • @goatshield193
    @goatshield193 Před 6 lety

    I think the problem here is that each god needs to be unique. I agree that early-Smite gods have more focus to them, but that is also because there weren't as many gods to sorry about copying. Hi-Rez can't just release a god that is nearly identical to another god, it would simply be a waste of their time and would be boring.

  • @TridentH20
    @TridentH20 Před 6 lety +12

    I think it's fine to have gods that excel at various things. The problem comes when a god that is supposed to be "well-rounded" out performs another god that out performs the all in "specialist" of that specific niche. For example, Jing Wei is the safest Hunter in the game imo. That's her niche. Meanwhile there are gods like skadi who have tremendous ability damage like skadi. It would be lucacris to have a god as safe as jing that packs the punch that skadi does. Neith/Anhur are gods that lie in the middle of that spectrum and that's okay.
    Imo I prefer gods that have multiple applications that can be versatile. When I'm playing solo for example I prefer gods that check multiple boxes (pressure, survivability, peel) to having the king or queen of that niche.
    What I'm trying to say is that I find gods without a clear "purpose" to be alluring and perfectly fine.

    • @JustinBailey91
      @JustinBailey91 Před 6 lety +1

      Skadi does have higher stats than Jing Wei in almost every aspect though. I think the main problem between ability based and auto attack based gods is that crits are so strong with no real counter other than Hide and Thorns.

    • @TridentH20
      @TridentH20 Před 6 lety +1

      Justin Bailey the point I was Making was to her mobility and safety.

  • @jl5317
    @jl5317 Před 6 lety +2

    I feel as if the new gods still serve a unique purpose to smite. For example the goal of discordia would be to spam cooldowns and cc due to her 2 and 3. As you also said in the video artios goal would be to go in do good amounts of cc and damage as a guardian. I believe the problem here is the player experience and the simplicity of the gods. It's how easy these new gods are able to do their job and that takes away from unique god experiences as we as their overall difficulty. Making it less enjoyable for the player and the opponent facing them. Thank you for reading my opinion :)

  • @nvizible
    @nvizible Před 6 lety

    I feel like the balancing for each god is bad, but that's mostly just side affect of the constant updates, and need for new god releases because of the payment model. Da ji for instance I think is someone that could totally be balanced even without a huge rework, it's just that they don't have much incentive to do so, why do that when you can sell the new gods and features coming in the new update or so. Dota for instance has a character called Puck that has great burst damage but also is basically the most survivable hero in the game. I'm sure they can figure out how to make Da ji have a niche and/or stand out with a good kit, it's just that there are like a million gods, with new ones coming out often, and it's hard to really make one god either stand out or not be too good.

  • @Kizen.
    @Kizen. Před 6 lety +24

    Here's where I rant a bit and disagree with quite a bit. While you may feel the focus isn't there, or X and Y is to easy, let me show you the bias. Bellona, the only warrior in the history of smite to have the longest time in the limelight, over many, many, many seasons, broken at release and made every recent warrior look like garbage. Nike? Nobody uses her and she has terrible damage but good sustain. Loki, one of the very old gods, who gets a bleed, damage resistance, slow resistance, movement speed stim and invisibility all in one ability. Gets a damage immune tower diving tool that deals high damage. Has another damage stim. Has a teleporting ultimate that deals insanely high damage to a single target, is cc immune and a blink, low skill floor, good skill ceiling.
    Hercules, a god who makes squishies not exist, has had the most disgusting heals in the game since release. Has an ultimate that easily can deal 1K+ damage to low defense targets, has a pull, has an on demand stun and knockback, gets damage from being hurt.
    Their focus? I guess Bellona is kinda focused on picking out a hunter, and buffing her team with her ult so they can move on. But that's the closest thing to focus in her kit, she lacks "hard" CC save for her ult. I guess. Hercules lacks a leap so he can't escape. Cool. He has to commit, but has many ways to make sure his commitment is safe so he can seem like a hyper tanky faceroller.
    Mentioning Cerberus would have hurt your validity in what you feel the team has done, but in honesty, the game hasn't changed as much as you think it did, save for giving more interesting things to a character. It's fun to play cerberus, and he is by no means easy, because he has awful winrates at almost any tier of gameplay barring diamond and above. Because he is unique and fits a unique role, a magic warrior essentially, with lots of harass, and he has all the tools to suggest it, and make it clear he has a 2-1combo, or a 3-4-1-2 combo. Commitment for a potential kill, which, Tyr has, Herc has, etc.
    Do we need to talk about Odin? Who wants to bomb his enemies, and makes it so he has no escape, but he has an ult that debuffs and traps any enemy? And he has a 3 that slows hard as hell? And he gets many boosts from anyone dying? Ever?
    You can claim the focus is gone, but by no means are the new gods easier, worse, or better than the old gods. The old gods are just as annoying to deal with. Everybody hates a good khepri or fafnir. Everybody hates a good Osiris or Ravana. Everybody hates a good Chang'e. Everybody hates Loki period. Everybody hates an Ao Kuang.
    There's countless examples of overtuned kits from the past. Gods don't need weaknesses per se, they are gods afterall, and you failed to realize that Achilles is a Warrior assassin hybrid with a focus on reap but a weakness that comes with it. We don't need more Ah Puch, we need more characters that do something interesting. Ah Puch isn't interesting. He's a massive flop with a nice theme. But he sucks. He's boring to play. He isn't good. Why ask for more of that, when we can ask for more things like Cerberus, or Achilles, or Hachiman, or even Cernunos? Good gods, that can seem op and easy, yet have very clear weaknesses that make them feel like they are bound to get stomped for doing the wrong things. Anyone playing these heroes like an idiot will show it in their stats. They'll feed. Very hard. And why? Because their power is exaggerated for youtube click revenue and people follow and ride the hype. I can guarantee I can fight any Achilles in solo lane with Cerb and win, even the best of pros. Why? Because Achilles can't deal with sustain and poke. And yet, people trashed on Cerb and ridiculed his release. Don't perpetuate the myth that Hi Rez is conforming to masses, because they always were, they need to, that's how you grow a game, look at League of Legends. But then we get Gems like Cerberus who not only have a good feel, rewards skil and timing, but also allows you to offer enough to a team, and fighting so as to not make you a useless gimp for trying to improve further.
    TL;DR: The new gods introduce new things for a reason, many old gods are still broken/functionally retarded in how unbalanced their kits are, and they have survived the test of time to prove they are some of the best. New releases are less as disgusting as old releases. See old Nu Wa, old Bellona (Who is still utterly annoying), old Fenrir, most of True Ao Kuangs lifespan, etc.

    • @humblekappa5294
      @humblekappa5294 Před 6 lety

      Just because new release are "less broken then old releases" doesn't mean that Hi-Rez shouldn't be improving. That's like saying that because a quarter of the population didn't die from Ebola, its not as bad as the black plague so we should use the same meds from the 17th century and stop complaining about it.

    • @Kizen.
      @Kizen. Před 6 lety

      Humble Kappa Actually, that analogy isn't comparable at all. People aren't getting the point of half of the new gods released. Because they don't fit a traditional mold. There's nothing wrong with that. At all. Morrigan, Cu Chullain, Cerberus, Ganesha, Hachiman, Artio. Wonderful gods and all of them have their niche. Oh, Hachiman does everything? Yeah, he's pretty much a war god and hunters are THE meta right now. Doesn't make him the safest, even if he does have two escapes, he's also easy to counter. He's just a strong all range adc. Cerberus? He's not a support. He's a magical solo, and he offers way more than any other solo if you have a brain. Artio? Another solo, hard counters some high Tyr(pun intended) gods in solo. She is not meant to be a support. Morrigan? Intended to be a jungler and helps carry teams because she can be whoever is hard carrying. Nobody bitches at Ao Kuang for being a mage assassin, why are people bitching about cerberus, artio, etc? God design is bad? No. Their god designs are just very good and so they seem "bland" because Power=Bad?? apparently. Guess we need a game full of ah puch to satisfy people. Kukulkan is shit too. So we just need a ton of those. Oh, Vamana too. Yes let's copy all the things that are bad and design a game based off that. Kappa
      Every other moba has more ridiculous shit than Smite. It might feel generic, but it's really not, trying hard to force it to seem generic by oversimplifying quirks and traits is a bad way to make an argument.

    • @humblekappa5294
      @humblekappa5294 Před 6 lety

      What you’ve just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

    • @Kizen.
      @Kizen. Před 6 lety

      Humble Kappa "Discordia is lame because she has an easy combo. Waaah. If should require skill, waah, poseidon the no-skill ezpz aoe mage with 3 forms of CC is harder than a mage that requires her escape to fully burst someone down, waah."
      "Artio is button mash, you can totally succeed being braindead even though I'm feeding with her, waah!"
      "Achilles is totally broken even though at no point in the SPL has he shown he is unbalanced, overpowered, weak, or has no counterplay, showing he should be completely comparable to every other warrior while filling his own niche and unique combo!"
      Keep looking like a chump.
      Asking for them to make "skill" requiring characters is redundant, because all of them take skill. "Oh but they are strong." Yeah, so is Cu Chuallain and most new cu chullains feed even if you pick trash in solo.
      Just because something is difficult doesn't make it rewarding. Just because something is powerful or versatile doesn't make it any less fun, useful, or fun to use/counter/play against.
      Don't defend an argument that cherrypicks examples for comparison instead of looking at what role they are supposed to fill and what gods they are competing with.
      Artio is a solo god.
      Hachiman is an ADC, and is not the be all end all, no matter how strong he can be, and Artemis is much better in a teamfight than he is, even if he is fun/versatile/useful.
      Discordia is a mage and she is completely comparable with ease of use to Poseidon, yet Poseidon has way more impact than she does, because his clear and damage are better early and that can result in her feeding. "She has an escape" means nothing. Nobody is complaining about Thoth and he is easy as fuck and has an escape + stun with the highest range in game and free penetrations. But sure. Comparing these new gods to old gods surely isn't proper when that's exactly what the point of this video was.
      Don't be moronic. Fallacies and irony is all I'm witnessing being spouted.

    • @humblekappa5294
      @humblekappa5294 Před 6 lety

      At no point did i try to defend his argument, only point out a flaw in yours, but your post just get longer more inconstant and i feel like each word you post kills one or more of my brain cells.

  • @GreyPikmin334
    @GreyPikmin334 Před 6 lety

    I think the reason god design in Smite has gotten boring lies in the very concept itself. Every playable character is based on some real world deity or mythological figure, so they don't necessarily have the luxury of thinking of a role first and designing any character they want around that role. They have to instead find a role...and choose a god that could fill that role, but they can't often be too crazy about it. Thor doesn't have a long, grapple-arm in his lore, so it wouldn't make sense for him to have something like that in his kit. since many mythologies have gods filling similar roles (death, fire, water, war, etc.) it can be hard to come up with unique ideas based around the same stuff over and over unless those gods have something that really sets them apart from other gods sharing their theme or role (Raijin and Zeus are both lightning-themed Mages, but Raijin sets himself apart with his drums and the kind of abilities you can create around those drums.)

  • @MrSomarw
    @MrSomarw Před 6 lety +2

    When u said “Yes Hades was a guardian” I teared up I miss the old times.

  • @AzoiatheCobra
    @AzoiatheCobra Před 6 lety

    process of making a new god: 1- dash/jump/mobile ability 2- wave clear ability with some odd sec effect 3- filler 4- ultimate that doesnt feel it belong in that kit... only artio doesnt have an ult, but did she really need one?

  • @alexmaclellan5631
    @alexmaclellan5631 Před 6 lety

    HEYYYY what about kuzenbo, kuzenbo has a clear focus of disruprtion. His 1 slows and does a hint of damage but also takes basic attack hits , his 2 not only reflects damage but also resets his cooldowns ( both effects adding to the disruption), his 3 can do a hint of damage but also can make it easy to body block someone by pushing them into walls, his ult is a large aoe disruption that prevents people like burst mages and adc's from just bursting everyone and stops them. To me kuzenbo is perfectly designed and sure it took him a few updates to give him his full disruption but it really does work in his favour by being good but not broken.

  • @idontcaresir
    @idontcaresir Před 5 lety

    You can fine tune God's more than just increasing and decreasing damage.
    It's how creatively you can balance a God.
    All the old God's you mention -Sobel have fairly simplistic kits that don't bring much to the game except easy low skill cap characters, that isn't a bad thing but your arguement is esecinally that you cant balance God's WITH complex kits when you obviously can.
    Da Ji for example
    You can reduce the number of chains
    time on the Paolao
    Speed of the activation
    The damage
    Stun duration
    Chain hit speed
    Reduce the decent distance
    add a targeter to where she will land
    I agree, the ult doesn't have the best synergy with the rest of her kit. Her kit leads more possiblites to her standard kit.
    Old kits have a simple formula with a low skill cap

  • @datskilltho916
    @datskilltho916 Před 6 lety

    Well, the problem with a god like Hachi is not that they are seemingless without an core idea, I'd rather say he makes a lot of hunters obsolete, since they made him a jack of all trades, but forgot the point; master of none. rn he is a master of ALL and he doesnt even have to think ybout mana since his passive pretty much grants him unlimited if you even play a little careful. He just isnt a fun god to play against. You can counter something like Artemis easily if you know her strenghts and weaknesses, but you cant do the same for him. If you're up close, you just die, if you try to enter and exit max AA range you just die, if you want to chase him he can just ride away ontop of his dash. Same with Ullr, they took a perfectlky fine character and just shat on the skillflor and said ''if anyone can play him to a good level anyone can feel like a pro'', you dont need to watch your mana anymore, you dont need to predict with your axe anymore. Look at ZK, passive had lasthits, which was deemed too hard to do for most players. Think of that. The Devs think you are too stupid to lasthit. Look at Xba, his passive was very good, but required a lot of skill to fully get fast, now you can just start with obow 2 and completely break the game with him. Hirez has lost its touch, to say the least.

  • @OmegaLittleBob
    @OmegaLittleBob Před 6 lety

    When I started playing, Janus was the newest god (I think that was Season 1) and I've always felt like they put out too many gods, too quickly. I think if they held back and put more time into each god we wouldn't have so many problems. I do agree with you for the most part put I do disagree when it comes to Artio. When she first came out, yeah you could button mash with her, but ever since they nerfed her that isn't possible. I would say her focus is running in and disrupting a coordinating cluster of enemies. She's like a battering ram. And because of the Nerf you have to very careful with the timing of each ability, or the enemy team will just back away from you and regroup or just kill you. That's been my experience at least.

  • @gentlefishy608
    @gentlefishy608 Před 6 lety +1

    I think Smite should really modernize the older Gods, but "creatively" make new ones. If we went back to S1 and kept it just how it was, Smite would be nonexistent. Honestly the way Smite has changed isn't for the good, and it's showing plainly. All-in-all, I really enjoyed the video! Probably one of the best explaining what needs to be done, Mast! ^

  • @sharkhammr
    @sharkhammr Před 6 lety

    What worries me the most is the pace they're releasing new gods now. With the upcoming three new pantheons and three new gods just in the span of the summer, I feel like they might start spreading themselves too thin and just start applying a boilerplate approach to each new god.

  • @joshsouleater4713
    @joshsouleater4713 Před 6 lety +6

    I think the way the gods are being made are fine; the creativity is nice and makes the game funner to learn. Do you know how lame it'd be if the single target Gods had nothing in their kit to help a group fight? Regardless, I totally get what your saying, but I can't say I necessarily agree.

    • @Kizen.
      @Kizen. Před 6 lety

      Josh Souleater He wants more Loki in the game, obviously.

  • @BYtheHORNsGaming
    @BYtheHORNsGaming Před 6 lety

    While I agree with the overall point I feel like there is a bigger issue at hand that needs to be addressed first. A lot of hirez's gods are focused on the thematics behind characters lore. Yes, I know that sounds ridiculous in a game making characters based off of mythological entities. But something I have noticed with the more well-known gods being added to the game is a focus on the themes for their kits which can leave big holes and make some pretty clunky kits.
    Cerberus for example while having some fun elements feels like they tried to highlight the things people know about him instead of thinking of an interesting way to use his kit. Like did anyone really think the fact that all three heads attacking to make his 1 stun cool? But this isn't really a new thing. Gods like Poseidon and Thor have kits based on what people know which happens to be pop culture references. Like thors mobility being base around mjollnir and Poseidon releasing the kraken. And while their kits are definitely not as clunky as cerberus there are abilities their simply to fill slots and set up other elements of the kit. Tectonic rift and trident come to mind.
    Now granted these characters are fun. Hell Poseidon is my second favorite god but looking at characters like to use an example from the video Ao kuang (kukulkan) where the kit wasn't super lore accurate until they changed him but is fun and skill testing just makes it apparent they are trying to hard to capture the lore of a character (especially now, like there is a reason the lore segment takes like 10 minutes during god release streams) than making a character that doesn't feel like a jumbled mess.

  • @sebastianley5779
    @sebastianley5779 Před 6 lety +1

    But hey, now we’ve got Baron Samedi and life’s never been better

  • @Hyperion856
    @Hyperion856 Před 6 lety

    One thing I notice about the new gods is they always have fucking dashes some form of hard CC, and damage immunity. The old gods have other forms of CC that aren't super hard like stuns or taunts

  • @nekochicky6009
    @nekochicky6009 Před 6 lety +2

    Ao/Kukulkan has a high skillcap, u got me with that one dude.

  • @jaynerice6693
    @jaynerice6693 Před 6 lety

    Nice to hear a 5year vet’s opinion. I’m new to SMITE and sort of struggling. Just grinding it out in Arena, learning my Gods.

  • @johnplease2444
    @johnplease2444 Před 6 lety

    I mean....sure some designs can be lackluster and what not, but you can’t deny some of them makes a lot of sense. Like Discordia, she’s the Goddess of Strife so ofc theyre gonna make her kit super annoying, it fits. And comparing her to KKK is simply unfair tbh, bcs KKK is one of the most laziest Gods i’ve seen in game where people just literally spam their 3 and wait for the tick damage to finish people off, while also just launching the ult in order for that tick damage to literally help the finish off. Some of the Gods you picked here really proved your points bcs you selected them, not bcs theyre the perfect example. I’m actually quite impressed with how Smite has managed to create characters that are able to negate other characters, that to me is why i feel Smite can still have the fun

  • @keelinmccoy5983
    @keelinmccoy5983 Před 5 lety

    I think they have really improved over the year, Baron/Pele/King Arthur are all excellently designed and unique! If perhaps a bit too strong in Peles case

  • @hoteltrivago.3034
    @hoteltrivago.3034 Před 6 lety

    Ability synergy is quite clearly a mage’s thing. Even in Kulk, 1+3 is seen a lot. In guardians, Artio’s constant damage/annoyance is her focus. Achilles was supposed to be focused on risk vs reward, but alas, he is just too strong cuz you really don’t have to choose. Da Ji is just unbalanced. They should probably make her ult land where she started and not stun. I don’t disagree that the devs become disillusioned and focus too much on aesthetic appeal and lore similarity now, but I just disagree that these Gods were badly made. I should point out that I don’t believe characters should have forced niches. I am a big fan Ymir jungle since it was something that wasn’t supposed to work that did. I think off meta viability is really important, especially with players like me that can’t just one trick a certain character.

  • @LeafGreen906
    @LeafGreen906 Před 6 lety

    Kukulkan and Artemis was the 2 first gods i learned when i started playing back in early 2013. I can relate so much to what you said about predicting your opponents, as id start out missing all of my tornadoes and ults, but eventually id learn how to predict and do massive amounts of damage. Miss the former Ao Kuang design, especially the ghostlike typhoon skin

    • @silverfang4583
      @silverfang4583 Před 4 lety

      His 3 is braiddead easy to hit and makes him one of the easiest mages in the game

  • @davidrobich7667
    @davidrobich7667 Před 6 lety +2

    The reason gods do more than one thing now is because there aren’t enough different things for gods to only be good at one thing without being repetitive. The list of things gods can be good at even proves this, you had a decent number of different mechanics they can do well but with over 90 gods even if every god only did one of those things well there would be a lot of repeating. It would be boring if every god was only able to do one thing well diversifying gods lots makes them more interesting (sometimes). Some newer gods aren’t as fun but this also varies person to person like I hate Artemis because of the randomness of her passive but that doesn’t make her a bad god it just means I don’t like the way her kit works as much.

    • @blainefiasco8225
      @blainefiasco8225 Před 6 lety

      Do you hate crit then? LOL

    • @davidrobich7667
      @davidrobich7667 Před 6 lety

      Blaine Fiasco yes but less than gods with random passives because you can make crit pretty consistent

    • @Kizen.
      @Kizen. Před 6 lety

      Blaine Fiasco Crit has been one of the weakest things for 2 seasons for most ADC's.

    • @blainefiasco8225
      @blainefiasco8225 Před 6 lety

      Kizen Y. I don’t get it. How? What would be the strongest? Crit is pretty much the only way most adcs can build.

  • @d3bonair880
    @d3bonair880 Před 6 lety

    I have to say, my favorite character is Bellona. I used to be a Nemesis main (I know, I know) but I like bellona because of her theme. Her kit is fairly easy but she has the Goddess of War/Armsmaster theme, which I enjoy because of her Passive. I also really like Terra. She may not be the best god (haven't played in a long while) but she has an interesting kit with lots of different ways to play her. She's decent at damage, she has a bit of CC and a bit of healing and general protection, and at least I really get the entire "Mother Nature" theme they got going for her. A lot of the older characters really had unique and fun themes, or in many cases they still do. I love the way smite works in general, but I must say I feel like league of legends is better at character and themes. That's probably because they put a lot of emphasis on lore though, where smite really doesn't.

    • @silverfang4583
      @silverfang4583 Před 4 lety

      It's not that smite doesn't try to add lore it's that it's kinda impossible they have to follow mythos already set out or they will have people complain

  • @guy3090
    @guy3090 Před 6 lety

    I completely agree, i don't even bother to learn the newer gods because they tend to be all around powerful(dmg&utility), i played cuchulainn for a day and just button mashed & killed a Bellona but was bored to tears doing it. they need to min/max gods more, giving them clear strengths, weaknesses & synergy. Hel is a perfect example of a god that half the community think is OP & the other half thinks is terrible & its because when played right she does what she does EXELLENTLY but when played wrong(or hard countered) she gets STOMPED, i wish more characters were like her. it even makes the picks & ban phase a delightful mini-game before the game, now picks & bans is pointless because you just know a meta breaking god is going to get through. hirez is even RUINING older gods like janus, he does a CRAP ton of dmg and is literally the best utility character in the game.

  • @bw5319
    @bw5319 Před 6 lety

    Won't lie, when Daji got announced/released and they showed her ultimate, I was incredibly disappointed. Her entire kit pointed towards something cool and interesting that helps her kill a single target, yet what we got is this clusterfuck of an ult that is supposed to allow her to teamfight, give her invulnerability, cc immunity and a leap at the same time. I was honestly expecting her ult to be a single skillshot that would let her gapclose and maybe stun her target so she can kill them, she already has her 2 and her 3 to move around, so her ult shouldn't allow her to disengage as well. This weird tower of fuckery she currently has is AWFUL design-wise and doesn't fit to her kit at all.

  • @bryanhirt521
    @bryanhirt521 Před 6 lety

    To me, it seems that characters were given more variation recently. The original gods seem to be straight forward and have to be played hit 1 way. While the new gods minus Artio have multiple plays to play them giving variation to them. The new gods don't have to be play in 1 way and only 1 way. You can use them differently based on your playstyle.

  • @moosedraw3731
    @moosedraw3731 Před 5 lety

    What’s ruined smite for a lot of my friends and kind of me. Is the cc spam that can occur. Because most of the stronger ccs are on large AOEs for newer gods. It’s just odd for a skill shot type game. You don’t need to aim your heavy hitting abilities on most gods because you just press 3 or 4 and just hit everyone near you. Such as Cerberus. His highest cc is a long knock up and pull in a huge aoe. That’s just one example.

  • @williamt1019
    @williamt1019 Před 6 lety

    Discordia was a misfire on all accounts: the brainless kit, the pixie model, hell, even the decision to call her discordia over eris

  • @marvmarvellous8720
    @marvmarvellous8720 Před 6 lety

    Quite fitting that you uploaded this video when the new God Chernobog came out. As soon as I saw his new kit, I could see your eyes rolling Mast :D

  • @TheUltraBeast1
    @TheUltraBeast1 Před 6 lety

    And now we have chernobog, a hunter that feels/ plays like a mage, ganks like an assassin and has damage mitigation like a warrior or guardian. No focus

  • @dimillar28
    @dimillar28 Před 6 lety +2

    Brilliant video. Seems all they care about most the time is making any new god that comes out more powerful than the last. The amount of cc and the length of the cc on newer gods has gotten insane

    • @tagteamduelist1686
      @tagteamduelist1686 Před 6 lety

      dimillar28 to be fair, they do it on purpose. Same thing happens for rainbow six, it makes it easier to identify what to Nerf and buff, if it's broken on release they "usually" fix it soon after it's released. If they were released bad, it would be harder to draw lines on what needs to be pumped up.

    • @philipkenakin7804
      @philipkenakin7804 Před 6 lety

      They also do it so that people want to play that god especially when the only way to play it is to buy the game

  • @ianwhite9826
    @ianwhite9826 Před 6 lety

    I remember before they announced Chernobog he sounded exactly like Nu Wa.
    2 Abilities that directly interact with eachother
    An ultimate that helps with global visionary and rewards map awareness

  • @Jormyyy
    @Jormyyy Před 6 lety

    Hi-Rez needs to not be afraid to make an absurdly odd and weird kit with strange or little synergy. They needs kits and abilities to be fun and (preferably) lore related. Achilles is by far one of my least favorite designed gods in all of smite. He had the potential to be so amazing and unique and they give him the most basic, bland, and cookie cutter style and overly powerful kit I have seen in a long time. I have so many hopes for the game but I feel one of these days Hi-Rez is seriously going to fuck up and ruin everything.

  • @DrSilentShadows
    @DrSilentShadows Před 6 lety

    What actually matters is tradeoffs. That's what you should have really been focusing on, that is what makes hachi's 1, 2, & 3 interesting and discordia's entire kit uninteresting. Janus is a perfect character w/ tradeoffs for how u want to use his abilities, and makes him dynamic and fun.

  • @protectdavidchasetaylor2144

    What you didn’t cover on Achilles is the fact that he has permanent physical power at level 1 on his passive. Other solos with physical power on their passive are Hercules, who doesn’t necessarily have that power unless the enemy lets him have it, and Chu Cullain, who has both low scaling s and a barrier between him and that power. Achilles is not a character who should excel at level one, but he does anyways because he has a free herc passive and movespeed, as well as high scalings so the 80dmg on his one is up to a more standard 90. The character is ridiculous and needs to be nerfed in every aspect(except the 3, hirez put that ability more in line after the last patch)

  • @nemak89
    @nemak89 Před 6 lety

    Smite died for me with the Arachne rework, as someone with 60% of all games played, played as Arachne loving every aspect of her kit and found her as the single best character design in all the mobas I have played in my live (LoL, Dota 2, Hots, Smite), her rework was just lethal hit for me :(. Even worse was the official explain behind the rework that it was to help her get higher pick rate in higher ELO, wtf is reason like that, it is completely fine that not every hero is viable in higher elo, i doubt all the gods are viable now yet they do not rework them :(. She too was designed as the single target sniper and worked perfectly as that imho :(.

  • @WannabeMarsanach
    @WannabeMarsanach Před 6 lety

    You speak the truth. The reason I quit smite was because I got bored of playing the old characters for so long and got no excitement out of the new gods.

  • @jacksmith4719
    @jacksmith4719 Před 6 lety

    I kinda disagree on discordia, just because her abilities follow the lore. Her 2 and ult are the most obvious, her 1 is vaguely chaos oriented. I agree that she kinda lost focus, but the 2 is a very important piece of her character

  • @keelinmccoy5983
    @keelinmccoy5983 Před 6 lety

    I cant agree on your whole idea that Da Ji is automatically wasted by the ult, its an easy too avoid ares ult that can be purified out of by most gods in the game. While offering her a functional way too get out of a terrible situation. It doesnt take away from her burst focus because for the main part the ult is an escape of a chance to take down an enemy who escaped your burst.
    Not much too say on the Vamana and Achilles comparison, I agree with everything you said.
    I can agree that Discordia isn't very exciting, but you are taking her down quite a bit. Learning to hit multiple people with the combo and aim the ultimate well is important and gives a bit of a higher skill cap than you are saying. But you give FAR too much credit to KKK, the tornado is a very very easy way to hit many players at once and often to block their path entirely, the one is a very simple and very powerful line ability and he has a speed steroid to help catch people with it. If Discordia is brainless then so is Kuku.
    Your comparison with Artio is fair, but really only against Sobek, for the most part every other Guardian in the game as the same ability to just mash buttons an do well. Ymir freeze and line and you are good. Ares hit someone with a chain and walking in their direction. Cabrakan, literally press everything at once, etc... Even sobek, excluding his one single ability is nothing but press 2 and 3 over an over again. They ALL have high skill caps, and Artio is no exception. Your suggestion of her being boring to play and calling her focus point bad is extremely subjective and you really state it as if its a matter of fact.
    On the hunter comparison, I agree with your statement on Hachi, in my personal opinion hunters are the only class in the game that are designed truly badly and I am happy too see him. I also think Chernobog was very well designed in theory and his kit just hasnt translated well into the game. But you gave Artemis so much more credit than she deserves, you say her steroid sets her apart, but its probably the most common ability shared by all the hunters, nothing unique about it whatsoever. Her hail of arrows is a boring ability, I dont think its bad, but very simple. Her one is very unique Ill admit. Her ultimate is technically unique I guess, since no one else really has one like it but its just a simple stun, like medusa, neith, xbalanque, apollo, etc. Just like all the others but with less special mechanics.
    I personally dont believe that design has gotten any worse, some gods are amazingly designed, others are poorly designed. This rings true with old gods as well as new gods

    • @keelinmccoy5983
      @keelinmccoy5983 Před 6 lety

      I apologize for the very many grammar issues in that comment, I was typing in a bit of a hurry.

  • @ilwyd
    @ilwyd Před 6 lety

    I'm surprised I see no comments about how the gods pretty much all became braindead once Ajax took over on the design.

  • @StantonCree77
    @StantonCree77 Před 6 lety +1

    I have never played Smite but I love how much passion you have for this game and for some reason it kept me interested, I think I might try it.

  • @stevew3167
    @stevew3167 Před 6 lety

    I have a feeling that HiRez is running (or ran) out of new ideas and are basically recycling or mixing different gods abilities. Chernobog is basically Nox, Athena, and Hachiman in one.

  • @stevenhunter9528
    @stevenhunter9528 Před 6 lety

    Feels like each God has got to be "better" than the last. Ever since ballona release gods have been released OP then nerfed into oblivion to be replaced by the new thing. I might honestly support only releasing one new god every 3 months if they took the extra time to develop and test these new gods.

  • @-----------g-
    @-----------g- Před 6 lety

    Agree with most of your points and God's do seem to be more OP. But they inevitably get nerfed to shit which also ruins what makes them unique also.
    About Da Ji- DoT can still kill during ult. Her base of the totem is her blind spot. Also you can see where she will jump by looking at her direction similar to SWK ult.

  • @TheGryphyn
    @TheGryphyn Před 6 lety

    Interesting and informative video. You've definitely hit the nail on the head. However, do you think it's a lack of focus, or a lack of new ideas? It's that, for the past year of releases especially, that new God's just seem to be a mash up of existing God's abilities. I realize that there can be a very limited number of abilities that could be created. I just wonder if the roster has become too bloated.

  • @metalmichew2
    @metalmichew2 Před 6 lety

    I can see where you are comming from with artio (or even cerberus for that mather) but i do really love the fact you can go in solo lane and play a more magic damage oriented warior instead of being forced to play a warrior, the idea of artio having tons of sustain and the fact most of her abilities are heavy (or low even) cc is frustrating considering her damage, i love playing bruisers in any moba and as such in the time i still played LoL i always played Swain who had an anoying kit to play against but did tons of damage, if hi rez would have turned her into a more warior kind of guardian it would be fine, she has way to much cc and damage to acctually be a guardian.

  • @lukaspecson6095
    @lukaspecson6095 Před 6 lety

    I been playing since closed beta as well and I definitely feel like I don't enjoy new gods as much, like they are strong but not cuz they do 1 thing well, they just try to jam everything into 1 character and it feels forced, I really liked skadi as a designed character (I know she's not too recent) but she plays so different from every hunter and it really is cool to have a character that does that

  • @Fenexium
    @Fenexium Před 6 lety

    Sorry I’m 5 days late here, I’ve been a player since the original SWK removal, and I love this video, I feel so represented by this and absolutely support you, sadly I feel like there’s a need for a second part where we can develop how HiRez “cares” about the community and how it’s changed over the years, thanks for making this video. Much support from Mexico.

  • @DarkAngel-jo8ix
    @DarkAngel-jo8ix Před 6 lety

    This seems slightly more subjective, which is entirely fair, but many points are kind of flat, such as a problem you had with Da Ji is her not being focused, which is exactly what you liked about Hachiman, albeit Da Ji only has her ult that is somewhat out of place. But you also say Discordia is easy to play which is completely valid but Zeus is also incredibly easy with all three of his abilities being able to delete less defensive targets when only one needs to be aimed anywhere near them, and kukulkan isn’t exactly high skill because if anyone gets hit by a hard cc it is so easy to hit the with a 1000 + scaling ult, where at least Discordia has to hit two abilities and no one ability will hit for what KKK will do, not to mention that you selected these gods from 17 possible, some of which would put new gods in a much better light, or old gods in a much worse one, for instance you eliminated Cerberus because you thought he was too much like a warrior, (and only briefly touched on the fact that HiRez had Hades as a guardian and not a mage for the longest time) but Cerberus would be a great god to cover, he has useful antiheal, good sustain, an aoe slow, a somewhat tricky to hit stun, and a wonderful positioning tool as an ult that doesn’t seem unfair to play against, also it was unfair to use ratio in this example because Artio was a mistake and she should be removed from the game and I hate her, all in all, this was a good video and I am interested in hearing your opinion on the other classes in this style of comparison, but I won’t be writing to HiRez because I think old and new gods have their flaws and not all are gonna be hits, also this is the run-on sentence that keeps English teachers up at night.
    TL;DR Remove Artio from the game

  • @talosisoursavior4015
    @talosisoursavior4015 Před 6 lety +33

    I feel like you kinda skipped over the decision between resetting your cooldowns as Discordia or saving it for escape.

    • @dragontyron
      @dragontyron Před 6 lety +17

      And also that Artemis ultimate is an amazing teamfight CC on a god who specializes in single-target damage.
      Y'know, the same thing he complained about on Daji.

    • @nika-og4vu
      @nika-og4vu Před 6 lety

      not a good escape

    • @Axle3000
      @Axle3000 Před 6 lety +3

      for Artemis it made sense I can't word it well but her ultimate is meant for her to steam roll by killing one enemy at a time or escape it just so happened to have team potential the ult was made for her. I have always hated Daji ultimate it felt wrong for the character like she can barely capitalize on it if there are multiple targets. If the ult is for teamwork fine but her kit is not.

    • @Epician88
      @Epician88 Před 6 lety

      dragontyron Artemis isn’t completely invulnerable in her ultimate like Da Ji is. Da Ji also has a leap out of her ult.

    • @pointynives
      @pointynives Před 6 lety +3

      He also said Sobek was a well focused character because of his hook. So he runs in and hooks. What does an AoE damage ability that reduces healing have to do with that? He took one move in his kit, said it was his focus and then swept over everything else. Discordia being built as a short range AoE disruption mage is apparently completely unfocused though. Even as someone that hasn't played smite in some time, it makes this entire video come off as biased and whiney instead of informative

  • @DJ-do8hl
    @DJ-do8hl Před 6 lety

    With MOBA's that release new heros/characters/gods on what is roughly a bi monthly basis it's going to be impossible to have every single new addition play and feel completely fresh.

  • @vincentstearns1019
    @vincentstearns1019 Před 6 lety

    I think the problem is that Smite isn't their focus. It's a steady cash cow to pump skins onto while they try to make Paladins and their PUBG ripoff a thing. I don't think either will really pan out.

  • @lalloo93
    @lalloo93 Před 6 lety

    Yes!!!! I love this video. It shows the lack of care that hirez has put into making a balanced god. They just make the god, throw some abilities together and release it. They don’t think about how it can over shadow other gods to the point of making other gods obsolete. And this is what I’ve been saying since season 3 ended. They’ve released gods that can blatantly solo a team if need be and not get punished unless you are low skilled.

  • @R0tNB0t
    @R0tNB0t Před 6 lety

    Hi-rez doesn't design gods anymore, just memes.
    This is a trend ive noticed since the early days of adding new characters (cupid)

  • @karandex
    @karandex Před 6 lety

    Gods are now defined in terms of how they will be combined and what build should be used. no room for deviating from the intended path. i used to play this game a lot, but now its too compelx to be with meta, any good youtubers who give info about meta? drybear and trendkill used to do great job.

  • @hachi9404
    @hachi9404 Před 6 lety +6

    few things I wanna say
    I think the point of artio is to be the jack of all trades
    shes supposted to do everything but not everything amazing (altho she is too good to be fair) and I think without a team she just gets destroyed.
    I think the combo on discordia is fine, mages have combos and thats okay, you still have to worry about positioning with her, given her dash is very small and you have to use it smartly. and I think kkk needs to be reworked, as his kit is klunky and just awkward, I think its fine to have highskillcap gods, but at the same time, his kit feels very very weird
    also ya, love da ji, hate her ult. ruins the character

  • @soulize4
    @soulize4 Před 6 lety

    I kinda wish they made abilities that had more to do with the actual god. It seems like recently the abilities make no sense. Like for daji the tower is just some random halabaloo and so are like all her abilities. I would have loved some kinda fox fire ability that would have been awesome. Though some old characters kinda do this like kukulkan (Btw hated ur pronunciation it's not English for Mayan sake) sorta he's basically the Mayan god of wind and corn I kinda would think something like corn popping up where he used abilities would be cool and the corn would explode or something. Loki, Zeus, Aphrodite, baset, are actually kinda perfect in my book also took forever to think of those. They seem to do better with greek and roman gods for some reason. Also so want an Erebus character so bad.

  • @JoshuaGraves113
    @JoshuaGraves113 Před 6 lety +1

    I've only been playing since Anhur was released. Feels like such a long time ago.

  • @ElectricalAirWaves
    @ElectricalAirWaves Před 6 lety

    Smite really started going down when Drybear left the team. :( Most active person with smite from hired as far as reaching to the public. He also played the game he was creating.

  • @fernybern
    @fernybern Před 6 lety +12

    How are kukus abilities hard to land??? this video is more about ranting then it is an actual video ares does way more damage than artio and can lock someone down for longer than she can

    • @Jadizi
      @Jadizi Před 6 lety +1

      You have a second to escape the tornadoes and the zephyr misses more than it lands lol

    • @d3bonair880
      @d3bonair880 Před 6 lety

      Yes but Ares is also much easier to counter. Just bait out his ult and use beads, then stay away from him. That's it.

    • @JustinBailey91
      @JustinBailey91 Před 6 lety

      D3bonair If you stay away from him you're gonna get minions in your tower.

  • @theenergystation1295
    @theenergystation1295 Před 6 lety

    This also applies to gods that were released interesting and then have been dumbed down over time for example Nemesis. I started playing in S2, were she was considered very weak but I adored her style. Back then she was designed to be the tank crusher with her ultimate, by stealing protections for herself, then using the rest of her kit to good to town with auto attacks. This in turn gave her focus on late game, which many people didn't like for whatever reason. Because of this, Nemesis was buffed repeatedly which meant that when people actually sat down and played her again, she was drastically overpowered. Later in S4, Nemesis got a change to her 1 and 2, increasing the damage while reducing the protection steal of ultimate, and thus the identity of the tank crusher disappeared. Now she's a burst assassin that is mostly outclassed by Da Ji anyway, since Da Ji was actually originally designed to be a burst assassin while Nemesis was originally designed as a warrior. In short, Nemesis has been lost her identity in order to appeal to the masses, but nobody says that any god has to suit everyone's playstyle. Instead of being a brawler and tank crusher, she's just a burst god like so many others.
    There, end rant.

    • @theenergystation1295
      @theenergystation1295 Před 6 lety +1

      I want to point out a stand point that people might disagree with valid reason. I think it is more important to have variety in design and uniqueness in playstyle than perfect balance, because if all gods are the same then we basically don't have god variety anyway.

    • @tagteamduelist1686
      @tagteamduelist1686 Před 6 lety

      To be fair, this season she was very good and very special due to her shield and sustain... Something that a lot of burst assassins didn't have. This gave her boxing potential over straight burst.

  • @sammyburwieck3554
    @sammyburwieck3554 Před 6 lety

    This video speaks out of the depths of my heart that loves this game since beta but hates it for how they design and portray new gods. It's just sad and frustrating how in nowerday god design takes almost more space on the competative aspect of smite than actual player skill and in over all is just frustrating again. I used to never get salty in this game but even that changed if you play against some gods that just have these brain dead kit's. #makesmitegreatagain #bringbackthehadesguardian

  • @Meitti
    @Meitti Před 6 lety

    Used to be Da Ji ulti was balanced by making it as hard to aim as Scyllas, so usually she hit and pulled exactly one target, multiple only if enemy was bunched up too much. I have no idea why they made it easier to hit because now the ability is much harder to balance, it would be like making Scyllas ulti easier to hit, she would be broken instantly.
    Otherwise agree with the video, most new gods have a little bit of everything which both makes them kinda generic and hard to balance. When was the last time we got a god that had no leaps or dashes whatsoever?

  • @winterwraith8339
    @winterwraith8339 Před 6 lety +1

    What about a god that drains mana somehow? Make him or her not too overpowerd but just enough to be cool like this god drains more enemy mana the less health it has and in return a percent of that mana can be turned into health?
    Or what about a god that can temporarily possess an enemy? Not like morrigan i mean literally like stop the other player from being able to do anything but watch in horror. While possessing this enemy player they become targetable by their teammates while not being targetable by yours. When possessed the enemy player can also be targeted by their own tower. Thinking this god could be a mage, a ghost god.
    Or what about a god that has a lot of slows, deals high damage, but is easy to kill like some sort of snow god. This god can just slow the hell out of attacking players from up close and far away. the god has a passive that slows nearby enemies, and slows them even more if the god attacks the enemy. Thinking this god could be a hunter or assassin.
    Or what about some sort of vrampire god in which every time this player kills an enemy some monster looking creature spawns from it, can work on minions to with a percent chance of it happening. Maybe make this monster like creatures stronger if you were able to bite a god before killing them
    Or what about a god that made gods hallucinate, like make random gods appear out of no where and perform a scary attack on a player but not actually hurt them, like a fenrir in his ult form running at you when theirs an actual fenrir in the game. This could help with players who are attacking you really hard and need a hero when Hercules is not around
    Or what about a god that can teleport an enemy somewhere else in an unpredictable spot?
    Or what about a lava god that leaves pools of lava and sets guyser like traps to where if a player walks onto it, that plauer and nearby players will be knocked up pretty high in the air, the closer to the explosion the higher. The god itself can also do this on himself's location except when the enemies land theyll fall in a pool of lava

  • @TF2Medic
    @TF2Medic Před 6 lety

    Artio is important for team fights. Jump in and cripple and stun them. They'll focus on you as your ADC wittles away at their weak links.

  • @marcusmartin3296
    @marcusmartin3296 Před 5 lety

    You say discordia is pretty basic with her combos but i feel like thats most god in the game are using the same combos to deal damage. Scylla being a route into crush being most of her combos. Zeus throw shield hit it and zap. Bastet jump in damage jump out ult if your confident. I agree that some gods play better than others thats a givin but theres also counter building, counter picking, banning, communication, etc

  • @bbqbible1667
    @bbqbible1667 Před 6 lety

    I partially agree with this video but I think that not focusing on a specific play style can bring some creative ideas and plays

  • @Marqan
    @Marqan Před 6 lety +3

    You just don't like the new gods bro, this doesn't need 13 mins.
    Your individual god review is outstanding, but your comparison of them is garbage. You simply refuse to include relevant information that doesn't align with your opinion.

  • @GizmosMonster
    @GizmosMonster Před 6 lety

    Kinda funny how Sobek AOE damage is set to mediocre, when he got 3 of them.. and his ultimate hits like a motherfuckingtruck.

  • @TenaciousBuns
    @TenaciousBuns Před 6 lety +1

    Tbh when i clicked on this video i was expecting you to talk about how they look...

  • @CriticalComplainer
    @CriticalComplainer Před 6 lety

    I am so glad this video was made. I felt this becoming an issue since about two years ago and quit playing.

  • @Daicarrus
    @Daicarrus Před 6 lety

    I would at least like his dash to be able to go inside the crystal and rewarding the players that make that risk by adding, idk deals the dash damage and explosion combine to all enemies in that area.

  • @xeroxerk7406
    @xeroxerk7406 Před 6 lety

    I disagree with the discordia one because I think she’s more so meant for newer players to play since she has an easy combo to hit but she can be caught out of position easily since she had low mobility. Her ult still takes a little bit of predicting just like kukulkan. There is an old god who is just like this and even easier to play and you know who that is zhong qui.

    • @dragontyron
      @dragontyron Před 6 lety

      The reason Discordia's combo is easy to hit, in my opinion, has more to do with the way people are used to dodging things.
      How do you dodge a Kuku zephyr? You strafe side to side. Same goes for most things in the game.
      However, strafing makes it _easier_ for Discordia to drop the rectangle CC on you. The width is otherwise quite narrow, and you can avoid it most of the time by walking toward/away from her. It's a matter of doing something completely out of the ordinary in order to counterplay, which I think fits right into her design of being chaotic 'n shit.

  • @KonanAkatsuki0
    @KonanAkatsuki0 Před 6 lety

    Most of the new gods have totally broken the balance of the game. Would have been better to have 90 gods and have a more balanced and more enhoyable games. I feel that since the Celtic Pantheon balancing went down the hill.