I Hacked Iron Lung To Reveal Everything The Game Doesn't Show You

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  • čas přidán 30. 07. 2024
  • Iron Lung has an interesting premise, but it also means you barely get to see anything. The only good way to actually see what's outside the sub is to break the game entirely. So I did just that.
    Iron Lung: store.steampowered.com/app/18...
    Chapters
    00:00 The Ocean of Beans
    00:44 How and Why
    01:37 Outside the Sub
    02:53 The Hunt Begins
    04:01 Revealing the Map
    05:23 The Monster
    06:04 Technical Stuff
    06:43 The Ending
    07:13 Wrapping Up
    Subscribe ► czcams.com/users/EphiTV?sub_co...
    Twitter ► / entropy_phi
    Twitch ► / ephitv
  • Hry

Komentáře • 2K

  • @EphiTV
    @EphiTV  Před 2 lety +7280

    Got a few comments about the monster eye you see on the camera at one point. Didn't think of it when recording the video, so I decided to go back and figure that one out too. Turns out it's just an image on a plane that appears for a split-second when you trigger it. Pic here: twitter.com/entropy_phi/status/1537117753156444161

    • @BigNorbert
      @BigNorbert Před 2 lety +115

      Nice find!

    • @Penguinmanereikel
      @Penguinmanereikel Před 2 lety +128

      Cool!
      What about the moment when you see the monster’s face in the corner of the camera when at one of the picture locations? Is it the same texture from the ending?
      And what about the moment when there’s suddenly something super close, but it disappears before you get a chance to see it? Does something actually suddenly appear at that moment in the environment, or is it just programmed to have the radar suddenly blink at this moment?

    • @EphiTV
      @EphiTV  Před 2 lety +328

      The monster model exists in the world, it just gets teleported to the camera when you trigger that photo. The part with the radar is only code setting it off, nothing visible.

    • @lucasroman6510
      @lucasroman6510 Před 2 lety +29

      I actually thought the whole game was like that

    • @nyanprime8345
      @nyanprime8345 Před 2 lety +12

      Try hacking tarkov mate, that would be crazy

  • @duskdev
    @duskdev Před 2 lety +24464

    I am so so sorry you had to look at my code lol
    Good video 👍

    • @EphiTV
      @EphiTV  Před 2 lety +5251

      Lol, getting the job done is much better than having perfect code. I've written plenty of janky stuff myself (not that I found anything egregious here anyways). Was pretty fun seeing how everything is handled outside of the player's vision. Looking forward to Gloomwood and beyond!

    • @eliyugend4660
      @eliyugend4660 Před 2 lety +508

      Yoooo when you were designing the sub, did you take any inspiration from the yellow rail vehicle in Myst? Something I've been wondering ever since I first saw your game

    • @DrPinkieDie
      @DrPinkieDie Před 2 lety +347

      what made you decide on an ocean of blood? And would it have been more effectively scary as an ocean of beans

    • @lexota7
      @lexota7 Před 2 lety +178

      YO ITS THE DUDE!

    • @pixeledroses4162
      @pixeledroses4162 Před 2 lety +107

      The man, the myth, the legend

  • @TheEvilFoxy
    @TheEvilFoxy Před 2 lety +9417

    I was disappointed when I didn't get a different ending when I tried fire-extinguishing the monster on my second playthrough.

    • @YingofDarkness
      @YingofDarkness Před 2 lety +6

      I mean you would have been dead regardless. You are in a trench, inside of a blood ocean, and with very little oxygen left. You will still drown, suffocate from the pressure, or be eaten by something else. The ending remains the same

    • @Godzilla-hq8jy
      @Godzilla-hq8jy Před 2 lety +337

      LOL

    • @thebiggestcauldron
      @thebiggestcauldron Před 2 lety +897

      Take THAT you BLOODY beast!

    • @garnet1918
      @garnet1918 Před 2 lety +74

      Booooo!

    • @guncatto2625
      @guncatto2625 Před 2 lety +55

      Sad I'm sadness.

  • @Crystal_959
    @Crystal_959 Před rokem +1556

    Game development is the art of making things look good from one angle

    • @pancakedev6
      @pancakedev6 Před 9 měsíci +22

      except when ur like me and u have to build open world maps and make them look good everywhere you look
      (its pain)

    • @charles_teak
      @charles_teak Před 7 měsíci +9

      ​@@pancakedev6 You can apply the same concept too, but I forgot where I've read it before...

    • @derrickmiles5240
      @derrickmiles5240 Před měsícem +5

      ​​@@pancakedev6You can often ignore the undersides of things and get away with it. But it does suck because in open world specifically, you can't often ignore rooftops like more linear games can. Unless your open world is flat that is.

  • @Cahrssomething
    @Cahrssomething Před 2 lety +1054

    The fact that the images you see are actually part if a real world is so cool, I thought they were just 2d images you saw depending on how close you are to them, and also I’m surprised that the monster face even when stripped away from the sub and shown to be what it is, is still very creepy to me, it’s so creepy I don’t even want to look at it.

    • @ImaPizzaK
      @ImaPizzaK Před 2 lety +44

      creepy cone monster

    • @Cahrssomething
      @Cahrssomething Před 2 lety +28

      @@ImaPizzaK cone in void 😭

    • @postsingluarity6159
      @postsingluarity6159 Před 2 lety +25

      @@Cahrssomething The frog's face is just... repulsive to look at man, it's SCP monster kind of repulsive

    • @esprero
      @esprero Před rokem +7

      angler eyes and the jaws of a shark

    • @avacadotoast5571
      @avacadotoast5571 Před rokem +5

      There's something REALLY upsetting about that cone monster. I don't know what :(

  • @JimmyEatDirt
    @JimmyEatDirt Před 2 lety +5948

    Wow, I genuinely impressed by how much fear can be created by a game about moving to a certain coordinate. Also, how simple a game can be, while also feeling super-complicated. Gotta say, this is actually one of the scarier games I've seen in a while. Thank you for the behind-the-scenes breakdown!

    • @aviowl
      @aviowl Před 2 lety +26

      I don’t get what’s scary about it. To me it’s about as scary as staying up late alone. Maybe someone could explain it to me

    • @JimmyEatDirt
      @JimmyEatDirt Před 2 lety +116

      @@aviowl ok so I have some real-world experience with being trapped in a confined space and almost getting hurt/killed. I'm in a NDA at the moment due to an ongoing law issue, but needless to say the actions of a careless or cruel person in charge can be life altering, and this game captures that fear perfectly

    • @aviowl
      @aviowl Před 2 lety +59

      @@JimmyEatDirt you know what absolutely fair.

    • @stunted3377
      @stunted3377 Před 2 lety +1

      agreed

    • @asherroodcreel640
      @asherroodcreel640 Před 2 lety +8

      The herbivore skeletons, the stupid premise and the dripping edge would have brought me out of it if not for me being an easily immersed person

  • @XenonNeko
    @XenonNeko Před 2 lety +3952

    Pulling back the camera on the title screen to reveal that it's just the default Unity skybox was such a trip. I was not expecting that for some reason.

    • @EphiTV
      @EphiTV  Před 2 lety +401

      I was also surprised that the space background wasn't just a skybox.

    • @chrono9503
      @chrono9503 Před rokem +29

      @@EphiTV I feel like It would have been easier to just make it a skybox right??!!?!?

    • @X17Z123
      @X17Z123 Před 9 měsíci +18

      @@chrono9503 Making the space background a skybox isn't really necessary if the camera never moves.

    • @davidzheng4086
      @davidzheng4086 Před 9 měsíci

      @@chrono9503skyboxes require a specific kind of texture that can be tricky to make if u don’t know how. U can find free space skyboxes online, but if you want to make everything in the game yourself (I’m guessing that’s this dev’s intention), then a flat image is much easier in this case.

  • @Person-lk1vs
    @Person-lk1vs Před 2 lety +365

    somehow, the fact that there is just an abyss of pure darkness with nothing rendered makes this game more scary, as though you never really had a chance to survive, you're stuck there forever.

    • @ultmateragnarok8376
      @ultmateragnarok8376 Před rokem +35

      That's kind of the overall premise of the game anyways. Funny that the abyss out there is what you have left to return to if you'd survived.

    • @Appletank8
      @Appletank8 Před rokem +15

      The pilot does mention that he believes the trip to be a long winded execution

  • @malcolmliang
    @malcolmliang Před rokem +906

    Damn I surely hope nobody makes a submarine that can only be opened from the outside

    • @half.blight
      @half.blight Před 11 měsíci +190

      You have such ridiculous imagination, what's next? The sub being controlled by an xbox controller?

    • @Bolt_action_sent-to-god
      @Bolt_action_sent-to-god Před 10 měsíci +59

      With ballasts made with construction pipes?

    • @jayIG
      @jayIG Před 10 měsíci +31

      ​@@half.blightand it not being made of much metal? pshhh blasphemous

    • @user-lw6lh6rb5o
      @user-lw6lh6rb5o Před 9 měsíci +6

      ​@@half.blightlol😂

    • @lapizazuli4796
      @lapizazuli4796 Před 9 měsíci +26

      And pay a fortune to be in it? Pffftt. Ridiculous.

  • @jamzee_
    @jamzee_ Před 2 lety +7790

    >monster doesnt appear until you look at it
    Surprisingly, you can really finish the game if you persist forward. Finish as in getting to the location where you’re supposed to go but legit nothing happens, the jumpscare is the ending.

    • @awesomeninja1311
      @awesomeninja1311 Před 2 lety +450

      Should be a true ending or sum i think but alas

    • @axelaugust5552
      @axelaugust5552 Před 2 lety +4

      @@awesomeninja1311 i mean, it is mentioned that you were supposed to die in the game.

    • @GameGuy667
      @GameGuy667 Před 2 lety +1972

      @@awesomeninja1311 That's the neat part though. They never intended to ever bring you back up. This is your death sentence.

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 Před 2 lety +611

      @@GameGuy667 I think there could be something of a realization of the main character that they will never be saved. I know it was in the note, but greed I never satisfied.

    • @asherroodcreel640
      @asherroodcreel640 Před 2 lety +102

      @@greenoftreeblackofblue6625 nothing wrong with greed, only a fool throws away opportunity.

  • @EnderCrypt
    @EnderCrypt Před 2 lety +6685

    Nice video, I wasnt too suprised that the ship didn't actually move through the game since it would be completly unnecessary (not to mention you'd have to deal with relative positioning and also worry about objects clipping through the hull and other such minor details

    • @EphiTV
      @EphiTV  Před 2 lety +684

      I wonder if perhaps the game started as something closer to piloting the cyclops in Subnautica, before they realized how big of a hassle that would be. Cutting off the visuals allowed them to get away with a lot. More of a unique concept too.

    • @theclockworkgod9732
      @theclockworkgod9732 Před 2 lety +34

      @@EphiTV finally iv been waiting for someone to hack this game i can hack it but i dont know how to post videos

    • @dell988
      @dell988 Před 2 lety +198

      @@EphiTV According to the dev himself, from the start he wanted it to be a 'no visuals' type of deal because otherwise the concept would have been massive for something he was only working on the side while not dealing with one of his larger projects, like dusk. So it was always very streamlined from the beginning to be experience we have now.

    • @wyattknutson
      @wyattknutson Před 2 lety +3

      )

    • @Chillco600
      @Chillco600 Před 2 lety +20

      i honestly wonder if the ship.. or in this case the ships camera uhm.. well.. the ships camera camera has a hitbox attached to it as perhaps a child or something that when intersected will crash the ship or if it just checks if the coordinates are inside a wall

  • @notazombie...notatall8577
    @notazombie...notatall8577 Před rokem +116

    I actually had a nightmare like this sometimes when i was younger, because i didn't liked beans, sometimes i would wake at night literally thinking i was drowning in a ocean of beans, it was pretty scary to me. Now i'm fine with them, i kinda like some over others... i know this has nothing to do with the video, but it is a thing i wanted to share.

    • @EphiTV
      @EphiTV  Před rokem +26

      Lol. How did you get over your fear of beans?

    • @notazombie...notatall8577
      @notazombie...notatall8577 Před rokem +27

      @@EphiTV some of my childhood fears i simply forgot, i think they were so embarrassing that my brain deleted them xD

  • @smugism1685
    @smugism1685 Před 2 lety +247

    An ocean of beans with Shrek dwelling at the very bottom of it sounds a lot more terrifying for some reason ...

  • @alecpalmer1538
    @alecpalmer1538 Před 2 lety +8582

    This was cool. I would definitely watch behind the scenes like this with other games. Good work.

    • @unanimated7084
      @unanimated7084 Před 2 lety +45

      There’s a channel called boundary break that has done this on many other games, you should check them out

    • @nocharge7189
      @nocharge7189 Před 2 lety +33

      @@unanimated7084 Well the channel is called Shesez but yeah the series is called Boundary Break.

    • @rat2316
      @rat2316 Před 2 lety +1

      Strangely i knowed most devs tricks and knowed before video how game works

    • @rat2316
      @rat2316 Před 2 lety +1

      Maybe because im have some experience in game dev idk

    • @stunted3377
      @stunted3377 Před 2 lety +1

      same

  • @vizthex
    @vizthex Před 2 lety +3719

    damn, that's cool as fuck. The dev didn't have to write a single line of movement code cuz of the way objects render.

    • @hurhurhur123
      @hurhurhur123 Před 2 lety +238

      There is still 'collision' detection / simulated movement so you don't move outside the bounds of the map.

    • @TheRealMagicBananaz
      @TheRealMagicBananaz Před rokem +63

      Well you move in the sub

  • @Hurtydwarf
    @Hurtydwarf Před 2 lety +79

    That ending scene being placed over the cell of the sub is just like how Fallout has done their credit slides. It just sets you into a separate cell where you're locked in place in front of a screen that the credits on, you can use console commands to give yourself control again and move around in the end credit cell.

    • @JrIcify
      @JrIcify Před 2 lety +16

      My favorite part of that is how the narration is literally a guy standing there saying it to you, not just an audio track playing like music.

    • @auctoritate8254
      @auctoritate8254 Před rokem +4

      Borderlands does a similar thing, the character introductions with their names on a colored background in a big splash art is an actualy 3D object as well.

  • @AimBitX
    @AimBitX Před rokem +21

    That’s insane how the photos are taken within the actual little physical map, I always thought that the photos were just designed to show at the certain locations and were just png and not actually ingame

  • @prisma.
    @prisma. Před 2 lety +4434

    its neat seeing how the game functions, really obvious when you think a bit about it, that map is really cool tho

  • @ThinBear4
    @ThinBear4 Před 2 lety +6464

    Okay, that was entirely unexpected. Looking at the let's plays, I've assumed that the camera works by having a library of pre-made pictures and picking a random one every time you take a picture (or selecting the special ones for when you're at the points of interest) but no, the game actually really *does* render pictures of actual 3D objects that exist in a 3D world, wow.

    • @EphiTV
      @EphiTV  Před 2 lety +960

      They could've went with a set of photos like you described, but then you couldn't really take pictures unless you were at the points of interest. Or they'd have to show some random terrain that wasn't truly where you were at. It's actually not too hard to render a camera texture to an object, the bigger technical hurdle is how the fake sub interacts with the world.

    • @CathodeRayKobold
      @CathodeRayKobold Před 2 lety +140

      @@EphiTV There's probably a basic sub analog with movement physics and colliders, it's just invisible and not attached to the interior set the player inhabits.

    • @Aeduo
      @Aeduo Před 2 lety +61

      @@EphiTV I could see a game from the era this game is looking to replicate doing something like that though. Just a set of fairly appropriate photos of like, open sea, near a wall, near a corner, in a tunnel, etc at a few angles. Then the point of interest photos, maybe a bit wider so panning around could show a bit more of them. What this game did would probably have been a good bit more complicated on like a PS1 or like PC point and click game, but not impossible, but would've likely been the choice of the day to get a game out faster. :p

    • @stunted3377
      @stunted3377 Před 2 lety +3

      same

    • @indieramus349
      @indieramus349 Před 2 lety +21

      @@CathodeRayKobold It's very unlikely that this is done using the physics system. Seems like it's just vector math. Take whatever the offset shown to the player, or some magnatude of it and then compare it to the x/z of the map to get a camera position, doesn't even need to be continuous. It may just leave the camera wherever it was last or delete it until the player interacts with the monitor.

  • @kip258
    @kip258 Před 2 lety +33

    In a previous version of the game, Mr fish was always present behind the camera button just waiting for the right moment to jump through the wall at you. Seems like that changed for whatever reason

    • @Sypaka
      @Sypaka Před rokem +7

      I wonder, if a test player was somehow able to clip through a wall and sent it to the dev as a bug. and since it is not there, more FPS too

  • @FurryWrecker911
    @FurryWrecker911 Před 2 lety +17

    1:55 All the scrawny bushes in Battlefield 3's multiplayer levels were actually trees sunken in the ground. Very common trick

  • @KrinkelsNG
    @KrinkelsNG Před 2 lety +11178

    Why'd it have to be beans, maaaaaaan.

    • @OzOMega
      @OzOMega Před 2 lety +607

      did you want it to be raw gold block from mc 💀

    • @EphiTV
      @EphiTV  Před 2 lety +1867

      Someone graced the internet with a seamlessly tiling beans texture, I'm just fulfilling its purpose.

    • @ATPRein
      @ATPRein Před 2 lety +167

      Because bean.

    • @Carrick0117
      @Carrick0117 Před 2 lety +36

      Yo hector

    • @mosqit4324
      @mosqit4324 Před 2 lety +148

      oh my god it's him

  • @VosDa033
    @VosDa033 Před 2 lety +664

    "What if it was an ocean of BEANS instead?"
    You had me at beans

  • @SupTwoWater
    @SupTwoWater Před rokem +15

    David is such a great man, dude. He could have just made the camera show static or just show UI text below the screen saying something like "you are not at a point of interest," until you took a photo at a point of interest, where it would just show a JPEG, but no. He went that extra step further by making an actual 3D map and a controller for the camera (I had already guessed before watching any videos that the submarine didn't move).
    I do know to a small extent of game development since I myself do learn game dev. It might seem like he worked harder but actually he worked SMARTER. I would have taken tons of time and effort if he went into Blender or a 3D modelling software and make 3d assets of those points of interest and places like near the walls of the map, took pictures of them and converted them into JPEGs, imported them into Unity as planes, keep them somewhere secluded with cameras pointing at them, and painstakingly writing code for each camera to render them at the SM-13's camera system. It wouldn't look that good and would probably function worse.
    By just making the map and the assets for the points of interest in Blender, import them to Unity, make a camera controller (it is easier than you think it is. Just make it so that the x, y and the direction values of the camera would change according to the numbers in the submarine). Whenever the button is clicked, just render the image on the screen inside the submarine and you are done.

  • @mrcheesedino
    @mrcheesedino Před rokem +19

    A wise man once said, “just one last trick before we’re taken back to the ocean of beans,
    So that’s iron lung behind the scenes”

  • @mallk238
    @mallk238 Před 2 lety +1198

    I think iron lung should make itself compatible with the steam workshop exclusively so everyone can customize the blood ocean on the main screen to be modded to BEANZ

  • @ChaosContrl
    @ChaosContrl Před 2 lety +1956

    Like I always say: game development is to developers what magic is to magicians.

    • @mr_enterprise1
      @mr_enterprise1 Před 2 lety +219

      A pain in the ass to pull off but fascinating for the audience

    • @paleoboy
      @paleoboy Před 2 lety +16

      @@mr_enterprise1 exactly

    • @thegrouchization
      @thegrouchization Před 2 lety +90

      In both cases, it's all about the illusion.

    • @paleoboy
      @paleoboy Před 2 lety +33

      @@thegrouchization and once you see behind the illusion, the Magic’s gone.

    • @thegrouchization
      @thegrouchization Před 2 lety +78

      @@paleoboy Eh, not really. I can understand fully how a given trick is pulled off, and yet fully appreciate the execution. That's where the magic is for me.

  • @ihavetwofaces
    @ihavetwofaces Před rokem +11

    0:20 - Behind the scenes? More like behind the beans!

  • @diegod718
    @diegod718 Před 2 lety +73

    I really like seeing the behind the scenes for games like these, I wonder how much stuff can be found out of bounds or out of the player's perspective in horror games

  • @pseudonym50
    @pseudonym50 Před 2 lety +319

    I remember watching this game thinking "wow this would make a great behind the scenes vid."
    Well done

  • @ThinBear4
    @ThinBear4 Před 2 lety +305

    Having watched this, and given it a bit of thought, a few questions came to my mind.
    - Early in the game, near one of the points of interest, when you take a photo, you will catch the first glimpse of the sea monster, lurking in the background of the object you're trying to photograph. Question is - is that monster a 3D object in the game? Or a flat sprite? Or does the game spawn the same "monster cone" there that attacks you at the ending?
    - Later on, you have another encounter with the monster, where it triggers the proximity sensor at the front of the sub, and if you take a photo, you see the monster's eye staring right into the camera at point blank. Question - does the game skip camera logic at that point and just shows you the pre-made photo? Or does it spawn a flat "monster eye" sprite in the 3D world in front of where the camera should be, blocking the view?
    - You've mentioned that the ending screen actually plays over the game itself, and (if I understand correctly) the game continues to run beneath it. Does it mean that - theoretically - it's possible to walk past the monster and press the photo button while the ending screen is running?
    - Tying into the previous point, what would you see if you actually took a photo of the last POI? Does any object even exist at the last coordinates? Or is it a blank space? My thinking is that the developer might've left that spot empty, since the player isn't going to see that area anyway (because the monster triggers and kills you when you try to take a photo of that area).

    • @EphiTV
      @EphiTV  Před 2 lety +173

      - It's the same cone monster, they just move it to where it needs to be in each situation.
      - Check the pinned comment for the eye, just pops in front of the camera briefly when you take that photo.
      - You lose control when the game ends. If I manually added control back you could take a photo. Would just be empty terrain though.
      - There's nothing at the final point, just empty terrain you're not supposed to see anyways.

    • @ThinBear4
      @ThinBear4 Před 2 lety +52

      @@EphiTV That's so cool. Thanks a lot for all the awesome research.

    • @Sunkem1Not6Hacks
      @Sunkem1Not6Hacks Před 2 lety

      @@ThinBear4 this should answer your question czcams.com/video/PAgS_lXv6dk/video.html
      Also a bonus secret little point of interest czcams.com/video/SsKfNgojP28/video.html

    • @zdravdan
      @zdravdan Před 2 lety +30

      There is actually something at the end, its at 4:32, some sort of building

    • @ThinBear4
      @ThinBear4 Před 2 lety +85

      @@zdravdan Correct, yeah - someone pointed this out under another video I've watched. The reason there actually is an object at the last POI is that *it actually doesn't matter what order you do the POIs in.* There's nothing stopping you from going to the last POI first and photographing it. The monster is always triggered by the very last POI you're about to photograph, no matter the order.

  • @sugardust
    @sugardust Před rokem +14

    Also, in that one image you take where you see the face, the fish is actually there. if you go straight for the fish, instead of the thing youre supposed to take a picture of, youll see it in the image better

  • @cceerrs
    @cceerrs Před 9 měsíci +9

    It's really crazy to me how this guy just does all this stuff for fun, like all the effort and skill necessary just to carry out something like this. It's actually really respectable

  • @asinski324
    @asinski324 Před 2 lety +151

    About a month or so ago I watched a lets play of this game, and my first thought was that if someone is persistent enough they can make a mod to look at the ingame world without the submarine, back then I didnt find such video, but now, there it is! I wish you had spent a bit more time looking at different points of interest and objects in the water, but its still a great video, thank you!

  • @bacongamerepic
    @bacongamerepic Před 2 lety +1040

    If i remember correctly one of the points you have to go to leads you to a big picture of an eye, what happens? is there more to the monster? or does it just use a regular image file for the eye?

    • @alecpalmer1538
      @alecpalmer1538 Před 2 lety +188

      That happens randomly; it's not one of the marked points. In any case, I'm sure you're right and it's just an image file.

    • @EphiTV
      @EphiTV  Před 2 lety +489

      Yeah, as far as I can tell the eye (and what it's attached to) doesn't exist anywhere in the game. Just an image file. I think it's actually an edit of an image from something else entirely. Turok comes to mind, but I can't confirm the true source.

    • @ozvoid1245
      @ozvoid1245 Před 2 lety +87

      ​@@EphiTV I could have sworn seeing another behind the scenes video that revealed that it's just a flat model that is placed in front of the camera when the event occurs.

    • @EphiTV
      @EphiTV  Před 2 lety +184

      It's possible it just pops in for a specific event trigger. I didn't dig too deep in to the eye. It definitely doesn't exist in the world normally though. Unlike the monster, which just hangs out in the middle of the map until it's needed.

    • @user-rk5zy4mk2g
      @user-rk5zy4mk2g Před 2 lety +86

      Iirc the eye is just a static image attached to a fake collision point so that the radar bleeps like crazy. If you keep moving, you won't collide with anything, but the eye will follow you until you take a picture. I think it only appears some time before the last objective (the one near the top-right corner).

  • @e.b.9473
    @e.b.9473 Před 2 lety +34

    As someone who is most definitely not a programmer (I have a very, very basic understanding of coding) I genuinely enjoyed the hearing the programming side of it. Great video; I give it a Shrek/10.

  • @Lagggerengineering
    @Lagggerengineering Před 2 lety +64

    I am actually a bit proud of myself for correctly guessing how the game works when I first watched it.
    However there are many, MANY more things you found that I never knew were possible.
    Awesome video!

  • @itspurplepaw6163
    @itspurplepaw6163 Před 2 lety +68

    i found the shrek jumpscare way funnier than it should be lmfao

  • @DarkWestern
    @DarkWestern Před rokem +2

    This is the first video from EphiTV I have ever seen, and I'm sold. It's got humor, it's in depth, but also fairly bite sized as far as the total video length goes, and most of all, even though I've never heard of this game, it was very very interesting. Bravo!

  • @Woodland_Adventures
    @Woodland_Adventures Před 3 měsíci +3

    You know, I figured everything would work kinda like how it works. The sub remained stationary, while an invisible camera explores the terrain, making only stuff directly in front of it's view visible to save rendering power. I didn't expect the eye to be a picture through.

  • @daskampffredchen9242
    @daskampffredchen9242 Před 2 lety +251

    I love small games like this. A simple concept done perfectly. I seriously need to get this game myself

  • @KangMinseok
    @KangMinseok Před 2 lety +71

    Holy shit, all the peope who claimed that there was no 3D environment and that it was all static images really had no clue xD
    Damn, I really had hoped someone would make a video on this since I was so curious... and here you are! Thanks a lot!

  • @Harumi_Aoi
    @Harumi_Aoi Před rokem +10

    The billionaires who went to the titanic sure do need this

  • @TQM
    @TQM Před rokem +6

    In Bob's Burgers, there's an episode where Gene makes a bean bath (yes, you read it correctly. A bean bath. A bathtub filled with beans). I can totally imagine him pretending to be a prisoner in a submarine exploring the blood ocean of a foreign astral body as he submerges into the bath. Gruesome and delicious

  • @kryptonite5315
    @kryptonite5315 Před 2 lety +61

    Great breakdown to answer a lot of technical questions I had about this game. Appreciate the effort and patience you put into it and can't wait to see what you tackle next!

  • @Eazyrun
    @Eazyrun Před 2 lety +13

    I knew the submarine wouldn't physically move through the world, but I didn't know the map were that hidden. I also thought the big fish creature would move around a lot more in designated areas. I still wonder how the game treats this asset.

    • @EphiTV
      @EphiTV  Před 2 lety +1

      It doesn't move unless it needs to for a certain trigger. It's not like a patrolling monster you can come across.

    • @Eazyrun
      @Eazyrun Před 2 lety +2

      @@EphiTV Oh I thought it was predestined at the 3rd/4th objective! Thanks for the quick answer!

  • @artemis8368
    @artemis8368 Před 2 lety +6

    Continue doing videos like this one. I recently started getting into game development and i find it fascinating seeing how other games work behind the scenes

  • @gigajerk6953
    @gigajerk6953 Před 2 lety +36

    I didn't even realise it was a monster, I thought it was just the material of the sub crashing in on the player

    • @Thatevilspacechicken
      @Thatevilspacechicken Před rokem +15

      That honestly sounds more terrifying, like imagine hearing a creaking noise and then the entire sub just collapses

  • @cringecracker5500
    @cringecracker5500 Před 2 lety +87

    This video only has 1k views but its so well done. Good format with great audio and good quality overall. I hope you get more attention as you deserve it.

  • @someone-er1on
    @someone-er1on Před 2 lety +4

    Imagine you're at the end of the game and you see BEANS flooding into your submarine
    "WE'RE TAKING ON BEANS"

  • @r6scrubs126
    @r6scrubs126 Před 2 lety +1

    Always love seeing how games work behind the scenes. Hope you'll do more videos like this

  • @PandaHero-yi8pq
    @PandaHero-yi8pq Před rokem +21

    Where's the part where the rich tourist scream for help?

    • @kekalmighty
      @kekalmighty Před rokem +4

      Too soon

    • @twixtwix8452
      @twixtwix8452 Před rokem +9

      This didn't even happen in real life, submarine implosion happened in nanoseconds, so nobody didn't even feel anything, but just disappeared.

  • @Xx_Swa9_9o7h_1nc_xX
    @Xx_Swa9_9o7h_1nc_xX Před rokem +8

    5:25 I freaking love this

  • @teaboy301
    @teaboy301 Před rokem +6

    I love how this popped up in peoples recommendeds right after what happened.

  • @viliussmproductions
    @viliussmproductions Před měsícem +1

    I really appreciate the no-nonsense approach to the video. Most other videos on the game take more time than the subject itself.

  • @madcorndog
    @madcorndog Před 2 lety +1

    Finally! I was waiting for somebody to do this. I was wondering what the outside of the submarine looks like without the grainy black and white camera filter

  • @jimmychicken505
    @jimmychicken505 Před 2 lety +5

    The first game that comes to mind is Lost in Vivo. A behind the scenes video on that would be amazing. Great work by the way, this was awesome!

  • @xenonhuffer
    @xenonhuffer Před 2 lety +20

    i’ve been looking for a video like this ever since i saw a bunch of playthroughs of this game. i love it when people decompile games and look into the inner workings!

  • @potatooverlordv7277
    @potatooverlordv7277 Před 2 lety +2

    would be cool to see a behind the scenes of scanner sombre, like if theres any hidden places or easter eggs that are difficult to find with the laser pointer you're given. or just generally the structure of the world.

  • @the_slasher_pl1830
    @the_slasher_pl1830 Před 2 lety +1

    Love this vid
    It's quite short and touches on everything it should touch upon with no waste of time but interesting details
    Great work!

  • @InsomniaDaydreamer
    @InsomniaDaydreamer Před 2 lety +129

    This game is so damn good, every sound effect, all the ambience, just the soundtrack in general is great, but that jumpscare...it's just the Killer Fish from San Diego appearing and it sucks.

    • @asherroodcreel640
      @asherroodcreel640 Před 2 lety +6

      Well the skeletons are *Loosely based off of grazers like deer or cattle and you know the whole blood ocean and all life disappearing magically and having a fish with a swallowing mouth rip into the sub instead or eating it whole or how a species capable of space travel can just use a drone or sonar. Basically what I'm saying is that being autistic can make it hard to enjoy things that play fast and loose with logic, I felt like the game was all edge and no point. The whole game led up to a jump scare and that was it that was the whole point, jump scare you know what would have been a hell of a lot more interesting if either your sub got swallowed by something and all you could do was wait till your oxygen ran out knowing full well that you can do no thing about it and that whatever ate you would probably never digest your body and it may very well be one of its last meals or if your meralculsy escape with all the photos and return to the surface then they just blow up your ship because you where never wanted either would make a far more interesting ending something to think about as opposed to another forgettable jumpscare to throw on the pile

    • @larrymantic2635
      @larrymantic2635 Před 2 lety +5

      You’re not wrong.

    • @beary523
      @beary523 Před 2 lety +8

      Not to mention there's literally no way to beat the game. It's basically an interactive youtube video,

    • @firstnamelastname7244
      @firstnamelastname7244 Před 11 měsíci +2

      ​@@beary523What do you mean? It has an ending, you can beat it.

  • @Wayhoo
    @Wayhoo Před rokem +8

    I'm ready for the movie.

  • @colerobertson176
    @colerobertson176 Před 2 lety +1

    dude thank you for making this, ive been wanting to see out of bounds stuff and such in this game, but i couldnt find a video at all, so thank you for making this

  • @paw9122
    @paw9122 Před rokem +1

    pretty much the whole time i was playing i was wondering how exactly the camera worked, im glad someone made a video on it so i don't just have to speculate. love behind the scenes for games like this

  • @tragicallyfunny
    @tragicallyfunny Před 2 lety +6

    That was fascinating. Unfortunately, I saw the Power Pak video instead of yours on Iron Lung, but I think you captured everything I was curious about. And I agree with you, if you had just asked the developers their secrets, that could've been easier, but then there wouldn't be as much of a story haha
    Maybe if you come across another gem of an idea like this, you could reach out to the developers anyway and see if they have anything to add or comment about their techniques and stuff. A good pull back of the curtain for indie game development. Or you can just keep doing your own thang. I'll go check out your other stuff now! ✌

  • @ジャック01
    @ジャック01 Před 2 lety +20

    I just stumbled across this video and it's absolutely amazing content, blew my mind when I found out it only had 1000ish views totally deserves more, keep up the good work man

    • @EphiTV
      @EphiTV  Před 2 lety +3

      Blessed by the algorithm this time around. Thanks for checking it out!

  • @sylvias.4273
    @sylvias.4273 Před 2 lety +1

    Gosh, I was waiting for a video like this! Awesome 😄

  • @ISuckAtEveeything42069
    @ISuckAtEveeything42069 Před rokem +8

    Shrek actually scared me more than the original jumpscare

  • @LouisAndPillz
    @LouisAndPillz Před 2 lety +7

    I super appreciate this! When the game came out I was scrounging and looking for something like this video, to no avail.

  • @Sephlock
    @Sephlock Před 2 lety +77

    Any speculation on the objects you see down there? There’s one that looks a bit like a humanoid skeleton crawling towards the camera from a certain angle.

    • @EphiTV
      @EphiTV  Před 2 lety +62

      I dont think there's much to go on lore-wise. A lot of it is left up to the imagination. I'm not aware of a humanoid skeleton though. Maybe the camera distortion plays a role. Looking at the few objects in the world, all the bones seem like marine creatures. They're mostly named "Whalebones" in the code too.

    • @mallk238
      @mallk238 Před 2 lety +9

      I'm pretty sure that's because the stack skeleton assets used were actual whale bones but don't quote me on that lol

    • @Sunkem1Not6Hacks
      @Sunkem1Not6Hacks Před 2 lety +10

      At the building with windows a face can appear if you take a photo. I saw it on John Wolfes play through

    • @Sephlock
      @Sephlock Před 2 lety +3

      @@Sunkem1Not6Hacks Is it the fish's face?

    • @NexusWarior211
      @NexusWarior211 Před 2 lety +6

      @@Sunkem1Not6Hacks There is no faces except at the 4th node and end, there is also the eye but that's just an image projected in front of the camera. As for the speculation? Idk, literally anything you come up with can go. Maybe every human that existed got teleported here and subsequentially eaten by the ocean monsters , alongside some infrastructure. It's all incredibly vague and for a reason too.

  • @ColinTimmins
    @ColinTimmins Před 2 lety +9

    That was really cool to see. Sea of beans, who would have thought! =]

  • @LinkAlien
    @LinkAlien Před 2 lety +3

    That freakin' Shrek edit. That made my night XD
    This was really interesting stuff, though! Good work!

  • @tale8797
    @tale8797 Před 2 lety +29

    Nice work! I'd love to see more horror games examined, as the atmosphere they provide is really interesting to see once everything is decompiled.

    • @EphiTV
      @EphiTV  Před 2 lety +3

      I'm working on a horror game myself and have always loved the genre, so it's definitely possible I may break down some more in the future.

  • @ObsidianObelisk17
    @ObsidianObelisk17 Před 2 lety +4

    The ships in Warframe work the same way as the sub here. They're a prop flying through space while the players inside the ship are in a separate location. The ship acts as a camera and projects the world onto onto what I assume is just a massive sphere around the ship, allowing you to run around inside what feels like a moving object.

  • @thomasbarager912
    @thomasbarager912 Před 2 lety +1

    That's awesome, I always wondered about what it's like outside the submarine in iron lung

  • @Cyrus_T_Laserpunch
    @Cyrus_T_Laserpunch Před 9 měsíci +1

    I love seeing the creative ways developers solve problems, even simpler stuff to save on having to make an extra model or 2 is always cool, huge respect for the insane creativity put into this game.

  • @randomassname445
    @randomassname445 Před 2 lety +3

    Iron lung was strangely calming and terrifying.
    We need a sequel

  • @CommunityHamster
    @CommunityHamster Před 2 lety +7

    super surprised that they actually modeled the entire map! The monster is so much scarier when u get a good look at it lol

  • @bothatguyyoudontknow
    @bothatguyyoudontknow Před 2 lety +1

    Thanks for doing this, when I first watched the gameplay I instantly thought about a barrier break video.

  • @rob97131
    @rob97131 Před 2 lety +1

    Legit told shesez ages ago to do this after watching you previous video about the game! Thank lawd you did this, I was so curious about it!

  • @CoolAndNormal
    @CoolAndNormal Před 2 lety +6

    This was great, as a newish Unity dev i appreciated your thought process in discovering how this game works. What a cool and elegant solution. More like this, please! And don't be too scared to get deeper into code?

  • @SantaFishes101
    @SantaFishes101 Před rokem +5

    I always knew it was unlikely the submarine actually went anywhere, but to see the actual map rendered in 3D and the objects was surprising, considering they could have just been photos. but maybe it helped the dev with their own sense of space during the project, since the core gameplay does involve coordinates.

    • @samwallaceart288
      @samwallaceart288 Před rokem +1

      Yeah you take different photos depending on your coordinates and angle

  • @feef7601
    @feef7601 Před rokem +1

    The video cut to an ad just as the shrek jumpscare popped in and made for quite the perfect cut

  • @soulenoid6701
    @soulenoid6701 Před 2 lety +1

    The underwater building in the cliff face intrigues me to no end

  • @hajjex_9086
    @hajjex_9086 Před 2 lety +3

    This is what I was hoping and wanting to know
    Thanks man!
    Really helps, especially if u r a curious developer.

  • @orangecatintellect570
    @orangecatintellect570 Před rokem +9

    Very unfortunate timing to when CZcams recommend this.

  • @_wheat856
    @_wheat856 Před 2 lety +2

    This video flowed perfectly, I didn’t even notice it had been 7 minutes

  • @hwllo1603
    @hwllo1603 Před 2 lety +1

    Please do more, this was so cool!

  • @GrandmaDank
    @GrandmaDank Před 2 lety +7

    That was an epic river of beans!!

  • @gevakta7629
    @gevakta7629 Před 2 lety +4

    This video is a blessing, good job!

  • @jki808
    @jki808 Před 2 lety +1

    1:57 WHY DID YOU SHOW ME THAT. I WILL NEVER UNSEE THAT.

  • @squaregames4105
    @squaregames4105 Před 2 lety +2

    while i was playing, i was wondering what's behind the scene. You're video pop out in my recommandation at the perfect time, thanks for the work, kiss

  • @vectorimagefun
    @vectorimagefun Před 2 lety +29

    This guy made a 99^64/10 scary game into shrek's can of beans and salmon

  • @Kittycake79
    @Kittycake79 Před 2 lety +14

    5:29 hahahahahhahhahahahah🤣

  • @aeryn6275
    @aeryn6275 Před 2 lety +1

    This is a super cool video! It’s very very well-made; you explain programming in such a clear way that anyone can understand it, and I feel like I’ve learned a lot about game development from these past 8.5 minutes

  • @scatterbunny35
    @scatterbunny35 Před 2 lety +1

    Wowww my respect to the developer increased so much from seeing how hard you had to work to dissect the code and how the scares are made. Thank you!

  • @JasperHuskyFox
    @JasperHuskyFox Před 2 lety +16

    This is amazing! Love to see behind the scenes of stuff like this! You should maybe do Gmod maps, they have alot of goodies, and don't always need much work to crack!
    Example: If you want to see why/where an event triggers in a map, use the console command:
    (Without the ")
    "sv_cheats 1"
    Then
    "showtriggers"
    Once out of the console, this will show all map triggers that cause events to happen!
    Plus using fullbright will show everything clearly! It's quite fun to see how some Half Life 2 maps are programmed just using simple stuff like this!
    Anyway, have a wonderful day, and thank you for making this video's!

    • @EphiTV
      @EphiTV  Před 2 lety +2

      Thanks! Source modding is fun, but they already have some pretty good tools to let you look around and experiment with things. I did spend a lot of time messing around with half-life 1/2 back in the day. Nice that it's pretty beginner friendly.

  • @laura_mitsu
    @laura_mitsu Před 2 lety +13

    Nice explanation of things regarding behind the scene stuff! =^-^=

    • @EphiTV
      @EphiTV  Před 2 lety +2

      CZcams broke all comments for a while so I couldn't see these. Seems to be fixed now.
      It was pretty fun to dive in to the game's code and figure it all out. Thanks!

  • @AlienZizi
    @AlienZizi Před 2 lety +1

    this was a great look behind the beans! thank you

  • @styrofoamcow6996
    @styrofoamcow6996 Před 2 lety +1

    It's inovators like you that keep the modding community alive, great work!