I Made A Pick-A-Door Level That REQUIRES LUCK

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  • čas přidán 12. 12. 2023
  • Another bad idea based off of the stupid amount of Pick-A-Path levels that I get in Mario Maker 2. Sorry if the video is not as polished as the last bad level idea. Too busy working on Super Dram World 3 :)
    Clear video: • #SkipThis - Let's Make...
    19 hour level video: • I Made A Level That Ta...
    @CeaveGaming's video: • Is it Possible to Make...
    Merch: pangaeapanga.shop
    Watch me live at / pangaeapanga
    Support me by subscribing on Twitch: / ticket
    Twitter: / pangaeapanga
    Instagram: / pangaeapanga1
    Discord: / discord
    #MarioMaker2
  • Hry

Komentáře • 542

  • @PangaTAS
    @PangaTAS  Před 5 měsíci +827

    Don’t forget to boo the level
    Dram World 3 soon™️ :o

    • @Mr.M-fl05
      @Mr.M-fl05 Před 5 měsíci +6

      The Clown Car Randomizer is similar to #FreakAndGeek's Carlsino Troll.

    • @bobbytoler5356
      @bobbytoler5356 Před 5 měsíci +10

      Dram world 3 is going to be amazing. Can't wait and thank you for all your hard work, both in mm2 and smw

    • @neiiko5712
      @neiiko5712 Před 5 měsíci +14

      You should make a worst airship level

    • @chardywolfe
      @chardywolfe Před 5 měsíci +3

      A great idea is an actual luck based troll level. Not like what geek made that automatically gets you out eventually. But a pure evil luck based troll.

    • @BryceNafziger
      @BryceNafziger Před 5 měsíci +5

      You should do a "Fake Level" and have an AI actually generate a Mario Maker level, if that's even possible. That would be a really funny bad level idea

  • @ZADARGG
    @ZADARGG Před 5 měsíci +985

    I guess panga got tilted from playing bad levels in Endless that he decides to make his own Bad level

    • @-quantomwraith-9393
      @-quantomwraith-9393 Před 5 měsíci +6

      Im all for it 😂

    • @bepis_real
      @bepis_real Před 5 měsíci +50

      This is my favorite genre of Panga. Can’t wait for his Bomb Excavation Pink Coin Extravaganza with a 25min WR

    • @kurtvsthealgorithm2400
      @kurtvsthealgorithm2400 Před 5 měsíci +6

      Playing bad levels was his origin story

    • @farhanredza
      @farhanredza Před 5 měsíci

      Yea😂

    • @theonlymegumegu
      @theonlymegumegu Před 5 měsíci +1

      it's his way of dealing with pick a path trauma XD

  • @NXP_UwU
    @NXP_UwU Před 5 měsíci +829

    Panga has become the very thing he swore to destroy. And he does it better than anyone, you gotta love it. Keep it up Panga ❤

    • @wesss9353
      @wesss9353 Před 5 měsíci +13

      You haven't seen many Carlsagan42 evil levels...

    • @olololo4807
      @olololo4807 Před 5 měsíci

      this level is smiling though@@wesss9353

    • @TakeWalker
      @TakeWalker Před 5 měsíci +11

      endless expert has damaged this boy

    • @bobbytoler5356
      @bobbytoler5356 Před 5 měsíci +3

      Panga is one of the greats when it comes to level creation

    • @Eric-me9eo
      @Eric-me9eo Před 5 měsíci

      ​@@wesss9353Carl's are chaotic evil. Panga's are lawful evil.

  • @AeoenBeriatha
    @AeoenBeriatha Před 5 měsíci +384

    You have a 1/128 chance (0.78125%) of guessing a 50/50 correctly seven times in a row. It will be interesting to see if the long-term clear rate of the level approaches that.

    • @animexamera
      @animexamera Před 5 měsíci +140

      I think it will be a bit lower than that, because people will quit the level without dieing to the saw, thus deflating the clear rate.

    • @guillaumelagueyte1019
      @guillaumelagueyte1019 Před 5 měsíci +15

      I was thinking the same thing when he showed that the clear rate is around 1% right now.

    • @pitybreaker6625
      @pitybreaker6625 Před 5 měsíci +22

      @@animexamera i don‘t have Mario Maker, but does quitting a level while you‘re playing it count as a death/failed attempt?

    • @redlie5512
      @redlie5512 Před 5 měsíci

      ​@@pitybreaker6625yes

    • @lux5164
      @lux5164 Před 5 měsíci +40

      @@pitybreaker6625 each time you start a level an attempt is added

  • @crypticTmesis
    @crypticTmesis Před 5 měsíci +106

    "I'm not entirely evil"
    "It will kill your run"
    Excellent content

    • @JennicaReis
      @JennicaReis Před 5 měsíci +3

      I went to the comments after he said that lol

  • @kalzium8857
    @kalzium8857 Před 5 měsíci +256

    Well we are lucky that most pick a door levels are just lazy designed.

  • @Ivelliosz
    @Ivelliosz Před 5 měsíci +175

    At 10:37 you can see a little flaw. If middle clown car get initial hit to the right, which stagger it from going left, it will hit block to the left slightly later, resulting in 2 screen shakes that you can notice while being pushed by launcher. 2 screen shakes mean guaranteed on/off swap, which mean you pick different door from previous time since on/off swap doesnt reset as Panga stated.

    • @wassup4532
      @wassup4532 Před 5 měsíci +13

      wow nicely caught

    • @KazeNoKlonoa0
      @KazeNoKlonoa0 Před 5 měsíci +43

      Could probably be fixed by simply adding a Bob-omb to the other side of the middle clown car (and maybe more clown cars for potential directional audio masking).

    • @Ordinator1
      @Ordinator1 Před 5 měsíci +33

      Edit: Never mind, this issue doesn't seem to occur, when you enter/exit a door.
      Good catch! This also means if the screen shakes slightly later once, the middle clown car moves right first and the top clown car moves also right, so there is definitely no on/off swap. This is of course harder to spot, but I guess it's still noticeable with a bit of practice.

    • @malxx125
      @malxx125 Před 5 měsíci +9

      Yeah I saw that too, but I just assumed that it worked in sync when spawning from the door. And not from the position he was explaining from

    • @vastowen4562
      @vastowen4562 Před 5 měsíci +5

      Could probably fix this by just adding more clown car bomb masking to make it much harder to tell if there's an extra one. Vary the timing on them slightly too

  • @kmjohnny
    @kmjohnny Před 5 měsíci +571

    So it's like 7 coin flips - Panga created a level where you have a 0.78125% chance to win.
    You can tell he somewhat hates this game.

    • @JoeBob23
      @JoeBob23 Před 5 měsíci +34

      We'll have to come back to this level in the future and see how close it winds up to this. My bet is that it'll be slightly above (no reason to be below, and I'd guess above because SOMEONE will find a way to cheese this).

    • @archivewarrior8535
      @archivewarrior8535 Před 5 měsíci +72

      I would actually expect it to be quite a bit lower than that. I imagine a lot of people would try it a few times and give up. I could see it go up if there’s cheese, but I don’t think that’s likely

    • @JoeBob23
      @JoeBob23 Před 5 měsíci

      still shouldn't be lower, even if it seems like it with the skippers. It's still just flipping 7 coins in a row. Roughly one out of every 128 people who visit it will even get it first try! @@archivewarrior8535

    • @youtubekilledtrustedflaggi9274
      @youtubekilledtrustedflaggi9274 Před 5 měsíci +16

      50:50 seven times = 1 in 128 chance to win.

    • @georgerogers1166
      @georgerogers1166 Před 5 měsíci +3

      ​@archivewarrior8535 it would be if you can hear the on off switch.

  • @holdinmcgroin8639
    @holdinmcgroin8639 Před 5 měsíci +304

    Panga's recent levels really reflect his supervillain arc

  • @ErikTheHighlander
    @ErikTheHighlander Před 5 měsíci +111

    panga calmy explaining his death machine is the best

  • @godowskygodowsky1155
    @godowskygodowsky1155 Před 5 měsíci +37

    I always figured you could make an impossible password level by making the movement itself into a password. A bunch of clown cars sitting in between one way gates can act as your hash, and the level will only be cleared if they all move in the correct direction.

  • @sassageflair257
    @sassageflair257 Před 5 měsíci +60

    I can’t wait until someone makes the same level that requires the maximum possible number of correct guesses and uses TAS to clear check it

    • @nebulous9280
      @nebulous9280 Před 5 měsíci +14

      About a 1 in 1 Quadrillion chance to guess correctly 50 times in a row.

    • @dragonfiire8148
      @dragonfiire8148 Před 5 měsíci +5

      I could do this if I was a psychopath, but I'm not, so I won't.

    • @GerBessa
      @GerBessa Před 4 měsíci +2

      If it's TAS, there is no real randomization in the playground part, so writing a script takes maximum 8 tries.
      Edit : Misunderstood OP. TAS still removes the rng. This just ends up as a very dirty max duration speedrun.

  • @Phroggster
    @Phroggster Před 5 měsíci +36

    A level with an RNG-enforced 0.78125% clear rate. What "fun!"

  • @NicholasproclaimerofMessiah
    @NicholasproclaimerofMessiah Před 5 měsíci +21

    Instead a pair of doors to choose from, it could just be one door such that when you go through the door it randomly fails or succeeds. The second door is just theming, to make it a pick-a-door.

  • @jimcarlson3303
    @jimcarlson3303 Před 5 měsíci +46

    Needs a comment like, "Your Super Expert No-Skip run just got Panga'd™"💥

  • @lucidreconalt3229
    @lucidreconalt3229 Před 5 měsíci +10

    If we assume that each door has a 0.5 probability of being correct by modelling the number of times you pick the correct door as a binomial distribution with B(7,0.5) we can see that the probability of you getting all seven doors correct is 0.0078125 or 0.78125% (yes you could've also just 1/(2^7) but that's boring). Anyway if we then use this number for a second binomial distribution with B(30,0.0078125) [modelling a super expert run where you have either just started or have just have 30 lives] then we can see the probability of winning the whole level at least once is approximately 0.20967 or 20.967% meaning approximately 4/5 peoples super expert runs will be killed by this level assuming they have 30 lives. Finally if we instead do a binomial distribution with B(99.0.0078125) [modelling a run where you have the max 99 lives] then we can see the probability of winning the whole level at least once is approximately 0.53998 or 53.998% meaning even if you have max lives there's still approximately a 1/2 chance your run will die :)

    • @simonwillover4175
      @simonwillover4175 Před 5 měsíci +2

      I would model it as a geometric sum for the chance of winning the level if you have n lives. Each time you play, there is a x = 0.9921875 chance that you die. We can sum up P(don't die 30 times) = P(die 29 times) * P(win) + P(die 28 times) * P(win) + ... + P(die 2 times) * P(win) + P(die 1 time) * P(win) + P(win). P(win) = 1-x = 0.0078125. P(die n times) = x^n.
      Thus P(don't die T times) = (sum (n from 0 to T-1) of (x^n)) * (1-x). For this, we can use the formula for partial sum of geometric series:
      sum (i from 0 to n-1) of (r^i) = (1 - r^n) / (1 - r)
      Thus: P(don't die T times)
      = (1 - x^T) / (1 - x) * (1 - x)
      = (1 - x^T)
      Oh, it's literally just 1 - x^T.
      Chance of survival with 30 lives: (1 - 0.9921875^30) = 0.20966259 = 21%
      Chance of survival with 99 lives: (1 - 0.9921875^99) = 0.53997506 = 54%
      That means that the level easily kills 45 to 80% of runs.

    • @philipp_mayr
      @philipp_mayr Před 5 měsíci +1

      you guys. I’m here to procrastinate from my stochastic class : (

  • @bes03c
    @bes03c Před 5 měsíci +49

    I want to see Panga's evil take on a Japanese NewSup speedrun level.

    • @ycz6
      @ycz6 Před 5 měsíci +20

      speedrun level that kills you if you go too fast

    • @dragonfiire8148
      @dragonfiire8148 Před 5 měsíci +12

      A 500 second speedrun that's just the same jump 200 times

  • @michaelbread5906
    @michaelbread5906 Před 5 měsíci +12

    "It was kind of a little personal." Understatement of the century, lol.

  • @2Siders
    @2Siders Před 5 měsíci +3

    Panga is the ultimate little Timmy:
    Big Timothy

  • @vdx009
    @vdx009 Před 5 měsíci +24

    Really creative level, I loved the mechanism.... still a Boo tho

  • @sodb3543
    @sodb3543 Před 5 měsíci +8

    actually really enjoyed seeing you explain the level/design and give your thoughts on it! should do more like this :)

  • @the_lord_2610
    @the_lord_2610 Před 5 měsíci +27

    This is still better than every other pick a door, purely because of the tech used in creating it.

  • @yatagarasu_merui
    @yatagarasu_merui Před 5 měsíci +13

    Looks like you need the Lens of Truth for this one.

  • @gamefuler
    @gamefuler Před 5 měsíci +5

    This is a great way to teach gambling to kids

    • @wesss9353
      @wesss9353 Před 5 měsíci +2

      Micro transaction, loot box, and raid shadow legends have also taught them

  • @MaskedCritic1932
    @MaskedCritic1932 Před 5 měsíci +4

    Today I learned calm, kind, patient, soft-spoken PangaeaPanga is, in fact, history's greatest monster.

  • @Mr.M-fl05
    @Mr.M-fl05 Před 5 měsíci +4

    11:36 Except I found a couple of flaws that involves the controller vibrations. 1. If a controller vibrates once, then it's either still On or Off. But if it Double vibrates, then the switch was triggered. 2. After entering a door after the first vibration, sometimes there could be a follow-up Vibration meaning the On/Off was triggered.

    • @128Gigabytes
      @128Gigabytes Před 5 měsíci +2

      neither of those things make sense
      the vibrations happen simultaneously, so there wouldn't be two of them just one happening
      and there would not be a follow up vibration ever, since it only triggers once per entry

    • @Mr.M-fl05
      @Mr.M-fl05 Před 5 měsíci +1

      @@128Gigabytes It's like your sensory nerves in the Human body. Sometimes I can tell the Explosions based on how my controller vibrates. Sometimes I could be right. Sometimes I could be wrong.

  • @TreesPlease42
    @TreesPlease42 Před 5 měsíci +4

    A lot of this is accurate to information security in technology, love to see it! Thanks for doing science Panga

  • @Branderbie
    @Branderbie Před 5 měsíci +5

    A kaizo level where all the indicators for where to bounce and where to shell jump and stuff are in the wrong place could be pretty funny.

    • @xa5150
      @xa5150 Před 4 měsíci

      Ryukahr already got tilted in one video because a creator used a different indicator than the standard, even though it was correctly placed. Was a couple years ago. I was pretty annoyed at the tilt. Creator was in the comments apologizing.

  • @pimpdaddyffm
    @pimpdaddyffm Před 5 měsíci +10

    panga finally snapped

  • @badmanjones179
    @badmanjones179 Před 5 měsíci +1

    you are making amazing art, i appreciate these concept explorations.

  • @the_real_nicc
    @the_real_nicc Před 5 měsíci +10

    A masterclass in making a terrible level in a well-made way

  • @idkidk4334
    @idkidk4334 Před 5 měsíci +1

    Lil timmy, underwater, dark, triple meowser, precision, maze, with lag machine, red coin extravaganza, pick a path, effect spam, donut block ending and no top

  • @Me-lp9wd
    @Me-lp9wd Před 5 měsíci +4

    Bro's starting his villain arc💀

  • @beckergrey
    @beckergrey Před 5 měsíci +23

    Thab and Auratuer will have a field day with Super-Endless no skips with all the inspired levels 😂

    • @migwellitomuarrita2898
      @migwellitomuarrita2898 Před 5 měsíci +2

      Thab has a rule that he can skip RNG and passcode levels. But if it was his level 36... I think he would try

  • @T-rexBreath
    @T-rexBreath Před 5 měsíci +3

    Panga is doing a full villain arc on us. He used to be a homie, now he has become so tortured that he had no choice but to go full evil.

    • @Joker-fj8hg
      @Joker-fj8hg Před 5 měsíci

      His setup even prevents homies from helping others

    • @nicholas930
      @nicholas930 Před 5 měsíci

      Hes become the anti-homie

  • @cenaloh4714
    @cenaloh4714 Před 5 měsíci +5

    not only panga make a evil level he share it to all of the villainnow the world will suffer!!

  • @bes03c
    @bes03c Před 5 měsíci +5

    This is Panga's villain arc. Too many bad levels turned him to the dark side.

  • @LeafiSoft
    @LeafiSoft Před 5 měsíci +16

    Ceave is probably one of, if not the most creative maker in SMM2. He has so many ideas, even with SMM1, and they are all very interesting, fun, and sophisticated. It’s sad that he left for a while, but he recently came back, so hopefully we see more SMM2 content from him :)
    It’s interesting how Panga hates 19-hour levels and Pick-a-doors, but decides to contribute to the problem lol. If you can’t beat em, join em.

  • @Knight-ir9uo
    @Knight-ir9uo Před 5 měsíci +4

    when you live long enough to see yourself become the villain

  • @mikedatiger7706
    @mikedatiger7706 Před 5 měsíci +5

    The only intentionally bad level I have ever made was a Bean Burrito type level that has an entire vertical section of icicles that you had to jump through one at a time while wearing a shellmet. Actually turned out to be easier than I thought it would be. Should have made 4 or 5 vertical sections that you had to go through and put a clear condition to be wearing a shellmet at the goal, but I didn't have the patience for that

  • @Mr_Top_Hat_Jones
    @Mr_Top_Hat_Jones Před 5 měsíci

    6:42 “the tentacle aspect” 😂

  • @ShinoSarna
    @ShinoSarna Před 5 měsíci +5

    This could absolutely kill someone's Super Expert run.

  • @UpdateFreak33
    @UpdateFreak33 Před 5 měsíci +2

    The chance of beating the level is 0.5^7 = 0.0078125.
    In other words, you have a chance of 0.78125% chance per try of beating the level.
    This is about as likely as correctly guessing a randomly drawn card from a standard deck of 52 playing cards.

  • @Mac_Omegaly
    @Mac_Omegaly Před 5 měsíci

    Thanks so much!!
    Now i understand how that Kamek auto level worked!
    I'll have to try some of these tricks as optional content.

  • @richardtabor8686
    @richardtabor8686 Před 5 měsíci +1

    this was tons of fun! i love all this creativity...

  • @rageman2247
    @rageman2247 Před 5 měsíci +1

    A nice way to make a dev path for this level is to use the dark theme and hide a spring somewhere that shoots off a firework effect.

  • @epicgaming11195
    @epicgaming11195 Před 5 měsíci +3

    player input being the "rng" reminds me of gd colon's level "the world machine" in geometry dash, which uses the same principle to generate a random level as you play it
    edit: just went back to his video about it, he even mentions that it works the same way in smm2

  • @ChopLancer
    @ChopLancer Před 5 měsíci +1

    Panga: Pick a paths are unfair
    Also Panga: let's make them less fair

  • @PlushiePoogle
    @PlushiePoogle Před 5 měsíci +1

    Panga: "Listen closely"
    *LOUD AD starts playing at that exact moment*

  • @thatlawyercat
    @thatlawyercat Před 5 měsíci +7

    2^7 = 128 so you've got a 1/128 chance of winning on any particular run. This doesn't mean it will take 128 tries - just that each time you try the chance of winning is 1/128. So by the time you've played the stage 64 times, there's an approx 40-50% chance you've beat it once.

    • @fritfrat
      @fritfrat Před 5 měsíci +2

      The statement you can make is that if you play it 64 times, you will have, on average, 0.5 completions. You only have a 39.5% chance of at least one completion within 64 attempts, though.

    • @thatlawyercat
      @thatlawyercat Před 5 měsíci +1

      @@fritfrat given panga’s infamous binary level challenge i wanted to keep it simple :P

    • @noahnaugler7611
      @noahnaugler7611 Před 5 měsíci

      So it wouldn't be statistically anomalous to make upwards of 600 attempts without completing the level?

  • @shawnlinville7907
    @shawnlinville7907 Před 5 měsíci

    These are the most hype videos for me! The villain ark is real 😂😂😂

  • @stevencollier3833
    @stevencollier3833 Před 4 měsíci

    Every time I hear the whistle when panga edits the level, I wanna follow up with, "Ed, Edd n' Eddy!"

  • @xyrd3441
    @xyrd3441 Před 5 měsíci +1

    This is my new favorite series.

  • @bultvidxxxix9973
    @bultvidxxxix9973 Před 5 měsíci +3

    Wouldn't a quickly triggering on/off loop with a shell or spring+thwomp work too? Basically turning the timing into the rng component instead of the clown car setup. You can hear it switching all the time, but that doesn't help you. You would need to get the timing consistent, which you probably can't do because of the fun zone.

    • @KazeNoKlonoa0
      @KazeNoKlonoa0 Před 5 měsíci +1

      If you want to go REALLY hard you could set up some kinda timer to keep track of the on/off. If on/off toggle runs during the playground only you just stop it on door entry. Conveyor only you could start it on door exit. Both you'd need to account for the transition. And once you know the timing it shouldn't be too hard to hit the right door.

  • @PNATKM
    @PNATKM Před 5 měsíci +1

    No 3-homies life, that's the true evil

  • @HolyPoseida
    @HolyPoseida Před 5 měsíci +1

    That’s evil haha love your videos, Panga

  • @bobsmith7066
    @bobsmith7066 Před 5 měsíci +2

    If my math is right, picking correctly on a 50/50 choice 7 times in a row has a probability of happening of about 0.78%. That’s not very good odds.

  • @HawtDawg420
    @HawtDawg420 Před 5 měsíci +2

    Using his powers for evil yet again

  • @stevermadter8430
    @stevermadter8430 Před 5 měsíci +1

    You can see the brick block break when using the door. In that case you can use vibration to tell if the state switched. The chance is then 0.75^7. which is like 13% chance you can beat this level.

  • @TheSOTA
    @TheSOTA Před 4 měsíci

    In theory, the TV sound effect, while not related to the on/off state, would use the same rng to decide what happens that the clown car uses. Which could give away the answer

  • @Saw_Bird
    @Saw_Bird Před 4 měsíci

    More of these PLEASE!!!!

  • @oakie__doke
    @oakie__doke Před 5 měsíci

    This is my new favourite series. Love to see you get revenge on this game

  • @ImBeaminAllTheWay
    @ImBeaminAllTheWay Před 5 měsíci +3

    Panga reached his villain arc

  • @dyll_pyckle
    @dyll_pyckle Před 5 měsíci

    Panga lived long enough to see himself become the villain D:
    …I’m totally down for this Joker arc.

  • @liquid_dihydrogen_monoxide
    @liquid_dihydrogen_monoxide Před 5 měsíci +1

    You can tell he is fed up and tilted

  • @michaelhannappel1999
    @michaelhannappel1999 Před 5 měsíci +1

    Let’s gooo! It’s a series:))

  • @whatd0y0ucare
    @whatd0y0ucare Před 5 měsíci

    “You either die a hero or live long enough to become the villain”
    -Harvey Dent

  • @andy4an
    @andy4an Před 5 měsíci +2

    ceave sounds different than i remember, but i'm glad he's back

  • @LeiteComManga_
    @LeiteComManga_ Před 4 měsíci

    Dude, this is genious, how can someone even think of these ideas, this level is neat

  • @LightBluexSkies
    @LightBluexSkies Před 5 měsíci

    There’s one way of doing this without luck. Actually there’s a "chatty" that certain movement: certain number = a randomisation so if you add all of the number, for example 1 jump = 2, 5 jump = 10 and 10 is a buzzy beetle (there’s nothing that equals 10 but whatever).

  • @LoosGuccreen
    @LoosGuccreen Před 5 měsíci

    I can't wait for your triple shell jump level

  • @AvroxTZ
    @AvroxTZ Před 5 měsíci

    You've one-upped the little Timmies, job well done :D

  • @Zelmazam1
    @Zelmazam1 Před 5 měsíci

    7pm gang
    love this format of video!

  • @dankyuji2072
    @dankyuji2072 Před 5 měsíci +1

    Nice work

  • @Charmlie.R
    @Charmlie.R Před 5 měsíci

    Id be really curious to see if the movements just happen to tend to favor one path over the other. In that its random, but if the just the general route you warm up to with attempts has more outcomes lying on one side over the other. The movements aren't necessarily perfectly equally distributed. Though the nature of the playground definitely hampers it severely, i wonder if there's still even just a lil bit of a bias. With such a low chance of success, even a fraction of a % could save 10+ attempts on average. Considering as is its almost 0.8% for 1/128 on average, just bumping to 0.9% saves potentially more than 10 lives with like 1/111.
    Id have to just play it hundreds of times and keep track though, which sounds like pain LOL

  • @marklonergan3898
    @marklonergan3898 Před 4 měsíci +1

    10:38 - rather than blocking the clown car from going to the left could you not have replicated the setup on the right? The attempt by the clown car to go right did give a difference in timing for the explosion, so if there is a delay you know the switch state didn't change (it would be wrong to assume that no delay means it did change, but still, better to give the player absolutely no indication to exploit)

  • @apblolol
    @apblolol Před 4 měsíci

    panga on his villain arc to make the lowest clear rate level possible. started with him trying to make the most skill intensive level with u break and hopefully it ends here with rng pick a door

  • @werefrogofassyria6609
    @werefrogofassyria6609 Před 4 měsíci

    the DGR video was pretty cool for this level.

  • @terrybullkeller
    @terrybullkeller Před 5 měsíci

    You either die a hero or live long enough to see yourself become the villain.

  • @JJRamoneNY
    @JJRamoneNY Před 5 měsíci

    Finally beat my 1st panga level yesterday lol. Good to see theres already a vid on it 🔥(just to know there's proof you cant use a level viewer) BTW at the end he said something like "dram world. Dont worry about it." And now im worried about it lol what is that

  • @drdynanite
    @drdynanite Před 5 měsíci +6

    Cant wait for Panga to get this level in super expert no skips

    • @munkhn73
      @munkhn73 Před 5 měsíci

      do you get your own levels in the endless mode?

    • @drdynanite
      @drdynanite Před 5 měsíci +2

      @@munkhn73 Yes, and it already happened to Panga at least once. There's even a video on the channel about this semirecently.

  • @eclipseeffigy
    @eclipseeffigy Před 5 měsíci

    Other level makers: I can make Endless better with my levels!
    Panga: I can make it WORSE 👹

  • @floctoboyn1506
    @floctoboyn1506 Před 5 měsíci +1

    For the next level plz do a softlocked level.
    In this level the goal would be to not get softlocked by all the differents traps 👍

  • @metalhail6637
    @metalhail6637 Před 5 měsíci

    LETS GOOO!!! ANOTHER PANGA LEVEL CREATION!

  • @Tigerhawk1981
    @Tigerhawk1981 Před 5 měsíci +3

    Good Hump Day Morning Panga Gang!!!!

  • @jrm78
    @jrm78 Před 5 měsíci

    If there was a meme level I'd like to see Evil Panga replicate, I'd like to see your take on the Lil Timmy Enemy Spam level.

  • @yogurtbunn5394
    @yogurtbunn5394 Před 5 měsíci +1

    Wow. This is absolutely awful. Miserable. Actual torture. 10/10

  • @DangerNoodle_
    @DangerNoodle_ Před 5 měsíci

    you either die a hero or live long enough to see yourself become the villain

  • @zekejanczewski7275
    @zekejanczewski7275 Před 5 měsíci

    If you want to make a level VERY nasty, like, nobody will be able to clear it in the heatdeath of the universe, but also have it publishable,
    -have a 160 brick platform that, when reloaded, are places for spinies to spawn. Lets say our code is 160 long and contains 80 spinies. This gives you 20 more sprites, witch should be plenty.
    -when the room is reloaded, these spineies will all appear simultaniously in some order. When they bump into eachother, they both switch directions. This on its own is pretty predictable, but if enough of them bump into eachother, it'll be hard to uncover what state the spinoes should be in
    -after an extremely presice timer that runs for 2 minutes, the ceiling above them will drop away, and a bullet bill gun will fall on them.
    -A goomba then has to walk across them in order to open the entrance. If a spiney is in a location where it shouldn't be, the bullet bill pillar will be a block higher and the gooba will never reach the end. If however, it's not where it's supposed to be, the bullet bill gun will create a hole for the goomba to fall into.
    -This relies on how spinies have predictable movements, but given enough time, it gets to become super random. Simply pick a 80-long code and the timer that drops the bullet bill guns. Once you know which bullet bills are raised and which are lowered, go back to the editor, and retroactively compensate for their height.
    Someone trying to reverse engineer your level can look at your level learn where each spiney needs to end up, but without knowing the direction each spiney would be traveling once the bullet bills drop, there's no way to roll their movement back.
    There is not a better way to get your code other the guessing and checking. And sure, there might be some other codes that get the spineies in the exact position they need to be in, but the search space is so large, it hardly matters.
    You are forced to either know the code, or guess and check, as there is no way to derrive the code from the layout of the level itself.

  • @ak431-vm1rg
    @ak431-vm1rg Před 5 měsíci

    Now you need to combine the 19 hour level with this one to create the best level ever.

  • @Lucas-Omega
    @Lucas-Omega Před 5 měsíci +2

    This may be dumb but if the glitch sound effect is effected by rng then can it be used to determine your rng value somehow?

  • @captainnakou
    @captainnakou Před 5 měsíci +2

    panga, have you realized what you just released upon the world?

  • @ZenithWest169
    @ZenithWest169 Před 5 měsíci

    The real question is whether the probability of left door vs right door (i.e. whether clown car goes left or right) is truly 50-50. My gut instinct says with near 100% certainty its not 50-50, but the question is how close is it. Is it like a real coin toss? In case you're unaware, a real coin has more mass on the head's side. Thus the coin is unbalanced and it will tails more than heads. But its such a small difference its unnoticeable by mere humans (almost... I believe someone got a team to flip quarters nearly a million time to get a real data analysis of the probability). Being based on movement its hard to say if that metric is truly symmetrical .

  • @jaded770
    @jaded770 Před 5 měsíci

    From 6:38, someone could create a puzzle level based on the magikoopa's randomness
    Like in one area, you need a mushroom and in another you would need a shell
    But you don't get it all the time because of the doors that you go through to progress

  • @markbruk2974
    @markbruk2974 Před 5 měsíci +1

    Maybe make a super tight time attack level which is just 10 or 15 pixel perfect jumps with no indication

  • @-w0rdz-30
    @-w0rdz-30 Před 5 měsíci

    As far as I know, the Super Acorn (Nut, if you will) in the nighttime ground theme is random and independent from player movement in terms of bounce height.

  • @deltaarena2447
    @deltaarena2447 Před 5 měsíci

    The amount of bad expert levels have turned Panga evil D:

  • @Solocase
    @Solocase Před 5 měsíci +1

    You have become the very thing you swore to destroy. You were supposed to BOO these levels, not make them

  • @Vayes
    @Vayes Před 5 měsíci

    yeah do that pick a door level, mixed with difficult kaiso lol

  • @cielararagi3195
    @cielararagi3195 Před 5 měsíci +4

    Incredible level, I wished I could play it!