Useless Glitches and Mistakes in Pokemon Gen 1

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  • čas přidán 19. 06. 2024
  • Gen 1 is known for being very broken, but today we're gonna talk about some of it's smaller glitches and mistakes!
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Komentáře • 1,2K

  • @TealZero
    @TealZero Před 11 měsíci +1948

    One of the most useless glitches I know is that when saving the game, if you hold down the A button after hitting "yes" when prompted, then the text boxes will stay on screen slightly longer than normal. It's a miracle the game even works tbh

    • @renakunisaki
      @renakunisaki Před 11 měsíci +225

      Or the one where, when you get certain badges, the wrong sound effect plays... literally unplayable

    • @Archer690Channel
      @Archer690Channel Před 11 měsíci +197

      somehow gamefreak managed to make a game that dethroned gen 1 as the one with the most glitches, being unpatched day 0 scarlet and violet

    • @GribbleGob
      @GribbleGob Před 11 měsíci

      Nothing has really changed with this dogsh*t series.

    • @zelpyzelp
      @zelpyzelp Před 11 měsíci +179

      @@Archer690Channel I mean to be fair, the overwhelming majority of Scarlet/Violet glitches were purely cosmetic with no effect on gameplay, clearly unpolished but it's not like the engine itself was a coding mess with plenty of ways to destroy your game like with R/B/Y. There's a reason people still talk about the bugs in this game almost 30 years later whereas people generally stopped posting about silly-looking errors in Scarlet/Violet like a month or two after it was out, because "glitchiest game ever" material isn't characters sliding around with derpy faces, it's *being able to inject code and reprogram the game by messing around in the pause menu*.

    • @icedo1013
      @icedo1013 Před 11 měsíci +75

      @@zelpyzelp injecting code and writing assembly programs to run in my very first and favorite video game ever, and seeing them actually work and do the things I intended them to do, was such a euphoric experience that it inspired me to someday write my own GameBoy game from scratch someday.

  • @grunkleg.3110
    @grunkleg.3110 Před 11 měsíci +2147

    Funny piece of trivia about Kinesis. Initially in Sword and Shield, they deleted a whole bunch of moves from the game, and one was Kinesis. Now if you ever bring over a Pokemon with one of these removed moves and check the move description on the summary page, the game will tell you that the move can't be used and recommends deleting it off that Pokemon. When the Isle of Armor rolled around, they re-added Kinesis alongside the Abra line, as well as a few other signature moves of returning veterans like Dragon Hammer and Shadow Bone. However, Game Freak made a slip-up (shocking). Even though they reprogrammed in Kinesis, they forgot to change the move's description. The move itself functioned the same as ever, only the game shamed you for having it on your Alakazam and told you straight to you face to just delete it. Eventually they realized this error, and updated the move's description to reflect its actual effects with the Crown Tundra update. Really exciting move you guys made, where you forgot to change important data for it twice

    • @BerzerkerTank
      @BerzerkerTank Před 11 měsíci +401

      man they should have just left that description for it, it's a lot more fitting for Kinesis.

    • @shadowtitanx3962
      @shadowtitanx3962 Před 11 měsíci +137

      @@BerzerkerTank Especially when Kinesis is so useless on Alakazam.

    • @buzinessdog
      @buzinessdog Před 11 měsíci +5

      loved this video great work

    • @littlehorn0063
      @littlehorn0063 Před 11 měsíci +71

      The slip up Gamefreak made is moving past Gen7 with it's dev team.

    • @RPG_Hacker
      @RPG_Hacker Před 11 měsíci +17

      Is that bug documented anywhere, or are there any screenshots of it? I tried searching for it, but didn't find any references to it besides this comment. Very interested to see it in action!

  • @victorycry8849
    @victorycry8849 Před 11 měsíci +1092

    The irony of Psychic being immune to Ghost instead of weak to it is that even if it worked as intended, it still would have had no effect on the competitive meta. The only ghost type moves in Gen 1 are Confuse Ray (a no-damage status move), Night Shade (which does set damage based on your level), and Lick (bad). So since Bug has no good moves either, Psychic still basically would have had effectively no weakness, whether they were coded as weak to Ghost or not.

    • @shadowtitanx3962
      @shadowtitanx3962 Před 11 měsíci +180

      Seriously. Hyper Beam and Body Slam Gengar still does more than STAB, Super Effective Lick. Even if worked intended.

    • @DJFracus
      @DJFracus Před 11 měsíci +314

      AND the only Ghost line is also Poison, which makes them Psychic weak.
      AND the only Ghost line has a terrible Attack stat, and Ghost is physical.
      It's like the Psychic type is under 4 layers of protection against Ghost. They're behind 4 proxies.

    • @marvelsandals4228
      @marvelsandals4228 Před 11 měsíci +93

      Tbh I think that's a big part of why this oversight exists to begin with. Both ghost and dragon type are treated as quite rare and exotic, as there is only 1 line (3 pokemon) to represent each type in the entire game, and the few moves of either type that exist are (for the most part) atypical. Dragon Rage deals a set amount of damage, so even if dragon was super effective against another type, that wouldn't come into play. The same can be said for a move like night shade (which always deals the same amount as your level). Confuse Ray is a status move, leaving Lick as the only "normal" ghost type move that could theoretically get a super effective buff in the game...and it only deals 20 base damage (making it much weaker than Tackle, which dealt 35 in Gen 1). Even if this oversight was corrected, I doubt anyone would bother trying to use Lick as part of an anti-Psychic strategy when it would be more effective to use any move that deals more than 40 damage instead.
      To make matters worse, since the only ghosts in Gen 1 are dual Ghost and Poison types, that means that Psychic is super effective against them, making them a bad matchup vs. a Psychic type, which was allegedly their entire purpose. Yes, Gengar is quite fast, so if it knew a move like Gen 2's Shadow Ball, it had a chance of killing the opponent in one shot before it's weakness came into play, but not in Gen 1. The best you could do in Gen 1 was immediately use Hypnosis which had an accuracy of 60%. If the move hit, you could follow it up with Dream Eater, which (for some bizarre reason) is a Psychic Type move, despite the ghosts being the only Pokemon in the game to learn it naturally. Aside from Mew (who learns all TMs), Drowzee and Hypno can learn it via TM, which makes sense, but they don't learn it naturally. In Gen 1, Dream Eater is positioned as a signature move for the ghosts, but not only is it the wrong type, but as a Psychic type move it is pretty worthless vs. a Psychic type Pokemon, as the damage will be halved due to their resistance to Psychic Type moves. You might be better off just using Night Shade...that or never using Ghost Pokemon to fight Psychic Types.
      A much better choice would be a Pokemon like Snorlax or Chansey that can tank damage and use physical moves that take advantage of the enemy's low defense stat.

    • @wcjerky
      @wcjerky Před 11 měsíci +62

      The best bug move was pin missile, held by Beedrill and Jolteon. One of these is bad. The other has a niche as a Zapdos counter.

    • @matissimoj1190
      @matissimoj1190 Před 11 měsíci +26

      Wow, didn't know that beedrill can beat a zapdos :v

  • @fgfhjfhjfbhfghf5771
    @fgfhjfhjfbhfghf5771 Před 11 měsíci +1761

    I think the chansy is definitely an oversight. The zoo is supposed to make the world feel more alive yet having just one pokemon stand still like that is almost creepy

    • @Chowder_T
      @Chowder_T Před 11 měsíci +187

      I can just hear the creepypasta writers furiously typing away

    • @Rex-sy8ye
      @Rex-sy8ye Před 11 měsíci +174

      Chansy: ( ' - ' )

    • @Slickcactus
      @Slickcactus Před 11 měsíci +25

      Focus Energy is used when you are battling a team of level 100 Onix all with the move Bide

    • @Shadowonwater
      @Shadowonwater Před 11 měsíci +49

      it feels like the chansy is depressed

    • @DigitalxGamer
      @DigitalxGamer Před 11 měsíci +60

      It's also possible that it wasn't an oversight and the Chansey is supposed to be just sitting there nursing the egg~

  • @zowayix
    @zowayix Před rokem +150

    Escape Roping out of the Fan Club used to be a speedrun strat, so you could warp back to Cerulean and pick up the Bicycle faster.

    • @gregorymirabella1423
      @gregorymirabella1423 Před 11 měsíci +10

      used to be?

    • @JacklynBurn
      @JacklynBurn Před 11 měsíci +21

      @@gregorymirabella1423 My guess is that they either found something faster, or found some data manipulation that they can do on the trip back that saves more time than the extended return trip adds back to the run. Otherwise my only other guess is that due to the separation of glitched and glitchless categories, it can't be used in glitchless and glitched has a faster way of getting objectives done.

    • @suorastas1
      @suorastas1 Před 11 měsíci +1

      @@JacklynBurnr maybe it was rules to be a glitch like the bicycle shop text skip thingy.
      Edit:Whoops you already said that

    • @the_last_ballad
      @the_last_ballad Před 3 měsíci +6

      It's also hilarious to think about a kid walking into a fan club, talking to the president, then climbing out of the place via a rope attatched to a hole in the ceiling.

  • @Diriector_Doc
    @Diriector_Doc Před rokem +1175

    It's interesting how cutscenes will let you walk through walls, but not NPCs.

    • @coreyscolaro288
      @coreyscolaro288 Před 11 měsíci +41

      Was kinda hoping to find a reply with a full committed asm routine explanation to why this happens

    • @AgusSkywalker
      @AgusSkywalker Před 11 měsíci +164

      @@coreyscolaro288 I think it's because walls are part of the tileset and therefore rendered below the characters. Each type of tile has a property that allows or forbids movement through it. I guess that during cutscenes the game doesn't check the "walkability" of specific tiles and assumes all tiles are part of the floor. However NPCs are rendered at the same level that the character and are always impassable, unlike tiles, so the game doesn't let your character occupy the same space.

    • @yureiotakughost9464
      @yureiotakughost9464 Před 11 měsíci +13

      @@AgusSkywalker that's it

    • @GoldenTGB
      @GoldenTGB Před 11 měsíci +46

      Maybe Red just doesn't want to inconvenience anyone else by walking through them

    • @yureiotakughost9464
      @yureiotakughost9464 Před 11 měsíci +31

      If you use rpg maker, its a layer problem. Since npcs are loaded ON the map that means they have priority higher than yours but even higher than the map

  • @lakotacorff4012
    @lakotacorff4012 Před 11 měsíci +481

    A similar thing to the line about Psychic and Ghost happened with Rock Slide.
    In Gen 1, Rock Slide doesn't make enemies flinch for some reason, contrary to what the thirsty girl who gives you the TM says. She doesn't mention the flinch chance in Yellow, showing they were aware of the mistake.

    • @13jojobear
      @13jojobear Před 11 měsíci +46

      It's unlikely Rock Slide was ever supposed to cause flinching in Gen 1. The girl's japanese dialogue doesn't really support it. It makes more sense that that Rock Slide in it's released form is a reworked version of the scrapped beta move Star Freeze, and the girl's lines were never properly updated.

    • @lakotacorff4012
      @lakotacorff4012 Před 11 měsíci +10

      @@13jojobear Why was Rock Slide given the flinch chance in Gen 2?

    • @yourehereforthatarentyou
      @yourehereforthatarentyou Před 11 měsíci +51

      @@13jojobearstar freeze sounds cool as fuck

    • @13jojobear
      @13jojobear Před 11 měsíci +22

      @@lakotacorff4012 Same reason why Razor Wind got an increased chance of critical hits. It’s just move shakeups from one gen to another.

    • @johnmartinez7440
      @johnmartinez7440 Před 11 měsíci +8

      ​@@13jojobearAh, I forgot how useless that move was. Probably why they buffed it to 100% accuracy in Gen 3 as well.
      Even with a Power Herb it's such a bad move.

  • @SurgingChaos19
    @SurgingChaos19 Před 11 měsíci +258

    I love the evolution of Hi Jump Kick as an attack. Each subsequent generation kept upping the stakes of Hi Jump Kick, as its base power and crash damage kept getting increased substantially. It really cemented Hi Jump Kick as the "go for broke" kind of attack.

    • @cernunnos8917
      @cernunnos8917 Před 11 měsíci +36

      The real trick for me was always using the wide lens, so the accuracy was 99 instead of 90, so it’d always hit

    • @SurgingChaos19
      @SurgingChaos19 Před 11 měsíci +33

      @@cernunnos8917 True, but there is always the possibility of missing and crashing due to Protect or a Ghost type switching in.

    • @Aslyth
      @Aslyth Před 11 měsíci +18

      Also; the recoil damage works normally for enemy trainers, I think? I have a pretty decent memory of Bruno's Hitmonlee killing itself against my Gengar once.

    • @cernunnos8917
      @cernunnos8917 Před 11 měsíci +3

      @@SurgingChaos19 That's true, but with the accuracy boost it makes it a risk worth taking to have a mostly consistent extremely high base power move.

    • @CommanderWiggins
      @CommanderWiggins Před 11 měsíci +42

      In Gen 1 if your Pokemon misses Hi Jump Kick, they scrape their knee. In Gen 5 they break their kneecaps.

  • @dznutskong
    @dznutskong Před 11 měsíci +944

    A fun thing about Focus Energy is that some people assume it's always detrimental to use it, but if you have stat boosts from something like Swords Dance, landing a critical hit ignores those stat boosts. So if you're at +6 and land a critical hit, it'll deal way less damage than it should. So Focus Energy technically does have a use there even if no Pokemon is realistically going to want to use the moveslot and extra turn on that. Pretty funny how a bugged move's only use case is thanks to another oversight.

    • @HighPriestFuneral
      @HighPriestFuneral Před 11 měsíci +83

      Pretty much the only way to use Scyther's Sword Dance with any sort of effectiveness, yeah.

    • @willlllllllb
      @willlllllllb Před 11 měsíci +42

      ​@@HighPriestFuneralI've genuinely seen Scyther with focus energy swords dance used

    • @PlaguevonKarma
      @PlaguevonKarma Před 11 měsíci +64

      ​@@willlllllllb If Scyther stays on the field long enough to use both of those moves, they deserve to win. Scyther is terrible. It's Gengar food, it's Rhydon food, it's Zapdos food, it's everything food. It takes a miracle to achieve anything with Scyther - even in lower-tiers you're faced with Tentacruel, Charizard, etc...

    • @willlllllllb
      @willlllllllb Před 11 měsíci +82

      @@PlaguevonKarma ah I meant in a vanilla game, not competitive where opponents know better than to spam the 60% accurate rock moves

    • @moisesblandon9136
      @moisesblandon9136 Před 11 měsíci +1

      Double negative makes a positive

  • @pjwestin
    @pjwestin Před 11 měsíci +150

    Small mistake I really like is in the, "School," in Viridian City where you're supposed to learn about status effects. They accidentally tell you that a Burn lowers your Attack and Speed, when they actually mean that a Burn lowers your Attack and Paralysis lowers your speed. Didn't notice this until my most recent playthrough.

  • @desuexmachina
    @desuexmachina Před 11 měsíci +374

    Regarding #7: It is actually entirely possible to collect the hidden Nugget in the Safari Zone gate building. Going out of bounds won't work due to the reasons you mentioned, but overwriting your y/x coordinates (item #34 quantity/item #35 ID respectively) appropriately during an expanded inventory glitch is how I managed to get it. As long as the game thinks you're standing in front of the item, you don't actually need to move out of bounds.

    • @icedo1013
      @icedo1013 Před 11 měsíci +39

      I've dabbled in some ACE assembly and one of the most ambitious things I did was use 8F to write custom code to an area based on my x/y coordinates. This comment made me wonder how recursive things would get if I tried to use that function to get the nugget, or if it could even be possible.

    • @Fiyaaaahh
      @Fiyaaaahh Před 11 měsíci +34

      Ahhh, so it's a nugget! I can finally sleep again now.

    • @thunzur
      @thunzur Před 11 měsíci +29

      Honestly how do people even find things like these

    • @paweka9149
      @paweka9149 Před 9 měsíci

      ​@@thunzurcode analysis

    • @timdevries90
      @timdevries90 Před 3 měsíci

      @@Fiyaaaahh That's mentioned in the video though

  • @Jademalo
    @Jademalo Před 11 měsíci +206

    My favourite little glitch like this is the one where you can reboard the ss anne.
    Stand in front of the guy who blocks you, facing right, and save. Reload the game, then surf as your first action. You'll surf on top of him, and can go right back in.
    It's technically not useless useless, but it's not like there's anything else on there.

    • @dznutskong
      @dznutskong Před 11 měsíci +27

      Aren't there TMs on there? Would be useful if you missed them on a file you plan to 100% or something, or if you needed one of those moves on a Pokemon and forgot them the first time.

    • @DJFracus
      @DJFracus Před 11 měsíci +124

      Very useful for getting the Mew under the truck.

    • @FumblkruschLP
      @FumblkruschLP Před 11 měsíci +3

      ​@@DJFracusTheres no Mew under the truck. That was always only a legend.

    • @DJFracus
      @DJFracus Před 11 měsíci +38

      @@FumblkruschLP thanks Captain Obvious

    • @FumblkruschLP
      @FumblkruschLP Před 11 měsíci +4

      @@DJFracus you're welcome.

  • @MediumDSpeaks
    @MediumDSpeaks Před rokem +306

    I dont know what impresses me more, just how many insane glitches there still are in this game that keep being brough up and discussed almost 30 years later, or this mans tenacity and commitment to consistently making incredibly fun videos out of exploiting or talking about them for so many years.

    • @PokecrafterChampion
      @PokecrafterChampion Před 11 měsíci +17

      I wouldn't say "consistent" seeing the gap between uploads, but they are always pretty damn good when they do eventually appear.

    • @Begeru
      @Begeru Před 11 měsíci +6

      All of these glitches are pretty well known by anyone who’s familiar with Gen I mechanics.

    • @MediumDSpeaks
      @MediumDSpeaks Před 11 měsíci +1

      @PokecrafterChampion bro how about you go make videos for like 7 years before you talking about "consistent". Any video produced after a previous is consistency. Many people try and then stop. It is hard work and insanely time consuming to make any sort of video, not to mention one's that require research, Scripting, and not just acquiring assets but literally making them on your own (gameplay and graphics). Honestly if this isn't consistent, show me what is, and then you do that since it's so easy.

    • @IndexInvestingWithCole
      @IndexInvestingWithCole Před 11 měsíci

      @@MediumDSpeaksyou have serious problems

    • @nothingtoseehere9648
      @nothingtoseehere9648 Před 11 měsíci +13

      @@MediumDSpeaks The argument "how about you do it" has never ever worked ever, stop you just look dumb
      Everyone is different, for some people, a video every single day would be easy but for others, your lucky a video every year
      I wouldn't call this "hard work" or "insanely time consuming" at all, he just stated 12 small hidden facts and recorded gameplay, that is it

  • @arekusu.
    @arekusu. Před rokem +458

    Couldn't you use the escape rope in the fan club to immediately warp back to Cerulean City's pokecenter? Pretty worthless in a casual playthrough, but it would save the trip back to Cerulean to turn in the bike voucher.

    • @silasary
      @silasary Před 11 měsíci +154

      Yeah, it saves a couple seconds compared to walking to diglet cave, and is absolutely useful in speedrunning

    • @99TS
      @99TS Před 11 měsíci +191

      Gen 1 speedrunners use dig in the fan club to get back to cerulean's center and get the bike immediately

    • @gregorymirabella1423
      @gregorymirabella1423 Před 11 měsíci +52

      yeah, it's a convenient speedrun trick.

    • @amberhernandez
      @amberhernandez Před 11 měsíci +32

      JRose11 might actually take advantage of that, assuming it's not too "glitchy" lol

    • @InfernosReaper
      @InfernosReaper Před 11 měsíci +33

      Yeah, weird he's saying it has no use as an exploit when it's been used by a lot of speedrunners and let's play channels

  • @whitefox411-gamer7
    @whitefox411-gamer7 Před 11 měsíci +22

    A glitch I know of that is rarely talked about is, if instead of setting up the MissingNo glitch, you instead enter the Safari Zone then immediately Fly to Cinnabar Island. That strip of land on the right known for finding MissingNo, will have Safari Pokemon in it that inturn can be battled normally and without limits.

    • @jackschitt5468
      @jackschitt5468 Před 9 měsíci +4

      It's the most common glitch to be talked about that no one talks about it anymore. It actually spawns pokemon from the last area of wild pokemon you were in.

    • @Heropsychodream
      @Heropsychodream Před 7 měsíci +2

      @@jackschitt5468 Yep. That's how I accidentally found it as a kid. I tried to leave cinnabar and i got into a battle with a mankey.

  • @LostSonOfPluto
    @LostSonOfPluto Před 11 měsíci +177

    My favourite useless "glitch" (not even sure it counted as such) to do as a kid was the one where you save and quit on the tile where a cut tree was so when you booted the game you were on top of the tree

    • @agirlinsearchof9057
      @agirlinsearchof9057 Před 11 měsíci +40

      I mean, the game wasn’t meant to work that way, so I’d count it as a glitch!
      Though there’s a related exploit where a tree and a trainer block a fenced-off area. You can challenge the trainer to a battle so he is forced to move, then after beating him, you can walk into the fenced-off area, save, quit, and reload. Congratulations! Unless your entire non-fainted party is poisoned or you have a Pokémon with Cut or Teleport, you have softlocked yourself!

    • @drygnfyre
      @drygnfyre Před 9 měsíci +6

      I remember that being shown off in Nintendo Power. That's how I learned of it.

    • @joepbijlholt3315
      @joepbijlholt3315 Před 8 měsíci

      @@agirlinsearchof9057couldnt you faint of off poison damage

    • @agirlinsearchof9057
      @agirlinsearchof9057 Před 8 měsíci +1

      @@joepbijlholt3315 I mentioned poison in my comment.

    • @joepbijlholt3315
      @joepbijlholt3315 Před 8 měsíci

      @@agirlinsearchof9057 oh oops I misread your comment

  • @davidgusquiloor2665
    @davidgusquiloor2665 Před 11 měsíci +58

    That Chansey one it's very interesting, i didn't expected there to be multiple sprites for it at all. It's a shame that they had those and forgot to change the Chansey behaviour or didn't for whatever other reason.

  • @incandescence5547
    @incandescence5547 Před 11 měsíci +97

    If I had to guess, I'd say that the "standing on water" glitch working only when facing right has something to do with the fact that directly right is usually an angle of 0 in game code. 0 is a funny number, so some math probably gets messed up by it

    • @KevTyGaming
      @KevTyGaming Před 11 měsíci +20

      Back then, angles weren’t a default thing in languages used for game development. So it’s unlikely they used an angle of 0 to denote right, it was just using the 4 cardinal directions that the OG gameboy was capable of

    • @BellXllebMusic
      @BellXllebMusic Před 11 měsíci +13

      ​@@KevTyGamingRight could have been direction 0, down 1 etc

    • @13jojobear
      @13jojobear Před 11 měsíci +37

      It actually has to do with the fact that red/blue treat sprite objects with x/y coordinates that overlap with a menu as being "not there". In this case, the move menu from which surf is chosen overlaps NPCs to the right of the player, so the game thinks that there is a clear space to move into.

    • @fraz0r820
      @fraz0r820 Před 11 měsíci +34

      @@13jojobear Can't believe that gen 1 lacks object permanence. Like a little toddler, you put something behind a box and it suddenly thinks its gone

    • @incandescence5547
      @incandescence5547 Před 11 měsíci +12

      @@13jojobear that's hilarious and so much less understandable of a mistake than I thought

  • @pyromaniac000000
    @pyromaniac000000 Před 11 měsíci +105

    I mean that first one IS useful, just for convenience. Dont use the pokecenter in vermillion, only in cerulean, go grab the bike voucher and then use the escape rope, itll take you back to cerulean where you can immediately grab the bike. Just a minor time save, but since running wasnt invented yet, its a nice little convenience!

    • @AlbRomano
      @AlbRomano Před 11 měsíci +15

      Speed running strats, baby!

    • @Begeru
      @Begeru Před 11 měsíci +2

      Yea why did he think it wasn’t useful lol

    • @grahamward4556
      @grahamward4556 Před 11 měsíci +9

      Yeah, it's used in the speedrun. You center in Cerulean, then after beating Misty go do everything in Vermillion, leaving the bike voucher for last, and then use dig to warp back to Cerulean.

    • @corberus3119
      @corberus3119 Před 11 měsíci +3

      @@grahamward4556 the same thing happens with Bill's house and was also removed in yellow

  • @thelegendofdylan4324
    @thelegendofdylan4324 Před 11 měsíci +123

    I've been a silent viewer for a couple years now and I just want to say I really apprieciate your content. Always makes my day. Just wanted to give my thanks after all this time. 🤠

  • @justsomejojo
    @justsomejojo Před 11 měsíci +39

    As a kid, I used to think Kinesis was just supposed to be like Harden for Metapod and Kakuna - if they evolved from Caterpie and Weedle, they wouldn't have Harden, only if they were caught in the wild. The Pokemon Guidebook I had even notes these instances (Harden and Kinesis) as moves only obtainable on wild pokemon.

    • @marhawkman303
      @marhawkman303 Před 7 měsíci +2

      Well, you see, TRAINERS might actually have their Kadabra use it, but VERY few trainers in Gen 1 even used Kadabra.

  • @Pesoda8493
    @Pesoda8493 Před 11 měsíci +27

    A glitch I found when I was younger is when you are on the bike and fall into one of the holes in the Seafoam Islands or Victory Road. What happens is that when you are in control again, the bike music still plays despite not being on the bike.

  • @TomsSauce
    @TomsSauce Před rokem +122

    Both Surge's puzzle and the Fan Club oversight were so helpful recently when replaying Red and Blue a few times to get an origin dex (basically getting all pokemon from their original game) since you need to replay and all), shaving off any amount of time in traversing was a god send

    • @dylanzlol7293
      @dylanzlol7293 Před 11 měsíci +2

      Isnt it called a living dex?

    • @faerylnhiikira1053
      @faerylnhiikira1053 Před 11 měsíci +17

      @@dylanzlol7293 They're similar, but not quite the same thing. A living dex is just having all the Pokemon that exist, regardless of which game you got them from. For example, you get a Pikachu in gen 8 for living dex and that's great. It's fine. Origin Dex, on the other hand, would require you to get a Pikachu specifically from Red or Blue, the first games they were included in.

    • @GribbleGob
      @GribbleGob Před 11 měsíci +8

      @@faerylnhiikira1053 hardly enough of a difference to warrant using a dumb name to differentiate them.

    • @silversmilegirl
      @silversmilegirl Před 11 měsíci +22

      ​@@GribbleGobWell sure, if you don't care. But for others the distinction is important. Like the difference between caramel and salted caramel.

    • @sirk603
      @sirk603 Před 11 měsíci +13

      @@GribbleGobWdym those are clearly completely different things.

  • @CruelFire99
    @CruelFire99 Před 11 měsíci +45

    Not a useless glitch, but curiously between Gen 1 and Stadium 1 is that the 1/256 glitch was fixed! ...except they did it in a really crude way in just running the calculation again, and this won't repeat twice. What this means is in Stadium 1, there's no longer a 1/256 glitch, but instead a 1/65536 chance of missing any move.

    • @ddljunkygames7654
      @ddljunkygames7654 Před 11 měsíci +3

      Nice 😅 Well that's definitely an iimprovement

    • @ootdega
      @ootdega Před 10 měsíci +10

      It literally went from 8-bit to 16-bit.
      I don't know how to make a joke about that, but it's certainly interesting.

  • @fadeleaf845
    @fadeleaf845 Před 11 měsíci +19

    If you're using the Trainer-Fly glitch or some other glitchy method to get it, you can obtain Graveler at Level 16 or below. That's the level at which it and Golem learn Magnitude. If you use the Time Machine from Gold/Silver/Crystal and trade that Graveler into RBY, it'll evolve and attempt to learn Magnitude, except this time it's a glitch move due to it not existing in Gen 1's list of moves.

  • @reagandunlap1407
    @reagandunlap1407 Před 11 měsíci +121

    It’s wild how they had wandering npcs all the way back in og gen 1, but in the most recent games the npcs all just stand there and wait for you to talk to them.

    • @KairuHakubi
      @KairuHakubi Před 11 měsíci +51

      it's almost like gamefreak reached the pinnacle, literally now running the most profitable franchise in all of entertainment, and decided "I wonder how far this plane can glide if we shut the engines off."

    • @illuminati955
      @illuminati955 Před 11 měsíci +17

      To be fair, in the recent gens with all the graphical upgrades, it would look very odd for the characters to just advance one tile and then stop.

    • @vyor8837
      @vyor8837 Před 11 měsíci +43

      ​@@illuminati955so just have them... Walk around like people do?

    • @MrNaesme
      @MrNaesme Před 11 měsíci +27

      ​@@vyor8837Imagine a pokemon game with NPCs that had programmed routines like Stawdew Valley or Skyrim

    • @vyor8837
      @vyor8837 Před 11 měsíci +6

      @@MrNaesme eh, I'd rather imagine one where they *balanced* things for once.

  • @War7123
    @War7123 Před 11 měsíci +31

    I love the fact that at the time gen 1 pokémon was the most playtested game Nintendo's history. It makes you wonder what the game would have come out as without all that testing

    • @Kuchito08
      @Kuchito08 Před 11 měsíci

      @@justinblow2250 Pokemania was absolutely nuts at the time

    • @1Thunderfire
      @1Thunderfire Před 11 měsíci +9

      ​@@Kuchito08Pokémania wasn't a thing until a good bit after the initial games were released. They were quite a slow burner at first.

    • @loulou3676
      @loulou3676 Před 11 měsíci +24

      Pokemon Green has even more glitches than the Red and Blue we got. For instance, if you lost to Sabrina, automatically sent back to the Pokemon Center to heal, then re-entered her gym the game would just give you the badge as if you had won

    • @Tree_-wp5zn
      @Tree_-wp5zn Před 11 měsíci +3

      Pokemon scarlet and violet

    • @pikachuchujelly7628
      @pikachuchujelly7628 Před 7 měsíci

      Gen 2 was at the height of Pokemania. Those games had their fair share of glitches, but nothing like gen 1.

  • @Whatyoudexpect
    @Whatyoudexpect Před rokem +114

    New Pikasprey video makes this week start off great! Happy to see even more from you!!!

  • @DrawnToast
    @DrawnToast Před 11 měsíci +38

    I love hearing about Generation 1 glitches. I've been interested in Gen 1 glitches for over a decade now, starting with Yellow. It never gets old.

  • @PlaguevonKarma
    @PlaguevonKarma Před 11 měsíci +13

    The reason the Hi Jump Kick glitch happens is because the wDamage WRAM entry is zeroed out too early for the recoil to actually apply. Ergo, the game defaults to 1 damage, which is the minimum possible without division errors. Stadium has the 1/8 recoil in the move description, but likely fails for the exact same reason. It's really odd...
    The fishing in statues thing happens because the Good Rod and Old Rod have their own encounter tables, and statues are considered to be water. If you use the Super Rod, it won't work, because that has to pull from a separate list of encounter tables!

  • @grindcommander3783
    @grindcommander3783 Před 11 měsíci +25

    Another one: In Gen 1 games, the item Dire Hit has the same effect of dividing your critical hit chance instead of multiplying it, just like the move Focus Energy.

    • @alex_-yz9to
      @alex_-yz9to Před 11 měsíci +3

      so basically multiplications were set to backwards in gen 1

    • @IndexInvestingWithCole
      @IndexInvestingWithCole Před 11 měsíci +1

      I think that’s pretty obvious since it’s the same thing

    • @grindcommander3783
      @grindcommander3783 Před 11 měsíci +1

      @@alex_-yz9to Pretty much, when it came to crits

    • @grindcommander3783
      @grindcommander3783 Před 11 měsíci +2

      @@IndexInvestingWithCole One's a move, one's an item. Pretty much two different things with the same effect. I knew about Focus Energy for years, literally just learned about Dire Hit in the last month. Many people never used status boosting items in game so they just don't know.

    • @IndexInvestingWithCole
      @IndexInvestingWithCole Před 11 měsíci +1

      @@grindcommander3783 I guess I can see why it wouldn’t have occurred to you since people always bring up the move, but the item just applies the moves status so it would make sense they’re the same. They wouldn’t code two different focus energy effects.

  • @Zero_Steel
    @Zero_Steel Před rokem +57

    When the world needed him, he returns. Great to See another video Pikasprey

    • @_-Lx-_
      @_-Lx-_ Před 11 měsíci +2

      NGL, this saying is really overused, people say it whenever anyone takes more than a week to upload even when the world is for the most part going as usual.

    • @MrLachapell
      @MrLachapell Před 11 měsíci +2

      *disappears for 4 months again*

    • @_-Lx-_
      @_-Lx-_ Před 11 měsíci +6

      @@MrLachapell
      He's constantly uploading on his Blue channel, he's very rarrly ever gone.

    • @MrLachapell
      @MrLachapell Před 11 měsíci +1

      @@_-Lx-_ *disappears for 4 months again*

    • @_-Lx-_
      @_-Lx-_ Před 11 měsíci +1

      @@MrLachapell
      Spamming isn't funny.

  • @not-on-pizza
    @not-on-pizza Před 11 měsíci +12

    The trashcans thing is even sillier, because it was "fixed" in Yellow. Quite literally. The second trashcan is always deterministic, so you never need to guess.

  • @KonkyDonk
    @KonkyDonk Před 11 měsíci +21

    Pikasprey is a criminally underrated youtuber. Your soft lock picking and unused content episodes have always been super entertaining and still is entertaining after replaying the video after a while.

  • @earthboundmother2828
    @earthboundmother2828 Před 11 měsíci +24

    I’m very surprised you didn’t mention the glitch that happens that disables you from using the move struggle
    After using transform, then mirror move

    • @toumabyakuya
      @toumabyakuya Před 11 měsíci +1

      Also, Struggle itself can run out of PP as well.

  • @ImSquiggs
    @ImSquiggs Před 11 měsíci +28

    This is the exact type of low=stakes deep dive that I'm all about

  • @MobileGamingChronicles
    @MobileGamingChronicles Před 11 měsíci +25

    Focus Energy can still be useful even though it's bugged.
    If you want to use the badge boost glitch with something like Swords Dance or Agility and you want to not crit to do less damage, you can use Focus Energy to quarter your chance of critical hits, this doing way more damage with an attacking move than you would if you got a critical hit. You could still get unlucky and crit anyway, but still a very small chance of you critting unless the move is a high critical ratio, but other than that, it's a strat.

    • @MobileGamingChronicles
      @MobileGamingChronicles Před 11 měsíci

      Dang I said critical hit a lot. Take a shot every time I said that lol.

    • @ootdega
      @ootdega Před 10 měsíci +4

      Using a bug to take advantage of another bug, the true Gen 1 experience

  • @danielja1832
    @danielja1832 Před 11 měsíci +8

    I thought I knew all the ways Gen 1 was broken but I don't think I've seen most of these before. Well done!

  • @Wexdarn
    @Wexdarn Před 11 měsíci +9

    I think the Fan Club oversight does have one minor use - if you go to the Fan Club immediately when you go to Vermilion City and then use the Escape Rope it will take you back to the Cerulean City Pokémon Centre without you having to walk all the way back

  • @BrendaK7200
    @BrendaK7200 Před rokem +194

    Wake up babe, new Pikasprey Yellow video just dropped

    • @Gold_Gamer_100
      @Gold_Gamer_100 Před rokem +1

      Hell yeah

    • @PrunselClone
      @PrunselClone Před rokem +6

      feels like a bot comment tbh

    • @modestmismagius105
      @modestmismagius105 Před rokem +7

      @@PrunselClone compared to "Can we appreciate how much effort they put into their videos", not really

    • @kinnikuboneman
      @kinnikuboneman Před 11 měsíci +3

      This isn't getting old

    • @Bittamin
      @Bittamin Před 11 měsíci

      I just texted this to my friend and sent them the video 😂

  • @Caboodle.
    @Caboodle. Před 11 měsíci +3

    nice new video, i've always been a bit of a huge nerd for pokemon glitches and always love to hear about them, even the smallest ones

  • @hannahbriarly4192
    @hannahbriarly4192 Před 11 měsíci +10

    High jump kick also has extra shenanigans if you get a substitute involved

  • @ilphaesn
    @ilphaesn Před rokem +19

    it’s a good day when pikasprey uploads

  • @SpiderRiderKya
    @SpiderRiderKya Před 11 měsíci +5

    A silly but useless glitch is the Cut Trees. If you cut one down, stand on the spot where it was, save the game then turn it off then on again, the tree will have regrown under you. You're not stuck, you can move right off it and open up the menu, but it's still kinda funny to see.
    Also THANK YOU for showing the fishing on statues actually fishing something up. For some reason so many places state that you can't catch anything on the statues but, you can??? I've done it myself, you can fish stuff up.

    • @ArCgon
      @ArCgon Před 11 měsíci

      I think in some places (Lance's Room comes to my mind) the statues actually are "empty" and you can't encounter any Pokemon in them... but that only applies to the Good and Super Rods. Old Rod is programmed to always give Magikarp everywhere, so it will actually work no matter the place.
      Also, it may have been _literally decades_ since I last played around with using Rods on statues, so maybe I remember it all wrong.

  • @basicwhitegirl3558
    @basicwhitegirl3558 Před 11 měsíci +9

    It never gets old to learn random trivia like this. Great video!

  • @BulletProofBreast
    @BulletProofBreast Před 11 měsíci +8

    nice video format. Hope you do gen 2 next (though there probably aren't as many glitches to cover)
    One glitch I always enjoyed was from the old man at Cinnabar Island. If you leave the water on the tile to the right of the gym door, the old man sprite will appear on the roof of the gym.

  • @xConceptz1
    @xConceptz1 Před 11 měsíci +1

    These videos are always very interesting! When i see one of these pop up, I usually get bummed since I already watched them all, but then this one pops up catching me off guard and i get excited. I’m glad I discovered your channel 5+ years ago and that you still populate the channel with awesome content! Your Kaizo playthroughs have been a breathe of fresh air as well, i found a physical copy of Blue Kaizo and just beat Koga! Still trying to find a physical copy of Crystal Kaizo with no luck yet

  • @PokeMaster979899
    @PokeMaster979899 Před 3 měsíci

    It's nice that your videos have actual obscure trivia and not just the stuff everyone has already heard. I've been playing these games for over two decades and it's crazy that we can still learn stuff about them. Good vid

  • @mimminly
    @mimminly Před rokem +5

    I always look forward to a pikasprey upload 🙌 nice video

  • @hi-i-am-atan
    @hi-i-am-atan Před 11 měsíci +53

    fun fact about focus energy: it doesn't so much cut your crit rate as it turns off your focus energy. which is to say, the reason behind gen 1's absurdly high crit rate is that pokemon _effectively get focus energy for free,_ because having focus energy on not only halves your crit rate, but it also skips past an instruction that _doubles_ your crit rate. or, in other words, the code is set up to check if energy has been focused, then take the calculated crit chance and either decrease it or increase it, which is exactly what you'd expect focus energy to do ... except the check for focus energy jumps to the decrease part, not the increase part

    • @BagOfMagicFood
      @BagOfMagicFood Před 11 měsíci +1

      That reminds me of a video about an item in Faxanadu that was supposed to raise attack power but actually turns off the attack boost that you start the game with by mistake.

    • @IndexInvestingWithCole
      @IndexInvestingWithCole Před 11 měsíci +7

      How does this have so many likes, it’s nonsense

    • @nerddwarf
      @nerddwarf Před 11 měsíci +7

      This is nonsense, and not how any Pokémon game works.
      In Gen 1, a critical hit is determined by the game choosing a random number between 0 and 255
      If this number is less than the user's base Speed ÷2, then it's a critical hit. (Example: Electrode has base 140 Speed. The game chooses a random number in between 0 and 255. If that number is 69 or less, then it's a critical hit. Slowbro needs to roll 14 or less)
      If you use Focus Energy, then the number that the game rolls must be less than the user's base Speed ÷8. (Example: Electrode. If the random number is 17 or less, then it's a crit. Slowbro needs to roll 3 or less)
      If you use a High-crit ratio move (Karate Chop, Razor Leaf, Crabhammer, and Slash) then the number must be less than 8×[Base Speed÷2] (Example: Electrode. The game picks a random numner between 0 and 255. If that number is less than 560, it's a critical hit (1/256 chance to miss, so it's only a 255/256 chance to crit))(Slowbro needs to roll 119 or less)
      Focus Energy + High-Crit move = 4×[Base Speed÷4]
      If the game rolls 139 or less, Electrode will crit.
      Slowbro needs to roll 29 or less

    • @GribbleGob
      @GribbleGob Před 11 měsíci

      stop spreading misinformation you clown.

    • @hi-i-am-atan
      @hi-i-am-atan Před 11 měsíci +1

      @@nerddwarf yeah, and the process goes like this:
      1. take the pokemon's base speed
      2. bitshift right ( effectively, halve it )
      3. if focus energy has been used, jump to 7
      4. otherwise, bitshift left ( effectively, double it )
      5. cap it at 255 / 256
      6. jump to 8
      7. bitshift right
      8. iterate through the list of high crit rate moves
      9. if we're using a high crit move, jump to 13
      10. otherwise, if there's still more high crit moves to check, jump back to 8
      11. otherwise, bitshift right
      12. jump to 17
      13. bitshift left
      14. cap it at 255 / 256
      15. bitshift left
      16. cap it at 255 / 256
      17. roll rng and check if we've crit'd or not
      if you'll notice, this has contradicted neither of us, other than your very first sentence. it is _also_ p. hard to follow, so i don't blame anyone for thinking it's just a matter of using the wrong bitshift operator for the focus energy bit ... but the thing is, if you _did_ change that one bitshift right into a bitshift left, you'd end up with focus energy doing the exact same thing has not having focus energy. and it'd be weird if _both_ of those operators are wrong, esp. since the high crit rate code is right there and uses the right operator ( which is to say, the left one ) twice, soooooooo

  • @fletcherthenerd
    @fletcherthenerd Před 11 měsíci

    omg please do more of these! I thought I knew everything about random gen one glitches/errors. It's so fun to learn more.

  • @MatthewG1247
    @MatthewG1247 Před 11 měsíci +1

    I love learning about glitches and glad to see another video from you.

  • @MikeyTaylorGaming
    @MikeyTaylorGaming Před 11 měsíci +3

    I remember covering Gen 1 maybe 8 or 9 years ago, there was so much to record... What a project. Good work

  • @Buunatic
    @Buunatic Před rokem +8

    Gotta love a new Pikasprey upload.

  • @Calcifrizzle
    @Calcifrizzle Před 11 měsíci

    Nice video! I remember reading about some of these in magazines back when Gen 1 first came out. Really takes me back!

  • @balancemaster55
    @balancemaster55 Před 11 měsíci +1

    Love these videos Pika! Thanks for making them.

  • @Deebofreebo
    @Deebofreebo Před 11 měsíci +4

    You unlocked a core memory of mine with the safari zone gate. I was an obsessive item finder user and I remember being a kid who could never figure out how I was missing a tile in that tiny room. Burning cash looking for a secret side entrance from inside. Wow.

  • @marvelsandals4228
    @marvelsandals4228 Před 11 měsíci +7

    I know you didn't mention these glitches in this video, but when chatting with a friend of mine, I realized that he knew very little about old Pokemon glitches. For example, he had no idea that "Missing No" was a real thing, and assumed it was an urban legend like finding a Mew on that truck. When I insisted that it was real he was adamant that I was full of it, even after I explained how to encounter it. Finally he looked it up and we found a CZcams video proving it, and you should have seen the look on his face haha. I followed that up by showing him the way to catch a Mew without cheating and by the end of that conversation he was questioning life. I wonder if he will go on to look up all the weird glitches now out of morbid curiosity.

    • @icedo1013
      @icedo1013 Před 11 měsíci +4

      You should tell him that the mew glitch allows you to encounter every single pokemon in the game, including glitched pokemon and trainers, by using a ditto. Or that it's possible to inject your own custom code into the game to do whatever you want it to do. My favorite bit to tell people is that you can write code to tell the GameBoy to halt CPU functionality for long enough to insert a different cartridge and then execute code from the memory of the second game.

    • @ddljunkygames7654
      @ddljunkygames7654 Před 11 měsíci

      ​@@icedo1013Wow are their videos showcasing this cartridge swap behaviour?

  • @electricduo4802
    @electricduo4802 Před rokem +4

    Love your video, so happy to see more

  • @sambauer4094
    @sambauer4094 Před 11 měsíci +9

    digging out of the fanclub is very useful in solo runs as if you never heal in the vermilion pokecenter, you can get the bike voucher and dig strait back to celadon to pick up the bike

    • @corberus3119
      @corberus3119 Před 11 měsíci +2

      and in yellow you just walk to diglets tunnel

  • @Infindox
    @Infindox Před 11 měsíci +12

    Gen 1 is amazing how broken and put together with rubber bands and glue and yet its still a functional and fun game

    • @shadowtitanx3962
      @shadowtitanx3962 Před 11 měsíci +4

      Meanwhile, Gen 8 and 9 be like:

    • @KudaKeileon
      @KudaKeileon Před 11 měsíci

      @@shadowtitanx3962 I mean, both of those are still functional and fun.

    • @GribbleGob
      @GribbleGob Před 11 měsíci

      @@KudaKeileon No they aren't modern pokemon is the exact opposite of fun.

  • @CyberchaoX
    @CyberchaoX Před 11 měsíci +5

    6:35 Ah, not what I was expecting when you mentioned an oddity about a signature move. I figured that certainly, you were going to mention how due to the devs simply programming Pokémon as unable to be statused by the secondary effects of moves of their own type (which did the intended job of preventing Fire-types from being burned and Ice-types from being frozen), Beedrill's Twinneedle could poison Poison-types.
    This also meant that the Beedrill and Venomoth lines were the only Pokémon truly immune to being poisoned in Gen 1, as the Bug-type Twinneedle was the only move that wasn't Poison-type that was capable of poisoning.

    • @icedo1013
      @icedo1013 Před 11 měsíci

      Heh. A bug about a bug.

    • @IndexInvestingWithCole
      @IndexInvestingWithCole Před 11 měsíci

      This is wrong. Poison types are immune to poison even in gen 1.

    • @IndexInvestingWithCole
      @IndexInvestingWithCole Před 11 měsíci

      You’re confusing this with gen 2. Steel types were given immunity to poison moves but not to poison. So Twinneedle is the only way to poison steel types.
      The gen 1 thing you’re thinking of is ONLY for paralysis, burn, and freeze. Poison types are coded differently, they’re just immune to the status no matter what.

  • @jacobmaurer9810
    @jacobmaurer9810 Před 11 měsíci

    Great video! I always get so hyped when you post to this channel!!

  • @kennymcintyre9186
    @kennymcintyre9186 Před 11 měsíci

    yesssss!!! yellow upload!!!!!! i am so glad to see that you are able to find time for these while streaming all the time. i look forward to more! i like the idea of collecting “useless” or smaller glitches in a vid. i always find you talking about these things interesting, no matter how “small”

  • @epicponedge1177
    @epicponedge1177 Před 11 měsíci +14

    I'm surprised you didn't mention the gen 1 "smart" ai. Higher level trainers such as Gym Leaders and the Elite 4 have "smart" ai that prioritizes super effective moves over regular moves. The issue comes from stats moves, since they still have a type tied to them. The "smart" ai will see that it's super effective and always pick it, even if it doesn't do anything. The most famous examples of this would be Lorelei's Dewgong using Rest or Lance's Dragonite using Aggility against Fighting and Poison types.

    • @shadowtitanx3962
      @shadowtitanx3962 Před 11 měsíci +8

      Tbf, that's a very well known thing that everyone is aware of.

    • @Ofallthings089
      @Ofallthings089 Před 11 měsíci +2

      Pikasprey has at least two videos dealing with this already.

    • @nyoron39
      @nyoron39 Před 11 měsíci +4

      The video is about useless glitches, and that is not useless at all

    • @corberus3119
      @corberus3119 Před 11 měsíci

      lorelei has her own specific ai that makes her pokemon very likely to use any status move on its second turn

  • @GalarianGuy
    @GalarianGuy Před 11 měsíci +6

    I think the one defining thing to see if the Chansey was meant to be more animated would depend on if it had stepping animations like the other Pokémon. Otherwise it's likely that they just programmed it with the ability to face all directions, like they do with most of the sprites.

  • @octagoncow
    @octagoncow Před rokem +2

    You're back! Great to see another video.

  • @amiiboacid4785
    @amiiboacid4785 Před 11 měsíci +1

    You always post at the perfect time. These videos make me so nostalgic for when I used to watch obscure Pokemon videos way past my bedtime

  • @ValToadstool
    @ValToadstool Před 11 měsíci +7

    I've never heard that you could use surf manually to return to land. I would guess that at some point in development it was the only way and they changed it because of how annoying it would be

  • @dantedisbrow3987
    @dantedisbrow3987 Před 11 měsíci +3

    It’s always interesting to see bugs/glitches that were left in games

  • @MephistonCalistarius
    @MephistonCalistarius Před 11 měsíci

    Glad to see this back again❤ always loved the glitch videos

  • @darkapostle1749
    @darkapostle1749 Před 11 měsíci

    Always a pleasure to see one of your videos my dude!

  • @Fernando-ek8jp
    @Fernando-ek8jp Před 11 měsíci +6

    As someone who watches Pokémon challenges, I can assure you that the escape rope trick in the fan club is totally something used by some people

  • @etherraichu
    @etherraichu Před 11 měsíci +4

    Yeah Chansey definitely isn't supposed to be ding that in the zoo >_> Its a bit creepy the way it springs back to stare at you, almost like it knows you're there.

  • @cianlacy6515
    @cianlacy6515 Před 2 měsíci +1

    My god I’ve been binging the original gen 1 games, and you saved my life with the info on the lance puzzle, I looked up a ton of guides and they all said the same ”adjacent bucket” line.This will save me a ton of time! I feel like I’m going crazy in that gym lmao

  • @dizzydial8081
    @dizzydial8081 Před 11 měsíci +31

    Here's a funny anecdote:
    It took me an ungodly amount of my life to realize the trees that act as barriers in gen 1 aren't actually boulders.

    • @b.clarenc9517
      @b.clarenc9517 Před 11 měsíci

      What do you mean, we can push them around?

    • @dizzydial8081
      @dizzydial8081 Před 11 měsíci +4

      @@b.clarenc9517 I'm talking about the round looking sprites that create the boundaries of the walkable area.

    • @hi-i-am-atan
      @hi-i-am-atan Před 11 měsíci +1

      @@dizzydial8081 d'ya mean the weird round things that form the perimeter around route 1, or the weird round things that ... form the perimeter around route 1
      ( to be less goofy, only one of 'em is used in pallet town, so do you mean those things or the things that only start showing up after you leave home? )

    • @dizzydial8081
      @dizzydial8081 Před 11 měsíci +3

      @@hi-i-am-atan I'm talking about the trees. In gen 1 they looked like boulders to me.

    • @corberus3119
      @corberus3119 Před 11 měsíci

      @@hi-i-am-atan the round trees are black not white, easiest unambiguous example i can give would be erika's gym

  • @alexs5814
    @alexs5814 Před 11 měsíci +3

    Your vids are always such a thrilling dive into the cryptoarcheology of this game.
    love your work.

  • @maharg90
    @maharg90 Před 11 měsíci

    This was super awesome! Thanks man!

  • @JosefPiano
    @JosefPiano Před rokem +2

    Awesome! New pikasprey video!

  • @jaybagido775
    @jaybagido775 Před 11 měsíci +3

    Imagine the Zoo Chansey having to keep its eyes on you every way you walk, spooky and terrifying having one continously staring.

  • @colarowlet6775
    @colarowlet6775 Před rokem +3

    Can't get enough of these.

  • @fullhalfdemon
    @fullhalfdemon Před 11 měsíci

    Love your vids was starting your last twitch vod and you mentioned having I new vid on yellow channel so I had to come help feed the algorithm now back to twitch! 😂

  • @MasterQuestMaster
    @MasterQuestMaster Před 11 měsíci

    Always great to see a new Pikasprey Glitch video.

  • @NSFmako
    @NSFmako Před 11 měsíci +3

    I dont even play Pokémon anymore but i still watch this guys videos

  • @thepandamew-iw7yx
    @thepandamew-iw7yx Před 11 měsíci +2

    I think that the glitches in gen 9 were supposed to be a reference to red and blue

  • @Liggliluff
    @Liggliluff Před 8 měsíci +1

    I do like the video like this because you cover things that probably most people don't know about. Glitches and bugs you can take advantage of or breaks the game are well known. But glitches and bugs that doesn't really do anything are rarely mentioned. So this is good stuff.

  • @ayoraster2970
    @ayoraster2970 Před 11 měsíci +2

    I love these, please make more if you can find more stuff!

  • @gumbitoicic9977
    @gumbitoicic9977 Před rokem +3

    Not even my old phone was as buggy as this game

  • @exantiuse497
    @exantiuse497 Před 11 měsíci +4

    The glitch where focus energy reduces your critical hit chance is actually a positive in some scenarios.
    Because crits in gen 1 ignore all stat changes, including your own stat boosts, a critical hit by a pokemon with more than +3 on its attacking stat will do less damage than if it hadn't been a crit. Therefore intentionally reducing your critical chance has at least hypothetical utility in Gen 1, e.g. in a nuzlocke run where consistency is key (I don't know if any Gen 1 nuzlockes actually use focus energy though)

    • @corberus3119
      @corberus3119 Před 11 měsíci

      it would be faster to just hit several +0 crits than to waste 3-4 turns with this setup since high crit moves like slash are guaranteed (99.6% iirc) if your base speed is more than 64 (charmander had base 65)

  • @cuddles3621
    @cuddles3621 Před 11 měsíci

    I fuccin always love to see a new video from you dude. good) great work!

  • @CoolJosh3k
    @CoolJosh3k Před 11 měsíci +4

    Zoo Chancey bug was probably where all Pokémon look around by default, but to make the Pokémon Center Chancy work they overrode that behaviour. The mistake is they applied the override to the original behaviour and not a copy of it.

    • @KudaKeileon
      @KudaKeileon Před 11 měsíci +2

      That's not how events work. Unless they're using a common event (they have no reason to for a static NPC with one line of dialogue) each event has its own behavior unique to that event, not all events of that graphic. Meaning this is likely just a copy-paste error, where they took a Pokemon Center Chansey, stuck it in Fuchsia, and forgot to set its pathing to "turn/move at random" instead of "turn down".

    • @CoolJosh3k
      @CoolJosh3k Před 11 měsíci

      @@KudaKeileon I’ve never looked at the games code. I was just guessing.

  • @LagrimaArdiente
    @LagrimaArdiente Před 11 měsíci +6

    IDK anything about programming, so this is entirely speculative, but given that Gen 1 is so darn buggy, could it be possible that the devs had to scrap the Safari Chansey's ability to rotate because it would have caused the various PokéCenter Chansey to rotate as well?

    • @KudaKeileon
      @KudaKeileon Před 11 měsíci +1

      Nah, not how events work. I explained this to someone else, but unless they're using a common event (which, as a static NPC with one line of text, they have no reason to) then every event's "AI" is unique to that event. It's likely they copypasted the Chansey and forgot to set its pathing off of "turn down".

  • @dontecrosland1883
    @dontecrosland1883 Před 11 měsíci

    I been waiting for you too upload now I got some good content too watch 🔥🔥🔥

  • @IthinkIneedAhug
    @IthinkIneedAhug Před 11 měsíci

    I added this to my queue lastnight of videos to listen to to go to sleep AND DIDN'T EVEN NOTICE IT WAS YOU OMG! its always a joy seeing you pop up in my subs 💖

  • @SonicTheCutehog
    @SonicTheCutehog Před rokem +3

    Game Freak wanted to pay tribute to Gen 1 for Scarlet and Violet in that they are complete buggy messes

  • @williamfrieden1
    @williamfrieden1 Před 11 měsíci

    Great video, interesting useless glitches for sure, anyways, keep up the good work as always!

  • @JoeBat95
    @JoeBat95 Před 11 měsíci

    Thank you, i always loved these types of videos 👍

  • @Kirbstomp219
    @Kirbstomp219 Před rokem +2

    Oh wow I totally watched the whole video and it’s amazing

  • @sevenmillionhobbies7840
    @sevenmillionhobbies7840 Před 11 měsíci

    Always a pleasure to see your videos good sir!

  • @itstimeforsomeaction
    @itstimeforsomeaction Před 11 měsíci +1

    Can’t believe you are able to squeeze out super interesting content like this out of this game still today.