Blender 2.8 - Centaur Lowpoly character modeling Part 2

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  • čas přidán 5. 05. 2020
  • In this video I continue making the base. Face gets a little more definition here, this part was one of the hardest! Face topology is always hard to figure out, especially if you are a beginner. I tried to look at references as little as possible, because it's makes process a lot more interesting to me, but because of that, I think it took me a bit longer than it should have. Next I made hands and arms - a bit easier than face, but time consuming nevertheless. After that was hair.
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