Working Designs

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  • čas přidán 16. 06. 2024
  • Episode
    350 - This episode focuses on controversial publisher/localizer Working Designs and all of the games they released here in North America. Check out some addendums in the pinned comment.
    0:00 - Intro
    1:01 - Parasol Stars
    2:14 - Cadash
    4:03 - Exile
    5:52 - Cosmic Fantasy 2
    7:39 - Exile: Wicked Phenomenon
    9:51 - Vasteel
    11:17 - Lunar The Silver Star
    13:59 - Vay
    16:03 - Popful Mail
    19:38 - Lunar Eternal Blue
    22:16 - Iron Storm
    23:29 - Shining Wisdom
    26:30 - Dragon Force
    28:26 - Albert Odyssey
    30:37 - RayStorm
    32:04 - Sega Ages Volume 1
    33:14 - Alundra
    35:07 - Elemental Gearbolt
    37:16 - Thunder Force V Perfect System
    39:12 - Magic Knight Rayearth
    40:34 - Lunar Silver Star Story Complete
    43:53 - Silhouette Mirage
    45:31 - Vanguard Bandits
    48:06 - RayCrisis
    49:13 - Gungriffon Blaze
    51:13 - Lunar Eternal Blue Complete
    54:14 - Silpheed: The Lost Planet
    56:18 - Arc the Lad Collection
    58:45 - Growlancer Generations
    1:00:21 - Wrap up
    1:01:25 - Game Sack if Directed by Working Designs
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    #workingdesigns #lunarthesilverstar #alundra
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Komentáře • 1,1K

  • @GameSack
    @GameSack  Před rokem +247

    Hey everyone. Vic Ireland contacted me with a few clarifications that I'd like to share:
    0:37 - Ireland wrote mostly for Turbo Play, which was a sister publication from the folks who made VG&CE. I only have one issue of that magazine sadly. That and the other one available for download on the internet do not feature him credited, so I had to go with my observations. I would've loved to show his name on an article or review. EDIT: Found and instance of an Ys III review written by Vic in the December 1991 issue of Videogames & Computer Entertainment (after or around the same time as the first TurboGrafx-16 releases from Working Designs came out, so I didn't look far enough ahead in my search). archive.org/details/vgce_91-12/page/n45/mode/2up?view=theater
    18:31 - I say that they re-recorded the cut scenes since they couldn't get the isolated audio tracks. This is not true. They re-recorded them because the Japanese version's audio was weak. I certainly agree with that assessment.
    20:52 - Vic says he implemented the pay to save mechanic to prevent "save scumming back when I cared how people play". He seems to regret its inclusion. I still say that it didn't affect my playthoughs at all, though I can see why people would object to it.
    23:00 - There is actually some Working Designs humor in Iron Storm. According to Vic "if Japan wins where the US eventually stages an economic invasion of Japan, flooding it with inexpensive autos, TVs, radios, and gadgets. The resulting trade imbalance enslaves Japan to the US. " I would've loved to show this.
    34:12 - Regarding the increased difficulty in Alundra, Vic says "I didn't only buff monsters in Alundra. It was more of a balancing. For the final boss I reduced its HP and increased its attack power. The Japanese version took FOREVER to kill. It was a tiresome attack sponge. I made it easier to kill, but more deadly if you got hit so the battle was a more reasonable length. Someone who formerly complained bitterly about WD "meddling" on Alundra wrote me an apology letter after they played the Japanese version and realized that I did inarguably change at least some of it for the better. Also, the opening animation with the rock music was just for the US version. Did not exist in the Japanese."
    39:44 - Magic Knight Rayearth. I probably should've mentioned that the hard drive crash happened at Sega in Japan before Working Designs got the game. I did when I talked about this one in the "Last Officially Released Games 2" episode. Regarding if it was just FMV data or not, Vic clears things up with "Rayearth source code was absolutely partially lost on the Japanese side in a crash before we got it. Anyone that says it was just FMV lost has no idea what they're talking about. Tim had to really jump through a crazy amount of hoops and hack out chunks of binary, already compiled code from the retail Japanese release to fill in the gaps in code libraries that were lost or damaged to eventually get the English version to actually work."
    45:45 - I said Vanguard Bandits' Japanese title was Epic Stella when it's actually Epica Stella. Vic adds some more fun trivia about the game: "Vanguard Bandits" was actually called Epica Stella in Japan, not Epic Stella. Vanguard Bandits was an accidental title. We were spitballing after we got the legal notice from Midway about Detonator Gauntlet infringing and someone jokingly said "Panty Bandits" to someone else some distance from me and I misheard it as "Vanguard Bandits." It actually was a way better title than Detonator Gauntlet, so it worked out OK. Also, the surround assist feature of the game (where if you have allies adjacent to an enemy you are attacking, that helps you) that really improves the strategy did not exist in the Japanese version. Ken worked a long time on that to get it right and it turned out great.
    I'll add to this post if Vic adds more clarifications.

    • @Ruddskies
      @Ruddskies Před rokem +11

      Hi Vic!

    • @AltimaNEO
      @AltimaNEO Před rokem +14

      Hah, thats awesome that he watched and added some more info!

    • @PixelPhoenix
      @PixelPhoenix Před rokem +5

      Whoa, Vic contacted you? Awesome. I tried to get a hold of him a while back, but I guess I was reaching out to a dead email...or maybe he never saw it. Oops.
      Still, that's really cool. I know Coury of My Life in Gaming tried reaching out to him a few times too, in the hopes of getting an interview with him or history about Working Designs in general.

    • @cj_iwakura
      @cj_iwakura Před rokem +5

      @@PixelPhoenix He's on twitter, but he largely vanished from the internet after the disastrous launch of Summon Night 6.

    • @SuperOtakuKyo
      @SuperOtakuKyo Před rokem +3

      @@cj_iwakura Why was it disastrous? Poor sales?

  • @BladeBlur
    @BladeBlur Před rokem +233

    This is probably one of the most anticipated episodes of Game Sack for me, and seeing the duration of it, I applaud your hard work Joe. Thank you for making my Saturday nights great!

    • @slycooper4067
      @slycooper4067 Před rokem +9

      Glad I’m not the only one so pumped for an hour long episode hell yeah let’s go baby

    • @BladeBlur
      @BladeBlur Před rokem +5

      @@slycooper4067 Hell yeah my Thievius Racconus :)

    • @slycooper4067
      @slycooper4067 Před rokem +3

      @@BladeBlur ❤️ been my username/gamer tag since the first game dropped. (Cooper is also my name IRL) Quick story I hope makes you laugh:
      My mother purchased a new Chrome Book. I drove over to help her get started and get some of the stuff she needed on the thing etc. I initially used my google account to set it up, added hers after, forgot to log out before I left. She called me a little after and said “uhh why did you make my Google name SPY COOPER Or something?” 😝

    • @BladeBlur
      @BladeBlur Před rokem +4

      @@slycooper4067 haha cute story :)

    • @mrdeatheli
      @mrdeatheli Před rokem +4

      I immediately clicked on this before seeing your comment, and couldn't agree more!

  • @GameSack
    @GameSack  Před rokem +134

    What do you think of Working Designs? Love 'em? Hate 'em? Do you wish they had localized Chrono Trigger? Final Fantasy 7?

    • @Vulpas
      @Vulpas Před rokem +21

      Glad they didn't touch Chrono Trigger but I liked them well enough, better than no translation at all.

    • @Walczyk
      @Walczyk Před rokem

      sweet video drop! i love working designs more than dislike, and their nsfw jokes snuck into magic knight rayearth got me so confused when i was a teen playing it for the first time.

    • @AfterBurnerTeirusu
      @AfterBurnerTeirusu Před rokem +18

      Hate them. I'd rather have the original voice acting in my games and I don't really enjoy their usual gameplay changes. Doesn't help that the games are super expensive nowadays.

    • @jasonhubbard6775
      @jasonhubbard6775 Před rokem +25

      Oh, the things they would have made Barret say!
      "I pity the fool who don't fight for the planet!"

    • @technofeeliak
      @technofeeliak Před rokem +1

      Are you having issues with your microphone or did you compress the audio too much?

  • @Mick2K
    @Mick2K Před rokem +143

    Working Designs was the only reason we could play these games outside of Japan and back in the days that was awesome but nowadays i mostly patch the games with un-worked patches because they often changed and rebalanced to much in my opinion.

    • @KisutoJP
      @KisutoJP Před rokem +5

      Have you actually tried playing some of the games unpatched? Popful Mail specifically becomes a complete joke to get through. They made the game a LOT more interesting difficultly wise.

    • @Mick2K
      @Mick2K Před rokem +8

      @@KisutoJP i played the unpatched game many years ago and after that video i started to replay Popful Mail on my RG351 and I must say I prefer that its easier.

    • @johnbewty
      @johnbewty Před rokem +18

      It's so weird that Working Designs clearly loved these games, and also decided to mangle them.
      It's like... "hey! I feel so passionately about these niche Japanese games that Americans don't get to enjoy! I strongly feel they would find fans here! I want Westerns to enjoy these cool treasures! BUT ONLY IF I MANGLE THEM FIRST"

    • @AzureSymbiote
      @AzureSymbiote Před rokem +1

      Good idea. I should do that as well.

    • @brandonbentley5453
      @brandonbentley5453 Před rokem +6

      My best friends family in HS sponsored a foreign exchange student from Japan. So I got to play Japanese titles...with live Japanese to English translation!

  • @HeruruMeruru
    @HeruruMeruru Před rokem +42

    As a Lunar fan, I have a love genuinely/love ironically relationship with Working Designs. I will admit that a lot of their earlier translations have aged poorly... but a lot of translations from that era have aged even worse. And yeah, the changes they made to the diffculty is unacceptable. Their PS1 era translations were honestly fine, though, aside from a few questionable line changes.
    Personally I think their song dubs were great, the boat song in Lunar Silver Star Story in particular I think is better than the Japanese version.
    Their packaging and collector's editions are absolutely gorgeous though, you can't deny that.

    • @PaleHorseShabuShabu
      @PaleHorseShabuShabu Před rokem +7

      And now Lunar is getting a release on the Sega Genesis Mini II coming in October! The Sega CD versions of the Lunar games are confirmed for the Japanese version, but I'm hoping they'll come to the American version and help flesh out the roster of rpgs.

    • @mark6302
      @mark6302 Před rokem +3

      lunar needs to be on steam

    • @maxxdahl6062
      @maxxdahl6062 Před rokem

      @@PaleHorseShabuShabu I wouldn't get your hopes up.

    • @MelodicEntity
      @MelodicEntity Před rokem +1

      I'm trying to find a way to pitch my 'Lunar story.' Hopefully, Victor Ireland will turn up soon. I feel very confident that he'd enjoy this!

    • @RodddPO
      @RodddPO Před měsícem

      I wouldn't say so. Chrono Trigger, Super Mario RPG, EarthBound, Pokémon Red and Blue, Final Fantasy IX, Vagrant Story, Phantasy Star IV... all of these games had great translations by that time. Games like FF7, Tactics and Legend of Dragoon were certainly lackluster in this regard, but it's not like every game was still incomprensible like Breath of Fire 2 by then.

  • @banginyo
    @banginyo Před rokem +12

    My friends and I were obsessed with that Lunar theme song when it first came out! Hearing it brings back memories!

  • @marcosdheleno
    @marcosdheleno Před rokem +85

    "they even made french people seem normal", i almost spit my coffee over that one.

    • @tartrazine5
      @tartrazine5 Před rokem +3

      18:28

    • @Will45_
      @Will45_ Před rokem +5

      Everyone loves a good french joke. EVERYONE!!! I bet there's someone in Cambodia laughing at french people right now.

    • @toryficarola
      @toryficarola Před rokem

      Love Popful Mail and its legendary English dubbing and I especially like that line. The voice of said purple gargoyle thing sounds weirdly similar to the Big Brother show's Zingbot and like he sucked helium outta balloon.

    • @remka2000
      @remka2000 Před rokem +1

      @@Will45_Except maybe french people 😊 They mostly make jokes about U.S. : fun things mass shootings, opioid crisis, rampant racism etc.

    • @chuyuen441
      @chuyuen441 Před 6 měsíci +3

      @@remka2000 frog detected

  • @Pewpewpew182
    @Pewpewpew182 Před rokem +54

    I miss them so much. I don’t have many things left from them, except my Growlanser ps2 release.
    Thank you for making this episode.
    I loved how they snuck little messages in their magazine ads in the copyright section :)

  • @AmberShort
    @AmberShort Před rokem +36

    Best episode ever! Thanks Joe.
    I miss Working Designs. They really brought alot of the rpg games out here. Not to mention the love they put in their product cases. Especially when it came to collectors sets. We really don't see them much anymore which is sad.

  • @2Plus2isChicken2013
    @2Plus2isChicken2013 Před rokem +36

    Working Designs brought some pretty great games over here. Their translations don’t bother me. As long as the basic idea of the story comes across I don’t care if some random NPC says some dated 90s humor. Alundra is one of the best games ever. I’m definitely glad we got that one. It out-Zeldas some Zelda games, and I think the music is really good. The puzzles get way too convoluted at times, though, sort of like Lufia II. Those puzzles where you push blocks on ice and they only stop when they hit a wall or something are just bad.

    • @alucardvania986
      @alucardvania986 Před rokem +4

      Alundra is an amazing game. Very dark, incredible music and challenging puzzles and enemies. I hold it up there with Story of Thor/Beyond Oasis and Soleil/Crusader of Centy as my top 3 action adventure games.

    • @lubenretrolletarios7901
      @lubenretrolletarios7901 Před rokem +6

      Alindra is better than any 2d Zelda. Also is more mature and dark, with great story, puzzles, top graphics, platform elements, secrets. This game have everything. Best 2d action adventure ever.

    • @xGolbezx
      @xGolbezx Před rokem +1

      I don't remember any convoluted puzzles in Lufia II. Then again I haven't played through it in about a decade, maybe it's time to give it another go.

  • @Blink_____
    @Blink_____ Před rokem +25

    I hope the script writer for Albert Odyssey's translation never apologizes to anyone. That thing was a masterpiece

    • @Mister_Clean
      @Mister_Clean Před rokem +8

      The ebonics joke made me spit out my drink
      The 90's were a wild time

  • @rojovision
    @rojovision Před rokem +15

    This might be the most expensive episode in GS history.

    • @Sagi.Baten.Kaitos
      @Sagi.Baten.Kaitos Před 6 měsíci

      In terms of the total cost of the games covered or just the overall production value?

    • @rojovision
      @rojovision Před 6 měsíci +1

      @@Sagi.Baten.Kaitos I'm guessing I was talking about cost of games covered.

  • @kacamac
    @kacamac Před rokem +21

    lot of nostalgia in this one for me. I always enjoyed the dumb and silly translations. Sometimes you get a chuckle sometimes you don't, its all good

    • @12ealDealOfficial
      @12ealDealOfficial Před rokem +5

      It's like the original English dub of Sailor Moon; at the time, maybe I rolled my eyes at the '90s-ness of it all, but you start to really, really love it as more time passes. Working Designs' humor is so unique and fun when you compare it to the slick, polished, and either overtly political or overly sanitized stuff we have now. I can only imagine many early Japanese localizations with that 90s flavor now, especially Popful Mail and Vanguard Bandits.

  • @Kain5th
    @Kain5th Před rokem +14

    Pretty odd i was just watching sega lord x’s video on working designs on the Sega CD. Now this drops? Cool 😎

  • @dwood78part23
    @dwood78part23 Před rokem +15

    I remember hearing this game company's name despite never playing a game from them.
    As it's over an hour long, we're in for the long haul!

  • @jmarra07
    @jmarra07 Před rokem +2

    Vanguard Bandits is one of my favorite games ever, and it's great to see someone else even know it exists, let alone appreciates it's quality

  • @Bloodreign1
    @Bloodreign1 Před rokem +15

    More continues can be earned in Parasol Stars, they are hidden well though. The bubbles, or enemies when thrown into certain spaces on each stage, and you uncover hidden items. You can hit each area multiple times with bubbles or enemies, and each time the bonus items you uncover increase in point value, eventually you uncover a 100 yen coin, collecting it earns you a continue. Bonus doors in boss rooms (like Rainbow Islands) can be uncovered by collecting 3 "miracles" in each world, if you get 3 of the same, you get a bonus door on the boss stage, entering it and you can actually find a large Yen coin that awards you 99 continues, finding a rainbow necklace which pops up every 77 levels played, within the stage, also awards you 99 continues.

    • @Katzii
      @Katzii Před rokem +1

      Came here to say this, but while I knew about the Miracle Doors, didn't know about the large Yen coin or the rainbow necklace! Been playing this game for going on three decades and still learning new things, no wonder it's my all-time favourite.

    • @MarsofAritia
      @MarsofAritia Před rokem

      oh so that's how i kept getting 99 continues lol

  • @Retro_Royal
    @Retro_Royal Před rokem +11

    The Iron Storm translation drops the ball hard when it comes to naming the german units, especially the Navy. It´s a garbled mischmasch and more like a wordle task to figure out what is what.

    • @Furluge
      @Furluge Před rokem +4

      Chances are it's romanized Katakana. Japanese gets weird when it translates foreign words. Ex: Google is officially Gugulu in Japan. Everything has to fit the syllables laid out in the kana.
      Definitely sounds like it was out of their wheelhouse and they should have got someone to find the correct German spelling.

    • @Retro_Royal
      @Retro_Royal Před rokem +1

      @@Furluge only reasonable explanation but still a huge fail. How hard could it have been to look up the names back then, internet was already around.

    • @Furluge
      @Furluge Před rokem +4

      @@Retro_Royal Internet in 1995-1996 was not the same as it is today. Internet access would have been on a per hour in the USA as AOL didn't start offering $20/month internet until later in the 90s, around 96 or or 97 or so. Wikipedia, inaccurate as it is, didn't exist yet.
      At some libraries you might be able to get access to some online encyclopedias like Britanica or you might have some CD Rom based encyclopedias. Regardless if they had really put forth their best effort they could have likely found someone or gone to a local library and researched names I imagine. I'm sure plenty of wargames in the 80s had already done the legwork there and I easily found books on them in my library at the time.
      Another possibility I just thought of is they may have run into character limit issues with unit names. I remember that was one of the problems with Lunar and a lot of Retro games have issues like that in the English versions.
      In either case, probably not their best work. It's a bit hard to guess which one it is without seeing the names. I did notice an obviously abbreviated name in the clip shown here though.

  • @TheStolken
    @TheStolken Před rokem +12

    Popful Mail's translation is so powerful. I hope video games go back to insanely funny translations like that. This episode definitely got me interested in some of their other games. Exile has always been on the radar so good to know there's more to it than I thought.

    • @remka2000
      @remka2000 Před rokem +2

      I hope not, and I am happy that there seems to be a bit more of QA these days, even when translations are not done in-house. I understand that some local references might be hard to translate but this is the nature of the job. Blatantly changing them "because its funny" shows a clear lack of respect of the original material.

    • @Sarahm2261
      @Sarahm2261 Před 11 měsíci

      ​@remka2000 what if it was a extra with a game you can use after the 1st playthrough?

    • @chuyuen441
      @chuyuen441 Před 6 měsíci +1

      @@remka2000 ACK!!!

    • @Vanity0666
      @Vanity0666 Před 5 měsíci

      ​@@remka2000do you feel this way about Ghost Stories and MXC

  • @CarmenOfSpades
    @CarmenOfSpades Před rokem +17

    The translation notes were the best thing and I really wish others had done it back then (or even now)

  • @GuestZer0
    @GuestZer0 Před rokem +8

    I was first made aware of Working Design thanks to Game Sack, so this is perfect.

    • @slycooper4067
      @slycooper4067 Před rokem +1

      Same! I knew of Lunar and maybe another game but didn’t know a lot of other games I’ve seen/read/heard about were from them as well.

    • @lifespanofafry1534
      @lifespanofafry1534 Před rokem

      Never heard until now 🤷🏽‍♂️
      Ignorant fool I am…

    • @slycooper4067
      @slycooper4067 Před rokem

      @@lifespanofafry1534 not at all they weren’t exactly a hot topic of conversation back in the day and even now

    • @slycooper4067
      @slycooper4067 Před rokem +1

      @@lifespanofafry1534 and now you do know more about them so that’s a huge win in my opinion

    • @lifespanofafry1534
      @lifespanofafry1534 Před rokem

      @@slycooper4067 🤗🤗🤗

  • @anthonylira4739
    @anthonylira4739 Před rokem +7

    That ending skit alone earned the thumbs up. Thanks for the trip down amnesia lane!

  • @kidfazer
    @kidfazer Před rokem +51

    Joe I know you’ve never been one to overly flex your collection but I know it’s gotta be incredible. You actually inspired me to collect because of how knowledgeable you are. It’d be cool to see your collection. Maybe a montage style video going through your shelves. Thanks again for your content as always!

    • @drunkensailor112
      @drunkensailor112 Před rokem +2

      Yes please

    • @MarcoMazziniYT
      @MarcoMazziniYT Před rokem +3

      I second this.

    • @renbelmont
      @renbelmont Před rokem +1

      Yeah Joe and while you're at it, can I borrow your snatcher

    • @ILikeGoils
      @ILikeGoils Před rokem +7

      Wasn't there a GS episode where Joe and Dave would show us around their houses and show the games/consoles/gaming related stuff? Or was it like a fever dream of mine? 😀

    • @drunkensailor112
      @drunkensailor112 Před rokem +8

      @@ILikeGoils no you're right and you can still view it. Great episode. Must be like 10 years old at least

  • @cody8804
    @cody8804 Před rokem +5

    As always, top notch. Every single week I’ll take a peek for however long a sack needs to be

  • @NaviciaAbbot
    @NaviciaAbbot Před rokem +3

    It's best to mention that Magic Knight Rayearth was directed by Rieko Kodama, the character artist of Sega Ninja, Phantasy Star, Phantasy Star II, one of the artists on Sonic the Hedgehog, the director on Phantasy Star IV, and the producer of Skies of Arcadia.

  • @ShadowArtist
    @ShadowArtist Před rokem +5

    It was more than a "spat" between Bernie Stolar and Victor Ireland. Sega of American's management and then Bernie Stolar once he became Sega of America's CEO, blatantly delayed and hindered Working Designs repeatedly with every 2-D JRPG game Ireland wanted to localize and publish for the Sega Saturn because of some kind of "approval" and "quality assurance" process Stolar demanded of Working Designs, and Stolar having yelled at Ireland that 2-D Games and RPGs "don't sell in the US".. which was very wrong as 2-D fighting games like Marvel Vs Capcom and Street Fighter Alpha were HUGE in the arcades, and then FF 7 on the PS proved that RPGs can become a huge success with the right marketing and big time ad campaign.
    The arguments between Victor Ireland and Stolar and all the special "conditions" were major difficulties and are **why** Working Designs did NOT localize and publish the original Sega Saturn remakes of Lunar and Lunar 2 (named Lunar Silver Star Story and Lunar 2 Eternal Blue) in the US, and instead WD then started localizing the Playstation ports of those two Lunar remakes...
    Me and all the gamers that LOVED the Sega Saturn and RPGs back then were lucky we even got Dragon Force, Shining Wisdom, and the repeatedly delayed Magic Knight Rayearth action rpg localized for the Saturn in the US at all....
    many were disappointed about the LUNAR remakes (the original Saturn versions) not getting localized back then... Most of this clash between Victor and Bernie Stolar and what was going on was revealed via EGM and Gamefan magazine interviews with Victor Ireland and many of Ireland's posts on RPG and Lunar fan Newsgroup message boards back in the mid 90's

  • @Dojonpachi
    @Dojonpachi Před rokem +2

    I grew up in Redding CA, and Working Designs was someone of a source of local pride. I was working at a Software Etc (now Gamestop of course) when Magic Knight Rayearth came out on the Saturn, and they hand-delivered us 3 copies. I was able to snag one, but holy hell I wish I had just taken the whole case. :)

  • @HoodedChaosProductions
    @HoodedChaosProductions Před rokem +19

    This was one of the best episodes of GameSack I've seen in a long while.

  • @irfanafendi4837
    @irfanafendi4837 Před rokem +3

    "Games with good stories cannot be made without CD-Rom."
    Chrono Trigger: *farts*

  • @KyokujiFGC
    @KyokujiFGC Před rokem +5

    Love it or hate it, they definitely made random NPC dialogue a lot more interesting.

  • @TheMicWillExperiment
    @TheMicWillExperiment Před rokem +8

    I always wanted to fall asleep hearing about the entire Working Designs catalog, thanks Game Sack!

    • @brianpaul6854
      @brianpaul6854 Před rokem

      Hahah... This was my Sunday and Monday night. Some of the best sleep I've had recently

  • @CalrissianSteele
    @CalrissianSteele Před rokem +1

    It's a good day when a new episode of Game Sack blesses my timeline.

  • @XB3Gaming
    @XB3Gaming Před rokem +3

    Another thing of note for Growlanser is that the nicely animated opening cutscenes from the Japanese version were replaced with generic character art portraits and music. That always saddened me cause Satoshi Urushihara's artwork is always a sight to behold, and his animation is stellar too.

  • @PonderingGhost
    @PonderingGhost Před rokem +5

    Joe, you are without a shred of a doubt a true, honest, genuine soul. This episode is by far one of your very best. Working Designs games have always been really special to me. I have had many adventures and journeys with various titles, Dragon Force being number one for me personally. You have brought light to many in a world full of chaos just with this episode alone. I just wanted you to know this. Thank you Joe and we miss you Dave. Thank you, from the bottom of my heart.
    BTW, I am heading over to my local BlockBuster Video to go rent Iron Storm I have always wanted to play and Beyond The Beyond really blows. Same story with me too. Damn you, Samson and your curse!

  • @chrisjones6868
    @chrisjones6868 Před rokem +2

    Just so happy to see Game Sack finally mention Space Harrier.

  • @kubiakWU
    @kubiakWU Před rokem

    I wouldn't have been able to babe a single Working Designs game prior to watching this video.
    This is one of the reasons I love this channel. I learn so much about gaming history watching these videos. Really great stuff!

  • @Nathan-rb3qp
    @Nathan-rb3qp Před rokem +6

    Technically the reason they went out of business was because they were going through the localization equivalent of development hell with the unreleased English version of Mystical Ninja Goemon Zero that they spent over 2 years on but was cancelled shortly before completion.

  • @Mospen
    @Mospen Před rokem +4

    What an absolute treat and undertaking! This is a fantastic episode! Your hard work shows and was enjoyable from beginning to end. Your knowledge of Working Designs also shows in your skit at the end. I LOL'd! Keep up the excellent work!

  • @chrisd6287
    @chrisd6287 Před rokem +1

    My intro to working designs was Alundra and that is one of my all time favorites. The manual and map that comes with the game are beautiful! Great video Joe.

  • @johnnybee8691
    @johnnybee8691 Před rokem +6

    Personally I like fan translations most of the time a lot of love goes into them.

  • @vidsofyermom
    @vidsofyermom Před rokem +4

    Rev. Joe is my favorite person to see at Midnight on a Sunday! It's like console church!

  • @turbinegraphics16
    @turbinegraphics16 Před rokem +4

    Sony considered 2D to be absolute crap despite starcraft, age of empires and pokemon being the most popular games of the time.

  • @Screwy
    @Screwy Před rokem +2

    Very funny that you upload a full WD retrospective right after their near-finished Goemon Zero PS2 beta leaks out

    • @NightWolve75
      @NightWolve75 Před rokem

      Oh really ?? What's the story on that ?

  • @jeremybowers3181
    @jeremybowers3181 Před rokem +1

    Wow. Hats off to Gamesack, I only grew up playing a handful of these titles and had NO IDEA of the rich history of Working designs. Thanks again Joe for an amazing video man!

  • @Choralone422
    @Choralone422 Před rokem +10

    I had a love/hate relationship with Working Designs in the 16-bit era. On the one hand it was great to be able to play games from Japan that no-one else dared to bring to the US and I really enjoyed Cosmic Fantasy 2 on the TG-16 CD even if it's a SUPER basic and grindy RPG. On the other hand I absolutely hated how WD decided to make many of the games they translated unfairly hard with Exile 2 in particular basically being broken.
    I didn't realize that they managed to hang in there until 2005. Well done on this video! I really enjoyed it!

    • @maxxdahl6062
      @maxxdahl6062 Před rokem +1

      I liked their sega cd stuff, they mostly fell out with me afterwards in the PS1, etc era.

    • @ruination777
      @ruination777 Před rokem

      [REDACTED] This is why you don't make a comment while the video is still running.

    • @Jofe000
      @Jofe000 Před rokem

      My thoughts exactly. I would add some of the stuff in the translations is quite cringe worthy and most probably not really faithful to the original text.

    • @f937r
      @f937r Před rokem +5

      They did it to combat the video game rental market. It's one of the reasons why games brought to America had unnecessary difficulty increases.

    • @Furluge
      @Furluge Před rokem +4

      @@f937r Yes for those are are reading this and don't realize, video game rentals are illegal in Japan. It's also part of why the second hand market for video games is so big in Japan.
      If you're really curious you can for example see line by line examinations of the translation for Lunar 1 & 2 on LunarNET. They're not exactly massive changes overall. If the localization is ruined for you because a fairy NPC says Ghaleon has an ABBA collection then you probably aren't enjoying the story to begin with regardless of who did the localization.

  • @OverpoweredGun
    @OverpoweredGun Před rokem +3

    South Park, Beavis and Butthead, Blink-182... I have no idea why fart jokes were considered the pinnacle of comedy in the 90s.

    • @deraykrause4517
      @deraykrause4517 Před rokem

      Fart = Funny. It's just basic mathematics.

    • @madgigahz
      @madgigahz Před měsícem

      “She’d teach me about modern art,
      And I’d show her it’s ok to fart”
      -Blink 182

  • @EsperHubb
    @EsperHubb Před rokem +1

    The VA for Popful Mail is wild. Thanks for covering this, was really curious about what other titles they had done other than Dragon Force and Silhouette Mirage

  • @slyguythreeonetwonine3172

    Holy Cow! This must have taken a while to do. Thanks for the hard work and effort Joe this was a fun episode!

  • @JoeyJ0J0
    @JoeyJ0J0 Před rokem +4

    Working Design is like the 90s version of Xseed

  • @KaskelotenZebbe
    @KaskelotenZebbe Před rokem +7

    I love the fact that they existed and brought over many games which would have stayed in Japan otherwise. Their packaging was also great, especially for the Lunar games on PlayStation. I didn't care for all those pop cultural references, which really just break the immersion. I have to be honest I'm glad they didn't localize Phantasy Star IV. Imagine Professor Holt hating to miss Melrose Place or a Zio's cult member sorting his ABBA collection... yeesh!

  • @afk4lyf
    @afk4lyf Před rokem +1

    Really glad you covered this! I still love playing Alundra and Elemental Gearbolt, and I definitely agree that Working designs brought some real gems to this side of the world, even though they needlessly cranked up the difficulty. I for one am very thankful for those Un-worked Designs patches.

  • @danchristian7282
    @danchristian7282 Před rokem

    Just got home from a long day of work, shower and ready for bed..
    New episode of Game Sack
    Every time. Thanks for the consistently great content Joe 👍🏼

  • @masterquake7
    @masterquake7 Před rokem +5

    I fall into the latter as well. I never get angry at translation changes unless they change the story. I liked their stuff.

    • @starlitalpha7
      @starlitalpha7 Před rokem

      They changed an entire character in Vay from having wind based teleportation, to being cursed with Eternal Seismic Flatulence. This also gave them the "clever" idea to change the name of the bronze helmet to a "filtration mask" and forced you to put it on all of your characters before being teleported, or you get a game over.
      If that isn't "changing the story", I don't know what is.

  • @3dmarth
    @3dmarth Před rokem +24

    While WD's rewritten dialogue might be a bit over-the-top, it looks like it makes the games more enjoyable, interesting, and memorable.
    JRPGs are notorious for their overabundance of dry, repetitive dialogue (depending on the game, of course), and I can think of a bunch of more recent games that could probably benefit from some punched-up translation work (whether WD or Woolsey-styled).

    • @xGolbezx
      @xGolbezx Před rokem +1

      The Romancing SaGa remasters could really use some Vic Ireland translations. Decent games anyway, despite the boring dialogue.

    • @tigerfestivals5137
      @tigerfestivals5137 Před rokem +2

      I disagree, I'd like the product to be as close to the original as possible and within reason (translation isn't a perfect 1 to 1 especially with different languages). Anything else is essentially censorship imo

    • @ryun.8072
      @ryun.8072 Před rokem +1

      "dry", sometimes happens to eng to jpn translation too

  • @tylermuecke7875
    @tylermuecke7875 Před rokem

    Thank you so much for this! I work the weekend shift and this is helping me get through my morning 👍🏻

  • @12ealDealOfficial
    @12ealDealOfficial Před rokem +2

    This episode is one of Game Sack's best. I LOVE Working Designs, and the coverage here goes into the awesome guides and manuals you'd get with these old games (which very, very few channels have).
    And if anyone is wondering what the rule is for localization, like, "when is it okay to add humor and such," the answer is this: it is pretty much only okay when Working Designs and ADV do it.

    • @kekeke8988
      @kekeke8988 Před rokem

      Every WD localization was basically like Ghost Stories.

    • @LainK1978
      @LainK1978 Před 24 dny

      @@kekeke8988 Not even close to what Ghost Stories was. WD changed fluff dialog, not the plots of the games.

  • @anthonyjohnson9088
    @anthonyjohnson9088 Před rokem +25

    I love Working Designs so much...the best collector edition's EVER!!!

  • @Level1Sword
    @Level1Sword Před rokem +7

    "Japanese versions of games are almost always the harder versions."
    Working Designs: "Hold my beer..."

    • @audiovisual51
      @audiovisual51 Před rokem +2

      Actually the Western versions of retro games are usually harder, since the US allowed game rentals while Japan didn't, so they were made harder to deter beating a rented game. There are exceptions though.

    • @Furluge
      @Furluge Před rokem +5

      It generally depends on genre and other factors. For genres popular in the USA often those had harder versions as game rentals are illegal in Japan.

    • @3dmarth
      @3dmarth Před rokem +1

      @@Furluge Release date seems to be a factor as well. Most of the games that were made harder for the US are from the '90s, whereas the ones that were made easier for the US are more likely to be older (and games of that era were already tough enough on their own). But this is not a hard and fast rule, of course!

    • @Furluge
      @Furluge Před rokem +1

      @@3dmarth Yeah definitely not a hard and fast rule. You definitely pegged a correlation with difficulty in the 80s vs 90s. 90s was when game rentals started becoming more common. Devs were also figuring things out and the US version was often the first chance to do patches and changes.
      One example of this, or what seemed like one just based on guessing from what we got is Rockman/Mega Man. It seems like the devs were transitioning to an easier difficulty between #2's JP and US release. JP&US1 are the same. Its hard. JP2 has one difficulty which is the same as US2's hard mode. Then 3 to 6 are all the same and they're all easier than 1 and JP2. Seems like after JP2 came out they decided to lower the difficulty and implemented it in US2 then stuck with that that the entire series.

    • @3dmarth
      @3dmarth Před rokem +1

      @@Furluge Interesting... I didn't know (or just forgot) that MM2 didn't have an easy ("Normal") mode in Japan. I wonder if the Japanese devs always intended to add an easier difficulty, but implemented it after the "gold" build had already gone out (wouldn't be the only time something like that happened), or if the US devs came up with the idea, but then the JP devs saw the positive reaction to MM2's gentler difficulty and decided to tweak the series going forward.
      Or maybe the most likely case is that games were getting a little easier in general, so the Mega Man series started to move in that direction. The US team just happened to be a little ahead of their time.

  • @biz0unc3
    @biz0unc3 Před rokem +2

    Zach Meston and I used to talk about games a lot on AIM back in the day. He was a member of a game collectors group on a forum we all used back then. I have both of those Lunar game guides still. He let me know that all the pictures were in them were taken with a digital camera off of one of their Dev machine monitors.

  • @garagelifee3460
    @garagelifee3460 Před rokem

    The amount of enjoyment I get out of this channels videos is honestly priceless. Fantastic work and thank you for your efforts as always.

  • @brankomilenko4437
    @brankomilenko4437 Před rokem +3

    Personally I hated them, changing dialogues and sometimes story was bad enough but cutting or censoring games was annoying, but thanks to them I learned japanese.

  • @Risperdali
    @Risperdali Před rokem +4

    Alundra is one of my most favourite games... ever!

  • @hikaruk.981
    @hikaruk.981 Před rokem +2

    Interesting timing, bringing this out just as the Prototype of their Goemon PS2 translation was leaked!

  • @KainDrake
    @KainDrake Před rokem +2

    I loved the translations. It gave the games a personality that many games these days don't have because they are literal translations. Working Designs wasn't the only ones to do this and it was a delicate balance that could ruin a story if done wrong.

  • @Yup712
    @Yup712 Před rokem +7

    I know they get a lot of hate these days, but those Working Designs’ games are some of my favorites! I love the packaging and translations! And back in the 90’s, they were one of the few companies bringing over Japanese games that might not have been localized otherwise.

    • @oldking8276
      @oldking8276 Před rokem +1

      The only thing i've ever owned from them was Arc The Lad Collection and it was solid, why are they getting hate now?

    • @MaidenHell1977
      @MaidenHell1977 Před rokem +1

      Never heard or seen them get hate. They are rather fondly remembered.

    • @oldking8276
      @oldking8276 Před rokem +1

      Yeeeah, watching the video, I can understand why they got critiques for messing with some games.

    • @Will45_
      @Will45_ Před rokem +1

      I don't get how these can be called working Designs games when they created almost none of them.

    • @Yup712
      @Yup712 Před rokem

      @@Will45_ They localized and published the games over here in the U.S. I think it’s just a tendency of the language, for example, we call a ton Nintendo properties “Nintendo games” even if they’re not developed by Nintendo, but only published by them.

  • @FrancoisRoy
    @FrancoisRoy Před rokem +4

    Here's hoping we'll get the Lunar games on the rotw's Sega Genesis Mini 2..

  • @seanbean3826
    @seanbean3826 Před rokem

    Great episode Joe, would enjoy you taking another deep dive with other developers when you can.

  • @usmanchughtai1751
    @usmanchughtai1751 Před rokem +1

    It always makes my day when you release a new video. Thanks For the content Joe

  • @chrissiqueira6966
    @chrissiqueira6966 Před rokem +6

    Working designs is the reason why restoration patches exist.

  • @yittmashups
    @yittmashups Před rokem +5

    Nothing better than just over an hour of checking out Joe's Sack!

  • @mrselfdestruct2326
    @mrselfdestruct2326 Před rokem

    Nothing better, then waking up from night shift to new gamesack video.

  • @piqone1
    @piqone1 Před rokem

    Probably one of the best episodes in a while. I really appreciate all the work you put into that. I'm sure it wasn't easy but worth the effort.

  • @Chicomite
    @Chicomite Před rokem +4

    Yessss!!!! You did an overview of Silhouette Mirage PS1, thank you, been recommending it for years.
    I feel the exact same way when I play it, I pop it in ready for a run n gun, but then you remember you kinda gotta play by the game's rules/mechanics, but after 1 level, I'm sucked back in and can't wait to get to the next level. I love this game.
    And apparently in Japan, this game was much more religion based, Silhouette and Mirage being good and evil, I remember reading somewhere the entire story was changed(due to possibly Sony being scared people would think it's a Christian game or maybe there was too heavy an emphasis on it, I'd love to know the full story). I would really like to see how deep they went with the religious stuff, how far the rabbit hole went in game. I love games where the goal is to kill the devil, Ghosts n Goblins series, Cursed Castilla, Castlevania series, Cuphead, it's a fun sub genre I collect. And it goes with my absolute favorite sub genre to collect and play of all time, 32-bit 2D beautiful sidescrolling action games.
    What a video, more Sackaltine, please.

    • @starlitalpha7
      @starlitalpha7 Před rokem +1

      Did you know that in the Japanese version, the weapons you buy in the shop don't drain your spirit? Also, everything was cheaper so you didn't have to wail on nearly every enemy for gold coins?
      I love SM and I'm glad we at least got to play it, but I can't forgive Wrecking Designs for how dirty they did it.

    • @Chicomite
      @Chicomite Před rokem +2

      @@starlitalpha7 Really? No, I didn't know that, and I love SM. Thanks for letting me know, I can't believe Working Designs did that, I had no idea. In hindsight, it totally hurts the game, if you want to get anywhere in the NTSC version, you MUST collect those coins, constantly balance and choose which shot to power up and purchase, I can see how it's artificially made harder. That part of the challenge wasn't baked into the gameplay from the start, it was inserted after the fact, wow, I see that now. I need to play the original Japanese version. Looks like I'm gonna buy a Japanese copy for PS1 or Saturn, though I'm not gonna feel bad if I play a burned copy on my modded Saturn or PS2 first, since I own the American PS1 release. Who am I kidding, I usually never feel bad playing a burned copy of a game, especially when it's something super expensive that I'll never buy, like Super Tempo on Saturn(which I think is a very fun game that not many will experience).

  • @dragonchaserkev
    @dragonchaserkev Před rokem +6

    Can you imagine back when the internet was so slow it took overnight to send a game? Yes Joe I am old so I remember those days, my first internet usage was in 1992 or 1993 so there wasn't any pictures, video, audio at all. None of the students were at all impressed but our teacher said it'd be big. Guess Mr. Savard RIP knew what he was talking about. I had bought an ink jet a year or so later and he was impressed with it's quality and cheapness compared to laser printers. That was with my $2000 386 which had I believe like a 120 MB hard drive.

    • @Chaos89P
      @Chaos89P Před rokem

      Some of us had to deal with a dialup modem well into the mid 00's. Imagine watching Dumbass Mario with a 56 kb/s bitrate.

    • @wussup12345
      @wussup12345 Před rokem +1

      Sounds like you need to get a colonoscopy

    • @dragonchaserkev
      @dragonchaserkev Před rokem +1

      @@wussup12345 :D They do suggest I get one, however it doesn't sound that enjoyable.

    • @solarstrike33
      @solarstrike33 Před rokem +1

      Wow, you were even before Eternal September!

    • @dragonchaserkev
      @dragonchaserkev Před rokem

      @@solarstrike33 Had to look that up. Yup, all thanks to one teacher that loved computers. The school always had a computer room but he got a whole new room renovated and air conditioned with all new macs and laser printers. Honestly it was more than your average Jr High school had at the time. Looking back I wish I had learned more about computers in the 80's and 90s, maybe I'd have been making video games instead of just playing them.

  • @brandontalbort
    @brandontalbort Před rokem

    This was a really cool episode. Love the format following one company through the years and consoles and seeing their evolution with the times. Great job!

  • @joelg.7622
    @joelg.7622 Před rokem

    Man hood episode, thank for showing all Working Designs software they did and game play footage, your time is certainly appreciated.

  • @skins4thewin
    @skins4thewin Před rokem +6

    Glad as usual to see Popful Mail here. I freaking ADORE that game! And I 100% agree with everything you said, I love the liberties they took with the translation and I welcome the added challenge too.
    You must be quite the gamer to not consider this game to be too tough. For the average gamer I imagine this game will be tough as freaking nails. Most seem to get stuck on the Golem boss, and for good reason. He is freaking TOUGH! Good news is if you can beat him then you should be able to beat the game as it doesn't get much tougher than that guy.

    • @Chaos89P
      @Chaos89P Před rokem

      Yeah, as long as the "spirit" of what was said wasn't botched, I don't have an issue with off-the-wall localizations, either.

  • @ChaoticHoly
    @ChaoticHoly Před rokem +7

    On one hand I appreciate WD for giving gamers a chance to play games we might never have played otherwise. On the other hand...they had a nasty habit of writing script wholecloth, introducing nasty bugs (like NISA), and cranking up the difficulty for _reasons._ Bill Clinton jokes. In _Lunar._ Seriously?

    • @GamingDelight
      @GamingDelight Před rokem

      I'm betting the main reason for the added difficulty was to prevent rentals from hurting sales (though they could have made it difficult exclusively for rental stores while leaving the original difficulty for retail).

  • @recorderdude
    @recorderdude Před rokem

    I'm sure someone else has mentioned it before, but in parasol stars throwing enemies/water into thin air reveals pickups that increase in points, with the last one being a 100 yen coin that gives you an extra continue, after which it resets the item order again. I COMPLETELY understand why you weren't sold on Parasol Stars beforehand now as that one thing takes it from an overly punishing panic to an addicting exploration/secret finding game! Highly recommend giving it another shot with that in mind!

  • @MH-ye1ku
    @MH-ye1ku Před rokem

    Really good episode. I didn't realize how many of these games I actually had. Arc the Lad, Vanguard Bandits, RayCrisis and ThunderForce

  • @DaveVoyles
    @DaveVoyles Před rokem +6

    There is an “un-working designs” patch for nearly all of these games. Removes the terrible grinding and difficulty. Cool roms

    • @zenoslime
      @zenoslime Před rokem +2

      i only wish they'd also remove the dumb shit like references to barney (the purple dinosaur)

    • @rimurutempest8833
      @rimurutempest8833 Před rokem +1

      @@zenoslime got something against Barney ?

    • @Furluge
      @Furluge Před rokem

      They really aren't with bothering with except in perhaps one instance. They're not particularly hard.
      Also keep in mind that video game rentals are illegal in Japan but not in the USA which is where some of the changes stem from. Regional differences in difficulty like this were very common at the time.

    • @zenoslime
      @zenoslime Před rokem

      @@rimurutempest8833 you should be asking vic ireland, since the reference i mentioned is a line about using barney tapes for target practice...

  • @HybridAngelZero
    @HybridAngelZero Před rokem +14

    As a huge RPG nerd, I have such mixed feelings about Working Designs. Predictably, I'm not a fan of their humor or localization decisions, though I have more issue with them fundamentally altering a game's balance than the dialogue changes, but also, if it weren't for them, many of these game would have never had any release outside Japan at all. They also made some amazing box sets with collectables as standard releases, the Lunar Complete games being excellent examples.
    But I still feel like they made each game they touched worse in some way or another... it's like they both deeply respected the source material while simultaneously doing the exact opposite xD
    Either way, that ending skit was spot-on

    • @12ealDealOfficial
      @12ealDealOfficial Před rokem +3

      I can enjoy their localization decisions more in some games than others, but I feel the dated references in particular have become more endearing with time. Political jokes and such tend to age very poorly, but a movie quote or mention of a pop-culture figure from the day (without a loaded or obvious intention) is at least inoffensive at its worst and vaguely nostalgic at its best.

    • @Furluge
      @Furluge Před rokem +1

      Those aren't limited editions, those are the normal editions. That's just how they rolled.
      The difficulty changes are, except for perhaps one game, not that big a deal a deal and pretty on par for the era. If you find Lunar 1 on SGCD there's no way you're finishing anything in that time period as it is quite easy even after the changes.

    • @HybridAngelZero
      @HybridAngelZero Před rokem +1

      @@Furluge I know they aren't actually LE's, but they very much have the same energy as modern limited editions, I was more going for ease of conversation.
      And it isn't that they made the games "too hard" for the most part, just that the changes they made just seemed arbitrary or unnecessary. It's more the principle of changing things because they felt like it without the knowledge of the original creative team, rather than what those changes were. I'd feel the same way if they had made the games easier

    • @Furluge
      @Furluge Před rokem +1

      @@HybridAngelZero It's really just a product of the games market at the time. Lots of changes to difficulty between region were common. If you play retro games you have to learn to accept it.

    • @Furluge
      @Furluge Před rokem

      @@HybridAngelZero Oh but seriously though, I think it was important to point out these are the regular releases because we got all that for standard price. And this was in an age where releases like this weren't a thing.

  • @shibaj1401
    @shibaj1401 Před rokem

    Great episode. Lots of fond memories. Working Designs had a quirky flavor, but their undying support for the early CD based systems was a highlight of that generation.

  • @ichemnutcracker
    @ichemnutcracker Před rokem +1

    I remember really treasuring the Working Designs games back in the day. Not only was the packaging always top-notch (for instance, even the *plastic* for the Saturn cases was of higher quality than most games for the system), but they had a 'feel' that love and care was put into them and that they weren't just shovel-ware cash grab ports. I was a bit late to the Saturn scene, but I managed to buy both Magic Knight Rayearth and Panzer Dragoon Saga when they came out, and, honestly, I enjoyed Rayearth more because it gave the impression of being the result of a labor of love. Even though I know I'm *supposed* to think Saga was the best thing on the system, it just felt hollow by comparison.
    On the other hand, the translations could sometimes be a bit irritating. I remember watching the Silver Star Story Complete "Making Of" disc and being extremely annoyed when they mentioned that they decided that a character, who was a hermit in the original Japanese version, actually needed to live alone because he "had bad gas". I think I actually rolled my eyes when they said that.

  • @TheSwede321
    @TheSwede321 Před rokem +4

    Yes, I love collecting Working Design games. They were great!

  • @dorbei
    @dorbei Před rokem +5

    Working Designs - making perfectly balanced games impossibly difficult since 1991

  • @JoeMartin1981
    @JoeMartin1981 Před rokem

    Great episode. Love Working Designs releases for the Sega CD (mostly for Lunar 1&2, but i really enjoyed Popful Mail and even Vay to some degree.) and the Lunar rereleases.
    This was really informative!

  • @gogeek203
    @gogeek203 Před rokem

    I saw Popful Mail's intro many years ago and was blown away by the animation (on a Sega CD). Now I have a Sega CD and Popful Mail and Lunar. I am impressed at the the care (albeit twisted) Working Designs localizations for these games.

  • @jeangabrielcotto508
    @jeangabrielcotto508 Před rokem +4

    Límited run games is the Working Designs of our time, but without the Quality 😂

    • @GameSack
      @GameSack  Před rokem +5

      They don't localize or alter any of the game code like Working Designs did. Limited Run just publishes physically. That's it.

  • @Will45_
    @Will45_ Před rokem +5

    Working Designs honestly just seems like they were a bunch of hacks with terrible writing skills. Making a ton of ports and screwing with them doesn't make you a legitimate developer. These guys weren't game creators, and these were not "their" games.

  • @CatMandiano
    @CatMandiano Před rokem +1

    Comfy video time. Im grateful these are still being made.
    Also, anyone else hear Kraftwerk at 5:38 ?

  • @danielscott70x7
    @danielscott70x7 Před rokem +2

    This was thoroughly entertaining, and super informative. Thank you!

  • @BETMARKonTube
    @BETMARKonTube Před rokem +6

    I hate when who's just supposed to port/translate takes too much liberties.
    If you're so "creative" just make your own game already.

  • @imwatchingvideoz
    @imwatchingvideoz Před rokem +7

    This will be controversial, but I don't see the problem with spicing up random NPCs like they did in Alundra and such. I don't think they ever drastically changed the stories in any of their games. Although, I do have a problem with them screwing up the game balance in nearly every one of their releases.

    • @maxxdahl6062
      @maxxdahl6062 Před rokem +1

      Yeah it never really bothered me either. If it makes things more fun, why not?

    • @Chaos89P
      @Chaos89P Před rokem +1

      @@maxxdahl6062 Some people are just huge sticklers for accuracy, perhaps not realizing that a lot of figures of speech and wordplay do not translate 1:1, if ever. As for me, as long as it isn't completely butchered to appeal to a "wider" audience, I don't have a problem.

    • @Furluge
      @Furluge Před rokem +1

      No they didn't really change the story.

  • @Hotsaucedeluxe
    @Hotsaucedeluxe Před rokem +1

    Great video. Working Designs was my favorite back in the day.

  • @MrJechgo
    @MrJechgo Před rokem

    Holy smoke! That’s one complete documentary (yeah, I’m calling these longer videos as such now 😉). Great work 👍🏻

  • @delta7890
    @delta7890 Před rokem +6

    The translations are one thing, but Working Designs' arbitrary gameplay alterations (often making the games substantially more difficult than their Japanese counterparts) have kept me from seriously diving into their releases.

    • @Furluge
      @Furluge Před rokem +1

      Have you considered changing hobbies to knitting? With perhaps one exception they aren't hard at all and are about on par with other releases at the time. You dont ever need to grind in the Lunar games for example.

    • @delta7890
      @delta7890 Před rokem +2

      @@Furluge Not big on knitting. Model kits are more my speed. Glad you enjoy the added challenge of Working Designs' releases. Generally speaking I just prefer to enjoy things as close to their home territory release as possible.

    • @Furluge
      @Furluge Před rokem +2

      @@delta7890 You're gonna have to cut out a lot of retro games from your list then. This was a common practice at the time. No US FF4/FF2 for you.

    • @delta7890
      @delta7890 Před rokem +3

      @@Furluge Luckily there's no shortage of patches out there to restore such games to their original states. 😃

    • @Furluge
      @Furluge Před rokem +1

      @@delta7890 There's literally only one set that's no longer maintained and it only exists because of one autist who does nothing but shit on WD, because, like you he came to retro games later and thinks they're all too hard.

  • @mrbump1979a
    @mrbump1979a Před rokem +3

    European spelling? It's called English Joe! 😂

    • @GameSack
      @GameSack  Před rokem +2

      Have you ever heard of the United States? You should check it out. We don't spell it that way here, and we speak English.

    • @mrbump1979a
      @mrbump1979a Před rokem

      @@GameSack we'll agree to disagree. Love your videos mate!

    • @GameSack
      @GameSack  Před rokem +2

      @@mrbump1979a There's nothing to disagree on. We don't spell it that way, and we speak English.

  • @gstein86
    @gstein86 Před rokem

    Always a big swing with your videos Joe. this was wonderful thanks! I didn't know that working designs did anything before Lunar.

  • @420aire
    @420aire Před rokem

    This is amazing, been a fan since the start. Miss having both of you but you have continued to make incredible content single handedly.