Getting Started on Hard Settings | Beginners Guide | Part 1 | Transport Fever 2 | No Mods
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- čas přidán 26. 08. 2024
- This Season is geared towards New Players, and it will be without mods, so totally Vanilla, so it should be console friendly too :D
You can get the current Map here (Map Seed: DTZDdpWkpcM):
steamcommunity...
Map After Episode 1:
steamcommunity...
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!
Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
I hope you enjoy this playthrough challenge, and I hope I don't fail you!
Patreon: / bballjo
Twitter: / bballjo
Discord: / discord
#TransportFever2 #2k #transportfever2consoleedition
Boats are great for 1850-1870. Not too much slower than trains. They are much cheaper and the river is free. Plus, with boats, it's easier to get it full for most of the route, which is usually pretty hard to find with trains early game.
Indeed
Hey, as a returning player this served as the most perfect reintroduction, handled supply and demand explanations nicely with a focused, concise breakdown of how to look for good routes etc. It can be so easy to get distracted in tpf2 and a lot of youtubers do in these supposed getting started videos. Thanks!
Thanks!
Funny... I just paused playing Workers & Resources yesterday in order to do some Transport Fever 2 again :) Awesome to see you liking this game as well
Very happy to see this game back on your channel. It was one of the first series of yours I watched.
i apperciate this series alot of utubers dont do hard mode on this game
My previous series was using "very hard"...it really just meant I had to sit and do nothing in between episodes to make enough money for the next thing...not very fun imo, hard is slow enough and means I don't have to skip things :)
nice that you started a new transprot fever 2 play through. In my playthrough i recognized that the rates for one line should be always the same. in your case 200 for ship and 200 for trucks to get a total of 200 goods delivered constantly on that line. The frequenz give you only an indication how much storage you need in your truck platform. It could be that i maybe missunderstanded your explanation. I am excited to see the next episode.
The rate and frequency is not always what I want it to be, but I know that if the frequency and rate are the same across lines then it's easy...but often they aren't quite even, at which point I concentrate more on if the demand is met...but yes, you should be good if the rate on both lines is the same in general.
I totally agree with you HellMell.
I agree with you, HellMell. What really matters to manage a complete line is that all segments of the line have the same rate. Rate is already amount per unit of time. So, frequency can be disregarded even if, as you said, it may offer some indication of the amount of storage space we need to avoid losing stuff. But I prefer to simply keep an eye on the line, once it is established, and expand storage until I am sure nothing gets lost. Building generous storage space does not impact profit that much, as long as a line works properly.
cockermouth is a real place, in Uk lol. Thanks for starting this series I've just started playing this and was a bit awestruck on the numbers part of the game. Thanks
But wait! There is more:) but just a little more...
Tools are not a terrible start. Tools factory and forest close together and a saw mill and a forest close together make a nice set where you can double haul.
It's a great explanation. I have about 100 hours in TF2 and learned a few things. By the way the place names are from the UK.
Glad it's a little useful;)
Yes, I never actually realized the wait time could be set to infinite before this. :)
Just found you - thank you for this info. I’ll be using it for those pesky two “hard mode” trophies.
I subscribed and I “liked” you past that pesky devil number 😂
Thx for the video. This is so helpful you explain the game and mechanics so good.
Let's gooooo
I really hope they came up with a solution for naming lines on console. I can't imagine how much a pain that will be to keep up with late game without a keyboard
I do too:/
If I remember well, current and previous generation of consoles can support keyboards and mouse. I think that people who want to play games like Transport Fever 2, Cities: Skylines or many other games that support keyboard and mouse for console versions of game and where you benefit greatly from that option can buy a wireless keyboard + mouse/touchpad option compatible with their devices, as they aren't too expensive and be very happy with that option.
Do you like to increase vehicle maintenance to avoid condition loss and reduce pollution?
u can reduce the hilliness if u dont like certain mountain placement!!!
didnt say anything about whether european american or asian for types of trains
Hey, just wanted to let you know, you probably want to change the name of Cockermouth going forward. I don't think CZcams is going to be happy if you keep repeating that. I wouldn't want you randomly getting your videos age restricted for something entirely innocent.
Thanks for the great content as always
Lol, that's a great thought! Got any suggestions?
@@bballjo If you want something similar, there's "cottonmouth" which is a type of snake.
Or if you want something that sounds more like an English town, perhaps something more like Hockmouth or Hockborough, from "hock", the hind leg of a pig, since it's a food town.
I think I can up with something you may appreciate:)
Amazing❤
excellent!
Thanks!
Quick question, at 39:11 the buildings on the same street as the truck unloading thing are not lit up. Is this a glitch or does the truck unload stop not work for building on the same street?
It's a visual bug...not sure why they haven't fixed that yet, but that building is covered
How did you make 1:4 map format?
Sadly, you can't on console
45:47 - It looks like Cockermouth is actually closer to the food processing plant's port. Would it make sense to truck it from there instead (leaving Dunstable's food traveling by river)?
It depends...if you want the shortest route, you pick that, if you want to make the most money you pick this...it's all up to how you want to play.
@@bballjo Ah. Well my question was about whether the other route would make more money, so that's a no then. :)
Don't forget, you get paid for distance of station a to station b, so you can artificially extend those distances with routes like this, to extend your network...I kinda look at it as extending the map, by adding more paths.
very large map size is not available in console biggest is large
You're right... Sorry
I am on PC how do you get the mega huge and tiny Maps? is it a VRam thing or a mod or test build or other
Search: transport fever 2 megalomaniac settings
@@bballjo I did thanks Tiny is ruff not enough Industry
Question if the truck station covers both the port and food processing plant would you need a vehicle?
Yes
I'm fiddling with map settings to start my own hard playthrough after medium did not provide challenge.. How did you get the 1:4 and 1:5 scales on the map + generator type? Is this a mod? Vanilla goes to 1:3. Also when setting up a very large map - is Low industries better than medium in the long run? Medium sure does look like a lot of industries (~120-130 vs 80-90) on low, but not sure if will not gimp me later in the game that I lack industries for more advanced factories.
Darn, I forgot that the scales are also related to setting the megalomaniac settings to true....if you are on console you can't get that, sorry.
Industry wise, you need at least 34 industries to potentially complete all production chains for 12 cities...more cities means more industries, but it's not a 1 to 1 ratio.
If you feel like you have too many industries, you can always go into the map editor and remove some before you get moving.
@@bballjo on PC, but good to know what to google now so I get those ;)
i really love the game but i just figure out how to get a good start
DO NOT start with boats. They look profitable, on paper. You have to meet a few requirements to actually make them profitable. (boat should be full, boat should have something for the return trip, boat shoudl be as fast as possible)
Lol...that's precisely why you should start with boats.
I’m in the negative all the time.
Try to be more positive!
@@bballjo lol 😂
In easiest difficulty, you want to run your lines full at least 50% of the driven distance (full there/empty back) to make profit. Trains want somewhat longer distances, but really not too long.
Lastly, just make sure your line rates and frequencies make sense for you supply/demand.
@@bballjo thank you very much ! I do really like this game.