Getting Started on Hard Settings | Beginners Guide | Part 1 | Transport Fever 2 | No Mods

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  • čas přidán 26. 08. 2024
  • This Season is geared towards New Players, and it will be without mods, so totally Vanilla, so it should be console friendly too :D
    You can get the current Map here (Map Seed: DTZDdpWkpcM):
    steamcommunity...
    Map After Episode 1:
    steamcommunity...
    The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
    Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!
    Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
    I hope you enjoy this playthrough challenge, and I hope I don't fail you!
    Patreon: / bballjo
    Twitter: / bballjo
    Discord: / discord
    #TransportFever2 #2k #transportfever2consoleedition

Komentáře • 60

  • @mattbowdenuh
    @mattbowdenuh Před rokem +16

    Boats are great for 1850-1870. Not too much slower than trains. They are much cheaper and the river is free. Plus, with boats, it's easier to get it full for most of the route, which is usually pretty hard to find with trains early game.

  • @justeddie6836
    @justeddie6836 Před rokem +11

    Hey, as a returning player this served as the most perfect reintroduction, handled supply and demand explanations nicely with a focused, concise breakdown of how to look for good routes etc. It can be so easy to get distracted in tpf2 and a lot of youtubers do in these supposed getting started videos. Thanks!

  • @bianca_und_alex
    @bianca_und_alex Před rokem +8

    Funny... I just paused playing Workers & Resources yesterday in order to do some Transport Fever 2 again :) Awesome to see you liking this game as well

  • @magello3970
    @magello3970 Před rokem +11

    Very happy to see this game back on your channel. It was one of the first series of yours I watched.

  • @joshuapettit7220
    @joshuapettit7220 Před rokem +4

    i apperciate this series alot of utubers dont do hard mode on this game

    • @bballjo
      @bballjo  Před rokem +1

      My previous series was using "very hard"...it really just meant I had to sit and do nothing in between episodes to make enough money for the next thing...not very fun imo, hard is slow enough and means I don't have to skip things :)

  • @HellMell1234
    @HellMell1234 Před rokem +7

    nice that you started a new transprot fever 2 play through. In my playthrough i recognized that the rates for one line should be always the same. in your case 200 for ship and 200 for trucks to get a total of 200 goods delivered constantly on that line. The frequenz give you only an indication how much storage you need in your truck platform. It could be that i maybe missunderstanded your explanation. I am excited to see the next episode.

    • @bballjo
      @bballjo  Před rokem +2

      The rate and frequency is not always what I want it to be, but I know that if the frequency and rate are the same across lines then it's easy...but often they aren't quite even, at which point I concentrate more on if the demand is met...but yes, you should be good if the rate on both lines is the same in general.

    • @PerHjorthChristiansen
      @PerHjorthChristiansen Před rokem +1

      I totally agree with you HellMell.

    • @gulfwinds
      @gulfwinds Před rokem +1

      I agree with you, HellMell. What really matters to manage a complete line is that all segments of the line have the same rate. Rate is already amount per unit of time. So, frequency can be disregarded even if, as you said, it may offer some indication of the amount of storage space we need to avoid losing stuff. But I prefer to simply keep an eye on the line, once it is established, and expand storage until I am sure nothing gets lost. Building generous storage space does not impact profit that much, as long as a line works properly.

  • @stevenharrison6224
    @stevenharrison6224 Před rokem +2

    cockermouth is a real place, in Uk lol. Thanks for starting this series I've just started playing this and was a bit awestruck on the numbers part of the game. Thanks

    • @bballjo
      @bballjo  Před rokem

      But wait! There is more:) but just a little more...

  • @odenwaldquelle8228
    @odenwaldquelle8228 Před 8 měsíci +1

    Tools are not a terrible start. Tools factory and forest close together and a saw mill and a forest close together make a nice set where you can double haul.

  • @tbone121974
    @tbone121974 Před rokem +3

    It's a great explanation. I have about 100 hours in TF2 and learned a few things. By the way the place names are from the UK.

    • @bballjo
      @bballjo  Před rokem +1

      Glad it's a little useful;)

    • @Trifler500
      @Trifler500 Před 10 měsíci

      Yes, I never actually realized the wait time could be set to infinite before this. :)

  • @MPGMattPlays
    @MPGMattPlays Před 9 dny

    Just found you - thank you for this info. I’ll be using it for those pesky two “hard mode” trophies.
    I subscribed and I “liked” you past that pesky devil number 😂

  • @alexanderhutse4340
    @alexanderhutse4340 Před rokem +2

    Thx for the video. This is so helpful you explain the game and mechanics so good.

  • @krypticpanda6670
    @krypticpanda6670 Před rokem +3

    Let's gooooo

  • @NickKrige
    @NickKrige Před rokem +4

    I really hope they came up with a solution for naming lines on console. I can't imagine how much a pain that will be to keep up with late game without a keyboard

    • @bballjo
      @bballjo  Před rokem

      I do too:/

    • @gergelyvarju6679
      @gergelyvarju6679 Před rokem

      If I remember well, current and previous generation of consoles can support keyboards and mouse. I think that people who want to play games like Transport Fever 2, Cities: Skylines or many other games that support keyboard and mouse for console versions of game and where you benefit greatly from that option can buy a wireless keyboard + mouse/touchpad option compatible with their devices, as they aren't too expensive and be very happy with that option.

  • @Trifler500
    @Trifler500 Před 10 měsíci +1

    Do you like to increase vehicle maintenance to avoid condition loss and reduce pollution?

  • @brentcowell5776
    @brentcowell5776 Před 8 měsíci

    u can reduce the hilliness if u dont like certain mountain placement!!!

  • @brentcowell5776
    @brentcowell5776 Před 11 měsíci +1

    didnt say anything about whether european american or asian for types of trains

  • @noahsawyer1841
    @noahsawyer1841 Před rokem +4

    Hey, just wanted to let you know, you probably want to change the name of Cockermouth going forward. I don't think CZcams is going to be happy if you keep repeating that. I wouldn't want you randomly getting your videos age restricted for something entirely innocent.
    Thanks for the great content as always

    • @bballjo
      @bballjo  Před rokem +1

      Lol, that's a great thought! Got any suggestions?

    • @noahsawyer1841
      @noahsawyer1841 Před rokem

      @@bballjo If you want something similar, there's "cottonmouth" which is a type of snake.
      Or if you want something that sounds more like an English town, perhaps something more like Hockmouth or Hockborough, from "hock", the hind leg of a pig, since it's a food town.

    • @bballjo
      @bballjo  Před rokem +1

      I think I can up with something you may appreciate:)

  • @diasya0
    @diasya0 Před rokem +1

    Amazing❤

  • @nirasa
    @nirasa Před rokem +1

    excellent!

  • @Slender1870
    @Slender1870 Před rokem +1

    Quick question, at 39:11 the buildings on the same street as the truck unloading thing are not lit up. Is this a glitch or does the truck unload stop not work for building on the same street?

    • @bballjo
      @bballjo  Před rokem

      It's a visual bug...not sure why they haven't fixed that yet, but that building is covered

  • @reider7470
    @reider7470 Před rokem +1

    How did you make 1:4 map format?

    • @bballjo
      @bballjo  Před rokem

      Sadly, you can't on console

  • @Trifler500
    @Trifler500 Před 10 měsíci +1

    45:47 - It looks like Cockermouth is actually closer to the food processing plant's port. Would it make sense to truck it from there instead (leaving Dunstable's food traveling by river)?

    • @bballjo
      @bballjo  Před 10 měsíci +1

      It depends...if you want the shortest route, you pick that, if you want to make the most money you pick this...it's all up to how you want to play.

    • @Trifler500
      @Trifler500 Před 10 měsíci

      @@bballjo Ah. Well my question was about whether the other route would make more money, so that's a no then. :)

    • @bballjo
      @bballjo  Před 10 měsíci +1

      Don't forget, you get paid for distance of station a to station b, so you can artificially extend those distances with routes like this, to extend your network...I kinda look at it as extending the map, by adding more paths.

  • @nobody520
    @nobody520 Před rokem +1

    very large map size is not available in console biggest is large

  • @wizzywizzlock2136
    @wizzywizzlock2136 Před rokem +1

    I am on PC how do you get the mega huge and tiny Maps? is it a VRam thing or a mod or test build or other

    • @bballjo
      @bballjo  Před rokem

      Search: transport fever 2 megalomaniac settings

    • @wizzywizzlock2136
      @wizzywizzlock2136 Před rokem

      @@bballjo I did thanks Tiny is ruff not enough Industry

  • @RedneckMarine11
    @RedneckMarine11 Před 3 měsíci

    Question if the truck station covers both the port and food processing plant would you need a vehicle?

  • @veevoir
    @veevoir Před rokem +1

    I'm fiddling with map settings to start my own hard playthrough after medium did not provide challenge.. How did you get the 1:4 and 1:5 scales on the map + generator type? Is this a mod? Vanilla goes to 1:3. Also when setting up a very large map - is Low industries better than medium in the long run? Medium sure does look like a lot of industries (~120-130 vs 80-90) on low, but not sure if will not gimp me later in the game that I lack industries for more advanced factories.

    • @bballjo
      @bballjo  Před rokem +1

      Darn, I forgot that the scales are also related to setting the megalomaniac settings to true....if you are on console you can't get that, sorry.
      Industry wise, you need at least 34 industries to potentially complete all production chains for 12 cities...more cities means more industries, but it's not a 1 to 1 ratio.
      If you feel like you have too many industries, you can always go into the map editor and remove some before you get moving.

    • @veevoir
      @veevoir Před rokem

      @@bballjo on PC, but good to know what to google now so I get those ;)

  • @DeathWA441ORGaming
    @DeathWA441ORGaming Před 2 měsíci

    i really love the game but i just figure out how to get a good start

  • @traiantrante4211
    @traiantrante4211 Před rokem +1

    DO NOT start with boats. They look profitable, on paper. You have to meet a few requirements to actually make them profitable. (boat should be full, boat should have something for the return trip, boat shoudl be as fast as possible)

    • @bballjo
      @bballjo  Před rokem +1

      Lol...that's precisely why you should start with boats.

  • @eshelly4205
    @eshelly4205 Před 8 měsíci +1

    I’m in the negative all the time.

    • @bballjo
      @bballjo  Před 8 měsíci +1

      Try to be more positive!

    • @eshelly4205
      @eshelly4205 Před 8 měsíci

      @@bballjo lol 😂

    • @bballjo
      @bballjo  Před 8 měsíci

      In easiest difficulty, you want to run your lines full at least 50% of the driven distance (full there/empty back) to make profit. Trains want somewhat longer distances, but really not too long.
      Lastly, just make sure your line rates and frequencies make sense for you supply/demand.

    • @eshelly4205
      @eshelly4205 Před 8 měsíci

      @@bballjo thank you very much ! I do really like this game.