HEAVYPAINT 2.0.68 Layers Features Overview

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  • čas přidán 25. 07. 2024
  • www.HEAVYPAINT.com
    Quick demo HEAVYPAINT layers

Komentáře • 26

  • @andulodoc
    @andulodoc Před 3 lety +12

    Just brilliant work. I can't wait to play. Heavypaint will always be the reason I got back into digital painting and it looks like it will be the reason why I won't stop. Thank you! x

  • @edu6lf
    @edu6lf Před 3 lety +1

    so cool!! great work

  • @rakotonomenjanaharyravaka2215

    Great works😊👏🏾🙏🏾!!!

  • @muhiddinrisqiyev
    @muhiddinrisqiyev Před 3 lety

    Great features! thanks!

  • @feshgogulululu
    @feshgogulululu Před 3 lety +1

    Oh snap it looks so epic

  • @senhorlampada
    @senhorlampada Před 3 lety

    Hey Vaughn! Thanks so much for your work of love 💖
    I'm a slow updater, so it's quite fun jumping versions and realizing so much new stuff 😂
    And now I hate being the request guy, but... maybe could we have an option for jumping pages? going one by one when you have a lot is a pain sometimes - my workaround (a tip for those in the same situation) for the time being is every 10 pages, I save them all and delete to keep a "clean studio"

    • @soulkian
      @soulkian Před 2 lety

      If you press Ctrl/CMD + U, then open user_prefs.cfg, you can change the last_opened_page to the page number you want

  • @fearlessAx
    @fearlessAx Před 3 lety

    Hi Vaughn. I'm pretty sure the smudge and blur tools in the latest versions aren't working as intended on my end. I'm on windows 10 (2080 SUper Ryzan 3900x if it matters). The higher I turn up wetness on smudge and strength on blur, the more it just becomes a uniform noisy colour. It doesn't feel like an even blur of the colours on the canvas. Like if I had wetness at 100% on smudge and drew a straight line across two colours, it would just be one noisy colour rather than a smooth / buttery transition from one to the next. Another problem I have with the smudge tool is the area in which it grabs its colours from. You mentioned before that strength controls this, but the lowest I can set it to is 0.45, so it still grabs colours outside of where I place my cursor / paint. Is there any way to make sure it doesn't grab any colours at all outside of those within my paint stroke?

  • @jehantiny_burn8869
    @jehantiny_burn8869 Před 3 lety

    Super excited to start using the new tools! As a quick question, though, is there a way to change hotkey settings? I have a mouse but I don't usually use it, and my tablet pen doesnt have a scrollwheel preset. Is there a way I can change the zoom preset to something else, or do I need to have my mouse ready?

  • @drendelous
    @drendelous Před 3 lety

    appstore is so slow.. should we sign a petition to let us have the new version?

  • @jatt9448
    @jatt9448 Před 3 lety

    there is a 32 bit version of heavypaint? my computer does not support the 64 bits version :(

  • @haru-dc7hj
    @haru-dc7hj Před 3 lety

    great!but is any way to use hot key options(like, scale layer) without the keyboard? I'm using iPad..

    • @Heavypoly
      @Heavypoly  Před 3 lety +1

      yes, click on layer thumbnail to access layer transforms

  • @artpranav_
    @artpranav_ Před 3 lety +1

    When will android get this update ??

  • @drendelous
    @drendelous Před 3 lety +2

    when will it be available in app astore?

    • @Heavypoly
      @Heavypoly  Před 3 lety +1

      whenever apple finishes reviewing it

    • @drendelous
      @drendelous Před 3 lety

      @@Heavypoly 👏👏

  • @davidlathammcswn
    @davidlathammcswn Před rokem +1

    Is there a way to flatten and/or merge layers?

  • @wedge_one
    @wedge_one Před 3 lety

    Heavypaint was built in Godot?

    • @HevonCZR
      @HevonCZR Před 3 lety

      Really?

    • @HevonCZR
      @HevonCZR Před 3 lety

      @@TheDudesRug Thats cool. Is good to see Godot being used by devs outside of the game sphere.