Easy Cinematic Foggy Environments in Blender - Beginner tutorial

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  • čas přidán 9. 07. 2024
  • New discord server : / discord
    Hello everyone, in this video you will learn how to make a nice and dreamy environment in the easiest possible way. you will learn how to create interactive waves in Blender, create a very nice fog and mist setup, and have a nice image for your instagram or portfolio by the end of the tutorial.
    The resources necessary are down below.
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    Website : www.alternavision.studio
    Social media ( feel free to dm )
    IG : / alternavision.studio
    Artstation : www.artstation.com/abderrahma...
    .
    Resources :
    Hdris and Textures : www.polyhaven.com
    Geo-scatter free : www.geoscatter.com/download.html
    Really good nature assets that are free : maxtree.org/products/plant-mo...
    blendermarket.com/products/th...
    Boat : sketchfab.com/3d-models/rowin...
    Dock : sketchfab.com/3d-models/old-b...
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    Timecodes
    0:00 - Intro
    0:24 - Scene Blockout
    02:18 - Dynamic waves/ripples
    04:16 - Lake water material
    04:42 - Terrain work and Tree scattering
    06:28 - Fog and lighting
    09:52 - Grass and details
    12:00 - Light Blocking
    12:32 - Story telling with assets
    14:14 - Low fog
    15:00 - Final touches and Outro

Komentáře • 46

  • @AlternaVisionStudio
    @AlternaVisionStudio  Před 6 měsíci

    Join the discord server for live streams : discord.gg/HtgsZn9FE9

  • @gggg-sw7qo
    @gggg-sw7qo Před 6 měsíci

    Great work, my friend, you are creative

  • @TheLex97pyan
    @TheLex97pyan Před 6 měsíci

    great work! thx man

  • @fernandoprima497
    @fernandoprima497 Před 6 měsíci

    awesome, friend. I strongly congratulate you for your great work.

  • @cc.creationz
    @cc.creationz Před 6 měsíci

    great video man

  • @dnpvisual
    @dnpvisual Před měsícem

    Best tutorial for foggy environments 🎉🙏🏻

  • @Leuss-3D-Modeling
    @Leuss-3D-Modeling Před 6 měsíci

    Great process man keep up that great work

  • @mohammadalaaelghamry8010
    @mohammadalaaelghamry8010 Před 6 měsíci

    great video thank you.

  • @its.n1z4m
    @its.n1z4m Před 6 měsíci

    love this work bro

  • @MTOcreations
    @MTOcreations Před 6 měsíci

    Poor Andrew.. 😂
    Great work.

  • @rachelrunner8948
    @rachelrunner8948 Před 6 měsíci +1

    I think there could be an entire subgenre of Bob Ross shows, but in Blender 3D. I’m down to it

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 6 měsíci

      Would be very nice ! Planning to do more of these painterly semi stylized renders.

  • @IgnaceAlya
    @IgnaceAlya Před 2 měsíci

    Nice tutorial but can you plz tell me how you freeze frame that ocean rippile on the canvas i mean the sphere falling on the ground canvas but you make it freze in the whole timeline? It needs to look like the sphere is falling from starting 1 to 15 frame but you have make it frezze on about 9th frame for the whole timeline
    Please explain it a bit

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 2 měsíci

      Thank you, When you stop the simulation from running and swipe through the timeline without baking everything correctly it just freezes on the current frame or breaks in specific cases.

  • @KingKong19100
    @KingKong19100 Před 6 měsíci

    Great video! I love to use Fog cards and cloud cards but
    I notice whenever I use them that there are harsh lines where it intersects with geometry. Do you know a simple node set up to have them always fade the closer they get with a geometry’s proximity? Thanks!

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 6 měsíci

      That is a common issue, you could either blur the fog based on a gradient, or use the camera data node using the z pass plugged into a math node and mix that with your opacity map to make the maps less opaque closer to the camera.
      There are many ways to solve this issue, if you don't find a solution come over on discord and we can figure it out.

    • @KingKong19100
      @KingKong19100 Před 6 měsíci

      @@AlternaVisionStudio Hey there! Yeah I have actually been told both of those methods before. Blurring the fog based on a gradient works in some cases, but in most other cases for me personally I do a lot of large mountain scenes where fog cards end up intersecting with other meshes, so finding a way to have one global control to adjust the fade/transparency range of the fog cards (with fall-off controls) would truly be fantastic! It’s very much like the EasyFog cards William Foucher created for Unreal Engine!

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 6 měsíci

      I did play around with EasyFog recently. You could either try using the AO node in addition to the camera node. Also make sure you also have enough light paths.@@KingKong19100

    • @MALLETTE2
      @MALLETTE2 Před 5 měsíci

      you can blend the textures, i have an add-on that does it automatically.

  • @stefaniae6257
    @stefaniae6257 Před 6 měsíci

    Hey I loved your tutorial, amazing work! Is it possible to tell me where did you find the hdri? I have searched everywhere but can't seem to find it. Thank you!

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 6 měsíci +1

      For this HDRI you wouldn't exactly find this one as i got it from gumroad and changed it a bit in photoshop, played with the treeline as well as the dynamic range to have a bit more sun in, here is the actual raw hdri : locationtextures.gumroad.com/l/icyzd?layout=profile

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 6 měsíci +1

      I would want to share the modified hdri but i'll have to take permission from the actual creator.

  • @opensourceradionics
    @opensourceradionics Před 6 měsíci +1

    Great tutorial. But you lost a lot of details, like grass, when adding depth of field. Indeed you can save a lot of resourced by adding it at the beginning.

  • @smeil1899
    @smeil1899 Před 6 měsíci

    may i ask you whats the addon that u used to make the look more greenish

  • @a7ingoba275
    @a7ingoba275 Před 15 dny

    I wonder why that I just cant give this landscape material like you did in the vedio,only color but without texture.But when I link the material with a cube,it works instead.

  • @shadowknightff
    @shadowknightff Před 6 měsíci +1

    Hdri link please😅

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 6 měsíci

      here is the link but keep in my mind that i modified it slightly in affinity photo : locationtextures.gumroad.com/l/icyzd?layout=profile

  • @ghanizelbi1387
    @ghanizelbi1387 Před 6 měsíci

    how to add geo scatter

  • @ardes.ed1tz
    @ardes.ed1tz Před 6 měsíci

    HI! what are you specs pc?

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 6 měsíci

      Ryzen 7 3700x and rtx 4070, but this could be done on a laptop with at least i5 5xxxu and 8Gb of ram

    • @ardes.ed1tz
      @ardes.ed1tz Před 6 měsíci

      WOW@@AlternaVisionStudio

    • @MaxwellNexten
      @MaxwellNexten Před 2 měsíci

      @@AlternaVisionStudio Because the render engine was set to Eevee thought.

    • @AlternaVisionStudio
      @AlternaVisionStudio  Před 2 měsíci

      @@MaxwellNexten Cycle usually is lighter on lower end devices.

  • @BlenderVedaEnglish007
    @BlenderVedaEnglish007 Před 6 měsíci

    06:30 thank me later