Zbrush Head Sculpt 22 - Dishonored

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  • čas přidán 20. 08. 2018
  • A new head sculpt based on a concept by Cedric Peyravernay for the game 'Dishonored'
    Took me around 3-3 1/2 hours
    Music by Jordan Reddington:
    / lakeyinspired
    My artstation page:
    artstation.com/fynngb/
  • Krátké a kreslené filmy

Komentáře • 271

  • @NebulousOdious
    @NebulousOdious Před 5 lety +257

    Interesting ways to sculpt nose and ears, especially ears.

    • @FynnGB
      @FynnGB  Před 5 lety +19

      thank you! Glad you like it

    • @neshiah4747
      @neshiah4747 Před 3 lety +2

      More of a Traditional method.

  • @zozobra226
    @zozobra226 Před 5 lety +168

    dude's anatomy game is spot on.

    • @FynnGB
      @FynnGB  Před 5 lety +6

      Thank you!

    • @lukemathers7460
      @lukemathers7460 Před 2 lety

      @Trantor The Troll well, life is indeed a game, so anatomy can be called a game XD

  • @abdullahdief1491
    @abdullahdief1491 Před 3 lety +16

    Even after 2 years, i really like the way you apply your anatomical knowledge into your sculpting method. Amazing work man❤️

    • @FynnGB
      @FynnGB  Před 3 lety +2

      Thanks a lot! Glad you like it

  • @solidsnakejake185
    @solidsnakejake185 Před 4 lety +3

    Sculpting from a skull shape makes so much sense when you think about it

  • @januszpolewski2910
    @januszpolewski2910 Před 5 lety +17

    There is so much to learn here, just toggling through the frames. Thank you for the lessons! =)

    • @waddahalbaini2445
      @waddahalbaini2445 Před 4 lety

      Hello you are polish I knew that from your name, modeling with max or rhino, hard surface modeling, is much more merciful...don't you agree?

  • @kikec1225
    @kikec1225 Před 4 lety +6

    I had never seen anyone sculpting a face from a skull. Really impressive =)

  • @TearThatRedFlagDown
    @TearThatRedFlagDown Před 5 lety +5

    I find it interesting how you basically build the face up based on what's basically a skull.
    I'm gonna try this.

  • @Snaaaaaaaaaaaaake
    @Snaaaaaaaaaaaaake Před 5 lety

    This is beyond awesome, i love your works.

  • @tulbezus5844
    @tulbezus5844 Před 5 lety +54

    One of the best head speed sculpt I have ever seen, wonderful video.

    • @FynnGB
      @FynnGB  Před 5 lety +1

      Glad you like it, if you want to see the finished result you can check out the artstation link in the description :)

    • @tulbezus5844
      @tulbezus5844 Před 5 lety +1

      Just saw it, came out very nicely! One question if I may since I tried to sculpt using your technique.
      Do you know some other techniques to make the eyelids? I always had struggled with the eyes so I tried to sculpt them as you did but after dynameshing / subdividing, I lost most of the shapes of the tarsal plates.
      Thank you and keep up the good work!

    • @FynnGB
      @FynnGB  Před 5 lety +4

      You could try to use two half spheres in a seperate subtool to represent the upper and lower eyelids and when you're happy with it you can merge it with the rest of the head with dynamesh

    • @tulbezus5844
      @tulbezus5844 Před 5 lety +1

      Oh thanks, I'll give it a shot. :)

    • @jakefernandez9929
      @jakefernandez9929 Před 5 lety +2

      +Fynn GB thank u!! Im looking for this specific comment about my problem on eyelid too 😊

  • @Kholaslittlespot1
    @Kholaslittlespot1 Před 5 lety +1

    I love it!
    Wish I could afford Zbrush. Stuck with blender for now but some of this still applies. Thanks.

  • @NamNguyen-zd3re
    @NamNguyen-zd3re Před 5 lety

    beautiful work. beautiful soundtrack

    • @FynnGB
      @FynnGB  Před 5 lety +1

      Glad you like it!

  • @danielkitura
    @danielkitura Před 5 lety +8

    Great job, you really captured the style of Dishonored ;)
    Very inspiring!

  • @user-so1qq9im9q
    @user-so1qq9im9q Před 4 lety

    Потрясающе!❤

  • @almost_harmless
    @almost_harmless Před rokem

    Loved the game universe you picked a model from, but most of all your skills. 4 years now, and still lovely to see.

    • @FynnGB
      @FynnGB  Před rokem +1

      Thanks for the kind words!

    • @almost_harmless
      @almost_harmless Před rokem +1

      @@FynnGB Most welcome. It was easy and honest words.
      I am just starting out in ZBrush, after spending years as a graphic designer, so watching this helps a lot. I have always drawn freehand, so I understand the process better now that I have taken some classes as well.

    • @FynnGB
      @FynnGB  Před rokem +1

      @@almost_harmless all the best to your journey!

  • @ranga821
    @ranga821 Před 5 lety

    Great to see a master at work, music is just a bonus.

    • @FynnGB
      @FynnGB  Před 5 lety +1

      Thank you! I feel that I still have a long way ahead of me though!

  • @_ssampa
    @_ssampa Před 4 lety +1

    Fantastic tutorial! I have learnt so much about your workflow: I was using Dynamesh only for basic forms/base and then the Subdivision build up for all detail, but I find your aproach more sculptor-like working all with Dynamesh and only use Zremesher near the end, not worrying about topology during the process, really my style, thanks!

    • @FynnGB
      @FynnGB  Před 4 lety +1

      I'm glad you found it helpful! I like to use the subdivision workflow once I start with the finer details like skinpores/wrinkles and always when I start using layers since the topology can't be changed anymore without loosing the layers
      All the best!

  • @vieraanimation6720
    @vieraanimation6720 Před 5 lety +1

    Great Sculpt, wish I could work as good as that too. I love that he start to model with the skull so you'll end up with proportionate anatomy with the head

  • @chaNo121
    @chaNo121 Před 5 lety

    I learned and got a lot of new ideas just from this video! Im waiting to see more videos from you man, thanks!

    • @FynnGB
      @FynnGB  Před 5 lety

      Thanks a lot! Glad to hear that it was helpful!

  • @lucasgaerthner2551
    @lucasgaerthner2551 Před 5 lety +1

    very great methods!
    congrulations

  • @idkwhatsgoinonrn
    @idkwhatsgoinonrn Před 10 měsíci

    absolutely brilliant, still relevant after 4 years

  • @yusulfliu9850
    @yusulfliu9850 Před 5 lety

    every time i watched it ,i would get some ideas!! hope to see more parts about yours!!

    • @FynnGB
      @FynnGB  Před 5 lety +1

      thank you for your comment! :)
      I'm on it! There is not that much time right now since I'm pretty busy with work and university but I'm working on some stuff :)

  • @js-ke8uo
    @js-ke8uo Před 5 lety +85

    When you watch it , it looks soo easy, but when you try (result: it took me 3 days to do it, and the worst part it doesn't even look like this character 😭

    • @happzy
      @happzy Před 5 lety +11

      Mine ended up being a goat, I think...

    • @lolftg5792
      @lolftg5792 Před 5 lety

      lol - I've supposed the same 3 days for me, but didn't try yet - ty, Fynn for detailed video.

    • @toku5829
      @toku5829 Před 4 lety +3

      Dont worry try hard anything is possible in modeling u just need to practice

    • @bearbones7913
      @bearbones7913 Před 3 lety +1

      I'm currently stuck in this loop of working on models for too long but the one word of advice I could give is finish as many models as you can.
      They don't need to be complex just whatever you get done in an hour to a day is a big step in improving, same for drawing.
      Also good luck and keep up the hustle!

  • @NathanielPennington
    @NathanielPennington Před 5 lety

    I love this workflow man, keep bringing out more videos :P

    • @FynnGB
      @FynnGB  Před 5 lety

      Thanks a lot! I hope to get back to more videos soon! Work and my studies are very demanding at the moment but there are some videos planed :)

  • @rosaline_womble
    @rosaline_womble Před 5 lety

    Yay, I'm glad to see your videos again. I love these! ^_^

    • @FynnGB
      @FynnGB  Před 5 lety

      Thanks Aquiel! :)
      I want to upload videos more frequently again!

  • @n0b0dy_know
    @n0b0dy_know Před 4 lety

    Start from skull is amazing

  • @tripleagent8135
    @tripleagent8135 Před 4 lety

    fynn your sculpting is the best, you're so adept at using zbrush features, im using other sculping software that I have licenses for but I think zbrush has some great features and you are really good at using those. cant afford zbrush at the moment .anyway your sculpts are an inspiration, keep it up man :D

    • @FynnGB
      @FynnGB  Před 4 lety

      thank you very much! Most of the time it doesn't depend on the tool so just keep practicing!

  • @MegaHacker30
    @MegaHacker30 Před 5 lety +2

    My favorite video of zbrush sculpt ever!!! Amazing! Congrats 😍 i watching more 100x 😂😂😂😂😂

  • @JJ-tc5tt
    @JJ-tc5tt Před rokem

    This is very impressive

  • @sustainedtrader
    @sustainedtrader Před 2 lety

    Great tips 💎

  • @element1111
    @element1111 Před 5 lety

    Great technique for a large nose. Never thought of simplifying it into 3 spheres. Thanks!

    • @FynnGB
      @FynnGB  Před 5 lety +1

      Thanks, I like to translate construction methods that I learn from drawing tutorials into the 3D space
      Thinking about how I would draw something helps me a lot when i sculpt

  • @bigchooch4434
    @bigchooch4434 Před 5 lety

    How are you people so talented I can't even smooth a transition between two faces

  • @krisfrosz133
    @krisfrosz133 Před 4 lety

    It's interesting you build the nose and ears with different mesh. Quite a different approach.

  • @chetanbhasin1881
    @chetanbhasin1881 Před 4 lety +2

    Wow. Great job ..I finally realised I can’t do it..lol extreme level of detailing..👍

    • @FynnGB
      @FynnGB  Před 4 lety

      I'm sure you can! It's a matter of practice and finding good resources to learn from!

  • @ADI-xp4qe
    @ADI-xp4qe Před 5 lety

    Glad to see you back Fynn!
    And I love your art style!
    Also wanna know how you render out your work too add them to your portfolio!

    • @FynnGB
      @FynnGB  Před 5 lety +3

      Thanks a lot! :)
      I used to render my models in zbrush (sometimes with BPR and sometimes with Best Renderer) but for some time now I render with arnold in maya. A great resource for arnold is Arvid Schneider's CZcams channel.

    • @ADI-xp4qe
      @ADI-xp4qe Před 5 lety

      Fynn GB Thanks for sharing info!
      Cheers :)

  • @samueljunus4639
    @samueljunus4639 Před 5 lety +1

    I've learned so much. thank you

    • @FynnGB
      @FynnGB  Před 5 lety

      Glad it helped you!

  • @joshnewton2650
    @joshnewton2650 Před 5 lety

    Nice, very efficient. Great Video.

  • @littletoysmaker
    @littletoysmaker Před 4 lety

    FANTASTICO!!

  • @azkasiddique8182
    @azkasiddique8182 Před 4 lety

    Superb 💯

  • @ermineKA9
    @ermineKA9 Před rokem

    This is something unreal. I am simply delighted with your works, I dream of achieving the same goal 😍😍😍

    • @FynnGB
      @FynnGB  Před rokem +1

      Do a few sculpts and compare the first to the last! You will be surprised with the progress!
      All the best to your journey

    • @ermineKA9
      @ermineKA9 Před rokem

      @@FynnGB Thank you, you also have creative ideas 🥰👍

  • @bevelx3983
    @bevelx3983 Před 4 lety

    Amazing ❤️ ❤️

  • @celinesculpts
    @celinesculpts Před 4 lety

    really good work especially on the skin

  • @macropsialberto
    @macropsialberto Před 5 lety +2

    Thanks a lot, I´m very impressive and that´s my inspiration for to do my own models. Greetings from Bogotá, Colombia!

    • @FynnGB
      @FynnGB  Před 5 lety

      Glad to hear that and happy modeling :)

  • @Maitraya3D
    @Maitraya3D Před 5 lety +2

    awesome sculpting!!!👌

    • @FynnGB
      @FynnGB  Před 5 lety +1

      thank you :)

    • @Maitraya3D
      @Maitraya3D Před 5 lety +1

      @@FynnGB welcome 😊

    • @Maitraya3D
      @Maitraya3D Před 5 lety +1

      @@FynnGB I'm absolutely new to zBrush... i hv a question.. should i make hair, nose, neck, body as different element?? or after making it differently it becomes one mesh?

    • @FynnGB
      @FynnGB  Před 5 lety +1

      @@Maitraya3D Hey, sry for the late reply, I didn't get a message somehow
      I think it it somewhat easier to have some things separate in the beginning like the ears from the head, head from the torso, hands/feet from the limbs to have smaller chunks you have to tackle. But once you're satisfied with the primary forms maybe with the secondary forms as well I would recommend to merge the meshes and clean up the intersection areas.
      Having things separate helps the most when you're constantly working over proportions and placements of certain parts

    • @FynnGB
      @FynnGB  Před 5 lety +1

      another thing I would recommend is to have things separate that are somewhat separate in the real world as well. For example different materials like skin, hair, eyeballs, nails, teeth, and all kinds of accessories (cloth and stuff)

  • @kadenmm
    @kadenmm Před 5 lety +3

    Love your time lapse videos dude! Happy to see you upload another! Do you post renders of your work any where?

    • @FynnGB
      @FynnGB  Před 5 lety +2

      Thank you!
      Yes I upload the WIP images on zbrushcentral: www.zbrushcentral.com/showthread.php?168341-Fynn-s-Sketchbook/page17
      and the finished and polished pieces on my artstation page: www.artstation.com/fynngb

    • @kadenmm
      @kadenmm Před 5 lety

      Thanks! You should add those links to your video descriptions so people can find your work easier.

    • @FynnGB
      @FynnGB  Před 5 lety +1

      Thanks for the input! I never thought of it but it totally makes sense!

    • @kadenmm
      @kadenmm Před 5 lety

      @@FynnGB you're welcome :)

  • @LuckyLoli
    @LuckyLoli Před rokem

    someone really knows anatomy, wow

  • @dryblm8028
    @dryblm8028 Před 5 lety +2

    its very awesome bro
    congratulations

  • @pakapeta7772
    @pakapeta7772 Před 4 lety

    nice work

  • @mdsanima
    @mdsanima Před 5 lety

    very nice stuff here! Now I following you and like this video! Keep going!

  • @cobaltive_
    @cobaltive_ Před 5 lety

    It was a really helpful video. Thank you very much

    • @FynnGB
      @FynnGB  Před 5 lety

      Glad to hear that!

  • @Dhanushka_Abeysekera
    @Dhanushka_Abeysekera Před 5 lety

    Thank you very much bro!!!

  • @sunris3919
    @sunris3919 Před 4 lety

    talent! tks u man.

  • @deadsetanime7102
    @deadsetanime7102 Před 4 lety

    That’s good work.

    • @FynnGB
      @FynnGB  Před 4 lety

      Thank you! I appreciate it

  • @noureltarzi2982
    @noureltarzi2982 Před 5 lety

    Thank you!

  • @AlexandreCruzDJbrasil
    @AlexandreCruzDJbrasil Před 5 lety

    Fantástico.

  • @Carolina1552
    @Carolina1552 Před 4 lety

    Maravilhoso!

  • @sadiasheikh4136
    @sadiasheikh4136 Před 4 lety +3

    Esay way to make nose wow!

  • @presiqnpanayotov27gg11

    Did you visulised that tipe of head in your mind ? ... Also very, very big bravo sir, you did not only bring a perfect anatomical and proporcionow nuances but a charachtrer . You give'd him life !

    • @FynnGB
      @FynnGB  Před 4 lety +1

      I used a concept by cedric peyravernay as a reference for this one

  • @FuranTenshiFK
    @FuranTenshiFK Před 5 lety +8

    I missed how you made the skin details, could you explain me how you give it that texture? Is it CB?
    Anyway
    I really really love the way you sculpt the skull before you do everything else. Superb, for real!

    • @FynnGB
      @FynnGB  Před 5 lety +5

      thank you!
      I used a mixture of surface noises (in the surface menu) as well as the dam standart brush for wrinkles

    • @FuranTenshiFK
      @FuranTenshiFK Před 5 lety +1

      @@FynnGB thank you so much Fynn ❤️ Have a nice day :}

  • @ilusao1111
    @ilusao1111 Před 3 lety +1

    I've been wondering for a while, after watching some of your other videos, what do you do to your SkinShade4 that makes it look like that? It seems like it has some pinkish rim lighting or something. It looks awesome.

    • @FynnGB
      @FynnGB  Před 3 lety +4

      Thanks George! I use the wax modifier for that material together with a very pale and subtle orange tone
      you can check out the default dynawax 128 sphere project in the lightbox and just dial down the wax modifier to 20-30 and you have the exact same material

  • @mordecai1484
    @mordecai1484 Před 4 lety

    @Fynn GB Hey can You tell me where to get that matcap?

  • @chiefcaptn1922
    @chiefcaptn1922 Před 5 lety

    How long have you been sculpting? Nice work here man :) inspiring

    • @FynnGB
      @FynnGB  Před 5 lety

      thank you! :)
      I've been sculpting for around 7-8 years now

  • @braxtonfreeman9622
    @braxtonfreeman9622 Před 5 lety

    Quick question, i just install IMM brush from Shane Olson, in Zbrush when i opened the brush not there just blank with the question mark on it. it say "error has been encountered while trying to load brush preset loading has been aborted" so can you tell me something wrong with that?

    • @FynnGB
      @FynnGB  Před 5 lety

      Hey, I'm not familiar with these brushes but make sure that your Zbrush Version is not older than the one with that the brushes were created. If that's not the reason than I would recommend to contact Shane

  • @shahednaderi
    @shahednaderi Před 5 lety +6

    fancy way of making a nose :D

  • @deadman-zc5ro
    @deadman-zc5ro Před 4 lety +2

    what material is that ?

  • @ahsaniqbal9234
    @ahsaniqbal9234 Před 4 lety

    very nice art work :)

  • @crimsonBen
    @crimsonBen Před 5 lety

    Hey Flynn! Love your way of sculpting!
    May i ask you how you build up the eye? I mean they are generated out of nowhere? @0:50 :D
    Those the Brush know that there is a second subtool in that place and build it abve that??

    • @FynnGB
      @FynnGB  Před 5 lety +1

      Hey, I inserted a primitive Sphere that you can find in the subtool menu under 'insert' then I scaled it down to it's proper size and hit the mirror and weld button in the geometry -> modify topology tab.

    • @crimsonBen
      @crimsonBen Před 5 lety

      @@FynnGB Fynn GB thanks! i was not quite clear about my question, i meant: how do you do that after you inserted and mirrored the eyeballs, you modify the headsculpt in the eye area so that its like that you are sculpting over the eyeball but the ball is not visible, does zbrush know that the ball is here but not visible so it automatically forms a ball-like" shape?

    • @FynnGB
      @FynnGB  Před 4 lety

      @@crimsonBen I'm sorry for the really late reply! Somehow youtube doesn't notify me when there is an answer on a comment..
      I used a combination of the move brush and the claybuildup brush to add the volume of the eyeball

  • @user-vk1ey1kn6i
    @user-vk1ey1kn6i Před 3 lety

    This is so great wow respect you
    Let me know the name of first BGM

  • @fabiosalsi3776
    @fabiosalsi3776 Před 4 lety

    Is beautiful go others wow nice bravissimo e bellissimo w disonoredh

  • @bishopcupoison4550
    @bishopcupoison4550 Před 3 lety

    nice shit dude

  • @justinnixon5823
    @justinnixon5823 Před 5 lety +1

    Dam you are good.

  • @sorifury4211
    @sorifury4211 Před 4 lety +1

    This is sculpting of Moses!! 5:25

  • @santhoshkumar.m9367
    @santhoshkumar.m9367 Před 4 lety

    May i know ,how many poly did you use itself?

  • @pepelepape7482
    @pepelepape7482 Před 5 lety

    that's awesome , i hope i could make somehing like this one day :D

    • @FynnGB
      @FynnGB  Před 5 lety

      Thanks! It's a matter of practice, I know you can get to it as well!

  • @mattcrum777
    @mattcrum777 Před 4 lety

    Great work! Why do you start with a skull shape? Is that for you and your process only? Or is that something clients like to have for some reason?

    • @FynnGB
      @FynnGB  Před 4 lety +1

      Thanks! It's something that I do for myself. It gives me a good framework to build upon and it's more objective than the fleshed out face so it's easier for me to establish the large forms and correct mistakes in the proportions in the beginning.
      Clients don't really care about the process, only on the results so you can do what works for you

    • @mattcrum777
      @mattcrum777 Před 4 lety

      Awesome! Thanks for the info.

  • @kombokhan
    @kombokhan Před 5 lety

    Hey man. First off, great work. Question: *How do I get the geometry to stop tucking into the sculpt when I Dynamesh? For example, I'll tuck in some arms that I made using ZSpheres into a Torso I made using a sphere and dynamesh, but when I open it in Maya to Retop or rig really fast, there's geometry from when the models clipped within each other in the other programs that cause problems. Not sure how to fix* 😦

    • @FynnGB
      @FynnGB  Před 5 lety +1

      Hey, I'm not sure if I understood your problem correctly but if you want just one continuous mesh then you should merge the two objects in Zbrush make sure that the 'Groups' option in dynamesh is turned off and then dynamesh the whole object. This way it only maintains the outer geometry and deletes everything inside. Then I would suggest to either retopologize by hand to have an efficient topology or at least make a lower resolution model with Zremesher while symmetry is turned on.

    • @kombokhan
      @kombokhan Před 5 lety

      @@FynnGB ok thx

  • @teresmajor7956
    @teresmajor7956 Před 2 lety

    That matcap is great. Any way to get it?

  • @ADI-xp4qe
    @ADI-xp4qe Před 5 lety

    2:35 I see used Z modeller while making those ears! Wow never seen that before

    • @FynnGB
      @FynnGB  Před 5 lety +1

      Yes I love that technique! I saw it on Dmitrij Leppée Artstation page and it works really great
      www.artstation.com/artwork/4OZBk

  • @DVGat_SoftWare
    @DVGat_SoftWare Před 5 lety

    Великолепно 👏👏👏👍👍👍🔥

  • @user-gq1qm2kv6m
    @user-gq1qm2kv6m Před 5 lety

    와 이걸 이렇게 쉽게 해버리네...ㄷㄷ

  • @esrahataki1943
    @esrahataki1943 Před 4 lety

    Esse método dele é interessante começa com uma caveira depois modela por cima

  • @fasterstudio1240
    @fasterstudio1240 Před 4 lety

    thank you i found the making face its very wonderfull

    • @FynnGB
      @FynnGB  Před 4 lety +1

      thank you very much! Glad you liked it

  • @Flipland
    @Flipland Před 5 lety

    3d models for download of nat?

  • @bodybuilderforever1799
    @bodybuilderforever1799 Před 11 měsíci

    can you please explain your skin shade material properties my skin shade is soo bright it hurts my eyes ive tried everything if you can explain abit that will be great

  • @santhoshkumar.m9367
    @santhoshkumar.m9367 Před 4 lety

    And how long you took to do this

  • @ozgenduru9165
    @ozgenduru9165 Před rokem

    Nice tutorial, could you please teach how to remove softs from a ? for karaoke purposes. Than you

  • @fuzzyhenry2048
    @fuzzyhenry2048 Před 4 lety +1

    3 hours around ??? Holy ..

  • @user-eu8gr6mh9k
    @user-eu8gr6mh9k Před 4 lety

    อยากเรียนต้องทำไงครับ

  • @user-zb4oc2td1k
    @user-zb4oc2td1k Před 5 lety

    很喜欢

  • @tysean0816
    @tysean0816 Před 5 lety +2

    know i see why zbrush is the gold standard

    • @chiefcaptn1922
      @chiefcaptn1922 Před 5 lety +2

      The US uses it to model their coins lmao. It is top top tier.

  • @Zyclon3000
    @Zyclon3000 Před 5 lety

    i need more!!

  • @LetsDoIt-dn4tv
    @LetsDoIt-dn4tv Před 4 lety

    Aaaaawwwwwwwwwsome...........

  • @getget1630
    @getget1630 Před 5 lety

    i really like the BGM what beat is it?? is really catchy

    • @FynnGB
      @FynnGB  Před 5 lety

      There is a link to the musician in the description :)

  • @bignategarner
    @bignategarner Před 4 lety

    Nice schnoz bro

  • @ensaredits3200
    @ensaredits3200 Před 5 lety

    Do you use a tablet or just mouse?

  • @stevenbatt368
    @stevenbatt368 Před 5 lety

    why your Zbrush doesn't look like mine .. is this the paid version or something like that ??

  • @RuthlessRitwik
    @RuthlessRitwik Před 5 lety

    Can you maybe upload a real time video of your sculprs someday

  • @user-ti4bm4md5y
    @user-ti4bm4md5y Před 5 lety +3

    whar the difference between zbrush and blender?

    • @williamlacrosse9389
      @williamlacrosse9389 Před 5 lety

      tools and free

    • @bazonga9085
      @bazonga9085 Před 5 lety +2

      Николай Ханзо
      One is professional and better and more complex. The other is free

    • @martinvants1969
      @martinvants1969 Před 5 lety +1

      @@bazonga9085 Though in Blender you can achieve same level of sculpt as Zbrush, but Zbrush is specifically made for Sculpting and has more options than blender, therefore is superior. But dont forget that Blender is Software for everything and he can do those tasks pretty well

    • @Kholaslittlespot1
      @Kholaslittlespot1 Před 5 lety

      Zbrush is mostly just for pure sculpting and costs around $500 to $800. It's probably the best thing for sculpting but it's hard to master.
      Blender does do a fairly good job of sculpting (especially for beginners) but also does animation, video editing, game engine creation and lots, lots more. Also Blender is free and the upcoming 2.8 version has a very clever real-time renderer, called 'Eevee'.
      Tbh I'm a little bit in love with both programs!

  • @jjj113
    @jjj113 Před 5 lety +3

    2:00 耳...すごい

  • @speedfreakpsycho
    @speedfreakpsycho Před 5 lety

    Very nice.whats the shader that you are using?

    • @FynnGB
      @FynnGB  Před 5 lety

      Thank you!
      I'm using the aiSurfaceStandart shader in arnold 5 and I turned on the randomwalk option for the SSS attribute

  • @batuchthebruh5165
    @batuchthebruh5165 Před 4 lety

    Hey very basic question but what resolution are you sculpting at?