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Should You Settle the Holy Nation? | Kenshi Location Guide
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- čas přidán 14. 08. 2024
- The time has arrived for the 1k subscriber special! Get your Holy Flame ready for this one. We'll be covering a total of SIX regions within the Holy Nation and discussing which could serve as base locations for your faction.
Discord for Paul Rogers Gaming: / discord
Start: 0:00
Rules and Faction: 1:30
Spawns: 3:15
Geography/Location: 6:00
Arms of Okran: 6:35
Okran's Valley: 7:00
Skinner's Roam: 7:59
Okran's Gulf: 9:25
Okran's Pride: 10:33
Key Considerations: 12:22
Conclusion: 15:00
It's worthwhile to note that the Holy Nation's laws no longer apply to you if you officially ally with them. You can have all of the skeletons and prosthetics that you want, and they won't care. I used this little fact to do a reformation playthrough, and it was pretty fun.
WTF really?
@@corinthiansdaniels3728 Yep. It's just part of how the faction relations work. In addition to the commonly known things like faction patrols sometimes tagging along like hired mercenaries, and being absolved of bag checks and taxation, an alliance basically gives you diplomatic immunity to their cultural laws. Most people never discover this because they follow the anti-Holy Nation meme and never ally them, while United Cities or Shek Kingdom don't have such stringent cultural hangups an alliance would negate.
the only remaining issue is, parties with skeletons or "skeletons"(limbs) cannot talk to HN merchants. But there is a really simple solution: have Greenland or scorchlanders carry those people. You can also take off the limb too. this also let's you move thru territory before alliance
@@7Seven-Four4Is it a meme? I just don't side with slavers of any stripe so that precludes them and UC.
@@JB-xl2jc Holy Nation gets more scorn than Shek Kingdom or United Cities for any reason despite all factions having iniquities, so yes, it's a meme.
I remember having a large proportion of women squad members, a passing group of soldiers commented on the amount of free women. They sent a squad to investigate the claims of a group of man-less women, I sent out one of the few guys I had with a bible to talk to them.
Long story short, I convinced them they were all his harem, they went "Nice but that seems like a lot of work" and left.
If you got the right tools and people a lot of holy nation incidents can be avoided in their territory.
Bro really looked at the Holy Nation paladins and went "No bitches???"
@@lsswappedcessna And the holy nation respectfully said "Nah, but soon my man." and Left.
Something like that can actually happen?? Holy hell this game is amazing lol
I can imagine keeping your zinc, protein and fluid levels at a healthy level in the world of Kenshi is a struggle onto itself, so what he said has merit. "That seems like a lot of work" Indeed.
@@foxdavion6865 Not any more than any other group though
Before you ally with the HN you can either unbolt limbs or have pure bodied squad members carry them and any skeletons. A green/scorch carrying a skeleton can engage in commerce or collect bounties, it's quite fun.
Prayer day is even easier, just have a lone scorch/green do the thing at the gate.
After you ally the HN doesnt care if you have skeletons or people with Limbs, but you need to carry those people to engage in commerce or dialogue.
Allying with the Holy Nation. That's a playthrough plot for sure!
Had a playthrough as "The Children of Okran" humans only playthrough and all insects were basically slaves for the work force.... Right up until after looting Kral's chosen base, had a hash bloc and the guard at Bad Teeth discover it. Long story short after the Okran's civil wars, now there is more peace in the valley
Okran's Pride becoming Utopia after dismantling the Holy Nation is... Questionable. Sure there's no prayer day, but Kral's Chosen patrol start spawning. Fogmen Deathyards also start spawning. I'd say having bloodthirsty neighbors is not the definition of a Utopia.
I think it CAN be an Utopia tho, that'd be the most accurate way to say it, because now the player faction can actively take a stance against these things, the fogmen, cannibals and Kral's chosen all to be pushed back by your very own forces, until they are no more.
Combat XP !!
Krals chosen isn't that nasty if you have an established base with harpoons and a couple strong melee troops, I'm sure ranged troops do just as well. Keep in mind Hundred guardian (80+ combat stats) patrols spawn after you take out the major leaders of the holy nation and they'll bodyguard you or your outpost for free. Fogmen are scary but as an actual threat any established force that can take out the holy nation could theoretically drive back the Fogmen to the fog islands. After you take out New Kralia there are no major threats that you don't bring upon yourself, and you get backup from the Hundred Guardians if you do that
Do Kral’s Chosen spawn if you already destroyed them?
@@altus2447 They still do, though they only roam Stenn Desert and spawn smaller squads.
Back in my day the HN was the only place we could go. I'm glad to see how the map unlocked over time from Beta to Full
Hanging around the holy nation is a fun way to earn combat experience, would recommend.
Also holy nation armor is super bulky and offers a lot of iron if you smelt it.
Not really. Holy Nation is really too peaceful with a couple of silly and useless starving bandits and Holy Nation outlaws. If you want combat experience, go to Fog Islands. You can fight the fogmen everyday just by mining iron very close to the gate of Mongrel. In case you are outnumbered, you always get help from the guards. I recruited three guys in Blister Hill. They farm iron outside the gate there. A week in and they never encountered even a single bandit or wild animal. LOL
Narko's trap house is a great settlment name lmao
There are actually no Dust Bandits' squads on those territories, but they can spawn in raids, as well as Black Dragon Ninjas you completely forgot to mention.
black dragon ninjas and dust bandit boss can be taken care of super early on though, with a merc company or two. As the black dragon ninja leaders for some reason love to charge straight into battle you can often lure them out with only a ninja or two helping them, so kick their ass and run off with their leaders.
@@damackabet.4611 , by eliminating Dimak you can get rid of Ninjas' raids. But Dust Bandits' attacks are unpreventable (unless you somehow ally with them).
Not true. There are dust bandits north of the Hub. So, if you go from the Hub to Stack, The dust bandits will chase after you, until they reach Stack. And the HN guards will fight these dust bandits, when they see them.
Started a new playthrough as the Okran's Parasites right in the middle of Okran's Pride, by secretly stealing from them, getting free security against bandits as long i keep attending prayer days, and raising an army right under their noses.
Start a rebellion!
I carry the Holy Flame everywhere no matter where I settle.. fight me dark creatures!
Wise words!
I tried to settle Okran's Pride once. It was a freedom-seekers start, all humans. I put down a farm plot and groups of raptors and bandits showed up simultaneously and knocked out all my characters. Then prayer day showed up just as one of the women woke up, and therefore they accused me of letting women run wild or something and being heretics. We were suddenly hostile to the Holy Nation. A few in game hours later, an army showed up, beat our asses, and hauled us all off to rebirth. The moral of the story is: their particular brand of zealous bigotry can get you even if you're doing everything right, especially if you're struggling.
The toughness gains tho
@@josefrees kenshi mfs telling holocaust survivors about the toughness gains
The mistake you made was you had women to being with. Icky
Never build a base too early in this game. You need to have a good team of archers with 50+ crossbows. You also need to have a full set of specialist armors so that you can beat both the dust bandits and black dragon ninjas easily.
You obviously didn't do everything right.
The game really sets home a point about much the world can get fucked up by people who think they're doing something "morally right" and that's probably what makes it so great. There really is nothing so good or bad in the game. Just you and doing what you can to survive.
Say wallah my man wants me to settle in Pennsylvania aint no way
Divine blessings to you brother! Another great video!
There is an area north of Catun in High Bonfields having all the resources and no taxes with very defensible landscape, really recommended
Another thing I feel like mentioning is settling a siege outpost as you can loot crops from the farms, this makes combating holy nation much easier to wage war if your main base is far away and you don’t feel like globe trotting every time when you decide to launch an attack, I can speek from experience small siege base is worth
What are the odds! I was just reviewing your other "Should you Settle" guides a few minutes ago. Also, uh, keep your copy of The Holy Flame handy.
they are really good reading partners , and wont mess up with your base other than prayer day blister hill is a good base to resupply on the raids to the fog and the canibals
Once you do all of the areas you should make a tierlist video of your prior videos and areas
For sure! A summary of our journey would be nice.
@@paulrogersgaming I'm saying!
Where can I find good copper in a place that wont immediately kill me. Can't have sh in Kenshi
I love base locations videos. My latest base is on the border of eye, grey desert and stormgap coast near the eyesocket. A perfect place really but kinda uneven. Maybe you ll cover these areas sometime, would be fun to watch
Rebirth is not really suitable for settling but it is an amazing place for a training camp. There are little nooks and crannies you can slap a camp down at and have lots of good training down in the slave yard
One thing to consider is the housing, you can always buy homes in the cities pre-settlement which can help get a feel for the area. However, some cities suck for housing availability.
Stack for example used to be pretty good with housing and its location was great for dust bandit farming, plenty of shops and electricity for crafting/selling.
Downside was the update that added some new shop types took up the larger house types there. Bad teeth instead would be a decent choice.
stack has some good copper mines around it usually though which can make a pretty penny if you just mine for awhile, theirs also one typically inside the walls itself, but its a bit buggy on auto mining it so you might have to do it manually with taking out copper ore. Other than annoying bonedogs(occasionally) even the mines outside are safe.
These guides got me into the game and this is the best one yet great work
Thank you comrade!
They once gave me food rations so they are quite generous, and I like talking to them because they always tell me to stay safe in my travels. Totally not sponsored by them in any way... *eats food ration*
The starving bandits in skinners roam are great for training toughness and melee defense , send one guy off to fight them alone while set to defense only, when they eventually knock your dude out have him stand up as soon as possible while they are still close, keep doing this until you cant then recover your guy and bring him to a way station or sleeping bag to recover, repeat as needed, your toughness shoots up fast due to the bonus from getting back up while in combat multiplied by the number of enemy's
Not played Kenshi in a long time and should really get back into it, but something I would do alot is set up 'colonies' in Holy Nation territory while the main area I setup is outside of it. With how difficult it can be to get humans good at doing things, fighting, etc its also practically the best place to train up all the new human recruits which fits perfectly with any large manpower needs of colonization efforts. Most of the money I would make would come from often either robbing or trading in Holy Nation towns also which gives something to do for hauling and stealth training humans as well. Eventually I end up often deciding to fuck with the Holy Nation down the road, and all the colonial investment I made in there territory often leaves me in a good position to setup a fortress style settlement to begin operating out of as well. For all intents and purposes I become a Symbiote of the Holy Nation helping them grow just as they help me grow but eventually turn Parasitic doing more to harm then help before going fully against them.
When allied with the holy nation. They send the biggest reinforcements armies to your base when it’s under attack. I think that’s slightly worth noting. They send 2 inquisitors, 10 high paladins, then 80-90 paladins and servants when my base got attacked by the UC. Barely won the battle thanks to them.
NOTE: I have town raid size set to triple. So that probably has an effect aswell.
“Wouldn’t want to bother them I hear they’re doing important work.” Lol good vid happy 1000 man!
Thank you good sir!
Much love for the Holy Nation, like to drop a base at the foot of the southern mountain pass to World's End. Thieve World's End constantly and sell 'em the steel bars I make from all that iron down in the valley. Buy the one shack in town so my bars will autohaul up. Start planning major artifact purchases. Easy money great shopping.
Thanks for the guide! Already hostile with these fellas thanks to my slave start so I'm looking to set up a base in the heart of their empire. Okrna's Pride seems like a fitting place for maximum insult, but man the lack of good copper and iron deposits are a huge pain. First tried setting up first on the slope between the most southern Holy Farm, on the border between Okran's Pride and Gulf just to try to get both arid and green fertilities (and the ore qualities of the Gulf), but the damn game refused to acknowledge it as a singular settlement (probably made it too big) and only allowed my high altitude wind farms to supply power to that regional half of it. Going to try my luck further north, see if I can set up a location where I can take potshots at passing holy nation patrols from my towers as well.
man i love skinners roam, probably my favorite location in kenshi. also was the first area i ran into after leaving the border zone when i started playing so it has that nostalgia for me.
Skinners Roam and Border Zone are great for starting a base. All the nostalgia is there for sure
I setup a skeleton and hiver city on the other side of a mountain from a large settlement in the holy nation. The tops of two large mountains that were flat on top became my city. I had a nice north and south chokepoint, built a home defense force and an excursion force, and my workforce was almost entirely hivers (and a few random humans) that basically just farmed and mined all day and did little else. Love that entire area of the map for building (even up in the mountains) because you get a lot of mid-level fights that can be beaten but still provide a challenge (even later on, if you get caught with your pants down).
Had a great base at the entrance to Wend. While technically no longer part of Okran's Pride, it has 100% green soil, max water, 100% stone and 100% iron deposits.
Good for defense too, since you can force enemies to swim across the river by walling off the land path. Also, the HN squads usually don't really go that far north, for the longest time I kept up good relations with HN simply by keeping my skeleton workers on iron and stone duty in the northern part of the camp, they never got spotted.
The only downsides are the lack of copper and limited building space; I would have probably struggled a lot if not for the Slopeless mod.
Really a great spot. You can also put houses into parts of the river. And with some effort, you can have everything you need in a little space.
I know every thing about game but listened whole video.... its good to watch
Holy Nation is by far my favorite faction so thank you for the guide!
I don't get it why people claim the HN as THE evil faction on Kenshi, In a sick distorted way the HN is the faction that cares most about preserving mankind.
The United Cities accept all species because it's profitable for them, more servants for the nobles and more slaves for trading. Shek are conquerors by nature, waging war everywhere and treating everyone else with disdain. Skeletons, Tin Fist? Well they carry something on their shoulders and Tech-Hunters and Bounty hunters only care about themselves, like every other minor faction.
So who is good in this damned moon?
I think Kenshi is all about either becoming that "good" faction the world needs, or descending into degeneracy like all the other factions 😏
It's the sheer degree of intolerance, really, which is very easy to brush up against when you play the game. Almost all factions suck in some way but the HN is by far the least flexible one when it comes to the material reality of the setting. Play a woman? Expect to be annoyed constantly by zealots telling you your very existence is sinful. Play a Shek? Killed on sight. Play a Hiver? Killed on sight. Greenlander male but lost an arm and had to get a prosthetic? Killed on sight again. Have any of them in the party? Tread real damn carefully, preferably picking all of them up manually with your male greenlanders just to pretend they're slaves. Also, better have that holy book on you at all times. Meanwhile, the Holy Nation is just as keen as the UC to employ slavery as a labour force and outlaw effectively everything in terms of useful knowledge - you'll get in trouble for posessing anything from ancient science books, to AI cores, to just straight up books on evolution - and they crack down hard on drugs like hashish. They do all this while ceaselessly pontificating about how great, holy and justified the are while, owing to their central position on the map, being something players almost invariably have to come into contact with at some juncture. If you chill around or fight on their side as a greenlander male then I'm sure they're tolerable, but if you try to do literally anything else in the game it quickly becomes apparent that their little theocratic dictatorship is a cancerous tumor that needs excising.
@@Asrahn Fair point of view i agree with some of your takes.
I think we need to consider a few things about the Holy Nation before hammering judgement on 'em.
Holy Nation started as a cult in the Second Empire, when children were locked in cages, families were starving to death, people were used for experiments like lab rats and so on...
Fear of other species/robots is justified, it's self-preservation.
Sadly, from that same fear grew hatred.
I don't judge them for being xenophobic even tho it's wrong, kenshi is a TOUGH place man.
What i never understood was the misogyny, for me, it was added just to make people really dislike the HN. Why add women as "Narko children" when they suffered along side men in the Second Empire. Doesn't make sense.
Another thing i see in the HN since i'm allied with them is that people live normal lives if you check farmers and their wives and most citizens they are just people. The issue is the fanatics ruling them. All the evil stories and punishments i believe them to be just propaganda to scare and control the population or else we would see women crucified on the streets and public executions of sorts for sinners.
@@wonderwiseS2 I get where you're coming from, and I'm not saying that their condition isn't understandable given their historical and material reality, but rather that what they have become, and are during the time the game is set, is more often than not anathema to players, their values and their interests. The core principle of theocracies and similar social formations is that of "justifiable hierarchies", and the HN has that in spades, where the heart of their religion is centered around a "good" versus "evil" where the good, the light and order is symbolised by a man and the evil, the dark and chaos is symbolised by a woman, which serves the purpose of structuring society according to patriarchal family units where the woman is subservient the man. Making women lesser than, in accordance to unchangeable scripture, serves the purpose of giving those at the top of it all rather stringent population control and heavily inhibits the full half of their citizens' ability to potentially threaten the top-down religious order of their nation - after all, tell a man that he is better than someone else, whether it is a woman or a hiver, and he will be too busy enforcing that order (in order for his social status to not diminish) to question his own place in the hierarchy, and the priesthood can continue on as always. Divide and conquer is a trick as old as civilization.
Absolutely 100% spot on, my longest running save has a large town in Okrans Pride, I've crippled the Holy Nation pretty badly, and as my town gets larger (30+ inhabitants) and my excursion squads get larger (20+ squaddies with 2 dogs and 3 bulls) I'll be taking the fight full scale into the Holy Capitals. We produce the finest weapons and armour in the wasteland after all!
Every human character I have gets a copy of the Holy Flame, that stupid book has saved me from being caught with a backpack full of hash on more than one occasion.
A new friend of mine, whom I met over our shared love for Kenshi, upon seeing my safe base just west of Bad Teeth and my war camp for conquering Amdag, called me a HN simp. He wasn't wrong.
Rebirth Slave is a great start, as your character can’t die (usually) and can’t starve, or if you start as a normal citizen I recommend outside one of the holy farms in between Stack, Blister Hill and Bad Teeth, having a 3x3 1kg book in your inventory is a small price to pay to bathe under Okran’s bountiful sunlight. You can even keep Beep as a pet if you like, he’s basically a dog. Take him along as you purge the Hive filth from the West and South East.
It's fun to play a villain, so sometimes I like to settle in the Holy Nation as a Greenlander human and make it my mission to kidnap as many heretics as possible and send them to Rebirth.
Yes! Holy Nation all the way, brother.
Bromance with Lord Phoenix after you bring him Moll is heartwarming. Love these wacky guys
United Cities next pls❤
currently have a fort in iron trails and striking out at holy nation until they are wiped out and I can live there in piece. In the mean time I will make grog in my iron trails hideout.
They were the first major faction I challenged. We won much earlier than expected thanks to game bugs with world states and a modded faction I didn't know existed in The Child Mod until they were already saving our asses in Blister Hill. Still counts.
Really enjoy these videos. I’ve gotten farther than ever thanks to your Shem vid
Man I really hate how the arms of okran have zero value. I love mountainous landscapes, it would be a fun place to build some compact settlements with Slopeless. If it had literally any resources, fertility or water. Same for Rebirth too and a bunch of similar areas. Hopefully Kenshi 2 will support more verticality.
Makes sense that they have no fertility or water. The valley is green because all the water flows down into the valley from the arms and it washes all the nutrients that were in the soil with it.
Maybe it would be cool if it had a lot of rich ore so people could set up a small mining outpost.
@@ShiveringEroticKingBanana it makes sense why it wouldn't be as fertile, but it should have at least arid and a bit of green fertility. Mountain soil is generally poor but it's not unfarmable. Same for the water.
@MenwithHill you generally wont see farms on mountains as steep as the arms.
Seems like a great place to be a mountain bandit though
That screenshot at 13:16 is exactly where I built my base heh
skinners roam doesn't have holy nation over sight so I can have a relatively safe place for the skele crew that all my games become
If you like to Basebuild over exploration and figths then you have to love Okrans pride. Its so save that you can get going with just one guy. Have to be opportunistic at times but, just run for the gates, loot bonedogas, Bandit, river raptors or what ever they leave behined. Even if you are a lone woman, you are mostly save, but you will have trubble in time becaus they are out to get you after all just stay away from contact, if you dont hastle the guards or peasents you will be fine, the guards even let you stand before the gates und warn you before attacking, just dont entee und dont initiate conversations. I love Basebuilding and usualy i have it as a staging grund and retreat bevor i settle at my mainblocation. You have free food, free bodyguards, meat, leather, cottiom, iron, copper, just screaming lunatica at your Door from time to time, like everywhere but at least they dont eat you usualy, they just want to talk about fanfiction stuff.
just subbed. i love that you make Kenshi content.
My first play through I did just that.
1. I was holy, had my book ready and praise it baby 🙌
2. Got strong
3. Ducked up the holy nation, took that gud sheit over.
First of all: I like HN very much. A safe haven for mankind. Follow just some rules, and you are all fine.
And when allied to them, you can have all the tech, prosthetics, bugman, robots ans shek your heart desires. And maybe, for roleplaying, you can start to show them that there are good hivers, robots etc etc.
A really god spot is near Badteeth, directly on the border to Skinners Roam. You have access to the fertility of Okran`s Pride (besides rice and cactus you can grow all the crops you want with 100% fertility and 160% of water) and on the other side the arid fertility of Skinners Roam to grow cactus AND most of the time 100% wind to run your generators. And to top all of this, there is a 100% ironspot, and a 85% copper spot. You got everything you need at one spot (you can grow rice in hydropnics when you got them. I grow all my crops in hydroponics.. besides of cactus obviously) And you are near a city to trade.
Some might say: Yeah, but you can´t build so near to a city... actually you can. Just begin with any house you like, and place it as near as you can to Badteeth. Press the Okay-Button. Then go back in the building-menu. Now you can build into the area that was blue before (forbidden to build).
My actual base is east of Badteeth. When you leave Badteeth through the northern gate, head right through a canyon, and you will see a big rock. That`s the spot. And to make it even more "profitable", you got those sweet hungry bandits roaming around, which are perfect for toughnesstraining. Done right, you get 90 or even 100 toughness in minutes. Okran´s Pride looks nicer, with all that juicy green gras, the palms and all, but that spot provides everything you wish for.
Oh, and if you like to get a more "advanced" training, beakthings are not far away in Shem.
One thing to mention: I did not see hungry bandits for a long time now. I don´t know, if it has something to do with my base, but they seem no longer to spawn. That`s a pity for toughness-training.. but Dustbandit-camps keep spawning, so toughness-training i still a thing, just takes a few minutes more. I hope that the "hunrys" start spawning again some time.
I actually quite like the idea of a HN reform playthough. Maybe you could use mods to start in their territory with some basic supplies and gear, as if you're one of them, and kinda work your way up. Unfortunately can't do it with my current party, at least not easily, because I already have two shek in my party and one's a woman. Also plan on picking up Sadneil and a few other skeletons for the DOMO ARIGATO MISUTA ROBOTO value, already had him but the damn game crashed before I thought to save.
Congratulations on 1K.
I was going to say something else, but I don't remember 😅
I can't wait to watch the Video about the unwanted zone.
Quick tip if one of your characters becomes a slave go to a towns police station and put them into a cage and then bail them out it should be free if they don’t have a bounty that is and then u get rid of the slave title without having to wait hundreds of in game hours
I ended up settling in skinners roam just past the mine when you get there from the border zone. Had very few attacks so far and plenty of holy nation mines and farms close I can raid for supplies
HN start is by far the best. Source: it's based
The first time I settled in Okran’s pride, I had trouble with the Holy Nation harassing me for living on their land, but it was probably cause I didn’t know I had to attend the stupid pray day along with the fact I was a woman
I love settling the holy nation, hate the forced prayer day and other restrictions BUT my next playthrough will be as an escaped slave from rebirth who settles in holy nation territory, fakes his belief to get close with the holy nation and strike when they least expect it with an army of freed slaves from the United Cities. So no robots for me, or maybe some very well hidden ones kept indoors behind closed doors training and preparing for the great battle that will end the tyranny of the Phoenix.
Hide em away! Break the law in secret
Should do a guide for Cheater's Run, specifically the tiny area on the edge of it that's green for some reason.
Wait.... there's green fertility in Cheater's run?!?!
@@paulrogersgaming At the very Eastern portion of it. I think it's technically the Royal Valley, but when I check my save it says Cheater's Run.
@@PiepProductions I'll check it out!
Keep up the good work. Thank you
What I think I might do is have a base for gathering ore and building materials in Skinners Roam/Okran's Gulf & have my main farming base in Okran's Pride to get around the issue of low quality copper in Okran's Pride.
Holy Nation, best Nation. Praise the Flame, then get back to work.
Cool content,even though that Holy nation are mostly enemies in my games i like them!
10:30 I'm surprised you didn't cover the spot further south in the gulf, between the T-split road northeast of stack and the cliffs/slopes of okran's pride.
You got good stone, iron and copper, decent fertility, right next to a road, right next to stack (wether it's HN or shek) and even more deadcenter of the map than fog islands or any of the suggested locations on the screenshot, plus it's flat (besides the copper deposit).
You'll be raided by Holy Nation (or prayer day if friendly) (or shek if you made them your enemy after granting them stack), cannibals from Dreg, Black dragon ninjas and harassed by dog spawns, combined with the spot I'd say it's good spot for people who want a spot in the middle of the map, not too hard, but also not too easy.
In my most recent playthrough my main character is on a vengeance mission against the HN because they killed his dog. I built my base like one hill away from blister hill and honestly im suprised how few people they send to attack me considering my guy has an 81k bounty
Personally i do a squad that settle in holy nation made mostly of humans and few sheks, then 2 or 3 guys skeletons collecting copper forever in Squint. Maybe us a waste but they don't eat so no loss value on making them farm then i got my squad of sheks and Beep warriors adventuring around. The holy nation think we are a nice community of human with some Sheks pet but actually the humans are the slaves for my warriors.
I know you're probably gonna cover all regions, but I love your videos and I was wondering if you could make one covering Stobe's Garden. I once had a Campaign Idea there so I was curious.
Yeah, I've neglected that area. I can try to slot it in the lineup for next month. It's a good location! Lots of fighting to be done there with Reavers, Skin bois, and Skeleton bandits.
Skinner's Roam is my base location of choice. Once you've unlocked hydroponics, it's a breeze. Nice and flat, and the absolute center of the map. Plenty of Hungry Bois stopping by all the time to train up the troops.
Holy Nation is best to play for
Especially at the hub
The northern Holy Mine Ruin has an active Hybird Stone mine.
Looking into the the lore religion was centeral in fighting robo supremacy. But at sone point it go too exclusive
I just killed all the holy nation leaders in my main play through. Time to get to settling
I discovered on my current playthrough that if you get holy nation to 100% relations, they'll forgive your use of prosthetics and even tolerate hated groups, as long as you don't let them do the talking.
If you ally with the Holy nation they will over look a skeletal arm or leg. I am not sure how other races alone work. When I ally with the holy nation, I am mostly recruiting humans, and only use my foreign slaves to do labor in my outpost, though they are mostly free, and can help fight off bandits and things, though I keep a few loyal Holy Nation citizens back to watch them.
Holy nation is usually my favorite to play as, though Shek are a close second, which they tend to fight the Holy Nation. I did make a Free Hive group once, I had them settle out by the Crab King, because the acid rain did not hurt them. That was fun as humans would often invade and be weakened by some rain.
You should do a burning forest one. Easily my favorite base location
After giving it some thought, I'm gonna put Burning Forest on my list. It's definitely a worthy base location with just the acid rain and spiders to worry about.
@@paulrogersgaming in my brief few months of Kenshi I don't think I have found anywhere safer, the location is prime. You can grow hemp and sell it right next door, perfect swamp fertility is nice. I build my capital settlement there Everytime
I have took every single okran major political position
such as great inquisitors and phoenix
delimbnized them
and them threw them into a farm
Holy nation soldiers are very hard, they already have high preset toughness. When you defeat them, their toughness stat goes up even more quickly. They are like zombies, getting back up very quickly after you beat them down multiple times. Colonizing holy nation should be late game with high stat characters armed with lots of crossbows and harpoons (base defense).
i only raid then cuz they still come to my base for prayer day even thou base is located deep in a canyon at the border zone
praised be
Pretty much everyone in kenshi is messed up there’s no disputing that but I know that holy okran is better than whatever the world has to offer and that the skeletons are the real enemy they’re the reason we’re all like this
In fact Holy nation is the only faction that there is hope for human race to continue its existence and evolution
All others are doomed
Based. But also, pretty accurate from a certain perspective. Not a lot of hope for the United Cities fixing anything.
FAITH IS PUREST WHEN IT IS UNQUESTIONING!
If you havea settlement mostly human with one skeleton. But the one doing the prayer is human, is the holy nation going to attack the settlement? And does the same happen with hivers, etc?
If they see the skeleton then they'll for sure attack. If the skelly is out of sight though, I don't think there is an issue. For hivers, I believe the behavior is the same as with the Shek. If there is a Greenlander or Scorchlander in the squad, then there is no issue. However, I would most definitely send out a human character for Prayer Day. I'm pretty sure they would reject a Hiver or Shek performing the ritual.
I almost always settle just south of Blister Hill, it's comfy but the raptors eat my wheat :( The worst thing is the prayer day failure dialogue be in 1 instead of 4.
The holy nation is the best and coolest faction in the game, with reaso, i always ally them
great video :) thank you
HI BRO i love your videon but, i have a issue, the probleme is than SETA give me always the money, when i sell him a bounty, but the dialogue where i can give him the bounty for free don't run , and the relation don't do +5 because he say the same answer whatever i select one of the two option
ANSWER ( it's bad than you do this for money blablabla but take this ) the same messsage appear always for the two option
,
i try in another game, and here he say the two answer correctly 1 he take money and with the other he raise the relation with me
,
so i suppose than this could be cause maybe i am 100/100 with the SHEK so could be this than make me impossible to level the relation with the HN by give him them BOUNTY ?
Not sure about this scenario tbh. Maybe it's the 100/100 relations with the Shek?
Since I despise them (in the ''you love to hate them'' kind of way) if I ever do settle there its to set up a forward operating base to facilitate the complete dismantlement of their faction. only a GREAT GAME can piss you off so much and motivate you to take down a faction the way Kenshi has done for me.....and then I go after the United cities and string up their nobleman...preferably in an area with lot's of carnivorous animals. ''I am completely mentally stable I swear.''
This sounds like stable, Kenshi behavior.
River raptors may not get you to the highest levels, but they are the easiest thing to fight in kenshi and are far more useful for training new recruits to levels where they can defend themselves than the garbage training equipment you can build.
I think borderzone is probably the best, just be careful with the Holy Nation prayer days :(
The holy nation is a great place to settle they only want prayers humans and they defend you and you only have to worry about river ratopers
Actually, left Arm of Okran has a spot to settle, but it's unfertile.
The huge negative of these regions is that you have to cozy up to the fucking Holy Nation and Humans are honestly the most boring race to play in this game. Hiver, Shek and Skeletons are all much more fun in terms of gameplay.
Same. I can't play through Kenshi without recruiting the unique races. Love hivers/skellies/shek too much.
Would not recommend whiteout changing the world state first.
Holy nation is awesome. You can create a breadbasket town really easily. Super chill neighbors that don't want my coins (I get really uppity about taxes).
Ample labour available to work on the farms and in my mines after surviving the first raid.
Constant stream of revenue due to the farming produce & iron mines creating weapons, heavy armor, etc.
People who don't like the Holy Nation's politics wouldn't survive in the world of Kenshi anyway. Your values don't work in such a world.
They're a force of relative stability in a world of pure darwinian chaos. Best faction by far. Humanity first;P
Well, actually, HN is the only christian-like power in the world of Kenshi, they have stable law-system (with divine as the source of legitimacy), in a similar way of medieeval Catholik, thus their laws cannot be changed at the authocrat wimp, actually everyone, including Phoenix are the subjects of said divine law. Thanks to that their society stable, predictable and consistantly growing. All you need to do is to be human and praise Okran - and you, and your belongings will be safe as well as your rights protected by the law. In our world, similar system gave birth to the west (culture, law, government etc).
Contrary, other major factions (Shek, Empire), are nothing but unstable authocracies: in Shek society might makes right, in Empire - money and connections (you have probably noticed nobleman hunting parties and how they hunt peasants), moreover Empire have fully embrased slavery, while in HN it is only used as form of punishemt.
So why HN can afford to hold the best lands: HN is stable and consistant, which makes country stronger, softens internal struggle allows for consistant growth. All other neigboring facttions are far from that (both Empire and Sheck had civil var recently, for example).
Why HN is actually good: in the world of total clusterfuck they grant a point of stability and law, and in turn - prosperity. But, which is more important - they can eventually give birth to more "progressive" factions yet with integrated independent law system. They, actually, already did - Narko shinoby have very similar concept of "how things should be done" but with equal rights for women.
P.s. If you not sure about the fact that Christianity brought best law sytstem to life - take a look at the Europe, US and on the rest of the world in 10th, 16th, 19th and 20 sentury.
Their culture is a lot closer to real life islam in how they act, and treat women.
@@damackabet.4611 you should dive in history of Christianity, it was not the same all the way.
I'll settle in their territory, sure! Once I've removed the Holy Nation from it!
women walk alone seems isn't against the law.only settlement without man will be against the law.