I played 7 MORE Souls-Like games you've never heard of (AGAIN)

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  • čas přidán 18. 05. 2024
  • Merch shop: ironpineapple-shop.fourthwall...
    episode 24 of Steam Dumpster Diving with somehow, once again, even more "souls-likes" you (probably) haven't heard of
    twitter: / ironpineapple_
    twitch: / iron_pineapple
    Big thanks to:
    GoogleyGareth for animating the intro: / @googleygareth
    Onua for creating the SFM pose of the knight in the thumbnail: / odynom
    TIMESTAMPS
    0:00 Intro
    0:25 SWORDCAR
    7:33 Slay the Minotaur
    18:55 No Rest for the Wicked
    59:24 Deathbound
    1:12:26 Rogue Masters
    1:20:50 Stonemachia
    1:35:43 Codex Lost
    1:52:28 Outro
    games played (in order of appearance)
    store.steampowered.com/app/25...
    store.steampowered.com/app/25...
    store.steampowered.com/app/13...
    store.steampowered.com/app/12...
    store.steampowered.com/app/10...
    crossfall-games.itch.io/stone...
    store.steampowered.com/app/22...
  • Hry

Komentáře • 4,5K

  • @heyyou9137
    @heyyou9137 Před 16 dny +9618

    “F@CK YOU, SWORDCAR!” goes hard ngl

    • @Thebees21
      @Thebees21 Před 16 dny +403

      Whoever made that game gets me on a spiritually comedic level.

    • @nerfytheclown
      @nerfytheclown Před 16 dny +143

      It really is one of the best lines in modern gaming. 😂

    • @TuriGamer
      @TuriGamer Před 16 dny +55

      wow thank you for swapping the U out for an @ like a good christian
      You just saved this comment section from eternal damnation

    • @abberline2664
      @abberline2664 Před 16 dny +39

      I don't need to see any more, we've finished, nothing will best, "F you sword car"

    • @roozbeh6999
      @roozbeh6999 Před 16 dny +19

      @@TuriGamer it's because of the youtube

  • @spacemicroscope
    @spacemicroscope Před 16 dny +14238

    Hey IronPineapple, (huge fan here) Thanks for reviewing SWORDCAR!! Its my first game, and I really appreciate the feedback and you putting some eyes on it! Working on an update to add more levels, more varied gameplay etc. but yes, to prospective buyers it is a glorified demo rn!
    SORRY ABOUT THE VERY SMALL MUSIC SELECTION WORKING ON THAT TOO

    • @CaptainChar1177
      @CaptainChar1177 Před 16 dny +1746

      Just wanted to let you know "Fuck you, SWORDCAR!" had me laughing so hard. Very interested in seeing where you go from here.

    • @Thatonedude227
      @Thatonedude227 Před 16 dny +612

      Wait, this is your FIRST GAME? Nice work, dude. Looks incredible for a solo dev’s first game. It’s a cool concept as well. Honestly I think you’ve got a good idea here

    • @Helmet_Stays_on
      @Helmet_Stays_on Před 16 dny +95

      Exited to see how the game develops, it looks fun!

    • @Hahahahaaahaahaa
      @Hahahahaaahaahaa Před 16 dny +216

      Wait wait. Your FIRST GAME?! What the actual fuck. Keep. It. Going. My guy that is how you cook in today's indie world.

    • @DarkFireVideoGame
      @DarkFireVideoGame Před 16 dny +80

      Dude this is such an inventive game I'm crying laughing just looking at the review

  • @SilverCyan
    @SilverCyan Před 13 dny +1420

    No Rest For the Wicked REALLY smells like a live service game without the live service implemented just yet. The inventory limits, the daily/weekly quests, the survival crafting grinding, the REAL TIME WAITING for upgrades, it all points to coughing up real money for convenience in the full release.

    • @Hundeputzmunter
      @Hundeputzmunter Před 13 dny +216

      Maybe I'm jaded, but I had the exact same thought

    • @elomoreloR6
      @elomoreloR6 Před 13 dny +17

      Yeah

    • @sekfox8609
      @sekfox8609 Před 12 dny +11

      is it real time? there is an ingame clock so might be related to that time?

    • @Cubicthing
      @Cubicthing Před 12 dny +46

      @@sekfox8609 it is

    • @LoFi_Punk
      @LoFi_Punk Před 12 dny +86

      ​@@sekfox8609 that clock is an in game clock but the build time is in IRL time still. There's some events and things in-game that are dependent on in-game time like traveling merchants and the like. There's also things that are dependent on BOTH times as well.

  • @ariloulei814
    @ariloulei814 Před 13 dny +204

    I love how Iron Pineapple keeps a calm attitude when he runs into a game mechanic that causes friction while still confidently voicing what he thinks at the moment and he admits that that impression might change later . An attitude like this is key when looking at all the weird ideas that sprout from indie games. These weird ideas are needed to keep games from getting stagnant as whole genres get developed in this space. MOBAs and Battle Royale come to mind as games that started as mods, let alone every old genre having to invent itself at some point usually being a small team of people just trying to make things work with no formulas to copy.

    • @marcosgame6162
      @marcosgame6162 Před 4 dny +2

      Completely agree. A big reason of why I love watching hours of him exploring these games is because I know he'll keep an open mind to weird stuff, while still keeping it honest if he doesn't think it ultimately pays off.

  • @svahn1
    @svahn1 Před 16 dny +2960

    "FUCK YOU, SWORDCAR!" is one of my new favorite video game qoutes lmao

    • @zaftnotameni
      @zaftnotameni Před 16 dny +55

      right up there with "Pick a God and pray" (fire emblem unit fred when hitting a crit)

    • @leithaziz2716
      @leithaziz2716 Před 16 dny +15

      @@zaftnotameni I'm partial to "Here is something to believe in!" while you crit them to death.

    • @bobptidou
      @bobptidou Před 16 dny +25

      It has the exact same energy as "FUCK YOU BALTIMORE!"
      Fitting considering it's a game about a car heh

    • @osmium7738
      @osmium7738 Před 16 dny +8

      Felt like a sonic fandub quote, lol.

    • @RevulsiveLooper
      @RevulsiveLooper Před 16 dny +2

      ​@@zaftnotameniFredrick crit line is raw af

  • @Almontri
    @Almontri Před 16 dny +1565

    please dont apologize for the length! these videos are an EVENT and always a highlight for me. these were all fantastic and it's so fun to see what you find! plus your reviews are always so, so nice.

    • @webbowser8834
      @webbowser8834 Před 15 dny +31

      If anything, the length of these videos is an argument to split the vids into more vids. Like a 2 hour long vid is cool, but what if we got TWO hour long vids instead? Granted a decent chunk of the runtime was due to No Rest For The Wicked section being a 40 minute review, which would honestly justify being its own vid, but how to properly split up content is definitely a discussion worth having.

    • @liberin888
      @liberin888 Před 15 dny +1

      the real reason why i don't leave youtube

    • @johk2293
      @johk2293 Před 15 dny +5

      I love longer videos, it's feels like a content glitch irl.

    • @V-vision
      @V-vision Před 15 dny +12

      @@webbowser8834 Agreed. I'm fine with the length, but the usage was a bit off for me. No Rest for the Wicked seemed like a perfect candidate for a dedicated video since it's too high profile for this series and had so much time dedicated to it in this video.

    • @tornater
      @tornater Před 15 dny +3

      The video length I saw from the thumbnail made me positively giddy. I love these!

  • @fjordojustice
    @fjordojustice Před 12 dny +389

    I love it when you say "this stretches the definition of a soulslike...but I'm reviewing it anyways". Absolutely dude, who cares, the variety in this series is great and it's not like us souls fans can't also enjoy games about, say, a car with a huge sword.

  • @clementineshetheyfae8312
    @clementineshetheyfae8312 Před 13 dny +120

    No rest for the wicked is some of the fucking greatest animation and artwork I have seen in a hot minute

  • @unrighteous8745
    @unrighteous8745 Před 16 dny +3798

    Honestly, I don't even care if the games are soulslikes; it's actually cool to see some variety.

    • @chucklebutt4470
      @chucklebutt4470 Před 16 dny +2

      The lengths to which he stretches the definition is what I love best about these lol.

    • @pimplepanda1932
      @pimplepanda1932 Před 16 dny +226

      Personally I wanna see how far he can bend what a souls like is

    • @Radgerayden-ist
      @Radgerayden-ist Před 16 dny +276

      @@pimplepanda1932 I like this direction of covering whatever games he wants to but maintaining the bit by justifying their place in the genre in increasingly more ridiculous ways

    • @asceticblur
      @asceticblur Před 16 dny +40

      ​@@Radgerayden-istYES! This is what I crave. This all day.

    • @Spirit_Circle
      @Spirit_Circle Před 16 dny +11

      I think that this way "most being actual souls like" is the best direction

  • @Future_Doggo
    @Future_Doggo Před 16 dny +2163

    Indomitable Pineapple Spirit versus The Indifferent Cruelty of Slay The Minotaur.

    • @420alphaomega
      @420alphaomega Před 16 dny +13

      Indomitable spirit of cheating maybe 😅

    • @hashbrown777
      @hashbrown777 Před 16 dny +50

      It mustve been WickedWiz I saw play it, totally should be pineapple's cup of tea

    • @manashieldmedia
      @manashieldmedia Před 15 dny +18

      ​@@hashbrown777So funny seeing the same circles. Wiz fan here too.

    • @RiKSh4w
      @RiKSh4w Před 15 dny +11

      My money's on Pineapple. He has those thighs giving him strength.

    • @613aristocrat
      @613aristocrat Před 15 dny +3

      @@hashbrown777 WW got it down.

  • @derekdoolittle257
    @derekdoolittle257 Před 10 dny +26

    I'm in love with the concept of Deathbound. The entire party being 1 character, and having party banter, the ability to pass peacefully by some enemies (which means that the storyline will have branching solutions), the combos, the stamina vs health, I think its an awesome concept. The animations need some tlc but for a tech demo I love it.

  • @TobyKBTY
    @TobyKBTY Před 11 dny +49

    I wasn't expecting a chesspiece Souls-like to cook so hard, but here we are. Definitely checking it out as it gets more updates

  •  Před 16 dny +2865

    Thank you for Featuring Deathbound Iron Pineaple, I've been watching this series for a long time and it is great to see our game here. We've been improving the experience and will for sure work on the feedbacks you provided. Hope you give it another run in the future! Being able to make this game is like a dream to me, we're from Brazil as you said, and we've been moving all the rocks to turn it into reality. It's been a long journey i've been since 2017 when we started thinking about it, and it's finally coming all together. I hope the players can all enjoy this experience we're creating, all we want is to players to enjoy the gameplay, to discover this story and that Deathbound can inpire people somehow and make a difference in their lives, even if a tiny one. That's what we strive for, we want to do something that can have meaning for the players. This is only a demo but we have much more things for the full game. Thank you for helping spread our game.

    • @Carphil07
      @Carphil07 Před 16 dny +41

      Parabéns pelo jogo! :) não sei nada de desenvolvimento de jogos mas imagino que não seja nada fácil no nosso país, espero que de certo! Atualmente estou reservando minhas finanças mas vou colocar na wishlist, sucesso!

    •  Před 16 dny +29

      @@Carphil07 Obrigado pela confiança e apoio! Foi uma longa e dura estrada. Estamos muito felizes com o que conseguimos alcançar e espero que a gente consiga fazer ainda mais no futuro!

    • @knightnight9949
      @knightnight9949 Před 16 dny +21

      Brazil reference, sempre lindo

    • @DMXIII
      @DMXIII Před 16 dny +15

      Dá muito orgulho ver um time BR fazendo um game com uma pegada criativa e bem única que ainda assim mantém uma raiz Souls-like.
      Eu desejo tudo de bom para vocês, pois estão fazendo um ótimo trabalho e por favor me permita...
      VAI BRASIL!!! 🇧🇷🇧🇷🇧🇷🇧🇷

    • @KynElwynn
      @KynElwynn Před 16 dny +117

      The idea of not only switching characters to create move sets, but also how those characters interact with one another while inside the avatar is really inspired! Great work and would love to see the polished form

  • @freemanagamestudio
    @freemanagamestudio Před 15 dny +3073

    Hey Iron pineapple. My thanks to you for including Codex Lost in your episode and for all your words of encouragement and advice!
    To those who are curious a lot of IPs advice has already been implemented since the demo, two of these improvements are:
    - Mana is now restored upon defeating an enemy.
    - Spells can be selected and cast by holding L2 and pressing other buttons, whilst also still being able to be scrolled through in the traditional way.
    I hope that anyone interested will consider wishlisting this game on steam, or indeed waiting for the console releases!
    Demo is of course available right now on steam. Thanks all!

    • @SonicHaXD
      @SonicHaXD Před 15 dny +79

      Your game has a lot of potential! Keep up the good work with your lovely crow mage XD

    • @SlayberPulse
      @SlayberPulse Před 15 dny +25

      love the usage of the wanderers library. simply genius

    • @sigmaoperator1688
      @sigmaoperator1688 Před 15 dny +3

      Ill give the demo a go, looks decent.

    • @lashed1980
      @lashed1980 Před 15 dny +51

      Have you thought about the effects 2 spells can have? Like cast a poison spell and then a fireball to create an explosion?
      Having 2 spells work like that could add way more depth

    • @regishwadum
      @regishwadum Před 15 dny +9

      Love the game! The magic system is really cool, and I think you can do so much with it. Combining spell effects, like another comment mentioned would be super cool, or doing ultra powerful spells that have a very long time to cast like in Dragon’s Dogma

  • @medea27
    @medea27 Před 12 dny +60

    One of the things I love most about this series is @ 58:38 and a slightly different version @ 1:12:18 ... _considered, contextual, actionable feedback_ for the developer. Most people will happily give you their _opinion..._ very few take the time to provide _feedback._ As anyone who has run a project, built, designed or created just about anything will tell you, truly useful feedback can be very hard to come by... the way the _'Dumpster Diving'_ series combines entertainment & a review for viewers while also giving great feedback for the devs is unique & brilliant. Make them as long as you want Pine! 🍍👍

    • @3CODKing
      @3CODKing Před 3 dny +1

      i think thats the problem with a lot of people, complaining is easy, giving out *useful* feedback is hard

  • @FederSim
    @FederSim Před 11 dny +73

    This video is the definitive proof that the actual video game scene nowadays is indie. There are literally thousands of hidden pearls, fresh and full of creativity, and then there are dull triple A games by major developing houses, that take ages to be released and then reveal a total flop. Kudos to all indie developers: you're what keeping video games alive.

    • @theapexsurvivor9538
      @theapexsurvivor9538 Před 6 dny +3

      Bureaucracy and creativity go together like oil and water, so in small quantities like indie studios then work fine, but in huge amounts the one repels the other. Hence the lunatic solo-devs who create masterful acid trips that no producer wants to touch, and the corporate machines churning out gruel and calling it fine dining because it's coated in brightly coloured and highly detailed nail polish...
      (Alternatively you could say they're like water and ethanol, the more of one you put in the bottle the less of the other you can fit, and on one end you have worthless piss while the other end dries your throat enough to send you to the ER)

    • @pheonixowl999
      @pheonixowl999 Před 6 dny +4

      It's just a quantity thing. There are dozens of indie games being released every day, most of them shit. But of course some of those are bound to be decent.

  • @CacheOfBones
    @CacheOfBones Před 16 dny +8716

    Thanks so much for playing my game Slay the Minotaur! I was really hoping you would and it is super cool to see you have! I'm working on another update for the game right now and I am hoping to release it soon! I do wonder if you got the hang of parrying attacks though. Parrying is a pretty important part of the game and is also what will help you kill gorgons and cyclopes as well as the Minotaur. You can trip the cyclopes and can turn the gorgons into stone. As you noticed the roll doesn't make you invincible, but parrying attacks does and you can upgrade the invincibly as well. Every attack can be parried besides the cyclops ground pound and Minotaur fire. The upcoming update is also going to improve playing with a controller. You can disable the auto aiming with some weapons in the settings right now, but it doesn't switch automatically, in the next update it will. It does take a while to learn everything the game has like which weapons are best and what items and upgrades you should buy. It has also been crazy watching how fast some people have slayed the Minotaur. The current world record is under a minute and thirty seconds lol. Thanks again for playing!

    • @dracotoy
      @dracotoy Před 16 dny +557

      was gonna say, it seems like he didnt even know you could parry

    • @stephenlong9806
      @stephenlong9806 Před 16 dny +383

      If rolling doesn't add I frames, can I ask what your reasoning for having it is? Normally that's what a roll would be expected to do, so I'm curious what your intending with it.

    • @justinroux1610
      @justinroux1610 Před 16 dny +82

      ​@@dracotoyfunny enough he acknowledged the parry

    • @CacheOfBones
      @CacheOfBones Před 16 dny +573

      @@stephenlong9806 Rolling is still very powerful and can still avoid almost every attack. What is most likely to hit you when rolling would be arrows and the gorgon projectiles, but if you roll left or right, and not super close to the attack, those projectiles shouldn't hit you. You can also cancel out of a roll with a parry if you see an incoming attack will still hit you. If you parry the arrows they will shoot back at the archers and kill them in one hit and if you parry the gorgon stone attack you will freeze them instead which will let you get close to them. The other enemies that can hit you while rolling is the large level 2 cyclops that can still reach you even when rolling or when the cyclops or Minotaur does a ground attack and you're in range, although you can parry the Minotaur's axe while he is in the air to ignore the incoming damage. The reason I decided on no I frames for rolling is because parrying is what gives you the invincibility and you can upgrade it to stay invincible for a good while after you parry. I see this as you can keep your roll if you want a quick escape, but it doesn't guarantee you will make it out without taking damage, or you can take the risk of parrying, but if you succeed is far more benefiting. But again, rolling is still really strong and you will avoid damage the vast majority of the time.

    • @SuperBuckg
      @SuperBuckg Před 16 dny +125

      Thanks for making th MC Thicc

  • @stonemachia
    @stonemachia Před 16 dny +12346

    edit: I wanted to inform everyone that Stonemachia is now available to be wishlisted on Steam where we will add a demo as well very soon!
    Please consider adding it to your wishlist to support the development!!
    Hi iron pineapple. Thank you so much for the kind words from all the dev team of Stonemachia.
    Seeing our game in one of your videos is an indescribable feeling.
    I started making video games 2 years ago, also inspired by all the brave developers you've introduced us to through your videos, 0 budget and no programming knowledge.. Now we're an Italian team of 8 people giving it our all.
    Also, a new demo is available on itch with an arena mode, and many new chess abilities ;)
    (still no budget eheh :D)

    • @shaheedk.3386
      @shaheedk.3386 Před 16 dny +829

      Holy hell, your level design and artistic vision is inspired! I'd play the game solely to wander around and discover the surreal visuals. Any plans to add this to Steam later on?

    • @maxashworth3364
      @maxashworth3364 Před 16 dny +306

      Absolutely loved the fever dream vibe to your world and enemy's.

    • @VoxAcies
      @VoxAcies Před 16 dny +358

      Out of all small scale indie games Pineapple reviewed, yours looks the
      most interesting by far. The art, the music, the concept - everything is
      super sick. Hope you can generate enough interest to launch an early
      access or get some funds or something to get the game to a more complete
      state.

    • @buttertoto378
      @buttertoto378 Před 16 dny +44

      I’m super interested to see more combat I’m not crazy interested in parry focused games besides a couple exceptions so I’m hoping some of the other pieces allow more melee focus

    • @JohnDBlue
      @JohnDBlue Před 16 dny +96

      Your game is by far the coolest thing I've seen across this entire video series. There's some really strong potential here

  • @BakaTa1k
    @BakaTa1k Před 12 dny +7

    12:14 "I'm stoned i can't even get up" Same man.

  • @sanityjinxazu
    @sanityjinxazu Před 13 dny +6

    24 episodes, and I've loved every single one. seeing how much folks can diversify with a single genre and looking at the comments from the devs themselves taking in the suggestions made from these videos and such just warms the heart.

  • @RogueMasters
    @RogueMasters Před 15 dny +1222

    Pine, thank you so much for playing Rogue Masters!
    We spent a bit over 5 years making this game and poured a lot of blood, sweat and tears into it to make the best game we could with a relatively small team and budget, as is usually the case for many of the games featured in the series. Regardless of the reception, we thank you a lot for giving it a try and voicing your honest feedback.
    Here's to soulslikes as a genre and hoping that both this video series continue for a long time and the genre gets more warped with each new game release 🍷🗿

    • @namelesslad5803
      @namelesslad5803 Před 15 dny +32

      I don't mean to be rude but aren't the animations straight up pulled from DS3?

    • @EXODUS-sy3tl
      @EXODUS-sy3tl Před 14 dny +5

      @@namelesslad5803That would just make it low budget elden ring.

    • @RogueMasters
      @RogueMasters Před 14 dny +95

      @@namelesslad5803 Hello! Ever since we started developing the game, people have been asking us the same question, but we actually made all animations from scratch, by hand. Of course Dark Souls was a big point of reference since we wanted to nail the Souls combat just right, but we didn't ever have access to the original files. We have a few videos on our channel showcasing the animation process - check it out if you want!

    • @virtueofabsolution7641
      @virtueofabsolution7641 Před 14 dny +32

      @@RogueMastershonestly that’s says less bad about you guys and more about just how important Miyazaki’s influence on the ARPG genre has been. We are living in a post-souls gaming world after all. The standard is the standard !

    • @RougeSanta
      @RougeSanta Před 14 dny +3

      You're not my master

  • @passerinity
    @passerinity Před 16 dny +557

    In the Stonemachia segment at around 1:34:45, that rotating top thing shooting is actually Da Vinci’s Tank. He proposed and designed it as a spinning vehicle that shot from cannons. Makes sense given the developers are Italian

    • @JohnDBlue
      @JohnDBlue Před 16 dny +45

      I recognized it thanks to TABS lol

    • @gavinderulo12
      @gavinderulo12 Před 16 dny +58

      ​@@JohnDBluerecognised it thanks to Assassin's creed brotherhood

    • @CheesecakeMilitia
      @CheesecakeMilitia Před 12 dny

      Recognized it from Persona 4 lol

  • @calamityjehn
    @calamityjehn Před 10 dny +6

    I love the soulslike games, but what I love even more is the time and effort you take to find games that have been passed over by others. I cant tell you how many hidden gems (both being 'bad' as well as good) Ive discovered through your channel and shared with my roommates (my pc is linked to our tv in the living room). So many good memories of laughing our asses off, or being in awe of the kernels of hard work, cool ideas, and interesting concepts. I even got my uncle who never saw the value in video games to concede when I played the Van Gogh game you showcased for him (hes a huge art nerd).
    Thank you for this series, and for all you do. ^_^

  • @bad_token
    @bad_token Před 10 dny +2

    This is my favorite series on YT, not just because it's always entertaining, but because it spotlights so many unique indie titles

  • @boxingodric
    @boxingodric Před 16 dny +674

    "1.2% bonus to fingernail growth rate, and I'll never actually notice it." Man, I feel that big time in a LOT of games.

    • @NEEDbacon
      @NEEDbacon Před 15 dny +29

      Also feels very much like a Yahtzee line.

    • @Jokoko2828
      @Jokoko2828 Před 15 dny +30

      I feel like if your bonuses don't start at at least 5% you might as well not put them in your game.

    • @Ph0mega
      @Ph0mega Před 15 dny +20

      Just wait for one game to unironically add this, and after equipping it long enough your base attack turn into claws.

    • @senntai
      @senntai Před 15 dny +6

      yeah basically how I feel everytime I see diablo style loot in most games, they rarely do it right

    • @Johnnyb3g00d
      @Johnnyb3g00d Před 15 dny +4

      Just booted up Death must Die and closed it after seeing the first row of talent trees were just this. lol

  • @MithunMK-VA
    @MithunMK-VA Před 15 dny +1081

    Glad you've enjoyed Codex Lost! An honour to see the some of the characters I am voicing featured in your video!
    - VA for Hortigan the Crow and Bishop Crevlon

    • @junova7503
      @junova7503 Před 15 dny +28

      Ignore the disrespectful troll man, I liked how Hortigan came across. Also, these comments from those who worked on the games displayed are the best parts of these vids for me cus you get to see how the feedback is received.

    • @inncubus666
      @inncubus666 Před 15 dny +13

      Hortigan was great.

    • @MithunMK-VA
      @MithunMK-VA Před 14 dny +19

      ​@@junova7503 Thank you for your support! I am mostly happy that Freemana Studios is getting the deserved recognition. We've worked together for several other titles, and the lad has an excellent vision and bona fide work ethic! We've both been part of the Souls community for years, and being featured by the legendary Iron Pineapple is an absolute honour!

    • @MrShinyObject
      @MrShinyObject Před 14 dny +10

      The crow was a stand-out of the video. Such a great delivery. He seems like a crow but also so human-like it comes off as kinda funny.

    • @geronimobellicoso1438
      @geronimobellicoso1438 Před 13 dny +5

      I adore those voices, the crow was impeccable. Excellent.

  • @AsheramK
    @AsheramK Před 12 dny +6

    No rest for the Wicked looks neat enough, but the fact that things take real-life time to craft things makes me think this a microtransaction hell

  • @AceStrife
    @AceStrife Před 12 dny +2

    Seeing this come up on my feed a few days ago and also seeing it was nearly 2 hours long made me genuinely happy. Knowing I could sit back, relax and enjoy a showcase of soulslikes in "feature film" length just provided so much comfort, don't really know why.
    This series is extremely special, to both game devs and to simple viewers.

  • @mizunaut
    @mizunaut Před 16 dny +313

    I believe 1:08:42 is a reference to Hear No Evil, See No Evil, Say No Evil. The first cutscene shows the head with noticeable ears, the second removed its blindfold, and the last thing we see is its stitched mouth.

    • @jakemac5535
      @jakemac5535 Před 16 dny +14

      Good observation

    • @hashbrown777
      @hashbrown777 Před 16 dny +21

      He screams, then head grows with ears, lastly blindfold is ripped off
      The first is blind with no ears
      The second has no eyes
      The final one has it's mouth stitched
      All attempt to refuse

  • @tdarassp
    @tdarassp Před 16 dny +571

    My favorite part about these videos, aside from the gameplay obviously, is when the developers share how genuinely excited they are to see their games getting highlighted. It helps that some almost aim to be mentioned by you, but it's very uplifting to see the positivity here.

    • @BananaFlikFlak
      @BananaFlikFlak Před 15 dny +1

      This all the way!

    • @tdarassp
      @tdarassp Před 15 dny +5

      @charlesthoreson4162 that's certainly one way to look at it. I think it speaks more to IronPineapple's growth, development as a creator, and reach on the platform that being featured in one of these videos is a worthy and yet attainable goal for these individual game devs (or small teams)
      Don't get me wrong, I'm a very cynical person and it's very easy to find shitty people doing shitty things. I just don't think this is one of them

    • @BananaFlikFlak
      @BananaFlikFlak Před 15 dny +1

      @@charlesthoreson4162 what harm does it do if they respond to what he says, more often than not do I find their responds interesting too. Also his videos are not for entertaining purposes only, its also to showcase some niche and often overlooked games on the market and to help the developers to improve and make the best product they can. Your comment seems overly negative to me.

    • @junova7503
      @junova7503 Před 15 dny +6

      @@BananaFlikFlak That Charles guy is going around leaving negative replies on the devs feedback comments. Dude's letting his sour outlook colour how he sees things and is making a total edgelord of himself.

    • @BananaFlikFlak
      @BananaFlikFlak Před 15 dny +2

      @@junova7503 man needs to go outside

  • @mimicrymwot
    @mimicrymwot Před 13 dny +12

    remember when this series was 20-minute videos of just 2-5 minute clips of a soulsborne player dunking on janky souls-clones?
    man, how far did this series come

  • @riceccitric786
    @riceccitric786 Před 13 dny +2

    Long video format was great. Watched it over three days. Was nice to know i already had the perfect video to watch when eating or whatever. Excited for the next whatever length. Loving this series and made a few purchases from it

  • @Chimwizlet
    @Chimwizlet Před 16 dny +954

    No Rest for the Wicked is one of those games that feels like it had two teams working on it simultaneously; one trying to make a fun soulslike, the other trying to force every tedious aspect of MMO's into it. Every time I've played it I've been impressed by how beautiful it is and how well it plays, but also shocked at some of the design choices that add nothing but frustration to the game. I've given up on it for now, hopefully it's better closer to the full release.

    • @joel6376
      @joel6376 Před 16 dny +112

      Irons description sounded almost identical to the problems that fortnite (before it was BR) had. The "game" was fun, the other systems were not.

    • @Hel1mutt
      @Hel1mutt Před 16 dny +12

      or gacha games, either way not good

    • @greenneoncactus9369
      @greenneoncactus9369 Před 16 dny +76

      If I’m remembering correctly Moon Studios is largely remote employees from all over the globe so that could be the main cause of the disjointed feeling although this is not the first game they have made with some less than stellar mechanics both Ori games have a bit of that

    • @Taolan8472
      @Taolan8472 Před 16 dny +70

      Hopefully they get rid of, or at least massively improve, the resource grind.
      The fact that it takes *so long* to get a single item of a resource that you need dozens or hundreds for even early game crafting... it's just nuts.

    • @WasabiTurtle
      @WasabiTurtle Před 16 dny +13

      It is meant to be played with friends. Reminds me of beta Destiny where solo play was a bit wonky and repetitive since you were meant to balance the play time with friends hopping between each others objectives

  • @anaust
    @anaust Před 16 dny +269

    Oh wow, look at Mr. "I Have 5 Friends" here. Continues to be an excellent series. There's no replacing the value of giving a game a fair shake which Steam reviews simply cannot do for being as polarized as they are

    • @christianbrewster2571
      @christianbrewster2571 Před 15 dny

      What thst first sentence mean sista

    • @sholahverassa8582
      @sholahverassa8582 Před 10 dny

      @@christianbrewster2571 I also have troubles with the second to last word of it.. what is it again?..

    • @TheCheeseMovesSideways
      @TheCheeseMovesSideways Před 6 dny

      ​@@christianbrewster2571It means Pineapple has 5 friends, i don't see why you're struggling with understanding the inherent meaning of that first sentence

  • @MrJerichoPumpkin
    @MrJerichoPumpkin Před 10 dny +1

    Man, you should definitely be consulting game developers. Your analisys are always amazing, clear and on point. After seeing all of your videos on souls-like games, if I would be developing any game, you would be my first hire.

  • @icompilehitogatatrainpsas7639

    I have once again come to recommend Shrouded in Sanity, Biomass, Necropolis, Redo!, and TWWWR. They all vary in quality, polish, and Soulsiness, but I think there's something interesting to be said about each of them and I'm sure you always need more fuel for the Steam Dumpster Fire.
    I'd also like to throw out recommendations for the Momodora games- especially the latest two in the series, Reverie Under the Moonlight and Moonlit Farewell. They're not quite as under the radar as most of the other games I listed, but Reverie in particular holds a special place in my heart as my first exposure to both Soulslikes and Metroidvanias.
    Lastly, I'm still looking forward to your coverage of Ashen some day. I still remember you mentioning it and I strongly agree that it's underrated.

  • @LuminusZebra
    @LuminusZebra Před 16 dny +723

    Slay the Minotaur seems like a very spelunky style game, where its so so bad until you actually know what you're doing

    • @tobynorris
      @tobynorris Před 16 dny +172

      The creator has now commented and said the current record to kill the Minotaur is under 1m 30s so definitely true

    • @chucklebutt4470
      @chucklebutt4470 Před 16 dny +1

      The first time you feel strong in that game is awesome after getting stomped so hard for so long lol. Then you just die in a stupid way and laugh. Really looking forward to it becoming more refined.

    • @matthewbergeron3641
      @matthewbergeron3641 Před 16 dny +87

      Supposedly parrying is basically required to defend against some of the insane stuff, and I'm 99% sure pineapple had no clue that parrying was a possibility

    • @mycookiehasnoname
      @mycookiehasnoname Před 16 dny

      ​@@matthewbergeron3641parrying =/= defending

    • @3possumsinatrenchcoat
      @3possumsinatrenchcoat Před 15 dny +49

      ​@@matthewbergeron3641reading the replies from the dev either he skipped the tutorial or just completely forgot it was an option immediately. frustrating that it's coloring the opinions of people based on the video, makes it seem a whole lot more jank than it is. :s

  • @aidanwoodward3975
    @aidanwoodward3975 Před 15 dny +506

    Ah yes, Souls likes
    The only game genre you can kill a god with ease only to die two seconds later to a legless skeleton wielding a loaf of stale bread

  • @HiScoob
    @HiScoob Před 11 dny +2

    Love the longform videos, appreciate your insights. I feel like I'm missing out when you say "I'll play this more on my own and get back to you" type thing. Thanks for posting and having good recommendations.
    Edit: Especially for games that I'm curious about but too broke to play myself, it's like a mini let's play.

  • @frofrozzty
    @frofrozzty Před 13 dny +1

    I like that youre giving "average lets play video" length to each game. Having a feature length films worth of souls-like tests, but with a deep-dive feel, is awesome.

  • @kennedyshits9840
    @kennedyshits9840 Před 14 dny +170

    my favorite thing about these vids has become seeing the response from the devs of these projects in the comments. love the sense of community here

  • @The1mariosonic
    @The1mariosonic Před 16 dny +617

    Saw this in the notifications and instantly tapped on it, love this series.

  • @zztraderzz
    @zztraderzz Před 13 dny +1

    Codex Lost & Stonemachia were my favorites from this episode. So much potential there.

  • @bruce1947
    @bruce1947 Před 10 dny +1

    slay the minotaur is definitely the standout for me. i've beeen having an incredible time playing it. fantastic game.what a great idea.

  • @batinimagus
    @batinimagus Před 16 dny +352

    "THIS ENDS HERE!
    F@CK YOU, SWORDCAR!"
    i laughed so hard, no words to describe how amazing this was lmao
    Will be my ultimate catchphrase whenever I'm losing a discussion in internet, swordcar/10

  • @figthegreat
    @figthegreat Před 14 dny +162

    There is absolutely no need to apologize about the video being long. These videos are really enjoyable. It’s awesome getting to see these games from smaller dev teams, and your commentary is very good.

  • @OldDogLearnNewTricks
    @OldDogLearnNewTricks Před 13 dny +1

    I'm loving these concepts being brought into souls like games. I hate playing them but I like watching people really master the design concept and show what the game has to offer. We still have a long way to go, but this journey has been interesting.

  • @powerunder9000
    @powerunder9000 Před 13 dny +1

    I love this series wholeheartedly. You’re not only a great gamer, but also an honest and passionate one. Using your platform to advocate for lesser known games and provide feedback to developers while creating absolutely top tier entertainment is a feat that is surely not easy, but very appreciated by me. Thank you!

  • @VagabondTW
    @VagabondTW Před 16 dny +305

    "I'll try spinning, thats a good trick" Iron pineapple is the dark lord

  • @marshallm0992
    @marshallm0992 Před 16 dny +184

    "Imagine sonic, but he has a sword he swings back and forth"
    buddy do i have a game for you.

    • @eduardodias2073
      @eduardodias2073 Před 15 dny +25

      I laughed as i just had this image of Sonic from SATBK just slowly materializing in my head as he mentioned the character

    • @Nanorobotic
      @Nanorobotic Před 15 dny +8

      I was thinking of this too, but I assume he was hoping for something that had controls that responded to the player.

    • @webbowser8834
      @webbowser8834 Před 15 dny +3

      *Knight of the Wind plays

    • @4589dude
      @4589dude Před 15 dny +4

      Swordcar plays the way Sonic and the Black Knight SHOULDVE played

  • @winterxbeholder4230
    @winterxbeholder4230 Před 10 dny

    Your videos are the best part of CZcams for me. I love seeing you experience a game for the first time, and listening to your feedback on a game really helps me find new games to play. Even when you aren't thrilled, your takes are clear enough to let me form my own opinion.

  • @BigSqueaker
    @BigSqueaker Před 12 dny +1

    I think that Rogue Masters thing would benefit tremendously from smaller team sizes to a maximum of 4 to kinda lessen the chaotic nature of the game, having classes with special abilities and spells, like what you'd said, and possibly focus less on wave combat, or keep it as a type of game mode, while having a dungeon crawler mode that spawns these enemy types in increasing intensity, and minibosses. Emulate an enclosed enviroment like a Dark Souls dungeon without it being a Dark Souls dungeon.

  • @eloryosnak4100
    @eloryosnak4100 Před 15 dny +579

    Genuinely incredibly cool to see the devs of *every game* in your comments, taking advice and just being here
    Love y'all

    • @r3gret2079
      @r3gret2079 Před 13 dny +30

      Isn't it tho? I love reading the dev comments and this one is chalked full of them. That goes to show how important these videos are to the indie dev scene. I appreciate the shit outta him for that. Amazing to see a big creator use their platform to boost the lil guys, ya know?

    • @randomassortmentofthings
      @randomassortmentofthings Před 13 dny +15

      @@r3gret2079sorry to be that guy but its ''chock full" not "chalked full"

    • @r3gret2079
      @r3gret2079 Před 13 dny +18

      @randomassortmentofthings hey no need to be sorry. I have no issues being corrected when wrong. Rather I enjoy it, it means I learn something. The internet is a shitty place so I understand your caution. But hey, thanks, I appreciate you.

    • @spacemicroscope
      @spacemicroscope Před 13 dny +9

      the amount of motivation gained by my thread above is literally priceless, good group of folks on this channel!

    • @r3gret2079
      @r3gret2079 Před 13 dny +4

      @@spacemicroscope that is GREAT to hear. Keep up the great work. We appreciate you.

  • @Vanessa_exe
    @Vanessa_exe Před 16 dny +83

    Deathbound seems *really* interesting. the execution is a bit wobbly, but i really like the whole character switching and conflicts//synergies system. the party chatter, the sci-fantasy setting, being able to walk up to some enemies as one character and talk to them.

  • @thomasdhdh
    @thomasdhdh Před 13 dny

    glad i found you. chill reviews of souls games. dark souls was the reason i got a ps3 back when it came out. its so awesome to see how it inspired so much. keep it up.

  • @voidleech3465
    @voidleech3465 Před 6 dny

    i love how i’m always reminded about going under when i watch these videos, my favorite song from the soundtrack features in all of them at least once haha

  • @hhu_uhh
    @hhu_uhh Před 14 dny +1194

    i'm credited for quality assurance for No Rest For the Wicked and i can confirm that we talked to the devs about the complaints you have with food, balance, real time, and the devs just really wanted to make the game they wanted. Once the public agreed with a lot of what QA told them, they started do the patches, but I think that if they did listen to us 1-2 YEARS ago during earlier development, this game could've launched without the early access tag and been what it should've been/might be someday. (probably not because Private Division/T2 Layoffs)

    • @dollenrm
      @dollenrm Před 13 dny +146

      Man that's such a disappointment. And they even had a good qa team not afraid to give them not strictly bug related feedback. (You're probably well aware but many studios especially big companies, get pissed when their qa try to offer constructive criticism on the gameplay mechanics etc when qa feel they're egregious enough the game might bomb or sell worse without changing said mechanics, so alot of qa peeps are afraid to give constructive feedback on stuff anymore.)

    • @user-ez7ls2du9c
      @user-ez7ls2du9c Před 13 dny +6

      It couldve been a good game, but whoever decided on this zoomed out camera is a r-word. Wasted potential.

    • @hhu_uhh
      @hhu_uhh Před 13 dny +161

      @@user-ez7ls2du9c trust me homie the camera is NOT the game's most glaring issues LMAAOOOO look at the mf screeeeen

    • @user-ez7ls2du9c
      @user-ez7ls2du9c Před 13 dny

      @@hhu_uhh I get it bro you have a personal investment in this project which makes you unsuited to review it from the outside.
      Ill have you know that I reviewed over 300 games and was top Reviewer at Boot Camp Class of 2012, kiddo. I personally know of over 300 different ways to review your game, in fact your little pea brain could never possible understand the reviewrage you have invoked today with your puny little comment, thinking with your one brain cell that you could ever get away with such a disgusting act against me.
      You have invoked the full force of the United States Reviewers Corp on your head today. Nothin personell, kid.

    • @roycebracket
      @roycebracket Před 13 dny +8

      @@hhu_uhh Do you still suggest getting the game? I generally love top down ARPGs and I like what they're trying to do, but if you think they're not likely to make the sort of improvements they should it's probably not worth it.

  • @probablynotstabbygang3149
    @probablynotstabbygang3149 Před 15 dny +50

    "wait is this moving. Wait is this breathing? Wait is this a crab?" Truly Iron pineapple is a philosopher of our time. Asking the questions none dare to ask.

  • @Elasko
    @Elasko Před 12 dny +1

    I've been following you for so long, you truly have become the pineapple, I mean pinnacle, of indie reviews. Cheers.

  • @daftm0nk
    @daftm0nk Před 11 dny

    Length was great. I look forward to this series more than any other so the longer the better from my perspective!

  • @TrillNye69
    @TrillNye69 Před 16 dny +185

    Deathbound actually looks like it's got some potential. The whole character swapping mechanic is interesting

    • @JohnDBlue
      @JohnDBlue Před 16 dny +6

      I'm not a fan of games with party mechanics like that in general BUT I was surprised at how much better the execution seemed here. I guess the typically slower more methodical combat of the genre makes it (at least appear) much less annoying as well.

    • @darienb1127
      @darienb1127 Před 16 dny +8

      I feel the same way! Besides general polish, I think one cool way they could improve the combat is have certain characters put stats effects that other characters can follow up on. So one character could freeze a dude, then you follow up with a character that has a blunt weapon for extra damage.

    • @SolaScientia
      @SolaScientia Před 16 dny +8

      Yeah, it doesn't look half bad even if the combat seems a bit off. I like how being one guy let him blend in, but then as soon as he switched it aggroed the guys instead.

    • @mycookiehasnoname
      @mycookiehasnoname Před 16 dny

      ​@@darienb1127bluent? yesnt.

    • @darienb1127
      @darienb1127 Před 16 dny

      @@mycookiehasnoname Blunt. Fixed it

  • @garamoth2286
    @garamoth2286 Před 15 dny +1066

    I love how Iron Pineapple went from being a guy that makes meme Shrek videos to being the compassionate, thoughtful patron saint of the little dev.
    EDIT: Is it not said: "Let the little devs come to me and do not hinder them, for the kingdom of Souls belong to such as these. Do they not roll? Do they not have a bar of stamina?"

    • @srsgoblin
      @srsgoblin Před 14 dny +51

      It helps he has a strong grasp of game design choices. Like, he's genuinely insightful.

    • @JanPospisilArt
      @JanPospisilArt Před 14 dny +40

      Do the pots not break?!

    • @wngmv
      @wngmv Před 13 dny +5

      His first video was about Duke's archive trolling before ds3. That's why he has a channeller with glasses avatar. It was hilarious, but I couldn't find it anymore (did he take it down?)
      I came across that video, giantDad, and story of dark souls around the same time. Back then ds was still a niche game with people making absolutely hilarious videos.....

    • @xplodax
      @xplodax Před 12 dny +7

      It's been many years since those videos and he was just a kid back then. Pineapple just grew up and matured into a responsible adult and good dude in general.

  • @ronald3602
    @ronald3602 Před 12 dny

    I really don't mind the longer video, you are such a lovely content creator to either listen to on the bg or to watch actively.
    Your insights, although I don't always agree, are always backed by logic or by you explaining it's a 'feel' thing. I really appreciate these videos and am happy with either longer or shorter vids.
    Either way, keep on making this amazing content.

  • @lyrics4516
    @lyrics4516 Před 8 dny +1

    Love this series, so many uknown gems to be discovered. its not that small but maybe "Islets" would be a good fit for this series.

  • @googleygareth
    @googleygareth Před 16 dny +48

    Soon every game on steam will be a soulslike, you'll be doing these till your 80

    • @matthewbergeron3641
      @matthewbergeron3641 Před 16 dny +3

      Every game will add the 'souls-like" tag so pineapple will play it

    • @Americanbadashh
      @Americanbadashh Před 15 dny

      @@matthewbergeron3641 I think two or three of those featured here don't even have the souls-like tag at all

    • @NEEDbacon
      @NEEDbacon Před 15 dny

      I mean, in his intro there's damn near 1500 listed on steam alone and he's been using that intro since 2022. So who KNOWS how many he's got to go through? Not to mention when he does updates to games he's already played that got patched or whatever.

  • @FreekinEkin2
    @FreekinEkin2 Před 16 dny +448

    Well... this will cover the entirety of my non-working day.
    Here we go!

  • @CameronPMorris
    @CameronPMorris Před 10 dny

    This was my favourite episode of the series so far. I adore your review style! You bring so much kindness and authentisity to these videos.

  • @markelcarrillo6908
    @markelcarrillo6908 Před 10 dny

    I love long videos, honestly any in depth analysis of any game that you are playing or wanna talk about deserves attention, your videos are always a highlight

  • @bobpartypants4920
    @bobpartypants4920 Před 15 dny +217

    So this is the first comment I’ve ever written, but I just wanted to say I found this series a few months ago and have loved every single bit of it. Your ability to always give every game its best chance to shine and grow on you combined with your very real and earnest wishes and suggestions for the devs of these games has made you easily one of my top 2 content creators on CZcams.
    Love everything you do here!

  • @Agk3los
    @Agk3los Před 16 dny +75

    Man, this series is probably the only videos that when they pop up with a new one I get genuinely excited to watch them. Quality humor/commentary combined with getting to see some interesting games that I'd literally never know existed otherwise.

  • @thecasualfly
    @thecasualfly Před 13 dny

    I always look forward to these videos, glad to see another dropped! Keep up the great work!

  • @michaelduffy3423
    @michaelduffy3423 Před 12 dny +1

    Dude, no apologies necessary for the length of the video. I'm pretty sure everyone is grateful for the extra time. Thanks for another great video and some more really cool games to look forward to!

    • @user-ff8rs7gk6r
      @user-ff8rs7gk6r Před 12 dny

      Seconded. This could be twice as long, and I'd still be excited for another IP vid.

  • @worm-king
    @worm-king Před 16 dny +73

    Stonemachia is so fucking cool. I love worlds where you never know what's going to be thrown at you next.

  • @CatGataNekosan
    @CatGataNekosan Před 16 dny +165

    I LOVE the aesthetic of Stonemachia. Like someone on LSD designed biblically accurate angels and then said, why stop there? Biblically accurate gargoyles, crabs, lamp posts. Also love the idea of angels just being chess pieces for god to sacrifice.

    • @adestimare5985
      @adestimare5985 Před 16 dny +17

      Yeah, the art direction was really good and the designs so creative! Even if that game doesn't work out for a major success the designers behind it could do great things in a bigger team I'd think

    • @percher4824
      @percher4824 Před 15 dny +2

      i like the biblically accurate follower- the floating eye thing

    • @sholahverassa8582
      @sholahverassa8582 Před 10 dny

      Biblically accurate crabs gotta be truly formidable...

  • @boognishflan
    @boognishflan Před 12 dny

    Love the long form/deeper dives!

  • @andrewpetrucci9231
    @andrewpetrucci9231 Před 7 dny

    These games are amazing. You put a fantastic video together!

  • @blad...
    @blad... Před 15 dny +119

    1:28:09 the best moment in this entire series of videos. Both the eerie background thing and singing statue things.

    • @kylemorin3945
      @kylemorin3945 Před 15 dny +15

      Yeah, Stonemachia was stunning from start to finish in the visual department.

    • @corvisqueer
      @corvisqueer Před 15 dny +11

      I don't know, I'm pretty partial to "Wait, is it moving? Wait, is it breathing? Wait, is it a crab?!"

    • @_JellyWalker
      @_JellyWalker Před 13 dny +1

      Stonemachia is like a gothic Catholic surrealist fairytale nightmare cartoon. And the lighthouse crab moment was indeed beautiful.

    • @plugshirt1762
      @plugshirt1762 Před 12 dny +1

      @@_JellyWalkeryou know I never thought of mixing Bosch, chess, and the Bible but it works surprising well lmao

    • @stonemachia
      @stonemachia Před 9 dny

      🥺

  • @Pf4nni
    @Pf4nni Před 15 dny +108

    Really hope Stonemachia gets featured again some day.
    Really love the game visually.

  • @CherryBomb144
    @CherryBomb144 Před 2 dny

    Thought the length of this video was great! It was fun to see you do a solid review of each game and give them the spotlight for the moment.

  • @MrFenrir1000
    @MrFenrir1000 Před 10 dny

    Love love love these videos Pineapple. Especially the long ones. Keep them coming

  • @Burkius
    @Burkius Před 15 dny +211

    I have to say, I’m hard pressed for watching a lot of 15 to 20 minute videos but instantly clicked this and watched it in its entirety!
    One large part of what makes this series so digestsble is that each games section would be a singular video on a lot of channels and the reviews not only feel authentic but are constructive and consistent. While I’m unsure of what your initial goals were outside of trying to find a diamond in the rough and making some funny CZcams videos originally I think it’s been really cool to listen to your critiques become more foundational and rooted. While lots of people play many games, it takes something by unique to combine the willingness to experience new things, challenge existing systems, and then form that into an entertaining video.
    Hats off brotha, can’t wait till the next one!

    • @detour99
      @detour99 Před 15 dny +6

      I also love the casual nature of the content. Sort of a review, kind of a playthrough, but capturing that "in the moment" discovery of a new game.

  • @Xorn72
    @Xorn72 Před 15 dny +34

    My sons and I have always loved watching these videos. You have encouraged me to have a crack at building my own souls like. I am a few months in and I hope one day I can make the cut for a dumpster dive.

  • @Wonton-Destruction
    @Wonton-Destruction Před 9 dny

    the editing on these videos get better every time. This series is GOATED

  • @liamvermaak982
    @liamvermaak982 Před 3 dny

    Believe it or not Pine, I love the fact that its almost two hours worth of content. It's good content man!
    In my country we often have power cuts, usually for 2-4 hour slots, so that's when these vids are a godsend.

  • @TheCrimsonSeven
    @TheCrimsonSeven Před 16 dny +52

    Slay the Minotaur actually pulling out some incredible visual design sometimes wow. The premise/structure is real creative too.

  • @LordHarvestA
    @LordHarvestA Před 16 dny +88

    No rest for the Wicked has received A LOT of quality of life improvements in the 2 weeks since launch, with increased tool durability and resource gathering times being shaved significantly (3 hits with the worst tool and 1 with the best, instead of 8+, speeding up the process immensely), they've added a "deposit matching items" button to chests so you don't have to manually go through each tab and each item to transfer them. Chests/storage come from upgrading the woodworker , unlocking bigger and better chests with buttloads of storage space. There's also been major performance optimizations, bug fixes, tweaks and improvements everywhere, they've been really good with the feedback and even better with the speed of delivery. Definitely worth the purchase right now before the sale ends.

  • @fromrawn9303
    @fromrawn9303 Před 12 dny +1

    Stonemachia was incredible. Keep up the work on it! Lean into the chess pieces and lore more!

  • @necrobata9410
    @necrobata9410 Před 11 dny

    Loved the video, no problem being this long, i mean i just watch it in parts and thats it :) Thanks!!

  • @rollingdice3679
    @rollingdice3679 Před 16 dny +85

    2h videos from anybody else: Prob gonna watch it later
    2h video from Iron Pineapple: **Instant Click**

    • @Tscherni
      @Tscherni Před 16 dny +2

      It seemed right to reply to that beautiful face.

    • @matiasdurquet8898
      @matiasdurquet8898 Před 11 dny

      Not only that, i had to watch it in pieces but still never watched any other video in the meantime. 100% hooked

  • @docholiday4129
    @docholiday4129 Před 16 dny +450

    Iron pineapple: “Sonic games should take inspiration from this. Like sonic with a sword”
    Sonic and the Black Knight: “Am i a joke to you?”

  • @RyanKaufman
    @RyanKaufman Před dnem

    Had a giggle @ 40:03
    "No rest for those of us keeping chaos at bay-"
    "-the wicked?"
    I get what you wanted, just the timing of it is great

  • @jonahromero7476
    @jonahromero7476 Před 11 dny

    I personally really enjoyed the longer form of this video! I would be excited to watch more like it

  • @toddbevan
    @toddbevan Před 16 dny +82

    Swordcar gives strong Twisted Metal and Carmageddon vibes too. Goes to show how fun a new version of those could be.

    • @spacemicroscope
      @spacemicroscope Před 16 dny +19

      Carmageddon was my main inspiration for it!

    • @SentinalhMC
      @SentinalhMC Před 15 dny +2

      @@spacemicroscope I played so much Carmageddon as a kid

  • @Inkd6
    @Inkd6 Před 16 dny +94

    I've grown to love this series more than I'd imagined. Didn't know it until until I saw a new video up and realized how stoked I got

    • @thatcat_
      @thatcat_ Před 16 dny +7

      I wish other people did this style of series for other genres

    • @fabe61
      @fabe61 Před 16 dny +1

      I always really enjoy these eps and I don’t like Dark Souls games at all

    • @johnandrist4488
      @johnandrist4488 Před 15 dny

      Same. My wife isnt a huge game person, but when she sees these videos come up she cant wait to watch them with me. These are great on so many levels.

  • @derpybird3342
    @derpybird3342 Před 12 dny

    I am in a constant state of looking forward to the next video in this series. The longer format was excellent in my opinion!

  • @alternativechill127
    @alternativechill127 Před 11 dny

    Iron, I beg you to keep making long videos like this one. This is the only channel that I feel the urge and need to watch every single minute of a long video without skipping, keep up the great content, you are great!

  • @helzmessenger
    @helzmessenger Před 13 dny +121

    Holy crap I didn't even notice that the No Rest for the Wicked segment was 40 minutes. That's honestly a testament to the growth you've had during the course of this series. well done my guy

    • @Satsujinki1973
      @Satsujinki1973 Před 13 dny +9

      I thought the Slay the Minotaur segment was long and it had turned into a Slay The Minotaur video. Then he played No Rest For The Wicked.

  • @jonathanperigo6853
    @jonathanperigo6853 Před 16 dny +17

    That Chess based Soulslike had some of the most inspired art direction I have seen in one of these games. I really hope they work more on the gameplay

  • @Daedriclord23
    @Daedriclord23 Před 13 dny +1

    This might be my favorite showcase from Iron ever. Like, every single game shown seems either only one step away from being something special, or really only need some tweaking to really shine. im honestly gonna keep my eye on rest for the wicked.

  • @niemals2729
    @niemals2729 Před 12 dny

    Must be the only game content I still enjoy watching, loving your stuff for years