What Went Wrong with Street Fighter 2 on the C64 | Nostalgia Nerd

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  • čas přidán 27. 04. 2019
  • Street Fighter 2 on the Commodore 64? Nah mate, you must be having a laugh. But yet, in 1992, Street Fighter II: The World Warrior did indeed land on the humble 8 bit system, along with the ZX Spectrum and almost Amstrad CPC. This video takes a look at the Creative Materials SF2 versions, released by US Gold, with an emphasis on the Commodore 64 release. It then explores how this version came to be and the story of what went wrong. Also, we also take a look at a new version of Street Fighter 2 in development for the C64 by Paco. NICE.
    Find out more on the new SF2 at www.pacoblog64.com/
    Thank you to www.lemon64.com/ for having such a great and useful resource
    Some details of James Macdonald's involvement: www.gamesthatwerent.com/gtw64...
    Commodore Format archives: archive.org/details/commodore...
    Check out the original Street Fighter arcade machine at • Street Fighter 1 Dedic...
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Komentáře • 1,4K

  • @Nostalgianerd
    @Nostalgianerd  Před 5 lety +117

    Note to self... czcams.com/video/WNsX54JILz4/video.html

    • @garethfairclough8715
      @garethfairclough8715 Před 5 lety +19

      Emergency power to the hyper-bowl, Commander Nerd!
      :D

    • @arpz
      @arpz Před 5 lety +11

      Came to the comments to say this. Well nullified :)

    • @projectalpha22_va
      @projectalpha22_va Před 5 lety +7

      Nostalgia Nerd It’s pronounced, sti-hl ah Fan-Tahs-tick vih-dee-oh.

    • @jamieh9351
      @jamieh9351 Před 5 lety +5

      What about the S-N-E-S? We always said "snez". A bit like the strange people who ask for W-K-D at the bar instead of "wicked" lol

    • @Rationalific
      @Rationalific Před 5 lety +6

      You appear to have gotten through the 1980s, 1990s, 2000s, and nine years of the 2010s using hyper-bowl. So why quit now? :)

  • @TheImpaler27
    @TheImpaler27 Před 5 lety +373

    This version of the game wasn't released, it escaped.

    • @MarxasThomas
      @MarxasThomas Před 5 lety +5

      😆

    • @povnw8985
      @povnw8985 Před 5 lety +27

      Out the back door, bare assed, with a pair of flip flops 😹

    • @XBASS247
      @XBASS247 Před 5 lety +11

      It’ did Escape, my boy had this version , I wanted to Lend it , so I could copy it on my State of the art Hi-fi system double twin cassette deck, 😂😂😂😮😢getting old ,😢,the bastard said no.

    • @lardosian
      @lardosian Před 4 lety +4

      @@povnw8985 lol!!!

    • @blackflagqwerty
      @blackflagqwerty Před 4 lety +5

      .....the same landfill all the ET games were buried in!

  • @colinmackenzie4231
    @colinmackenzie4231 Před 4 lety +30

    I remember seeing this in a shop with my cousin who had a SNES persuading me to buy this for my C64. It was £12 when most games were

  • @LilleTotte
    @LilleTotte Před 5 lety +164

    US Gold reviews are more often than not just a lot of hot air written by their own PR department.
    I was at a lecture by the editor of my favourite C64/Amiga Magazine from the 90's (that's the Swedish Datormagazin) almost two years ago, and he told us how he lost them US Gold as an advertiser and any pre release review sendouts from them.
    He was at a convention (pre E3) and vas promised an interview with a developer about the up and coming game. He was led to a hotel room where the head of PR handed him a paper and said "Here is the review you are going to print, complete with pictures and rating".
    "Can I at least try a beta to form an opinion on the game?" "No need, it's all there."
    He looked at the paper and after the first line he said "I can't print this bullshit, our readers will see through this before completing the first sentence."
    "You can tell your editor to print this and to send a _real_ journalist next time, or we will stop buying ad space in your paper, and you won't get any promo copies pre launch."
    "I _am_ the editor, and I have a degree in journalism. I can tell you that we don't need your ads. We are turning advertisers down since we have enough subscribers to break even without any ads, and we will gladly publish late reviews of your games as long as it means we are honest to our readers."
    And that is the story of how Datormagazin never again had an ad for US Gold and never reviewed a US Gold published game pre launch again. And that's probably for the best.

    • @deusexaethera
      @deusexaethera Před 5 lety +22

      "Here is the review you are going to print, complete with pictures _and rating."_
      The gall.

    • @Ndlanding
      @Ndlanding Před 5 lety +21

      A true hero! Back in the day, certain mags swore that their reviews were independent, but in some cases I had my doubts...

    • @scottbreon9448
      @scottbreon9448 Před 4 lety +6

      I will say, some of their early stuff was actually pretty decent, especially when they were just importing US/Canada games like Ace of Aces, Spy Hunter, and Bounty Bob Strikes Back for example and PAL fixing them to run on PAL machines, and even their port of Gauntlet wasn't that bad and of course stuff like Turbo Outrun were pretty good on the C64, but for every Gauntlet and Turbo Outrun there were like 10 Street Fighter IIs and Breakthrus.
      They did some some good releases under their KIXX budget label though, but those were pretty much all re-releases of games initially put out by other publishers

    • @germain83
      @germain83 Před 4 lety +3

      That's gold. PURE GOLD!!!

    • @davidjames579
      @davidjames579 Před 4 lety +6

      @@deusexaethera Should have exposed them over it.

  • @neo1711
    @neo1711 Před 5 lety +263

    Home computer owners: we want a good port of street fighter
    US Gold: *I don't remember asking you a goddamn thing*

    • @TUUK2006
      @TUUK2006 Před 5 lety +10

      Where's your better version of an arcade game on the C64?

    • @Rationalific
      @Rationalific Před 5 lety +4

      Haha. Yep!

    • @yellowblanka6058
      @yellowblanka6058 Před 5 lety +7

      I'm all for shitting on US Gold, as they've released shit games/ports on platforms with more than enough power, but in this case we're talking about the C64, so I doubt anybody could have done much better. It was simply asking too much for the hardware. Even the 16-bit ports made compromises (namely cut down animation and sound sample quality), so it should hardly be surprising that an 8-bit computer port would be a mess.

    • @scottbreon9448
      @scottbreon9448 Před 5 lety +3

      The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games.
      US Gold did infact release shitty ports, save for their early years when the just imported American games like Spy Hunter. However most of their own ports (save for maybe gauntlet) were trash

    • @loopymind
      @loopymind Před 5 lety +6

      US Gold sounds like Samuel L Jackson... Cool

  • @mathewgallimore1484
    @mathewgallimore1484 Před 5 lety +268

    I bought this for the C64 after playing it on the SNES at my friends. I died a little inside......true story.

    • @ravengaming2597
      @ravengaming2597 Před 5 lety +11

      I feel your pain. But at least the free Blanka badge was a small consolidation.

    • @gideonwaxfarb
      @gideonwaxfarb Před 5 lety +8

      Don't feel too bad. I bought Ikari Warriors and Double Dragon on the C64... and both were the shittier of the two ports. After that, I just stuck with the NES :P

    • @scottbreon9448
      @scottbreon9448 Před 5 lety +12

      I felt the same way when I asked for Turbo Outrun on the C64 for Christmas one year and my computer illiterate parents bought me the C64 version of Chase HQ
      LMAO

    • @Sh-hg8kf
      @Sh-hg8kf Před 4 lety +3

      @@scottbreon9448 Turbo outrun had some kickass music

    • @Darkmetamorphosis1
      @Darkmetamorphosis1 Před 4 lety +3

      @Lassi Kinnunen I paid 39 dollars for sf2 on snes on launch day, maybe you are referring to the pcengine version, that fetched me over 200 dollars imported when it came out... and I liked it more than other versions, with an Avenue pad 6, it was glorious

  • @subroutinestv5017
    @subroutinestv5017 Před 4 lety +164

    I don't know who looks at SF2 and says to themselves, "Yes, that will run on a 1MHz processor with 16 colors."

    • @MatthewCobalt
      @MatthewCobalt Před 4 lety +25

      I'm guseeing you never saw a person run Doom on a printer before.

    • @guspaz
      @guspaz Před 4 lety +17

      You think that's bad? The ZX Spectrum port used just two colours. They didn't even try to change the colours between screen blocks, just two colours for the entire playfield, and they changed the colours for each stage. It ran at something like 5 FPS, if I try to eyeball the framerate?

    • @youtubeadmin1588
      @youtubeadmin1588 Před 4 lety +2

      Subroutines TV Amiga version is 16 colors also

    • @simonebernacchia5724
      @simonebernacchia5724 Před 4 lety

      @@youtubeadmin1588 some copper here and there and could have been MUCH better

    • @paulgraves1392
      @paulgraves1392 Před 4 lety +3

      @@MatthewCobalt
      Depends on how you look at it, a printer made now would likely have a more powerful CPU than the 386/486 machines DOOM was targeted to run on

  • @jsc315
    @jsc315 Před 5 lety +180

    This honestly looks like a Booleg NES ROM Hack of Street Fighter 2

    • @johnknight9150
      @johnknight9150 Před 5 lety +12

      The machine spec is somewhat similar, so yeah, kinda. They're both using a 6502 variant for one thing.

    • @MatekPL100
      @MatekPL100 Před 5 lety +9

      Ive been playing on famiclones a lot !!! Cuz i m a estern european guy and we ve never had an original nes.

    • @ericsbuds
      @ericsbuds Před 5 lety +5

      not that far from the truth really!

    • @PablojRomero402
      @PablojRomero402 Před 5 lety +6

      Its worse i think. Even Street Blaster V looked better (gameplay was probably the same or worse) Super Fighter III on the other hand its a lot better.

    • @rashidisw
      @rashidisw Před 5 lety +1

      NES/Famicom clones is a slightly better 8-bits system than C64.

  • @Verbalaesthet
    @Verbalaesthet Před 3 lety +4

    Im actually impressed that they managed to pull of a conversion to C64 at all. I would think that it would be impossible just from the huge difference in hardware capablitly.

  • @Ecidemon
    @Ecidemon Před 5 lety +241

    I remember buying the disk version for my c128 back in the day. I made backups of the disk and swapped some file names around and could then play as the bosses.

    • @flashclynes
      @flashclynes Před 5 lety +28

      Ecidemon genius

    • @blueluny
      @blueluny Před 5 lety +56

      but for the quality of experience That's like saying you shit your pants and pissed in your shoes so you could swap places with a tramp.

    • @paulymc
      @paulymc Před 5 lety +9

      @@blueluny hahaha quality! 😂

    • @XxHordakxX
      @XxHordakxX Před 5 lety +11

      I felt always like a big hacker as a child doing such things :D

    • @AstralStriderZ
      @AstralStriderZ Před 5 lety +5

      OP was like: "OK, I'm in..."

  • @jonwilliams6996
    @jonwilliams6996 Před 5 lety +65

    I had a NES and then a SNES growing up and I was always jealous of home computer owners... until SF2 came out lol.

    • @youtubeadmin1588
      @youtubeadmin1588 Před 4 lety +1

      Jon Williams “always jealous of home computers” why?

    • @marcopiras7681
      @marcopiras7681 Před 4 lety

      When i had my c64 i felt always jelous of all my friends who own a console, from the NES, to Snes and MS and go on... but the real beat i had was when one of them showed me the Pc Engine and street fighter on it TT_TT.
      I was a kid and with all of pals we compared the PC/Consolle entirely from the number of bits. Image when they say to me the pc engine was a 8bit like my c64...

    • @youtubeadmin1588
      @youtubeadmin1588 Před 4 lety

      Marco Piras youd have thought them to be liars/misinformed which they are

    • @benjib2691
      @benjib2691 Před 3 lety +1

      @@youtubeadmin1588 PC Engine isn't fully 16 bit. Its graphics chip is 16 bit, but the CPU is effectively an 8 bit one, so his friends weren't completely wrong when they were saying that PC Engine is an 8 bit console

  • @Bassquake76
    @Bassquake76 Před 3 lety +5

    23:00 Dang. That CPC version looks amazing for the limitations of the time!!

  • @kinganarkzie
    @kinganarkzie Před 4 lety +13

    I honestly can't believe that they even got it running as well as it did.

  • @chrishopkins209
    @chrishopkins209 Před 5 lety +47

    Whenever you see the default Commodore character set used instead of a custom font, you know it's a rush job

  • @Commander64
    @Commander64 Před 5 lety +91

    I remember bieng so dissaointed by the C64 conversion of SFII, but really what was I expecting, 16 bit systems should have been the minimum requirement for this game. Even the Amiga had too many disks I seem to remember.

    • @eval_is_evil
      @eval_is_evil Před 5 lety +12

      Amiga had like 5 disks or something...but it was a serviceable port. Back then I thought it was awesome (it wasn't). But yeah the C64 version was pretty bad. Sorry you had to go through with it

    • @Commander64
      @Commander64 Před 5 lety +2

      @DejaVoodooDoll that's actually a fair point, I had Mortal Kombat on my gameboy and it was pretty dam good, so yeah this could have been better.

    • @FluffyGameplay
      @FluffyGameplay Před 5 lety +2

      The US version of the original Street Fighter for C64 is really good.

    • @KuraIthys
      @KuraIthys Před 5 lety +4

      @@eval_is_evil 5 Disks? That's quite a lot, come to think of it.
      Yeah, I would have expected the Amiga could've done a half-decent version.
      Same CPU as a Mega Drive, fairly decent graphical capabilities (even if it falls slightly short of what the Mega Drive and SNES were capable of in some ways, though perhaps better in others.)
      Still... 5 disks is a lot.
      Amiga disks are what, 880k?
      The SNES version comes on a 2 megabyte cartridge. Admittedly it's missing the intro though, and I believe the Mega Drive one that does have it is 3 megabytes...
      5 disks is like 4.3 megabytes...
      Either there's a lot of duplication, some weird inefficiencies are being introduced, or it's just poorly made...
      Sure a cartridge simplifies some things in practice over disks, but still...

    • @HasneyZone
      @HasneyZone Před 5 lety +3

      Super Street Fighter 2 Turbo was 11 disks... And managed to play just as well as the C64 game

  • @JannPoo
    @JannPoo Před 4 lety +14

    I played this at my friend's house, while I was owning a MD version.
    I felt pity for him...

  • @ravengaming2597
    @ravengaming2597 Před 5 lety +63

    I ordered this as soon as it was available after having spent months playing the coin op and my mates SNES version. Was the biggest waste of £10.99 possible. Ah well, at least I got a free Blanka pin badge.

    • @swampdonkey4919
      @swampdonkey4919 Před 5 lety +11

      This reminds me of the time my dumb 13-year-old ass bought mortal kombat on the game boy and expected it to be good.

    • @Tubeite
      @Tubeite Před 5 lety +13

      Well technically, you paid £10.99 for the pin badge and got a free worthless game.

    • @jonjoe138
      @jonjoe138 Před 4 lety

      swampdonkey491 lmao... I had a few games, only game I could remember was Tetris

    • @SlackrUk
      @SlackrUk Před 2 lety

      This reminds me... back in 1986 I went with my brother to WH Smith and he bought World Cup Carnival and Booty for the C64, and also the latest issue of Zzap! 64 magazine. We get home, open the magazine... read the reviews... oh dear! Both really awful games! At least World Cup Carnival came with a free sew on patch...

  • @captaincorleone7088
    @captaincorleone7088 Před 5 lety +23

    £65 for the UK SNES version and prior to its release, the Japanese import went for up to £100. Expensive hobby. As for the U.S. Gold conversions: the company did not care about quality control, they knew that no matter how bad the end result, it would sell on the arcade association.

    • @fwef7445
      @fwef7445 Před 2 lety +2

      I imported a japanese snes/super famicom copy back in 1992 for £100 from a company called console concepts that used to run ads in popular games magazines back in the day, I never regretted it because for me sf2 on the snes gave me countless hours of fun, you had to be alive back then to fully appreciate how far ahead of its time SF2 was, the arcade/snes game was a masterpiece

    • @captaincorleone7088
      @captaincorleone7088 Před 2 lety

      @@fwef7445 I remember Console Concepts and their adverts! Gosh, I even remember reading a mini-interview with one of the founders about his role in the grey-import scene. You had an advantage with SF2 on your SFC because it ran considerably slower on PAL machines.

  • @dominicwebb4416
    @dominicwebb4416 Před 5 lety +50

    Wow, even for back then this is pathetic and they knew it hence the lack of screen shots on the box, probably wouldn't have sold a single copy if they had.

  • @bastardtubeuser
    @bastardtubeuser Před 5 lety +9

    The home computer conversions of SF2, its like requiring a chamber orchestra but getting Chaz and Dave.

  • @customtoggle7938
    @customtoggle7938 Před 3 lety +135

    "It spread around the world like a pandemic"
    Why hello there from August 2020, in the midst of the covid 19 pandemic

  • @specr242
    @specr242 Před 5 lety +36

    Slay that person who messaged you at 22:03 during voice over recording. Cracking video nevertheless.

    • @Nostalgianerd
      @Nostalgianerd  Před 5 lety +27

      It was Capcom. They were concerned I was talking about an unlicensed product.

    • @Omnituens
      @Omnituens Před 5 lety +5

    • @kasuraga
      @kasuraga Před 5 lety +4

      That shit tripped me up so bad cause I use the whatsapp desktop client on my pc and started looking around like, "Wtf I CLOSED that thing cause the only person that messages me went to bed"

    • @fiereke
      @fiereke Před 4 lety

      @@kasuraga Yeah had me looking also for my Whatsapp, even though I had just closed it minutes before, I was looking for it to be minimised in the taskbar somewhere.

  • @gleaming999
    @gleaming999 Před 5 lety +87

    one button street fighter. What could go wrong?

    • @jmalmsten
      @jmalmsten Před 5 lety +16

      I guess Steve Jobs would have been proud.

    • @common_c3nts
      @common_c3nts Před 5 lety +4

      1 button too many.

    • @slicknicdwyer
      @slicknicdwyer Před 5 lety +2

      When's Divekick coming to C64

    • @scottbreon9448
      @scottbreon9448 Před 5 lety +2

      The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games.
      But even a two button joystick isn't much better for a game like SF2

    • @roberthayes6329
      @roberthayes6329 Před 4 lety +1

      Would like to know how you get two differnt buttons on a C64? If you know how its wired you'll know there's not enough anything for the c64 to ever have more then one button.

  • @RobertHalvarsson
    @RobertHalvarsson Před 5 lety +6

    I remember a Street fighter II turbo port to the Amiga which was quite good, my memory might trick me - but I seem to remember that it was better then the vanilla version.

  • @hut961l
    @hut961l Před 5 lety +8

    i had this on the C64. I remember the pain. amazingly i never owned a street fighter game on any other system after, so it seems to have done some lasting harm. I loved the C64 tho

  • @jamesmincks5172
    @jamesmincks5172 Před 5 lety +12

    Great video. Street Fighter 2 is my favorite game of all time. Didn't know the Commodore 64 version existed.

    • @peterlamont647
      @peterlamont647 Před 4 lety +1

      James Mincks Ive played it...believe me it wasn't that great. I bet someone does a perfect port though. We recently got super mario done by zeropaige and it is perfect down to the last pixel. The C64 is only limited by the programmer.

  • @CommodoreFan64
    @CommodoreFan64 Před 5 lety +27

    I remember my uncle giving me a disk version of this at the time for my aging C64 which was at that point my secondary system next to an IBM clone my father had gotten me, along with my Genesis model 2 as my main gaming platform but I can still remember bragging to my friends that I had Street Fighter II for FREE!! so I guess that's something LoL!!

  • @OxKing
    @OxKing Před 5 lety +9

    I still remember me and my friend constantly Asking for SFII on Amiga in the Software Shop.
    My Friend had played it on Vacation at the Arcades. And he was totally Hyped about it. We were so happy as it finally came out.

    • @mattsmedley.onehandedgamin9029
      @mattsmedley.onehandedgamin9029 Před 5 lety

      Ox King for the amiga, more fun was found in IK+.
      I had an A500 in the day which was awesome yet purchased a SNES just for this game.

    • @yellowblanka6058
      @yellowblanka6058 Před 5 lety

      Until you played it and realized it was hot garbage I imagine (the Amiga port that is).

    • @mattsmedley.onehandedgamin9029
      @mattsmedley.onehandedgamin9029 Před 5 lety

      @@yellowblanka6058 that's why I purchased the SNES.

  • @JohnHoggard_aka_DaddyHoggy

    I had both the A500 and the C64 in 1992 - having played a poor version of it on the Amiga, I avoided it on the C64 - so thanks for finally confirming that this was the sensible thing to do.

    • @ryanyoder7573
      @ryanyoder7573 Před 5 lety

      What was the worst problem? Or worst problems?

  • @recklesflam1ngo968
    @recklesflam1ngo968 Před 3 lety +26

    0:44 "Spread around the world like a pandemic" hmhmh

    • @AlyphRat
      @AlyphRat Před 3 lety +2

      That aged badly, lmao

  • @Dr.Quarex
    @Dr.Quarex Před 5 lety +21

    Wow. Street Fighter II legitimately coming out on tape. Seems like something that would have been a funny Photoshop and yet here we are. Kudos as always for your great work.

  • @hermanncavalcante7616
    @hermanncavalcante7616 Před 4 lety +12

    US Gold is the LJN equivalent to home computers.

    • @solarstrike33
      @solarstrike33 Před 4 lety

      Especially Tiertex games. (which actually managed to escape the 8/16-bit era of computers and rampage into as late as the sixth gen of systems!)

    • @Adam-ln4og
      @Adam-ln4og Před 3 lety

      Someone tell the AVGN this, then he will have loads of new games to target. :D

    • @camulodunon
      @camulodunon Před 3 lety

      No, they actually specialized in the profession of turning gold into shit.

  • @jaybrooks1098
    @jaybrooks1098 Před 4 lety +7

    So they animated digitized sprites? It looks like they spent more time cleaning up the stage backgrounds than the characters

  • @amerigocosta7452
    @amerigocosta7452 Před 5 lety +5

    I played it in 1993 with my neighbour and fellow 64 gamer who owned a legitimate copy. We somehow managed to get some entertainment out of it in 2 player mode but we knew the C64 had reached an all time low. The Italian version of Zzap!64 had noted that SF2 on the C64 would beat itself with an autofire joystick. As I had to stick with the machine and a SNES was out of my reach, I used to play a lot the likes of IK, IK+, Exploding Fist and Ye Ar Kung Fu. Oh well.

  • @nick6var
    @nick6var Před 5 lety +22

    I'm sure that looked awesome in the 1980s. Too bad it came out in 1992.

  • @DavidRomigJr
    @DavidRomigJr Před 5 lety +2

    Ooo, a new version. I’ve been wanting to do things like this for a few years. I don’t know if I’ll ever start, and SF2 has never been on my list, but I appreciate those who make the attempt. I can’t wait to see what it looks like.

  • @watcherzero5256
    @watcherzero5256 Před 5 lety +12

    I had the PC version of Street Fighter 2 (which came with Street Fighter 1 as well), worked pretty well on my 25mhz 386.

    • @saynotop2w
      @saynotop2w Před 5 lety +1

      I probably had that same one, and while it worked in the sense that it started and played, it was horrible. Anyone could kill anyone else with touch of death combos that are way easier than the arcade versions.

    • @yellowblanka6058
      @yellowblanka6058 Před 5 lety +1

      @@saynotop2w Yeah, the PC port of SFII was absolute garbage, I remember being incredibly disappointed in it as a kid. The large sprites and colorful graphics made for good boxshots, but when you actually played the game it was a herky jerky mess of skipped animation frames and terrible improvised MIDI music. PCs of the time were capable of more, and thankfully Gametek would grace us with a faithful port of Super Street Fighter 2 Turbo years later.

    • @justinm2037
      @justinm2037 Před 5 lety

      me too got it at costco it was adequate and worked well with my gravis gamepad

    • @user-yv2cz8oj1k
      @user-yv2cz8oj1k Před 4 lety

      There were some pretty impressive 286 games you had to hit the slow down turbo button for, so I'm surprised the street fighter games weren't better.

    • @b1ueocean
      @b1ueocean Před 4 lety

      I had a bootleg copy on PC ms-dos, a version some random coder or coders threw together themselves - was pretty good :) SNES/Famicom version was untouchable though...

  • @ericsbuds
    @ericsbuds Před 5 lety +36

    7 minute stage loading!?!? and I thought GTA5 had a long loading screen!

  • @BainesMkII
    @BainesMkII Před 5 lety +25

    The girl in the background of Guile's stage has a big head because they used the same color for her skin and her hair. It is kind of interesting that all of the background characters are from the arcade version, but rearranged. The couple on the far right (of the C64 version) are supposed to be on the far left. The guy second from the left has had one of his legs removed. The "big head" girl should be wearing shades, but they've clearly given her individual eyes, presumably because they figured no one would be able to figure out what she was if they'd just give her single black bar.

    • @AlexOjideagu2
      @AlexOjideagu2 Před 5 lety

      They were often moved around on even console versions

  • @nng1979
    @nng1979 Před 5 lety +1

    The Megadrive and SNES were Sprite monsters at the time. Their custom VDP and PPU (GPU) made for arcade quality graphics, scrolling and parallax. And each had their own flavor of audio both are awesome. The 8-bit home computers AND the 16-bitters we're no match for the 16-bit consoles.

  • @Dark.Shingo
    @Dark.Shingo Před 5 lety +2

    As someone who didn't grow up with the C64, seeing that Final Fight port without warning on the video was... a experience.

  • @lobstarooo
    @lobstarooo Před 5 lety +4

    This is a great story, and a well made video. Quality work.

  • @kathleendelcourt8136
    @kathleendelcourt8136 Před 5 lety +140

    US GOLD, the 8-bit grand masters of horrible ports.

    • @ginkarasu
      @ginkarasu Před 5 lety +3

      true, but Outrun, Turbo Outrun and Outrun Europa were decent... imho.
      And to this day I still listen occasionally to the intro/opening music from Turbo Outrun on C64.
      edit: oops they only published it "Probe" made it.

    • @Embargoman
      @Embargoman Před 5 lety +3

      Same they said about LJN for NES.

    • @scottbreon9448
      @scottbreon9448 Před 5 lety

      They weren't so much horrible as they were hit or miss. They did have some good ports like Gauntlet, and Spy Hunter but they had some pretty terrible ones as well. They were still better than Domark in my opinion.

    • @scottbreon9448
      @scottbreon9448 Před 5 lety

      Embargoman
      Nah, if anyone was like LJN on the micros, it was Domark

    • @Embargoman
      @Embargoman Před 5 lety

      @@scottbreon9448 I live in the US, if Domark was bad, then better yet go see the Angry Video Game Nerd.

  • @FatBlokeDoingStuff
    @FatBlokeDoingStuff Před 5 lety +2

    I remember going for a bit of a bike ride whilst waiting for a C64 tape game to load. Sometimes the game would be waiting for me on my return.

  • @uwillcxm22
    @uwillcxm22 Před 5 lety +1

    Just brought your book, retro tech. Disappointed you missed the oric 1 and oric atmos. Thank you all the same, brought back precious memories

  • @sabin1981
    @sabin1981 Před 5 lety +11

    Yeeeeeup... as a fresh-faced 11 year old, I, too, fell victim to marketing hype and those dodgy - fake - screenshots. I bought SF2 for my C64 and it was not a fun experience :(

    • @doodoostickstain
      @doodoostickstain Před 5 lety +1

      liked just for the Sabin reference. 1981 ftw

    • @sabin1981
      @sabin1981 Před 5 lety

      @@doodoostickstain 1981 FTW indeed -- and Sabin is just

    • @michaelmicoowoods712
      @michaelmicoowoods712 Před 3 lety

      As said they should be charged with fraud there games where also near unplayable compared to the version they claimed t be like

  • @maltoma1143
    @maltoma1143 Před 3 lety +49

    "It spread around like a pandemic" that didn't age well lmao

    • @nerdicorgi
      @nerdicorgi Před 3 lety +1

      I've recently been diagnosed with Street Fighter 2.

    • @fwef7445
      @fwef7445 Před 2 lety

      we all know he's a time traveller

  • @pierredelectojr6340
    @pierredelectojr6340 Před 5 lety +1

    Here’s some nostalgia. I was at Camp Woodward the first time I saw a Street Fighter II arcade machine. The guest pro skaters at camp that week were Danny Way Mike Carroll and their team manager Mike Ternasky (who died a couple years later). They were still the H-Street team at that point. But while at camp, they were secretly plotting to leave H-Street to create what is now Plan B skateboards. Street Fighter II was cool too.

  • @badash786
    @badash786 Před 5 lety

    Thank you for sharing this video as a SF fan I loved that I got to see this version

  • @del-boysnostalgiatvads7416

    I smashed my C64 against my bedroom wall after waiting 30 min for a game to load the the thing crashed and I went F#*#*#* mad!

    • @davarosmith1334
      @davarosmith1334 Před 4 lety +4

      Luvly jublbly! I done the same thing with my Spectrum. I got told I wasn't going to get a mega drive for Christmas as my Spectrum worked fine. I waited until my mum was at work , then I threw my Spectrum down the stairs. I told my mum the cat knocked it off the table. I was playing Sonic the hedge hog at Christmas!

    • @dragonick2947
      @dragonick2947 Před 3 lety

      @@davarosmith1334 Well, that's one way to get it...

  • @Danny_Rux
    @Danny_Rux Před 5 lety +6

    "What went wrong?"
    Apparently everything.

  • @pauladams2636
    @pauladams2636 Před 5 lety

    Another interesting video, remember my friend getting this on snes at launch. Sooo expensive as he got it imported!
    Also got the nostalgia nerd book today, can't wait to have a beer and flick through it

  • @Darkfiberke
    @Darkfiberke Před 5 lety +2

    great vid again 👍🏻 keep up the good work

  • @paranormalzen
    @paranormalzen Před 5 lety +3

    It was the final game I bought for C64, shortly before buying a SNES and Street Fighter II.

  • @jamtea573
    @jamtea573 Před 5 lety +18

    The HYPERBOWL train! Sounds pretty rad! 🤣

    • @Breakfast_and_Bullets
      @Breakfast_and_Bullets Před 5 lety +3

      Thought I was the only one who heard that.
      hi-PER-bow-lee

    • @doodoostickstain
      @doodoostickstain Před 5 lety +1

      @@Breakfast_and_Bullets i used to say it that way and had to check to make sure i wasn't right before someone corrected me lol

    • @youtubeadmin1588
      @youtubeadmin1588 Před 4 lety

      Jam Tea hyper bowl lol. God these British people. This is what happens when you have a Commodore 64 in 1992.

  • @pogijuice
    @pogijuice Před 4 lety +3

    I was disappointed when I purchased double dragon on a commodore 120/64
    The graphics were horrific that billy and jimmy lee looked native.

  • @justanotheryoutubechannel

    I’m guessing the atrocious loads, even on disc, are the result of severe file compression to cram so much onto one tape.

  • @deanmoncaster
    @deanmoncaster Před 5 lety +4

    I own this on the Sinclair spectrum (in 2019) and wish you had done this review in 1992 :/ however I do have a complaint, the videos you showed of the "amstrad version" looked like you had obtained a 3d virtual reality with upgraded graphics. I call shenanigans ;-)

  • @andysimpson8974
    @andysimpson8974 Před 5 lety +12

    I'm literally just setting up my C64 for the first time in 20 plus years... I'll not bother looking this game up.

    • @justinium77
      @justinium77 Před 5 lety

      Do yourself a favour. Don't bother!

    • @beetooex
      @beetooex Před 5 lety

      I've never touched a C64 but this really wowed me: czcams.com/video/GPq5xnJRw2w/video.html
      The difference in load times is incredible

    • @BrawndoQC
      @BrawndoQC Před 5 lety +1

      It's terrible. There are so many great games on the C64, don't bother with that one.

  • @PardoItalo
    @PardoItalo Před 5 lety +2

    Interesting video. Kind of figures that they went back to the days of lone manic coder. But honestly I’d have cancelled something this bad.
    By the way, what’s the track you use in the background from 15:24?

  • @prophismusic
    @prophismusic Před 5 lety +1

    The New version that guy is programming actually is quite impressive! I love seeing how far the limits can be pushed.

  • @RetroGamesBoy78
    @RetroGamesBoy78 Před 5 lety +4

    I'd like to once again thank my parents for getting me and my brother a Mega Drive for xmas 92. ;)

    • @user-yv2cz8oj1k
      @user-yv2cz8oj1k Před 4 lety +1

      Hey I didn't even see a mega drive until I went to big Dave the bikers house. I absolutely destroyed their sonic the hedgehog scores in my first go on it. 😀

    • @youtubeadmin1588
      @youtubeadmin1588 Před 4 lety

      L they just told you that to make you feel good.

  • @stoicvampirepig6063
    @stoicvampirepig6063 Před 5 lety +5

    What went wrong? What apart from the woefully c64 being light years behind a sharp 68k?

  • @robertdaone
    @robertdaone Před 4 lety

    Broke so many joysticks playing my C64. I miss my old C64, Amiga 500 and Amiga 2000. Great computers and ahead of their time especially the Amigas.

  • @jcardboard
    @jcardboard Před 5 lety

    I remember being blown away when I read in one of the magazines the news that this was being ported to the Spectrum. They really ported this to everything and anything. I had forgotten about this version, however.

  • @YosefASelim
    @YosefASelim Před 5 lety +17

    Whoever designed the button layout at 45secs needs to be taken out back and dealt to. Eeeeew

    • @dragonick2947
      @dragonick2947 Před 3 lety

      Taken out... to dinner! Nah, just kidding. Probably worked at the time, though.

  • @patrickfurlong4276
    @patrickfurlong4276 Před 5 lety +4

    Still bitter US Gold kept lying by saying it was to be released on the CPC.. when in reality they admitted in the end, they had no intention. I've played this verison once and finished it first go..

  • @justanotheryoutubechannel

    Now we need to examine the ZX Spectrum version!

  • @MorganJustGames
    @MorganJustGames Před 5 lety +1

    I had no idea this was released for the C64. Nice video.

  • @Minastir1
    @Minastir1 Před 5 lety +5

    Actually, many fighting game enthusiasts prefer keyboard for its precise controls compared to say, a game pad.
    They even make keyboard like controllers for consoles called hitboxes.
    Playing on keyboard is all about setting up keybinds so you can control each direction with a separate finger comfortably.

    • @texboy98
      @texboy98 Před 5 lety +1

      Back when i was younger I got really good at playing fighting games with a keyboard, i remember being able to do things that i couldn't in a gampad, like zangief's pile driver and pretty any special combo from king of fighters (those Who play kof will know how much of a pain in the ass it is to do those on a dualshock)

  • @MrRwk314
    @MrRwk314 Před 5 lety +18

    How do I unlock Akuma in C64 version

    • @jasonoreilly6204
      @jasonoreilly6204 Před 5 lety +4

      Up up down down left right left right L1 R1 L2 R2 Start

    • @ChanningKing
      @ChanningKing Před 5 lety

      You have to load the game with LOAD "*",1,2

    • @rugga
      @rugga Před 4 lety

      LP LP towards LK HP

    • @jasonoreilly6204
      @jasonoreilly6204 Před 4 lety

      @John Stroud unsure bro. I think that was to get the 10 star speed cheet for Street Fighter 2 Turbo on Snes?

  • @enricomazzarellosimracing6502

    Street Fighter 2 on C64, was great to me, I played on Disc Drive, what really disappointed me, were the collisions, special moves, had effects only once every two times, but for C64 was amazing, I played also Amiga and Dos, and those versions disappointed me more than C64 versions

  • @SeveredLegs
    @SeveredLegs Před 5 lety

    Thanks for stretching 4:3 to widescreen. Looks REALLY great when you do that.

  • @Chocomint_Queen
    @Chocomint_Queen Před 5 lety +9

    19:53
    >The hyper bowl train
    Sorry, the what?

  • @MrDazzlerdarren
    @MrDazzlerdarren Před 5 lety +8

    Are you sure that's CPC footage at the end and not pixalated SNES footage, just asking as the highscore still says NIN! :-D

    • @phaikyouser9499
      @phaikyouser9499 Před 5 lety +4

      That's the programmer of the original sf2 Japanese arcade version,

    • @MrDazzlerdarren
      @MrDazzlerdarren Před 5 lety

      @@phaikyouser9499 Interesting.

  • @jcardboard
    @jcardboard Před 3 lety

    I remember seeing screenshots of this port in a magazine at the time... Mean Machines or Gamesmaster I think. I was fascinated by it. My friend who owned a c64 never got it though.
    I played that system at his house until about 1996. You could get games from the library, it was great.

  • @mccarthy5825
    @mccarthy5825 Před 2 lety

    Sundays out in the amusements and arcades of Bray as a kid. Step dad giving me 20ps for endless games of this. I was a Mega Drive kid but my friend had Sf2 Turbo on Snes and would always bring it over because I had a huge TV in my room. I remember going to France on the ferry from Dublin and there was an older kid with a sister so myself and my sister sort of got hanging out and he was teaching me loads about SS2T like combos and all. We played that and Virtua Fighter for hours on the trip. Wherever way it was set 50p(as in 50 irish pence or sterling pence would get you 5 credits) Good memories. Some of the first emulation I got into was MAME and Super Street Fighter 2... That holiday in France i met a Belgian girl who wasn't my first kiss but certainly the most enthusiastic and fun. So exotic to a kid from Dublin I was so smitten. We had around 8-9 days there in the end. We would play around in the campsites pool all day and then arcade and she always picked Cammy. I wasn't great at the game but I'd often let her win. They had Daytona USA too and I remember trying to impress her with my awful driving! 😂 One day she knocked on our mobile home with some of those tiny French beer bottles. We went to this little wooded area in the site and had a few while snogging each others brains out. One day I went to an E Le Clerk hypermarket and with my holiday money I got her a Tamagotchi. I got one for myself too, they were all thw rage. Not the knock offs, the Bandai ones. A silver one for me and a yellow for her. She was so happy with it and we hatched our eggs together and all. She hadn't great English but I'd a tiny bit of French so it was OK. I was genius enough to bring my French school book&dictionary with me and we communicated loads through that. For years after I kept it with her pink ink underlines and words and notes. Still remember here name was Emilie. I was 13 then, am 38 now. Ravaged by time and life and heroin addiction and death and loss... But when I think back to that summer or hear the music from those games the time and scars melt away and I'm right back there. What id give for just one day.

  • @rabidduck1089
    @rabidduck1089 Před 5 lety +5

    Anyone else notice that on the back on the C64 box, Blanka has two left feet...? Jus' sayin'

  • @paulgascoigne5343
    @paulgascoigne5343 Před 5 lety +12

    Flesh coloured hair is the next fashion trend

    • @scollurio
      @scollurio Před 3 lety +2

      Paul Gascoigne it’s what bald people have been rocking all along!

  • @mattelectro78
    @mattelectro78 Před 5 lety +1

    Really interesting that the manual makes reference to the unreleased Amstrad CPC version. Amstrad Action went through a long phase of constantly promising that it would, "definitely be reviewed in next month's issue" which became a running joke after a while. They eventually reported that US Gold had made a clerical error, and there were no plans to release it on the platform.

  • @fortitude9932
    @fortitude9932 Před 5 lety +2

    "Pyron color update and stef audio update sf2sce v7 2014 Genesis Rom" is the best 16 bit version !

  • @AmigaOmega
    @AmigaOmega Před 5 lety +3

    Also, how many of your snes owning friends were able to go out and buy £60 carts including SFII? The few friends I had that had a snes only had a couple of games. Super Mario world and some random second hand carts from market stalls.

    • @alexjohnward
      @alexjohnward Před 5 lety +1

      Video rental shops did a roaring trade

    • @seymoronion8371
      @seymoronion8371 Před 4 lety

      All of them.
      ...To be fair, we were all gainfully employed.

    • @ru55ells
      @ru55ells Před 3 lety

      Three, and two of those had the import version at £100 a cartridge

  • @soulsantos7525
    @soulsantos7525 Před 4 lety +3

    I'm in love with the chords that start at 1:50, does anyone know where it comes from? Thanks!

    • @astrideavolta
      @astrideavolta Před 4 lety +1

      I found it months ago via Epidemicsound, then it disappeared. Only now have I found out that it was because it was attributed to the wrong composer on the site. It's by Tayler Watts. Here you go: czcams.com/video/hXqWRl9gBtA/video.html

  • @ncf1
    @ncf1 Před 5 lety +1

    It was 1992, not only was the C64 long forgotten but even the Amiga was in its last days, so just the fact that anyone even bothered to do such a thankless thing as produce a C64 version of it is a minor miracle, so give it a break I say.

  • @AmigaOmega
    @AmigaOmega Před 5 lety +1

    The only saving grace of the SFII on tape was that it used the Novaload system. With an ActionReplayIII I was able to install the game to disk. (I couldn't afford the actual disk version back then …..not that you could buy them in the high street game shops.) on the Spectrum after taking 10 mins to load the first round , losing and told to rewind the tape that was it. Never to be played again ;)

  • @jubeh
    @jubeh Před 5 lety +4

    the game that had us gold laughing all the way to the bank. it's companies like this that makes me wish i could retcon history. it's not that the hardware wasnt capable, look at what they were able to do with the gbc color port of street fighter zero on a z80, it was just creative materials and us gold's shameless cash grab

    • @jamesisaac7684
      @jamesisaac7684 Před 5 lety

      The reviews were bad render then. But still people bought it, so who's to blame?

  • @beetooex
    @beetooex Před 5 lety +3

    Even the best arcade ports suffered on the micros by only having one joystick button. Why did they never have more? Surely the Amiga & ST would have been capable?

    • @CplEthane
      @CplEthane Před 5 lety +6

      1980s/90s European video game producers had an obsession with keeping all games one-button joystick compatible that can only be described as fanatical. There was nothing in the C64/Amiga hardware spec that prevented the implementation of a joystick with one more or even (heavens forbid) two more buttons. They just flat out refused to do so.
      How determined were they on this? Whenever the Amiga CD32 came out, what all with its 4-action-button joypad, a good number of ports of games ignored the other three action buttons even for games that would have benefited from their use, including a few twitching action platformers that forced you to use the up button to jump instead. There is no good reason for their decision on this. I've programmed my fair share of games back in the day and regardless of the platform I worked on, it was *never* an undertaking to implement extra joystick button options. Maybe 2-3 minutes of extra coding, tops.

    • @ryanyoder7573
      @ryanyoder7573 Před 5 lety

      Ludicrous to ignore those other buttons. Lowest common denominator in effect I guess.

    • @FindecanorNotGmail
      @FindecanorNotGmail Před 5 lety +2

      There were several different ways to add just _one_ additional button to Atari's one button standard: Atari VCS Booster Grip/C64GS (paddle inputs), Amiga, SMS, J-PC (MSX) and Amstrad ... but if you used the wrong joystick in the wrong computer, then you could damage your computer!
      I suppose most in the industry, and shops chose to play it safe. Besides, there was also a keyboard.
      The Atari ST's joystick port had actually only one pin for a button. The STE had additional ports that could connect a Jaguar gamepad, but those came pretty late.
      The Amiga could use both Sega 8-bit and 16-bit gamepads, but because of a different pin-out use only two buttons (B and C on the 16-bit ones). Many Amiga games did support the second button but had to be designed to work with just one.
      When Commodore made the CD32 gamepad, they were smart enough to make it backwards-compatible with games that supported Sega gamepads: Red and Blue are next to each other, like Sega's B and C buttons.
      BTW, _if_ the pinout hadn't made it impossible, reading all buttons on Sega's 6-button gamepad would have required the use of timers (Sega games used raster interrupts for this). The CD32 gamepad instead uses a simpler serial protocol but which still needs to be bit-banged to read.
      I know this because I have made an adaptor to USB that auto-detects and reads a Sega gamepad. I have been looking at ways to auto-detect and read a CD32 gamepad as well ... but that just gives me headaches.
      "2-3 minutes of extra coding": not really.

    • @CplEthane
      @CplEthane Před 5 lety

      ​@@FindecanorNotGmail You're talking about engineering a USB retrofit as a hardware solution. I'm talking about reading input from hardware where such a connection has already been engineered, proven to work, and went through the manufacturing process. The Amiga CD32 was a turd to be sure but it deserves that much consideration.
      I don't think I've ever seen any official console development documentation _not_ begin with a demonstration/tutorial regarding reading user input from a joypad/joystick from every available button. Even in assembly this is rarely an involved procedure requiring a few lines. So, yes. 2-3 minutes of extra coding to map the character jump function in your Mario-wannabe platformer from the "up" on what is possibly the worst D-pad in video game history to an actual button. Really.

    • @SpearM3064
      @SpearM3064 Před 5 lety

      @beetooex The Amiga and Atari ST both used the same DB-9 joystick ports as the C64. If you are using a *digital* joystick (like the C64 did), you have inputs for up, down, left, right, and the fire button. You also need a pin for ground/earth, and a pin for +5V. The other two pins were for paddles. You could, in theory, use those two pins for additional fire buttons, but that's still only three buttons. (Actually, I can think of a way to implement seven buttons with three pins using a multiplexer, but only one button would register at any given time.)
      Analog joysticks (like the ones used on the Atari ST) could have three buttons, because there were two pins for the X position, two pins for the Y position, one pin for ground/earth, and one pin for +5V, leaving three pins for the buttons. Again, I can think of a way to implement seven buttons with just three pins, with the same limitation.
      You could also build a custom joystick that used *both* joystick ports on the C64. That would give you another 7 pins that could be used for inputs, allowing you to implement (theoretically) a single joystick plus 10 buttons. Or even two joysticks and 6 buttons each, like the arcade version of Street Fighter 2, with the provision that only one button out of each group of 6 would register at any given time. Remember, though, that we're talking about U.S. Gold here. They were notorious for doing things as cheaply as possible, even *before* the change in management. There's no way in hell that they would spend the money to build custom controllers that would only work with one game.

  • @AndyMitchellUK26
    @AndyMitchellUK26 Před 4 lety

    Yeah, I remember that preview of it in the magazine. Man, that makes me feel old.

  • @DougMcDave
    @DougMcDave Před 5 lety +2

    I couldn't finish this review. It was too painful! I did play the Sega Genesis version, back then. That was a good port. They even released a new controller with extra buttons which worked well.

  • @AntoRetroGamer
    @AntoRetroGamer Před 5 lety +7

    Good GOD! How was that ever going to work on a Commodore 64!?!

    • @yellowblanka6058
      @yellowblanka6058 Před 5 lety +1

      Execs taking advantage of a popular game and a young, technically naive audience.

    • @scottbreon9448
      @scottbreon9448 Před 5 lety

      The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games.
      But even a two button joystick isn't much better for a game like SF2

    • @user-yv2cz8oj1k
      @user-yv2cz8oj1k Před 4 lety

      I thought the c64 had a cartridge system? My friend had one and I remember ghost busters being quite impressive.

  • @anchorbait6662
    @anchorbait6662 Před 5 lety +3

    12:06 :( be nice, my girlfriend says that to me all the time and it really hurts my feelings.

  • @Draliseth
    @Draliseth Před 3 lety

    This reminds me of when I found the ROM for TMNT Tournament Fighters on NES.
    "How did they pull this off..?", I wondered. The answer was just about as well as this.

  • @KingofCrusher
    @KingofCrusher Před 4 lety +1

    "Hyper bowl" haha. I totally grew up thinking that's how the word was said.

  • @thedude5295
    @thedude5295 Před 3 lety +6

    0:43 - Demonetized in 2020.

  • @CZPC
    @CZPC Před 5 lety +7

    Sf2 on a Commodore? DEAR GOD MAKE IT STOP.

  • @bblythe1988
    @bblythe1988 Před 4 lety

    Fun episode. New viewer. Love watching these odd, rush, make it happen games for lower machines.

  • @Vimame999
    @Vimame999 Před 3 lety

    Back then needed the Sharp X6800 for SF2 CE, and later their was the FM Towns also had a decent port too. Even though the PC came out in 1987, had to wait until 11/26/1993

  • @rivards1
    @rivards1 Před 5 lety +12

    19:55 "the HYPER-BOWL train"? You mean Hi-PER-bo-lee?

    • @wyterabitt2149
      @wyterabitt2149 Před 5 lety +1

      No, it's the Hyper Bowl! The Super Bowl is being replaced after the terrible half time show Spongebob incident.

  • @Prelmable
    @Prelmable Před 5 lety +3

    4:15 so Street Fighter characters are nowadays in their mid-to-late 50s. Is that still canon?

    • @Sin_Doog
      @Sin_Doog Před 5 lety

      Not only are those never mentioned or brought up ever again after SF2, but the general consensus among fighting game players is that they’re not canon and retconned.

  • @stewartfullerton1965
    @stewartfullerton1965 Před 3 lety

    15:50 , a photograph that my brother took of his friend holding Commodore 64 games is featured in this magazine.