Just a Chill Week of Game Development

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  • čas přidán 14. 02. 2023
  • A week of development on "Homegrown", a casual farming game I'm creating using my own engine.
    Support the channel on Patreon and get access to the full code for Homegrown, the city-builder, and Equilinox:
    / thinmatrix
    My previous game "Equilinox":
    store.steampowered.com/app/85...
    You can follow the progress of Homegrown on my social media:
    Twitter: / thinmatrix
    Instagram: / thinmatrix
    Facebook: / thinmatrix
    Trello: trello.com/b/W3zkIJTM/farm
    Email: thinmatrix@gmail.com
    Background music by Jamal Green:
    open.spotify.com/artist/50jTM...
    #devlog #Homegrown
  • Hry

Komentáře • 307

  • @OnlyTheVerse
    @OnlyTheVerse Před rokem +386

    I like to watch it in this format a lot, cause it actually gives an overview of a gamedev day. The plots with food and balcony garden are great too!

    • @zeztro
      @zeztro Před rokem +30

      @@Marco_zlb I don't know about that. Taking breaks to cook nutritious meals and to do some chores probably make you more efficient in the long term instead of being a code zombie all day.

    • @klaxoncow
      @klaxoncow Před rokem +21

      @@Marco_zlb Yeah, you clearly know nothing about coding.
      Despite Hollywood portrayals, coding is not just typing very quickly. Coding is a mental discipline that occurs in your head... typing is only the necessary means of getting that out of your head and into the machine.
      Coders do not stop coding when they're away from their keyboards.
      My best algorithms were all written while taking a 5 minute vape outside. My least productive sessions are when I've sat at the desk all day long, and I've lost perspective, so I'm just pointlessly running around in circles in the code and it's going nowhere - but taking a short break, I come back with different eyes and, ah, it'll probably get solved in 5 minutes, once my head's clear.
      I mean, he implemented quad-trees and frustum culling, and a debug system, and made the home area pretty in a week. And you think he's not being productive?
      Ever tried actually doing what he's doing? I have, and I ain't remotely criticising his methodology here.

    • @imaybestupid2045
      @imaybestupid2045 Před rokem +2

      @@Marco_zlb well thats one way to admit to being the basement goblin

  • @klaxoncow
    @klaxoncow Před rokem +245

    You've really perfected the "zoom out of the monitor" special effect at 6:06 onwards.
    It's a nice "attention to detail" trick, that most people probably don't even really notice. But I notice when you do that, and it's appreciated - a very clever smooth transition from video output to camera.

  • @Arkogelul
    @Arkogelul Před rokem +220

    You had fun with those screen transitions, didn't you 😀
    It's nice to see this format back for a bit.

    • @ThinMatrix
      @ThinMatrix  Před rokem +78

      When I'm filming it always seems like such a good idea to transition from screen to camera, but when I get round to actually editing the video I end up wishing I hadn't added so many because they're quite annoying to edit haha :P

    • @Arkogelul
      @Arkogelul Před rokem +9

      @@ThinMatrix I likes it a lot. It felt like a good way to show what you do in detail in a creative manner. It felt nice. And it showed you had fun filming it.

  • @Pontypants
    @Pontypants Před rokem +41

    A chill week of game dev is exactly what i need as well! Love your videos! 🥳

    • @1lsgaming27
      @1lsgaming27 Před rokem

      Congrats on the success of your game bro

  • @dropbit
    @dropbit Před rokem +36

    That popping off toasts was the most epic cut I've ever seen 😆

    • @leoingson
      @leoingson Před rokem +4

      It was actually tense, not sure if video stopped :)

    • @ph03beuwu
      @ph03beuwu Před 13 dny

      did you see the picture of rufus on his mug!?

    • @dropbit
      @dropbit Před 13 dny +1

      @@ph03beuwu Now that you mentioned it I noticed rufus. Time ago I didn't see him ahahah. Lovely dog

  • @MrVectrexUK
    @MrVectrexUK Před rokem +62

    Absolutely LOVE your devlogs, it's amazing to watch the game get built before our eyes! Also, am always so jealous of your food - you need to start adding your recipes to the video descriptions 😀

  • @radboudmetselaar3415
    @radboudmetselaar3415 Před rokem +71

    Great to see videos have been fairly consistent again!
    Really excited for Homegrown, excited to see which direction the game is going in

  • @ArmanNobari
    @ArmanNobari Před rokem +27

    As a fellow game dev, your dev logs have been incredibly motivating and reassuring. You capture an aspect of game dev that is hard to describe; something between persistence, and the willingness to reevaluate past choices. Anyway, it always makes my day when you upload something, and I appreciate how you produce these a ton. Can't wait to play Homegrown!

  • @MohammedPlaysMC
    @MohammedPlaysMC Před rokem +27

    Followed you for years man, Its so amazing to always see the progress and I love you explaining stuff and why it makes it feels so much better to be involved I am excited to buy this game!

  • @PainfullyMintE
    @PainfullyMintE Před rokem +5

    Just realised I've been watching your videos for over 6 years now! Thank you for making such relaxing, refreshing videos for so long man, I'll keep on enjoying them for many years to come :)

  • @TheRealThatOneCookie
    @TheRealThatOneCookie Před rokem +5

    I need this game, no matter the cost I WILL get it

  • @Voix1000x
    @Voix1000x Před rokem +1

    Would be cool if there was a Garden Gnome guy living in the house, and walking in the garden

  • @1lsgaming27
    @1lsgaming27 Před rokem

    These devlogs always inspire me to work more on my game, and the food you cook inspires me to get hungry

  • @brutalbunny
    @brutalbunny Před rokem +1

    @4:56 obviously does not impact me whatsoever but the absolute Fullness of that plate/bowl is killing me. you can't even remove one noodle without risking everything spilling overboard. that is such a load bearing fork. the structural integrity... my god

  • @skiesquiggles7319
    @skiesquiggles7319 Před rokem +8

    I always learn something new from your videos! I have so much respect for the work you do and the knowledge you have.

  • @PritamDavis
    @PritamDavis Před rokem +3

    Your dev log videos are a must watch. I would say they are not just videos but experiences that you share. Absolutely love it... Great Job!

  • @BkSMedia
    @BkSMedia Před rokem +3

    These devlogs are such a VIBE man. Also love your workspace, seems like a great place to keep a positive mindset and feel very cosy!

  • @TheMateoRoy
    @TheMateoRoy Před rokem +1

    The way you handled frustrum culling was elegant; super cool to see that level of detail in these vlogs.

  • @unbossedgames9820
    @unbossedgames9820 Před rokem +2

    7:51 hopefully we will see this in the game too, seasons, specific plants and planning for the year :D

  • @gibz_
    @gibz_ Před rokem +1

    Maybe you could make a dock by the water which could act as a transport to the town or shop area so the player has the entire island to grow their crops, maybe you could make mutated crops that are variants of others with slightly different features that the player could discover and sell for more, it’s a bit far out but could be fun and intriguing for the player to have a sense of exploration and discovery.

  • @paulvanmetre7832
    @paulvanmetre7832 Před rokem +1

    Ive been watching you since I was a freshmen in high school and now I’m almost done with college with a BS in computer science, thanks for providing the videos you have you’ve been a core part of staying interested and motivated in CS for me. Appreciate ya.

  • @Conquership
    @Conquership Před rokem +1

    you really helped me alot in the past 6 years with your game development journey keeping me motivated, i dont know where i would be without you

  • @EnidDev
    @EnidDev Před rokem +4

    its been so long since i have watched your videos and they were always so relaxing
    because of you and dani i have picked up game development myself

  • @morbuskobold4233
    @morbuskobold4233 Před rokem

    If you have water now, it would be cool to be possible to catch some fish for a little pond in your farming area. Would be a relaxing sidequest to play around with. Maybe add some water plants too.

  • @HarperJenna
    @HarperJenna Před rokem +1

    I always feel a little joy when i see a new ThinMatrix video popping up on my Subscriber feed :)

  • @LuisRdzG10
    @LuisRdzG10 Před rokem

    I'm starting this journey by myself of game development. I hope to create something cool like you, thanks for the inside from your experience.

  • @ondrej_markus
    @ondrej_markus Před rokem

    Thank you for making these. I know they are a lot of work to do this well and polished. I appreciate all the extra energy you're putting in to inspire and motivate others. Awesome work!

  • @matejbutkovic9001
    @matejbutkovic9001 Před rokem +1

    Your week of development videos are my favorite CZcams videos. Been watching since equinox, thank you for continuing to make these. They’re a true inspiration!

  • @phodaOG
    @phodaOG Před rokem +1

    This might be one of best episodes. I like more technical stuff and data so it was awesome. Actually also like the genre of game so will also enjoy playing it. As before, your videos are great motivation for me too.

  • @finni1081
    @finni1081 Před rokem

    I love it when I learn some new programming technique from your videos, like the quadtree & frustum testing. I always wondered how stuff like this is optimized but never really got into it

  • @IonutBalica
    @IonutBalica Před rokem

    You could add sort of mountains or some kind of rock formations, cliffs on some sides instead of water. This could remove the sensation of an isolated island.

  • @Joern290
    @Joern290 Před rokem

    Love it!! So interesting to see what you all do in one week ❤

  • @tgamings1
    @tgamings1 Před rokem

    So glad to see you back. I am really excited for the new devlog.

  • @jonathanaspeling9535
    @jonathanaspeling9535 Před rokem

    Awesome stuff! Solid progress loved the watering animation. Beautiful

  • @VictorTryingToBeGameDev
    @VictorTryingToBeGameDev Před rokem +2

    You know, for a long time your devlogs have been an inspiration for me to start my own journey of becoming a full time game dev. Excellent work with devlog as always. Keep it going!
    BTW. much respect for writing your own engine. I was working for some time with libGDX and was very happy with it, but decided to switch to Unity just to be able to prototype fast.

  • @awarts3415
    @awarts3415 Před rokem +8

    Fantastic transition! @6:07

  • @liliyaversus4051
    @liliyaversus4051 Před rokem

    Amazing blog, thank you :3
    Really needed some cozy vibes this morning

  • @LifeCodeGame
    @LifeCodeGame Před rokem

    Keep up the great work! It's inspiring to watch your progress on Homegrown.

  • @lemlihoussama2905
    @lemlihoussama2905 Před rokem +3

    Great progress !
    You can also ignore rendering small entities as they are not that visible when the camera is far away (Zoomed out), maybe you can add a minimum camera zoom to be rendred to the meta data of the entities, also I think it will look cool to have an opacity transition with that.

  • @egretfx
    @egretfx Před rokem

    this is beautiful!! beautiful work my good sir!!...cant wait when you get to post-processing:)

  • @360McCarthy
    @360McCarthy Před rokem +1

    Awesome as always! Would love to see a technical episode going over the high level architecture you have as it's a custom engine

  • @nightowl9467
    @nightowl9467 Před rokem

    man your work from home setup is my dream

  • @HazStepFTW
    @HazStepFTW Před rokem

    Love the transitions from pov to screen capture! Good stuff :)

  • @ouvio
    @ouvio Před rokem

    Your videos are always so inspiring and motivating to watch. Not just for game dev, but also for taking better care of my plants lol

  • @selgesel
    @selgesel Před rokem

    Mad props for using Java AND sticking with Eclipse! As a professional web dev of 12+ years I've never really liked any of its competitors but I finally accepted IntelliJ for its extensive support for the JDK ecosystem as well as the built-in database tools, so it's been a refreshing sight to see my beloved IDE still rocking it!

  • @seannolan2120
    @seannolan2120 Před rokem

    I look forward to these videos. You are one of my favorite dev loggers

  • @kairon156
    @kairon156 Před rokem

    Woo! I remember this style of video. good to see it again.

  • @gungu
    @gungu Před rokem

    Oooh, new devlog, cool! It is nice to see how this game gets better every time

  • @extremesubtlety
    @extremesubtlety Před rokem

    Such a nice video!! I really like this week overview format, although I like anything you make in general anyway ^5^

  • @youngartifact
    @youngartifact Před rokem

    The view from his office and the balcony, together with the closeby nature, that flat is gotta be expensive, especially in Hamburg. That looks like a dream neighborhood though! 😍

  • @jhrwekuh1
    @jhrwekuh1 Před rokem

    As a developer, I always receive a weekly dose of motivation whenever I watch one of your gamedev vlogs. Thank you :)

  • @equalique1
    @equalique1 Před rokem

    It looks really good! Great decision changing paths! Keep pushing!

  • @Skeffles
    @Skeffles Před rokem

    Fantastic use of a quadtree! It's really impressive to see how little is being rendered compared to on screen.

  • @unreallifewithlou7779

    Thank you so much for the effort - these video's are great :)

  • @Whatthetrash
    @Whatthetrash Před rokem

    So cool! Love your vids, mate. informative and relaxing! :D

  • @nathanosorio3319
    @nathanosorio3319 Před rokem

    Recently found your channel and I have to say, I'm glad I did.

  • @JordanCHLand
    @JordanCHLand Před rokem

    This looks so exciting!

  • @indianastilts
    @indianastilts Před rokem

    You had me at... In my own Game Engine!? Whaaaaaat!? Wow

  • @DevelopAnEngine
    @DevelopAnEngine Před rokem

    Finish your day's work and go home to look at your devblog, the joy of good days 🔥

  • @datbubby
    @datbubby Před rokem +1

    Your and Wyatt Design's devlogs are my favorite to watch :)

  • @DanDeebster
    @DanDeebster Před rokem

    I'm glad Rufus is still around - I was thinking it's been a while since we'd seen him and was starting to worry!

  • @GamesBySaul
    @GamesBySaul Před rokem +5

    Cool to have this format back! Always love seeing your life content :)
    The water is a very nice touch, definitely makes the area look pretty!
    The frustum stuff was super interesting to hear about too, and easy to understand!
    Something I wondered though, but I suppose with the chunks it might not matter. If there's an object's shadow which can be seen by the camera but the object itself can't be, would the shadow still get rendered?

    • @ThinMatrix
      @ThinMatrix  Před rokem +3

      Thanks! So for an object to cast a shadow it needs to be rendered to the shadow map which happens in a separate render pass. The "frustum" used during that render pass is not the camera's frustum, but a box aligned with the direction of the light. I talked more about this in the video I did a while back about the shadows. I haven't actually implemented culling for the shadow render pass yet (I'll be doing that in the next days) but the way it will work is I'll do a second frustum test on the quad-tree using the "frustum" that's used when rendering the shadow pass, and then during the shadow pass the objects will use the result of that frustum test to determine whether they need to be rendered to the shadow map.

    • @GamesBySaul
      @GamesBySaul Před rokem +1

      @@ThinMatrix Ah! Right this makes sense (I think anyways, mostly!) Thanks for the explanation, never really looked into this side of game development before, and you explain in a clear way so it sounds pretty cool!

  • @nomajayy657
    @nomajayy657 Před rokem +1

    Fantastic video. Very enjoyable.

  • @B4NTO
    @B4NTO Před rokem +1

    Always relaxing and motivating with a new game vlog from ThinMatrix keep it up, watching while doing game dev myself

  • @ffdetonados
    @ffdetonados Před rokem

    I loved this little optimization deep dive, please do more

  • @muffiincodes
    @muffiincodes Před rokem

    Your voice and this game’s vibe makes me so relaxed

  • @_CJ_
    @_CJ_ Před rokem

    You make gamedev look so easy :D Thanks for chill video :) I like it

  • @NeilRoy
    @NeilRoy Před rokem

    Very nice! I played around with Frustum culling in C and man, does it ever make a HUGE difference in speed! Another, fairly simple method is Backface culling which deals with objects that are in your view, you just test to see if they are facing the camera or not and if not, you do not render them either. That's probably one of the easiest to implement. Another is Occlusion culling where you can use your depth filter to see if one object blocks another from view... but for a project like this, that's all probably a tad overboard. The quad tree is a great idea as well.

  • @gwydi8814
    @gwydi8814 Před rokem

    Love this throwback to the old days : )

  • @purplecarrotstirfry
    @purplecarrotstirfry Před rokem

    Great video! It inspires me to think maybe I can do something like this one day, although I'm just starting to learn my first programming language! Can't wait to play your game when it releases :)

  • @tomkmb4120
    @tomkmb4120 Před rokem

    This was a nice video, I'm a big fan of those portion sizes.

  • @AULIASABRILUNM
    @AULIASABRILUNM Před rokem

    Great Tutorial, thanks bro

  • @ModerateDev
    @ModerateDev Před rokem

    I've always wondered how frustum culling worked now I know :D great video as always.

  • @ThePowerRanger
    @ThePowerRanger Před rokem

    These videos are so relaxing.

  • @user-sg5oj2wb8w
    @user-sg5oj2wb8w Před rokem

    Great! You are ready after this project to create a big city-builder game with huge maps 😉

  • @spiele_maus
    @spiele_maus Před rokem

    Great progress

  • @lipbalmplease
    @lipbalmplease Před rokem

    Instead of an island, maybe adding a hedgerow or stonewall boarder of a neighbours farm(s) that you could only partially see? Maybe adding a sea boarder or roadway around one edge with a clickable dock or bus stop that brings you to the town? Only suggesting as the island kind of feels quite isolating.
    Also, love this type of format.

    • @ThinMatrix
      @ThinMatrix  Před rokem +1

      Yeah, I agree, I don't actually plan on it being an island for the finished game. I was planning on having sea to the east and the south, a small river to the west (that runs into the sea) and the road/path to the town in the north. That would nicely create some natural borders to the land without it being an island.

    • @lipbalmplease
      @lipbalmplease Před rokem

      @@ThinMatrix sounds lovely. Can't wait to see it.

  • @JohnyLilio
    @JohnyLilio Před rokem +1

    I'm hyped for HomeGrown! It looks better and better.

  • @brentryczak
    @brentryczak Před rokem

    These videos are amazing quality.

  • @programmer9428
    @programmer9428 Před rokem

    love it, dude.

  • @skirato
    @skirato Před rokem +1

    Love the Rufus mug !

  • @realtitedog
    @realtitedog Před rokem +1

    Loving how the game is coming along!
    I think it would be really neat if you added some sort of modding support to the game when it comes out, maybe you could interpret scripts written in lua which could add new crop types and such. Just an idea!

  • @kluplau
    @kluplau Před rokem

    Why isn't it possible to add more than a single like to a video? This was a very nice format. Please keep it up and, keep sharing nuggets like quad tree and the likes. 👌

  • @ALouisae
    @ALouisae Před rokem

    4:31 if that isn’t the sweetest thing ever, love the content ❤

  • @LordFers
    @LordFers Před rokem

    Yeah! New devlog.

  • @myshoo_
    @myshoo_ Před rokem

    thats just what i needed

  • @amaronascimento6260
    @amaronascimento6260 Před rokem

    project os going amazing.

  • @SamerAlhasweh
    @SamerAlhasweh Před rokem

    you always inspire me to start programming

  • @Brocollipy
    @Brocollipy Před rokem

    Wow it’s looking really beautiful ❤

  • @user-do3pd1sk6c
    @user-do3pd1sk6c Před rokem

    The game looks sweet! I like the new house area you made. I think it'd be a good idea to make the path from the house to the water lead to a dock with a boat that lets you travel to the shopping area

  • @mcnulty3081
    @mcnulty3081 Před rokem

    Your food looks amazing!

  • @sufilevy
    @sufilevy Před rokem

    Very nice! This format is a really nice mix-up for the other videos, I absolutely love it!
    One thought I had - What if instead of water at the edges, there would be a sort of clouds-fog thing that fades out from the ground?
    I think it would make it seem like the world is bigger thank it seems and as if you're having your own little patch of land (and of course maybe you'd be able buy more space later).
    Good luck!
    (PS - your dog looks like such a good boy 🐩😊)

  • @KuroSamaMG
    @KuroSamaMG Před rokem

    im so hooked to your videos !!!

  • @danielslavkovsky1670
    @danielslavkovsky1670 Před rokem

    Love your devlog videos and your explanation of low-level stuff is fantastic and super interesting 🙂 keep up the good work!
    BTW what chair do you have? Looks comfy 😄

  • @andrewlalis
    @andrewlalis Před rokem

    I can't wait to buy this game when it comes out

  • @LeviJM
    @LeviJM Před rokem

    Awesome work as usual, not sure if it's already on the radar, but I feel like it could be cool to add some soft overhead shadowing of passing clouds, I think that could give the world a bit more depth and be a nice touch.
    Love the videos! keep up the good work.

  • @legiongames2400
    @legiongames2400 Před rokem

    The transitions are really cool :D

  • @chaoscifer1483
    @chaoscifer1483 Před rokem

    love these videos.

  • @alskidan
    @alskidan Před rokem

    @ThinMatrix I want to thank you for the series, it is very interesting to follow your progress on this game!
    I wonder how you structured the game loop? Do you update entities that are not visible?

  • @taylorbayouth998
    @taylorbayouth998 Před rokem

    I am a new subscriber and I’m really enjoying your videos. I’m glad you switched to this game. It sounds like you spent a lot of time in hospitals last year. I’m sure this new game, with all of its greenery, is a welcome change for you. Thanks again for the videos.

    • @ThinMatrix
      @ThinMatrix  Před rokem

      Thank you, it's good to hear you're enjoying the videos!