Check out my Runner Game Series Playlist teaching you how to make a base game and then turn it into all kinds of different games using Unity + Playmaker czcams.com/play/PLhvjMi_0yrQzTgK-vhXDdi8OHBoCsx5D_.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Hi Jerry, I noticed this series is doing better than other series in terms of views etc. You should definitely make other 3d tutorials after this series... 🔥
Thanks @It's NotaK. Yep it is doing a bit better. I think part of it is I started off with a more general Unity tutorial (the terrain tools). I'm definitely going to keep playing with this series. Aiming more for Breath of the Wild stuff.
hey man, i just want to tell you how much i appreciate your videos and effort in them, i just discovered your videos the other day and have been sharing them with my circle of game dev friends , we all just began going down the self taught route after deciding game dev school wasn't worth it lol, we are all large fans of you and your work, and have been religiously refering to them as well as learning from them, you describe and provide very descriptive and helpful tutorials, in ways that dozens of other youtube tutorial teachers have not been, i've watched a ton and have grown frustrated and irritated with how so many skip over a few of their actions after doing them quickly, leaving many of us clueless at parts, and actions as small as that can literally break an entire project for many people who arent familar about things, you thankfully avoid that and because of that you are the best, seriously you are gonna be big in this field and i can see you being the new "brackeys" now that that spot is wide open for the taking lol, anyways please keep it up, all of us have bell notifications for you and your videos, you are the best man.
@Dominicn123, THANK YOU!!! I've had a little bit of a break with vids with 2 full time jobs but now that summer is here getting back to it. Have you and your friends join my discord server. Always looking for input and great online game dev friends.
@@BlizStudio Absolutely!!! where is your discord server?? i tried to contact you to ask questions but the contact link at the bottom of your website seems to be broken lol
Thank you for making this video. You are a good teacher because you know how to explain while showing us on the screen. If you have a full online course, i would GLADLY pay it. You deserve every penny. Have a nice day! Bless you for being so kind to share your knowledge for all indiedevs ^^
Thanks Roxanna!!! Actually... I am thinking about making a full course or a couple full courses. I've started an outline and need to get some better video/recording system set up. Stay tuned
No idea if you ever made courses outside of youtube, but based on this video your setup is just as good or better than a lot of udemy courses I've bought.
Your videos are so inspiring! Every time I start something new I watch one of your videos and it leads me in a completely new direction. Your videos are refreshing and clear, and logical. You deserve more followers and are completely underrated. I really hope you get bigger because you deserve the attention. Thank you man your the best 🤟
Thanks 6ozbeans!!!! I really do appreciate it. That's exactly what I hope, is that it inspires everyone to do something cool and fun and to see where the journey takes you.
That's awesome Mira Bella. Yep, I love playmaker and how easy it makes developing a game. I have a ton of series so check some of those playlists out. I try to focus on a lot of different types of things.
So I've just found your video and followed along the tutorial, for such a simple & quick setup, I'm totally amazed by the end result. Way better than anything I tried before. A very big THANKS for this!
Yep no worries. I don't know C# and playmaker allows me to achieve anything in Unity as a non-programmer. But I try to add in as much base Unity knowledge as I can into these vids. Some are just Unity but anytime I need development, I sprinkle in Playmaker.
This is such a great tutorial (all of your tutorials have been amazing and easy to follow). I do have a question if you (or someone perhaps in the comments) can answer: This is the first time I'm working with Cinemachine, and though I figured out how to move the camera away from the player (it was too close for my preference), I'm having trouble finding the proper place to adjust the camera so the player can look up a bit more. Right now, they can't really see higher than the horizon; what field do I need to change to adjust that? Please and thank you!
Sorry for getting back late on this. If you look at the virtual camera and the cinemachine component, towards the bottom of that component under the "rigs" top, middle, bottom - you will see an "aim". In the aim, you can change the Y value which will move the camera aim up or down.
was the Playmaker actions used to get the Input values a separate package? i installed Playmaker 1.8 and i dont see those actions. edit. nevermind, found them
Thanks Christopher. I really do appreciate it. I have a new vid coming out that I literally just recorded that is how to use the Animation Rigging package to move the head and shoulders separate from the main animation.
couple different ways to accomplish this. With the Freelook virtual camera that I have set up, it's built in for controllers. But if you want to be able to glance left or right, then you can set up a virtual camera to the right of the player that looks to the left and another for the right. You can control which vcam is controlling the main camera. They are all set to a Priority of 10. So just make the left looking camera a priority of 11 and it will automatically animate to that camera's view. I have a video that talks about multiple cameras - czcams.com/video/iZai-8hNFQE/video.html
Challenge for the Bliz Studio. ^^ Make a player character shake the hand of an npc character OR a similar paired animation from this current setup using timeline. 👌
That sounds like a good challenge. Not something I've tried to accomplish before. Seems like something you would do with bringing targets of the NPC hand and the player model hand together.
@@BlizStudio depends on root motion and scene translate setup how you match, but there's various ways to achieve I found. Would ve a great topic for your channel though as hardly anyone's covered it anywhere and it's super high in demand :) would give you an edge over the others for sure and I like your clear instructions so I support you.
Hey SMG, this can easily be turned in to one. Let me get through some of these key mechanics that I want to show in this series and I can add in some FPS stuff as well.
Which Xbox controller and are you using a Mac or PC? If you try creating a button action, and then do a Listen with your Xbox controller, does it recognize the Xbox Button you pressed?
@@BlizStudio I'm using Xbox for PC, and i try to check various gamepad below list and won't run all.. but, when i plug in PS4 controller and switch to PlayStation gamepad it run well 😁
not everydevelper has money some of us litterly start from scrats and playmaker is a paid plugin, your awsome with your tutoltials i have learned alot but please take it in to consideration next time when you have an extra asset downloaded or so, than is less confusing were to add the fsm , but thx for the effort
Hey Rutchen, yep I get it for sure. I try to use as many free assets as possible. I'm not a C# coder though so showing that is a little out of my wheelhouse. As for Playmaker, if you are in school, you qualify for a 50% discount on Playmaker through their website. For me as a designer, using playmaker makes it possible for me to make games (and any games on any platform - like Hollow Knight - so it's a great investment).
Hi Jerry, more one amazing tutorial. Thanks. I would talk about something diferent, sorry about it, playmaker: a skybox (or just a big sphere without the mesh render) can be a element to 'navigation' (hit raycast) in a space game rts (to we have or produce the 3 axis movement to the player when we click in any space location?
@@BlizStudio Yes, im thinking about it, but the game engine ll use only this coordenates, right? I need to test if that nav system work with spheres too, i dont look into yet.
@@BlizStudio I'm making unnecessary confusion. Sorry about it. I will simplify. 'My idea' is a three-dimensional space, and moving the selected object (whatever it is, we can call the A object or 'player') in 3 axes and not just on a plane. I assume it's the viewport screen (scene) to be used as a clickable object - my idea (not mine, of course) but the idea was to have this system (more free) + a system of 'clicking on object B and the player (object A) will go to it at the desired speed (customizable). In another world, 2 options to move a object in 3 axis. Its to a point and click space game/prototype.
i love how you take your time with your videos, i''m having a problem though. When i follow along with Cinemachine section, instead of Targeting the players hips / Center the feet are the focus point of the camera. is there a way to fix that?
Hey Boom Boom, yep, when you choose a target, it target's the pivot point of that game object. You can adjust the offset on the Y axis up and you'll be good to go.
well I couldn't find anything so help me so I Selected the Hip Joint of my Character and from there I created an Empty Object and renamed it CameraFollows and actually used that for the targeting of the player... I've never created a game so I had to test out a theory... I just knew if my player fell or rolled the camera will do the same... I tested it out by rotating the CameraFollows Empty Object and the camera did not move but it did move along with the object when he move forward and back left and right. I hope this may help some... ps the Hip was too low so i move the Camara Follows object up to the players Torso
@@BlizStudio thank you and thank you for getting Back to me so quickly! I was doing good until I got to the adding the input “player” script into play maker smh it wouldn’t allow me to do it (that’s the short version lol)
Hey Boom Boom, for the target position... In the Cinemachine Freelook cam - there is an option for Aim. It's under the Top Rig/Middle Rig/Bottom Rig. Under "Aim" you can position the camera's "Tracked Object Offset". This is where you would adjust the aim of the camera in relation to the player position. So for the camera looking at the feet, adjust up the Y value to 1 or 1.3 depending on how tall your character is. Same goes for the X and Z as well.
From the Playmaker Editor window, you can click on the Action Browser (lower right of that window) or you can go to the top menu of Unity and select Playmaker > Editors > Action Browser. Then once that window pops up, you can dock it anywhere you like in the Unity interface. The right side is just where I usually like to stick it.
I can't find the playmaker window for minute 10:13, and I have my own camera system without having to use cinemachine with my own camera mode changes, will it give me any problems?
Hey @DestroierGames, if you have Playmaker installed you'll see a drop down at the top of Unity. Playmaker > Playmaker Editor. That will open a new window. I usually just dock that at the bottom of the screen.
Hello Sir ,I follow you video regarding unity and playmaker its really useful ,I have question, I am trying to change the Anti-Aliasing to TAA via a dropdown but is it possible to do via the playmaker and integrate my change in Unity ?? I have searched all over web I am unable find the answer....
If you are using URP I don't think TAA is supported. There are a few assets on the asset store for it but it is an option in the HDRP render pipeline. Here's Unity's docs on how to set TAA up - docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Anti-Aliasing.html#TAA
@@BlizStudio Hi, thanks for reply - it was "lost / hidden" main camera on my test scene.....so I was trying to centre the Cinemachine on wrong camera then. Sorry for troubling you. Please keep doing your videos, they are great!
I have problem when I create free look camera Status is Standby - not a live (this happened after update unity) When I press play game its look somewhere else where is Main Cam with brain component on it , but when I press Solo it moves on Free look Cam. How I can fix this ?
Okay I fix this problem by making priority number 11. what can be problem on main camera that priority number 10 make it to not look at free look camera?
With priority, vmbrain looks for cam that has highest priority. if all cams are priority 10, what ever virtual cam that is at the top of the hierarchy will be the cam used.
I'm at loss lol for some reason the move vector never gets its values from the input system, even though i assigned everything?? The character just stands still
Hey, I was wondering, is there a way to change the direction our character is moving to match the direction the camera is looking at? For example, if you press and hold W to move forward and then turn your mouse to the right, then the character should also turn right without having to press the D key.
@@BlizStudio 3rd person, kind of like watch dogs. I have the character moving, with animation, amd the camera following him, so I was wondering if I can change his directions to match the camera's.
Hey Rizwan, I have a 2 part character selector set of vids that should get you on your way. Hope this is what you need. This is just a base but you can expand with as much or as little as you need. Part 1 - Creating the UI czcams.com/video/tfzl6zRltkc/video.html Part 2 - Saving Player Prefs czcams.com/video/gYzButF1jhE/video.html
I'll have to look at that. I am trying to figure out what tutorials to make next. If I want to keep going down this third person series or move on to something else.
Hey @lancelot2566, Playmaker is an Awesome visual scripting tool. Many of my tutorials are about Playmaker and using it to code your game. It's super easy. You can usually find it on sale on the Asset Store for half off in most of the Unity sales.
@@lancelot2566 Unfortunately not. BUT!!! It is so very worth it if you are a non programmer like me. I can use Playmaker and create just about any game. Hollow Knight was created using Playmaker.
The camera kind of glitching? If so, it's because I'm having computer issues (it only happens in the editor not on builds). My system that I'm building on is an old 2012 Mac pro (trashcan mac). Good solid system but I definitely need something newer.
Hey Nashine. Pop over to my discord if you get a chance. In the Project window did you hit Create > Input Actions? It's at the bottom of the list of objects to create.
Wtf you do? Tje new Input system its an extra script, what you show is the Input selector.... Andnu use the Character controller, thats not in use of Player chars, only for NPC purpose... X.x) so, we dont lesrn nothing about the tittle video
How to do the same for a four-legged character? Since there is a problem of penetration into the collider. Since there is a problem of penetration into the collider. As I understand it, you need to change the angle of the character on an inclined surface, but how?
Hey ДА, I replied to your other comment. Definitely look at getting Moveen. It's an awesome asset that takes care of this kind of thing. assetstore.unity.com/packages/tools/animation/moveen-101452?aid=1101lfDIN
@@BlizStudio This is not what I need. I'm trying to figure out how to rotate a character depending on the angle of the ground. It is possible to do using Playmaker, but I can't.
are you using the 3rd person starter asset from Unity? If so, the controller has a rigidbody built in so no need to add that component. So probably the two are conflicting.
Check out my Runner Game Series Playlist teaching you how to make a base game and then turn it into all kinds of different games using Unity + Playmaker czcams.com/play/PLhvjMi_0yrQzTgK-vhXDdi8OHBoCsx5D_.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Also check out my other tutorial series.
Hi Jerry, I noticed this series is doing better than other series in terms of views etc. You should definitely make other 3d tutorials after this series... 🔥
Thanks @It's NotaK. Yep it is doing a bit better. I think part of it is I started off with a more general Unity tutorial (the terrain tools). I'm definitely going to keep playing with this series. Aiming more for Breath of the Wild stuff.
hey man, i just want to tell you how much i appreciate your videos and effort in them, i just discovered your videos the other day and have been sharing them with my circle of game dev friends , we all just began going down the self taught route after deciding game dev school wasn't worth it lol, we are all large fans of you and your work, and have been religiously refering to them as well as learning from them, you describe and provide very descriptive and helpful tutorials, in ways that dozens of other youtube tutorial teachers have not been, i've watched a ton and have grown frustrated and irritated with how so many skip over a few of their actions after doing them quickly, leaving many of us clueless at parts, and actions as small as that can literally break an entire project for many people who arent familar about things, you thankfully avoid that and because of that you are the best, seriously you are gonna be big in this field and i can see you being the new "brackeys" now that that spot is wide open for the taking lol, anyways please keep it up, all of us have bell notifications for you and your videos, you are the best man.
@Dominicn123, THANK YOU!!! I've had a little bit of a break with vids with 2 full time jobs but now that summer is here getting back to it. Have you and your friends join my discord server. Always looking for input and great online game dev friends.
@@BlizStudio Absolutely!!! where is your discord server?? i tried to contact you to ask questions but the contact link at the bottom of your website seems to be broken lol
discord.gg/DgUdNDT7KU Here you go.
Thank you for making this video. You are a good teacher because you know how to explain while showing us on the screen. If you have a full online course, i would GLADLY pay it. You deserve every penny. Have a nice day! Bless you for being so kind to share your knowledge for all indiedevs ^^
Thanks Roxanna!!! Actually... I am thinking about making a full course or a couple full courses. I've started an outline and need to get some better video/recording system set up. Stay tuned
@@BlizStudio Awesome news! :D cant wait to be one of your students in the "near" future ^^ . Good luck! :D
No idea if you ever made courses outside of youtube, but based on this video your setup is just as good or better than a lot of udemy courses I've bought.
Your videos are so inspiring! Every time I start something new I watch one of your videos and it leads me in a completely new direction. Your videos are refreshing and clear, and logical. You deserve more followers and are completely underrated. I really hope you get bigger because you deserve the attention. Thank you man your the best 🤟
Thanks 6ozbeans!!!! I really do appreciate it. That's exactly what I hope, is that it inspires everyone to do something cool and fun and to see where the journey takes you.
Looking forward to the next one. Just bought playmaker this is exactly what I was looking for. Yay. 🤗
That's awesome Mira Bella. Yep, I love playmaker and how easy it makes developing a game. I have a ton of series so check some of those playlists out. I try to focus on a lot of different types of things.
So I've just found your video and followed along the tutorial, for such a simple & quick setup, I'm totally amazed by the end result. Way better than anything I tried before. A very big THANKS for this!
Thanks Mister Freeze!! Hey if you want to share any of your results, come one over and join my discord. Would love to see what you create.
@@BlizStudio Joined! Just give me a few days to polish stuff a bit ;)
Took me 5 time watching this to realize you're doing this on playMaker. I was looking for how to program it after setting it up. Lol
Yep no worries. I don't know C# and playmaker allows me to achieve anything in Unity as a non-programmer. But I try to add in as much base Unity knowledge as I can into these vids. Some are just Unity but anytime I need development, I sprinkle in Playmaker.
THX, great Job. I look forward to see the continuation
Thanks Karl!!
your tutorials are invaluable for people like me trying to learn their way around playmaker and unity, thank you!
Hey @Jelly. You're welcome. I had to learn mostly on my own, so being able to help more people brings me definite joy!! =)
Could you do a tutorial on Mobile touch for 3rd Person please
Hey exauce I'll look in to that one.
New Brackeys, thanks!
LOL... Thanks MarineManga98 That actually means a lot. Thank you thank you!!
This is such a great tutorial (all of your tutorials have been amazing and easy to follow). I do have a question if you (or someone perhaps in the comments) can answer:
This is the first time I'm working with Cinemachine, and though I figured out how to move the camera away from the player (it was too close for my preference), I'm having trouble finding the proper place to adjust the camera so the player can look up a bit more. Right now, they can't really see higher than the horizon; what field do I need to change to adjust that?
Please and thank you!
Sorry for getting back late on this. If you look at the virtual camera and the cinemachine component, towards the bottom of that component under the "rigs" top, middle, bottom - you will see an "aim". In the aim, you can change the Y value which will move the camera aim up or down.
@@BlizStudio Thank you very much!
was the Playmaker actions used to get the Input values a separate package? i installed Playmaker 1.8 and i dont see those actions. edit. nevermind, found them
Brilliant tutorial mate, thank you very much
Thanks Christopher. I really do appreciate it. I have a new vid coming out that I literally just recorded that is how to use the Animation Rigging package to move the head and shoulders separate from the main animation.
@@BlizStudio That sounds great! looking forward for that video! thank uuu
Hi, your videos are very helpful, thank you! Please tell me how to rotate the camera while holding down the left mouse button?
couple different ways to accomplish this. With the Freelook virtual camera that I have set up, it's built in for controllers. But if you want to be able to glance left or right, then you can set up a virtual camera to the right of the player that looks to the left and another for the right. You can control which vcam is controlling the main camera. They are all set to a Priority of 10. So just make the left looking camera a priority of 11 and it will automatically animate to that camera's view. I have a video that talks about multiple cameras - czcams.com/video/iZai-8hNFQE/video.html
Challenge for the Bliz Studio. ^^
Make a player character shake the hand of an npc character OR a similar paired animation from this current setup using timeline. 👌
That sounds like a good challenge. Not something I've tried to accomplish before. Seems like something you would do with bringing targets of the NPC hand and the player model hand together.
@@BlizStudio depends on root motion and scene translate setup how you match, but there's various ways to achieve I found. Would ve a great topic for your channel though as hardly anyone's covered it anywhere and it's super high in demand :) would give you an edge over the others for sure and I like your clear instructions so I support you.
Loving it. I'll have to def give this a go.
Update! Cinemachine [free look camera] is now in the game objects menu!
Thanks 2dfbomb!! Cheers.
That red and blue box that comes up for you doesn't when I am aiming the camera :(
The red blue will come up when you are in the "Game" view but not in the "Scene" view.
finally ...great job
Thanks @adamaze!! This is FUN!!
@@BlizStudio r u gonna do a full blown third person series professor? Zeldaish?
Yep. We will see how far I take it but definitely in the realm of Zelda Breath of the Wild.
Could you do a tutorial on basic flying/racing?
Hey C Sellers, flying could be fun. I do love Redbull Air Racing!!
I don't get a corsshair when editing the camera, what is worng?
Hey @protophasemusic were you able to figure this out? Sorry for getting back late.
Could you make a third person shooter tutorial series?
Hey SMG, this can easily be turned in to one. Let me get through some of these key mechanics that I want to show in this series and I can add in some FPS stuff as well.
@@BlizStudio okay thanks
No worries. Definitely more to come
Hi Jerry, great tutorial 👍 but, my xbox controller won't run anyway 😁 but, my playstaion controller run well
Which Xbox controller and are you using a Mac or PC? If you try creating a button action, and then do a Listen with your Xbox controller, does it recognize the Xbox Button you pressed?
@@BlizStudio I'm using Xbox for PC, and i try to check various gamepad below list and won't run all.. but, when i plug in PS4 controller and switch to PlayStation gamepad it run well 😁
Hm. Do you use that Xbox controller for games on your PC and it works?
not everydevelper has money some of us litterly start from scrats and playmaker is a paid plugin, your awsome with your tutoltials i have learned alot but please take it in to consideration next time when you have an extra asset downloaded or so, than is less confusing were to add the fsm , but thx for the effort
Hey Rutchen, yep I get it for sure. I try to use as many free assets as possible. I'm not a C# coder though so showing that is a little out of my wheelhouse. As for Playmaker, if you are in school, you qualify for a 50% discount on Playmaker through their website. For me as a designer, using playmaker makes it possible for me to make games (and any games on any platform - like Hollow Knight - so it's a great investment).
The camera jumping into the center of the character. Do you know why this happens and how to fix it?
Check your XY Axis offset in the Virtual Cam. When is it jumping specifically? Did you set the Target as the Player?
Hi Jerry, more one amazing tutorial. Thanks. I would talk about something diferent, sorry about it, playmaker: a skybox (or just a big sphere without the mesh render) can be a element to 'navigation' (hit raycast) in a space game rts (to we have or produce the 3 axis movement to the player when we click in any space location?
Hey Jeronimo, I love the big sphere idea as navigation. That could be fun.
@@BlizStudio Yes, im thinking about it, but the game engine ll use only this coordenates, right? I need to test if that nav system work with spheres too, i dont look into yet.
@@BlizStudio nah, nvm, need be a box, i think*
@@BlizStudio that UI was made to humanoids, i presume, only acepted by planes. lol im doing a big confusion.
@@BlizStudio I'm making unnecessary confusion. Sorry about it. I will simplify. 'My idea' is a three-dimensional space, and moving the selected object (whatever it is, we can call the A object or 'player') in 3 axes and not just on a plane. I assume it's the viewport screen (scene) to be used as a clickable object - my idea (not mine, of course) but the idea was to have this system (more free) + a system of 'clicking on object B and the player (object A) will go to it at the desired speed (customizable). In another world, 2 options to move a object in 3 axis. Its to a point and click space game/prototype.
i love how you take your time with your videos, i''m having a problem though. When i follow along with Cinemachine section, instead of Targeting the players hips / Center the feet are the focus point of the camera. is there a way to fix that?
Hey Boom Boom, yep, when you choose a target, it target's the pivot point of that game object. You can adjust the offset on the Y axis up and you'll be good to go.
well I couldn't find anything so help me so I Selected the Hip Joint of my Character and from there I created an Empty Object and renamed it CameraFollows and actually used that for the targeting of the player... I've never created a game so I had to test out a theory... I just knew if my player fell or rolled the camera will do the same... I tested it out by rotating the CameraFollows Empty Object and the camera did not move but it did move along with the object when he move forward and back left and right. I hope this may help some... ps the Hip was too low so i move the Camara Follows object up to the players Torso
@@BlizStudio thank you and thank you for getting Back to me so quickly! I was doing good until I got to the adding the input “player” script into play maker smh it wouldn’t allow me to do it (that’s the short version lol)
Hey Boom Boom, for the target position... In the Cinemachine Freelook cam - there is an option for Aim. It's under the Top Rig/Middle Rig/Bottom Rig. Under "Aim" you can position the camera's "Tracked Object Offset". This is where you would adjust the aim of the camera in relation to the player position. So for the camera looking at the feet, adjust up the Y value to 1 or 1.3 depending on how tall your character is. Same goes for the X and Z as well.
if you can, pop over to my discord. easier to answer questions there.
Hi, lovely demo! I dont have the actions window that you have on the far right, where can i access it from?
From the Playmaker Editor window, you can click on the Action Browser (lower right of that window) or you can go to the top menu of Unity and select Playmaker > Editors > Action Browser. Then once that window pops up, you can dock it anywhere you like in the Unity interface. The right side is just where I usually like to stick it.
I can't find the playmaker window for minute 10:13, and I have my own camera system without having to use cinemachine with my own camera mode changes, will it give me any problems?
Hey @DestroierGames, if you have Playmaker installed you'll see a drop down at the top of Unity. Playmaker > Playmaker Editor. That will open a new window. I usually just dock that at the bottom of the screen.
@@BlizStudioThe playmaker asset is giving me errors, is there any other option? I am using unity 2022.3.15f1
@@DestroierGames Do you have the latest version of playmaker? It shouldn't give you any errors.
The CineMachine Won't move when I try to move it?
Hey @H2nry46, your not able to the main camera or the vcam?
@@BlizStudio fixed it thanks!
awesome!! What was it?
@@BlizStudio corrupt files or something. Redownloading the hub fixed it. Thanks
I get jittering when the camera is rotating, any idea how to solve the issue?
Did you follow what I have set up? Just wondering what might be going on there. Connect on discord and let's see what might be happening.
Hello Sir ,I follow you video regarding unity and playmaker its really useful ,I have question, I am trying to change the Anti-Aliasing to TAA via a dropdown but is it possible to do via the playmaker and integrate my change in Unity ?? I have searched all over web I am unable find the answer....
If you are using URP I don't think TAA is supported. There are a few assets on the asset store for it but it is an option in the HDRP render pipeline. Here's Unity's docs on how to set TAA up - docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Anti-Aliasing.html#TAA
Hi, great video. Any idea why I'm still having main camera static display when in play mode?
Did you set the Cinimachine's target as the player? If it doesn't have a target then it won't know what to follow.
@@BlizStudio Hi, thanks for reply - it was "lost / hidden" main camera on my test scene.....so I was trying to centre the Cinemachine on wrong camera then. Sorry for troubling you. Please keep doing your videos, they are great!
I have problem when I create free look camera Status is Standby - not a live (this happened after update unity) When I press play game its look somewhere else where is Main Cam with brain component on it , but when I press Solo it moves on Free look Cam. How I can fix this ?
Okay I fix this problem by making priority number 11. what can be problem on main camera that priority number 10 make it to not look at free look camera?
With priority, vmbrain looks for cam that has highest priority. if all cams are priority 10, what ever virtual cam that is at the top of the hierarchy will be the cam used.
I'm at loss lol
for some reason the move vector never gets its values from the input system, even though i assigned everything??
The character just stands still
If it was new input, I would say to make sure the value was set to "Pass Through"
Hey, I was wondering, is there a way to change the direction our character is moving to match the direction the camera is looking at? For example, if you press and hold W to move forward and then turn your mouse to the right, then the character should also turn right without having to press the D key.
Hey Oρέστης what kind of game, third person 3D or top down 2D?
@@BlizStudio 3rd person, kind of like watch dogs. I have the character moving, with animation, amd the camera following him, so I was wondering if I can change his directions to match the camera's.
@@user-om8xj5fs7d did you find how? i´m breaking my mind using this new input system
@@ArribaElMole No, all I could figure out was how to change the inverted camera from the default unity move controller.
do you maybe have an tutorial without the the playmaker just the input plugin
I'll definitely be doing more tutorials both with and without playmaker. so stay tuned.
Can you make Character Selection or Character Customization Tutorial as well ?
Hey Rizwan, I have a 2 part character selector set of vids that should get you on your way. Hope this is what you need. This is just a base but you can expand with as much or as little as you need.
Part 1 - Creating the UI czcams.com/video/tfzl6zRltkc/video.html
Part 2 - Saving Player Prefs czcams.com/video/gYzButF1jhE/video.html
@@BlizStudio awesome, Thank you :)
@@BlizStudio can you do a tutorial on this topic ?
I'll have to look at that. I am trying to figure out what tutorials to make next. If I want to keep going down this third person series or move on to something else.
@@BlizStudio a quick question, do you take projects ?
10:09 Where did Playmaker come from? How can i get it? What is it? The tutorial was nice before this part
Hey @lancelot2566, Playmaker is an Awesome visual scripting tool. Many of my tutorials are about Playmaker and using it to code your game. It's super easy. You can usually find it on sale on the Asset Store for half off in most of the Unity sales.
@@BlizStudio it isn't free, right?
@@lancelot2566 Unfortunately not. BUT!!! It is so very worth it if you are a non programmer like me. I can use Playmaker and create just about any game. Hollow Knight was created using Playmaker.
@@BlizStudio i learned C# so i don't need this
Awesome@@lancelot2566
Hey Jerry I have a question why does the camera keep on checking
The camera kind of glitching? If so, it's because I'm having computer issues (it only happens in the editor not on builds). My system that I'm building on is an old 2012 Mac pro (trashcan mac). Good solid system but I definitely need something newer.
Ok thanks
im on widows and the first thing I notice is I don't even see input Action. i have the input thing installed as well too. please aid me
Hey Nashine. Pop over to my discord if you get a chance. In the Project window did you hit Create > Input Actions? It's at the bottom of the list of objects to create.
@@BlizStudio sure thing I'll head over when I back at my PC and ready to work on my project tomorrow
@@BlizStudio i dont see your discord link anywhere mind dropping it for me?
discord.gg/DgUdNDT7KU
Please add Android input system with menu, setting, sensitivity, resolution change all these settings
I'll definitely take a look at adding that to the series.
Wtf you do? Tje new Input system its an extra script, what you show is the Input selector....
Andnu use the Character controller, thats not in use of Player chars, only for NPC purpose... X.x) so, we dont lesrn nothing about the tittle video
Hey z-time3291, sorry I'm not sure I understand the question. Are you looking to do something for an NPC?
How to do the same for a four-legged character? Since there is a problem of penetration into the collider. Since there is a problem of penetration into the collider. As I understand it, you need to change the angle of the character on an inclined surface, but how?
Hey ДА, I replied to your other comment. Definitely look at getting Moveen. It's an awesome asset that takes care of this kind of thing. assetstore.unity.com/packages/tools/animation/moveen-101452?aid=1101lfDIN
@@BlizStudio This is not what I need. I'm trying to figure out how to rotate a character depending on the angle of the ground. It is possible to do using Playmaker, but I can't.
How to make the player jump? I need to have it because I want the player in my game to jump.
Hey @kozmobotgames, if you are using the 3rd Person character controller asset, jumping is built in. It's set up to use "space" for jump.
@@BlizStudio I am using Rigidbody. Why my player cannot jump?
are you using the 3rd person starter asset from Unity? If so, the controller has a rigidbody built in so no need to add that component. So probably the two are conflicting.