What Is The Fastest Way To Liberate Planets In Helldivers 2?
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What Is The Fastest Way To Liberate Planets In Helldivers 2? Is it Trivial Mode? Challenging Mode? Or Helldive Mode?
Today we take a look into the fastest helldivers 2 liberation methods in terms of difficulty and time it takes to complete.
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
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I appreciate the testing, but the results are what I’m here for
The proper answer, assuming you understand math, and the in-game mechanics
Is A collective Rank 9 push.
It provides the most liberation points per clear, and there is always a group willing to take on lower levels to get it done
Spamming anything below rank 6-7 on a collective rush does NOT provide enough liberation points to counteract the enemy push on those percentiles.
I mean by the math. 1 hour for 4 people to gain 3 liberation points or 4 people individually doing trivial and gaining 60 points in that hour. To be more realistic more like 50-55 points in that hour. (10-15 per)
Its just that doing it over and over again would be super boring lol.
I believe side objectives don’t matter and extracting doesn’t matter only completing the mission matters! So in theory the fastest way to liberate planets is to just complete the mission on trivial and then die for democracy!
exactly! Although not certain if dying 4-5 times is faster than 2 minute extraction but it probably would be
I cant enjoy the game on anything less than Hard. Yes i want to complete the MO but I want to have fun when I play. But at least now I know that me and my friends dont have to do 7+ (I dont mind 7-8 difficulty but they prefer 5-6).
Always most important is fun! I typically do hard or challenging.
The cutoffs for the impact levels are at difficulties 4 and 7, as the impact is 1 point per mission in the operation. Also, you could have shaved a full minute off of the Trivial broadcast mission by replacing one stratagem with an antitank weapon and dropping in on extraction - you can destroy those towers with EAT, Recoilless, Autocannon, Quasar, etc. Including load-in / load-out time, that puts you in the 4 minutes per run total range, including all the animations and mission selection... assuming that you can get the illegal broadcast missions reliably. Some trivial missions can take longer, like raising the flag, which will probably take up to 10 minutes in the mission when including extraction.
Also, wow - up to 26 now, didn't realize you had played that much more! Farsight and I are taking a little break while some of our friends are out of town, but feel free to shout if you're ever running at night and want a premade.
Running at night? Premade?
Audio is weird and tinny
huh?
@@_DigitalDave_ dunno, it feels tinny
devs said its based on xp actually
Testing would show the results are still the same.
@@_DigitalDave_ it's what the game shows you is happening. doesn't automatically mean it is happening like that. sure, the word of a dev isn't much either. the only way to be 100% sure is to look at the code
Even with xp and dividing by 4 players trivials still get more xp per hour... yes its boring but math is math and trivial solo is best.
@@grapesofhypocrisy9842 how about you simply....
enjoy the game? and don't sweat rewards or results