Sorry it’s been a while, I hope you enjoy the video! We are so close to 100k and I can't wait. It’s a huge milestone for me so thanks so much for your support!
@@LoaftheProtogen that’s still a pretty good strat, you should try to hit them with iron bomber and if you miss you will probably still do some damage. once you feel comfortable doing that you could try stock launcher
NGL the first tip in this video gave me the same vibes as when I first started out with TF2 and learned what sticky jumping is. That feeling of "Wow, how did I not know about this? This is so obvious!"
It works with any weapon that deal self damage like pyro's flare gun or soldier's rocket. I think you could do it with short circuit too but i can't remember well.
You know, something that everyone seems to forget is the Quickiebomb Launcher's ability to destroy enemy stickies. And that's no joke, in 1 second you can undo 1 to 8 seconds of the opponent demo's work and throw off their game
The landing on health before receiving falldamage can be used in reverse, too: Rocket/stickyjumping directly on top of health to negate the damage received. At least, this works in Quake.
@TheThunderGuyS not quite. health kits have a sort of detection box on them. if you lose health while still in the box, you will be healed, but crouch jumping is very likely to leave you outside of its range. if you jump at a low angle or just dont crouch, it works just fine.
thanks, man! im a demomain and while these tips might not be useful to mid-high level players, they mean a lot to like about 60% of the playerbase, i hope i see low/mid level demos learning and demo flourishing! keep up the amazing work!
One technique I love using is loose cannon jumping. It's almost the exact same as rocket jumping (though it does a tad more self damage). You can get midair double jumps to make you go light speed and pairing it with a zatoichi crit from a well-timed charge make for a lightspeed deletion projectile.
Another tip: if you find yourself in a single area (like waiting for a health pack, healing by dispenser or something else) place some stickies at the flank/flanks that goes directly to where you are to where you are, this way if you're waiting for a health pack and some scout tries to get you, you have a better chance of surviving just because you placed 2 stickies on that door
Damage syncing with sticky's by shooting one in the air (to reduce det cool down) and then one where the 1st one lands can also be helpful to effectively get 2 sticky's worth of damage in 1 shot. If you can get the timing and angle of 1st right, it can be lethal.
10:27 Im no sniper main, but going off logic here, its probably because if they let you have a couple stickies down that means you can jump to them and most likely kill them (I mean, thats usually how a demo vs sniper would go).
Utilizing the pogo jump, a mid air pogo is in the same vein, rather than shooting at the floor aim at the sky (play with the angle) as if you are doing a regular sticky jump, if done correctly the second sticky bomb detonation mid air will propel you further forward with less speed but more control than if you had used 2 stickies. Costs health unless using the sticky jumper, use with caution. Further stickies can be used in tandem while mid air if timed correctly when angle/speed lines up.
@@OneSaltyBruh rectangular bottle > much more unique and special than the pan because pan is getting old and unfunny, yeah I said it pan isn't funni >:)
I think the biggest advanced tip is alternating your primaries. I see demos with great sticky and pipe aim but never know when to use either weapon. Demo primaries synergize so well with each other in that the stickies force people to move in 1 direction (away from the sticky) while pipes force people to make small strafes, so when you switch between those two you can either aim up a really easy to hit sticky or a really easy to hit pipe.
I dont usually do this but this is an exception. Liked and commented just for you Demo-Sensei. These are some useful tips, now all I gotta do to become a real Demomain is to play tf2 drunk. Cheers, cant wait for more, keep up the great work!
This is bad because it got nerfed where the stats only really apply with a shield. If this was pre-MYM then you’d still have the bootlegger + sticky combo but alas :(
I rejoice whenever toofty posts a new video. I absolutely love your content! Thank you so much for taking the time to make such good videos :D now, I'll try train some more demoman to take my gameplay to the next level!
Tip: When there are approaching Scouts who are super close, you can shoot at your feet with the Stickybomb Launcher as you're backpedaling to make the Scout think twice about running head on, or if he does, he gets blown the fuck up.
Sewer surfing in 2fort. This is perfect for jetpack pyros and full or hybrid knights. Shield charging or jetpacking into the sewer side wall at less than 45 degrees should work fine. Pyros can combo it with the Neon Annihilator to be sewer sharks since standing in there counts as being wet. Full and hybrid knights can really get some use out of doing this in the smaller S curve portion of the sewers between the classic sentry base spot and the small pond under the bridge. I've done it as a full knight and achieved many undeserved kills
Great video! I have about the same hours as you and still they were some things i never tought about! Another little tip: Don't be afraid to shoot from a far distance, at first it can be kinda tricky to hit long shots, but it's one of the grenade launcher's greatest advantages. Also, try pre-firing your grenade, if it hits then you can stop any push in seconds, specially on tight corners.
Tip : when using the beggars bazooka, you can "Sync" with overloads, walk to a wall, Overload, then Immediately fire a rocket, its very flexible and can give bursts of both Speed and height
Idk if this could ever be useful in game, but I found that the caber gives the user a lot of vertical knock back when it hits a wall or floor, making it a surprisingly useful vertical mobility tool. I know it’s not that practical but I feel like it could give the caber some kind of tech
it lets you scale the wall in medieval mode, but thats about it. its pretty funny to ambush the red snipers from one of the control points, but its not the best gimmick when you can just trimp off the one rock that everyone uses.
Nice vid, you just reminded me that I still need to learn to pogo jump as demo 😅 An extra tip you could talk about: rainbowing your stickies Shoot one sticky high in the air (but not fully vertically) and then one sticky in a shallow angle immediately afterwards. If you do it on level ground, then chances are that they'll both land close to each other, so if you're predicting some enemies to be close to you soon, you can hit them with 2 stickies worth of damage instead of 1
Here's a tip: if you playing paylaod always put stickies in front of the payload bc enemies likes to stand behind it or did not expected it was there but it needs a perfect mental timing to do it
Tip: if you use a grenade launcher that shoots rolling bombs, I recommend shooting it into small rooms (if there are anyone in there) because then the bombs will roll or bounce around and KABOOOM dead. Ooor sprinkle some rolling bombs around crowded areas to kill as many as possible! 😀👍 (I'm a new player and I have played 11 hours on demoman in total) ok, have a great day!
'Sticky saving your ass': you can save yourself from certain death if you find yourself on incredibly high altitudes with less than 40 hp with enough preparation and a sticky jumper, all you have to do is learn the timing on which the sticky can be detonated and if you are falling too fast, charging the sticky a little bit can help you make it land faster, you can even use two stickies if needed and or possible
Tip 8: Trimping (Although that's less DemoMAN and more DemoKNIGHT) Also, you say that the Iron Bomber is the best to use for pipe jumping, but what about the Loose Cannon? It is the embodiment of perfection when it comes to pipe jumping since you can time it perfectly to leap high into the air with a pipe, then use the Tide Turner to charge while in the air, and bazinga! You are now on the complete opposite side of the map!
I love use the loose cannon, Tide Turner and caber, because although it's ineffective most of the time, it is fun as hell to caber and then donk someone
On the topic of juggling, there's a famous relevant physics problem. A hunter wants to shoot a monkey in a tree and will fire at the same instant the monkey falls. Where should the hunter aim? Right at it. Gravity's acceleration on you is independent of mass, so your bullet will drop the same exact distance the monkey will. If you want to hit an airborne enemy, shoot right at the center of the enemy when they're at the peak of their arc. If you can't wait until the arc, shoot slightly above center mass if the enemy hasn't reached the peak, and slightly below if they've already passed it.
Great video. A thing I realised is, that if fighting against soldiers you theoretically have the upper hand just by pills doing more damage and faster firing. IF you have the aim to support that soldiers shouldnt pose a threat unless they are using a backpack or have crits.
pogo jumps is very useful on orange because if you fly too high sniper will kill you. Here advice from me, when you flying on orange for sniper before you land put one sticky so you can easely get out. It looks cool when you appear, kill sniper and fly away in second. :D
You forgot the most interesting technique with demoknight: The extender Solarlight covered it a bit in his demoknight bugs vid but basically you have to press attack with your melee and then immediately charge and you should get an extended range to hit someone AND you still keep your charge so you can hit one more time.
hi toofty the tf2 youtuber. thank you for reminding me about the game known as kDragon City’. i can now go back on facebook to feed my dragons that i have left for over 5 years.
Sorry it’s been a while, I hope you enjoy the video! We are so close to 100k and I can't wait. It’s a huge milestone for me so thanks so much for your support!
With the high quality of your content, you deserve it
You dont have 100k? I thought you had it for long time
Yes, more demoman content. There aren't enough demo mains on youtube
shut up kid
You forgot to pin the comment :D
Tip: When playing as the Spy, press the "," key to bring up the class menu and choose another class.
Thanks mate!
@@Elipsyclips i use r
Tip: When thinking the Spy is the worst class git gud
Jokes aside this is actually i viable strat with the dead ringer since most players won't expect it
@@Trunch1312 spy main being sad because they know their class is the worst class
Everyone knows the true tip is to be drunk while playing him.
I'm DrUnK
This is true
i tried that today i it didn't work :( i could not aim properly at all maybe im not scottish enough
But I'm not legal yet.
good thing that i dont even need beer to be drunk because i create my own beer when playing demoman
what makes me a bad demoman?
If I were a good demoman I wouldn't be sittin here watching this video NOW WOULD I?
i am a bad demoman
OH ShIT OH FUCK SOMEONE HEl-
I mean, I can’t aim pills for my life, so I just spam with the iron bomber, which I want to stop doing
*dissapears*
@@LoaftheProtogen that’s still a pretty good strat, you should try to hit them with iron bomber and if you miss you will probably still do some damage. once you feel comfortable doing that you could try stock launcher
@@LoaftheProtogen equip the stock Grenade launcher and if practice in pubs using the sticky jumper
Tip number 8: Get Pan crits
Bottle crits*
Tip number 9: play caber knight
S c o t t i s h H a n d s h a k e C r i t s
H A M crits*
@@SJrad tip 10 git gud
NGL the first tip in this video gave me the same vibes as when I first started out with TF2 and learned what sticky jumping is. That feeling of
"Wow, how did I not know about this? This is so obvious!"
Same
You've really come a long way
Makes me proud to have people like you in the community
You to, I hope you’ll get a bunch of subscribers and the same with Toofty
Hi
"It's like _Pokémon,_ but with extremely cute dragons."
The extremely cute dragons in _Pokémon:_ Am I a joke to you?
sad Axew
Depression in dragonite
Goodra/Gloomy, both cute to me: Am I a joke to you?
3:35 you can just see the spy going to backstab him lol
nice cut
Spy gaming
2k hours and I only discovered body surfing with pipes today
I use shield too much...
It works with any weapon that deal self damage like pyro's flare gun or soldier's rocket. I think you could do it with short circuit too but i can't remember well.
@@chungusamongus519 same
@@kormityourboyyy491 circut doesnt do self damage and only scorch shot can surf
@@user-ow2cs7fb5l it does self damage. You have to be very close to an enemy if you want to circuit jump
Toofty: Let's get right into it!
Also Toofty: *spends a minute talking about Dragon City*
when there isn't a toofty dragon but there is for every other person that got sponsored by dragon city
they wont turn the letter t into a dragon
@@somerandomserbian7077 they made a egg for joshdub which was literally the front of a hive vr headset
@@ClearLampOil it will be so nsfw the game have to be 18+
@@PissJohn fair enough
Great clean editing, man. I don't know what it is but your TF2 game clips always look so much higher quality than any others
He has a really nice looking hud and top tf2 graphics
He might also have a better resolution
You know, something that everyone seems to forget is the Quickiebomb Launcher's ability to destroy enemy stickies. And that's no joke, in 1 second you can undo 1 to 8 seconds of the opponent demo's work and throw off their game
Isn't the Scottish Resistance more popular with that kinda thing?
I clicked on this video so hard my mouse just broke.
That's not a joke either.
f in chat for your mouse
f
Stop the cap
I'm excited for the 100k special :D here's to 100k more! You deserve all the love, toofty!
The landing on health before receiving falldamage can be used in reverse, too: Rocket/stickyjumping directly on top of health to negate the damage received.
At least, this works in Quake.
@TheThunderGuyS not quite. health kits have a sort of detection box on them. if you lose health while still in the box, you will be healed, but crouch jumping is very likely to leave you outside of its range. if you jump at a low angle or just dont crouch, it works just fine.
8 - every sticky is its own trap, so you cant be accused of spamming
Lazy purple moment
the jonkler
Tip 8: Get a girlfriend, so she will pocket you with kritz.
Recently got my first gf. Gotta get her to install TF2 lmao
@@Succer Amateur, I'm already on my 5th gf this year! /s
@@arka7603 That's... quite sad, actually
@@arka7603 Were the other ones too bad at medic?
@@Succer Yup, hopefuly this one actually remembers that I'm the only person she should heal! /s
thanks, man! im a demomain and while these tips might not be useful to mid-high level players, they mean a lot to like about 60% of the playerbase, i hope i see low/mid level demos learning and demo flourishing! keep up the amazing work!
One technique I love using is loose cannon jumping. It's almost the exact same as rocket jumping (though it does a tad more self damage). You can get midair double jumps to make you go light speed and pairing it with a zatoichi crit from a well-timed charge make for a lightspeed deletion projectile.
Another tip: if you find yourself in a single area (like waiting for a health pack, healing by dispenser or something else) place some stickies at the flank/flanks that goes directly to where you are to where you are, this way if you're waiting for a health pack and some scout tries to get you, you have a better chance of surviving just because you placed 2 stickies on that door
Toofty upload?? Pog
I'm happy to see you got a sponsor. Onto 100 k boys!!
Damage syncing with sticky's by shooting one in the air (to reduce det cool down) and then one where the 1st one lands can also be helpful to effectively get 2 sticky's worth of damage in 1 shot. If you can get the timing and angle of 1st right, it can be lethal.
Half of these tips basically amount to "just use the iron bomber"
You can use any of these tips with any launcher, but the Iron Bomber is probably the most effective
I was just thinking today I've missed watching a toofty video for a while, so great timing!
10:27
Im no sniper main, but going off logic here, its probably because if they let you have a couple stickies down that means you can jump to them and most likely kill them (I mean, thats usually how a demo vs sniper would go).
Or (as a demo and sniper main) it is le funny
Finally something realy useful since how it fells to play demoman and solar's entire chanel
Utilizing the pogo jump, a mid air pogo is in the same vein, rather than shooting at the floor aim at the sky (play with the angle) as if you are doing a regular sticky jump, if done correctly the second sticky bomb detonation mid air will propel you further forward with less speed but more control than if you had used 2 stickies. Costs health unless using the sticky jumper, use with caution. Further stickies can be used in tandem while mid air if timed correctly when angle/speed lines up.
Tip 8: Reject explosions,
Embrace sword
Pan>sword
@@OneSaltyBruh rectangular bottle > much more unique and special than the pan because pan is getting old and unfunny, yeah I said it pan isn't funni >:)
Thanks, i really wanted to be better at demo, and this tutorial is helping me a lot even just a day after
I think the biggest advanced tip is alternating your primaries. I see demos with great sticky and pipe aim but never know when to use either weapon. Demo primaries synergize so well with each other in that the stickies force people to move in 1 direction (away from the sticky) while pipes force people to make small strafes, so when you switch between those two you can either aim up a really easy to hit sticky or a really easy to hit pipe.
That sniper trick, baiting their shot with a sticky is suchhh a good idea! Will be using that
Tip number one:
Drink scrumpy
Tip number 69: get a pocket krits medic and trash talk everyone when you kill them with a krit stickey
For better timing on iron bomber jump, i always jump right after the demo has loaded the grenade (before he closes his grenade launcher)
Thank you so much for making this. I've seen a lot of guides but almost none give me any new info. This is really gonna help.
I dont usually do this but this is an exception. Liked and commented just for you Demo-Sensei. These are some useful tips, now all I gotta do to become a real Demomain is to play tf2 drunk. Cheers, cant wait for more, keep up the great work!
here is a thing i like to to as demo: equip the boties, stiky bomb launcher and the bootle . thast it . no need to aim pipes
This is bad because it got nerfed where the stats only really apply with a shield. If this was pre-MYM then you’d still have the bootlegger + sticky combo but alas :(
@@sn0ipe333 yes, but that +25 hp can be realy uselfull
With stock, you can often shoot grenades towards walls to bounce them around corners
I don't think its very practical tho
@@smickothesmickest It is
Damn this video was so good!! Makes me wanna try all those tips!
You can also use the iron bomber trap to sorta oneshot unsuspecting snipers by aiming next to them and following it up with another pipe.
Cant wait for the 100k special
>"Without the lengthy intro, Let's get straight into it"
>*Proceeds to get straight into a 40 second dragon city sponsor*
Toofty: Let's not do a lengthy intro and jump strait into it.
Also Toofty: Before that a big thanks to our sponsor...
11:10 that dirty random crit :)
Awesome video I love it! Love the title cards for each tip.
Nice pfp
I didn't even realize you hadn't hit 100k yet, I assumed you were way higher based on the quality of your videos. I love your content man, keep it up
I actually intentionally equip the stickyjumper so i solely rely on my grenade launcher. Helps me get better with hitting direct pipes
You know when tooty uploads its gonna be s goood day
3:34 you can see the spy's going to trickstab Toofty and some milliseconds before the clip cuts out, the spy bodyblocks him.
I rejoice whenever toofty posts a new video. I absolutely love your content! Thank you so much for taking the time to make such good videos :D now, I'll try train some more demoman to take my gameplay to the next level!
I guess I have a hard time grasping what people mean when they say "advanced"
"no need for a lenthy intr, lets get right into it"
"BEFORE WE START-"
There is a technique i use when i am having a bad time playing demoman. Its called "Switch to soldier and spam spacebar+m1"
Tip: When there are approaching Scouts who are super close, you can shoot at your feet with the Stickybomb Launcher as you're backpedaling to make the Scout think twice about running head on, or if he does, he gets blown the fuck up.
Good to see you back making videos! I love them all and they really inspire me to keep demo manning!
Sewer surfing in 2fort. This is perfect for jetpack pyros and full or hybrid knights. Shield charging or jetpacking into the sewer side wall at less than 45 degrees should work fine. Pyros can combo it with the Neon Annihilator to be sewer sharks since standing in there counts as being wet. Full and hybrid knights can really get some use out of doing this in the smaller S curve portion of the sewers between the classic sentry base spot and the small pond under the bridge. I've done it as a full knight and achieved many undeserved kills
Great video! I have about the same hours as you and still they were some things i never tought about!
Another little tip: Don't be afraid to shoot from a far distance, at first it can be kinda tricky to hit long shots, but it's one of the grenade launcher's greatest advantages.
Also, try pre-firing your grenade, if it hits then you can stop any push in seconds, specially on tight corners.
Tip : when using the beggars bazooka, you can "Sync" with overloads, walk to a wall, Overload, then Immediately fire a rocket, its very flexible and can give bursts of both Speed and height
Idk if this could ever be useful in game, but I found that the caber gives the user a lot of vertical knock back when it hits a wall or floor, making it a surprisingly useful vertical mobility tool. I know it’s not that practical but I feel like it could give the caber some kind of tech
it lets you scale the wall in medieval mode, but thats about it. its pretty funny to ambush the red snipers from one of the control points, but its not the best gimmick when you can just trimp off the one rock that everyone uses.
Glad you made one for demoman
Nice vid, you just reminded me that I still need to learn to pogo jump as demo 😅
An extra tip you could talk about: rainbowing your stickies
Shoot one sticky high in the air (but not fully vertically) and then one sticky in a shallow angle immediately afterwards. If you do it on level ground, then chances are that they'll both land close to each other, so if you're predicting some enemies to be close to you soon, you can hit them with 2 stickies worth of damage instead of 1
tip 8: spam G while waiting for the game to start to initiate the mating call
Here's a video idea what are good tactics to use with your fellow mercenaries ie team comp
That last bonus clip was funny
You put Dragon City as a sponsor
You earn my respect
Thank you for making this video this really helped me become a better demomain and while not life changing it still helps alot
you inspired me to go demoknight and not only helping me get better, 10/10 youtuber
Demoknight tip:
If you have any shield equipped, you can ride the wall ending in an open corner to surprise enemies with a crit.
Here's a tip: if you playing paylaod always put stickies in front of the payload bc enemies likes to stand behind it or did not expected it was there but it needs a perfect mental timing to do it
Tip: if you use a grenade launcher that shoots rolling bombs, I recommend shooting it into small rooms (if there are anyone in there) because then the bombs will roll or bounce around and KABOOOM dead. Ooor sprinkle some rolling bombs around crowded areas to kill as many as possible! 😀👍 (I'm a new player and I have played 11 hours on demoman in total) ok, have a great day!
'Sticky saving your ass': you can save yourself from certain death if you find yourself on incredibly high altitudes with less than 40 hp with enough preparation and a sticky jumper, all you have to do is learn the timing on which the sticky can be detonated and if you are falling too fast, charging the sticky a little bit can help you make it land faster, you can even use two stickies if needed and or possible
Tip 8: Trimping (Although that's less DemoMAN and more DemoKNIGHT)
Also, you say that the Iron Bomber is the best to use for pipe jumping, but what about the Loose Cannon? It is the embodiment of perfection when it comes to pipe jumping since you can time it perfectly to leap high into the air with a pipe, then use the Tide Turner to charge while in the air, and bazinga! You are now on the complete opposite side of the map!
Drgon city fans getting crazy when they find out about monster legends
thanks for giving demomains some advice i really appreciate your videos and you really helped me git gud at demo
Really good video toofty! Good to see more content from this channel
So close to 100k, cmon you can make it!
10:25 bro that's 420 iq, I've never seen that before
I love use the loose cannon, Tide Turner and caber, because although it's ineffective most of the time, it is fun as hell to caber and then donk someone
Omg the first tip blew my mind.
On the topic of juggling, there's a famous relevant physics problem. A hunter wants to shoot a monkey in a tree and will fire at the same instant the monkey falls. Where should the hunter aim? Right at it. Gravity's acceleration on you is independent of mass, so your bullet will drop the same exact distance the monkey will. If you want to hit an airborne enemy, shoot right at the center of the enemy when they're at the peak of their arc. If you can't wait until the arc, shoot slightly above center mass if the enemy hasn't reached the peak, and slightly below if they've already passed it.
i dont even play demoman, i just love listening to toofty talking
A new Toofty video, great start to my Friday night! 😉
This was incredibly helpful, thank you!
Almost 9 years of TF2, I was aware of a couple of things, and some were mind blowing to me.
My literal childhood sponsored your video.
Very interesting and useful video, thank you!!! Awesome editing btw :D
Great video. A thing I realised is, that if fighting against soldiers you theoretically have the upper hand just by pills doing more damage and faster firing. IF you have the aim to support that soldiers shouldnt pose a threat unless they are using a backpack or have crits.
Loose canon jumping is one of my favorite things to do, got sad you didn't talk about it
These are legitimately really good and useful thank you so much
pogo jumps is very useful on orange because if you fly too high sniper will kill you.
Here advice from me, when you flying on orange for sniper before you land put one sticky so you can easely get out. It looks cool when you appear, kill sniper and fly away in second. :D
This is really helpful since i am becoming a demo main rather than a pyro main
Fun fact: Dragon City and Monster Legends were originally Facebook Games, I remeber playing them both in pc and the "new" mobile ports.
You forgot the most interesting technique with demoknight: The extender
Solarlight covered it a bit in his demoknight bugs vid but basically you have to press attack with your melee and then immediately charge and you should get an extended range to hit someone AND you still keep your charge so you can hit one more time.
I missed your british voice you absolute legend! Glad to have you back.
You can fully customize what type of steam notifications appear
These were actually some very good and interesting tips!
the dragon city ad part made me cry because i lost my progress because of it no longer being on facebook
The sniper sticky bait is a super big brain play
This will probably help me so much, haven't even used the technique, but the video is so well made and like & subscriber earning much
hi toofty the tf2 youtuber. thank you for reminding me about the game known as kDragon City’. i can now go back on facebook to feed my dragons that i have left for over 5 years.