Whoever drove that lap knew what they were doing. Jim says its easy in the simulator, I tell you it takes a skilled hand to play that smoothly with a d pad. I know driving the real thing is a different animal but it's still impressive.
Nah that's the CPU driving. Too smooth for d-pad. It was possible to steer with the left analog stick with the newly released(at the time) dual analog controller. It's also possible to view and follow other cars on track by pressing select on the second controller.
Whoever they got to do that lap was bloody good! LOL I was expecting the lap to be all in the grass etc they must have asked around if anyone knew someone who was really good at it
The circuit layout looks impressive with the elevation changes. Of course not much to look at the background. You can't expect candy graphics back then, it was enough for us to enjoy an F1 game without any microtransactions.
@@FiregloFunny you mention that cause most racing games by the end of the 90s were exactly trying to "mimic" reality, or did you forget about GP Legends, Grand Prix, Superbike, Need for Speed and list goes on and on.
@@renzo0227 i'm talking about the ugly photorealistic graphics all modern games use now. Where they look quite close to real by not quite. I much prefer the old 3D modelling. Each game had its own unique aesthetic now they all look the same.
@@Fireglo games were always aiming for realism, it's just that in the 90s they were a lot more limited by the hardware....low quality textures and polygons were not an artistic choice.
This isn't the PC version? The graphics are too smooth and the resolution is too high to be Playstation (which barely did 480p and didn't even have bilinear filter).
I’ve never forgotten that music that plays during those computer simulated laps for the coverage 🙂
The Sinner from Orbital :) Great track!
@@ryogazuki thanks 🙏 🏁
Whoever drove that lap knew what they were doing. Jim says its easy in the simulator, I tell you it takes a skilled hand to play that smoothly with a d pad. I know driving the real thing is a different animal but it's still impressive.
Nah that's the CPU driving. Too smooth for d-pad. It was possible to steer with the left analog stick with the newly released(at the time) dual analog controller. It's also possible to view and follow other cars on track by pressing select on the second controller.
@@blackflagqwerty looks abit to smooth to be AI but... been a million years since i played those F1 PS1 games haha
They had a wheel for PS1, no? I got my first PC wheel in 97.
Would be pretty easy with a wheel and traction control.
@@JB_101 Think it was digital input for teh PS compatible wheels tho. You had to be lock to lock, better off just using a pad
@@flammenjc really? Who the hell came up with that?!
The first Colin McRae Rally on my PC wheel carries some great memories!!
Whoever did the driving for the lap was very generous to the exit curbs 😂
Whoever they got to do that lap was bloody good! LOL
I was expecting the lap to be all in the grass etc they must have asked around if anyone knew someone who was really good at it
It's amazing how the old games show the bumps and changes in elevation so much better than the new ones.
@0:08 Somebody was overjoyed at the prospect of a wet race (as I was as a kid).
As a fan of Geoff Crammond's Grand Prix, even in 1997 those graphics looked shit.
The circuit layout looks impressive with the elevation changes. Of course not much to look at the background. You can't expect candy graphics back then, it was enough for us to enjoy an F1 game without any microtransactions.
im not sure but this used to be amazing graphics?
I much prefer them to modern day graphics that try to mimick reality. Every game looks the same now. No games have a unique art style anymore.
@@FiregloFunny you mention that cause most racing games by the end of the 90s were exactly trying to "mimic" reality, or did you forget about GP Legends, Grand Prix, Superbike, Need for Speed and list goes on and on.
Yet they all looked really different! @@renzo0227
@@renzo0227 i'm talking about the ugly photorealistic graphics all modern games use now. Where they look quite close to real by not quite. I much prefer the old 3D modelling. Each game had its own unique aesthetic now they all look the same.
@@Fireglo games were always aiming for realism, it's just that in the 90s they were a lot more limited by the hardware....low quality textures and polygons were not an artistic choice.
Heh, F1 97 running on probably the most powerful dev PC in the company I'd imagine. Running that build on a retail PS1 would likely have crashed it!
Probably just a pretty good pc with the voodoo card
@@henshin587 I used my Christmas money as a kid to buy a Voodoo 2! It was a beast, a literal game changer!
0:12 MARVIN Brundle???
Jim definitely said MARTIN there, not Marvin!
@@JackpotButtonLewisalso sounded like "Marvin" to me though
@@MitsuZer0G
Might just be Jim Rosenthal’s accent possibly then.
This isn't the PC version?
The graphics are too smooth and the resolution is too high to be Playstation (which barely did 480p and didn't even have bilinear filter).