Scene Tree Introduction | Godot 4

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  • čas přidán 22. 08. 2024
  • #godot #gameengine #scenetree #scene #tree #learning
    This video provides an introduction to the Scene Tree in Godot 4. The scene tree is the structure which hosts the nodes that make up our game. This video highlights what is the scene tree, its structure, and one of the ways to navigate it.

Komentáře • 12

  • @SnowPeaGames
    @SnowPeaGames Před 7 měsíci +5

    Probably just out of scope of the video but when talking about nodepaths I always want to drop in a reminder about "Access as unique name" as an alternative. When I first came to Godot everything was explained in context of the scene tree so I didn't find out about that very useful feature until much later than I should have.

  • @bedsdt
    @bedsdt Před 7 měsíci +3

    Thx for the video. Just started learning Godot4 to try to make a VR game idea based on gorilla tag movement and your videos are very good to learn the basics! Loving your work so far 😊

    • @JumboGamedev
      @JumboGamedev  Před 7 měsíci

      Thank you very much! I wish you all the best in your gamedev journey.

  • @225asap
    @225asap Před 6 měsíci

    You make some super helpful and easy to understand Godot videos bro, really like how you explain things visually. Thank you!

  • @GunarBastos
    @GunarBastos Před 7 měsíci

    Nice to see you uploading again, love you short and concise format, keep up the good work

  • @Justsaying2U
    @Justsaying2U Před 7 měsíci

    Please upload more.. very good video btw

    • @JumboGamedev
      @JumboGamedev  Před 7 měsíci +1

      Absolutely, I am planning to upload more. Thank you very much!

  • @twilightoblivion
    @twilightoblivion Před 2 měsíci

    When would you use an absolute node vs a relative node?

    • @JumboGamedev
      @JumboGamedev  Před 2 měsíci

      If I understand correctly, you are referring to accessing a node using an absolute path vs relative path. Both methods should work fine. Absolute path makes it more clear which node you are referencing, and relative paths are more flexible and easier to maintain (eg. it makes it easier to move parts of the scene tree around without breaking the path to the node).