Create a City Street in UE4
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- čas přidán 11. 09. 2024
- In this video, Quixel artist Wiktor Öhman shows you how to quickly create an urban street environment using only Megascans assets. Learn how to rapidly lay the groundwork, how to detail it with decals, scatter and vegetation assets and how to completely transform it to a middle eastern theme as well as a wet, night-time scene using some UE4 scripts and the Quixel Mixer.
For more on Megascans: megascans.se
Quixel Mixer Download: megascans.se/a...
Decal Material: pastebin.com/n...
Asphalt material: pastebin.com/7...
Wetness Function: pastebin.com/B...
>makes a video "create a city street in ue4"
>20 minutes makes the road only
>at 20:38 showcases the already fully made street with all props in place
HELL YEAH , that's just like in university when you skip a second from the lecture and the blackboard is all filled
why are you so true?
Ahahahahahahahahahahaha
Yeah people mostly put likes without even watching it fully just to find it later in the "liked" playlist. This is me, so I guess most of people are the same. Now I watched it till the end and put a dislike because it is misleading and they double lied. Promised to release a tool - didn't. The title promosied to create a city street - created a road.
@@brutal6129 Why not use Watch later then?
@@vedroman1 you have to do more actions
Released game size: 1TB
69th like
PS5 can run well this game.
that's only the street and buildings shown in this video tho
A.G nice 😏
@@leandrofod
Wtf is this name
i'm speechless, your stuff it's always so perfect
Dovresti creare tutorial simili in italiano, sarebbe molto bello creare una community italiana di Unreal Engine 4 e magari far conoscere questo programma a più persone
stavo pensando di fare qualche tutorial in inglese eprò, magari con i sottotitoli in italiano
Their stuff's price is also perfect
whats up lmao
Expensive is not perfect.
Holy crap, I didnt expect I would see cyberpunk in it. Speechless.
When? Can you timestamp it?
@@rainbowisticfarts 1 year ago.. Haha
@@liteglow2000 2 years ago.. Haha
ALIBEK S. 1 week ago
@@thejrespotlight. a day ago
It feels like he is working on the Unreal Engine Team because it's been made so professional and and easy to get. It really helps a lot having a tutorial with someone who doesn't just skip word's or forget some things. Keep it up, those are the kinds of tutorials we need more of on CZcams!
This is the official Quixel channel, not a random youtuber.
YES, i've been waiting for a city tutorial for ages. Fantastics, thanks Quixel, always on top !
Started watching your star citizen vids recently, you also keep up the awsome work
Thank you ! :D
Same
Where's the city tutorial? This guy built 10 meters of road for 20 minutes in the worst way possible (not in BP, not using static mesh instances). Then loads a completely different thing at the end (probably not done by him at all) and everyone is losing their shit...
That scene at the end tho ;)
I was not expecting the scene at the end, mind blowing!
Whoa, you opened my eyes with how to tackle streets! I was trying to do everything with 1 texture, in substance painter. This decal technique is sweet looking!! thanks!
I subbed this channel when it had only 2k subs. Quixel is getting bigger and bigger day by day but you guys dont have right amount of subs you need. Hope you guys get bigger so.
Thank you so much for the support DevisAGamer, it really means a lot :)
I hope to see more tutorials like this one.
I hope those advanced techniques you mentioned for upcoming tutorials include the nice raindrop effect! Can't wait, and thank you for the tutorial!
They sure will be!
It's probably worth mentioning that when you say, 'Hey we built out this epic cyberpunk scene and will cover it in another video' now obligates you to actually cover the entire production of that scene. :P As a user of Megascans, I'd personally love to see it.
@Quixel - 0:59 - where is this one blueprint actor road building script on UE Marketplace? How to find it and how to buy it? Please drop the link!
you have a fantastic explanation and clear workflow, great video by quixel, learned a lot here
The assets used in this video are currently being uploaded to megascans.se/library and will be available shortly!
it's need money ?
Any Chance you can add the link for the camera setup as mentioned in video =) ???
Anyone believe in the next 3 or 4 years, games will look this detailed on the ps5
Great video. What's the status of that UE4 road blueprint? Also, what version of the engine are you using? When pasting the codes, I have unspecified collection parameters errors.
Ayyyyyyyyyyy, can't wait until the next episode
That's unreal. I'm awestruck
Cyberpunk, i love it
"I've placed a couple of Neons" lol the street looks amazing!
How did you create that section of street ( 1:20 ) and how did u get that into UE4?
me: damn, that's pretty cool
then he hits us with that night shot ending
Thank you for these videos! Quality content
Been wondering where is the road tool in the market place? :c I wanna buy it. it's been a while and I'm still waiting for it haha
Its also possible using splines and create the settings yourself in the material blueprint instead anyone wonders.
Aweome stuff Wiktor! have you released the roadbuildning script yet? I can't find it on Marketplace?
Did the road blueprint ever come out on the marketplace?
Excellent work!
THIS IS INSANE good job
it looks so nice and realistic ;0
I love the cliffhanger!
Good gosh what a watch. Amazing work man.
Where is Road building script please?
Jesus those textures
Hi Quixel guys, Amazing tutorial as always, I have a little suggestion about material.
Many people don't have advanced knowledge about material I think that you can add material screenshot it will help so much.
I know this materials are simple, but in my case I have some doubts in Decal Material on Opacity_blend_mask what texture I put there? What is the material setup? Dbuffer Translucent color, normal? That kind of question. I know that explain about material is not the focus of the tutorial I'm just trying to improve understanding of the video.
Well....Spectacular! Hell of an engine this UE4 :)
So did this road builder ever come out?
Thanks a lot for the video. Any chance you could explain how to add the decal material in the material editor? I tried pasting the whole script in the material editor but couldn't figure out how to get it to work.
You guys should get a team to make full games
news on the blueprint for the creation of the road?
Thanks for everything
i guess you didn't released the road script ... :(
I found this at the perfect time... maybe. Looking to implement in 5.2, it looks great.
The end scene, omg, colour me impressed!
Did that road building script ever come out yet? Also I'm having issues using your provided asphalt material - it seems to be all there but there aren't any comments so I can't really match up the texture nodes to the textures I downloaded from megascans. Help?
This dude is next level
when will this be released on the marketplace?
can someone share a link to the roadbuilding script? i can't find it anywhere.
please keep making them it will help. They are very good!
Here is how to make a street. Click drags the most important part in .
I really wanted to see the part 2 for this ... with that bladerunner version of the street.
What script did you say that you were using?
i think that i love you guys
Are you sure that you just "think"?
I like the jump from city street to city at the very end, felt like me missed some steps there lol
speechless what a great tutorial, very informative.
really high quality scans!
Hi Wiktor,
I am so excited to begin using these assets and methods in my own project, but, how would the performance cost look for an open world game i.e. much larger environments constructed almost solely from your high quality Megascans assets.
Surely I would not be able to keep this level of detail consistent, regardless of the tenacity or pay grade of my content creators! I feel like I would be able to try, but perhaps as a more simple question; is there anything I should keep in mind whilst using a Megascans workflow?
Also, could you do a tutorial on how you made the roads Blueprint mechanism? Fascinating stuff!
The blueprint was ever released?
I'm in 2021 and it didn't.
All I was watching for, was for the wet street environment, and that's the last thing you did LOL amazing though.
I wouldn't have known that intro was designed unless you told me.
I'll use a ton of scatter! it looks so good.
It's always raining in Blade Runner...
It was made in Birmingham
It's always raining in cyberpunk universes.
@@immersivegames4269 you like ham there?
@@brutal6129 yeah, brummie Ham :)
if you have a free section in megascans but you need to pay monthly for it, is it really free?
The Free Stuff is free. You just need an Account. After that you can decide to subscribe.
@@TheSyado yeah i cant download anymore. its only been 1 week. I downloaded only few.
Well, I was a happy allegorithmic user until I saw this video... I´m sold.
Hi great tutorial , about decals and asphalt Material are they shared ? you put Link but i don 't understand how to download with paste bin
can you exactly link all textures used for this road? really hard to find anything similar in megascans library except decals
I am guessing that this will work in a game environment as long as you use less decals and small rocks on the road and use different LODs
I don't use Ue4 but I just loved to see how you made the material. very cool. hyva hyva
Great video thank you, where can I find the BP for the generation of the road? I am currently building a cyberpunk city for my project, this would make it a lot easier.
Looking for this too
Where did you get that road model?
@Quixel - Wiktor Öhman - 0:35 - Its 2020 - already future - Where is these ones more "complex urban scenes"? where we can look at them and enjoy the complex urban scene art? can you please drop a link where is these complex urban scenes video?
Around 13:03 you mentioned recreating a DSLR effect and said you'd put a link in the description below, but I don't see it. I'd love to see that!
Did you ever find the link? I'm looking for the DSLR link too.
Me too...
any chance you guys make a tutorial on actually setting up the road with mesh decals in ue4 using the yellow or white lines in the library. It would be helpful. thanks
Sir You are Outstanding....
It really helps me
Guy your voice is so beautiful ! Nice work ☠
This is magic.
Wow you are a legend. If you don't mind me asking, have you taken courses for UE4? Or all of this is self directed learning?
thats fuckin sick man...
absolutely crazy good!
how can i get the straight road you used in the start of the video
Crazy work! One question: How about curved roads and stretching and skewing of textures especially on the sidewalks.
And one idea. You can also add oil, brake trails and tar.
The script handles curves as well with minimal stretching :) Great idea for additional decals, we'll make sure to add a first batch in the next few weeks. Stay tuned.
where can i get this script
Looks great! I think it's not that much reasonable scenerio if you're going to use such scene in a game. I mean using all these meshes only for a street might not end up a wise decision. But it could be good use of for cinematics or small portion of scene.
it looks so easy unlike other software
Because all of the work is done for you, anyone can do it because its just drag and drop..
the problem with decals that there's a problem with making them wet. especially if it's something dynamic.
Wow, that scene in the end... you need to tell me all about it :D
Do you make a full tutorial series on that scene? Pleassseee :)
Niko 02 02 make your own creation
where i can fund those decal???
Thanks
You Have Best Website Materials !!
So can anyone point out what is that "road building tool" released on marketplace?
Please make The wetness slider tutorial soon!!! Thanks
It is valid for Unreal engine 5??? I do not know what could be the difference, supose better option the newest version
Awesome ! I'm pretty new to UE4 - how do i use the Code for this Decalmaterial ?
Yeah how to?
Thank you for the lesson! But I still don't understand how to set up the material itself in the decal. The material that is imported from the Bridge, I do not understand how to switch the mode to "Deferred Decal" Whereas with ordinary materials there is no such problem. Please tell me how to do this?
And how tf you make pavement like the one that follows a wall/fence? 🤷🏻♂️
can you please help me? my foliage tool is not placing the foliage in correct place. it is scattering the foliage all around the foliage box instead of spawning it inside
awesome ♥-♥
Where do I find Road assets? I can only find surfaces
Hi Wiktor, can you please tell me what road texture you are using because the ones i have got from Megascans are really different in colour , plus i like the look of the one in this scene. could you also link a screenshot of your material setup as when i paste in the code into the material editor i am not sure what goes where. Thankyou for your great work.
hey!
Thank you for providing the material links!
However, i tried to open the material for the decals and somewhere around line 354 (pretty much that object described starting with line 354) causes Unreal to crash...
Any chance you could update the link?
Cheers!
Hi there! I'm wondering if the Road Building Script is still available. I can't finding it on the marketplace.
Did you ever find it?
Nope!@@lujerex
did you guys ever released the blueprint road building script? i would like to know
Please tell me when you find it.
OMG it's wonderfull!
Amazing!