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@FocusriteTV Red16line X Ground Control Sphere: The Perfect Pair For Dolby Atmos Music
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- čas přidán 13. 08. 2024
- Explore the dynamic pairing of Focusrite's Red16line with Ground Control Sphere for Dolby Atmos music production. Delve into how this combination enhances your audio projects, offering an ideal setup for creating high-quality, immersive Dolby Atmos tracks.
Video Chapters
0:00 Introduction
0:34 Setting up Audio Interface and Clock
1:10 Configuring Multi-channel Output
2:20 Applying EQ for Room Correction
2:50 Configuring the Input Sources
3:50 Studio One Dolby Atmos
4:48 Configuring the Dolby Atmos Renderer
6:10 Setting up Binaural Mix via CUE A
7:30 Summary
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Super cool, but a bummer that it's only for Mac.
Do I think I can you use my 18i20 with GC Sphere ?
Another great video :) Great company to work with Ginger Audio :)
Yes they are!
Please can u do a video full video on the Focusrite rednet 16 Interface and the software for Dolby Atmos.
I watched this trying to configure the BIN out of the Renderer back in to Sphere as you have setup, BUT when opening the Rerenders panel in DAR for some reason under Map to live re-renders, I get channel counts from 65-128?? I've double checked the IO of the DAR is set properly to input=Dolby Audio Bridge ( just has I've always had it when mixing Atmos in Protools) and the output is Sphere 64 Mon. I have no idea why the DAR shows only channel 65-128 in the re-render page and can not find any info on this in forums or on the Dolby site. It's almost as if choosing the Sphere 64 Mon is sending wrong output config info to the DAR re-render page. Have you experienced this?
By default, the DAR sets channel 65 as the start channel for re-renders. You can change that in Room Setup/Re-Renders and set it to start at 13 for example to feed Sphere as Alex showed. Apart from having the Binaural ouput setup as a Live Re-Render and assign it a pair of channels, you can also assign the same (or other) channels to the Headphone out on the Renderer prefs, on Room Setup/Headphones. You just need to make sure that if choosing this option, that under the Monitoring section prefs, the Headphone Render Mode is set to Binaural .